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CMakeLists.txt
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FramebufferManager.cpp
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ogl: clamp to edge for out of bound efb access
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2014-01-03 08:15:19 +01:00 |
FramebufferManager.h
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GLFunctions.cpp
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GLFunctions.h
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GLUtil.cpp
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GLUtil.h
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Globals.h
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NativeVertexFormat.cpp
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OGL.vcxproj
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OGL.vcxproj.filters
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PerfQuery.cpp
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PerfQuery.h
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PostProcessing.cpp
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PostProcessing.h
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ProgramShaderCache.cpp
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OpenGL: use shader 420pack if available to staticly bind ubo location
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ProgramShaderCache.h
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RasterFont.cpp
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RasterFont.h
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Render.cpp
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OpenGL: use shader 420pack if available to staticly bind ubo location
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Render.h
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SamplerCache.cpp
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SamplerCache.h
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StreamBuffer.cpp
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StreamBuffer.h
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TextureCache.cpp
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TextureCache.h
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TextureConverter.cpp
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OpenGL: drop UBO-workaround usage for efb2ram shaders
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TextureConverter.h
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VertexManager.cpp
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VertexManager.h
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VideoBackend.h
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main.cpp
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main.h
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stdafx.cpp
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stdafx.h
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