dolphin/Data/User/Shaders/nightvision2.txt

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uniform samplerRECT samp0 : register(s0);
void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0)
{
float4 c0 = texRECT(samp0, uv0).rgba;
float grey = ((0.2 * c0.r) + (0.7 * c0.g) + (0.1 * c0.b))*0.7;
if (grey > 0.7){
;
}
else if (grey > 0.55){
grey = grey*1.5;
}
else if (grey > 0.4){
grey = grey*2;
}
else if (grey > 0.3){
grey = grey*2.5;
}
else if (grey > 0.2){
grey = grey*3;
}
else if (grey > 0.1){
grey = grey*3.5;
}
else{
grey = grey*4;
}
ocol0 = float4(0, grey, 0, 1.0);
}