dolphin/Source/Core/DolphinQt/GBAWidget.h

113 lines
2.6 KiB
C++

// Copyright 2021 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include <optional>
#include <string>
#include <string_view>
#include <vector>
#include <QImage>
#include <QPoint>
#include <QWidget>
#include "Common/CommonTypes.h"
#include "Core/HW/GBACore.h"
class QCloseEvent;
class QContextMenuEvent;
class QDragEnterEvent;
class QDropEvent;
class QMouseEvent;
class QPaintEvent;
namespace NetPlay
{
struct PadDetails;
} // namespace NetPlay
class GBAWidget : public QWidget
{
Q_OBJECT
public:
explicit GBAWidget(std::weak_ptr<HW::GBA::Core> core, const HW::GBA::CoreInfo& info,
const std::optional<NetPlay::PadDetails>& netplay_pad);
~GBAWidget();
void GameChanged(const HW::GBA::CoreInfo& info);
void SetVideoBuffer(std::vector<u32> video_buffer);
void SetVolume(int volume);
void VolumeDown();
void VolumeUp();
bool IsMuted();
void ToggleMute();
void ToggleDisconnect();
void LoadROM();
void UnloadROM();
void PromptForEReaderCards();
void ResetCore();
void DoState(bool export_state);
void Resize(int scale);
bool IsBorderless() const;
void SetBorderless(bool enable);
bool IsAlwaysOnTop() const;
void SetAlwaysOnTop(bool enable);
private:
void UpdateTitle();
void UpdateVolume();
static Qt::WindowFlags LoadWindowFlags(int device_number);
void LoadSettings();
void SaveSettings();
bool CanControlCore();
bool CanResetCore();
void closeEvent(QCloseEvent* event) override;
void contextMenuEvent(QContextMenuEvent* event) override;
void mouseDoubleClickEvent(QMouseEvent* event) override;
void mousePressEvent(QMouseEvent* event) override;
void mouseReleaseEvent(QMouseEvent* event) override;
void mouseMoveEvent(QMouseEvent* event) override;
void paintEvent(QPaintEvent* event) override;
void dragEnterEvent(QDragEnterEvent* event) override;
void dropEvent(QDropEvent* event) override;
std::weak_ptr<HW::GBA::Core> m_core;
HW::GBA::CoreInfo m_core_info;
QImage m_last_frame;
QImage m_previous_frame;
int m_local_pad;
bool m_is_local_pad;
std::string m_netplayer_name;
int m_volume;
bool m_muted;
bool m_force_disconnect;
bool m_moving;
QPoint m_move_pos;
bool m_interframe_blending;
};
class GBAWidgetController : public QObject
{
Q_OBJECT
public:
explicit GBAWidgetController() = default;
~GBAWidgetController();
void Create(std::weak_ptr<HW::GBA::Core> core, const HW::GBA::CoreInfo& info);
void GameChanged(const HW::GBA::CoreInfo& info);
void FrameEnded(std::vector<u32> video_buffer);
private:
GBAWidget* m_widget{};
};