91 lines
2.3 KiB
C++
91 lines
2.3 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: src/msw/colour.cpp
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// Purpose: wxColour class
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// Author: Julian Smart
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// Modified by:
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// Created: 01/02/97
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// RCS-ID: $Id: colour.cpp 41526 2006-09-30 13:29:45Z SC $
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#include "wx/colour.h"
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#ifndef WX_PRECOMP
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#include "wx/gdicmn.h"
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#endif
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#include "wx/msw/private.h"
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#include <string.h>
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#if wxUSE_EXTENDED_RTTI
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template<> void wxStringReadValue(const wxString &s , wxColour &data )
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{
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if ( !data.Set(s) )
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{
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wxLogError(_("String To Colour : Incorrect colour specification : %s"),
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s.c_str() );
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data = wxNullColour;
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}
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}
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template<> void wxStringWriteValue(wxString &s , const wxColour &data )
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{
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s = data.GetAsString(wxC2S_HTML_SYNTAX);
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}
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wxTO_STRING_IMP( wxColour )
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wxFROM_STRING_IMP( wxColour )
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IMPLEMENT_DYNAMIC_CLASS_WITH_COPY_AND_STREAMERS_XTI( wxColour , wxObject , "wx/colour.h" , &wxTO_STRING( wxColour ) , &wxFROM_STRING( wxColour ))
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wxBEGIN_PROPERTIES_TABLE(wxColour)
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wxREADONLY_PROPERTY( Red, unsigned char, Red, EMPTY_MACROVALUE , 0 /*flags*/, wxT("Helpstring"), wxT("group"))
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wxREADONLY_PROPERTY( Green, unsigned char, Green, EMPTY_MACROVALUE , 0 /*flags*/, wxT("Helpstring"), wxT("group"))
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wxREADONLY_PROPERTY( Blue, unsigned char, Blue, EMPTY_MACROVALUE , 0 /*flags*/, wxT("Helpstring"), wxT("group"))
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wxEND_PROPERTIES_TABLE()
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wxDIRECT_CONSTRUCTOR_3( wxColour, unsigned char, Red, unsigned char, Green, unsigned char, Blue )
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wxBEGIN_HANDLERS_TABLE(wxColour)
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wxEND_HANDLERS_TABLE()
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#else
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IMPLEMENT_DYNAMIC_CLASS(wxColour, wxObject)
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#endif
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// Colour
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void wxColour::Init()
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{
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m_isInit = false;
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m_pixel = 0;
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m_alpha =
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m_red =
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m_blue =
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m_green = 0;
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}
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wxColour::~wxColour()
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{
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}
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void wxColour::InitRGBA(unsigned char r, unsigned char g, unsigned char b,
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unsigned char a)
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{
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m_red = r;
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m_green = g;
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m_blue = b;
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m_alpha = a;
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m_isInit = true;
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m_pixel = PALETTERGB(m_red, m_green, m_blue);
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}
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