dolphin/Languages/po/ru.po

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# Translation of dolphin-emu.pot to LANGUAGE
# Copyright (C) 2003-2013
# This file is distributed under the same license as the Dolphin Emulator package.
#
# Translators:
# Сайб <cyb3rm4n@gmail.com>, 2014-2015
# Anton Guts <BFG1992@mail.ru>, 2015-2016
# dffggff <nanoposan69@gmail.com>, 2013
# dffggff <nanoposan69@gmail.com>, 2013
# flashmozzg <flashmozzg@gmail.com>, 2014-2016
# Formerly Andying, 2021
# gandalfthewhite19890404 <gandalfthewhite@mail.ru>, 2020
# Irina Fedulova <istartlin@gmail.com>, 2020
# Kein <kein-of@yandex.ru>, 2011
# P@S@f <pavel-saf@mail.ru>, 2015-2016
# Sukharev Andrey <lazy.fremis@gmail.com>, 2015-2022
# Илья Гредасов <ilyagredasov@gmail.com>, 2021
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2023-11-15 21:18+0100\n"
"PO-Revision-Date: 2013-01-23 13:48+0000\n"
"Last-Translator: Sukharev Andrey <lazy.fremis@gmail.com>, 2015-2022\n"
"Language-Team: Russian (http://app.transifex.com/delroth/dolphin-emu/"
"language/ru/)\n"
"Language: ru\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=4; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
"%10<=4 && (n%100<12 || n%100>14) ? 1 : n%10==0 || (n%10>=5 && n%10<=9) || (n"
"%100>=11 && n%100<=14)? 2 : 3);\n"
#: Source/Core/DiscIO/VolumeVerifier.cpp:1456
msgid ""
"\n"
"\n"
"Because GameCube disc images contain little verification data, there may be "
"problems that Dolphin is unable to detect."
msgstr ""
"\n"
"\n"
"Dolphin может обнаружить не все проблемы, т.к. в образах дисков GameCube "
"содержится мало проверочных данных."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1462
msgid ""
"\n"
"\n"
"Because this title is not for retail Wii consoles, Dolphin cannot ensure "
"that it hasn't been tampered with, even if signatures appear valid."
msgstr ""
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:102
msgid " (Disc %1)"
msgstr " (Диск %1)"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:283
msgid "! Not"
msgstr "! Не"
#: Source/Core/Core/Boot/Boot.cpp:259
msgid "\"{0}\" is an invalid GCM/ISO file, or is not a GC/Wii ISO."
msgstr ""
"\"{0}\" является некорректным файлом GCM/ISO, или не является образом GC/Wii."
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:295
msgid "$ User Variable"
msgstr "$ Польз. переменная"
#. i18n: The symbol for percent.
#. i18n: The percent symbol.
#. i18n: Percentage symbol.
#. i18n: The percent symbol.
#. i18n: The symbol/abbreviation for percent.
#. i18n: The percent symbol.
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:71
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:292
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:298
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:352
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:105
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:45
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:46
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:28
msgid "%"
msgstr "%"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:286
msgid "% Modulo"
msgstr "% По модулю"
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:58
msgid ""
"%1\n"
"wants to join your party."
msgstr ""
"%1\n"
"хочет присоединиться к вашей группе."
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:73
msgid "%1 %"
msgstr "%1 %"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:310
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:336
msgid "%1 %2"
msgstr "%1 %2"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:319
msgid "%1 %2 %3"
msgstr "%1 %2 %3"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:81
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:167
msgid "%1 (%2)"
msgstr "%1 (%2)"
#. i18n: If there is a pre-defined patch with the name %1 and the user wants to edit it,
#. a copy of it gets created with this name
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:105
msgid "%1 (Copy)"
msgstr "%1 (Копировать)"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:98
msgid "%1 (Disc %2, Revision %3)"
msgstr "%1 (Диск %2, ревизия %3)"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:102
msgid "%1 (Revision %3)"
msgstr "%1 (Ревизия %3)"
#. i18n: "Stock" refers to input profiles included with Dolphin
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:511
msgid "%1 (Stock)"
msgstr "%1 (из коробки)"
#. i18n: %1 is the name of a compression method (e.g. Zstandard)
#: Source/Core/DolphinQt/ConvertDialog.cpp:233
msgid "%1 (recommended)"
msgstr "%1 (рекомендуется)"
#. i18n: %1 is the name of a compression method (e.g. LZMA)
#: Source/Core/DolphinQt/ConvertDialog.cpp:215
msgid "%1 (slow)"
msgstr "%1 (медленно)"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:313
msgid ""
"%1 FIFO bytes\n"
"%2 memory bytes\n"
"%3 frames"
msgstr ""
"%1 байт FIFO\n"
"%2 байт памяти\n"
"%3 кадров"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:74
msgid "%1 Graphics Configuration"
msgstr "Настройка графики %1"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:298
msgid "%1 MB (MEM1)"
msgstr "%1 MB (MEM1)"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:312
msgid "%1 MB (MEM2)"
msgstr "%1 MB (MEM2)"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:137
msgid "%1 doesn't support this feature on your system."
msgstr "%1 не поддерживает данный функционал на вашей системе."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:292
msgid "%1 doesn't support this feature."
msgstr "%1 не поддерживает данный функционал."
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:293
msgid ""
"%1 frame(s)\n"
"%2 object(s)\n"
"Current Frame: %3"
msgstr ""
"%1 кадр(ов)\n"
"%2 объект(ов)\n"
"Текущий кадр: %3"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:912
msgid "%1 has joined"
msgstr "%1 присоединился"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:917
msgid "%1 has left"
msgstr "%1 вышел"
#: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:169
msgid ""
"%1 has unlocked %2/%3 achievements (%4 hardcore) worth %5/%6 points (%7 "
"hardcore)"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:180
msgid "%1 has unlocked %2/%3 achievements worth %4/%5 points"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1110
msgid "%1 is not a valid ROM"
msgstr "%1 — не корректный образ игры"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1039
msgid "%1 is now golfing"
msgstr "%1 теперь играет в гольф"
#: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:136
msgid "%1 is playing %2"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:112
msgid "%1 memory ranges"
msgstr "%1 байт памяти"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:251
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:320
msgid "%1 ms"
msgstr "%1 мс"
#: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:155
#: Source/Core/DolphinQt/Achievements/AchievementProgressWidget.cpp:101
msgid "%1 points"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:265
msgid "%1 session found"
msgstr "Найдено сессий: %1"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:265
msgid "%1 sessions found"
msgstr "Найдено сессий: %1"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:405
msgid "%1%"
msgstr "%1%"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:281
msgid "%1% (%2 MHz)"
msgstr "%1% (%2 MHz)"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:171
msgid "%1% (Normal Speed)"
msgstr "%1% (обычная скорость)"
#. i18n: One of the options shown below "Run until (ignoring breakpoints)"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:634
msgid "%1's value is changed"
msgstr ""
#. i18n: One of the options shown below "Run until (ignoring breakpoints)"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:628
msgid "%1's value is hit"
msgstr ""
#. i18n: One of the options shown below "Run until (ignoring breakpoints)"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:631
msgid "%1's value is used"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:171
msgid "%1, %2, %3, %4"
msgstr "%1, %2, %3, %4"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:606
msgid "%1: %2"
msgstr "%1: %2"
#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:141
msgid "%1[%2]: %3"
msgstr "%1[%2]: %3"
#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:129
msgid "%1[%2]: %3 %"
msgstr "%1[%2]: %3 %"
#: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:135
msgid "%1[%2]: %3/%4 MiB"
msgstr "%1[%2]: %3/%4 МиБ"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:325
#, c-format
msgid "%1x MSAA"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:94
msgid "%1x Native (%2x%3)"
msgstr "Родное %1x (%2x%3)"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:99
msgid "%1x Native (%2x%3) for %4"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:337
#, c-format
msgid "%1x SSAA"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:315
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:333
#, c-format
msgctxt ""
msgid "%n address(es) could not be accessed in emulated memory."
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:306
#, c-format
msgctxt ""
msgid "%n address(es) remain."
msgstr "Осталось адресов: %n."
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:305
#, c-format
msgctxt ""
msgid "%n address(es) were removed."
msgstr "Удалено адресов: %n."
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:291
msgid "& And"
msgstr "& И"
#: Source/Core/DolphinQt/GBAWidget.cpp:433
msgid "&1x"
msgstr "&1x"
#: Source/Core/DolphinQt/GBAWidget.cpp:435
msgid "&2x"
msgstr "&2x"
#: Source/Core/DolphinQt/GBAWidget.cpp:437
msgid "&3x"
msgstr "&3x"
#: Source/Core/DolphinQt/GBAWidget.cpp:439
msgid "&4x"
msgstr "&4x"
#: Source/Core/DolphinQt/MenuBar.cpp:608
msgid "&About"
msgstr "&Об эмуляторе"
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:360
msgid "&Add Memory Breakpoint"
msgstr "&Добавить точку останова в памяти"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:59
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:84
msgid "&Add New Code..."
msgstr "&Добавить код..."
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:594
msgid "&Add function"
msgstr "&Добавить функцию"
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:44
msgid "&Add..."
msgstr "&Добавить..."
#: Source/Core/DolphinQt/MenuBar.cpp:534
msgid "&Audio Settings"
msgstr "Настройки &звука"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:191
msgid "&Auto Update:"
msgstr "&Автообновление:"
#: Source/Core/DolphinQt/MenuBar.cpp:550
msgid "&Automatic Start"
msgstr "&Автоматический запуск"
#: Source/Core/DolphinQt/GBAWidget.cpp:442
msgid "&Borderless Window"
msgstr "&Окно без рамок"
#: Source/Core/DolphinQt/MenuBar.cpp:466
msgid "&Breakpoints"
msgstr "&Точки останова"
#: Source/Core/DolphinQt/MenuBar.cpp:591
msgid "&Bug Tracker"
msgstr "&Баг-трекер"
#: Source/Core/DolphinQt/WiiUpdate.cpp:105
msgid "&Cancel"
msgstr "&Отмена"
#: Source/Core/DolphinQt/MenuBar.cpp:218
msgid "&Cheats Manager"
msgstr "&Менеджер читов"
#: Source/Core/DolphinQt/MenuBar.cpp:601
msgid "&Check for Updates..."
msgstr "&Проверить обновления..."
#: Source/Core/DolphinQt/MenuBar.cpp:964
msgid "&Clear Symbols"
msgstr "&Очистить символы"
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:175
msgid "&Clone..."
msgstr "&Клонировать..."
#: Source/Core/DolphinQt/MenuBar.cpp:431
msgid "&Code"
msgstr "&Код"
#: Source/Core/DolphinQt/GBAWidget.cpp:387
msgid "&Connected"
msgstr "&Подключен"
#: Source/Core/DolphinQt/MenuBar.cpp:536
msgid "&Controller Settings"
msgstr "Настройки &управления"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:570
msgid "&Copy address"
msgstr "&Скопировать адрес"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:137
msgid "&Create..."
msgstr "&Создать..."
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:457
#: Source/Core/DolphinQt/GCMemcardManager.cpp:113
msgid "&Delete"
msgstr "&Удалить"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:359
msgid "&Delete Watch"
msgstr "&Удалить из наблюдения"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:338
msgid "&Delete Watches"
msgstr ""
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:60
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:180
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:85
msgid "&Edit Code..."
msgstr "&Изменить код..."
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:175
msgid "&Edit..."
msgstr "&Изменить..."
#: Source/Core/DolphinQt/MenuBar.cpp:198
msgid "&Eject Disc"
msgstr "&Извлечь диск"
#: Source/Core/DolphinQt/MenuBar.cpp:309
msgid "&Emulation"
msgstr "&Эмуляция"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:257
msgid "&Export"
msgstr ""
#: Source/Core/DolphinQt/GBAWidget.cpp:414
msgid "&Export Save Game..."
msgstr ""
#: Source/Core/DolphinQt/GBAWidget.cpp:422
msgid "&Export State..."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:117
msgid "&Export as .gci..."
msgstr "&Экспорт в .gci..."
#: Source/Core/DolphinQt/MenuBar.cpp:188
msgid "&File"
msgstr "&Файл"
#: Source/Core/DolphinQt/MenuBar.cpp:563
msgid "&Font..."
msgstr "&Шрифт..."
#: Source/Core/DolphinQt/MenuBar.cpp:315
msgid "&Frame Advance"
msgstr "Перемотка &кадров"
#: Source/Core/DolphinQt/MenuBar.cpp:538
msgid "&Free Look Settings"
msgstr "Настройки &свободного обзора"
#: Source/Core/DolphinQt/MenuBar.cpp:966
msgid "&Generate Symbols From"
msgstr "&Создать символы из"
#: Source/Core/DolphinQt/MenuBar.cpp:587
msgid "&GitHub Repository"
msgstr "Репозиторий на &GitHub"
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:455
msgid "&Go to start of function"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:533
msgid "&Graphics Settings"
msgstr "Настройки &графики"
#: Source/Core/DolphinQt/MenuBar.cpp:578
msgid "&Help"
msgstr "&Помощь"
#: Source/Core/DolphinQt/MenuBar.cpp:537
msgid "&Hotkey Settings"
msgstr "Горячие &клавиши"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:252
msgid "&Import"
msgstr ""
#: Source/Core/DolphinQt/GBAWidget.cpp:411
msgid "&Import Save Game..."
msgstr ""
#: Source/Core/DolphinQt/GBAWidget.cpp:419
msgid "&Import State..."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:127
msgid "&Import..."
msgstr "&Импортировать..."
#: Source/Core/DolphinQt/MenuBar.cpp:224
msgid "&Infinity Base"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:596
msgid "&Insert blr"
msgstr "&Вставить blr"
#: Source/Core/DolphinQt/GBAWidget.cpp:452
msgid "&Interframe Blending"
msgstr "&Межкадровый блендинг"
#: Source/Core/DolphinQt/MenuBar.cpp:491
msgid "&JIT"
msgstr "&JIT"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:114
msgid "&Language:"
msgstr "&Язык:"
#: Source/Core/DolphinQt/MenuBar.cpp:332
msgid "&Load State"
msgstr "Быстрая &загрузка"
#: Source/Core/DolphinQt/MenuBar.cpp:972
msgid "&Load Symbol Map"
msgstr "&Загрузить карту символов"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:253
msgid "&Load file to current address"
msgstr ""
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:341
msgid "&Lock Watches"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:423
msgid "&Lock Widgets In Place"
msgstr "&Зафиксировать виджеты"
#: Source/Core/DolphinQt/MenuBar.cpp:475
msgid "&Memory"
msgstr "&Память"
#: Source/Core/DolphinQt/MenuBar.cpp:737
msgid "&Movie"
msgstr "&Запись"
#: Source/Core/DolphinQt/GBAWidget.cpp:425
msgid "&Mute"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:483
msgid "&Network"
msgstr "&Сеть"
#: qtbase/src/gui/kernel/qplatformtheme.cpp:720
msgid "&No"
msgstr "&Нет"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:136
#: Source/Core/DolphinQt/MenuBar.cpp:190 Source/Core/DolphinQt/MenuBar.cpp:192
msgid "&Open..."
msgstr "&Открыть..."
#: Source/Core/DolphinQt/MenuBar.cpp:524
msgid "&Options"
msgstr "&Опции"
#: Source/Core/DolphinQt/MenuBar.cpp:992
msgid "&Patch HLE Functions"
msgstr "&Патчить HLE-функции"
#: Source/Core/DolphinQt/MenuBar.cpp:311
msgid "&Pause"
msgstr "&Пауза"
#: Source/Core/DolphinQt/MenuBar.cpp:310
msgid "&Play"
msgstr "&Запустить"
#: Source/Core/DolphinQt/GameList/GameList.cpp:400
msgid "&Properties"
msgstr "&Свойства"
#: Source/Core/DolphinQt/MenuBar.cpp:752
msgid "&Read-Only Mode"
msgstr "Режим \"Только для &чтения\""
#: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:67
msgid "&Refresh List"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:439
msgid "&Registers"
msgstr "&Регистры"
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:46
msgid "&Remove"
msgstr "&Удалить"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:61
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:86
msgid "&Remove Code"
msgstr "&Удалить код"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:585
msgid "&Rename symbol"
msgstr "&Переименовать символ"
#: Source/Core/DolphinQt/GBAWidget.cpp:405
#: Source/Core/DolphinQt/MenuBar.cpp:313
msgid "&Reset"
msgstr "&Сбросить"
#: Source/Core/DolphinQt/MenuBar.cpp:215
msgid "&Resource Pack Manager"
msgstr "&Менеджер наборов ресурсов"
#: Source/Core/DolphinQt/MenuBar.cpp:973
msgid "&Save Symbol Map"
msgstr "&Сохранить карту символов"
#: Source/Core/DolphinQt/GBAWidget.cpp:401
msgid "&Scan e-Reader Card(s)..."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:223
msgid "&Skylanders Portal"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:176
msgid "&Speed Limit:"
msgstr "&Ограничение скорости:"
#: Source/Core/DolphinQt/MenuBar.cpp:312
msgid "&Stop"
msgstr "&Остановить"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:118
msgid "&Theme:"
msgstr "&Тема:"
#: Source/Core/DolphinQt/MenuBar.cpp:448
msgid "&Threads"
msgstr "&Потоки"
#: Source/Core/DolphinQt/MenuBar.cpp:213
msgid "&Tools"
msgstr "&Инструменты"
#: Source/Core/DolphinQt/GBAWidget.cpp:397
msgid "&Unload ROM"
msgstr "&Выгрузить образ игры"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:344
msgid "&Unlock Watches"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:397
msgid "&View"
msgstr "&Вид"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/MenuBar.cpp:458
msgid "&Watch"
msgstr "&Наблюдение"
#: Source/Core/DolphinQt/MenuBar.cpp:580
msgid "&Website"
msgstr "&Сайт"
#: Source/Core/DolphinQt/GameList/GameList.cpp:403
msgid "&Wiki"
msgstr "&Вики"
#: qtbase/src/gui/kernel/qplatformtheme.cpp:716
msgid "&Yes"
msgstr "&Да"
#: Source/Core/DolphinQt/MenuBar.cpp:1271
msgid "'%1' not found, no symbol names generated"
msgstr "'%1' не найден, имена символов не созданы"
#: Source/Core/DolphinQt/MenuBar.cpp:1493
msgid "'%1' not found, scanning for common functions instead"
msgstr "'%1' не найден, ищем на замену распространенные функции"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:141
msgid "(Dark)"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:140
msgid "(Light)"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:136
msgid "(System)"
msgstr ""
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:142
msgid "(host)"
msgstr "(хост)"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:266
msgid "(off)"
msgstr "(отключено)"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:141
msgid "(ppc)"
msgstr "(ppc)"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:284
msgid "* Multiply"
msgstr "* Умножить"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:287
msgid "+ Add"
msgstr "+ Добавить"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:298
msgid ", Comma"
msgstr ", Запятая"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:288
msgid "- Subtract"
msgstr "- Вычесть"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:374
msgid "--> %1"
msgstr "--> %1"
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:217
msgid "--Unknown--"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:300
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:716
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:167
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:102
msgid "..."
msgstr "..."
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:285
msgid "/ Divide"
msgstr "/ Разделить"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:590
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:591
msgid "0"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:80
msgid "1 GiB"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:73
msgid "1080p"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:31
msgid "128 Mbit (2043 blocks)"
msgstr "128 Мбит (2043 блока)"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:77
msgid "128 MiB"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:73
msgid "1440p"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:209
msgid "16 Bytes"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:84
msgid "16 GiB (SDHC)"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:28
msgid "16 Mbit (251 blocks)"
msgstr "16 Мбит (251 блок)"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:132
msgid "16-bit"
msgstr "16-бит"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:104
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:152
msgid "16-bit Signed Integer"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:96
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:140
msgid "16-bit Unsigned Integer"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:164
msgid "16:9"
msgstr "16:9"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113
msgid "16x Anisotropic"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:193
msgid "1x"
msgstr "1x"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:81
msgid "2 GiB"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:78
msgid "256 MiB"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:194
msgid "2x"
msgstr "2x"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:110
msgid "2x Anisotropic"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:85
msgid "32 GiB (SDHC)"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:29
msgid "32 Mbit (507 blocks)"
msgstr "32 Мбит (507 блоков)"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:133
msgid "32-bit"
msgstr "32-бита"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:110
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:161
msgid "32-bit Float"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:106
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:155
msgid "32-bit Signed Integer"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:98
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:143
msgid "32-bit Unsigned Integer"
msgstr ""
#. i18n: Stereoscopic 3D
#: Source/Core/Core/HotkeyManager.cpp:350
#: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:22
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:458
msgid "3D"
msgstr "3D"
#. i18n: Stereoscopic 3D
#: Source/Core/Core/HotkeyManager.cpp:352
#: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:25
msgid "3D Depth"
msgstr "Глубина 3D"
#: Source/Core/Core/HotkeyManager.cpp:195
msgid "3x"
msgstr "3x"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:207
msgid "4 Bytes"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:82
msgid "4 GiB (SDHC)"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:26
msgid "4 Mbit (59 blocks)"
msgstr "4 Мбит (59 блоков)"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:163
msgid "4:3"
msgstr "4:3"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:74
msgid "4K"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:196
msgid "4x"
msgstr "4x"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:111
msgid "4x Anisotropic"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:79
msgid "512 MiB"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:74
msgid "5K"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:30
msgid "64 Mbit (1019 blocks)"
msgstr "64 Мбит (1019 блоков)"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:76
msgid "64 MiB"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:111
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:164
msgid "64-bit Float"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:108
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:158
msgid "64-bit Signed Integer"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:100
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:146
msgid "64-bit Unsigned Integer"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:73
msgid "720p"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:208
msgid "8 Bytes"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:83
msgid "8 GiB (SDHC)"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:27
msgid "8 Mbit (123 blocks)"
msgstr "8 Мбит (123 блока)"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:131
msgid "8-bit"
msgstr "8-бит"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:102
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:149
msgid "8-bit Signed Integer"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:94
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:137
msgid "8-bit Unsigned Integer"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:75
msgid "8K"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:112
msgid "8x Anisotropic"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:290
msgid "< Less-than"
msgstr "< Меньше чем"
#: Source/Core/Core/HW/EXI/EXI_Device.h:131
msgid "<Nothing>"
msgstr "<Ничего>"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:70
msgid "<System Language>"
msgstr "<Системный язык>"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:406
msgid "<dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:701
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:294
msgid ""
"<font color='#ff0000'>AutoStepping timed out. Current instruction is "
"irrelevant."
msgstr ""
#: Source/Core/DolphinQt/Updater.cpp:64
msgid ""
"<h2>A new version of Dolphin is available!</h2>Dolphin %1 is available for "
"download. You are running %2.<br> Would you like to update?<br><h4>Release "
"Notes:</h4>"
msgstr ""
"<h2>Доступна новая версия Dolphin!</h2>Для загрузки доступен Dolphin %1. У "
"вас запущена версия %2.<br> Хотите начать обновление?<br><h4>Список "
"изменений:</h4>"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:289
msgid "> Greater-than"
msgstr "> Больше чем"
#: Source/Core/DolphinQt/MainWindow.cpp:1515
#: Source/Core/DolphinQt/MainWindow.cpp:1582
msgid "A NetPlay Session is already in progress!"
msgstr "Сессия сетевой игры уже создана!"
#: Source/Core/Core/WiiUtils.cpp:172
msgid ""
"A different version of this title is already installed on the NAND.\n"
"\n"
"Installed version: {0}\n"
"WAD version: {1}\n"
"\n"
"Installing this WAD will replace it irreversibly. Continue?"
msgstr ""
"Другая версия данного продукта уже установлена в NAND.\n"
"\n"
"Установленная версия: {0}\n"
"Версия WAD: {1}\n"
"\n"
"После установки этого WAD вернуть прежнюю версию не получится. Продолжить?"
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:464
msgid "A disc is already about to be inserted."
msgstr "Диск уже должен быть вставлен."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:539
msgid ""
"A group of features to make the colors more accurate, matching the color "
"space Wii and GC games were meant for."
msgstr ""
#: Source/Core/DolphinQt/Main.cpp:228
msgid "A save state cannot be loaded without specifying a game to launch."
msgstr "Чтобы загрузить быстрое сохранение, нужно указать игру."
#: Source/Core/DolphinQt/MainWindow.cpp:932
msgid ""
"A shutdown is already in progress. Unsaved data may be lost if you stop the "
"current emulation before it completes. Force stop?"
msgstr ""
"Завершение работы уже запущено. Если остановить эмуляцию, несохранённые "
"данные могут быть утеряны. Остановить принудительно?"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:160
msgid ""
"A supported Bluetooth device could not be found.\n"
"You must manually connect your Wii Remote."
msgstr ""
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:233
msgid "A sync can only be triggered when a Wii game is running."
msgstr "Синхронизация возможна только при запущенной игре для Wii."
#. i18n: A mysterious debugging/diagnostics peripheral for the GameCube.
#: Source/Core/Core/HW/EXI/EXI_Device.h:98
msgid "AD16"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:115
msgid ""
"ALERT:\n"
"\n"
"All players must use the same Dolphin version.\n"
"If enabled, SD cards must be identical between players.\n"
"If DSP LLE is used, DSP ROMs must be identical between players.\n"
"If a game is hanging on boot, it may not support Dual Core Netplay. Disable "
"Dual Core.\n"
"If connecting directly, the host must have the chosen UDP port open/"
"forwarded!\n"
"\n"
"Wii Remote support in netplay is experimental and may not work correctly.\n"
"Use at your own risk.\n"
msgstr ""
"ВНИМАНИЕ:\n"
"\n"
"У всех игроков должна быть одна и та же версия Dolphin.\n"
"При использовании SD-карт они должны быть одинаковыми у всех игроков.\n"
"При использовании DSP LLE у игроков должны быть одинаковые ПЗУ DSP.\n"
"Если игра зависает при загрузке, она может не поддерживать двухядерную "
"сетевую игру. Отключите двухъядерный режим.\n"
"При прямом подключении у хоста должен быть открыт или проброшен выбранный "
"UDP порт!\n"
"\n"
"Игра по сети с Wii Remote экспериментальная и может не работать.\n"
"Используйте на свой страх и риск.\n"
#: Source/Core/DolphinQt/CheatsManager.cpp:90
msgid "AR Code"
msgstr "AR-код"
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:63
msgid "AR Codes"
msgstr "AR-коды"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:137
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:197
msgid "ASCII"
msgstr "ASCII"
#: Source/Core/DolphinQt/ConvertDialog.cpp:434
#: qtbase/src/gui/kernel/qplatformtheme.cpp:724
msgid "Abort"
msgstr "Прервать"
#: Source/Core/DolphinQt/AboutDialog.cpp:17
msgid "About Dolphin"
msgstr "Информация о Dolphin"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:62
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:253
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:51
msgid "Accelerometer"
msgstr "Акселерометр"
#. i18n: Percentage value of accelerometer data (complementary filter coefficient).
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:44
msgid "Accelerometer Influence"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:74
msgid "Accuracy:"
msgstr "Точность:"
#: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:22
#: Source/Core/DolphinQt/MenuBar.cpp:237
msgid "Achievements"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:172
msgid "Action"
msgstr "Действие"
#: Source/Core/Core/ARDecrypt.cpp:474
msgid ""
"Action Replay Code Decryption Error:\n"
"Parity Check Failed\n"
"\n"
"Culprit Code:\n"
"{0}"
msgstr ""
"Ошибка расшифровки Action Replay Code:\n"
"Проверка на четность не удалась\n"
"\n"
"Ошибочный код:\n"
"{0}"
#: Source/Core/Core/ActionReplay.cpp:536
msgid ""
"Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Add Code "
"({2})"
msgstr ""
"Ошибка Action Replay: неверный размер ({0:08x} : адрес = {1:08x}) в коде "
"добавления ({2})"
#: Source/Core/Core/ActionReplay.cpp:628
msgid ""
"Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Fill and "
"Slide ({2})"
msgstr ""
"Ошибка Action Replay: неверный размер ({0:08x} : адрес = {1:08x}) в Fill и "
"Slide ({2})"
#: Source/Core/Core/ActionReplay.cpp:409
msgid ""
"Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Ram Write "
"And Fill ({2})"
msgstr ""
"Ошибка Action Replay: неверный размер ({0:08x} : адрес = {1:08x}) в "
"заполнении ОЗУ ({2})"
#: Source/Core/Core/ActionReplay.cpp:470
msgid ""
"Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Write To "
"Pointer ({2})"
msgstr ""
"Ошибка Action Replay: неверный размер ({0:08x} : адрес = {1:08x}) при записи "
"в указатель ({2})"
#: Source/Core/Core/ActionReplay.cpp:687
msgid "Action Replay Error: Invalid value ({0:08x}) in Memory Copy ({1})"
msgstr "Ошибка Action Replay: неверное значение ({0:08x}) в копии памяти ({1})"
#: Source/Core/Core/ActionReplay.cpp:551
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented "
"({0})\n"
"Master codes are not needed. Do not use master codes."
msgstr ""
"Ошибка Action Replay: мастер-коды и запись в CCXXXXXX не реализована ({0})\n"
"Мастер-коды не нужны. Не используйте мастер-коды."
#: Source/Core/Core/ActionReplay.cpp:225
msgid "Action Replay Error: invalid AR code line: {0}"
msgstr "Ошибка Action Replay: неверная строка в AR-коде: {0}"
#: Source/Core/Core/ActionReplay.cpp:799
msgid "Action Replay: Conditional Code: Invalid Size {0:08x} ({1})"
msgstr "Action Replay: неверный размер условного кода {0:08x} ({1})"
#: Source/Core/Core/ActionReplay.cpp:766
msgid "Action Replay: Invalid Normal Code Type {0:08x} ({1})"
msgstr "Action Replay: неверный тип нормального кода {0:08x} ({1})"
#: Source/Core/Core/ActionReplay.cpp:724
msgid "Action Replay: Normal Code 0: Invalid Subtype {0:08x} ({1})"
msgstr "Action Replay: нормальный код 0: неверный подтип {0:08x} ({1})"
#: Source/Core/Core/ActionReplay.cpp:823
msgid "Action Replay: Normal Code {0}: Invalid subtype {1:08x} ({2})"
msgstr "Action Replay: нормальный код {0}: неверный подтип {1:08x} ({2})"
#: Source/Core/Core/HotkeyManager.cpp:39
msgid "Activate NetPlay Chat"
msgstr "Активировать чат сетевой игры"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:167
msgid "Active"
msgstr "Активна"
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:75
msgid "Active Infinity Figures:"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:161
msgid "Active thread queue"
msgstr "Активная очередь потоков"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:176
msgid "Active threads"
msgstr "Активные потоки"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:258
msgid "Adapter"
msgstr "Адаптер"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:71
msgid "Adapter Detected"
msgstr "Адаптер обнаружен"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:75
msgid "Adapter:"
msgstr "Адаптер:"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:56
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:74
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:49
msgid "Add"
msgstr "Добавить"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:122
msgid "Add &breakpoint"
msgstr "Добавить &точку останова"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:31
msgid "Add New DSU Server"
msgstr "Добавить новый сервер DSU"
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:45
msgid "Add New USB Device"
msgstr "Добавление нового USB-устройства"
#: Source/Core/DolphinQt/GameList/GameList.cpp:490
#: Source/Core/DolphinQt/GameList/GameList.cpp:493
msgid "Add Shortcut to Desktop"
msgstr "Добавить ярлык на рабочий стол"
#: Source/Core/Core/HotkeyManager.cpp:77
msgid "Add a Breakpoint"
msgstr "Добавить точку останова"
#: Source/Core/Core/HotkeyManager.cpp:78
msgid "Add a Memory Breakpoint"
msgstr "Добавить точку останова в памяти"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:137
msgid "Add memory &breakpoint"
msgstr "Добавить &точку останова в памяти"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:123
msgid "Add memory breakpoint"
msgstr "Добавить точку останова в памяти"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:132
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:125
msgid "Add to &watch"
msgstr "Добавить в &наблюдение"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:468
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:901
msgid "Add to watch"
msgstr ""
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:37
#: Source/Core/DolphinQt/Settings/PathPane.cpp:141
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:327
msgid "Add..."
msgstr "Добавить..."
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:534
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:123
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:288
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:300
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:167
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:81
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:144
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:375
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:155
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:82
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:181
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:233
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:91
#: Source/Core/DolphinQt/MenuBar.cpp:967
msgid "Address"
msgstr "Адрес"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:45
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:162
msgid "Address Space"
msgstr "Адресное пространство"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:120
msgid "Address space by CPU state"
msgstr ""
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:155
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:108
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:249
msgid "Address:"
msgstr "Адрес:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:502
msgid ""
"Adjust the texture filtering. Anisotropic filtering enhances the visual "
"quality of textures that are at oblique viewing angles. Force Nearest and "
"Force Linear override the texture scaling filter selected by the game."
"<br><br>Any option except 'Default' will alter the look of the game's "
"textures and might cause issues in a small number of games."
"<br><br><dolphin_emphasis>If unsure, select 'Default'.</dolphin_emphasis>"
msgstr ""
#. i18n: Refers to plastic shell of game controller (stick gate) that limits stick movements.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:107
msgid "Adjusts target radius of simulated stick gate."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:242
msgid ""
"Adjusts the accuracy at which the GPU receives texture updates from RAM."
"<br><br>The \"Safe\" setting eliminates the likelihood of the GPU missing "
"texture updates from RAM. Lower accuracies cause in-game text to appear "
"garbled in certain games.<br><br><dolphin_emphasis>If unsure, select the "
"rightmost value.</dolphin_emphasis>"
msgstr ""
"Настраивает точность, с которой ГП получает обновления текстур из ОЗУ."
"<br><br>\"Безопасное\" уменьшает вероятность того, что ГП пропустит "
"обновление текстур в ОЗУ. Меньшая точность может испортить отрисовку текста "
"в некоторых играх.<br><br><dolphin_emphasis>Если не уверены выберите самое "
"правое значение.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:150
msgid ""
"Adjusts the amount of RAM in the emulated console.\n"
"\n"
"WARNING: Enabling this will completely break many games. Only a small number "
"of games can benefit from this."
msgstr ""
"Регулирует объем оперативной памяти в эмулируемой консоли.\n"
"\n"
"ПРЕДУПРЕЖДЕНИЕ: включение этой функции сделает нерабочими многие игры. "
"Только небольшое количество игр выиграет от изменения."
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:109
msgid ""
"Adjusts the emulated CPU's clock rate.\n"
"\n"
"Higher values may make variable-framerate games run at a higher framerate, "
"at the expense of performance. Lower values may activate a game's internal "
"frameskip, potentially improving performance.\n"
"\n"
"WARNING: Changing this from the default (100%) can and will break games and "
"cause glitches. Do so at your own risk. Please do not report bugs that occur "
"with a non-default clock."
msgstr ""
"Регулирует тактовую частоту эмулируемого процессора.\n"
"\n"
"Более высокие значения позволят играм с переменной частотой кадров выдавать "
"больше кадров ценой производительности. Более низкие значения позволят таким "
"играм задействовать внутренний механизм пропуска кадров, что, вероятно, "
"улучшит производительность.\n"
"\n"
"ПРЕДУПРЕЖДЕНИЕ: нестандартные значения (кроме 100%) могут вызвать сбои и "
"глюки в играх. Используйте на свой страх и риск. Пожалуйста, не сообщайте об "
"ошибках, возникших при использовании нестандартной частоты."
#: Source/Core/Core/HW/EXI/EXI_Device.h:104
msgid "Advance Game Port"
msgstr "Advance Game Port"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:63
#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:157
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:43
msgid "Advanced"
msgstr "Расширенные"
#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:210
msgid "Advanced Settings"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:508
msgid ""
"Affects how the game output is scaled to the window resolution.<br>The "
"performance mostly depends on the number of samples each method uses."
"<br>Compared to SSAA, resampling is useful in case the output "
"window<br>resolution isn't a multiplier of the native emulation resolution."
"<br><br><b>Default</b> - [fastest]<br>Internal GPU bilinear sampler which is "
"not gamma corrected.<br>This setting might be ignored if gamma correction is "
"forced on.<br><br><b>Bilinear</b> - [4 samples]<br>Gamma corrected linear "
"interpolation between pixels.<br><br><b>Bicubic</b> - [16 samples]<br>Gamma "
"corrected cubic interpolation between pixels.<br>Good when rescaling between "
"close resolutions. i.e 1080p and 1440p.<br>Comes in various flavors:<br><b>B-"
"Spline</b>: Blurry, but avoids all lobing artifacts<br><b>Mitchell-"
"Netravali</b>: Good middle ground between blurry and lobing<br><b>Catmull-"
"Rom</b>: Sharper, but can cause lobing artifacts<br><br><b>Sharp Bilinear</"
"b> - [1-4 samples]<br>Similarly to \"Nearest Neighbor\", it maintains a "
"sharp look,<br>but also does some blending to avoid shimmering.<br>Works "
"best with 2D games at low resolutions.<br><br><b>Area Sampling</b> - [up to "
"324 samples]<br>Weights pixels by the percentage of area they occupy. Gamma "
"corrected.<br>Best for down scaling by more than 2x."
"<br><br><dolphin_emphasis>If unsure, select 'Default'.</dolphin_emphasis>"
msgstr ""
#: Source/Core/UICommon/NetPlayIndex.cpp:251
msgid "Africa"
msgstr "Африка"
#. i18n: One of the elements in the Skylanders games. Japanese: 風. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:358
msgid "Air"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:116
msgid "Aligned to data type length"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:336
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:414
msgid "All"
msgstr ""
#. i18n: A double precision floating point number
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:169
msgid "All Double"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:363
#: Source/Core/DolphinQt/GCMemcardManager.cpp:440
#: Source/Core/DolphinQt/GCMemcardManager.cpp:591
#: Source/Core/DolphinQt/MainWindow.cpp:770
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:121
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:327
#: Source/Core/DolphinQt/Settings/PathPane.cpp:51
msgid "All Files"
msgstr "Все файлы"
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:75
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:664
msgid "All Files (*)"
msgstr "Все файлы (*)"
#. i18n: A floating point number
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:166
msgid "All Float"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:769
#: Source/Core/DolphinQt/Settings/PathPane.cpp:50
msgid "All GC/Wii files"
msgstr "Все файлы GC/Wii"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:159
msgid "All Hexadecimal"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1382
#: Source/Core/DolphinQt/MainWindow.cpp:1391
msgid "All Save States (*.sav *.s##);; All Files (*)"
msgstr "Файлы быстрых сохранений (*.sav, *.s##);; Все файлы (*)"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:161
msgid "All Signed Integer"
msgstr ""
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:163
msgid "All Unsigned Integer"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:694
msgid "All files (*)"
msgstr ""
#: Source/Core/Core/NetPlayServer.cpp:1209
msgid "All players' codes synchronized."
msgstr "Коды всех игроков синхронизированы."
#: Source/Core/Core/NetPlayServer.cpp:1151
msgid "All players' saves synchronized."
msgstr "Сохранения всех игроков синхронизированы."
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:146
msgid "Allow Mismatched Region Settings"
msgstr "Разрешить несовпадение настроек региона"
#: Source/Core/DolphinQt/Main.cpp:262
msgid "Allow Usage Statistics Reporting"
msgstr "Разрешить отправку статистики об использовании"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:218
msgid "Allow Writes to SD Card"
msgstr "Разрешить запись на SD-карту"
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:37
msgid ""
"Allows manipulation of the in-game camera.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Разрешает управление внутриигровой камерой.<br><br><dolphin_emphasis>Если не "
"уверены оставьте выключенным.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:37
#: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:19
#: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:30
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:39
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControlIMU.cpp:37
msgid "Alternate Input Sources"
msgstr "Другие источники ввода"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:189
msgid "Always"
msgstr "Всегда"
#. i18n: Treat a controller as always being connected regardless of what
#. devices the user actually has plugged in
#: Source/Core/Core/HW/GCPadEmu.cpp:86
msgid "Always Connected"
msgstr "Всегда подключен"
#: Source/Core/DolphinQt/GBAWidget.cpp:447
msgid "Always on &Top"
msgstr ""
#: Source/Core/Core/HW/DVD/DVDThread.cpp:115
msgid "An inserted disc was expected but not found."
msgstr "Ожидалась вставка диска, но он не был обнаружен."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:206
msgid "Anaglyph"
msgstr "Анаглиф"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:166
msgid "Analyze"
msgstr "Анализ"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:59
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:28
msgid "Angle"
msgstr "Угол"
#. i18n: Refers to the dead-zone setting of gyroscope input.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:41
msgid "Angular velocity to ignore and remap."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:614
msgid "Anti-Aliasing"
msgstr "Сглаживание"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:164
msgid "Anti-Aliasing:"
msgstr "Сглаживание:"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:76
msgid "Any Region"
msgstr "Любой регион"
#: Source/Core/DolphinQt/MenuBar.cpp:1642
msgid "Append signature to"
msgstr "Добавить сигнатуру к"
#: Source/Core/DolphinQt/MenuBar.cpp:985
msgid "Append to &Existing Signature File..."
msgstr "Добавить к &имеющемуся файлу с сигнатурами..."
#: Source/Core/DolphinQt/MenuBar.cpp:989
msgid "Appl&y Signature File..."
msgstr "Примени&ть файл с сигнатурами..."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:542
msgid ""
"Applies a post-processing effect after rendering a frame.<br><br /"
"><dolphin_emphasis>If unsure, select (off).</dolphin_emphasis>"
msgstr ""
"Применяет эффект пост-обработки после создания кадра.<br><br /"
"><dolphin_emphasis>Если не уверены выберите (отключено).</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:127
msgid "Apploader Date:"
msgstr "Дата загрузчика:"
#: qtbase/src/gui/kernel/qplatformtheme.cpp:738
msgid "Apply"
msgstr "Применить"
#: Source/Core/DolphinQt/MenuBar.cpp:1665
msgid "Apply signature file"
msgstr "Применить файл с сигнатурами"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:155
msgid "Arbitrary Mipmap Detection"
msgstr "Обнаружение произвольных MIP-текстур"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:266
msgid "Are you sure that you want to delete '%1'?"
msgstr "Вы действительно хотите удалить '%1'?"
#: Source/Core/DolphinQt/GameList/GameList.cpp:829
msgid "Are you sure you want to delete this file?"
msgstr "Вы действительно хотите удалить этот файл?"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:241
msgid "Are you sure you want to delete this pack?"
msgstr "Вы уверены, что хотите удалить этот набор?"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:499
msgid "Are you sure you want to quit NetPlay?"
msgstr "Вы уверены, что хотите выйти из сетевой игры?"
#: Source/Core/DolphinQt/ConvertDialog.cpp:284
msgid "Are you sure?"
msgstr "Вы уверены?"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:138
msgid "Area Sampling"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:260
msgid "Aspect Ratio"
msgstr "Соотношение сторон"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:78
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:161
msgid "Aspect Ratio:"
msgstr "Соотношение сторон:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:295
msgid "Assign Controller Ports"
msgstr "Назначить порты контроллеров"
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:21
msgid "Assign Controllers"
msgstr "Назначить контроллеры"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:536
msgid ""
"At least two of the selected save files have the same internal filename."
msgstr ""
"Как минимум 2 файла сохранений из выбранных вами имеют одинаковое внутреннее "
"имя файла."
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:280
msgid "Attach MotionPlus"
msgstr "Подключить MotionPlus"
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:39
msgid "Audio"
msgstr "Звук"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:81
msgid "Audio Backend:"
msgstr "Звуковой бэкенд:"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:140
msgid "Audio Stretching Settings"
msgstr "Настройки растяжения звука"
#: Source/Core/DiscIO/Enums.cpp:33
msgid "Australia"
msgstr "Австралия"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:92
msgid "Author"
msgstr "Автор"
#: Source/Core/DolphinQt/AboutDialog.cpp:68
msgid "Authors"
msgstr "Авторы"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:58
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:75
msgid "Auto"
msgstr "Автоматически"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:65
msgid "Auto (Multiple of 640x528)"
msgstr "Автоматически (Кратное 640x528)"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:181
msgid "Auto Update Settings"
msgstr "Настройки автообновления"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:480
msgid ""
"Auto internal resolution is not allowed in strict sync mode, as it depends "
"on window size.\n"
"\n"
"Please select a specific internal resolution."
msgstr ""
"Автоматическое внутреннее разрешение не допускается в строгом режиме "
"синхронизации, т.к. зависит от размера окна.\n"
"\n"
"Пожалуйста, выберите конкретное внутреннее разрешение."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:90
msgid "Auto-Adjust Window Size"
msgstr "Автонастройка размера окна"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:63
msgid "Auto-Hide"
msgstr "Автоскрытие"
#: Source/Core/DolphinQt/MenuBar.cpp:1281
msgid "Auto-detect RSO modules?"
msgstr "Обнаруживать RSO автоматически?"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:238
msgid "Automatically Sync with Folder"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:204
msgid ""
"Automatically adjusts the window size to the internal resolution."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Автоматически подстраивает размер окна под внутреннее разрешение."
"<br><br><dolphin_emphasis>Если не уверены оставьте выключенным.</"
"dolphin_emphasis>"
#. i18n: One of the options shown below "Address Space". "Auxiliary" is the address space of ARAM
#. (Auxiliary RAM).
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:171
msgid "Auxiliary"
msgstr "Вспомогательное"
#. i18n: The symbol for the unit "bytes"
#: Source/Core/UICommon/UICommon.cpp:545
msgid "B"
msgstr "Б"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:602
msgid "BAT incorrect. Dolphin will now exit"
msgstr "Некорректная BAT. Dolphin завершит работу"
#: Source/Core/Core/HW/EXI/EXI_DeviceEthernet.cpp:73
msgid ""
"BBA MAC address {0} invalid for XLink Kai. A valid Nintendo GameCube MAC "
"address must be used. Generate a new MAC address starting with 00:09:bf or "
"00:17:ab."
msgstr ""
"MAC-адрес BBA {0} недействителен для XLink Kai. Необходимо использовать "
"действительный MAC-адрес Nintendo GameCube. Сгенерируйте новый MAC-адрес, "
"начиная с 00:09:bf или 00:17:ab."
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:210
msgid "BIOS:"
msgstr "BIOS:"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:537
msgid "BP register "
msgstr "Регистр в ТО "
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:233
msgid "Back Chain"
msgstr "Цепочка возврата"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:255
msgid "Backend"
msgstr "Бэкенд"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:158
msgid "Backend Multithreading"
msgstr "Многопоточный бэкенд"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:78
msgid "Backend Settings"
msgstr "Настройки бэкенда"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:72
msgid "Backend:"
msgstr "Бэкенд:"
#: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:35
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:65
msgid "Background Input"
msgstr "Ввод в фоне"
#: Source/Core/Core/FreeLookManager.cpp:93
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:25
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:21
msgid "Backward"
msgstr "Назад"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:822
msgid "Bad Value Given"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:637
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:683
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:808
msgid "Bad address provided."
msgstr "Указан некорректный адрес."
#: Source/Core/DiscIO/VolumeVerifier.cpp:355
msgid "Bad dump"
msgstr "Плохой дамп"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:643
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:689
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:814
msgid "Bad offset provided."
msgstr "Указано неверное смещение."
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:652
msgid "Bad value provided."
msgstr "Указано некорректное значение."
#: Source/Core/DolphinQt/GameList/GameList.cpp:996
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:217
#: Source/Core/DolphinQt/GCMemcardManager.cpp:152
#: Source/Core/DolphinQt/MenuBar.cpp:635
msgid "Banner"
msgstr "Логотип"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:146
msgid "Banner Details"
msgstr "Данные логотипа"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:170
msgid "Banner:"
msgstr "Логотип:"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:94
msgid "Bar"
msgstr "Тремоло"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:185
msgid "Base priority"
msgstr "Базовый приоритет"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:53
msgid "Basic"
msgstr "Основные"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:135
msgid "Basic Settings"
msgstr "Основные настройки"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:39
msgid "Bass"
msgstr "Басы"
#: Source/Core/DolphinQt/Main.cpp:235
msgid "Batch mode cannot be used without specifying a game to launch."
msgstr "Пакетный режим не может использоваться без указания запускаемой игры."
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:296
msgid "Battery"
msgstr "Батарея"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:194
msgid "Beta (once a month)"
msgstr "Бета (раз в месяц)"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:37
msgid "BetterJoy, DS4Windows, etc"
msgstr "BetterJoy, DS4Windows и т.д."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:130
msgid "Bicubic: B-Spline"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:134
msgid "Bicubic: Catmull-Rom"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:132
msgid "Bicubic: Mitchell-Netravali"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:128
msgid "Bilinear"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:426
msgid "Binary SSL"
msgstr "Бинарный SSL"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:427
msgid "Binary SSL (read)"
msgstr "Бинарный SSL (чтение)"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:428
msgid "Binary SSL (write)"
msgstr "Бинарный SSL (запись)"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:143
msgid "Bitrate (kbps):"
msgstr "Битрейт (кбит/с):"
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:292
msgid ""
"Blank figure creation failed at:\n"
"%1, try again with a different character"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:1006
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:231
#: Source/Core/DolphinQt/MenuBar.cpp:645
msgid "Block Size"
msgstr "Размер блока"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:75
#: Source/Core/DolphinQt/ConvertDialog.cpp:64
msgid "Block Size:"
msgstr "Размер блока:"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:330
msgid "Blocking"
msgstr "Блокирующий"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:158
msgid "Blocks"
msgstr "Блоков"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:36
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:52
msgid "Blue"
msgstr "Синяя"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:43
msgid "Blue Left"
msgstr "Синяя слева"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:46
msgid "Blue Right"
msgstr "Синяя справа"
#: Source/Core/Core/IOS/USB/Bluetooth/BTStub.cpp:14
msgid ""
"Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. "
"Passthrough mode cannot be used."
msgstr ""
"Включён режим проброса Bluetooth, но Dolphin собран без поддержки libusb. "
"Невозможно использовать режим проброса."
#: Source/Core/DolphinQt/MenuBar.cpp:543
msgid "Boot to Pause"
msgstr "Пауза после запуска"
#: Source/Core/DolphinQt/MainWindow.cpp:1775
msgid "BootMii NAND backup file (*.bin);;All Files (*)"
msgstr "Файл бэкапа NAND BootMii (*.bin);;Все файлы (*)"
#: Source/Core/DolphinQt/MainWindow.cpp:1801
msgid "BootMii keys file (*.bin);;All Files (*)"
msgstr "Файл с ключами BootMii (*.bin);;Все файлы (*)"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:171
msgid "Borderless Fullscreen"
msgstr "Полноэкранный режим без рамок"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:357
msgid "Bottom"
msgstr "снизу"
#. i18n: "Branch" means the version control term, not a literal tree branch.
#: Source/Core/DolphinQt/AboutDialog.cpp:53
msgid "Branch: %1"
msgstr "Ветка: %1"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:159
msgid "Branches"
msgstr "Ветви"
#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:143
msgid "Break"
msgstr "Останов"
#: Source/Core/Core/HotkeyManager.cpp:340
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:26
msgid "Breakpoint"
msgstr "Точка останова"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:566
msgid "Breakpoint encountered! Step out aborted."
msgstr "Попадание в точку останова! Шаг с выходом отменён."
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:42
msgid "Breakpoints"
msgstr "Точки останова"
#: Source/Core/Core/HW/EXI/EXI_Device.h:107
msgid "Broadband Adapter (HLE)"
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_Device.h:100
msgid "Broadband Adapter (TAP)"
msgstr "Широкополосный адаптер (TAP)"
#: Source/Core/Core/HW/EXI/EXI_Device.h:105
msgid "Broadband Adapter (XLink Kai)"
msgstr "Широкополосный адаптер (XLink Kai)"
#: Source/Core/Core/HW/EXI/EXI_Device.h:106
msgid "Broadband Adapter (tapserver)"
msgstr "Широкополосный адаптер (tapserver)"
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:57
msgid "Broadband Adapter DNS setting"
msgstr ""
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:108
msgid "Broadband Adapter Error"
msgstr "Ошибка широкополосного адаптера"
#. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network
#. interface (physical) like a serial number. "MAC" should be kept in translations.
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:48
msgid "Broadband Adapter MAC Address"
msgstr "MAC-адрес широкополосного адаптера"
#: Source/Core/DolphinQt/MenuBar.cpp:230
msgid "Browse &NetPlay Sessions...."
msgstr "Просмотр &сессий сетевой игры..."
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:145
msgid "Buffer Size:"
msgstr "Размер буфера:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:927
msgid "Buffer size changed to %1"
msgstr "Размер буфера изменён на %1"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:133
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:958
msgid "Buffer:"
msgstr "Буфер:"
#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:266
msgid ""
"Buggy GPU driver detected.\n"
"Please either install the closed-source GPU driver or update your Mesa 3D "
"version."
msgstr ""
"Обнаружен глючный драйвер ГП.\n"
"Пожалуйста, установите проприетарный драйвер ГП или обновите версию Mesa 3D."
#: Source/Core/Core/HW/GCPadEmu.cpp:74
msgid "Button"
msgstr "Кнопка"
#: Source/Core/Core/HW/GBAPadEmu.h:36 Source/Core/Core/HW/GCPadEmu.h:54
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:219
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:75
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:83
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.h:175
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:33
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:54
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:40
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.h:119
#: Source/Core/DolphinQt/Config/Mapping/GBAPadEmu.cpp:26
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:24
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:48
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:82
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:110
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:136
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:156
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:188
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:237
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:34
#: Source/Core/DolphinQt/TAS/GBATASInputWindow.cpp:67
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:96
msgid "Buttons"
msgstr "Кнопки"
#: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:213
msgid "By: "
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.cpp:56
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:31
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:31
msgid "C Stick"
msgstr "C Stick"
#: Source/Core/DolphinQt/MenuBar.cpp:984
msgid "C&reate Signature File..."
msgstr "С&оздать файл с сигнатурами..."
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:554
msgid "CP register "
msgstr "CP-регистр "
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:62
msgid "CPU Emulation Engine:"
msgstr "Движок эмуляции ЦП:"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:51
msgid "CPU Options"
msgstr "Настройки ЦП"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:74
msgid "CRC32:"
msgstr "CRC32:"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:31
msgid "Cached Interpreter (slower)"
msgstr "Кэширующий интерпретатор (медленнее)"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:321
msgid ""
"Caches custom textures to system RAM on startup.<br><br>This can require "
"exponentially more RAM but fixes possible stuttering."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Кэширует пользовательские текстуры в системном ОЗУ при запуске."
"<br><br>Потребление ОЗУ может вырасти экспоненциально, но исправляет "
"возможные подвисания.<br><br><dolphin_emphasis>Если не уверены оставьте "
"выключенным.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:108
msgid "Calculate"
msgstr "Вычислить"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:550
msgid ""
"Calculates lighting of 3D objects per-pixel rather than per-vertex, "
"smoothing out the appearance of lit polygons and making individual triangles "
"less noticeable.<br><br />Rarely causes slowdowns or graphical issues."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Рассчитывает освещение 3D-объектов для каждого пикселя, а не вершины, что "
"улучшает вид освещенных полигонов и делает отдельные треугольники менее "
"заметными.<br><br />Изредка может быть причиной замедлений и проблем с "
"графикой.<br><br><dolphin_emphasis>Если не уверены оставьте выключенным.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:897
msgid "Calibrate"
msgstr "Откалибровать"
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:889
msgid "Calibration"
msgstr "Калибровка"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:45
msgid "Calibration Period"
msgstr "Период калибровки"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:291
msgid "Call display list at %1 with size %2"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:144
msgid "Callers"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:140
msgid "Calls"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:132
msgid "Callstack"
msgstr "Стэк вызова"
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:69
msgid "Camera 1"
msgstr "Камера 1"
#. i18n: Refers to emulated wii remote camera properties.
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:241
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:249
msgid "Camera field of view (affects sensitivity of pointing)."
msgstr "Поле зрения камеры (влияет на точность наведения)."
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:515
msgid "Can only generate AR code for values in virtual memory."
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:99
msgid "Can't be modified yet!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:291
msgid "Can't edit villains for this trophy!"
msgstr ""
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:1828
msgid "Can't find Wii Remote by connection handle {0:02x}"
msgstr "Не удаётся найти Wii Remote по дескриптору {0:02x}"
#: Source/Core/DolphinQt/MainWindow.cpp:1508
#: Source/Core/DolphinQt/MainWindow.cpp:1575
msgid "Can't start a NetPlay Session while a game is still running!"
msgstr "Невозможно создать сессию сетевой игры, пока игра всё ещё запущена!"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:57
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:158
#: Source/Core/DolphinQt/MenuBar.cpp:1313
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:62
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:50
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:279
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:304
#: qtbase/src/gui/kernel/qplatformtheme.cpp:732
msgid "Cancel"
msgstr "Отмена"
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:937
msgid "Cancel Calibration"
msgstr "Отменить калибровку"
#: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:248
msgid "Cannot SingleStep the FIFO. Use Frame Advance instead."
msgstr ""
"Не удалось выполнить SingleStep в FIFO. Воспользуйтесь перемоткой кадров."
#: Source/Core/Core/Boot/Boot_WiiWAD.cpp:39
msgid "Cannot boot this WAD because it could not be installed to the NAND."
msgstr ""
"Не удалось загрузить данный WAD, потому что его нельзя установить в NAND."
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:273
msgid "Cannot compare against last value on first search."
msgstr ""
#: Source/Core/Core/Boot/Boot.cpp:604
msgid "Cannot find the GC IPL."
msgstr "Не удалось найти IPL GC."
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:518
msgid "Cannot generate AR code for this address."
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:379
msgid "Cannot refresh without results."
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:535
msgid "Cannot set GCI folder to an empty path."
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:433
msgid "Cannot set memory card to an empty path."
msgstr ""
#: Source/Core/Core/Boot/Boot.cpp:602
msgid "Cannot start the game, because the GC IPL could not be found."
msgstr "Не удалось запустить игру, потому что IPL GC не был найден."
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:312
msgid "Captured villain %1:"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:41
msgid "Card Size"
msgstr "Размер карты"
#. i18n: Refers to the "center" of a TaTaCon drum.
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:45
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:222
msgid "Center"
msgstr "Центр"
#: Source/Core/Core/HotkeyManager.cpp:38
msgid "Center Mouse"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:898
msgid "Center and Calibrate"
msgstr "Центрировать и откалибровать"
#: Source/Core/DolphinQt/GameList/GameList.cpp:420
msgid "Change &Disc"
msgstr "Сменить &диск"
#: Source/Core/DolphinQt/MenuBar.cpp:197
msgid "Change &Disc..."
msgstr "Сменить &диск..."
#: Source/Core/Core/HotkeyManager.cpp:28
msgid "Change Disc"
msgstr "Сменить диск"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:149
msgid "Change Discs Automatically"
msgstr "Автоматически сменять диски"
#: Source/Core/Core/Movie.cpp:1283
msgid "Change the disc to {0}"
msgstr "Сменить диск на {0}"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:274
msgid ""
"Changes the color of the FPS counter depending on emulation speed."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:45
msgid ""
"Changes the in-game camera type during Free Look.<br><br>Six Axis: Offers "
"full camera control on all axes, akin to moving a spacecraft in zero "
"gravity. This is the most powerful Free Look option but is the most "
"challenging to use.<br> <br>First Person: Controls the free camera similarly "
"to a first person video game. The camera can rotate and travel, but roll is "
"impossible. Easy to use, but limiting.<br><br>Orbital: Rotates the free "
"camera around the original camera. Has no lateral movement, only rotation "
"and you may zoom up to the camera's origin point."
msgstr ""
"Изменение типа игровой камеры во время свободного обзора.<br><br>По шести "
"осям: обеспечивает полный контроль камеры по всем осям, что сродни "
"перемещению космического корабля в условиях нулевой гравитации. Это самая "
"мощная опция просмотра, но наиболее сложная в использовании.<br><br>От "
"первого лица: управляет свободной камерой так же, как в играх от первого "
"лица. Камера может поворачиваться и перемещаться, но перекат невозможен. "
"Простая в использовании, но имеет ограничения.<br><br>По орбите: вращает "
"свободную камеру вокруг оригинальной камеры. Нельзя двигать вбок, только "
"вращать, а при помощи масштабирования можно вернуться к исходной точке "
"камеры."
#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:66
msgid "Changing cheats will only take effect when the game is restarted."
msgstr "Изменения в читах вступят в силу после перезапуска игры."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:151
msgid "Channel Partition (%1)"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:262
msgid "Character entered is invalid!"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:266
msgid "Chat"
msgstr "Чат"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:25
msgid "Cheat Code Editor"
msgstr "Редактор чит-кодов"
#: Source/Core/DolphinQt/CheatsManager.cpp:119
msgid "Cheat Search"
msgstr "Поиск чит-кодов"
#: Source/Core/DolphinQt/CheatsManager.cpp:27
msgid "Cheats Manager"
msgstr "Менеджер читов"
#: Source/Core/DolphinQt/MenuBar.cpp:262
msgid "Check NAND..."
msgstr "Проверить NAND..."
#: Source/Core/DolphinQt/Settings/PathPane.cpp:149
msgid "Check for Game List Changes in the Background"
msgstr "Автоматически проверять список игр на наличие изменений"
#: Source/Core/DolphinQt/AboutDialog.cpp:58
msgid "Check for updates"
msgstr "Проверить обновления"
#: Source/Core/DolphinQt/GameList/GameList.cpp:855
msgid ""
"Check whether you have the permissions required to delete the file or "
"whether it's still in use."
msgstr ""
"Проверьте, достаточно ли у вас прав для удаления этого файла, и используется "
"ли он приложением."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:210
msgid "Checksum"
msgstr "Контр. сумма"
#: Source/Core/UICommon/NetPlayIndex.cpp:249
msgid "China"
msgstr "Китай"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:231
msgid "Choose"
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:630
msgid "Choose a file to open"
msgstr "Выберите открываемый файл"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:421
msgid "Choose a file to open or create"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1687
msgid "Choose priority input file"
msgstr "Выберите основной входной файл"
#: Source/Core/DolphinQt/MenuBar.cpp:1692
msgid "Choose secondary input file"
msgstr "Выберите вторичный входной файл"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:524
msgid "Choose the GCI base folder"
msgstr ""
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:217
msgid "Choose the folder to extract to"
msgstr "Выберите папку для извлечения файлов"
#. i18n: Refers to emulated wii remote movements.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:39
msgid "Clamping of rotation about the yaw axis."
msgstr "Ограничение вращения вокруг оси рыскания."
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:334
msgid "Classic Buttons"
msgstr "Кнопки Classic"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:54
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:45
msgid "Classic Controller"
msgstr "Контроллер Classic"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:136
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:265
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:154
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:113
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:103
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:107
msgid "Clear"
msgstr "Очистить"
#: Source/Core/DolphinQt/MenuBar.cpp:857
msgid "Clear Cache"
msgstr "Очистить кэш"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:127
msgid "Clear Slot"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:89
msgid "Clock Override"
msgstr "Переопределение частоты"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:180
msgid "Clone and &Edit Code..."
msgstr "Скопировать и &изменить код..."
#: Source/Core/DolphinQt/SearchBar.cpp:27
#: qtbase/src/gui/kernel/qplatformtheme.cpp:730
msgid "Close"
msgstr "Закрыть"
#: Source/Core/DolphinQt/MenuBar.cpp:526 Source/Core/DolphinQt/MenuBar.cpp:529
msgid "Co&nfiguration"
msgstr "&Настройка"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:40
msgid "Code"
msgstr "Код"
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:41
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:181
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:191
msgid "Code Diff Tool"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:414
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:433
msgid "Code Diff Tool Help"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:59
msgid "Code did not get executed"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:60
msgid "Code has been executed"
msgstr ""
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:93
msgid "Code:"
msgstr "Код:"
#: Source/Core/Core/NetPlayClient.cpp:1864
msgid "Codes received!"
msgstr "Коды получены!"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:623
msgid "Color Correction"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:24
msgid "Color Correction Configuration"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:176
msgid "Color Correction:"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:58
msgid "Color Space"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:987
msgid "Combine &Two Signature Files..."
msgstr "Объединить &два файла с сигнатурами..."
#. i18n: This is "common" as in "shared", not the opposite of "uncommon"
#: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:33
msgid "Common"
msgstr "Общее"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:151
msgid "Comparand:"
msgstr "Сравнение:"
#: Source/Core/DiscIO/VolumeVerifier.cpp:1430
msgid ""
"Compared to the Wii disc release of the game, problems of low severity were "
"found. Despite this, it's possible that this is a good dump compared to the "
"Wii U eShop release of the game. Dolphin can't verify this."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1394
msgid ""
"Compared to the Wii disc release of the game, this is a bad dump. Despite "
"this, it's possible that this is a good dump compared to the Wii U eShop "
"release of the game. Dolphin can't verify this."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:119
msgid "Compile Shaders Before Starting"
msgstr "Компилировать шейдеры перед запуском"
#: Source/Core/VideoCommon/ShaderCache.cpp:174
msgid "Compiling Shaders"
msgstr "Компиляция шейдеров"
#: Source/Core/DolphinQt/GameList/GameList.cpp:1007
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:233
#: Source/Core/DolphinQt/MenuBar.cpp:646
msgid "Compression"
msgstr "Сжатие"
#: Source/Core/DolphinQt/ConvertDialog.cpp:72
msgid "Compression Level:"
msgstr "Уровень сжатия:"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:70
#: Source/Core/DolphinQt/ConvertDialog.cpp:68
msgid "Compression:"
msgstr "Сжатие:"
#. i18n: If a condition is set for a breakpoint, the condition becoming true is a prerequisite for
#. triggering the breakpoint.
#. i18n: If a condition is set for a breakpoint, the condition becoming true is a prerequisite
#. for triggering the breakpoint.
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:159
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:278
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:167
msgid "Condition"
msgstr "Условие"
#. i18n: If a condition is set for a breakpoint, the condition becoming true is a prerequisite for
#. triggering the breakpoint.
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:178
msgid "Condition:"
msgstr ""
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:150
msgid "Conditional"
msgstr "Условие"
#. i18n: The title for a dialog that shows help for how to use conditions. If a condition is set
#. for a breakpoint, the condition becoming true is a prerequisite for triggering the breakpoint.
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:368
msgid "Conditional help"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:327
msgid ""
"Conditions:\n"
"Sets an expression that is evaluated when a breakpoint is hit. If the "
"expression is false or 0, the breakpoint is ignored until hit again. "
"Statements should be separated by a comma. Only the last statement will be "
"used to determine what to do.\n"
"\n"
"Registers that can be referenced:\n"
"GPRs : r0..r31\n"
"FPRs : f0..f31\n"
" LR, CTR, PC\n"
"\n"
"Functions:\n"
"Set a register: r1 = 8\n"
"Casts: s8(0xff). Available: s8, u8, s16, u16, s32, u32\n"
"Callstack: callstack(0x80123456), callstack(\"anim\")\n"
"Compare Strings: streq(r3, \"abc\"). Both parameters can be addresses or "
"string constants.\n"
"Read Memory: read_u32(0x80000000). Available: u8, s8, u16, s16, u32, s32, "
"f32, f64\n"
"Write Memory: write_u32(r3, 0x80000000). Available: u8, u16, u32, f32, f64\n"
"*currently writing will always be triggered\n"
"\n"
"Operations:\n"
"Unary: -u, !u, ~u\n"
"Math: * / + -, power: **, remainder: %, shift: <<, >>\n"
"Compare: <, <=, >, >=, ==, !=, &&, ||\n"
"Bitwise: &, |, ^\n"
"\n"
"Examples:\n"
"r4 == 1\n"
"f0 == 1.0 && f2 < 10.0\n"
"r26 <= r0 && ((r5 + 3) & -4) * ((r6 + 3) & -4)* 4 > r0\n"
"p = r3 + 0x8, p == 0x8003510 && read_u32(p) != 0\n"
"Write and break: r4 = 8, 1\n"
"Write and continue: f3 = f1 + f2, 0\n"
"The condition must always be last\n"
"\n"
"Strings should only be used in callstack() or streq() and \"quoted\". Do not "
"assign strings to a variable.\n"
"All variables will be printed in the Memory Interface log, if there's a hit "
"or a NaN result. To check for issues, assign a variable to your equation, so "
"it can be printed.\n"
"\n"
"Note: All values are internally converted to Doubles for calculations. It's "
"possible for them to go out of range or to become NaN. A warning will be "
"given if NaN is returned, and the var that became NaN will be logged."
msgstr ""
#: Source/Core/DolphinQt/ToolBar.cpp:129
msgid "Config"
msgstr "Настройки"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:86
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:141
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:144
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:140
msgid "Configure"
msgstr "Настройка"
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:39
msgid "Configure Controller"
msgstr "Настроить контроллер"
#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:43
#: Source/Core/DolphinQt/Config/GraphicsModWarningWidget.cpp:35
msgid "Configure Dolphin"
msgstr "Настройка Dolphin"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:242
msgid "Configure Input"
msgstr "Настройка ввода"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:242
msgid "Configure Output"
msgstr "Настройка вывода"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:265
#: Source/Core/DolphinQt/ConvertDialog.cpp:283
#: Source/Core/DolphinQt/ConvertDialog.cpp:407
#: Source/Core/DolphinQt/GameList/GameList.cpp:642
#: Source/Core/DolphinQt/GameList/GameList.cpp:828
#: Source/Core/DolphinQt/MainWindow.cpp:931
#: Source/Core/DolphinQt/MainWindow.cpp:1711
#: Source/Core/DolphinQt/WiiUpdate.cpp:142
msgid "Confirm"
msgstr "Подтвердить"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:164
msgid "Confirm backend change"
msgstr "Подтвердите смену бэкенда"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:173
msgid "Confirm on Stop"
msgstr "Подтверждать остановку"
#: Source/Core/DolphinQt/MenuBar.cpp:1226
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:498
#: Source/Core/DolphinQt/ResourcePackManager.cpp:240
msgid "Confirmation"
msgstr "Подтверждение"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:105
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:201
msgid "Connect"
msgstr "Подключиться"
#: Source/Core/Core/HotkeyManager.cpp:85 Source/Core/DolphinQt/MenuBar.cpp:303
msgid "Connect Balance Board"
msgstr "Подключить Balance Board"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:159
msgid "Connect USB Keyboard"
msgstr "Подключить USB-клавиатуру"
#: Source/Core/DolphinQt/MenuBar.cpp:295
msgid "Connect Wii Remote %1"
msgstr "Подключить Wii Remote %1"
#: Source/Core/Core/HotkeyManager.cpp:81
msgid "Connect Wii Remote 1"
msgstr "Подключить Wii Remote 1"
#: Source/Core/Core/HotkeyManager.cpp:82
msgid "Connect Wii Remote 2"
msgstr "Подключить Wii Remote 2"
#: Source/Core/Core/HotkeyManager.cpp:83
msgid "Connect Wii Remote 3"
msgstr "Подключить Wii Remote 3"
#: Source/Core/Core/HotkeyManager.cpp:84
msgid "Connect Wii Remote 4"
msgstr "Подключить Wii Remote 4"
#: Source/Core/DolphinQt/MenuBar.cpp:288
msgid "Connect Wii Remotes"
msgstr "Подключить Wii Remote"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:115
msgid "Connect Wii Remotes for Emulated Controllers"
msgstr "Подключение Wii Remote для эмулируемых контроллеров"
#: Source/Core/DolphinQt/WiiUpdate.cpp:143
msgid "Connect to the Internet and perform an online system update?"
msgstr "Подключиться к интернету и выполнить обновление системы?"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:89
msgid "Connected"
msgstr "Подключен"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:714
msgid "Connecting"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:192
msgid "Connection Type:"
msgstr "Тип подключения:"
#: Source/Core/DiscIO/VolumeVerifier.cpp:1234
msgid "Content {0:08x} is corrupt."
msgstr "Содержимое {0:08x} повреждено."
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:112
msgid "Continuous Scanning"
msgstr "Непрерывное сканирование"
#: Source/Core/Core/HotkeyManager.cpp:40
msgid "Control NetPlay Golf Mode"
msgstr "Управление режимом гольфа сетевой игры"
#: Source/Core/Core/HW/GCPadEmu.cpp:54
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:29
msgid "Control Stick"
msgstr "Control Stick"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:454
msgid "Controller Profile"
msgstr "Профиль контроллера"
#: Source/Core/Core/HotkeyManager.cpp:342
msgid "Controller Profile 1"
msgstr "Профиль контроллера 1"
#: Source/Core/Core/HotkeyManager.cpp:343
msgid "Controller Profile 2"
msgstr "Профиль контроллера 2"
#: Source/Core/Core/HotkeyManager.cpp:344
msgid "Controller Profile 3"
msgstr "Профиль контроллера 3"
#: Source/Core/Core/HotkeyManager.cpp:345
msgid "Controller Profile 4"
msgstr "Профиль контроллера 4"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:16
msgid "Controller Settings"
msgstr "Настройки управления"
#: Source/Core/DolphinQt/ToolBar.cpp:131
msgid "Controllers"
msgstr "Управление"
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:51
msgid ""
"Controls the base luminance of a paper white surface in nits. Useful for "
"adjusting to different environmental lighting conditions when using a HDR "
"display.<br><br>HDR output is required for this setting to take effect."
"<br><br><dolphin_emphasis>If unsure, leave this at 200.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:578
msgid ""
"Controls the distance of the convergence plane. This is the distance at "
"which virtual objects will appear to be in front of the screen.<br><br>A "
"higher value creates stronger out-of-screen effects while a lower value is "
"more comfortable."
msgstr ""
"Управление расположением плоскости сведения.\n"
"Плоскость сведения это расстояние, на котором виртуальные обьекты будут "
"находиться перед экраном.<br><br>Высокие значения создают более сильную "
"видимость \"выпячивания\" обьектов из экрана, низкие более комфортны."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:489
msgid ""
"Controls the rendering resolution.<br><br>A high resolution greatly improves "
"visual quality, but also greatly increases GPU load and can cause issues in "
"certain games. Generally speaking, the lower the internal resolution, the "
"better performance will be.<br><br><dolphin_emphasis>If unsure, select "
"Native.</dolphin_emphasis>"
msgstr ""
"Управляет разрешением рендеринга.<br><br>Высокое разрешение сильно улучшает "
"качество картинки, но также и сильно увеличивает нагрузку на ГП и вызывает "
"проблемы в некоторых играх. Общее правило: чем меньше разрешение, тем лучше "
"производительность.<br><br><dolphin_emphasis>Если не уверены выберите "
"Родное.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:575
msgid ""
"Controls the separation distance between the virtual cameras.<br><br>A "
"higher value creates a stronger feeling of depth while a lower value is more "
"comfortable."
msgstr ""
"Управление расстоянием между виртуальным камерами.<br><br>Высокие значения "
"создают более сильное ощущение глубины, низкие более комфортны."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:36
msgid ""
"Controls whether or not Dual Core should be enabled. Can improve performance "
"but can also cause issues. Defaults to <b>True</b>"
msgstr ""
"Управляет тем, нужно ли включить двухъядерный режим. Может улучшить "
"производительность, а ещё вызвать проблемы. По умолчанию <b>Да</b>"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:44
msgid ""
"Controls whether or not the Memory Management Unit should be emulated fully. "
"Few games require it."
msgstr ""
"Управляет тем, требуется ли полностью эмулировать блок управления памятью "
"(MMU). Требуется для некоторых игр."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:49
msgid ""
"Controls whether to use high or low-level DSP emulation. Defaults to "
"<b>True</b>"
msgstr ""
"Управляет тем, использовать высокоуровневую или низкоуровневую эмуляцию DSP. "
"По умолчанию <b>Да</b>"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:651
msgid "Convergence"
msgstr "Сведение"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:145
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:218
msgid "Convergence:"
msgstr "Сведение:"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:291
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:316
msgid "Conversion failed."
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:44
msgid "Convert"
msgstr "Конвертация"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:268
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:296
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:316
msgid "Convert File to Folder Now"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:418
msgid "Convert File..."
msgstr "Конвертировать файл..."
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:267
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:271
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:291
msgid "Convert Folder to File Now"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:382
msgid "Convert Selected Files..."
msgstr "Конвертировать выбранные файлы..."
#: Source/Core/DolphinQt/ConvertDialog.cpp:79
msgid "Convert..."
msgstr "Конвертировать..."
#: Source/Core/DolphinQt/ConvertDialog.cpp:316
msgid ""
"Converting Wii disc images to GCZ without removing junk data does not save "
"any noticeable amount of space compared to converting to ISO. Do you want to "
"continue anyway?"
msgstr ""
"Преобразование образов дисков Wii в GCZ без удаления ненужных данных не "
"сохраняет заметного объёма пространства по сравнению с преобразованием в "
"ISO. Вы всё равно хотите продолжить?"
#: Source/Core/DolphinQt/ConvertDialog.cpp:434
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:279
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:304
msgid "Converting..."
msgstr "Идёт конвертация..."
#: Source/Core/DolphinQt/ConvertDialog.cpp:442
msgid ""
"Converting...\n"
"%1"
msgstr ""
"Идёт конвертация...\n"
"%1"
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:34
msgid ""
"Converts the colors from the color spaces that GC/Wii were meant to work "
"with to sRGB/Rec.709.<br><br>There's no way of knowing what exact color "
"space games were meant for, given there were multiple standards and most "
"games didn't acknowledge them, so it's not correct to assume a format from "
"the game disc region. Just pick the one that looks more natural to you, or "
"match it with the region the game was developed in.<br><br>HDR output is "
"required to show all the colors from the PAL and NTSC-J color spaces."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:47
msgid ""
"Converts the gamma from what the game targeted to what your current SDR "
"display targets.<br>Monitors often target sRGB. TVs often target 2.2."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:292
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:706
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:735
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:763
msgid "Copy"
msgstr "Копировать"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:572
msgid "Copy &function"
msgstr "Скопировать &функцию"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:575
msgid "Copy &hex"
msgstr "Скопировать &hex-значение"
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:885
msgid "Copy Address"
msgstr "Скопировать адрес"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:641
msgid "Copy Failed"
msgstr "Копирование не удалось"
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:887
msgid "Copy Hex"
msgstr "Скопировать hex-значение"
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:890
msgid "Copy Value"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:574
msgid "Copy code &line"
msgstr "Скопировать код &строки"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:581
msgid "Copy tar&get address"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:244
msgid "Copy to A"
msgstr "Скопировать на A"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:244
msgid "Copy to B"
msgstr "Скопировать на B"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:208
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:83
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:21
msgid "Core"
msgstr "Ядро"
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:64
msgid "Correct Color Space"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:93
msgid "Correct SDR Gamma"
msgstr ""
#. i18n: Performance cost, not monetary cost
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:91
msgid "Cost"
msgstr "Стоимость"
#: Source/Core/Core/NetPlayClient.cpp:176
#: Source/Core/Core/NetPlayClient.cpp:240
msgid "Could not communicate with host."
msgstr "Не удалось соединиться с хостом."
#: Source/Core/Core/NetPlayClient.cpp:142
msgid "Could not create client."
msgstr "Не удалось войти в режим клиента."
#: Source/Core/Core/NetPlayClient.cpp:156
msgid "Could not create peer."
msgstr "Не удалось создать точку подключения."
#: Source/Core/DolphinQt/WiiUpdate.cpp:49
msgid ""
"Could not download update files from Nintendo. Please check your Internet "
"connection and try again."
msgstr ""
"Не удалось загрузить файлы обновлений от Nintendo. Проверьте подключение к "
"интернету и повторите попытку."
#: Source/Core/DolphinQt/WiiUpdate.cpp:44
msgid ""
"Could not download update information from Nintendo. Please check your "
"Internet connection and try again."
msgstr ""
"Не удалось загрузить информацию об обновлениях от Nintendo. Проверьте "
"подключение к интернету и повторите попытку."
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:169
msgid ""
"Could not find any usable Bluetooth USB adapter for Bluetooth Passthrough.\n"
"\n"
"The emulated console will now stop."
msgstr ""
"Ну удалось найти подходящий USB Bluetooth-адаптер для проброса Bluetooth.\n"
"\n"
"Эмулируемая консоль будет остановлена."
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:175
msgid ""
"Could not find any usable Bluetooth USB adapter for Bluetooth Passthrough.\n"
"The following error occurred when Dolphin tried to use an adapter:\n"
"{0}\n"
"\n"
"The emulated console will now stop."
msgstr ""
"Ну удалось найти подходящий USB Bluetooth-адаптер для проброса Bluetooth.\n"
"При попытке Dolphin использовать данный адаптер была получена ошибка:\n"
"{0}\n"
"\n"
"Эмулируемая консоль будет остановлена."
#: Source/Core/DolphinQt/WiiUpdate.cpp:54
msgid ""
"Could not install an update to the Wii system memory. Please refer to logs "
"for more information."
msgstr ""
"Не удалось установить обновление в системную память Wii. Для получения "
"дополнительной информации обратитесь к логам."
#: Source/Core/Core/IOS/ES/ES.cpp:379
msgid ""
"Could not launch IOS {0:016x} because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
"Не удалось запустить IOS {0:016x} из-за отсутствия в NAND.\n"
"Вероятнее всего, эмулируемое ПО зависнет."
#: Source/Core/Core/IOS/ES/ES.cpp:414
msgid ""
"Could not launch the Wii Menu because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
"Не удалось запустить меню Wii, потому что оно отсутствует в NAND.\n"
"Вероятнее всего, эмулируемое ПО зависнет."
#: Source/Core/Core/IOS/ES/ES.cpp:419
msgid ""
"Could not launch title {0:016x} because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
"Не удалось запустить {0:016x}, потому что он отсутствует в NAND.\n"
"Вероятнее всего, эмулируемое ПО зависнет."
#: Source/Core/Core/Boot/Boot.cpp:281 Source/Core/Core/Boot/Boot.cpp:298
msgid "Could not recognize file {0}"
msgstr "Не удалось распознать файл {0}"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:273
msgid "Could not save your changes!"
msgstr ""
#: Source/Core/UICommon/AutoUpdate.cpp:303
#: Source/Core/UICommon/AutoUpdate.cpp:309
msgid "Could not start updater process: {0}"
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:139
msgid ""
"Could not write memory card file {0}.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
"protected?\n"
"\n"
"Are you receiving this after moving the emulator directory?\n"
"If so, then you may need to re-specify your memory card location in the "
"options."
msgstr ""
"Не удалось записать в файл карты памяти {0}.\n"
"\n"
"Возможно, вы запустили Dolphin с CD/DVD, или файл сохранения защищён от "
"записи?\n"
"\n"
"Если вы получаете данное сообщение после перемещения эмулятора в другую "
"папку, то, возможно, потребуется заново указать расположение вашей карты "
"памяти в настройках."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:993
msgid "Couldn't look up central server"
msgstr "Не удалось обнаружить центральный сервер"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:829
msgid "Couldn't open file."
msgstr "Не удалось открыть файл."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:832
msgid "Couldn't read file."
msgstr "Не удалось прочесть файл."
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:123
msgid "Country:"
msgstr "Страна:"
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:108
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:244
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:603
msgid "Create"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:281
msgid "Create Infinity File"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:62
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:74
msgid "Create New Memory Card"
msgstr "Создать новую карту памяти"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:534
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:638
msgid "Create Skylander File"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:83
msgid "Create Skylander Folder"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:110
msgid "Create mappings for other devices"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:45
msgid "Create..."
msgstr "Создать..."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:338
msgid ""
"Creates frame dumps and screenshots at the internal resolution of the "
"renderer, rather than the size of the window it is displayed within."
"<br><br>If the aspect ratio is widescreen, the output image will be scaled "
"horizontally to preserve the vertical resolution."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Создаёт дампы кадров и скриншоты во внутреннем разрешении, а не с размером "
"окна.<br><br>Если изображение широкоформатное, то на выходе оно будет "
"отмасштабировано по горизонтали с сохранением вертикального разрешения."
"<br><br><dolphin_emphasis>Если не уверены оставьте выключенным.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:82
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:110
msgid "Creator:"
msgstr "Создатель:"
#: Source/Core/Common/MsgHandler.cpp:62
msgid "Critical"
msgstr "Критический"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:155
msgid "Crop"
msgstr "Обрезка"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:358
msgid ""
"Crops the picture from its native aspect ratio to 4:3 or 16:9."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Обрезает картинку с её родного соотношения сторон до 4:3 или 16:9."
"<br><br><dolphin_emphasis>Если не уверены оставьте выключенным.</"
"dolphin_emphasis>"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:82
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:175
msgid "Crossfade"
msgstr "Кроссфейдер"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:162
msgid "Cull Vertices on the CPU"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:375
msgid ""
"Cull vertices on the CPU to reduce the number of draw calls required. May "
"affect performance and draw statistics.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:272
msgid "Current Region"
msgstr "Текущий регион"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:534
msgid "Current Value"
msgstr "Тек. значение"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:146
msgid "Current context"
msgstr "Текущий контекст"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:211
msgid "Current game"
msgstr "Текущей игры"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:149
msgid "Current thread"
msgstr "Текущий поток"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:51
msgid "Custom Address Space"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:157
msgid "Custom RTC Options"
msgstr "Свои настройки времени"
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:102
msgid "Custom:"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:125
msgid "Customize"
msgstr ""
#: Source/Core/Core/HW/GBAPadEmu.h:37 Source/Core/Core/HW/GCPadEmu.h:57
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:223
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.h:120
#: Source/Core/DolphinQt/Config/Mapping/GBAPadEmu.cpp:23
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:26
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:51
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:37
msgid "D-Pad"
msgstr "Крестовина"
#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:229
msgid "DFF file magic number is incorrect: got {0:08x}, expected {1:08x}"
msgstr ""
"Некорректная файловая сигнатура DFF-файла: получено {0:08x}, ожидалось "
"{1:08x}"
#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:219
msgid "DFF file size is 0; corrupt/incomplete file?"
msgstr "Размер DFF-файла — 0; испорченный/незаконченный файл?"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:49
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:149
msgid "DJ Turntable"
msgstr "DJ пульт"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:40
msgid "DK Bongos"
msgstr "Бонго DK"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:48
msgid "DSP Emulation Engine"
msgstr "Движок эмуляции DSP"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:92
msgid "DSP HLE (fast)"
msgstr "DSP HLE (быстрый)"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:52
msgid "DSP HLE (recommended)"
msgstr "DSP HLE (рекомендуется)"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:54
msgid "DSP LLE Interpreter (very slow)"
msgstr "Интерпретатор DSP LLE (очень медленно)"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:53
msgid "DSP LLE Recompiler (slow)"
msgstr "Рекомпилятор DSP LLE (медленно)"
#: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:31
msgid "DSU Client"
msgstr "Клиент DSU"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:51
msgid ""
"DSU protocol enables the use of input and motion data from compatible "
"sources, like PlayStation, Nintendo Switch and Steam controllers.<br><br>For "
"setup instructions, <a href=\"https://wiki.dolphin-emu.org/index.php?"
"title=DSU_Client\">refer to this page</a>."
msgstr ""
"Протокол DSU позволяет использовать данные ввода и движения из совместимых "
"источников, таких как контроллеры PlayStation, Nintendo Switch и Steam."
"<br><br>Инструкцию по установке можно найти <a href=\"https://wiki.dolphin-"
"emu.org/index.php?title=DSU_Client\">на этой странице</a>."
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:39
msgid "Dance Mat"
msgstr "Танцевальный коврик"
#. i18n: One of the elements in the Skylanders games. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:365
msgid "Dark"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:138
msgid "Data"
msgstr "Данные"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:145
msgid "Data Partition (%1)"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:46
msgid "Data Transfer"
msgstr "Перенос данных"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:89
msgid "Data Type"
msgstr "Тип данных"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:850
msgid "Data in area of file that should be unused."
msgstr "Данные в области файла, которые не должны использоваться."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:867
msgid "Data in unrecognized format or corrupted."
msgstr "Данные находятся в нераспознанном формате или повреждены."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:378
msgid "Data inconsistency in GCMemcardManager, aborting action."
msgstr "Неконсистентность данных в GCMemcardManager, отмена действия."
#: Source/Core/Core/NetPlayClient.cpp:1822
msgid "Data received!"
msgstr "Данные получены!"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:403
msgid "Datel MaxDrive/Pro files"
msgstr "Файлы Datel MaxDrive/Pro"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:43
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:37
msgid "Dead Zone"
msgstr "Мёртвая зона"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:49
msgid "Debug"
msgstr "Отладка"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:77
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:451
msgid "Debugging"
msgstr "Отладка"
#. i18n: The base 10 numeral system. Not related to non-integer numbers
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:93
msgid "Decimal"
msgstr "Десятичный"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:101
msgid "Decoding Quality:"
msgstr "Качество декодирования:"
#: Source/Core/Core/FreeLookManager.cpp:97
msgid "Decrease"
msgstr "Уменьшить"
#: Source/Core/Core/HotkeyManager.cpp:128
msgid "Decrease Convergence"
msgstr "Уменьшить сведение"
#: Source/Core/Core/HotkeyManager.cpp:126
msgid "Decrease Depth"
msgstr "Уменьшить глубину"
#: Source/Core/Core/HotkeyManager.cpp:46
msgid "Decrease Emulation Speed"
msgstr "Уменьшить скорость эмуляции"
#. i18n: IR stands for internal resolution
#: Source/Core/Core/HotkeyManager.cpp:119
msgid "Decrease IR"
msgstr "Уменьшить внутреннее разрешение"
#: Source/Core/Core/HotkeyManager.cpp:183
msgid "Decrease Selected State Slot"
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:108
msgid "Decrease X"
msgstr "Уменьшить по X"
#: Source/Core/Core/FreeLookManager.cpp:110
msgid "Decrease Y"
msgstr "Уменьшить по Y"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:109
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:126
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:155
msgid "Default"
msgstr "По умолчанию"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:176
msgid "Default Config (Read Only)"
msgstr "Конфигурация по умолчанию (только для чтения)"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:366
msgid "Default Device"
msgstr "Устройство по умолчанию"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:138
msgid "Default Font"
msgstr "Шрифт по умолчанию"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:185
msgid "Default ISO:"
msgstr "Образ по умолчанию:"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:152
msgid "Default thread"
msgstr "Поток по умолчанию"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:182
msgid "Defer EFB Cache Invalidation"
msgstr "Отложить инвалидацию кэша EFB"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:51
msgid "Defer EFB Copies to RAM"
msgstr "Отложенное копирование EFB в ОЗУ"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:379
msgid ""
"Defers invalidation of the EFB access cache until a GPU synchronization "
"command is executed. If disabled, the cache will be invalidated with every "
"draw call. <br><br>May improve performance in some games which rely on CPU "
"EFB Access at the cost of stability.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Откладывает инвалидацию кэша доступа к EFB до выполнения команды "
"синхронизации ГП. Если отключено, кэш будет инвалидироваться при каждом "
"вызове отрисовки.<br><br>Может ценой стабильности улучшить "
"производительность в некоторых играх, которые полагаются на доступ к EFB "
"через ЦП.<br><br><dolphin_emphasis>Если не уверены оставьте выключенным.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:133
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:112
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:102
msgid "Delete"
msgstr "Удалить"
#: Source/Core/DolphinQt/GameList/GameList.cpp:488
msgid "Delete File..."
msgstr "Удалить файл..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:393
msgid "Delete Selected Files..."
msgstr "Удалить выбранные файлы..."
#: Source/Core/AudioCommon/WaveFile.cpp:38
#: Source/Core/VideoCommon/FrameDumpFFMpeg.cpp:140
msgid "Delete the existing file '{0}'?"
msgstr "Удалить существующий файл '{0}'?"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:648
msgid "Depth"
msgstr "Глубина"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:143
msgid "Depth Percentage:"
msgstr "Процент глубины:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:216
msgid "Depth:"
msgstr "Глубина:"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:534
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:48
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:233
#: Source/Core/DolphinQt/GameList/GameList.cpp:998
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:219
#: Source/Core/DolphinQt/MenuBar.cpp:637
#: Source/Core/DolphinQt/ResourcePackManager.cpp:92
msgid "Description"
msgstr "Описание"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:111
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:158
msgid "Description:"
msgstr "Описание:"
#: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:220
msgid "Description: "
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:183
msgid "Detached"
msgstr "Отсоединён"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:262
msgid "Detect"
msgstr "Считать"
#: Source/Core/DolphinQt/MenuBar.cpp:1314
msgid "Detecting RSO Modules"
msgstr "Обнаружение модулей RSO"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:118
msgid "Deterministic dual core:"
msgstr "Детерминированная двухядерность:"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:194
msgid "Dev (multiple times a day)"
msgstr "Разрабатываемая (несколько раз в день)"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:100
msgid "Device"
msgstr "Устройство"
#. i18n: PID means Product ID (in the context of a USB device), not Process ID
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:102
msgid "Device PID (e.g., 0305)"
msgstr "PID устройства (напр., 0305)"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:94
msgid "Device Settings"
msgstr "Настройки устройства"
#. i18n: VID means Vendor ID (in the context of a USB device)
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:100
msgid "Device VID (e.g., 057e)"
msgstr "VID устройства (напр., 057e)"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:129
msgid "Device:"
msgstr "Устройство:"
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:133
msgid "Did not recognize %1 as a valid Riivolution XML file."
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:108
msgid "Diff"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:188
msgid "Dims the screen after five minutes of inactivity."
msgstr "Затемняет экран после пяти минут бездействия."
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:189
msgid "Direct Connection"
msgstr "Прямое подключение"
#: Source/Core/VideoBackends/D3D/D3DMain.cpp:38
msgid "Direct3D 11"
msgstr "Direct3D 11"
#: Source/Core/DolphinQt/GBAWidget.cpp:387
msgid "Dis&connected"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:406
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:423
msgid "Disable"
msgstr "Отключить"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:105
msgid "Disable Bounding Box"
msgstr "Отключить эмуляцию bounding box"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:154
msgid "Disable Copy Filter"
msgstr "Отключить фильтр копирования"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:104
msgid "Disable EFB VRAM Copies"
msgstr "Отключить копии EFB в VRAM"
#: Source/Core/Core/HotkeyManager.cpp:48
msgid "Disable Emulation Speed Limit"
msgstr "Отключить огр. скорости эмуляции"
#: Source/Core/DolphinQt/MenuBar.cpp:845
msgid "Disable Fastmem"
msgstr "Отключить быструю память"
#: Source/Core/DolphinQt/MenuBar.cpp:851
msgid "Disable Fastmem Arena"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:150
msgid "Disable Fog"
msgstr "Отключить туман"
#: Source/Core/DolphinQt/MenuBar.cpp:837
msgid "Disable JIT Cache"
msgstr "Отключить кэш JIT"
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:196
msgid "Disabled"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:274
msgid ""
"Disables bounding box emulation.<br><br>This may improve GPU performance "
"significantly, but some games will break.<br><br><dolphin_emphasis>If "
"unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"Отключает эмуляцию ограничивающего параллелепипеда (bounding box)."
"<br><br>Может значительно ускорить производительность графики, но некоторые "
"игры не будут работать.<br><br><dolphin_emphasis>Если не уверены оставьте "
"включенным.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:331
msgid ""
"Disables the VRAM copy of the EFB, forcing a round-trip to RAM. Inhibits all "
"upscaling.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"Отключает копирование EFB в видеопамять, заставляя данные копироваться снова "
ОЗУ. Подавляет масштабирование.<br><br><dolphin_emphasis>Если не уверены "
"оставьте выключенным.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:590
msgid ""
"Disables the blending of adjacent rows when copying the EFB. This is known "
"in some games as \"deflickering\" or \"smoothing\".<br><br>Disabling the "
"filter has no effect on performance, but may result in a sharper image. "
"Causes few graphical issues.<br><br><dolphin_emphasis>If unsure, leave this "
"checked.</dolphin_emphasis>"
msgstr ""
"Отключает смешивание соседних строк при копировании EFB. В некоторых играх "
"это известно как \"устранение мерцания\" или \"сглаживание\"."
"<br><br>Отключение этого фильтра не влияет на производительность, но может "
"сделать изображение более чётким. Вызывает немного проблем с графикой."
"<br><br><dolphin_emphasis>Если не уверены оставьте включенным.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:97
msgid "Disc"
msgstr "Диск"
#: qtbase/src/gui/kernel/qplatformtheme.cpp:734
msgid "Discard"
msgstr "Отменить"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:182
msgid "Display Type"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:232
msgid "Display values in Hex"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:253
msgid ""
"Displays XFB copies as soon as they are created, instead of waiting for "
"scanout.<br><br>Can cause graphical defects in some games if the game "
"doesn't expect all XFB copies to be displayed. However, turning this setting "
"on reduces latency.<br><br><dolphin_emphasis>If unsure, leave this unchecked."
"</dolphin_emphasis>"
msgstr ""
"Отображает копии XFB сразу после создания вместо ожидания развёртки."
"<br><br>Может вызвать графические дефекты в некоторых играх, которые не "
"ожидают отображения всех копий XFB. Однако включение этой настройки "
"уменьшает задержку.<br><br><dolphin_emphasis>Если не уверены оставьте "
"выключенным.</dolphin_emphasis>"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:28
msgid "Distance"
msgstr "Расстояние"
#. i18n: Refering to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:32
msgid "Distance of travel from neutral position."
msgstr "Проходимое расстояние из исходной позиции."
#: Source/Core/DolphinQt/Main.cpp:264
msgid "Do you authorize Dolphin to report information to Dolphin's developers?"
msgstr "Вы разрешаете отправку данной информации разработчикам Dolphin?"
#: Source/Core/DolphinQt/MainWindow.cpp:1712
msgid "Do you want to add \"%1\" to the list of Game Paths?"
msgstr "Вы хотите добавить \"%1\" в список путей к играм?"
#: Source/Core/DolphinQt/MenuBar.cpp:1227
msgid "Do you want to clear the list of symbol names?"
msgstr "Вы хотите очистить список имён символов?"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:659
#, c-format
msgctxt ""
msgid "Do you want to delete the %n selected save file(s)?"
msgstr "Вы хотите удалить выбранные файлы сохранений (%n шт.)?"
#: Source/Core/DolphinQt/MainWindow.cpp:935
msgid "Do you want to stop the current emulation?"
msgstr "Вы хотите остановить текущую эмуляцию?"
#: Source/Core/DolphinQt/NANDRepairDialog.cpp:86
msgid "Do you want to try to repair the NAND?"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:83
msgid "Dolby Pro Logic II Decoder"
msgstr "Декодер Dolby Pro Logic II"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:215
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:226
msgid "Dolphin FIFO Log (*.dff)"
msgstr "Лог Dolphin FIFO (*.dff)"
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:326
msgid "Dolphin Game Mod Preset"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1523
#: Source/Core/DolphinQt/MenuBar.cpp:1540
#: Source/Core/DolphinQt/MenuBar.cpp:1559
msgid "Dolphin Map File (*.map)"
msgstr "Файл карты Dolphin (*.map)"
#: Source/Core/DolphinQt/MenuBar.cpp:74
msgid "Dolphin Signature CSV File"
msgstr "CSV-файл с сигнатурами Dolphin"
#: Source/Core/DolphinQt/MenuBar.cpp:74
msgid "Dolphin Signature File"
msgstr "Файл с сигнатурами Dolphin"
#: Source/Core/DolphinQt/MainWindow.cpp:1823
#: Source/Core/DolphinQt/MainWindow.cpp:1894
msgid "Dolphin TAS Movies (*.dtm)"
msgstr "TAS-ролики (*.dtm)"
#: Source/Core/DolphinQt/ConvertDialog.cpp:327
msgid ""
"Dolphin can't convert NKit files to non-NKit files. Converting an NKit file "
"in Dolphin will result in another NKit file.\n"
"\n"
"If you want to convert an NKit file to a non-NKit file, you can use the same "
"program as you originally used when converting the file to the NKit format.\n"
"\n"
"Do you want to continue anyway?"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:280
msgid ""
"Dolphin could not find any GameCube/Wii ISOs or WADs.\n"
"Double-click here to set a games directory..."
msgstr ""
"Dolphin не может найти ISO или WAD от GameCube/Wii.\n"
"Щелкните дважды по этой надписи, чтобы указать путь к играм..."
#: Source/Core/DolphinQt/ConvertDialog.cpp:529
msgid "Dolphin failed to complete the requested action."
msgstr "Dolphin не удалось выполнить запрошенное действие."
#. i18n: The word "free" in the standard phrase "free and open source"
#. is "free" as in "freedom" - it refers to certain properties of the
#. software's license, not the software's price. (It is true that Dolphin
#. can be downloaded at no cost, but that's not what this message says.)
#: Source/Core/DolphinQt/AboutDialog.cpp:64
msgid "Dolphin is a free and open-source GameCube and Wii emulator."
msgstr ""
"Dolphin бесплатный эмулятор GameCube и Wii с открытым исходным кодом."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:998
msgid "Dolphin is too old for traversal server"
msgstr "Слишком старая версия Dolphin для подключения к промежуточному серверу"
#: Source/Core/DiscIO/VolumeVerifier.cpp:1383
msgid ""
"Dolphin is unable to verify typical TGC files properly, since they are not "
"dumps of actual discs."
msgstr ""
"Dolphin не может корректно проверить обычные файлы TGC, потому что они не "
"являются дампами настоящих дисков."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1376
msgid "Dolphin is unable to verify unlicensed discs."
msgstr "Dolphin не может проверить нелицензионные диски."
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:217
msgid ""
"Dolphin will use this for titles whose region cannot be determined "
"automatically."
msgstr ""
"Dolphin будет использовать его для продуктов, регион которых не удалось "
"определить автоматически."
#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:73
msgid "Dolphin's cheat system is currently disabled."
msgstr "На данный момент поддержка читов в Dolphin отключена."
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:330
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:352
msgid "Domain"
msgstr "Домен"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:194
msgid "Don't Update"
msgstr "Не обновлять"
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:56
msgid "Don't show this again"
msgstr "Не показывать снова"
#: Source/Core/DiscIO/CompressedBlob.cpp:374
msgid "Done compressing disc image."
msgstr "Сжатие образа диска завершено."
#. i18n: A light on the Shinkansen controller that lights up when the train doors are locked.
#. Labeled 戸じめ (in Japanese) on the actual controller.
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:55
msgid "Doors Locked"
msgstr ""
#. i18n: A double precision floating point number
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:139
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:199
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:155
msgid "Double"
msgstr "Double"
#: Source/Core/Core/FreeLookManager.cpp:89
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:80
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:35
#: Source/Core/DolphinQt/ResourcePackManager.cpp:44
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:21
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:19
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:24
msgid "Down"
msgstr "Вниз"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:87
msgid "Download Codes"
msgstr "Скачать коды"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:89
msgid "Download Codes from the WiiRD Database"
msgstr "Скачать коды из базы данных WiiRD"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:153
msgid "Download Game Covers from GameTDB.com for Use in Grid Mode"
msgstr "Загружать обложки игр с GameTDB.com для показа в виде сетки"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:373
msgid "Download complete"
msgstr "Загрузка завершена"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:374
msgid "Downloaded %1 codes. (added %2)"
msgstr "Скачано %1 кодов. (добавлено %2)"
#. i18n: The "Drawsome" (combination of "Draw" and "Awesome") tablet wiimote extension by Ubisoft.
#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:25
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:203
msgid "Drawsome Tablet"
msgstr "Планшет Drawsome"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:56
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:73
msgid "Drum Kit"
msgstr "Ударная установка"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:210
msgid "Dual Core"
msgstr "Двухъядерный режим"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:212
msgid "Dual View"
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_Device.h:94
msgid "Dummy"
msgstr "Заглушка"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:260
msgid "Dump &ARAM"
msgstr "Дампить &ARAM"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:259
msgid "Dump &ExRAM"
msgstr "Дампить &ExRAM"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:261
msgid "Dump &FakeVMEM"
msgstr "Дампить &FakeVMEM"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:258
msgid "Dump &MRAM"
msgstr "Дампить &MRAM"
#: Source/Core/DolphinQt/MenuBar.cpp:806
msgid "Dump Audio"
msgstr "Дампить звук"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:121
msgid "Dump Base Textures"
msgstr "Дампить основные текстуры"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:101
msgid "Dump EFB Target"
msgstr "Дампить конечный EFB"
#: Source/Core/DolphinQt/MenuBar.cpp:800
msgid "Dump Frames"
msgstr "Дампить кадры"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:380
msgid "Dump GameCube BBA traffic"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:122
msgid "Dump Mip Maps"
msgstr "Дампить Mip-текстуры"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:202
msgid "Dump Path:"
msgstr "Путь к дампам:"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:102
msgid "Dump XFB Target"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:134
msgid "Dump at Internal Resolution"
msgstr "Дампить во внутреннем разрешении"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:375
msgid "Dump decrypted SSL reads"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:376
msgid "Dump decrypted SSL writes"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:369
msgid "Dump options"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:379
msgid "Dump peer certificates"
msgstr "Дампить сертификаты"
#. i18n: CA stands for certificate authority
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:378
msgid "Dump root CA certificates"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:303
msgid ""
"Dumps decoded game textures based on the other flags to User/Dump/Textures/"
"&lt;game_id&gt;/.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"Дампить декодированные текстуры на основе других флагов в User/Dump/Textures/"
"&lt;game_id&gt;/.<br><br><dolphin_emphasis>Если не уверены оставьте "
"выключенным.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:325
msgid ""
"Dumps the contents of EFB copies to User/Dump/Textures/."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Дампить содержимое копий EFB в User/Dump/Textures/."
"<br><br><dolphin_emphasis>Если не уверены оставьте выключенным.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:328
msgid ""
"Dumps the contents of XFB copies to User/Dump/Textures/."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Дампить содержимое копий XFB в User/Dump/Textures/."
"<br><br><dolphin_emphasis>Если не уверены оставьте выключенным.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:58
msgid "Duration of Turbo Button Press (frames):"
msgstr "Длительность нажатия турбо-кнопки (в кадрах):"
#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:64
msgid "Duration of Turbo Button Release (frames):"
msgstr "Длительность отпускания турбо-кнопки (в кадрах):"
#: Source/Core/DiscIO/Enums.cpp:95
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:88
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:174
msgid "Dutch"
msgstr "Голландский"
#: Source/Core/DolphinQt/MenuBar.cpp:207
msgid "E&xit"
msgstr "&Закрыть"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:178
msgid "EFB copy %1"
msgstr ""
#: Source/Core/Core/HW/EXI/BBA/TAP_Win32.cpp:216
msgid ""
"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least "
"version {0}.{1} -- If you recently upgraded your Dolphin distribution, a "
"reboot is probably required at this point to get Windows to see the new "
"driver."
msgstr ""
"ОШИБКА: Этой версии Dolphin необходим драйвер TAP-Win32 не ниже версии {0}."
"{1} -- Если вы недавно обновили Dolphin, то, скорее всего, необходимо "
"перезагрузить компьютер, чтобы Windows обнаружил новый драйвер."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:186
msgid ""
"Each player sends their own inputs to the game, with equal buffer size for "
"all players, configured by the host.\n"
"Suitable for competitive games where fairness and minimal latency are most "
"important."
msgstr ""
"Каждый игрок отправляет свои входные данные в игру с одинаковым размером "
"буфера для всех игроков, который настраивается хостом.\n"
"Подходит для соревновательных игр, где важны честность и минимальная "
"задержка."
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:122
msgid "Early Memory Updates"
msgstr "Ранние обновления памяти"
#. i18n: One of the elements in the Skylanders games. Japanese: 土. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:352
msgid "Earth"
msgstr ""
#: Source/Core/UICommon/NetPlayIndex.cpp:249
msgid "East Asia"
msgstr "Восточная Азия"
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:40
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:60
msgid "Edit Breakpoint"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:430
msgid "Edit..."
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:200
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:201
msgid "Editor"
msgstr "Редактор"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:79
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:160
msgid "Effect"
msgstr "Эффект"
#. i18n: One of the options shown below "Address Space". "Effective" addresses are the addresses
#. used directly by the CPU and may be subject to translation via the MMU to physical addresses.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:168
msgid "Effective"
msgstr "Эффективное"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:185
msgid "Effective priority"
msgstr "Эффективный приоритет"
#: Source/Core/UICommon/UICommon.cpp:546
msgid "EiB"
msgstr "ЭиБ"
#: Source/Core/Core/HotkeyManager.cpp:29
msgid "Eject Disc"
msgstr "Извлечь диск"
#. i18n: Elements are a trait of Skylanders figures. For official translations of this term,
#. check the Skylanders SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:300
msgid "Element"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:41
msgid "Embedded Frame Buffer (EFB)"
msgstr "Встроенный буфер кадров (EFB)"
#: Source/Core/Core/State.cpp:629
msgid "Empty"
msgstr "Пусто"
#: Source/Core/Core/Core.cpp:247
msgid "Emu Thread already running"
msgstr "Процесс эмулятора уже запущен"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:91
msgid "Emulate Disc Speed"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:61
msgid "Emulate Infinity Base"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:157
msgid "Emulate Skylander Portal"
msgstr ""
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:111
msgid "Emulate the Wii's Bluetooth adapter"
msgstr "Эмулировать Bluetooth-адаптер Wii"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:41
msgid ""
"Emulate the disc speed of real hardware. Disabling can cause instability. "
"Defaults to <b>True</b>"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:222
msgid "Emulated USB Devices"
msgstr ""
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:142
msgid "Emulated Wii Remote"
msgstr "Эмулируемый Wii Remote"
#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:277
msgid ""
"Emulated memory size mismatch!\n"
"Current: MEM1 {0:08X} ({1} MiB), MEM2 {2:08X} ({3} MiB)\n"
"DFF: MEM1 {4:08X} ({5} MiB), MEM2 {6:08X} ({7} MiB)"
msgstr ""
"Несовпадение эмулируемого размера памяти!\n"
"Текущий: MEM1 {0:08X} ({1} МиБ), MEM2 {2:08X} ({3} МиБ)\n"
"DFF: MEM1 {4:08X} ({5} МиБ), MEM2 {6:08X} ({7} МиБ)"
#: Source/Core/Core/HotkeyManager.cpp:335
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:26
msgid "Emulation Speed"
msgstr "Скорость эмуляции"
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:182
msgid "Emulation must be started to record."
msgstr ""
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:30
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:34
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:120
#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:130
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:406
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:423
msgid "Enable"
msgstr "Включить"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:86
msgid "Enable API Validation Layers"
msgstr "Включить слои проверки API"
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:83
msgid "Enable Achievement Badges"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:60
msgid "Enable Achievements"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:142
msgid "Enable Audio Stretching"
msgstr "Включить растяжение звука"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:143
msgid "Enable Cheats"
msgstr "Включить чит-коды"
#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:53
msgid "Enable Controller Inpu&t"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:161
msgid "Enable Custom RTC"
msgstr "Включить переопределение времени"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:154
msgid "Enable Debugging UI"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:87
msgid "Enable Dual Core"
msgstr "Включить двухядерный режим"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:140
msgid "Enable Dual Core (speedup)"
msgstr "Включить двухядерный режим (ускорение)"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:94
msgid "Enable Emulated CPU Clock Override"
msgstr "Переопределять частоту эмулируемого ЦП"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:124
msgid "Enable Emulated Memory Size Override"
msgstr "Включить переопределение эмулируемого размера памяти"
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:88
msgid "Enable Encore Achievements"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:89
msgid "Enable FPRF"
msgstr "Включить FPRF"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:105
msgid "Enable Graphics Mods"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:62
msgid "Enable Leaderboards"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:88
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:68
msgid "Enable MMU"
msgstr "Включить MMU"
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:78
msgid "Enable Progress Notifications"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:156
msgid "Enable Progressive Scan"
msgstr "Включить прогрессивную развёртку"
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:45
msgid "Enable RetroAchievements.org Integration"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:66
msgid "Enable Rich Presence"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:39
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:352
msgid "Enable Rumble"
msgstr "Включить вибрацию"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:157
msgid "Enable Screen Saver"
msgstr "Включить скринсейвер"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:114
msgid "Enable Speaker Data"
msgstr "Включить данные динамика"
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:72
msgid "Enable Unofficial Achievements"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:231
msgid "Enable Usage Statistics Reporting"
msgstr "Включить отправку статистики об использовании"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:158
msgid "Enable WiiConnect24 via WiiLink"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:81
msgid "Enable Wireframe"
msgstr "Включить каркас моделей"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:82
msgid "Enable Write-Back Cache (slow)"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:85
msgid ""
"Enable achievement badges.<br><br>Displays icons for the player, game, and "
"achievements. Simple visual option, but will require a small amount of extra "
"memory and time to download the images."
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:64
msgid ""
"Enable competing in RetroAchievements leaderboards.<br><br>Hardcore Mode "
"must be enabled to use."
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:68
msgid ""
"Enable detailed rich presence on the RetroAchievements website.<br><br>This "
"provides a detailed description of what the player is doing in game to the "
"website. If this is disabled, the website will only report what game is "
"being played.<br><br>This has no bearing on Discord rich presence."
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:107
msgid ""
"Enable emulated disc speed. Disabling this can cause crashes and other "
"problems in some games. (ON = Compatible, OFF = Unlocked)"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:47
msgid ""
"Enable integration with RetroAchievements for earning achievements and "
"competing in leaderboards.<br><br>Must log in with a RetroAchievements "
"account to use. Dolphin does not save your password locally and uses an API "
"token to maintain login."
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:80
msgid ""
"Enable progress notifications on achievements.<br><br>Displays a brief popup "
"message whenever the player makes progress on an achievement that tracks an "
"accumulated value, such as 60 out of 120 stars."
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:90
msgid ""
"Enable unlocking achievements in Encore Mode.<br><br>Encore Mode re-enables "
"achievements the player has already unlocked on the site so that the player "
"will be notified if they meet the unlock conditions again, useful for custom "
"speedrun criteria or simply for fun."
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:61
msgid "Enable unlocking achievements.<br>"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:74
msgid ""
"Enable unlocking unofficial achievements as well as official achievements."
"<br><br>Unofficial achievements may be optional or unfinished achievements "
"that have not been deemed official by RetroAchievements and may be useful "
"for testing or simply for fun."
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:97
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends "
"only."
msgstr ""
"Включить эмуляцию Dolby Pro Logic II с использованием 5.1 канального звука. "
"Только для некоторых бэкендов."
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:102
msgid ""
"Enables Floating Point Result Flag calculation, needed for a few games. (ON "
"= Compatible, OFF = Fast)"
msgstr ""
"Включение вычисления флага результата с плавающей точкой (floating point "
"result flag), необходимого для небольшого количества игр. (ВКЛ = лучше "
"совместимость, ВЫКЛ = выше скорость)"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:596
msgid ""
"Enables detection of arbitrary mipmaps, which some games use for special "
"distance-based effects.<br><br>May have false positives that result in "
"blurry textures at increased internal resolution, such as in games that use "
"very low resolution mipmaps. Disabling this can also reduce stutter in games "
"that frequently load new textures. This feature is not compatible with GPU "
"Texture Decoding.<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
"Включает обнаружение произвольных MIP-текстур, которые используются в "
"некоторых играх для отображения эффектов, зависящих от расстояния."
"<br><br>Может вызывать ложные срабатывания, из-за которых при использовании "
"повышенного внутреннего разрешения будут мыльные текстуры (например, в играх "
"с MIP-текстурами низкого разрешения). Если отключить настройку, то в играх, "
"которые часто загружают новые текстуры, может уменьшиться количество "
"подвисаний. Настройка несовместима с декодированием текстур на ГП."
"<br><br><dolphin_emphasis>Если не уверены оставьте включенным.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:84
msgid ""
"Enables emulation of the CPU write-back cache.<br>Enabling will have a "
"significant impact on performance.<br>This should be left disabled unless "
"absolutely needed.<br><br><dolphin_emphasis>If unsure, leave this unchecked."
"</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:365
msgid ""
"Enables multithreaded command submission in backends where supported. "
"Enabling this option may result in a performance improvement on systems with "
"more than two CPU cores. Currently, this is limited to the Vulkan backend."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"Задействует многопоточную отправку команд в поддерживаемых бэкендах. "
"Включение этой настройки может улучшить быстродействие на системах с двумя и "
"более процессорными ядрами. В настоящий момент поддерживается лишь в бэкенде "
"Vulkan.<br><br><dolphin_emphasis>Если не уверены оставьте включенным.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:361
msgid ""
"Enables progressive scan if supported by the emulated software. Most games "
"don't have any issue with this.<br><br><dolphin_emphasis>If unsure, leave "
"this unchecked.</dolphin_emphasis>"
msgstr ""
"Включает прогрессивную развёртку, если она поддерживается эмулируемым ПО. Не "
"вызывает проблем в большинстве игр.<br><br><dolphin_emphasis>Если не уверены "
" оставьте выключенным.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:604
msgid ""
"Enables scRGB HDR output (if supported by your graphics backend and "
"monitor). Fullscreen might be required.<br><br>This gives post process "
"shaders more room for accuracy, allows \"AutoHDR\" post-process shaders to "
"work, and allows to fully display the PAL and NTSC-J color spaces."
"<br><br>Note that games still render in SDR internally."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:151
msgid "Enables stretching of the audio to match emulation speed."
msgstr "Включает растяжение звука для соответствия скорости эмуляции."
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:265
msgid ""
"Enables texture decoding using the GPU instead of the CPU.<br><br>This may "
"result in performance gains in some scenarios, or on systems where the CPU "
"is the bottleneck.<br><br><dolphin_emphasis>If unsure, leave this unchecked."
"</dolphin_emphasis>"
msgstr ""
"Включает декодирование текстур с использованием графического процессора "
"вместо центрального.<br><br>В системах, где узким местом является ЦП, в "
"некоторых случаях это может увеличить производительность."
"<br><br><dolphin_emphasis>Если не уверены оставьте выключенным.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:100
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr ""
"Активирует устройство управления памятью (MMU), требуется для некоторых игр. "
"(ВКЛ = лучше совместимость, ВЫКЛ = выше скорость)"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:70
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:190
msgid ""
"Enables the WiiLink service for WiiConnect24 channels.\n"
"WiiLink is an alternate provider for the discontinued WiiConnect24 Channels "
"such as the Forecast and Nintendo Channels\n"
"Read the Terms of Service at: https://www.wiilink24.com/tos"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:298
msgid ""
"Enables validation of API calls made by the video backend, which may assist "
"in debugging graphical issues. On the Vulkan and D3D backends, this also "
"enables debug symbols for the compiled shaders.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Задействует проверку API-вызовов, совершаемых видео-бэкендом, что может "
"помочь при отладке графических проблем. На D3D-бэкенде и Vulkan-бэкенде это "
"также задействует отладочные символы для компилируемых шейдеров."
"<br><br><dolphin_emphasis>Если не уверены оставьте выключенным.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:344
msgid ""
"Encodes frame dumps using the FFV1 codec.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Кодирует дампы кадров с использованием кодека FFV1."
"<br><br><dolphin_emphasis>Если не уверены оставьте выключенным.</"
"dolphin_emphasis>"
#. i18n: Character encoding
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:43
msgid "Encoding"
msgstr "Кодировка"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:616
msgid ""
"Encountered the following errors while opening save files:\n"
"%1\n"
"\n"
"Aborting import."
msgstr ""
"При открытии файлов сохранений были обнаружены следующие ошибки:\n"
"%1\n"
"\n"
"Отмена импорта."
#: Source/Core/Core/NetPlayServer.cpp:126
msgid "Enet Didn't Initialize"
msgstr "Enet не был инициализирован"
#: Source/Core/DiscIO/Enums.cpp:80
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:86
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:169
msgid "English"
msgstr "Английский"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:61
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:61
msgid "Enhancements"
msgstr "Улучшения"
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:61
msgid "Enter IP address of device running the XLink Kai Client:"
msgstr ""
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:59
msgid "Enter USB device ID"
msgstr "Введите ID USB-устройства"
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:275
msgid "Enter address to watch:"
msgstr ""
#. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network
#. interface (physical) like a serial number. "MAC" should be kept in translations.
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:39
msgid "Enter new Broadband Adapter MAC address:"
msgstr "Введите новый MAC-адрес широкополосного адаптера:"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:301
msgid "Enter password"
msgstr "Введите пароль"
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:52
msgid "Enter the DNS server to use:"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1286
msgid "Enter the RSO module address:"
msgstr "Введите адрес модуля RSO:"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:194
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:250
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:262
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:386
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:265
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:346
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:352
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:46
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:539
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:255
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:296
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:229
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:256
#: Source/Core/DolphinQt/ConvertDialog.cpp:426
#: Source/Core/DolphinQt/ConvertDialog.cpp:473
#: Source/Core/DolphinQt/ConvertDialog.cpp:528
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:255
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:637
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:643
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:652
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:664
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:683
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:689
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:704
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:712
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:736
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:743
#: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:86
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:282
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:431
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:237
#: Source/Core/DolphinQt/GBAWidget.cpp:578
#: Source/Core/DolphinQt/GCMemcardManager.cpp:347
#: Source/Core/DolphinQt/GCMemcardManager.cpp:377
#: Source/Core/DolphinQt/Main.cpp:211 Source/Core/DolphinQt/Main.cpp:227
#: Source/Core/DolphinQt/Main.cpp:234 Source/Core/DolphinQt/MainWindow.cpp:297
#: Source/Core/DolphinQt/MainWindow.cpp:305
#: Source/Core/DolphinQt/MainWindow.cpp:1110
#: Source/Core/DolphinQt/MainWindow.cpp:1507
#: Source/Core/DolphinQt/MainWindow.cpp:1514
#: Source/Core/DolphinQt/MainWindow.cpp:1574
#: Source/Core/DolphinQt/MainWindow.cpp:1581
#: Source/Core/DolphinQt/MainWindow.cpp:1690
#: Source/Core/DolphinQt/MenuBar.cpp:1190
#: Source/Core/DolphinQt/MenuBar.cpp:1270
#: Source/Core/DolphinQt/MenuBar.cpp:1293
#: Source/Core/DolphinQt/MenuBar.cpp:1307
#: Source/Core/DolphinQt/MenuBar.cpp:1339
#: Source/Core/DolphinQt/MenuBar.cpp:1363
#: Source/Core/DolphinQt/MenuBar.cpp:1584
#: Source/Core/DolphinQt/MenuBar.cpp:1595
#: Source/Core/DolphinQt/MenuBar.cpp:1607
#: Source/Core/DolphinQt/MenuBar.cpp:1629
#: Source/Core/DolphinQt/MenuBar.cpp:1655
#: Source/Core/DolphinQt/MenuBar.cpp:1709
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:316
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:479
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:740
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:982
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1100
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1110
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:332
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:338
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:345
#: Source/Core/DolphinQt/RenderWidget.cpp:123
#: Source/Core/DolphinQt/ResourcePackManager.cpp:204
#: Source/Core/DolphinQt/ResourcePackManager.cpp:225
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:433
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:449
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:470
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:491
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:535
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:572
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:595
#: Source/Core/DolphinQt/Translation.cpp:322
msgid "Error"
msgstr "Ошибка"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:75
msgid "Error Opening Adapter: %1"
msgstr "Ошибка открытия адаптера: %1"
#: Source/Core/Core/NetPlayServer.cpp:1497
msgid "Error collecting save data!"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:262
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:613
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:620
msgid "Error converting value"
msgstr ""
#: Source/Core/DolphinQt/Translation.cpp:323
msgid "Error loading selected language. Falling back to system default."
msgstr ""
"Ошибка загрузки выбранного языка. Возврат к языку системы по умолчанию."
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:210
msgid "Error obtaining session list: %1"
msgstr "Ошибка при получении списка сессий: %1"
#: Source/Core/DolphinQt/MainWindow.cpp:298
msgid "Error occurred while loading some texture packs"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1851
msgid "Error processing codes."
msgstr "Ошибка обработки кодов."
#: Source/Core/Core/NetPlayClient.cpp:1823
msgid "Error processing data."
msgstr "Ошибка обработки данных."
#: Source/Core/Core/NetPlayCommon.cpp:60
msgid "Error reading file: {0}"
msgstr "Ошибка чтения файла: {0}"
#: Source/Core/Core/NetPlayServer.cpp:1533
msgid "Error synchronizing cheat codes!"
msgstr "Ошибка синхронизации чит-кодов!"
#: Source/Core/Core/NetPlayServer.cpp:1519
msgid "Error synchronizing save data!"
msgstr "Ошибка синхронизации сохранений!"
#: Source/Core/Core/NetPlayCommon.cpp:214
msgid "Error writing file: {0}"
msgstr "Ошибка записи в файл: {0}"
#: Source/Core/Common/ChunkFile.h:310
msgid ""
"Error: After \"{0}\", found {1} ({2:#x}) instead of save marker {3} ({4:"
"#x}). Aborting savestate load..."
msgstr ""
"Ошибка: после \"{0}\" найдено {1} ({2:#x}) вместо маркера сохранения {3} ({4:"
"#x}). Отмена загрузки быстрого сохранения..."
#: Source/Core/Core/HW/GBACore.cpp:191
msgid "Error: GBA{0} failed to create core"
msgstr "Ошибка: GBA{0} не удалось создать ядро"
#: Source/Core/Core/HW/GBACore.cpp:346
msgid "Error: GBA{0} failed to load the BIOS in {1}"
msgstr "Ошибка: GBA{0} не удалось загрузить BIOS в {1}"
#: Source/Core/Core/HW/GBACore.cpp:211
msgid "Error: GBA{0} failed to load the ROM in {1}"
msgstr "Ошибка: GBA{0} не удалось загрузить образ в {1}"
#: Source/Core/Core/HW/GBACore.cpp:365
msgid "Error: GBA{0} failed to load the save in {1}"
msgstr "Ошибка: GBA{0} не удалось загрузить сохранение в {1}"
#: Source/Core/Core/HW/GBACore.cpp:340
msgid "Error: GBA{0} failed to open the BIOS in {1}"
msgstr "Ошибка: GBA{0} не удалось открыть BIOS в {1}"
#: Source/Core/Core/HW/GBACore.cpp:181
msgid "Error: GBA{0} failed to open the ROM in {1}"
msgstr "Ошибка: GBA{0} не удалось открыть образ в {1}"
#: Source/Core/Core/HW/GBACore.cpp:359
msgid "Error: GBA{0} failed to open the save in {1}"
msgstr "Ошибка: GBA{0} не удалось открыть сохранение в {1}"
#: Source/Core/Core/HW/SI/SI_Device.cpp:199
msgid "Error: This build does not support emulated GBA controllers"
msgstr "Ошибка: Данная сборка не поддерживает эмулируемые контроллеры GBA"
#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:335
msgid ""
"Error: Trying to access Shift JIS fonts but they are not loaded. Games may "
"not show fonts correctly, or crash."
msgstr ""
"Ошибка: попытка получить доступ к шрифтам Shift JIS, когда они не загружены. "
"Игры могут показывать шрифты некорректно или падать."
#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:330
msgid ""
"Error: Trying to access Windows-1252 fonts but they are not loaded. Games "
"may not show fonts correctly, or crash."
msgstr ""
"Ошибка: попытка получить доступ к шрифтам Windows-1252, когда они не "
"загружены. Игры могут показывать шрифты некорректно или падать."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1332
msgid "Errors were found in {0} blocks in the {1} partition."
msgstr "В {0} блоках раздела {1} найдены ошибки."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1343
msgid "Errors were found in {0} unused blocks in the {1} partition."
msgstr "В {0} неиспользуемых блоках раздела {1} найдены ошибки."
#. i18n: This button name refers to a gameplay element in DJ Hero
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:64
msgid "Euphoria"
msgstr "Эйфория"
#: Source/Core/DiscIO/Enums.cpp:24 Source/Core/DolphinQt/MenuBar.cpp:274
#: Source/Core/UICommon/NetPlayIndex.cpp:249
msgid "Europe"
msgstr "Европа"
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:434
msgid ""
"Example:\n"
"You want to find a function that runs when HP is modified.\n"
"1. Start recording and play the game without letting HP be modified, then "
"press 'Code did not get executed'.\n"
"2. Immediately gain/lose HP and press 'Code has been executed'.\n"
"3. Repeat 1 or 2 to narrow down the results.\n"
"Includes (Code has been executed) should have short recordings focusing on "
"what you want.\n"
"\n"
"Pressing 'Code has been executed' twice will only keep functions that ran "
"for both recordings. Hits will update to reflect the last recording's number "
"of Hits. Total Hits will reflect the total number of times a function has "
"been executed until the lists are cleared with Reset.\n"
"\n"
"Right click -> 'Set blr' will place a blr at the top of the symbol.\n"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:146
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:403
msgid "Excluded: %1"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:72
msgid "Excluded: 0"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:108
msgid "Exclusive Ubershaders"
msgstr "Только убершейдеры"
#: Source/Core/Core/HotkeyManager.cpp:36
msgid "Exit"
msgstr "Выйти"
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:938
msgid "Expected + or closing paren."
msgstr "Ожидался + или закрывающая скобка."
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:774
msgid "Expected arguments: "
msgstr "Ожидались аргументы: "
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:905
msgid "Expected closing paren."
msgstr "Ожидалась закрывающая скобка."
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:761
msgid "Expected comma."
msgstr "Ожидалась запятая."
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:693
msgid "Expected end of expression."
msgstr "Ожидался конец выражения."
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:924
msgid "Expected name of input."
msgstr "Ожидалось название ввода."
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:915
msgid "Expected opening paren."
msgstr "Ожидалась открывающаяся скобка."
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:835
msgid "Expected start of expression."
msgstr "Ожидалось начало выражения."
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:815
msgid "Expected variable name."
msgstr "Ожидалось название переменной."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:177
msgid "Experimental"
msgstr "Экспериментальные"
#: Source/Core/DolphinQt/MenuBar.cpp:286
msgid "Export All Wii Saves"
msgstr "Экспортировать все сохранения Wii"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:423
#: Source/Core/DolphinQt/GCMemcardManager.cpp:448
#: Source/Core/DolphinQt/GCMemcardManager.cpp:493
#: Source/Core/DolphinQt/GCMemcardManager.cpp:500
msgid "Export Failed"
msgstr "Не удалось экспортировать"
#: Source/Core/Core/HotkeyManager.cpp:57
msgid "Export Recording"
msgstr "Экспорт записи"
#: Source/Core/DolphinQt/MenuBar.cpp:745
msgid "Export Recording..."
msgstr "Экспорт записи..."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:438
msgid "Export Save File"
msgstr "Экспортировать файл сохранения"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:455
msgid "Export Save Files"
msgstr "Экспорт файлов сохранений"
#: Source/Core/DolphinQt/GameList/GameList.cpp:473
msgid "Export Wii Save"
msgstr "Экспортировать сохранение Wii"
#: Source/Core/DolphinQt/GameList/GameList.cpp:389
msgid "Export Wii Saves"
msgstr "Экспортировать сохранения Wii"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:118
msgid "Export as .&gcs..."
msgstr "Экспорт в .&gcs..."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:119
msgid "Export as .&sav..."
msgstr "Экспорт в .&sav..."
#: Source/Core/DolphinQt/MenuBar.cpp:1115
#, c-format
msgctxt ""
msgid "Exported %n save(s)"
msgstr "Экспортировано сохранений: %n"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:268
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:434
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:47
msgid "Extension"
msgstr "Расширение"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.h:121
msgid "Extension Motion Input"
msgstr "Данные движения расширения"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.h:122
msgid "Extension Motion Simulation"
msgstr "Симуляция движения расширения"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:522
msgid "External"
msgstr "Внешний адрес"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:83
msgid "External Frame Buffer (XFB)"
msgstr "Внешний буфер кадров (XFB)"
#: Source/Core/DolphinQt/MenuBar.cpp:263
msgid "Extract Certificates from NAND"
msgstr "Извлечь сертификаты из NAND"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:269
msgid "Extract Entire Disc..."
msgstr "Извлечь весь диск..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:293
msgid "Extract Entire Partition..."
msgstr "Извлечь весь раздел..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:300
msgid "Extract File..."
msgstr "Извлечь файл..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:242
msgid "Extract Files..."
msgstr "Извлечь файлы..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:252
msgid "Extract System Data..."
msgstr "Извлечь системные данные..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:356
msgid "Extracting All Files..."
msgstr "Извлечение всех файлов..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:357
msgid "Extracting Directory..."
msgstr "Извлечение папки..."
#. i18n: FD stands for file descriptor (and in this case refers to sockets, not regular files)
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:330
msgid "FD"
msgstr "ФД"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:37
#: Source/Core/DolphinQt/MenuBar.cpp:220
msgid "FIFO Player"
msgstr "Проигрыватель FIFO"
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:132
msgid "Failed loading XML."
msgstr "Не удалось загрузить XML."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:348
msgid ""
"Failed opening memory card:\n"
"%1"
msgstr ""
"Не удалось открыть карту памяти:\n"
"%1"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:456
msgid "Failed to add this session to the NetPlay index: %1"
msgstr "Не удалось добавить сессию в индекс сетевой игры: %1"
#: Source/Core/DolphinQt/MenuBar.cpp:1656
msgid "Failed to append to signature file '%1'"
msgstr "Не удалось добавить данные в файл с сигнатурами '%1'"
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:669
msgid "Failed to claim interface for BT passthrough: {0}"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:676
msgid "Failed to clear Skylander!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:677
msgid "Failed to clear the Skylander from slot(%1)!"
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:108
msgid "Failed to connect to Redump.org"
msgstr "Не удалось подключиться к Redump.org"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:983
msgid "Failed to connect to server: %1"
msgstr "Не удалось подключиться к серверу: %1"
#: Source/Core/VideoBackends/D3D/D3DMain.cpp:154
#: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:129
msgid "Failed to create D3D swap chain"
msgstr "Не удалось создать D3D swap chain"
#: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:111
msgid "Failed to create D3D12 context"
msgstr "Не удалось создать контекст D3D12"
#: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:120
msgid "Failed to create D3D12 global resources"
msgstr "Не удалось создать глобальные ресурсы D3D12"
#: Source/Core/VideoBackends/D3D/D3DBase.cpp:60
msgid "Failed to create DXGI factory"
msgstr "Не удалось создать фабрику DXGI"
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:291
msgid "Failed to create Infinity file"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:798
msgid "Failed to create Skylander file!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:799
msgid ""
"Failed to create Skylander file:\n"
"%1\n"
"(Skylander may already be on the portal)"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1292
msgid ""
"Failed to delete NetPlay GBA{0} save file. Verify your write permissions."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1082
msgid "Failed to delete NetPlay memory card. Verify your write permissions."
msgstr ""
"Не удалось удалить карту памяти сетевой игры. Проверьте, что у вас есть "
"права на запись."
#: Source/Core/DolphinQt/GameList/GameList.cpp:854
msgid "Failed to delete the selected file."
msgstr "Не удалось удалить выбранный файл."
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:662
msgid "Failed to detach kernel driver for BT passthrough: {0}"
msgstr "Не удалось отключить драйвер ядра для проброса BT: {0}"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:346
msgid "Failed to download codes."
msgstr "Не удалось скачать коды."
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:737
msgid "Failed to dump %1: Can't open file"
msgstr "Не удалось сдампить %1: невозможно открыть файл"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:744
msgid "Failed to dump %1: Failed to write to file"
msgstr "Не удалось сдампить %1: ошибка записи в файл"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:489
msgctxt ""
msgid "Failed to export %n out of %1 save file(s)."
msgstr "Не удалось экспортировать %n из %1 сохранений."
#: Source/Core/DolphinQt/GameList/GameList.cpp:584
msgid "Failed to export the following save files:"
msgstr "Не удалось экспортировать следующие файлы сохранений:"
#: Source/Core/DolphinQt/MenuBar.cpp:1190
msgid "Failed to extract certificates from NAND"
msgstr "Не удалось извлечь сертификаты из NAND"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:386
msgid "Failed to extract file."
msgstr "Не удалось извлечь файл."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:262
msgid "Failed to extract system data."
msgstr "Не удалось извлечь системные данные."
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:655
msgid ""
"Failed to find new filename.\n"
"{0}\n"
" will be overwritten"
msgstr ""
"Не удалось найти новое имя файла.\n"
"{0}\n"
" будет перезаписан"
#: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:55
msgid "Failed to find one or more D3D symbols"
msgstr "Не удалось найти один или более символ D3D"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:566
msgid "Failed to import \"%1\"."
msgstr "Не удалось импортировать \"%1\"."
#: Source/Core/DolphinQt/MenuBar.cpp:1091
msgid ""
"Failed to import save file. Please launch the game once, then try again."
msgstr ""
"Не удалось импортировать файл сохранения. Пожалуйста, запустите игру, а "
"потом попробуйте ещё раз."
#: Source/Core/DolphinQt/MenuBar.cpp:1085
msgid ""
"Failed to import save file. The given file appears to be corrupted or is not "
"a valid Wii save."
msgstr ""
"Не удалось импортировать файл сохранения. Похоже, что данный файл повреждён "
"или не является корректным сохранением Wii."
#: Source/Core/DolphinQt/MenuBar.cpp:1098
msgid ""
"Failed to import save file. Your NAND may be corrupt, or something is "
"preventing access to files within it. Try repairing your NAND (Tools -> "
"Manage NAND -> Check NAND...), then import the save again."
msgstr ""
"Не удалось импортировать файл сохранения. Ваш NAND может быть повреждён, или "
"что-то препятствует доступу к файлам внутри него. Попробуйте восстановить "
"ваш NAND (Инструменты -> Управлять NAND -> Проверить NAND...), затем "
"импортируйте файл сохранения ещё раз."
#: Source/Core/DolphinQt/MainWindow.cpp:1110
msgid "Failed to init core"
msgstr "Не удалось инициализировать ядро"
#: Source/Core/VideoBackends/D3D/D3DBase.cpp:117
msgid ""
"Failed to initialize Direct3D.\n"
"Make sure your video card supports at least D3D 10.0\n"
"{0}"
msgstr ""
#: Source/Core/VideoCommon/VideoBackendBase.cpp:373
msgid "Failed to initialize renderer classes"
msgstr "Не удалось инициализировать классы рендеринга"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:205
msgid "Failed to install pack: %1"
msgstr "Не удалось установить набор: %1"
#: Source/Core/DolphinQt/GameList/GameList.cpp:628
#: Source/Core/DolphinQt/MenuBar.cpp:1056
msgid "Failed to install this title to the NAND."
msgstr "Не удалось установить этот продукт в NAND."
#: Source/Core/DolphinQt/MainWindow.cpp:1607
msgid ""
"Failed to listen on port %1. Is another instance of the NetPlay server "
"running?"
msgstr ""
"Не удалось инициализировать прослушивание порта %1. У вас запущен ещё один "
"сервер сетевой игры?"
#: Source/Core/DolphinQt/MenuBar.cpp:1307
#: Source/Core/DolphinQt/MenuBar.cpp:1363
msgid "Failed to load RSO module at %1"
msgstr "Не удалось загрузить модуль RSO на %1"
#: Source/Core/VideoBackends/D3D/D3DBase.cpp:46
msgid "Failed to load d3d11.dll"
msgstr "Не удалось загрузить d3d11.dll"
#: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:38
msgid "Failed to load dxgi.dll"
msgstr "Не удалось загрузить dxgi.dll"
#: Source/Core/DolphinQt/MenuBar.cpp:1595
msgid "Failed to load map file '%1'"
msgstr "Не удалось загрузить файл с картой '%1'"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:842
msgid "Failed to load the Skylander file!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:843
msgid "Failed to load the Skylander file(%1)!\n"
msgstr ""
#: Source/Core/Core/Boot/Boot.cpp:560
msgid "Failed to load the executable to memory."
msgstr "Не удалось загрузить исполняемый файл в память."
#: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:44
msgid ""
"Failed to load {0}. If you are using Windows 7, try installing the KB4019990 "
"update package."
msgstr ""
"Не удалось загрузить {0}. Если вы пользуетесь Windows 7, попробуйте "
"установить пакет обновления KB4019990."
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:663
msgid "Failed to modify Skylander!"
msgstr ""
#: Source/Core/DolphinQt/GBAWidget.cpp:578
#: Source/Core/DolphinQt/MainWindow.cpp:1690
#: Source/Core/DolphinQt/RenderWidget.cpp:123
msgid "Failed to open '%1'"
msgstr "Не удалось открыть '%1'"
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:647
msgid "Failed to open Bluetooth device: {0}"
msgstr "Не удалось открыть Bluetooth-устройство: {0}"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:124
msgid "Failed to open config file!"
msgstr "Не удалось открыть файл с конфигурацией!"
#: Source/Core/Core/NetPlayCommon.cpp:26
msgid "Failed to open file \"{0}\"."
msgstr "Не удалось открыть файл \"{0}\"."
#: Source/Core/Core/NetPlayCommon.cpp:184
msgid "Failed to open file \"{0}\". Verify your write permissions."
msgstr ""
"Не удалось открыть файл \"{0}\". Проверьте, что у вас есть права на запись."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:266
msgid ""
"Failed to open file in external editor.\n"
"Make sure there's an application assigned to open INI files."
msgstr ""
"Не удалось открыть файл в стороннем редакторе.\n"
"Убедитесь, что у вас есть приложение, на которое назначено открытие INI-"
"файлов."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:863
msgid "Failed to open file."
msgstr "Не удалось открыть файл."
#: Source/Core/DolphinQt/MainWindow.cpp:1606
msgid "Failed to open server"
msgstr "Не удалось открыть сервер"
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:166
msgid "Failed to open the Infinity file!"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:167
msgid ""
"Failed to open the Infinity file(%1)!\n"
"File may already be in use on the base."
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:818
msgid "Failed to open the Skylander file!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:819
msgid ""
"Failed to open the Skylander file(%1)!\n"
"File may already be in use on the portal."
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:474
msgid "Failed to open the input file \"%1\"."
msgstr "Не удалось открыть входной файл \"%1\"."
#: Source/Core/DiscIO/CompressedBlob.cpp:287 Source/Core/DiscIO/FileBlob.cpp:58
#: Source/Core/DiscIO/WIABlob.cpp:2043
msgid ""
"Failed to open the output file \"{0}\".\n"
"Check that you have permissions to write the target folder and that the "
"media can be written."
msgstr ""
"Ошибка при открытии выходного файла \"{0}\".\n"
"Проверьте, есть ли у вас разрешения на запись в целевую папку и записываемый "
"ли носитель."
#: Source/Core/DiscIO/VolumeVerifier.cpp:220
#: Source/Core/DiscIO/VolumeVerifier.cpp:319
msgid "Failed to parse Redump.org data"
msgstr "Не удалось обработать данные с Redump.org"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:286
msgid "Failed to parse given value into target data type."
msgstr ""
#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:213
msgid "Failed to read DFF file."
msgstr "Не удалось прочесть DFF-файл."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:865
msgid "Failed to read from file."
msgstr "Не удалось прочитать данные из файла."
#: Source/Core/DiscIO/CompressedBlob.cpp:378 Source/Core/DiscIO/FileBlob.cpp:98
#: Source/Core/DiscIO/WIABlob.cpp:2058
msgid "Failed to read from the input file \"{0}\"."
msgstr "Не удалось прочесть входной файл \"{0}\"."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:424
#: Source/Core/DolphinQt/GCMemcardManager.cpp:642
msgid "Failed to read selected savefile(s) from memory card."
msgstr "Не удалось прочитать выбранные файлы сохранений с карты памяти."
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:175
msgid "Failed to read the Infinity file!"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:176
msgid ""
"Failed to read the Infinity file(%1)!\n"
"File was too small."
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:828
msgid "Failed to read the Skylander file!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:829
msgid ""
"Failed to read the Skylander file(%1)!\n"
"File was too small."
msgstr ""
#: Source/Core/Core/Movie.cpp:1037
msgid "Failed to read {0}"
msgstr "Не удалось прочесть {0}"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:669
msgid "Failed to remove file."
msgstr "Не удалось удалить файл."
#: Source/Core/DolphinQt/ConvertDialog.cpp:455
msgid ""
"Failed to remove junk data from file \"%1\".\n"
"\n"
"Would you like to convert it without removing junk data?"
msgstr ""
"Не удалось удалить мусорные данные из файла \"%1\".\n"
"\n"
"Вы хотите продолжить конвертацию без удаления мусорных данных?"
#: Source/Core/DolphinQt/GameList/GameList.cpp:658
msgid "Failed to remove this title from the NAND."
msgstr "Не удалось удалить этот продукт из NAND."
#: Source/Core/Core/NetPlayClient.cpp:1106
msgid "Failed to reset NetPlay GCI folder. Verify your write permissions."
msgstr ""
"Не удалось сбросить папку сетевой игры GCI. Проверьте, что у вас есть права "
"на запись."
#: Source/Core/Core/NetPlayClient.cpp:1137
msgid "Failed to reset NetPlay NAND folder. Verify your write permissions."
msgstr ""
"Не удалось сбросить папку сетевой игры NAND. Проверьте, что у вас есть права "
"на запись."
#: Source/Core/Core/NetPlayClient.cpp:1143
msgid "Failed to reset NetPlay redirect folder. Verify your write permissions."
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:237
msgid "Failed to save FIFO log."
msgstr "Не удалось сохранить лог FIFO."
#: Source/Core/DolphinQt/MenuBar.cpp:1585
msgid "Failed to save code map to path '%1'"
msgstr "Не удалось сохранить карту кода по пути '%1'"
#: Source/Core/DolphinQt/MenuBar.cpp:1629
msgid "Failed to save signature file '%1'"
msgstr "Не удалось сохранить файл сигнатуры '%1'"
#: Source/Core/DolphinQt/MenuBar.cpp:1608
msgid "Failed to save symbol map to path '%1'"
msgstr "Не удалось сохранить карту символов по пути '%1'"
#: Source/Core/DolphinQt/MenuBar.cpp:1710
msgid "Failed to save to signature file '%1'"
msgstr "Не удалось сохранить файл с сигнатурами '%1'"
#: Source/Core/Core/Core.cpp:548
msgid ""
"Failed to sync SD card with folder. All changes made this session will be "
"discarded on next boot if you do not manually re-issue a resync in Config > "
"Wii > SD Card Settings > Convert File to Folder Now!"
msgstr ""
#: Source/Core/DolphinQt/ResourcePackManager.cpp:226
msgid "Failed to uninstall pack: %1"
msgstr "Не удалось деактивировать набор: %1"
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:78
msgid "Failed to write BT.DINF to SYSCONF"
msgstr "Не удалось записать BT.DINF в SYSCONF"
#: Source/Core/Core/NetPlayClient.cpp:1173
msgid "Failed to write Mii data."
msgstr "Не удалось записать данные Mii."
#: Source/Core/Core/NetPlayClient.cpp:1258
msgid "Failed to write Wii save."
msgstr "Не удалось записать сохранение Wii."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:131
msgid "Failed to write config file!"
msgstr "Не удалось записать файл с конфигурацией!"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:574
#: Source/Core/DolphinQt/GCMemcardManager.cpp:677
#: Source/Core/DolphinQt/GCMemcardManager.cpp:692
msgid "Failed to write modified memory card to disk."
msgstr "Не удалось записать изменённую карту памяти на диск."
#: Source/Core/Core/NetPlayClient.cpp:1271
msgid "Failed to write redirected save."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:448
msgid "Failed to write savefile to disk."
msgstr "Не удалось записать файл сохранения на диск."
#: Source/Core/DiscIO/CompressedBlob.cpp:382
#: Source/Core/DiscIO/FileBlob.cpp:104 Source/Core/DiscIO/WIABlob.cpp:2062
msgid ""
"Failed to write the output file \"{0}\".\n"
"Check that you have enough space available on the target drive."
msgstr ""
"Не удалось записать выходной файл \"{0}\".\n"
"Проверьте, достаточно ли у вас свободного места на выбранном диске."
#: Source/Core/DolphinQt/GameList/GameList.cpp:626
#: Source/Core/DolphinQt/GameList/GameList.cpp:656
#: Source/Core/DolphinQt/GameList/GameList.cpp:853
#: Source/Core/DolphinQt/MenuBar.cpp:1056
msgid "Failure"
msgstr "Ошибка"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:184
msgid "Fair Input Delay"
msgstr "Честная задержка ввода"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:200
msgid "Fallback Region"
msgstr "Резервный регион"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:211
msgid "Fallback Region:"
msgstr "Резервный регион:"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:232
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:79
msgid "Fast"
msgstr "Быстрое"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:103
msgid "Fast Depth Calculation"
msgstr "Быстрое вычисление глубины"
#: Source/Core/Core/Movie.cpp:1319
msgid ""
"Fatal desync. Aborting playback. (Error in PlayWiimote: {0} != {1}, byte "
"{2}.){3}"
msgstr ""
"Критическая рассинхронизация. Остановка воспроизведения. (Ошибка в "
"PlayWiimote: {0} != {1}, байт {2}.){3}"
#: Source/Core/Core/FreeLookManager.cpp:105
#: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:25
msgid "Field of View"
msgstr "Поле зрения"
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:235
msgid "Figure Number:"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:380
msgid "Figure type"
msgstr ""
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:46
msgid "File Details"
msgstr "Информация о файле"
#: Source/Core/DolphinQt/GameList/GameList.cpp:1005
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:229
#: Source/Core/DolphinQt/MenuBar.cpp:644
msgid "File Format"
msgstr "Формат файла"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:65
msgid "File Format:"
msgstr "Формат файла:"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:80
msgid "File Info"
msgstr "Информация о файле"
#: Source/Core/DolphinQt/GameList/GameList.cpp:1000
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:223
#: Source/Core/DolphinQt/MenuBar.cpp:639
msgid "File Name"
msgstr "Имя файла"
#: Source/Core/DolphinQt/GameList/GameList.cpp:1001
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:225
#: Source/Core/DolphinQt/MenuBar.cpp:640
msgid "File Path"
msgstr "Путь к файлу"
#: Source/Core/DolphinQt/GameList/GameList.cpp:1004
#: Source/Core/DolphinQt/MenuBar.cpp:643
msgid "File Size"
msgstr "Размер файла"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:58
msgid "File Size:"
msgstr "Размер файла:"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:352
msgid "File contained no codes."
msgstr "Файл не содержит кодов."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:150
msgid "Filename"
msgstr "Имя файла"
#: Source/Core/DiscIO/CompressedBlob.cpp:294
msgid "Files opened, ready to compress."
msgstr "Файлы открыты и готовы к сжатию."
#: Source/Core/Core/Boot/Boot.cpp:90
msgid ""
"Files specified in the M3U file \"{0}\" were not found:\n"
"{1}"
msgstr ""
"Не найдены следующие файлы, указанные в M3U-файле \"{0}\":\n"
"{1}"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:835
msgid "Filesize does not match any known GameCube Memory Card size."
msgstr ""
"Размер файла не совпадает с размером ни одной известной карты памяти "
"GameCube."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:838
msgid "Filesize in header mismatches actual card size."
msgstr "Размер файла в заголовке не совпадает с настоящим размером карты."
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:83
msgid "Filesystem"
msgstr "Файловая система"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:103
msgid "Filters"
msgstr "Фильтры"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:152
msgid "Find &Next"
msgstr "Искать &далее"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:153
msgid "Find &Previous"
msgstr "Искать &ранее"
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:922
msgid "Finish Calibration"
msgstr "Завершить калибровку"
#: Source/Core/DolphinQt/WiiUpdate.cpp:110
msgid ""
"Finishing the update...\n"
"This can take a while."
msgstr ""
"Завершение обновления...\n"
"Это может занять некоторое время."
#. i18n: One of the elements in the Skylanders games. Japanese: 火. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:349
msgid "Fire"
msgstr ""
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:41
msgid "First Person"
msgstr "От первого лица"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:128
msgid "Fix Checksums"
msgstr "Исправить контр. суммы"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:691
msgid "Fix Checksums Failed"
msgstr "Не удалось исправить контрольные суммы"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:202
msgid "Fixed Alignment"
msgstr ""
#. i18n: These are the kinds of flags that a CPU uses (e.g. carry),
#. not the kinds of flags that represent e.g. countries
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:167
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:87
msgid "Flags"
msgstr "Флаги"
#. i18n: A floating point number
#. i18n: Floating-point (non-integer) number
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:138
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:198
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:153
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:97
msgid "Float"
msgstr "Float"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:566
msgid "Follow &branch"
msgstr "Перейти к &ветке"
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:890
msgid "For best results please slowly move your input to all possible regions."
msgstr ""
"Для наилучших результатов медленно двигайте устройство ввода во всех "
"направлениях."
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:42
msgid ""
"For setup instructions, <a href=\"https://wiki.dolphin-emu.org/index.php?"
"title=Broadband_Adapter\">refer to this page</a>."
msgstr ""
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:65
msgid ""
"For setup instructions, <a href=\"https://www.teamxlink.co.uk/wiki/Dolphin"
"\">refer to this page</a>."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:58
msgid "Force 16:9"
msgstr "Принудительно 16:9"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:152
msgid "Force 24-Bit Color"
msgstr "Принудительная 24-битная палитра"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:58
msgid "Force 4:3"
msgstr "Принудительно 4:3"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:115
msgid "Force Linear"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:122
msgid "Force Linear and 16x Anisotropic"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:116
msgid "Force Linear and 2x Anisotropic"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:118
msgid "Force Linear and 4x Anisotropic"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:120
msgid "Force Linear and 8x Anisotropic"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:135
msgid "Force Listen Port:"
msgstr "Принудительно слушать порт:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:114
msgid "Force Nearest"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:444
msgid "Forced off because %1 doesn't support VS expansion."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:441
msgid "Forced on because %1 doesn't support geometry shaders."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:556
msgid ""
"Forces the game to output graphics for any aspect ratio. Use with \"Aspect "
"Ratio\" set to \"Force 16:9\" to force 4:3-only games to run at 16:9."
"<br><br>Rarely produces good results and often partially breaks graphics and "
"game UIs. Unnecessary (and detrimental) if using any AR/Gecko-code "
"widescreen patches.<br><br><dolphin_emphasis>If unsure, leave this unchecked."
"</dolphin_emphasis>"
msgstr ""
"Принудительно выводит графику игр в любом соотношении сторон. Используйте с "
"соотношением сторон, установленным в значение \"Принудительно 16:9\" для "
"принудительного вывода 4:3-игр в 16:9.<br><br>Редко выдаёт хороший результат "
"и зачастую частично ломает графику и интерфейс игр. Необязателен (и вреден) "
"при использовании любых широкоэкранных AR/Gecko патчей."
"<br><br><dolphin_emphasis>Если не уверены оставьте выключенным.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:585
msgid ""
"Forces the game to render the RGB color channels in 24-bit, thereby "
"increasing quality by reducing color banding.<br><br>Has no impact on "
"performance and causes few graphical issues.<br><br><dolphin_emphasis>If "
"unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"Цветовые каналы будут принудительно отрисовываться в 24-бит, что уменьшит "
"полосатость и тем самым улучшит качество.<br><br>Не влияет на "
"производительность и вызывает мало проблем с графикой."
"<br><br><dolphin_emphasis>Если не уверены оставьте включенным.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/ConvertDialog.cpp:60
msgid "Format:"
msgstr "Формат:"
#: Source/Core/Core/FreeLookManager.cpp:92
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:24
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:20
msgid "Forward"
msgstr "Вперед"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:145
msgid "Forward port (UPnP)"
msgstr "Пробросить порт (UPnP)"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:470
msgid "Found %1 results for \"%2\""
msgstr "Найдено %1 результатов для \"%2\""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:324
#, c-format
msgctxt ""
msgid "Found %n address(es)."
msgstr "Найдено адресов: %n."
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:157
msgid "Frame %1"
msgstr "Кадр %1"
#: Source/Core/Core/HotkeyManager.cpp:50 Source/Core/Core/HotkeyManager.cpp:336
#: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:21
msgid "Frame Advance"
msgstr "Перемотка кадров"
#: Source/Core/Core/HotkeyManager.cpp:51
msgid "Frame Advance Decrease Speed"
msgstr "Перемотка кадров: умен. скорость"
#: Source/Core/Core/HotkeyManager.cpp:52
msgid "Frame Advance Increase Speed"
msgstr "Перемотка кадров: увел. скорость"
#: Source/Core/Core/HotkeyManager.cpp:53
msgid "Frame Advance Reset Speed"
msgstr "Перемотка кадров: сбросить скорость"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:130
msgid "Frame Dumping"
msgstr "Дамп кадров"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:105
msgid "Frame Range"
msgstr "Диапазон кадров"
#: Source/Core/VideoCommon/FrameDumper.cpp:323
msgid "Frame dump image(s) '{0}' already exists. Overwrite?"
msgstr "Изображения с дампами кадра(ов) '{0}' уже существуют. Перезаписать?"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:135
msgid "Frames to Record:"
msgstr "Кадров для записи:"
#: Source/Core/DiscIO/Enums.cpp:36
msgid "France"
msgstr "Франция"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:312
msgid "Free Blocks: %1"
msgstr "Свободных блоков: %1"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:313
msgid "Free Files: %1"
msgstr "Свободных файлов: %1"
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:43
msgid "Free Look Control Type"
msgstr "Тип управления свободным обзором"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:470
msgid "Free Look Controller %1"
msgstr "Контроллер свободного обзора %1"
#: Source/Core/DolphinQt/Config/FreeLookWindow.cpp:17
msgid "Free Look Settings"
msgstr "Настройки свободного обзора"
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:55
msgid ""
"Free Look allows for manipulation of the in-game camera. Different camera "
"types are available from the dropdown.<br><br>For detailed instructions, <a "
"href=\"https://wiki.dolphin-emu.org/index.php?title=Free_Look\">refer to "
"this page</a>."
msgstr ""
"Свободный обзор позволяет управлять внутриигровой камерой. Различные типы "
"камер доступны в выпадающем меню.<br><br>Более подробную информацию можно <a "
"href=\"https://wiki.dolphin-emu.org/index.php?title=Free_Look\">найти на "
"этой странице</a>."
#: Source/Core/Core/FreeLookManager.cpp:310
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:25
msgid "FreeLook"
msgstr "Свободный обзор"
#: Source/Core/Core/HotkeyManager.cpp:348
msgid "Freelook"
msgstr "Свободный обзор"
#: Source/Core/Core/HotkeyManager.cpp:121
msgid "Freelook Toggle"
msgstr "Вкл./выкл. свободный обзор"
#: Source/Core/DiscIO/Enums.cpp:86
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:87
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:171
msgid "French"
msgstr "Французский"
#. i18n: Refers to a number of actions per second in Hz.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:151
msgid "Frequency"
msgstr "Частота"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:71
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:131
msgid "Frets"
msgstr "Лады"
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:300
msgid "From"
msgstr "от"
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:249
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:94
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:109
msgid "From:"
msgstr "От:"
#: Source/Core/DolphinQt/ToolBar.cpp:124
msgid "FullScr"
msgstr "Во весь экран"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:167
msgid "Function"
msgstr "Функция"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:302
msgid "Functions"
msgstr "Функции"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:42
msgid "GBA (Integrated)"
msgstr "GBA (встр. эмулятор)"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:44
msgid "GBA (TCP)"
msgstr "GBA (внеш. эмулятор по TCP)"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:115
msgid "GBA Cartridge Path:"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:358
msgid "GBA Core"
msgstr "Ядро GBA"
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:35
msgid "GBA Port %1"
msgstr "Порт GBA %1"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:199
msgid "GBA Settings"
msgstr "Настройки GBA"
#: Source/Core/DolphinQt/TAS/GBATASInputWindow.cpp:27
msgid "GBA TAS Input %1"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:359
msgid "GBA Volume"
msgstr "Громкость GBA"
#: Source/Core/Core/HotkeyManager.cpp:360
msgid "GBA Window Size"
msgstr "Размер окна GBA"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:835
msgid "GBA%1 ROM changed to \"%2\""
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:840
msgid "GBA%1 ROM disabled"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:38
msgid "GC Port %1"
msgstr "Порт GC %1"
#: Source/Core/Core/HW/EXI/EXI_Device.h:103
msgid "GCI Folder"
msgstr "Папка GCI"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:121
msgid "GCI Folder Path:"
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:428
msgid "GCMemcardDirectory: ClearBlock called with invalid block address"
msgstr "GCMemcardDirectory: вызван ClearBlock некорректного адреса блока"
#: Source/Core/DolphinQt/ConvertDialog.cpp:349
msgid "GCZ GC/Wii images (*.gcz)"
msgstr "GCZ образы GC/Wii (*.gcz)"
#: Source/Core/VideoCommon/CommandProcessor.cpp:736
msgid ""
"GFX FIFO: Unknown Opcode ({0:#04x} @ {1}, preprocess={2}).\n"
"\n"
"{3}\n"
"\n"
"Further errors will be sent to the Video Backend log and Dolphin will now "
"likely crash or hang."
msgstr ""
#: Source/Core/VideoBackends/OGL/OGLMain.cpp:181
msgid "GL_MAX_TEXTURE_SIZE is {0} - must be at least 1024."
msgstr "GL_MAX_TEXTURE_SIZE равен {0} - должен быть не меньше 1024."
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:69
msgid "GPU Texture Decoding"
msgstr "Декодирование текстур на ГП"
#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:232
msgid ""
"GPU: ERROR: Need GL_ARB_framebuffer_object for multiple render targets.\n"
"GPU: Does your video card support OpenGL 3.0?"
msgstr ""
"ГП: ОШИБКА OGL: Требуется GL_ARB_framebuffer_object для рендера в несколько "
"текстур.\n"
"ГП: Ваша видеокарта поддерживает OpenGL 3.0?"
#: Source/Core/VideoBackends/OGL/OGLMain.cpp:96
msgid "GPU: OGL ERROR: Does your video card support OpenGL 2.0?"
msgstr "ГП: ОШИБКА OGL: Ваша видеокарта поддерживает OpenGL 2.0?"
#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:250
msgid ""
"GPU: OGL ERROR: Need GL_ARB_map_buffer_range.\n"
"GPU: Does your video card support OpenGL 3.0?"
msgstr ""
"ГП: ОШИБКА OGL: Требуется GL_ARB_map_buffer_range.\n"
"ГП: Ваша видеокарта поддерживает OpenGL 3.0?"
#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:275
msgid ""
"GPU: OGL ERROR: Need GL_ARB_sampler_objects.\n"
"GPU: Does your video card support OpenGL 3.3?"
msgstr ""
"ГП: ОШИБКА OGL: Требуется GL_ARB_sampler_objects.\n"
"ГП: Ваша видеокарта поддерживает OpenGL 3.3?"
#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:259
msgid ""
"GPU: OGL ERROR: Need GL_ARB_uniform_buffer_object.\n"
"GPU: Does your video card support OpenGL 3.1?"
msgstr ""
"ГП: ОШИБКА OGL: Требуется GL_ARB_uniform_buffer_object.\n"
"ГП: Ваша видеокарта поддерживает OpenGL 3.1?"
#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:241
msgid ""
"GPU: OGL ERROR: Need GL_ARB_vertex_array_object.\n"
"GPU: Does your video card support OpenGL 3.0?"
msgstr ""
"ГП: ОШИБКА OGL: Требуется GL_ARB_vertex_array_object.\n"
"ГП: Ваша видеокарта поддерживает OpenGL 3.0?"
#: Source/Core/VideoBackends/OGL/OGLMain.cpp:103
msgid ""
"GPU: OGL ERROR: Need OpenGL version 3.\n"
"GPU: Does your video card support OpenGL 3?"
msgstr ""
"ГП: ОШИБКА OGL: Требуется OpenGL версии 3.\n"
"ГП: Ваша видеокарта поддерживает OpenGL 3?"
#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:467
msgid ""
"GPU: OGL ERROR: Need at least GLSL 1.30\n"
"GPU: Does your video card support OpenGL 3.0?\n"
"GPU: Your driver supports GLSL {0}"
msgstr ""
"ГП: ОШИБКА OGL: Требуется как минимум GLSL 1.30\n"
"ГП: Ваша видеокарта поддерживает OpenGL 3.0?\n"
"ГП: Ваш драйвер поддерживает GLSL {0}"
#: Source/Core/VideoBackends/OGL/OGLMain.cpp:169
msgid ""
"GPU: OGL ERROR: Number of attributes {0} not enough.\n"
"GPU: Does your video card support OpenGL 2.x?"
msgstr ""
"ГП: ОШИБКА OGL: Недостаточно атрибутов: {0}.\n"
"ГП: Ваша видеокарта поддерживает OpenGL 2.x?"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:224
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:256
msgid "Game"
msgstr "Игра"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:403
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:461
msgid "Game Boy Advance"
msgstr "Game Boy Advance"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:631
msgid "Game Boy Advance Carts (*.gba)"
msgstr "Картриджи от Game Boy Advance (*.gba)"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:817
msgid ""
"Game Boy Advance ROMs (*.gba *.gbc *.gb *.7z *.zip *.agb *.mb *.rom *.bin);;"
"All Files (*)"
msgstr ""
"Образы игр Game Boy Advance (*.gba *.gbc *.gb *.7z *.zip *.agb *.mb *.rom *."
"bin);;Все файлы (*)"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:402
msgid "Game Boy Advance at Port %1"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:73
msgid "Game Color Space:"
msgstr ""
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:61
msgid "Game Config"
msgstr "Настройки игры"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:87
msgid "Game Details"
msgstr "Информация об игре"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:120
msgid "Game Folders"
msgstr "Папки с играми"
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:88
msgid "Game Gamma"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:86
msgid "Game Gamma:"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:1002
#: Source/Core/DolphinQt/MenuBar.cpp:641
msgid "Game ID"
msgstr "ID игры"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:122
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:111
msgid "Game ID:"
msgstr "ID игры:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:635
msgid "Game Status"
msgstr "Статус игры"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:827
msgid "Game changed to \"%1\""
msgstr "Игра изменена на \"%1\""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:643
msgid ""
"Game file has a different hash; right-click it, select Properties, switch to "
"the Verify tab, and select Verify Integrity to check the hash"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:646
msgid "Game has a different disc number"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:648
msgid "Game has a different revision"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1749
msgid "Game is already running!"
msgstr "Игра уже запущена!"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:499
msgid ""
"Game overwrote with another games save. Data corruption ahead {0:#x}, {1:#x}"
msgstr ""
"Игра перезаписана сохранениями других игр. Повреждение данных после {0:#x}, "
"{1:#x}"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:650
msgid "Game region does not match"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:149
msgid "Game-Specific Settings"
msgstr "Настройки конкретной игры"
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:41
msgid "GameCube"
msgstr "GameCube"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:37
msgid "GameCube Adapter for Wii U"
msgstr "Адаптер GameCube для Wii U"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:35
msgid "GameCube Adapter for Wii U at Port %1"
msgstr "Адаптер GameCube для Wii U на порту %1"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:416
msgid "GameCube Controller"
msgstr "Контроллер GameCube"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:415
msgid "GameCube Controller at Port %1"
msgstr "Контроллер GameCube на порту %1"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:77
msgid "GameCube Controllers"
msgstr "Контроллеры GameCube"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:408
msgid "GameCube Keyboard"
msgstr "Клавиатура GameCube"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:407
msgid "GameCube Keyboard at Port %1"
msgstr "Клавиатура GameCube на порту %1"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:100
msgid "GameCube Memory Card Manager"
msgstr "Менеджер карт памяти GameCube"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:363
msgid "GameCube Memory Cards"
msgstr "Карты памяти GameCube"
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:75
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:423
msgid "GameCube Memory Cards (*.raw *.gcp)"
msgstr "Карты памяти GameCube (*.raw *.gcp)"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:420
msgid "GameCube Microphone Slot %1"
msgstr "Микрофон GameCube Слот %1"
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:27
msgid "GameCube TAS Input %1"
msgstr "Ввод GameCube TAS %1"
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:80
msgid "Gamma"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:103
msgid "Gate Size"
msgstr ""
#: Source/Core/DolphinQt/CheatsManager.cpp:91
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:65
msgid "Gecko Codes"
msgstr "Gecko-коды"
#: Source/Core/Core/HotkeyManager.cpp:333
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:200
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:60
#: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:120
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:21
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:446
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:468
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:37
msgid "General"
msgstr "Общие"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:431
msgid "General and Options"
msgstr "Общее и настройки"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:472
msgid "Generate Action Replay Code"
msgstr "Создать код Action Replay"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:233
msgid "Generate a New Statistics Identity"
msgstr "Сгенерировать новый ID сбора статистики"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:508
msgid "Generated AR code."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1264
msgid "Generated symbol names from '%1'"
msgstr "Созданы имена символов из '%1'"
#: Source/Core/DiscIO/Enums.cpp:83
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:86
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:170
msgid "German"
msgstr "Немецкий"
#: Source/Core/DiscIO/Enums.cpp:39
msgid "Germany"
msgstr "Германия"
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:161
msgid "GetDeviceList failed: {0}"
msgstr ""
#: Source/Core/UICommon/UICommon.cpp:545
msgid "GiB"
msgstr "ГиБ"
#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:418
msgid "Giant"
msgstr ""
#. i18n: Figures for the game Skylanders: Giants. The game has the same title in all countries
#. it was released in. It was not released in Japan.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:278
msgid "Giants"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:196
msgid "Golf Mode"
msgstr "Режим гольфа"
#: Source/Core/DiscIO/VolumeVerifier.cpp:345
msgid "Good dump"
msgstr "Хороший дамп"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:31
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:455
#: Source/Core/DolphinQt/ToolBar.cpp:130
msgid "Graphics"
msgstr "Графика"
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:67
msgid "Graphics Mods"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:346
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:20
msgid "Graphics Toggles"
msgstr "Переключатели графики"
#: Source/Core/DolphinQt/Config/GraphicsModWarningWidget.cpp:59
msgid "Graphics mods are currently disabled."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:545
msgid ""
"Greatly increases the quality of textures generated using render-to-texture "
"effects.<br><br>Slightly increases GPU load and causes relatively few "
"graphical issues. Raising the internal resolution will improve the effect of "
"this setting. <br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
"Значительно повышает качество текстур, генерируемых с использованием "
"рендеринга-в-текстуру (render to texture).<br><br>Слегка увеличивает "
"нагрузку на ГП и вызывает сравнительно мало проблем с графикой. Повышение "
"внутреннего разрешения усилит эффект от этой настройки."
"<br><br><dolphin_emphasis>Если не уверены оставьте включенным.</"
"dolphin_emphasis>"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:38
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:49
msgid "Green"
msgstr "Зелёная"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:41
msgid "Green Left"
msgstr "Зеленая слева"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:44
msgid "Green Right"
msgstr "Зеленая справа"
#: Source/Core/DolphinQt/MenuBar.cpp:616
msgid "Grid View"
msgstr "В виде сетки"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:66
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:120
msgid "Guitar"
msgstr "Гитара"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:255
msgid "Gyroscope"
msgstr "Гироскоп"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:207
msgid "HDMI 3D"
msgstr "HDMI 3D"
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:130
msgid "HDR"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:139
msgid "HDR Paper White Nits"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:137
msgid "HDR Paper White Nits:"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:157
msgid "HDR Post-Processing"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:62
msgid "Hacks"
msgstr "Хаки"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:164
msgid "Head"
msgstr "Голова"
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:94
#: qtbase/src/gui/kernel/qplatformtheme.cpp:736
msgid "Help"
msgstr "Помощь"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:128
msgid "Hero level:"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:120
msgid "Hex"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:189
msgid "Hex 16"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:190
msgid "Hex 32"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:188
msgid "Hex 8"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:136
msgid "Hex Byte String"
msgstr ""
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:149
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:91
msgid "Hexadecimal"
msgstr "Шестнадцатеричный"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:30
msgid "Hide"
msgstr "Спрятать"
#: Source/Core/DolphinQt/MenuBar.cpp:711
msgid "Hide All"
msgstr "Скрыть все"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:93
msgid "Hide In-Game Sessions"
msgstr "Скрыть сессии \"В игре\""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:92
msgid "Hide Incompatible Sessions"
msgstr "Скрыть несовместимые сессии"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:233
msgid "Hide Remote GBAs"
msgstr "Скрыть сетевые GBA"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:208
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:426
msgid "High"
msgstr "Высокая"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:424
msgid "Highest"
msgstr "Самое высокое"
#. i18n: Refers to how hard emulated drum pads are struck.
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:69
msgid "Hit Strength"
msgstr "Сила удара"
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:81
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:144
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:375
msgid "Hits"
msgstr ""
#. i18n: FOV stands for "Field of view".
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:237
msgid "Horizontal FOV"
msgstr "Гориз. угол обзора"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:148
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:202
msgid "Host"
msgstr "Создать"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:307
msgid "Host Code:"
msgstr "Код хоста:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:190
msgid "Host Input Authority"
msgstr "Хост управляет вводом"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:82
msgid "Host Size"
msgstr "Размер хоста"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:192
msgid ""
"Host has control of sending all inputs to the game, as received from other "
"players, giving the host zero latency but increasing latency for others.\n"
"Suitable for casual games with 3+ players, possibly on unstable or high "
"latency connections."
msgstr ""
"Хост контролирует отправку всех входных данных в игру, полученных от других "
"игроков, что дает хосту нулевую задержку, но увеличивает задержку для "
"других.\n"
"Подходит для казуальных игр с 3 и более игроками, возможно, при нестабильных "
"соединениях или соединениях с высокой задержкой."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:936
msgid "Host input authority disabled"
msgstr "Хост не управляет вводом"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:936
msgid "Host input authority enabled"
msgstr "Хост управляет вводом"
#: Source/Core/DolphinQt/GameList/GameList.cpp:526
msgid "Host with NetPlay"
msgstr "Создать сетевую игру"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:352
msgid "Hostname"
msgstr "Имя хоста"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:462
msgid "Hotkey Settings"
msgstr "Горячие клавиши"
#: Source/Core/Core/HotkeyManager.cpp:210
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:258
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:41
msgid "Hotkeys"
msgstr "Горячие клавиши"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:155
msgid "Hotkeys Require Window Focus"
msgstr "Для горячих клавиш требуется окно в фокусе"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:109
msgid "Hybrid Ubershaders"
msgstr "Гибридные убершейдеры"
#. i18n: The symbol/abbreviation for hertz (cycles per second).
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:153
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:38
msgid "Hz"
msgstr "Гц"
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:53
msgid "I am aware of the risks and want to continue"
msgstr "Я предупрежден о рисках и хочу продолжить"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:352
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:215
msgid "ID"
msgstr "ID"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:613
msgid "ID entered is invalid!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:588
msgid "ID:"
msgstr ""
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:136
msgid "IOS Version:"
msgstr "Версия IOS:"
#: Source/Core/Core/IOS/Network/SSL.cpp:181
msgid ""
"IOS: A file required for SSL services ({0}) is invalid. Please refer to "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on "
"setting up Wii networking."
msgstr ""
"IOS: Файл, необходимый для работы SSL ({0}), некорректен. Пожалуйста, "
"обратитесь к инструкции по настройки сети Wii: https://dolphin-emu.org/docs/"
"guides/wii-network-guide/"
#: Source/Core/Core/IOS/Network/SSL.cpp:166
msgid ""
"IOS: Could not read a file required for SSL services ({0}). Please refer to "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on "
"setting up Wii networking."
msgstr ""
"IOS: Не удалось прочитать файл, необходимый для работы SSL ({0}). "
"Пожалуйста, обратитесь к инструкции по настройки сети Wii: https://dolphin-"
"emu.org/docs/guides/wii-network-guide/"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:307
msgid "IP Address:"
msgstr "IP-адрес:"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:69
msgid "IPL Settings"
msgstr "Настройки IPL"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:49
msgid "IR"
msgstr "ИК"
#. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:361
msgid "IR Sensitivity:"
msgstr "Чувствительность ИК:"
#: Source/Core/DolphinQt/ConvertDialog.cpp:88
msgid ""
"ISO: A simple and robust format which is supported by many programs. It "
"takes up more space than any other format.\n"
"\n"
"GCZ: A basic compressed format which is compatible with most versions of "
"Dolphin and some other programs. It can't efficiently compress junk data "
"(unless removed) or encrypted Wii data.\n"
"\n"
"WIA: An advanced compressed format which is compatible with Dolphin "
"5.0-12188 and later, and a few other programs. It can efficiently compress "
"encrypted Wii data, but not junk data (unless removed).\n"
"\n"
"RVZ: An advanced compressed format which is compatible with Dolphin "
"5.0-12188 and later. It can efficiently compress both junk data and "
"encrypted Wii data."
msgstr ""
"ISO: Простой и надежный формат, который поддерживается многими программами. "
"Занимает больше места, чем любой другой формат.\n"
"\n"
"GCZ: Базовый сжатый формат, совместимый с большинством версий Dolphin и "
"некоторыми другими программами. Не может эффективно сжимать данные-пустышки "
"(если их не удалить) или зашифрованные данные Wii.\n"
"\n"
"WIA: Продвинутый сжатый формат, совместимый с Dolphin 5.0-12188 и более "
"поздними версиями, а также с некоторыми другими программами. Может "
"эффективно сжимать зашифрованные данные Wii кроме данных-пустышек (если их "
"не удалить).\n"
"\n"
"RVZ: Продвинутый сжатый формат, совместимый с Dolphin 5.0-12188 и более "
"поздними версиями. Может эффективно сжимать данные-пустышки и зашифрованные "
"данные Wii."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:156
msgid "Icon"
msgstr "Иконка"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:198
msgid ""
"Identical to Host Input Authority, except the \"Host\" (who has zero "
"latency) can be switched at any time.\n"
"Suitable for turn-based games with timing-sensitive controls, such as golf."
msgstr ""
"Похоже на \"Хост управляет вводом\" за исключением того, что хоста (у кого "
"нулевая задержка) можно менять во время игры.\n"
"Подходит для пошаговых игр с элементами управления, чувствительными ко "
"времени, такими как гольф."
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:372
msgid "Identity Generation"
msgstr "Генерация ID"
#: Source/Core/DolphinQt/Main.cpp:266
msgid ""
"If authorized, Dolphin can collect data on its performance, feature usage, "
"and configuration, as well as data on your system's hardware and operating "
"system.\n"
"\n"
"No private data is ever collected. This data helps us understand how people "
"and emulated games use Dolphin and prioritize our efforts. It also helps us "
"identify rare configurations that are causing bugs, performance and "
"stability issues.\n"
"This authorization can be revoked at any time through Dolphin's settings."
msgstr ""
"Dolphin, с вашего разрешения, может собирать данные о производительности, "
"использовании компонент и настройках, а также данные об аппаратном "
"обеспечении и операционной системе.\n"
"\n"
"Сбор личных данных не производится. Собранные данные помогут понять, на "
"каких внутренних компонентах Dolphin нам нужно сосредоточить усилия. Также "
"это поможет найти редкие случаи, которые вызывают ошибки, падения "
"производительности и стабильности.\n"
"Данное разрешение можно отозвать в любой момент из настроек Dolphin."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:167
msgid ""
"If checked, all Wii saves will be used instead of only the save of the game "
"being started. Useful when switching games mid-session. Has no effect if No "
"Save Data is selected."
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.cpp:87
msgid ""
"If checked, the emulated controller is always connected.\n"
"If unchecked, the connection state of the emulated controller is linked\n"
"to the connection state of the real default device (if there is one)."
msgstr ""
"Если включено — эмулируемый контроллер всегда подключён.\n"
"Если выключено — подключённость эмулируемого контроллера зависит\n"
"от подключённости реального устройства по умолчанию (при наличии такового)."
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:200
msgid ""
"If enabled, then all memory updates happen at once before the first frame."
"<br><br>Causes issues with many fifologs, but can be useful for testing."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:204
msgid ""
"If unchecked, then playback of the fifolog stops after the final frame."
"<br><br>This is generally only useful when a frame-dumping option is enabled."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:55
#: qtbase/src/gui/kernel/qplatformtheme.cpp:728
msgid "Ignore"
msgstr "Игнорировать"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:46
msgid "Ignore Format Changes"
msgstr "Игнорировать изменение формата"
#: Source/Core/DolphinQt/Main.cpp:76
msgid "Ignore for this session"
msgstr "Игнорировать для данной сессии"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:224
msgid ""
"Ignores any changes to the EFB format.<br><br>Improves performance in many "
"games without any negative effect. Causes graphical defects in a small "
"number of other games.<br><br><dolphin_emphasis>If unsure, leave this "
"checked.</dolphin_emphasis>"
msgstr ""
"Игнорирует любые изменения формата EFB.<br><br>Улучшает производительность "
"во многих играх без какого-либо негативного влияния. Вызывает проблемы с "
"графикой в небольшом количестве других игр.<br><br><dolphin_emphasis>Если не "
"уверены оставьте включенным.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:219
msgid ""
"Ignores any requests from the CPU to read from or write to the EFB. "
"<br><br>Improves performance in some games, but will disable all EFB-based "
"graphical effects or gameplay-related features.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Игнорирует любые запросы чтения из/записи в EFB от ЦП.<br><br>Улучшает "
"производительность в некоторых играх, но отключает все графические эффекты и "
"игровые функции, основанные на EFB.<br><br><dolphin_emphasis>Если не уверены "
" оставьте выключенным.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:89
msgid "Immediately Present XFB"
msgstr "Выводить XFB немедленно"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:398
msgid ""
"Implements fullscreen mode with a borderless window spanning the whole "
"screen instead of using exclusive mode. Allows for faster transitions "
"between fullscreen and windowed mode, but slightly increases input latency, "
"makes movement less smooth and slightly decreases performance."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Реализует полноэкранный режим в виде окна без рамок, занимающего весь экран "
"вместо использования исключительного режима. Позволяет быстрее переключаться "
"между полноэкранным и оконным режимами, но слегка увеличивает задержку "
"ввода, делает движения менее плавными и слегка ухудшает производительность."
"<br><br><dolphin_emphasis>Если не уверены оставьте выключенным.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/MenuBar.cpp:260
msgid "Import BootMii NAND Backup..."
msgstr "Импортировать бэкап BootMii NAND..."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:551
#: Source/Core/DolphinQt/GCMemcardManager.cpp:565
#: Source/Core/DolphinQt/GCMemcardManager.cpp:573
#: Source/Core/DolphinQt/GCMemcardManager.cpp:615
msgid "Import Failed"
msgstr "Не удалось импортировать"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:587
msgid "Import Save File(s)"
msgstr "Импорт файлов сохранений"
#: Source/Core/DolphinQt/MenuBar.cpp:285
msgid "Import Wii Save..."
msgstr "Импортировать сохранение Wii..."
#: Source/Core/DolphinQt/MainWindow.cpp:1784
msgid "Importing NAND backup"
msgstr "Импортирование бэкапа NAND"
#: Source/Core/DolphinQt/MainWindow.cpp:1794
#, c-format
msgid ""
"Importing NAND backup\n"
" Time elapsed: %1s"
msgstr ""
"Импортирование бэкапа NAND\n"
" Прошло времени: %1s"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:224
msgid "In-Game?"
msgstr "В игре?"
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:147
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:404
msgid "Included: %1"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:73
msgid "Included: 0"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:278
msgid ""
"Includes the contents of the embedded frame buffer (EFB) and upscaled EFB "
"copies in save states. Fixes missing and/or non-upscaled textures/objects "
"when loading states at the cost of additional save/load time."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"Добавляет содержимое встроенного буфера кадров (EFB) и увеличенные копии EFB "
"в сохранения. Исправляет отсутствующие и/или не масштабированные текстуры/"
"объекты при загрузке сохранений ценой дополнительного времени на загрузку/"
"сохранение.<br><br><dolphin_emphasis>Если не уверены оставьте включенным.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:218
msgid "Incorrect hero level value!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:241
msgid "Incorrect last placed time!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:235
msgid "Incorrect last reset time!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:212
msgid "Incorrect money value!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:224
msgid "Incorrect nickname!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:230
msgid "Incorrect playtime value!"
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:98
msgid "Increase"
msgstr "Увеличить"
#: Source/Core/Core/HotkeyManager.cpp:129
msgid "Increase Convergence"
msgstr "Увеличить сведение"
#: Source/Core/Core/HotkeyManager.cpp:127
msgid "Increase Depth"
msgstr "Увеличить глубину"
#: Source/Core/Core/HotkeyManager.cpp:47
msgid "Increase Emulation Speed"
msgstr "Увеличить скорость эмуляции"
#. i18n: IR stands for internal resolution
#: Source/Core/Core/HotkeyManager.cpp:117
msgid "Increase IR"
msgstr "Увеличить внутреннее разрешение"
#: Source/Core/Core/HotkeyManager.cpp:182
msgid "Increase Selected State Slot"
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:107
msgid "Increase X"
msgstr "Увеличить по X"
#: Source/Core/Core/FreeLookManager.cpp:109
msgid "Increase Y"
msgstr "Увеличить по Y"
#: Source/Core/Core/FreeLookManager.cpp:113
msgid "Incremental Rotation"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:43
msgid "Incremental Rotation (rad/sec)"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:190
msgid "Infinity Figure Creator"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:38
msgid "Infinity Manager"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:282
msgid "Infinity Object (*.bin);;"
msgstr ""
#. i18n: Refers to a setting controling the influence of accelerometer data.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:48
msgid ""
"Influence of accelerometer data on pitch and roll. Higher values will reduce "
"drift at the cost of noise. Consider values between 1% and 3%."
msgstr ""
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:48
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:68
#: Source/Core/DolphinQt/ConvertDialog.cpp:102
msgid "Info"
msgstr "Информация"
#: Source/Core/Common/MsgHandler.cpp:59
#: Source/Core/DolphinQt/GameList/GameList.cpp:712
#: Source/Core/DolphinQt/GameList/GameList.cpp:774
#: Source/Core/DolphinQt/MenuBar.cpp:1263
#: Source/Core/DolphinQt/MenuBar.cpp:1503
msgid "Information"
msgstr "Информация"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:156
msgid "Inhibit Screensaver During Emulation"
msgstr "Запретить скринсейвер во время эмуляции"
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:275
#: Source/Core/DolphinQt/MenuBar.cpp:1286
#: Source/Core/DolphinQt/MenuBar.cpp:1345
#: Source/Core/DolphinQt/MenuBar.cpp:1614
#: Source/Core/DolphinQt/MenuBar.cpp:1639
msgid "Input"
msgstr "Ввод"
#. i18n: Refers to the "threshold" setting for pressure sensitive gamepad inputs.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:30
msgid "Input strength required for activation."
msgstr "Сила ввода, требуемая для активации."
#. i18n: Refers to the dead-zone setting of gamepad inputs.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:47
msgid "Input strength to ignore and remap."
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:597
msgid "Insert &nop"
msgstr "Вставить &nop"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:216
msgid "Insert SD Card"
msgstr "Вставить SD-карту"
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:81
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:144
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:375
msgid "Inspected"
msgstr ""
#: Source/Core/DolphinQt/ResourcePackManager.cpp:40
#: Source/Core/DolphinQt/ResourcePackManager.cpp:321
msgid "Install"
msgstr "Установить"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:154
msgid "Install Partition (%1)"
msgstr "Установить раздел (%1)"
#: Source/Core/DolphinQt/Updater.cpp:86
msgid "Install Update"
msgstr "Установить обновление"
#: Source/Core/DolphinQt/MenuBar.cpp:258
msgid "Install WAD..."
msgstr "Установить WAD..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:443
msgid "Install to the NAND"
msgstr "Установить в NAND"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:156
msgid "Instr."
msgstr "Инстр."
#: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:19
msgid "Instruction"
msgstr "Инструкция"
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:101
msgid "Instruction Breakpoint"
msgstr "Точка останова инструкции"
#: Source/Core/DolphinQt/MenuBar.cpp:1737
msgid "Instruction:"
msgstr "Инструкция:"
#: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:59
msgid "Instruction: %1"
msgstr "Инструкция: %1"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:731
msgid ""
"Instructions executed: %1\n"
"Value contained in:\n"
"Registers: %2\n"
"Memory: %3"
msgstr ""
#. i18n: Refers to the intensity of shaking an emulated wiimote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:141
msgid "Intensity"
msgstr "Интенсивность"
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:38
msgid "Interface"
msgstr "Интерфейс"
#: Source/Core/Core/State.cpp:665
msgid "Internal LZ4 Error - Tried decompressing {0} bytes"
msgstr ""
#: Source/Core/Core/State.cpp:331
msgid "Internal LZ4 Error - compression failed"
msgstr ""
#: Source/Core/Core/State.cpp:685
msgid "Internal LZ4 Error - decompression failed ({0}, {1}, {2})"
msgstr ""
#: Source/Core/Core/State.cpp:698
msgid "Internal LZ4 Error - payload size mismatch ({0} / {1}))"
msgstr ""
#: Source/Core/Core/NetPlayCommon.cpp:67 Source/Core/Core/NetPlayCommon.cpp:151
msgid "Internal LZO Error - compression failed"
msgstr "Внутренняя ошибка LZO - ошибка сжатия"
#: Source/Core/Core/NetPlayCommon.cpp:208
#: Source/Core/Core/NetPlayCommon.cpp:291
msgid "Internal LZO Error - decompression failed"
msgstr "Внутренняя ошибка LZO - распаковка не удалась"
#: Source/Core/Core/State.cpp:529
msgid ""
"Internal LZO Error - decompression failed ({0}) ({1}) \n"
"Unable to retrieve outdated savestate version info."
msgstr ""
#: Source/Core/Core/State.cpp:542
msgid ""
"Internal LZO Error - failed to parse decompressed version cookie and version "
"string length ({0})"
msgstr ""
#: Source/Core/Core/State.cpp:559
msgid ""
"Internal LZO Error - failed to parse decompressed version string ({0} / {1})"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:347
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:611
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:27
msgid "Internal Resolution"
msgstr "Внутреннее разрешение"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:160
msgid "Internal Resolution:"
msgstr "Внутреннее разрешение:"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:521
msgid "Internal error while generating AR code."
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:30
msgid "Interpreter (slowest)"
msgstr "Интерпретатор (самый медленный)"
#: Source/Core/DolphinQt/MenuBar.cpp:817
msgid "Interpreter Core"
msgstr "Ядро интерпретатора"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:707
msgid "Invalid Expression."
msgstr "Некорректное выражение."
#: Source/Core/UICommon/AutoUpdate.cpp:214
msgid "Invalid JSON received from auto-update service : {0}"
msgstr ""
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:166
msgid "Invalid Mixed Code"
msgstr "Неверный смешанный код"
#: Source/Core/DolphinQt/MainWindow.cpp:306
msgid "Invalid Pack %1 provided: %2"
msgstr "Некорректный набор %1 указан: %2"
#: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:26
#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:23
msgid "Invalid Player ID"
msgstr "Некорректный ID игрока"
#: Source/Core/DolphinQt/MenuBar.cpp:1293
msgid "Invalid RSO module address: %1"
msgstr "Некорректный адрес модуля RSO: %1"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:352
msgid "Invalid callstack"
msgstr "Некорректный стэк вызовов"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:841
msgid "Invalid checksums."
msgstr "Некорректные контрольные суммы."
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:140
msgid "Invalid game."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1983
msgid "Invalid host"
msgstr "Неверный хост-сервер"
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:256
msgid "Invalid input for the field \"%1\""
msgstr "Неверные входные данные для поля \"%1\""
#: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:86
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:431
msgid "Invalid input provided"
msgstr "Неверные входные данные"
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:457
msgid "Invalid literal."
msgstr "Некорректный литерал."
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:360
msgid "Invalid parameters given to search."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:316
msgid "Invalid password provided."
msgstr "Предоставлен неверный пароль."
#: Source/Core/Core/Movie.cpp:971
msgid "Invalid recording file"
msgstr "Неверный файл записи"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:397
msgid "Invalid search parameters (no object selected)"
msgstr "Неверные параметры поиска (не выбран объект)"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:424
msgid "Invalid search string (couldn't convert to number)"
msgstr "Неверная строка поиска (невозможно конвертировать в число)"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:407
msgid "Invalid search string (only even string lengths supported)"
msgstr "Неверная строка поиска (поддерживаются только строки чётной длины)"
#: Source/Core/DolphinQt/Main.cpp:211
msgid "Invalid title ID."
msgstr "Неверный ID продукта."
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:282
msgid "Invalid watch address: %1"
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:92
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:88
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:173
msgid "Italian"
msgstr "Итальянский"
#: Source/Core/DiscIO/Enums.cpp:42
msgid "Italy"
msgstr "Италия"
#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:426
msgid "Item"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:815
msgid "JIT"
msgstr "JIT"
#: Source/Core/DolphinQt/MenuBar.cpp:829
msgid "JIT Block Linking Off"
msgstr "Отключить линковку блоков JIT"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:24
msgid "JIT Blocks"
msgstr "Блоки JIT"
#: Source/Core/DolphinQt/MenuBar.cpp:945
msgid "JIT Branch Off"
msgstr "Отключить JIT Branch"
#: Source/Core/DolphinQt/MenuBar.cpp:917
msgid "JIT FloatingPoint Off"
msgstr "Отключить JIT для FloatingPoint"
#: Source/Core/DolphinQt/MenuBar.cpp:924
msgid "JIT Integer Off"
msgstr "Отключить JIT для Integer"
#: Source/Core/DolphinQt/MenuBar.cpp:902
msgid "JIT LoadStore Floating Off"
msgstr "Отключить JIT LoadStore Floating"
#: Source/Core/DolphinQt/MenuBar.cpp:874
msgid "JIT LoadStore Off"
msgstr "Отключить JIT LoadStore"
#: Source/Core/DolphinQt/MenuBar.cpp:910
msgid "JIT LoadStore Paired Off"
msgstr "Отключить JIT LoadStore Paired"
#: Source/Core/DolphinQt/MenuBar.cpp:888
msgid "JIT LoadStore lXz Off"
msgstr "Отключить JIT LoadStore lXz"
#: Source/Core/DolphinQt/MenuBar.cpp:881
msgid "JIT LoadStore lbzx Off"
msgstr "Отключить JIT LoadStore lbzx"
#: Source/Core/DolphinQt/MenuBar.cpp:895
msgid "JIT LoadStore lwz Off"
msgstr "Отключить JIT LoadStore lwz"
#: Source/Core/DolphinQt/MenuBar.cpp:868
msgid "JIT Off (JIT Core)"
msgstr "Отключить JIT (ядро JIT)"
#: Source/Core/DolphinQt/MenuBar.cpp:931
msgid "JIT Paired Off"
msgstr "Отключить JIT Paired"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:33
msgid "JIT Recompiler for ARM64 (recommended)"
msgstr "JIT-рекомпилятор для ARM64 (рекомендуется)"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:32
msgid "JIT Recompiler for x86-64 (recommended)"
msgstr "JIT-рекомпилятор для x86-64 (рекомендуется)"
#: Source/Core/DolphinQt/MenuBar.cpp:952
msgid "JIT Register Cache Off"
msgstr "Отключить кэш регистров JIT"
#: Source/Core/DolphinQt/MenuBar.cpp:938
msgid "JIT SystemRegisters Off"
msgstr "Отключить JIT SystemRegisters"
#: Source/Core/Core/PowerPC/Jit64/Jit.cpp:815
#: Source/Core/Core/PowerPC/JitArm64/Jit.cpp:936
msgid ""
"JIT failed to find code space after a cache clear. This should never happen. "
"Please report this incident on the bug tracker. Dolphin will now exit."
msgstr ""
"JIT не смог найти кодовое пространство после очистки кэша. Такого не должно "
"происходить. Пожалуйста, сообщите об этой ошибке в багтрекере. Dolphin "
"завершит работу."
#: Source/Core/DiscIO/Enums.cpp:27 Source/Core/DolphinQt/MenuBar.cpp:276
msgid "Japan"
msgstr "Япония"
#: Source/Core/DiscIO/Enums.cpp:77
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:168
msgid "Japanese"
msgstr "Японский"
#. i18n: The translation of this string should be consistent with the translation of the
#. string "Western (Windows-1252)". Because of this, you may want to parse "Japanese" as
#. "a character encoding which is from Japan / used in Japan" rather than "the Japanese language".
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:38
msgid "Japanese (Shift-JIS)"
msgstr "Японская (Shift-JIS)"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:292
msgid ""
"Kaos is the only villain for this trophy and is always unlocked. No need to "
"edit anything!"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:672
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:296
msgid "Keep Running"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:172
msgid "Keep Window on Top"
msgstr "Держать окно поверх остальных"
#. i18n: This label is followed by a dropdown where the user can select things like "is equal to"
#. or "is less than or equal to", followed by another dropdown where the user can select "any
#. value", "last value", or "this value:". These three UI elements are intended to form a sentence
#. together. Because the UI elements can't be reordered by a translation, you may have to give
#. up on the idea of having them form a sentence depending on the grammar of your target language.
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:179
msgid "Keep addresses where value in memory"
msgstr ""
#: Source/Core/Core/HW/GCKeyboard.cpp:20
msgid "Keyboard"
msgstr "Клавиатура"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:45
msgid "Keyboard Controller"
msgstr ""
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:57
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:61
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:65
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:69
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:73
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:77
msgid "Keys"
msgstr "Клавиши"
#: Source/Core/UICommon/UICommon.cpp:545
msgid "KiB"
msgstr "КиБ"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:294
msgid "Kick Player"
msgstr "Исключить игрока"
#: Source/Core/DiscIO/Enums.cpp:45 Source/Core/DolphinQt/MenuBar.cpp:278
msgid "Korea"
msgstr "Корея"
#: Source/Core/DiscIO/Enums.cpp:104
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:177
msgid "Korean"
msgstr "Корейский"
#. i18n: The left trigger button (labeled L on real controllers)
#: Source/Core/Core/HW/GCPadEmu.h:71
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:236
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:48
msgid "L"
msgstr "L"
#: Source/Core/DolphinQt/GBAWidget.cpp:393
msgid "L&oad ROM..."
msgstr ""
#. i18n: The left trigger button (labeled L on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.h:75
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:240
msgid "L-Analog"
msgstr "L-аналог"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:233
msgid "LR Save"
msgstr "Сохр. LR"
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:91
msgid "Label"
msgstr "Название"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:534
msgid "Last Value"
msgstr "Посл. значение"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:153
msgid "Last placed:"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:144
msgid "Last reset:"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:87
msgid "Latency:"
msgstr "Задержка:"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:435
msgid "Latency: ~10 ms"
msgstr "Задержка: ~10 мс"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:437
msgid "Latency: ~20 ms"
msgstr "Задержка: ~20 мс"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:441
msgid "Latency: ~40 ms"
msgstr "Задержка: ~40 мс"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:439
msgid "Latency: ~80 ms"
msgstr "Задержка: ~80 мс"
#: Source/Core/DolphinQt/NANDRepairDialog.cpp:81
msgid "Launching these titles may also fix the issues."
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:52
msgid "Leaderboards"
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:90
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:36
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:35
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:41
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:214
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:20
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:21
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:25
msgid "Left"
msgstr "Влево"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:220
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:55
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:94
msgid "Left Stick"
msgstr "Левый стик"
#. i18n: "Table" refers to a turntable
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:68
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:166
msgid "Left Table"
msgstr "Левый диск"
#: Source/Core/DolphinQt/TAS/IRWidget.cpp:19
msgid ""
"Left click to set the IR value.\n"
"Right click to re-center it."
msgstr ""
"Левый клик - присвоить значение ИК.\n"
"Правый клик - по центру."
#: Source/Core/DolphinQt/TAS/StickWidget.cpp:20
msgid ""
"Left click to set the stick value.\n"
"Right click to re-center it."
msgstr ""
"Левый клик - присвоить значение стика.\n"
"Правый клик - по центру."
#: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:82
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr ""
"Левый клик - считать ввод.\n"
"Средний клик - очистить.\n"
"Правый клик - дополнительные опции."
#: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:86
msgid ""
"Left/Right-click to configure output.\n"
"Middle-click to clear."
msgstr ""
"Левый/правый клик - настроить вывод.\n"
"Средний клик - очистить."
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:47
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:235
msgid "Levers"
msgstr ""
#: Source/Core/DolphinQt/AboutDialog.cpp:67
msgid "License"
msgstr "Лицензия"
#. i18n: One of the elements in the Skylanders games. Japanese: ライフ. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:355
msgid "Life"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:35
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:53
msgid "Lift"
msgstr ""
#. i18n: Noun. This is used as a label for a control group that represents lights on controllers.
#. i18n: One of the elements in the Skylanders games. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:52
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:239
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:368
msgid "Light"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:137
msgid "Limit Chunked Upload Speed:"
msgstr "Ограничить скорость закачки:"
#: Source/Core/DolphinQt/MenuBar.cpp:650
msgid "List Columns"
msgstr "Столбцы в списке"
#: Source/Core/DolphinQt/MenuBar.cpp:613
msgid "List View"
msgstr "В виде списка"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:96
msgid "Listening"
msgstr "Прослушивание"
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:23
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:131
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:115
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:104
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:109
msgid "Load"
msgstr "Загр."
#: Source/Core/DolphinQt/MenuBar.cpp:977
msgid "Load &Bad Map File..."
msgstr "Загрузить файл с &плохими картами..."
#: Source/Core/DolphinQt/MenuBar.cpp:976
msgid "Load &Other Map File..."
msgstr "Загрузить &другой файл с картой..."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:98
msgid "Load Custom Textures"
msgstr "Загружать свои текстуры"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:126
msgid "Load File"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:243
msgid "Load GameCube Main Menu"
msgstr "Загрузить главное меню GameCube"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:146
msgid "Load Host's Save Data Only"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:356
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:22
msgid "Load Last State"
msgstr "Загрузить последнее сохранение"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:211
msgid "Load Path:"
msgstr "Путь к загрузке:"
#: Source/Core/Core/HotkeyManager.cpp:185
msgid "Load ROM"
msgstr "Загрузить образ игры"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:128
msgid "Load Slot"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:181
#: Source/Core/Core/HotkeyManager.cpp:353
msgid "Load State"
msgstr "Загрузить быстрое сохранение"
#: Source/Core/Core/HotkeyManager.cpp:166
msgid "Load State Last 1"
msgstr "Загр. посл. быстрое сохранение 1"
#: Source/Core/Core/HotkeyManager.cpp:175
msgid "Load State Last 10"
msgstr "Загр. посл. быстрое сохранение 10"
#: Source/Core/Core/HotkeyManager.cpp:167
msgid "Load State Last 2"
msgstr "Загр. посл. быстрое сохранение 2"
#: Source/Core/Core/HotkeyManager.cpp:168
msgid "Load State Last 3"
msgstr "Загр. посл. быстрое сохранение 3"
#: Source/Core/Core/HotkeyManager.cpp:169
msgid "Load State Last 4"
msgstr "Загр. посл. быстрое сохранение 4"
#: Source/Core/Core/HotkeyManager.cpp:170
msgid "Load State Last 5"
msgstr "Загр. посл. быстрое сохранение 5"
#: Source/Core/Core/HotkeyManager.cpp:171
msgid "Load State Last 6"
msgstr "Загр. посл. быстрое сохранение 6"
#: Source/Core/Core/HotkeyManager.cpp:172
msgid "Load State Last 7"
msgstr "Загр. посл. быстрое сохранение 7"
#: Source/Core/Core/HotkeyManager.cpp:173
msgid "Load State Last 8"
msgstr "Загр. посл. быстрое сохранение 8"
#: Source/Core/Core/HotkeyManager.cpp:174
msgid "Load State Last 9"
msgstr "Загр. посл. быстрое сохранение 9"
#: Source/Core/Core/HotkeyManager.cpp:131
msgid "Load State Slot 1"
msgstr "Быстрая загрузка 1"
#: Source/Core/Core/HotkeyManager.cpp:140
msgid "Load State Slot 10"
msgstr "Быстрая загрузка 10"
#: Source/Core/Core/HotkeyManager.cpp:132
msgid "Load State Slot 2"
msgstr "Быстрая загрузка 2"
#: Source/Core/Core/HotkeyManager.cpp:133
msgid "Load State Slot 3"
msgstr "Быстрая загрузка 3"
#: Source/Core/Core/HotkeyManager.cpp:134
msgid "Load State Slot 4"
msgstr "Быстрая загрузка 4"
#: Source/Core/Core/HotkeyManager.cpp:135
msgid "Load State Slot 5"
msgstr "Быстрая загрузка 5"
#: Source/Core/Core/HotkeyManager.cpp:136
msgid "Load State Slot 6"
msgstr "Быстрая загрузка 6"
#: Source/Core/Core/HotkeyManager.cpp:137
msgid "Load State Slot 7"
msgstr "Быстрая загрузка 7"
#: Source/Core/Core/HotkeyManager.cpp:138
msgid "Load State Slot 8"
msgstr "Быстрая загрузка 8"
#: Source/Core/Core/HotkeyManager.cpp:139
msgid "Load State Slot 9"
msgstr "Быстрая загрузка 9"
#: Source/Core/DolphinQt/MenuBar.cpp:333
msgid "Load State from File"
msgstr "Быстрая загрузка из файла"
#: Source/Core/DolphinQt/MenuBar.cpp:334
msgid "Load State from Selected Slot"
msgstr "Быстрая загрузка из выбранного слота"
#: Source/Core/DolphinQt/MenuBar.cpp:335
msgid "Load State from Slot"
msgstr "Быстрая загрузка из слота"
#: Source/Core/DolphinQt/MenuBar.cpp:1016
msgid "Load Wii System Menu %1"
msgstr "Загрузить системное меню Wii %1"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:151
msgid "Load and Write Host's Save Data"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:141
msgid "Load from Selected Slot"
msgstr "Загрузить из выбранного слота"
#: Source/Core/DolphinQt/MenuBar.cpp:389
msgid "Load from Slot %1 - %2"
msgstr "Быстрая загрузка из слота %1 - %2"
#: Source/Core/DolphinQt/MenuBar.cpp:1522
#: Source/Core/DolphinQt/MenuBar.cpp:1539
msgid "Load map file"
msgstr "Загрузить файл с картой"
#: Source/Core/DolphinQt/MenuBar.cpp:1015
msgid "Load vWii System Menu %1"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:148
msgid "Load..."
msgstr "Загрузить..."
#: Source/Core/DolphinQt/MenuBar.cpp:1504
msgid "Loaded symbols from '%1'"
msgstr "Загружены символы из '%1'"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:317
msgid ""
"Loads custom textures from User/Load/Textures/&lt;game_id&gt;/ and User/Load/"
"DynamicInputTextures/&lt;game_id&gt;/.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Загружает свои текстуры из User/Load/Textures/&lt;game_id&gt;/ и User/Load/"
"DynamicInputTextures/&lt;game_id&gt;/.<br><br><dolphin_emphasis>Если не "
"уверены оставьте выключенным.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:335
msgid ""
"Loads graphics mods from User/Load/GraphicsMods/."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:527
msgid "Local"
msgstr "Локальный адрес"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:197
msgid "Lock Mouse Cursor"
msgstr "Захватывать курсор мыши"
#: Source/Core/DolphinQt/Achievements/AchievementProgressWidget.cpp:162
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:97
msgid "Locked"
msgstr ""
#: Source/Core/DolphinQt/Config/LogWidget.cpp:34
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:236
msgid "Log"
msgstr "Лог"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:22
msgid "Log Configuration"
msgstr "Настройка логирования"
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:55
msgid "Log In"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:862
msgid "Log JIT Instruction Coverage"
msgstr "Логировать покрытие инструкций JIT"
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:56
msgid "Log Out"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:63
msgid "Log Render Time to File"
msgstr "Записывать время рендеринга в файл"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:59
msgid "Log Types"
msgstr "Типы записей"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:52
msgid "Logger Outputs"
msgstr "Вывод логов"
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:57
msgid "Login Failed"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:284
msgid ""
"Logs the render time of every frame to User/Logs/render_time.txt.<br><br>Use "
"this feature to measure Dolphin's performance.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Записывает время рендеринга каждого кадра в User/Logs/render_time.txt."
"<br><br>Используйте при необходимости измерить быстродействие Dolphin."
"<br><br><dolphin_emphasis>Если не уверены оставьте выключенным.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:123
msgid "Loop"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:976
msgid "Lost connection to NetPlay server..."
msgstr "Соединение с сервером сетевой игры потеряно..."
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:202
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:422
msgid "Low"
msgstr "Низкая"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:420
msgid "Lowest"
msgstr "Самое низкое"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:75
msgid "MD5:"
msgstr "MD5:"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:212
msgid "MMU"
msgstr "MMU"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:289
msgid "MORIBUND"
msgstr "УМИРАЕТ"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:401
msgid "MadCatz Gameshark files"
msgstr "Файлы Gameshark MadCatz"
#. i18n: One of the elements in the Skylanders games. Japanese: まほう. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:340
msgid "Magic"
msgstr ""
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:29
msgid "Main Stick"
msgstr "Основной стик"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:219
msgid "Make sure that the hero level value is between 0 and 100!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:242
msgid "Make sure that the last placed datetime value is valid!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:236
msgid "Make sure that the last reset datetime value is valid!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:213
msgid "Make sure that the money value is between 0 and 65000!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:225
msgid "Make sure that the nickname is between 0 and 15 characters long!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:231
msgid "Make sure that the playtime value is valid!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:664
msgid "Make sure there is a Skylander in slot %1!"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:999
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:221
#: Source/Core/DolphinQt/MenuBar.cpp:638
msgid "Maker"
msgstr "Создатель"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:124
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:157
msgid "Maker:"
msgstr "Создатель:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:563
msgid ""
"Makes distant objects more visible by removing fog, thus increasing the "
"overall detail.<br><br>Disabling fog will break some games which rely on "
"proper fog emulation.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"Убирает туман, делая отдалённые объекты более видимыми и таким образом "
"увеличивая общую детализацию.<br><br>Отключение тумана вызовет сбои в "
"некоторых играх, полагающихся на правильную эмуляцию тумана."
"<br><br><dolphin_emphasis>Если не уверены оставьте выключенным.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/MenuBar.cpp:259
msgid "Manage NAND"
msgstr "Управлять NAND"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:93
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:184
msgid "Manual Texture Sampling"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:635
msgid "Mapping"
msgstr "Порты"
#: Source/Core/Core/HW/EXI/EXI_Device.h:96
msgid "Mask ROM"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:844
msgid "Match Found"
msgstr "Найдено совпадение"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:958
msgid "Max Buffer:"
msgstr "Максимальный буфер:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:926
msgid "Max buffer size changed to %1"
msgstr "Максимальный размер буфера изменён на %1"
#. i18n: Refers to tilting an emulated Wii Remote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:32
msgid "Maximum tilt angle."
msgstr "Максимальный угол наклона."
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:194
msgid "May cause slow down in Wii Menu and some games."
msgstr "Может привести к замедлению в меню Wii и некоторых играх."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:228
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:205
msgid "Medium"
msgstr "Среднее"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:45
msgid "Memory"
msgstr "Память"
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:119
msgid "Memory Breakpoint"
msgstr "Точка останова в памяти"
#: Source/Core/Core/HW/EXI/EXI_Device.h:95
msgid "Memory Card"
msgstr "Карта памяти"
#: Source/Core/DolphinQt/MenuBar.cpp:252
msgid "Memory Card Manager"
msgstr "Менеджер карт памяти"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:109
msgid "Memory Card Path:"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:119
msgid "Memory Override"
msgstr "Переопределение памяти"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:220
msgid "Memory breakpoint options"
msgstr "Опции точек останова в памяти"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:203
msgid "MemoryCard: ClearBlock called on invalid address ({0:#x})"
msgstr "MemoryCard: вызван ClearBlock некорректного участка памяти ({0:#x})"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:174
msgid "MemoryCard: Read called with invalid source address ({0:#x})"
msgstr "MemoryCard: вызвано чтение некорректного участка памяти ({0:#x})"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:186
msgid "MemoryCard: Write called with invalid destination address ({0:#x})"
msgstr "MemoryCard: вызвана запись в некорректный участок памяти ({0:#x})"
#: Source/Core/DolphinQt/MainWindow.cpp:1765
msgid ""
"Merging a new NAND over your currently selected NAND will overwrite any "
"channels and savegames that already exist. This process is not reversible, "
"so it is recommended that you keep backups of both NANDs. Are you sure you "
"want to continue?"
msgstr ""
"Слияние нового NAND с существующим перезапишет все текущие каналы и "
"сохранения. Этот процесс необратим, поэтому рекомендуется иметь бэкапы обоих "
"NAND. Вы уверены, что хотите продолжить?"
#: Source/Core/UICommon/UICommon.cpp:545
msgid "MiB"
msgstr "МиБ"
#: Source/Core/Core/HW/EXI/EXI_Device.h:99 Source/Core/Core/HW/GCPadEmu.h:60
#: Source/Core/DolphinQt/Config/Mapping/GCMicrophone.cpp:26
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:422
msgid "Microphone"
msgstr "Микрофон"
#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:424
msgid "Mini"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:151
msgid "Misc"
msgstr "Разное"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:152
msgid "Misc Settings"
msgstr "Разное"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:844
msgid "Mismatch between free block count in header and actually unused blocks."
msgstr ""
"Расхождение между количеством свободных блоков в заголовке и количеством "
"неиспользованных блоков."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:847
msgid "Mismatch between internal data structures."
msgstr "Расхождение во внутренних структурах данных."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1102
msgid ""
"Mismatched ROMs\n"
"Selected: {0}\n"
"- Title: {1}\n"
"- Hash: {2:02X}\n"
"Expected:\n"
"- Title: {3}\n"
"- Hash: {4:02X}"
msgstr ""
"Несовпадающие образы\n"
"Выбрано: {0}\n"
"- Название: {1}\n"
"- Хэш: {2:02X}\n"
"Ожидание:\n"
"- Название: {3}\n"
"- Хэш: {4:02X}"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:32
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:25
msgid "Modifier"
msgstr "Модиф."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:294
msgid ""
"Modifies textures to show the format they're encoded in.<br><br>May require "
"an emulation reset to apply.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"Модифицирует текстуры так, чтобы на них отображался формат, в котором они "
"были закодированы.<br><br>Иногда требуется сброс эмуляции."
"<br><br><dolphin_emphasis>Если не уверены оставьте выключенным.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:129
msgid "Modify Slot"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1313
#: Source/Core/DolphinQt/MenuBar.cpp:1463
msgid "Modules found: %1"
msgstr "Найдено модулей: %1"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:124
msgid "Money:"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:181
msgid "Mono"
msgstr "Моно"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:134
msgid "Monoscopic Shadows"
msgstr "Моноскопические тени"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:138
msgid "Monospaced Font"
msgstr "Моноширный шрифт"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:433
msgid "Motion Input"
msgstr "Данные движения"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:432
msgid "Motion Simulation"
msgstr "Симуляция движения"
#: Source/Core/Core/HW/GCPadEmu.cpp:78
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:284
msgid "Motor"
msgstr "Мотор"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:179
msgid "Mouse Cursor Visibility"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:185
msgid ""
"Mouse Cursor hides after inactivity and returns upon Mouse Cursor movement."
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:190
msgid "Mouse Cursor will always be visible."
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:188
msgid "Mouse Cursor will never be visible while a game is running."
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:86
#: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:22
msgid "Move"
msgstr "Перемещение"
#: Source/Core/Core/HotkeyManager.cpp:337
#: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:23
msgid "Movie"
msgstr "Ролик"
#: Source/Core/Core/Movie.cpp:1006
msgid ""
"Movie {0} indicates that it starts from a savestate, but {1} doesn't exist. "
"The movie will likely not sync!"
msgstr ""
#. i18n: Controller input values are multiplied by this percentage value.
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:342
msgid "Multiplier"
msgstr ""
#: qtbase/src/gui/kernel/qplatformtheme.cpp:722
msgid "N&o to All"
msgstr "&Нет для всех"
#: Source/Core/DolphinQt/MenuBar.cpp:1145
#: Source/Core/DolphinQt/MenuBar.cpp:1154
#: Source/Core/DolphinQt/MenuBar.cpp:1172
#: Source/Core/DolphinQt/MenuBar.cpp:1176
#: Source/Core/DolphinQt/NANDRepairDialog.cpp:29
msgid "NAND Check"
msgstr "Проверка NAND"
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:32
msgid "NKit Warning"
msgstr "Предупреждение NKit"
#: Source/Core/DolphinQt/MenuBar.cpp:245
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:213
msgid "NTSC-J"
msgstr "NTSC-J"
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:69
msgid "NTSC-J (ARIB TR-B9)"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:213
msgid "NTSC-K"
msgstr "NTSC-K"
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:69
msgid "NTSC-M (SMPTE 170M)"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:42
msgid ""
"NTSC-M and NTSC-J target gamma ~2.2. PAL targets gamma ~2.8.<br>None of the "
"two were necessarily followed by games or TVs.<br>2.35 is a good generic "
"value for all regions.<br><br>If a game allows you to chose a gamma value, "
"match it here.<br><br><dolphin_emphasis>If unsure, leave this at 2.35.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:247
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:213
msgid "NTSC-U"
msgstr "NTSC-U"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:61
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:330
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:352
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:223
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:160
#: Source/Core/DolphinQt/ResourcePackManager.cpp:92
msgid "Name"
msgstr "Имя"
#: Source/Core/DolphinQt/GameList/GameList.cpp:1118
msgid "Name for a new tag:"
msgstr "Название новой метки:"
#: Source/Core/DolphinQt/GameList/GameList.cpp:1130
msgid "Name of the tag to remove:"
msgstr "Название удаляемой метки:"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:159
msgid "Name of your session shown in the server browser"
msgstr "Имя вашей сессии для отображения в списке серверов"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:87
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:109
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:121
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:156
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:163
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:109
msgid "Name:"
msgstr "Имя:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:65
msgid "Native (640x528)"
msgstr "Родное (640x528)"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:399
#: Source/Core/DolphinQt/GCMemcardManager.cpp:406
msgid "Native GCI File"
msgstr "Стандартный файл GCI"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:99
msgid "NetPlay"
msgstr "Сетевая игра"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:34
msgid "NetPlay Session Browser"
msgstr "Просмотр сессий сетевой игры"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:34
msgid "NetPlay Setup"
msgstr "Настройка сетевой игры"
#: Source/Core/DiscIO/Enums.cpp:48
msgid "Netherlands"
msgstr "Нидерландский"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:153
msgid ""
"Netplay will start using the Host's save data, and any save data created or "
"modified during the Netplay session will remain in the Host's local saves."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:148
msgid ""
"Netplay will start using the Host's save data, but any save data created or "
"modified during the Netplay session will be discarded at the end of the "
"session."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:143
msgid ""
"Netplay will start without any save data, and any created save data will be "
"discarded at the end of the Netplay session."
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:147
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:182
msgid "Network"
msgstr "Сеть"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:384
msgid "Network dump format:"
msgstr "Формат дампа сети:"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:186
msgid "Never"
msgstr "Никогда"
#: Source/Core/DolphinQt/Updater.cpp:84
msgid "Never Auto-Update"
msgstr "Запретить автообновление"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:111
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:101
msgid "New"
msgstr "Новая"
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:28
msgid "New Breakpoint"
msgstr "Новая точка останова"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:123
msgid "New Search"
msgstr "Новый поиск"
#: Source/Core/DolphinQt/GameList/GameList.cpp:521
msgid "New Tag..."
msgstr "Новая метка..."
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:373
msgid "New identity generated."
msgstr "Новый ID сгенерирован."
#: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:35
msgid "New instruction:"
msgstr "Новая инструкция:"
#: Source/Core/DolphinQt/GameList/GameList.cpp:1118
msgid "New tag"
msgstr "Новая метка"
#: Source/Core/Core/HotkeyManager.cpp:91 Source/Core/Core/HotkeyManager.cpp:95
#: Source/Core/Core/HotkeyManager.cpp:99 Source/Core/Core/HotkeyManager.cpp:103
msgid "Next Game Profile"
msgstr "Следующий игровой профиль"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:87
msgid "Next Match"
msgstr "Следующее совпадение"
#: Source/Core/Core/HotkeyManager.cpp:89 Source/Core/Core/HotkeyManager.cpp:93
#: Source/Core/Core/HotkeyManager.cpp:97 Source/Core/Core/HotkeyManager.cpp:101
msgid "Next Profile"
msgstr "Следующий профиль"
#: Source/Core/Core/NetPlayClient.cpp:293
msgid "Nickname is too long."
msgstr "Ник очень длинный."
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:195
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:134
msgid "Nickname:"
msgstr "Ник:"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:105
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:244
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:245
msgid "No"
msgstr "Нет"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:79
msgid "No Adapter Detected"
msgstr "Адаптеров не обнаружено"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:204
msgid "No Alignment"
msgstr ""
#: Source/Core/Core/Config/MainSettings.h:17
msgid "No Audio Output"
msgstr "Нет вывода звука"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:69
#: Source/Core/DolphinQt/ConvertDialog.cpp:217
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:187
msgid "No Compression"
msgstr "Без сжатия"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:856
msgid "No Match"
msgstr "Нет совпадений"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:141
msgid "No Save Data"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:82
msgid "No data to modify!"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:542
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:559
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:574
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:726
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:729
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:732
msgid "No description available"
msgstr "Нет описания"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:853
msgid "No errors."
msgstr "Ошибок нет."
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:93
msgid "No extension selected."
msgstr "Не выбрано расширение."
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:325
msgid "No file loaded / recorded."
msgstr "Файл не загружен / записан."
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:357
msgid "No game is running."
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:165
msgid "No game running."
msgstr ""
#: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:196
msgid "No graphics mod selected"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1156
msgid "No issues have been detected."
msgstr "Проблем не обнаружено."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:652
msgid "No matching game was found"
msgstr ""
#: Source/Core/Core/Boot/Boot.cpp:96
msgid "No paths found in the M3U file \"{0}\""
msgstr "В файле M3U \"{0}\" не найдены пути"
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:400
msgid "No possible functions left. Reset."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1423
msgid "No problems were found."
msgstr "Проблем не обнаружено."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1417
msgid ""
"No problems were found. This does not guarantee that this is a good dump, "
"but since Wii titles contain a lot of verification data, it does mean that "
"there most likely are no problems that will affect emulation."
msgstr ""
"Проблем не обнаружено. Это не гарантирует, что дамп качественный, но "
"поскольку в продуктах для Wii содержится много проверочных данных, это "
"означает, что с большой вероятностью не будет проблем, которые повлияют на "
"эмуляцию."
#: Source/Core/InputCommon/InputConfig.cpp:78
msgid "No profiles found for game setting '{0}'"
msgstr "Профили для игровой настройки '{0}' не найдены"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:143
msgid "No recording loaded."
msgstr "Запись не загружена."
#: Source/Core/DolphinQt/GameList/GameList.cpp:712
#: Source/Core/DolphinQt/GameList/GameList.cpp:774
msgid "No save data found."
msgstr "Данные сохранений не найдены."
#: Source/Core/Core/State.cpp:1010
msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs"
msgstr ""
"Не найден undo.dtm, выполнено прерывание отмены загрузки быстрого сохранения "
"для предотвращения рассинхронизации ролика"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:35
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:323
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:142
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:423
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:112
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:130
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:80
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:871
msgid "None"
msgstr "Отсутствует"
#: Source/Core/UICommon/NetPlayIndex.cpp:250
msgid "North America"
msgstr "Северная Америка"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96
msgid "Not Set"
msgstr "Не установлено"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:472
msgid "Not all players have the game. Do you really want to start?"
msgstr "Не у всех игроков есть игра. Вы действительно хотите начать?"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:529
#, c-format
msgctxt ""
msgid ""
"Not enough free blocks on the target memory card. At least %n free block(s) "
"required."
msgstr ""
"Недостаточно свободных блоков на выбранной карте памяти. Требуется свободных "
"блоков: не менее %n."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:522
#, c-format
msgctxt ""
msgid ""
"Not enough free files on the target memory card. At least %n free file(s) "
"required."
msgstr ""
"Недостаточно свободных файлов на выбранной карте памяти. Требуется свободных "
"файлов: не менее %n."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:652
msgid "Not found"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:28
msgid ""
"Note: motion input may require configuring alternate input sources before "
"use."
msgstr ""
"Прим.: данные движений могут потребовать сконфигурировать альт. источники "
"ввода перед использованием."
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:83
msgid "Notes:"
msgstr "Примечания: "
#: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:41
msgid "Nothing to configure"
msgstr "Настраивать нечего"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:45
msgid "Notice"
msgstr "Уведомление"
#. i18n: Null is referring to the null video backend, which renders nothing
#: Source/Core/VideoBackends/Null/NullBackend.cpp:87
msgid "Null"
msgstr "Пустой"
#. i18n: The number of times a code block has been executed
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:89
msgid "NumExec"
msgstr "Кол-во запусков"
#. i18n: Refering to emulated wii remote movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:155
msgid "Number of shakes per second."
msgstr "Количество встрясок в секунду."
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:37
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:104
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:31
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:27
msgid "Nunchuk"
msgstr "Нунчак"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:185
msgid "Nunchuk Accelerometer"
msgstr ""
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:278
msgid "Nunchuk Buttons"
msgstr "Кнопки нунчака"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:90
msgid "Nunchuk Stick"
msgstr "Стик нунчака"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:640
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:60
#: qtbase/src/gui/kernel/qplatformtheme.cpp:708
msgid "OK"
msgstr "OK"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:176
msgid "Object %1"
msgstr "Объект %1"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:90
msgid "Object Range"
msgstr "Диапазон обьектов"
#: Source/Core/UICommon/NetPlayIndex.cpp:250
msgid "Oceania"
msgstr "Океания"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:157
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:206
msgid "Off"
msgstr "Выкл"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:110
msgid "Offset"
msgstr "Смещение"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:155
msgid "On"
msgstr "Вкл"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:183
msgid "On Movement"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:370
msgid ""
"On backends that support both using the geometry shader and the vertex "
"shader for expanding points and lines, selects the vertex shader for the "
"job. May affect performance.<br><br>%1"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:583
msgid "Online &Documentation"
msgstr "Онлайн-&документация"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:50
msgid "Only Show Collection"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1639
msgid ""
"Only append symbols with prefix:\n"
"(Blank for all symbols)"
msgstr ""
"Добавлять только символы с префиксом:\n"
"(Пусто - все символы)"
#: Source/Core/DolphinQt/MenuBar.cpp:1614
msgid ""
"Only export symbols with prefix:\n"
"(Blank for all symbols)"
msgstr ""
"Экспортировать символы с префиксом:\n"
"(Пусто - все символы)"
#: Source/Core/Core/HotkeyManager.cpp:27 Source/Core/DolphinQt/ToolBar.cpp:115
#: qtbase/src/gui/kernel/qplatformtheme.cpp:714
msgid "Open"
msgstr "Открыть"
#: Source/Core/DolphinQt/GameList/GameList.cpp:487
msgid "Open &Containing Folder"
msgstr "Открыть &папку с образом"
#: Source/Core/DolphinQt/MenuBar.cpp:203
msgid "Open &User Folder"
msgstr ""
#: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:66
#: Source/Core/DolphinQt/ResourcePackManager.cpp:39
msgid "Open Directory..."
msgstr "Открыть папку..."
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:214
msgid "Open FIFO log"
msgstr "Открыть лог FIFO"
#: Source/Core/DolphinQt/GameList/GameList.cpp:483
msgid "Open GameCube &Save Folder"
msgstr "Открыть папку с &сохранениями GameCube"
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:60
msgid "Open Riivolution XML..."
msgstr "Открыть XML Riivolution..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:471
msgid "Open Wii &Save Folder"
msgstr "Открыть папку с &сохранениями Wii"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:381
msgid "Open dump folder"
msgstr "Открыть папку с дампами"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:203
msgid "Open in External Editor"
msgstr "Открыть в стороннем редакторе"
#: Source/Core/AudioCommon/OpenALStream.cpp:117
msgid "OpenAL: can't create context for device {0}"
msgstr "OpenAL: ошибка создания контекста для устройства {0}"
#: Source/Core/AudioCommon/OpenALStream.cpp:99
msgid "OpenAL: can't find sound devices"
msgstr "OpenAL: не найдено устройств вывода звука"
#: Source/Core/AudioCommon/OpenALStream.cpp:109
msgid "OpenAL: can't open device {0}"
msgstr "OpenAL: ошибка открытия устройства {0}"
#: Source/Core/VideoBackends/OGL/OGLMain.cpp:74
msgid "OpenGL"
msgstr "OpenGL"
#: Source/Core/VideoBackends/OGL/OGLMain.cpp:72
msgid "OpenGL ES"
msgstr "OpenGL ES"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:279
msgid "Operators"
msgstr "Операторы"
#: Source/Core/Core/HW/GCPadEmu.h:61
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:287
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:37
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:70
#: Source/Core/DolphinQt/ConvertDialog.cpp:84
#: Source/Core/DolphinQt/GBAWidget.cpp:430
msgid "Options"
msgstr "Опции"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:37
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:53
msgid "Orange"
msgstr "Оранжевая"
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:41
msgid "Orbital"
msgstr "По орбите"
#: Source/Core/Core/FreeLookManager.cpp:101
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:85
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:98
#: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:29
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:228
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:369
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:444
msgid "Other"
msgstr "Прочие"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:158
msgid "Other Partition (%1)"
msgstr "Другой раздел (%1)"
#: Source/Core/Core/HotkeyManager.cpp:357
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:25
msgid "Other State Hotkeys"
msgstr "Другие горячие клавиши"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:460
msgid "Other State Management"
msgstr "Другое управление сохранениями"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:214
msgid "Other game..."
msgstr "Другой игры..."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:620
msgid "Output Resampling"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:172
msgid "Output Resampling:"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:691
msgid "Overwritten"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:741
msgid "P&lay Input Recording..."
msgstr "&Проиграть записанный ввод..."
#: Source/Core/DolphinQt/MenuBar.cpp:250
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:213
msgid "PAL"
msgstr "PAL"
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:70
msgid "PAL (EBU)"
msgstr ""
#. i18n: PCAP is a file format
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:425
msgid "PCAP"
msgstr "PCAP"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:147
msgid "PNG Compression Level"
msgstr "Уровень сжатия PNG"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:146
msgid "PNG Compression Level:"
msgstr "Уровень сжатия PNG:"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:195
msgid "PNG image file (*.png);; All Files (*)"
msgstr "Файл изображения PNG (*.png);; Все файлы (*)"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:82
msgid "PPC Size"
msgstr "Размер PPC"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:595
msgid "PPC vs Host"
msgstr "PPC и Хост"
#: Source/Core/Core/HW/GBAPad.cpp:13 Source/Core/Core/HW/GCPad.cpp:17
msgid "Pad"
msgstr "Геймпад"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:61
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:80
msgid "Pads"
msgstr "Мембраны"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:157
msgid "Parameters"
msgstr "Параметры"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:210
msgid "Parse as Hex"
msgstr ""
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:149
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:236
msgid "Parsing Error"
msgstr "Ошибка разбора"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:207
msgid "Passive"
msgstr "Пассивный"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:105
msgid "Passthrough a Bluetooth adapter"
msgstr "Пробрасывать Bluetooth-адаптер"
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:52
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:162
msgid "Password"
msgstr "Пароль"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:161
msgid "Password for joining your game (leave empty for none)"
msgstr "Пароль для присоединения к вашей игре (можно оставить пустым)"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:223
msgid "Password?"
msgstr "Пароль?"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:40
msgid "Patch Editor"
msgstr "Редактор патчей"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:63
msgid "Patch name"
msgstr "Название патча"
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:62
msgid "Patches"
msgstr "Патчи"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:52
msgid "Path:"
msgstr "Путь:"
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:40
#: Source/Core/DolphinQt/Settings/PathPane.cpp:27
msgid "Paths"
msgstr "Пути"
#: Source/Core/DolphinQt/ToolBar.cpp:158
msgid "Pause"
msgstr "Пауза"
#: Source/Core/DolphinQt/MenuBar.cpp:761
msgid "Pause at End of Movie"
msgstr "Пауза в конце ролика"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:177
msgid "Pause on Focus Loss"
msgstr "Пауза при потере фокуса"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:74
msgid "Pause on Panic"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:76
msgid ""
"Pauses the emulation if a Read/Write or Unknown Instruction panic occurs."
"<br>Enabling will affect performance.<br>The performance impact is the same "
"as having Enable MMU on.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
#. i18n: Refers to tilting an emulated Wii Remote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:40
msgid "Peak angular velocity (measured in turns per second)."
msgstr "Пиковая угловая скорость (в поворотах в секунду)."
#. i18n: Refering to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:55
msgid "Peak velocity of movements to neutral position."
msgstr "Пиковая скорость движения в исходную позицию."
#. i18n: Refering to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:46
msgid "Peak velocity of outward swing movements."
msgstr "Пиковая скорость взмаха."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:147
msgid "Per-Pixel Lighting"
msgstr "Попискельное освещение"
#: Source/Core/DolphinQt/MenuBar.cpp:270
msgid "Perform Online System Update"
msgstr "Обновить систему через интернет"
#: Source/Core/DolphinQt/GameList/GameList.cpp:431
msgid "Perform System Update"
msgstr "Выполнить обновление системы"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:61
msgid "Performance Sample Window (ms)"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:71
msgid "Performance Sample Window (ms):"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:49
msgid "Performance Statistics"
msgstr ""
#. i18n: One of the options shown below "Address Space". "Physical" is the address space that
#. reflects how devices (e.g. RAM) is physically wired up.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:174
msgid "Physical"
msgstr "Физическое"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:123
msgid "Physical address space"
msgstr ""
#: Source/Core/UICommon/UICommon.cpp:546
msgid "PiB"
msgstr "ПиБ"
#: Source/Core/DolphinQt/MenuBar.cpp:1218
msgid "Pick a debug font"
msgstr "Выбрать шрифт для отладки"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:635
msgid "Ping"
msgstr "Пинг"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:30
msgid "Pitch Down"
msgstr "Тангаж вниз"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:29
msgid "Pitch Up"
msgstr "Тангаж вверх"
#: Source/Core/DolphinQt/GameList/GameList.cpp:995
#: Source/Core/DolphinQt/MenuBar.cpp:634
msgid "Platform"
msgstr "Платформа"
#: Source/Core/DolphinQt/ToolBar.cpp:121 Source/Core/DolphinQt/ToolBar.cpp:165
msgid "Play"
msgstr "Запуск"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:165
msgid "Play / Record"
msgstr "Проигрывание / запись"
#: Source/Core/Core/HotkeyManager.cpp:56
msgid "Play Recording"
msgstr "Проиграть записанное"
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:79
msgid "Play Set/Power Disc"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:120
msgid "Playback Options"
msgstr "Параметры просмотра"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:635
msgid "Player"
msgstr "Игрок"
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:81
msgid "Player One"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:83
msgid "Player One Ability One"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:85
msgid "Player One Ability Two"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:87
msgid "Player Two"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:89
msgid "Player Two Ability One"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:91
msgid "Player Two Ability Two"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:224
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:289
msgid "Players"
msgstr "Игроки"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:139
msgid "Playtime:"
msgstr ""
#. i18n: Please leave SyncOnSkipIdle and True untranslated.
#. The user needs to enter these terms as-is in an INI file.
#: Source/Core/VideoCommon/CommandProcessor.cpp:717
msgid ""
"Please change the \"SyncOnSkipIdle\" setting to \"True\"! It's currently "
"disabled, which makes this problem very likely to happen."
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:166
msgid ""
"Please start a game before starting a search with standard memory regions."
msgstr ""
#. i18n: "Point" refers to the action of pointing a Wii Remote.
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:227
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:232
msgid "Point"
msgstr "Направление"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:84
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:67
msgid "Port %1"
msgstr "Порт %1"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:219
msgid "Port %1 ROM:"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:103
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:133
msgid "Port:"
msgstr "Порт:"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:174
msgid "Portal Slots"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:969
msgid "Possible desync detected: %1 might have desynced at frame %2"
msgstr ""
"Обнаружена возможная рассинхронизация: %1, вероятно, рассинхронизовался на "
"кадре %2"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:626
msgid "Post-Processing Effect"
msgstr "Эффект пост-обработки"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:180
msgid "Post-Processing Effect:"
msgstr "Эффект пост-обработки:"
#: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:44
msgid "Post-Processing Shader Configuration"
msgstr "Конфигурация шейдеров пост-обработки"
#. i18n: VS is short for vertex shaders.
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:161
msgid "Prefer VS for Point/Line Expansion"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:100
msgid "Prefetch Custom Textures"
msgstr "Предзагружать свои текстуры"
#: Source/Core/Core/Movie.cpp:1217
msgid "Premature movie end in PlayController. {0} + {1} > {2}"
msgstr "Преждевременный конец ролика в PlayController. {0} + {1} > {2}"
#: Source/Core/Core/Movie.cpp:1333
msgid "Premature movie end in PlayWiimote. {0} + {1} > {2}"
msgstr "Преждевременный конец ролика в PlayWiimote. {0} + {1} > {2}"
#: Source/Core/Core/Movie.cpp:1307
msgid "Premature movie end in PlayWiimote. {0} > {1}"
msgstr "Преждевременный конец ролика в PlayWiimote. {0} > {1}"
#: Source/Core/DolphinQt/WiiUpdate.cpp:97
msgid ""
"Preparing to update...\n"
"This can take a while."
msgstr ""
"Подготовка к обновлению...\n"
"Это может занять некоторое время."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:89
msgid "Presets"
msgstr "Предустановки"
#: Source/Core/Core/HotkeyManager.cpp:80
msgid "Press Sync Button"
msgstr "Кнопка синхронизации"
#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:34
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:52
msgid "Pressure"
msgstr "Давление"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:243
msgid ""
"Prevents shader compilation stuttering by not rendering waiting objects. Can "
"work in scenarios where Ubershaders doesn't, at the cost of introducing "
"visual glitches and broken effects.<br><br><dolphin_emphasis>Not "
"recommended, only use if the other options give poor results.</"
"dolphin_emphasis>"
msgstr ""
"Предотвращает подтормаживания при компиляции шейдеров путём пропуска "
"отрисовки ожидаемых объектов. Поможет в тех случаях, когда не работают "
"убершейдеры, но появятся графические искажения и неработающие эффекты. Не "
"рекомендуется.<br><br><dolphin_emphasis>Используйте тогда, когда другие "
"настройки не дают хороших результатов.</dolphin_emphasis>"
#: Source/Core/Core/HotkeyManager.cpp:92 Source/Core/Core/HotkeyManager.cpp:96
#: Source/Core/Core/HotkeyManager.cpp:100
#: Source/Core/Core/HotkeyManager.cpp:104
msgid "Previous Game Profile"
msgstr "Предыдущий игровой профиль"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:88
msgid "Previous Match"
msgstr "Предыдущее совпадение"
#: Source/Core/Core/HotkeyManager.cpp:90 Source/Core/Core/HotkeyManager.cpp:94
#: Source/Core/Core/HotkeyManager.cpp:98 Source/Core/Core/HotkeyManager.cpp:102
msgid "Previous Profile"
msgstr "Предыдущий профиль"
#. i18n: In this context, a primitive means a point, line, triangle or rectangle.
#. Do not translate the word primitive as if it was an adjective.
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:617
msgid "Primitive %1"
msgstr "Примитив %1"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:98
msgid "Private"
msgstr "Частные"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:97
msgid "Private and Public"
msgstr "Частные и открытые"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:63
msgid "Problem"
msgstr "Проблема"
#: Source/Core/DiscIO/VolumeVerifier.cpp:1448
msgid ""
"Problems with high severity were found. The game will most likely not work "
"at all."
msgstr ""
"Обнаружены проблемы с высокой критичностью. Скорее всего, игра вообще не "
"будет работать."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1437
msgid ""
"Problems with low severity were found. They will most likely not prevent the "
"game from running."
msgstr ""
"Обнаружены проблемы с низкой критичностью. Вероятно, они не помешают запуску "
"игры."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1443
msgid ""
"Problems with medium severity were found. The whole game or certain parts of "
"the game might not work correctly."
msgstr ""
"Обнаружены проблемы со средней критичностью. Вся игра или её фрагменты могут "
"работать некорректно."
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:129
msgid "Profile"
msgstr "Профиль"
#: Source/Core/Core/HotkeyManager.cpp:339
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:24
msgid "Program Counter"
msgstr "Счётчик команд"
#: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:50
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:345
#: Source/Core/DolphinQt/ConvertDialog.cpp:436
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:281
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:306
msgid "Progress"
msgstr "Ход выполнения"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:99
msgid "Public"
msgstr "Открытые"
#: Source/Core/DolphinQt/MenuBar.cpp:508
msgid "Purge Game List Cache"
msgstr "Очистить кэш списка игр"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:722
msgid "Put IPL ROMs in User/GC/<region>."
msgstr ""
#: qtbase/src/gui/kernel/qguiapplication.cpp:234
msgctxt ""
"Translate this string to the string 'LTR' in left-to-right languages or to "
"'RTL' in right-to-left languages (such as Hebrew and Arabic) to get proper "
"widget layout."
msgid "QT_LAYOUT_DIRECTION"
msgstr "LTR"
#: Source/Core/Core/NetPlayClient.cpp:1600
msgid "Quality of Service (QoS) couldn't be enabled."
msgstr "Не удаётся включить Quality of Service (QoS)."
#: Source/Core/Core/NetPlayClient.cpp:1596
msgid "Quality of Service (QoS) was successfully enabled."
msgstr "Quality of Service (QoS) успешно включен."
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:109
msgid "Quality of the DPLII decoder. Audio latency increases with quality."
msgstr ""
"Качество декодера DPLII. С увеличением качества возрастает задержка аудио."
#: Source/Core/Common/MsgHandler.cpp:60
#: Source/Core/DolphinQt/ConvertDialog.cpp:454
#: Source/Core/DolphinQt/GCMemcardManager.cpp:661
#: Source/Core/DolphinQt/MainWindow.cpp:1764
msgid "Question"
msgstr "Вопрос"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:134
msgid "Quit"
msgstr "Выход"
#. i18n: The right trigger button (labeled R on real controllers)
#: Source/Core/Core/HW/GCPadEmu.h:73
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:238
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:49
msgid "R"
msgstr "R"
#. i18n: The right trigger button (labeled R on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.h:77
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:242
msgid "R-Analog"
msgstr "R-аналог"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:280
msgid "READY"
msgstr "ГОТОВ"
#: Source/Core/DolphinQt/MenuBar.cpp:969
msgid "RSO Modules"
msgstr "Модули RSO"
#: Source/Core/DolphinQt/MenuBar.cpp:1281
msgid "RSO auto-detection"
msgstr "Автообнаружение RSO"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:283
msgid "RUNNING"
msgstr "РАБОТАЕТ"
#: Source/Core/DolphinQt/ConvertDialog.cpp:357
msgid "RVZ GC/Wii images (*.rvz)"
msgstr "RVZ образы GC/Wii (*.rvz)"
#. i18n: A range of memory addresses
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:127
msgid "Range"
msgstr "Диапазон"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:75
msgid "Range End: "
msgstr "Конец диапазона: "
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:73
msgid "Range Start: "
msgstr "Начало диапазона: "
#: Source/Core/DolphinQt/Achievements/AchievementLeaderboardWidget.cpp:107
msgid "Rank %1"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:599
msgid "Re&place instruction"
msgstr "За&менить инструкцию"
#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:134
msgid "Read"
msgstr "Чтение"
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a read operation or write operation occurs.
#. The string is not a command to read and write something or to allow reading and writing.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:227
msgid "Read and write"
msgstr "Чтение и запись"
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a read operation occurs.
#. The string does not mean "read-only" in the sense that something cannot be written to.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:231
msgid "Read only"
msgstr "Только для чтения"
#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:138
msgid "Read or Write"
msgstr "Чтение или запись"
#: Source/Core/Core/HotkeyManager.cpp:58
msgid "Read-Only Mode"
msgstr "Режим \"Только для чтения\""
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:113
msgid "Real Balance Board"
msgstr "Настоящая Balance Board"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:142
msgid "Real Wii Remote"
msgstr "Настоящий Wii Remote"
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:387
msgid "Received invalid Wii Remote data from Netplay."
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:31
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:29
msgid "Recenter"
msgstr "Центровка"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:150
msgid "Record"
msgstr "Запись"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:229
msgid "Record Inputs"
msgstr "Записывать ввод"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:147
msgid "Recording"
msgstr "Запись"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:132
msgid "Recording Options"
msgstr "Опции записи"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:321
msgid "Recording..."
msgstr "Запись..."
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:34
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:50
msgid "Red"
msgstr "Красная"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:42
msgid "Red Left"
msgstr "Красная слева"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:45
msgid "Red Right"
msgstr "Красная справа"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:495
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics, resulting "
"in smoother edges on objects. Increases GPU load and sometimes causes "
"graphical issues.<br><br>SSAA is significantly more demanding than MSAA, but "
"provides top quality geometry anti-aliasing and also applies anti-aliasing "
"to lighting, shader effects, and textures.<br><br><dolphin_emphasis>If "
"unsure, select None.</dolphin_emphasis>"
msgstr ""
"Уменьшает ступенчатость при растеризации 3D-графики, что делает края "
"объектов более плавными. Увеличивает нагрузку на ГП и иногда вызывает "
"проблемы с графикой.<br><br>SSAA значительно более требовательно по "
"сравнению с MSAA, но выполняет сглаживание геометрии наивысшего качества, "
"применяя сглаживание также к освещению, шейдерным эффектам и текстурам."
"<br><br><dolphin_emphasis>Если не уверены выберите Отсутствует.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:87
msgid "Redump.org Status:"
msgstr "Статус на Redump.org:"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:202
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:80
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:107
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:108
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:99
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:89
#: Source/Core/DolphinQt/ResourcePackManager.cpp:42
#: Source/Core/DolphinQt/ToolBar.cpp:116
msgid "Refresh"
msgstr "Обновить"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:221
msgid "Refresh Current Values"
msgstr "Обновить значения"
#: Source/Core/Core/HotkeyManager.cpp:30
msgid "Refresh Game List"
msgstr "Обновить список игр"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:407
msgid "Refresh failed. Please run the game for a bit and try again."
msgstr ""
"Обновление не удалось. Пожалуйста, запустите игру на некоторое время и "
"попробуйте снова."
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:421
msgid "Refreshed current values."
msgstr "Текущие значения обновлены."
#: Source/Core/DolphinQt/GameList/GameList.cpp:279
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:198
msgid "Refreshing..."
msgstr "Обновление..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:1003
#: Source/Core/DolphinQt/MenuBar.cpp:642
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:223
msgid "Region"
msgstr "Регион"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:107
msgid "Region:"
msgstr "Регион:"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:27
msgid "Registers"
msgstr "Регистры"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:62
msgid "Relative Input"
msgstr "Относительный ввод"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:33
msgid "Relative Input Hold"
msgstr "Удерж. относ. ввод"
#: Source/Core/DolphinQt/Updater.cpp:85
msgid "Remind Me Later"
msgstr "Напомнить позже"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:40
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:129
#: Source/Core/DolphinQt/ResourcePackManager.cpp:41
#: Source/Core/DolphinQt/Settings/PathPane.cpp:142
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:328
msgid "Remove"
msgstr "Удалить"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:669
#: Source/Core/DolphinQt/GCMemcardManager.cpp:676
msgid "Remove Failed"
msgstr "Не удалось удалить"
#: Source/Core/DolphinQt/ConvertDialog.cpp:76
msgid "Remove Junk Data (Irreversible):"
msgstr "Удалить мусорные данные (безвозвратно):"
#: Source/Core/DolphinQt/GameList/GameList.cpp:522
msgid "Remove Tag..."
msgstr "Удалить метку..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:1130
msgid "Remove tag"
msgstr "Удалить метку"
#: Source/Core/DolphinQt/ConvertDialog.cpp:303
msgid ""
"Removing junk data does not save any space when converting to ISO (unless "
"you package the ISO file in a compressed file format such as ZIP "
"afterwards). Do you want to continue anyway?"
msgstr ""
"Удаление ненужных данных не экономит место при конвертации в ISO (если, "
"конечно, вы впоследствии не запакуете данный образ в архив вроде ZIP). Вы "
"всё равно хотите продолжить?"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:921
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:956
msgid "Rename symbol"
msgstr "Переименовать символ"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:167
msgid "Render Window"
msgstr "Окно отрисовки"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:92
msgid "Render to Main Window"
msgstr "Выводить изображение в главное окно"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:288
msgid ""
"Renders the scene as a wireframe.<br><br><dolphin_emphasis>If unsure, leave "
"this unchecked.</dolphin_emphasis>"
msgstr ""
"Отрисовывает только каркас моделей.<br><br><dolphin_emphasis>Если не уверены "
" оставьте выключенным.</dolphin_emphasis>"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:408
msgid "Report: GCIFolder Writing to unallocated block {0:#x}"
msgstr "Отчёт: GCIFolder пишет в невыделенный блок {0:#x}"
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:23
msgid "Request to Join Your Party"
msgstr "Запрос на присоединение к вашей группе"
#: Source/Core/Core/FreeLookManager.cpp:99
#: Source/Core/Core/HotkeyManager.cpp:33 Source/Core/Core/HotkeyManager.cpp:187
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:899
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:153
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:107
#: qtbase/src/gui/kernel/qplatformtheme.cpp:740
msgid "Reset"
msgstr "Сбросить"
#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:216
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:92
msgid "Reset All"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:557
msgid "Reset Ignore Panic Handler"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:223
msgid "Reset Results"
msgstr "Сброс результатов"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:387
msgid "Reset Traversal Server"
msgstr "Сбросить промежуточный сервер"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:388
msgid "Reset Traversal Server to %1:%2"
msgstr "Сбросить промежуточный сервер на %1:%2"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:91
msgid "Reset Traversal Settings"
msgstr "Сбросить настройки обхода"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:333
msgid "Reset Values"
msgstr "Сбросить значения"
#: Source/Core/Core/FreeLookManager.cpp:103
msgid "Reset View"
msgstr "Сбросить поле"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:110
msgid "Reset all saved Wii Remote pairings"
msgstr "Сбросить все сопряжения Wii Remote"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:26
msgid "Resource Pack Manager"
msgstr "Менеджер наборов ресурсов"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:222
msgid "Resource Pack Path:"
msgstr "Путь к наборам ресурсов:"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:321
msgid "Restart Required"
msgstr "Требуется перезапуск"
#: qtbase/src/gui/kernel/qplatformtheme.cpp:742
msgid "Restore Defaults"
msgstr "По умолчанию"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:601
msgid "Restore instruction"
msgstr "Восстановить инструкцию"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:741
#: qtbase/src/gui/kernel/qplatformtheme.cpp:726
msgid "Retry"
msgstr "Повтор"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:51
msgid "Return Speed"
msgstr "Скорость возврата"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:635
msgid "Revision"
msgstr "Ревизия"
#: Source/Core/DolphinQt/AboutDialog.cpp:55
msgid "Revision: %1"
msgstr "Ревизия: %1"
#: Source/Core/Core/FreeLookManager.cpp:91
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:37
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:36
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:45
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:217
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:21
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:26
msgid "Right"
msgstr "Вправо"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:221
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:59
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:98
msgid "Right Stick"
msgstr "Правый стик"
#. i18n: "Table" refers to a turntable
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:71
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:171
msgid "Right Table"
msgstr "Правый диск"
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:121
msgid "Riivolution XML files"
msgstr ""
#. i18n: Refers to the "rim" of a TaTaCon drum.
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:50
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:224
msgid "Rim"
msgstr "Обод"
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:32
msgid "Rocker Down"
msgstr "Качелька вниз"
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:31
msgid "Rocker Up"
msgstr "Качелька вверх"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:31
msgid "Roll Left"
msgstr "Крен влево"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:32
msgid "Roll Right"
msgstr "Крен вправо"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:521
msgid "Room ID"
msgstr "ID комнаты"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:469
msgid "Rotation"
msgstr "Поворот"
#. i18n: Refering to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:63
msgid "Rotation applied at extremities of swing."
msgstr "Вращение, применяемое на краях взмаха."
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:283
msgid ""
"Rounds 2D vertices to whole pixels and rounds the viewport size to a whole "
"number.<br><br>Fixes graphical problems in some games at higher internal "
"resolutions. This setting has no effect when native internal resolution is "
"used.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.h:59
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:283
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:35
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:65
msgid "Rumble"
msgstr "Вибрация"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:592
msgid "Run &To Here"
msgstr "Запуск &до сюда"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:204
msgid "Run GBA Cores in Dedicated Threads"
msgstr "Запускать ядра GBA в выделенных потоках"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:671
msgid "Run until"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:626
msgid "Run until (ignoring breakpoints)"
msgstr ""
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:178
msgid "Run until hit (ignoring breakpoints)"
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:51
msgid "Russia"
msgstr "Россия"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:223
msgid "SD Card"
msgstr "SD-карты"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:263
msgid "SD Card File Size:"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:506
msgid "SD Card Image (*.raw);;All Files (*)"
msgstr "Образ SD-карты (*.raw);;Все файлы (*)"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:230
msgid "SD Card Path:"
msgstr "Путь к SD-карте:"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:210
msgid "SD Card Settings"
msgstr ""
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:168
msgid "SD Root:"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:252
msgid "SD Sync Folder:"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:97
msgid "SDR Display Gamma Target"
msgstr ""
#: Source/Core/Core/HW/GBAPadEmu.h:43
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:42
msgid "SELECT"
msgstr "SELECT"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:76
msgid "SHA-1:"
msgstr "SHA-1:"
#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:43
msgid "SHA1 Digest"
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:192
msgid "SP1:"
msgstr "SP1:"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:347
msgid "SSL context"
msgstr "Контекст SSL"
#. i18n: The START/PAUSE button on GameCube controllers
#: Source/Core/Core/HW/GBAPadEmu.h:44 Source/Core/Core/HW/GCPadEmu.cpp:50
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:43
msgid "START"
msgstr "START"
#: Source/Core/DolphinQt/MenuBar.cpp:981
msgid "Sa&ve Code"
msgstr "Со&хранить код"
#: Source/Core/DolphinQt/MenuBar.cpp:348
msgid "Sa&ve State"
msgstr "Быстрое &сохранение"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:224
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:71
msgid "Safe"
msgstr "Безопасное"
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:21
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:132
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:116
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:105
#: qtbase/src/gui/kernel/qplatformtheme.cpp:710
msgid "Save"
msgstr "Сохр."
#: qtbase/src/gui/kernel/qplatformtheme.cpp:712
msgid "Save All"
msgstr "Сохранить все"
#: Source/Core/DolphinQt/GameList/GameList.cpp:583
#: Source/Core/DolphinQt/GameList/GameList.cpp:588
#: Source/Core/DolphinQt/MenuBar.cpp:1114
msgid "Save Export"
msgstr "Экспортировать сохранение"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:225
msgid "Save FIFO log"
msgstr "Сохранить лог FIFO"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:302
msgid "Save File to"
msgstr "Сохранить файл в"
#. i18n: Noun (i.e. the data saved by the game)
#: Source/Core/DolphinQt/GBAWidget.cpp:410
msgid "Save Game"
msgstr ""
#: Source/Core/DolphinQt/GBAWidget.cpp:246
msgid "Save Game Files (*.sav);;All Files (*)"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1072
#: Source/Core/DolphinQt/MenuBar.cpp:1081
#: Source/Core/DolphinQt/MenuBar.cpp:1084
#: Source/Core/DolphinQt/MenuBar.cpp:1090
#: Source/Core/DolphinQt/MenuBar.cpp:1097
msgid "Save Import"
msgstr "Импортировать сохранение"
#: Source/Core/Core/HotkeyManager.cpp:177
msgid "Save Oldest State"
msgstr "Сохранить самое старое сохранение"
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:324
msgid "Save Preset"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1894
msgid "Save Recording File As"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:180
#: Source/Core/Core/HotkeyManager.cpp:354
#: Source/Core/DolphinQt/GBAWidget.cpp:418
msgid "Save State"
msgstr "Быстрое сохранение"
#: Source/Core/Core/HotkeyManager.cpp:143
msgid "Save State Slot 1"
msgstr "Быстрое сохранение 1"
#: Source/Core/Core/HotkeyManager.cpp:152
msgid "Save State Slot 10"
msgstr "Быстрое сохранение 10"
#: Source/Core/Core/HotkeyManager.cpp:144
msgid "Save State Slot 2"
msgstr "Быстрое сохранение 2"
#: Source/Core/Core/HotkeyManager.cpp:145
msgid "Save State Slot 3"
msgstr "Быстрое сохранение 3"
#: Source/Core/Core/HotkeyManager.cpp:146
msgid "Save State Slot 4"
msgstr "Быстрое сохранение 4"
#: Source/Core/Core/HotkeyManager.cpp:147
msgid "Save State Slot 5"
msgstr "Быстрое сохранение 5"
#: Source/Core/Core/HotkeyManager.cpp:148
msgid "Save State Slot 6"
msgstr "Быстрое сохранение 6"
#: Source/Core/Core/HotkeyManager.cpp:149
msgid "Save State Slot 7"
msgstr "Быстрое сохранение 7"
#: Source/Core/Core/HotkeyManager.cpp:150
msgid "Save State Slot 8"
msgstr "Быстрое сохранение 8"
#: Source/Core/Core/HotkeyManager.cpp:151
msgid "Save State Slot 9"
msgstr "Быстрое сохранение 9"
#: Source/Core/DolphinQt/MenuBar.cpp:349
msgid "Save State to File"
msgstr "Быстрое сохранение в файл"
#: Source/Core/DolphinQt/MenuBar.cpp:351
msgid "Save State to Oldest Slot"
msgstr "Быстрое сохранение в старый слот"
#: Source/Core/DolphinQt/MenuBar.cpp:350
msgid "Save State to Selected Slot"
msgstr "Быстрое сохранение в выбранный слот"
#: Source/Core/DolphinQt/MenuBar.cpp:352
msgid "Save State to Slot"
msgstr "Быстрое сохранение в слот"
#: Source/Core/DolphinQt/MenuBar.cpp:978
msgid "Save Symbol Map &As..."
msgstr "Сохранить карту символов &как..."
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:108
msgid "Save Texture Cache to State"
msgstr "Хранить кэш текстур в сохранении"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:459
msgid "Save and Load State"
msgstr "Быстрые сохранение и загрузка"
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:63
msgid "Save as Preset..."
msgstr ""
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:183
msgid "Save as..."
msgstr "Сохранить как..."
#: Source/Core/DolphinQt/MenuBar.cpp:1697
msgid "Save combined output file as"
msgstr "Сохранить объединённый файл как"
#: Source/Core/DolphinQt/MenuBar.cpp:1073
msgid ""
"Save data for this title already exists in the NAND. Consider backing up the "
"current data before overwriting.\n"
"Overwrite now?"
msgstr ""
"Сохранение для данного продукта уже существует в NAND. Рекомендуется сделать "
"резервную копию текущих файлов сохранения перед тем, как они будут "
"перезаписаны.\n"
"Перезаписать сейчас?"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:225
msgid "Save in Same Directory as the ROM"
msgstr "Сохранение в той же папке, где и образ"
#: Source/Core/DolphinQt/MenuBar.cpp:1557
msgid "Save map file"
msgstr "Сохранить файл с картой"
#: Source/Core/DolphinQt/MenuBar.cpp:1617
msgid "Save signature file"
msgstr "Сохранить файл сигнатуры"
#: Source/Core/Core/HotkeyManager.cpp:153
msgid "Save to Selected Slot"
msgstr "Сохранить в выбранный слот"
#: Source/Core/DolphinQt/MenuBar.cpp:390
msgid "Save to Slot %1 - %2"
msgstr "Сохранить в слот %1 - %2"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:149
msgid "Save..."
msgstr "Сохранить..."
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:217
msgid "Saved Wii Remote pairings can only be reset when a Wii game is running."
msgstr ""
"Сохранённые сопряжения Wii Remote могут быть сброшены только при запущенной "
"игре для Wii."
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:231
msgid "Saves:"
msgstr "Сохранения:"
#: Source/Core/Core/Movie.cpp:1046
msgid "Savestate movie {0} is corrupted, movie recording stopping..."
msgstr "Быстрое сохранение ролика {0} повреждено, остановка записи ролика..."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:145
msgid "Scaled EFB Copy"
msgstr "Увеличенная копия EFB"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:300
msgid "Scan succeeded."
msgstr "Сканирование успешно завершено."
#: Source/Core/DolphinQt/ToolBar.cpp:125
msgid "ScrShot"
msgstr "Скриншот"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:148
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:86
#: Source/Core/DolphinQt/MenuBar.cpp:516 Source/Core/DolphinQt/MenuBar.cpp:518
msgid "Search"
msgstr "Поиск"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:111
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:109
msgid "Search Address"
msgstr "Найти адрес"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:84
msgid "Search Current Object"
msgstr "Искать текущий объект"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:146
msgid "Search Subfolders"
msgstr "Искать в подпапках"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:219
msgid "Search and Filter"
msgstr "Поиск и фильтрация"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:364
msgid ""
"Search currently not possible in virtual address space. Please run the game "
"for a bit and try again."
msgstr ""
"Поиск в виртуальном адресном пространстве пока невозможен. Пожалуйста, "
"запустите игру на некоторое время и попробуйте снова."
#: Source/Core/DolphinQt/MenuBar.cpp:864
msgid "Search for an Instruction"
msgstr "Найти инструкцию"
#: Source/Core/DolphinQt/SearchBar.cpp:29
msgid "Search games..."
msgstr "Искать игры..."
#: Source/Core/DolphinQt/MenuBar.cpp:1737
msgid "Search instruction"
msgstr "Поиск инструкции"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:247
msgid "Search:"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:59
msgid "Section that contains all Action Replay cheat codes."
msgstr "Раздел, в котором содержатся все чит-коды Action Replay."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:56
msgid "Section that contains all Gecko cheat codes."
msgstr "Раздел, в котором содержатся все чит-коды Gecko."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:62
msgid "Section that contains all graphics related settings."
msgstr "Раздел, в котором содержатся все настройки, связанные с графикой."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:34
msgid "Section that contains most CPU and Hardware related settings."
msgstr ""
"Раздел, в котором содержится большинство настроек, связанных с ЦП и "
"оборудованием."
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:408
msgid "Security options"
msgstr "Настройки безопасности"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:261
msgid "Select"
msgstr "Выбрать"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:71
msgid "Select Dump Path"
msgstr "Выберите путь к дампам"
#: Source/Core/DolphinQt/GameList/GameList.cpp:563
#: Source/Core/DolphinQt/MenuBar.cpp:1108
msgid "Select Export Directory"
msgstr "Выберите папку для экспорта"
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:138
msgid "Select Figure File"
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:663
msgid "Select GBA BIOS"
msgstr "Выбрать BIOS GBA"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:811
msgid "Select GBA ROM"
msgstr "Выбрать образ игры GBA"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:692
msgid "Select GBA Saves Path"
msgstr "Выберите путь к файлам сохранений GBA"
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:21
msgid "Select Last State"
msgstr "Выбрать последнее сохранение"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:82
msgid "Select Load Path"
msgstr "Выберите путь к загрузке"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:93
msgid "Select Resource Pack Path"
msgstr "Выберите путь к наборам ресурсов"
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:120
msgid "Select Riivolution XML file"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:497
msgid "Select Skylander Collection"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:568
msgid "Select Skylander File"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:391
msgid "Select Slot %1 - %2"
msgstr "Выбрать слот %1 - %2"
#: Source/Core/Core/HotkeyManager.cpp:355
msgid "Select State"
msgstr "Выбор сохранения"
#: Source/Core/DolphinQt/MenuBar.cpp:365
msgid "Select State Slot"
msgstr "Выбрать слот сохранения"
#: Source/Core/Core/HotkeyManager.cpp:155
msgid "Select State Slot 1"
msgstr "Выбрать слот сохранения 1"
#: Source/Core/Core/HotkeyManager.cpp:164
msgid "Select State Slot 10"
msgstr "Выбрать слот сохранения 10"
#: Source/Core/Core/HotkeyManager.cpp:156
msgid "Select State Slot 2"
msgstr "Выбрать слот сохранения 2"
#: Source/Core/Core/HotkeyManager.cpp:157
msgid "Select State Slot 3"
msgstr "Выбрать слот сохранения 3"
#: Source/Core/Core/HotkeyManager.cpp:158
msgid "Select State Slot 4"
msgstr "Выбрать слот сохранения 4"
#: Source/Core/Core/HotkeyManager.cpp:159
msgid "Select State Slot 5"
msgstr "Выбрать слот сохранения 5"
#: Source/Core/Core/HotkeyManager.cpp:160
msgid "Select State Slot 6"
msgstr "Выбрать слот сохранения 6"
#: Source/Core/Core/HotkeyManager.cpp:161
msgid "Select State Slot 7"
msgstr "Выбрать слот сохранения 7"
#: Source/Core/Core/HotkeyManager.cpp:162
msgid "Select State Slot 8"
msgstr "Выбрать слот сохранения 8"
#: Source/Core/Core/HotkeyManager.cpp:163
msgid "Select State Slot 9"
msgstr "Выбрать слот сохранения 9"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:105
msgid "Select WFS Path"
msgstr ""
#: Source/Core/DolphinQt/Settings/PathPane.cpp:60
msgid "Select Wii NAND Root"
msgstr "Выберите корень NAND Wii"
#: Source/Core/DolphinQt/GameList/GameList.cpp:292
#: Source/Core/DolphinQt/Settings/PathPane.cpp:39
msgid "Select a Directory"
msgstr "Выберите папку"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:194
#: Source/Core/DolphinQt/GBAWidget.cpp:214
#: Source/Core/DolphinQt/GBAWidget.cpp:245
#: Source/Core/DolphinQt/MainWindow.cpp:765
#: Source/Core/DolphinQt/MainWindow.cpp:1381
#: Source/Core/DolphinQt/MainWindow.cpp:1390
msgid "Select a File"
msgstr "Выберите файл"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:521
msgid "Select a Folder to sync with the SD Card Image"
msgstr ""
#: Source/Core/DolphinQt/Settings/PathPane.cpp:47
msgid "Select a Game"
msgstr "Выберите игру"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:504
msgid "Select a SD Card Image"
msgstr "Выберите образ SD-карты"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:693
msgid "Select a file"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/GameListDialog.cpp:18
msgid "Select a game"
msgstr "Выберите игру"
#: Source/Core/DolphinQt/MenuBar.cpp:1043
msgid "Select a title to install to NAND"
msgstr "Выберите продукт для установки в NAND"
#: Source/Core/DolphinQt/GBAWidget.cpp:192
msgid "Select e-Reader Cards"
msgstr "Выбрать e-карточки"
#: Source/Core/DolphinQt/MenuBar.cpp:1345
msgid "Select the RSO module address:"
msgstr "Выберите адрес модуля RSO:"
#: Source/Core/DolphinQt/MainWindow.cpp:1823
msgid "Select the Recording File to Play"
msgstr ""
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:174
msgid "Select the Virtual SD Card Root"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1800
msgid "Select the keys file (OTP/SEEPROM dump)"
msgstr "Выберите файл с ключами (дамп OTP/SEEPROM)"
#: Source/Core/DolphinQt/MainWindow.cpp:1774
#: Source/Core/DolphinQt/MenuBar.cpp:1063
msgid "Select the save file"
msgstr "Выберите файл сохранения"
#: Source/Core/DolphinQt/ConvertDialog.cpp:379
msgid "Select where you want to save the converted image"
msgstr "Выберите, куда вы хотите сохранить сконвертированный образ"
#: Source/Core/DolphinQt/ConvertDialog.cpp:370
msgid "Select where you want to save the converted images"
msgstr "Выберите, куда вы хотите сохранить сконвертированные образы"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:138
msgid "Selected Font"
msgstr "Выбранный шрифт"
#: Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp:233
msgid "Selected controller profile does not exist"
msgstr "Выбранный профиль контроллера не существует"
#: Source/Core/Core/NetPlayServer.cpp:1335
#: Source/Core/Core/NetPlayServer.cpp:1709
#: Source/Core/Core/NetPlayServer.cpp:2037
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:488
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:890
msgid "Selected game doesn't exist in game list!"
msgstr "Выбранной игры нету в списке игр!"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:228
msgid "Selected thread callstack"
msgstr "Выбранный стэк вызовов потока"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:206
msgid "Selected thread context"
msgstr "Выбранный контекст потока"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:308
msgid ""
"Selects a hardware adapter to use.<br><br><dolphin_emphasis>%1 doesn't "
"support this feature.</dolphin_emphasis>"
msgstr ""
"Выбирает используемый аппаратный адаптер.<br><br><dolphin_emphasis>%1 не "
"поддерживает эту возможность.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:305
msgid ""
"Selects a hardware adapter to use.<br><br><dolphin_emphasis>If unsure, "
"select the first one.</dolphin_emphasis>"
msgstr ""
"Выбирает используемый аппаратный адаптер.<br><br><dolphin_emphasis>Если не "
"уверены выберите первый.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:568
msgid ""
"Selects the stereoscopic 3D mode. Stereoscopy allows a better feeling of "
"depth if the necessary hardware is present. Heavily decreases emulation "
"speed and sometimes causes issues.<br><br>Side-by-Side and Top-and-Bottom "
"are used by most 3D TVs.<br>Anaglyph is used for Red-Cyan colored glasses."
"<br>HDMI 3D is used when the monitor supports 3D display resolutions."
"<br>Passive is another type of 3D used by some TVs."
"<br><br><dolphin_emphasis>If unsure, select Off.</dolphin_emphasis>"
msgstr ""
"Выбирает режим стереоскопического 3D. Стереоизображение позволяет лучше "
"ощутить глубину, если хватает мощности оборудования. Сильно уменьшает "
"скорость эмуляции и иногда вызывает проблемы.<br><br>Горизонтальная и "
"вертикальная стереопары используются в большинстве 3D-телевизоров.<br>Для "
"анаглифа требуются очки с красным и бирюзовым светофильтрами.<br>HDMI 3D "
"используется, когда монитор поддерживает 3D разрешения экрана.<br>Пассивный "
" ещё один вид 3D, который используется в некоторых телевизорах."
"<br><br><dolphin_emphasis>Если не уверены выберите Выкл.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:211
msgid ""
"Selects which aspect ratio to use when rendering.<br><br>Auto: Uses the "
"native aspect ratio<br>Force 16:9: Mimics an analog TV with a widescreen "
"aspect ratio.<br>Force 4:3: Mimics a standard 4:3 analog TV.<br>Stretch to "
"Window: Stretches the picture to the window size."
"<br><br><dolphin_emphasis>If unsure, select Auto.</dolphin_emphasis>"
msgstr ""
"Выбирает, какое соотношение сторон использовать при рендеринге."
"<br><br>Автоматически: использует родное соотношение<br>Принудительно 16:9: "
"имитирует аналоговый ТВ с широким экраном.<br>Принудительно 4:3: имитирует "
"обычный аналоговый ТВ с 4:3.<br>Растянуть по окну: растягивает картинку по "
"размеру окна.<br><br><dolphin_emphasis>Если не уверены выберите "
"Автоматически.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:193
msgid ""
"Selects which graphics API to use internally.<br><br>The software renderer "
"is extremely slow and only useful for debugging, so any of the other "
"backends are recommended. Different games and different GPUs will behave "
"differently on each backend, so for the best emulation experience it is "
"recommended to try each and select the backend that is least problematic."
"<br><br><dolphin_emphasis>If unsure, select OpenGL.</dolphin_emphasis>"
msgstr ""
"Выбирает, какой графический API будет задействован.<br><br>Программный "
"рендеринг невероятно медленный и полезен только для отладки, поэтому "
"рекомендуется использовать любой другой бэкенд. Различные игры на разных ГП "
"ведут себя по-разному на каждом бэкенде, поэтому для наилучшей эмуляции "
"рекомендуется попробовать все и выбрать тот, с которым меньше проблем."
"<br><br><dolphin_emphasis>Если не уверены выберите OpenGL.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:269
msgid "Send"
msgstr "Отправить"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:354
msgid "Sensor Bar Position:"
msgstr "Месторасположение сенсора:"
#: Source/Core/DiscIO/VolumeVerifier.cpp:315
msgid ""
"Serial and/or version data is missing from {0}\n"
"Please append \"{1}\" (without the quotes) to the datfile URL when "
"downloading\n"
"Example: {2}"
msgstr ""
"В {0} отсутствуют данные о серийном номере и/или версии.\n"
"Пожалуйста, добавьте \"{1}\" (без кавычек) к URL файла данных при "
"скачивании.\n"
"Пример: {2}"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:50
msgid "Server IP Address"
msgstr "IP-адрес сервера"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:52
msgid "Server Port"
msgstr "Порт сервера"
#: Source/Core/Core/NetPlayClient.cpp:1980
msgid "Server rejected traversal attempt"
msgstr "Сервер отверг попытку обхода"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:121
msgid "Set &Value"
msgstr "Присвоить &значение"
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:456
msgid "Set &blr"
msgstr ""
#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:74 Source/Core/DolphinQt/ToolBar.cpp:113
msgid "Set PC"
msgstr "Изменить СК"
#: Source/Core/DolphinQt/GameList/GameList.cpp:415
msgid "Set as &Default ISO"
msgstr "Сделать &образом по умолчанию"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:359
msgid "Set memory card file for Slot A"
msgstr "Назначить файл карты памяти для слота A"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:360
msgid "Set memory card file for Slot B"
msgstr "Назначить файл карты памяти для слота B"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:589
msgid "Set symbol &end address"
msgstr "Назначить адрес &конца символа"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:587
msgid "Set symbol &size"
msgstr "Назначить &размер символа"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:981
msgid "Set symbol end address"
msgstr "Назначить адрес конца символа"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:957
msgid "Set symbol size (%1):"
msgstr "Назначить размер символа (%1):"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:186
msgid ""
"Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL "
"games.\n"
"May not work for all games."
msgstr ""
"Устанавливает режим дисплея Wii в 60Hz (480i) вместо 50Hz (576i) для PAL "
"игр.\n"
"Может не работать для некоторых игр."
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:193
msgid "Sets the Wii system language."
msgstr "Устанавливает язык системы для Wii."
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:92
msgid ""
"Sets the latency in milliseconds. Higher values may reduce audio crackling. "
"Certain backends only."
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:54
msgid ""
"Sets up the search using standard MEM1 and (on Wii) MEM2 mappings in virtual "
"address space. This will work for the vast majority of games."
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:49
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:27
#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:70
msgid "Settings"
msgstr "Настройки"
#: Source/Core/Core/Boot/Boot_BS2Emu.cpp:431
msgid "SetupWiiMemory: Can't create setting.txt file"
msgstr "SetupWiiMemory: не удалось создать файл setting.txt"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:63
msgid "Severity"
msgstr "Критичность"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:103
msgid "Shader Compilation"
msgstr "Компиляция шейдеров"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:52
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:228
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:29
msgid "Shake"
msgstr "Встряска"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:136
msgid "Sharp Bilinear"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:232
msgid "Shinkansen"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:23
msgid "Shinkansen Controller"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:58
#, c-format
msgid "Show % Speed"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:398
msgid "Show &Log"
msgstr "Показать &лог"
#: Source/Core/DolphinQt/MenuBar.cpp:411
msgid "Show &Toolbar"
msgstr "Отображать панель &инструментов"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:176
msgid "Show Active Title in Window Title"
msgstr "Показывать название запущенной игры в заголовке окна"
#: Source/Core/DolphinQt/MenuBar.cpp:710
msgid "Show All"
msgstr "Показать все"
#: Source/Core/DolphinQt/MenuBar.cpp:697
msgid "Show Australia"
msgstr "Австралия"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:153
msgid "Show Current Game on Discord"
msgstr "Показывать текущую игру в Discord"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:119
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:265
msgid "Show Disabled Codes First"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:672
msgid "Show ELF/DOL"
msgstr "ELF/DOL-файлы"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:118
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:264
msgid "Show Enabled Codes First"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:53
msgid "Show FPS"
msgstr "Показывать FPS"
#: Source/Core/DolphinQt/MenuBar.cpp:779
msgid "Show Frame Counter"
msgstr "Показывать счётчик кадров"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:54
msgid "Show Frame Times"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:698
msgid "Show France"
msgstr "Франция"
#: Source/Core/DolphinQt/MenuBar.cpp:670
msgid "Show GameCube"
msgstr "GameCube"
#: Source/Core/DolphinQt/MenuBar.cpp:699
msgid "Show Germany"
msgstr "Германия"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:231
msgid "Show Golf Mode Overlay"
msgstr "Показывать оверлей режима гольфа"
#: Source/Core/Core/HotkeyManager.cpp:199
msgid "Show Infinity Base"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:785
msgid "Show Input Display"
msgstr "Показывать ввод экрана"
#: Source/Core/DolphinQt/MenuBar.cpp:700
msgid "Show Italy"
msgstr "Италия"
#: Source/Core/DolphinQt/MenuBar.cpp:694
msgid "Show JPN"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:701
msgid "Show Korea"
msgstr "Корея"
#: Source/Core/DolphinQt/MenuBar.cpp:773
msgid "Show Lag Counter"
msgstr "Показывать счётчик лагов"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:152
msgid "Show Language:"
msgstr "Язык отображения:"
#: Source/Core/DolphinQt/MenuBar.cpp:404
msgid "Show Log &Configuration"
msgstr "Показать &настройки логирования"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:91
msgid "Show NetPlay Messages"
msgstr "Показывать сообщения в сетевой игре"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:88
msgid "Show NetPlay Ping"
msgstr "Показывать пинг в сетевой игре"
#: Source/Core/DolphinQt/MenuBar.cpp:702
msgid "Show Netherlands"
msgstr "Голландия"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:175
msgid "Show On-Screen Display Messages"
msgstr "Показывать наэкранные сообщения"
#: Source/Core/DolphinQt/MenuBar.cpp:695
msgid "Show PAL"
msgstr "PAL"
#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:72 Source/Core/DolphinQt/ToolBar.cpp:111
msgid "Show PC"
msgstr "Показать СК"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:57
msgid "Show Performance Graphs"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:675
msgid "Show Platforms"
msgstr "Отображать игры платформ"
#: Source/Core/DolphinQt/MenuBar.cpp:709
msgid "Show Regions"
msgstr "Отображать игры регионов"
#: Source/Core/DolphinQt/MenuBar.cpp:767
msgid "Show Rerecord Counter"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:703
msgid "Show Russia"
msgstr "Россия"
#: Source/Core/Core/HotkeyManager.cpp:198
msgid "Show Skylanders Portal"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:704
msgid "Show Spain"
msgstr "Испания"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:59
msgid "Show Speed Colors"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:82
msgid "Show Statistics"
msgstr "Показывать статистику"
#: Source/Core/DolphinQt/MenuBar.cpp:792
msgid "Show System Clock"
msgstr "Показывать системное время"
#: Source/Core/DolphinQt/MenuBar.cpp:705
msgid "Show Taiwan"
msgstr "Тайвань"
#: Source/Core/DolphinQt/MenuBar.cpp:696
msgid "Show USA"
msgstr "USA"
#: Source/Core/DolphinQt/MenuBar.cpp:707
msgid "Show Unknown"
msgstr "Неизвестный"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:56
msgid "Show VBlank Times"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:55
msgid "Show VPS"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:671
msgid "Show WAD"
msgstr "WAD-файлы"
#: Source/Core/DolphinQt/MenuBar.cpp:669
msgid "Show Wii"
msgstr "Wii"
#: Source/Core/DolphinQt/MenuBar.cpp:706
msgid "Show World"
msgstr "Мир"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:577
msgid "Show in &memory"
msgstr "Показать в &памяти"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:405
msgid "Show in Code"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:422
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:356
msgid "Show in Memory"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:897
msgid "Show in code"
msgstr "Показать в коде"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:467
msgid "Show in memory"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:139
msgid "Show in server browser"
msgstr "Показывать в списке серверов"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:579
msgid "Show target in memor&y"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:224
msgid ""
"Shows chat messages, buffer changes, and desync alerts while playing NetPlay."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Показывает сообщения из чата, изменения буфера и предупреждения о "
"рассинхроне в сетевой игре.<br><br><dolphin_emphasis>Если не уверены "
"оставьте выключенным.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:266
msgid ""
"Shows frametime graph along with statistics as a representation of emulation "
"performance.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:270
#, c-format
msgid ""
"Shows the % speed of emulation compared to full speed."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:254
msgid ""
"Shows the average time in ms between each distinct rendered frame alongside "
"the standard deviation.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:262
msgid ""
"Shows the average time in ms between each rendered frame alongside the "
"standard deviation.<br><br><dolphin_emphasis>If unsure, leave this unchecked."
"</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:250
msgid ""
"Shows the number of distinct frames rendered per second as a measure of "
"visual smoothness.<br><br><dolphin_emphasis>If unsure, leave this unchecked."
"</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:258
msgid ""
"Shows the number of frames rendered per second as a measure of emulation "
"speed.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"Отображает количество отрендеренных кадров в секунду как показатель скорости "
"эмуляции.<br><br><dolphin_emphasis>Если не уверены оставьте выключенным.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:221
msgid ""
"Shows the player's maximum ping while playing on NetPlay."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Показывает максимальный пинг игрока в сетевой игре."
"<br><br><dolphin_emphasis>Если не уверены оставьте выключенным.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:291
msgid ""
"Shows various rendering statistics.<br><br><dolphin_emphasis>If unsure, "
"leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Показывает различные статистики отрисовки.<br><br><dolphin_emphasis>Если не "
"уверены оставьте выключенным.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:206
msgid "Side-by-Side"
msgstr "Горизонтальная стереопара"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:264
msgid "Sideways Hold"
msgstr "Удерживать на боку"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:261
msgid "Sideways Toggle"
msgstr "Положить на бок"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:307
msgid "Sideways Wii Remote"
msgstr "Wii Remote на боку"
#: Source/Core/DolphinQt/MenuBar.cpp:968
msgid "Signature Database"
msgstr "База данных сигнатур"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:144
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:195
msgid "Signed 16"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:145
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:196
msgid "Signed 32"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:143
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:194
msgid "Signed 8"
msgstr ""
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:150
msgid "Signed Integer"
msgstr "Знаковое целое"
#: Source/Core/DiscIO/Enums.cpp:98
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:175
msgid "Simplified Chinese"
msgstr "Упрощ. китайский"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:40
msgid "Simulate DK Bongos"
msgstr "Симуляция бонго DK"
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:41
msgid "Six Axis"
msgstr "По шести осям"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:61
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:227
msgid "Size"
msgstr "Размер"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:152
msgid ""
"Size of stretch buffer in milliseconds. Values too low may cause audio "
"crackling."
msgstr ""
"Размер буфера растяжения в миллисекундах. При низких значениях звук может "
"потрескивать."
#: Source/Core/Core/HotkeyManager.cpp:69 Source/Core/DolphinQt/ToolBar.cpp:109
msgid "Skip"
msgstr "Пропустить"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:110
msgid "Skip Drawing"
msgstr "Пропуск отрисовки"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:45
msgid "Skip EFB Access from CPU"
msgstr "Пропустить доступ к EFB из ЦП"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:73
msgid "Skip Main Menu"
msgstr "Пропускать главное меню"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:91
msgid "Skip Presenting Duplicate Frames"
msgstr "Не отображать дублирующиеся кадры"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:288
msgid ""
"Skips Vertical Blank Interrupts when lag is detected, allowing for smooth "
"audio playback when emulation speed is not 100%. "
"<br><br><dolphin_emphasis>WARNING: Can cause freezes and compatibility "
"issues.</dolphin_emphasis> <br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:258
msgid ""
"Skips presentation of duplicate frames (XFB copies) in 25fps/30fps games. "
"This may improve performance on low-end devices, while making frame pacing "
"less consistent.<br><br />Disable this option as well as enabling V-Sync for "
"optimal frame pacing.<br><br><dolphin_emphasis>If unsure, leave this checked."
"</dolphin_emphasis>"
msgstr ""
"Пропускает отображение дублирующихся кадров (копий XFB) в играх с 25/30 "
"кадрами в секунду. Может улучшить производительность на слабых устройствах, "
"ухудшив равномерность отображения кадров.<br><br />Для равномерного "
"отображения кадров отключите эту настройку и включите вертикальную "
"синхронизацию.<br><br><dolphin_emphasis>Если не уверены оставьте "
"включенным.</dolphin_emphasis>"
#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:416
msgid "Skylander"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:188
msgid "Skylander %1"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:569
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:638
msgid "Skylander (*.sky);;All Files (*)"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:228
msgid "Skylander Collection Path:"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:535
msgid "Skylander not found in this collection. Create new file?"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:45
msgid "Skylanders Manager"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:84
msgid "Skylanders folder not found for this user. Create new folder?"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:97
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:140
msgid "Slider Bar"
msgstr "Ползунок"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:134
msgid "Slot A"
msgstr "Слот A"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:164
msgid "Slot A:"
msgstr "Слот A:"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:134
msgid "Slot B"
msgstr "Слот B"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:178
msgid "Slot B:"
msgstr "Слот B:"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:35
msgid "Snap the thumbstick position to the nearest octagonal axis."
msgstr "Привязать положение стика к ближайшей восьмиугольной оси."
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:324
msgid "Socket table"
msgstr "Таблица сокетов"
#: Source/Core/VideoBackends/Software/SWmain.cpp:55
msgid "Software Renderer"
msgstr "Программный рендеринг"
#: Source/Core/DiscIO/VolumeVerifier.cpp:1322
msgid "Some of the data could not be read."
msgstr "Не удалось считать часть данных."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1048
msgid ""
"Some padding data that should be zero is not zero. This can make the game "
"freeze at certain points."
msgstr ""
"Часть дополняющих данных, которые должны быть нулями — не нули. Из-за этого "
"игра может иногда зависать."
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:257
msgid ""
"Some values you provided are invalid.\n"
"Please check the highlighted values."
msgstr ""
"Некоторые введённые значения некорректны.\n"
"Пожалуйста, проверьте подсвеченные значения."
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:117
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:263
msgid "Sort Alphabetically"
msgstr "Сортировать по алфавиту"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:179
msgid "Sound:"
msgstr "Звук:"
#: Source/Core/UICommon/NetPlayIndex.cpp:250
msgid "South America"
msgstr "Южная Америка"
#: Source/Core/DiscIO/Enums.cpp:54
msgid "Spain"
msgstr "Испания"
#: Source/Core/DiscIO/Enums.cpp:89
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:87
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:172
msgid "Spanish"
msgstr "Испанский"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:290
msgid "Speaker Pan"
msgstr "Баланс звука"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:368
msgid "Speaker Volume:"
msgstr "Громкость динамика:"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:107
msgid "Specialized (Default)"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:188
msgid "Specific"
msgstr "Особенность"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:348
msgid ""
"Specifies the zlib compression level to use when saving PNG images (both for "
"screenshots and framedumping).<br><br>Since PNG uses lossless compression, "
"this does not affect the image quality; instead, it is a trade-off between "
"file size and compression time.<br><br>A value of 0 uses no compression at "
"all. A value of 1 uses very little compression, while the maximum value of "
"9 applies a lot of compression. However, for PNG files, levels between 3 "
"and 6 are generally about as good as level 9 but finish in significantly "
"less time.<br><br><dolphin_emphasis>If unsure, leave this at 6.</"
"dolphin_emphasis>"
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:95
#: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:24
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:42
msgid "Speed"
msgstr "Скорость"
#. i18n: Figures for the game Skylanders: Spyro's Adventure. The game has the same title in all
#. countries it was released in, except Japan, where it's named スカイランダーズ スパイロの大冒険.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:275
msgid "Spyro's Adventure"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:186
msgid "Stack end"
msgstr "Конец стэка"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:186
msgid "Stack start"
msgstr "Начало стэка"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:36
msgid "Standard Controller"
msgstr "Стандартный контроллер"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:131
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:61
msgid "Start"
msgstr "Старт"
#: Source/Core/DolphinQt/MenuBar.cpp:229
msgid "Start &NetPlay..."
msgstr "Начать &сетевую игру..."
#: Source/Core/DolphinQt/CheatsManager.cpp:106
msgid "Start New Cheat Search"
msgstr "Новый поиск читов"
#: Source/Core/DolphinQt/MenuBar.cpp:739
msgid "Start Re&cording Input"
msgstr "&Начать запись ввода"
#: Source/Core/Core/HotkeyManager.cpp:55
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:61
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:213
msgid "Start Recording"
msgstr "Начать запись"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:62
msgid "Start in Fullscreen"
msgstr "Запускать во весь экран"
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:47
msgid "Start with Riivolution Patches"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:410
msgid "Start with Riivolution Patches..."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:872
msgid "Started game"
msgstr "Игра начата"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:330
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:352
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:72
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:182
msgid "State"
msgstr "Состояние"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:38
msgid "Steering Wheel"
msgstr "Рулевое колесо"
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/DolphinQt/ToolBar.cpp:102
msgid "Step"
msgstr "Шаг"
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:62
msgid "Step Into"
msgstr "Шаг с заходом"
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:68 Source/Core/DolphinQt/ToolBar.cpp:108
msgid "Step Out"
msgstr "Шаг с выходом"
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:65 Source/Core/DolphinQt/ToolBar.cpp:105
msgid "Step Over"
msgstr "Шаг с обходом"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:570
msgid "Step out successful!"
msgstr "Шаг с выходом выполнен успешно!"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:568
msgid "Step out timed out!"
msgstr "Истекло время ожидания шага с выходом!"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:487
msgid "Step over in progress..."
msgstr "Выполняется шаг с обходом..."
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:465
msgid "Step successful!"
msgstr "Шаг выполнен успешно!"
#: Source/Core/Core/HotkeyManager.cpp:338
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:21
msgid "Stepping"
msgstr "Шаги"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:182
msgid "Stereo"
msgstr "Стерео"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:645
msgid "Stereoscopic 3D Mode"
msgstr "Стереоскопический 3D-режим"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:214
msgid "Stereoscopic 3D Mode:"
msgstr "Стереоскопический 3D-режим:"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:122
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:202
msgid "Stereoscopy"
msgstr "Стереоизображение"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:81
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:90
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.h:176
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:76
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:76
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:106
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:124
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:151
msgid "Stick"
msgstr "Стик"
#: Source/Core/Core/HotkeyManager.cpp:32
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:151
#: Source/Core/DolphinQt/ToolBar.cpp:123
msgid "Stop"
msgstr "Стоп"
#: Source/Core/DolphinQt/MenuBar.cpp:742
msgid "Stop Playing/Recording Input"
msgstr "Остановить проигр./запись ввода"
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:205
msgid "Stop Recording"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:409
msgid "Stopped game"
msgstr "Игра остановлена"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:216
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:49
msgid "Store EFB Copies to Texture Only"
msgstr "Хранить копии EFB только в текстуре"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:219
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:88
msgid "Store XFB Copies to Texture Only"
msgstr "Хранить копии XFB только в текстуре"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:229
msgid ""
"Stores EFB copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games.<br><br>Enabled = EFB Copies to "
"Texture<br>Disabled = EFB Copies to RAM (and "
"Texture)<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
"Хранит копии EFB только на ГП, в обход системной памяти. Вызывает проблемы с "
"графикой в некоторых играх.<br><br>Включён = Копии EFB в "
"текстуре<br>Выключен = Копии EFB в ОЗУ (и "
"текстуре)<br><br><dolphin_emphasis>Если не уверены оставьте включенным.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:248
msgid ""
"Stores XFB copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games.<br><br>Enabled = XFB Copies to "
"Texture<br>Disabled = XFB Copies to RAM (and "
"Texture)<br><br><dolphin_emphasis>If unsure, leave this checked.</"
"dolphin_emphasis>"
msgstr ""
"Хранит копии XFB только на ГП, в обход системной памяти. Вызывает проблемы с "
"графикой в некоторых играх.<br><br>Включён = Копии XFB в "
"текстуре<br>Выключен = Копии XFB в ОЗУ (и "
"текстуре)<br><br><dolphin_emphasis>Если не уверены оставьте включенным.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:58
msgid "Stretch to Window"
msgstr "Растянуть по окну"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:175
msgid "Strict Settings Sync"
msgstr "Строгая синхронизация настроек"
#. i18n: Data type used in computing
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:95
msgid "String"
msgstr "Строка"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:78
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:129
msgid "Strum"
msgstr "Бренчание"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:131
msgid "Style:"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:29
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:48
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:192
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:206
msgid "Stylus"
msgstr "Стилус"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:259
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:384
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:284
#: Source/Core/DolphinQt/ConvertDialog.cpp:537
#: Source/Core/DolphinQt/GameList/GameList.cpp:626
#: Source/Core/DolphinQt/GameList/GameList.cpp:656
#: Source/Core/DolphinQt/MenuBar.cpp:1051
#: Source/Core/DolphinQt/MenuBar.cpp:1185
msgid "Success"
msgstr "Успешно"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:455
msgid "Successfully added to the NetPlay index"
msgstr "Успешно добавлена в индекс сетевой игры"
#: Source/Core/DolphinQt/ConvertDialog.cpp:538
#, c-format
msgctxt ""
msgid "Successfully converted %n image(s)."
msgstr "Успешно сконвертировано образов: %n."
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:285
msgid "Successfully deleted '%1'."
msgstr "'%1' успешно удалён."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:497
msgctxt ""
msgid "Successfully exported %n out of %1 save file(s)."
msgstr "Файлы сохранений (%n из %1 шт.) успешно экспортированы."
#: Source/Core/DolphinQt/GameList/GameList.cpp:588
msgid "Successfully exported save files"
msgstr "Файлы сохранений успешно экспортированы"
#: Source/Core/DolphinQt/MenuBar.cpp:1186
msgid "Successfully extracted certificates from NAND"
msgstr "Сертификаты успешно извлечены из NAND"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:384
msgid "Successfully extracted file."
msgstr "Файл успешно извлечён."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:260
msgid "Successfully extracted system data."
msgstr "Системные данные успешно извлечены."
#: Source/Core/DolphinQt/MenuBar.cpp:1081
msgid "Successfully imported save file."
msgstr "Файл сохранения успешно импортирован."
#: Source/Core/DolphinQt/GameList/GameList.cpp:627
#: Source/Core/DolphinQt/MenuBar.cpp:1052
msgid "Successfully installed this title to the NAND."
msgstr "Данный продукт успешно установлен в NAND."
#: Source/Core/DolphinQt/GameList/GameList.cpp:657
msgid "Successfully removed this title from the NAND."
msgstr "Данный продукт успешно удалён из NAND."
#. i18n: Figures for the games Skylanders: SuperChargers (not available for the Wii) and
#. Skylanders: SuperChargers Racing (available for the Wii). The games have the same titles in
#. all countries they were released in. They were not released in Japan.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:288
msgid "SuperChargers"
msgstr ""
#: Source/Core/DolphinQt/AboutDialog.cpp:69
msgid "Support"
msgstr "Поддержка"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:589
msgid "Supported file formats"
msgstr "Поддерживаемые форматы файлов"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:217
msgid "Supports SD and SDHC. Default size is 128 MB."
msgstr "Поддерживаются SD и SDHC. Размер по умолчанию: 128 Мбайт."
#. i18n: Surround audio (Dolby Pro Logic II)
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:184
msgid "Surround"
msgstr "Объёмный"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:184
msgid "Suspended"
msgstr "Приостановлен"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:212
msgid "Swap Eyes"
msgstr "Поменять ракурсы местами"
#. i18n: Figures for the game Skylanders: Swap Force. The game has the same title in all countries
#. it was released in. It was not released in Japan.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:281
msgid "Swap Force"
msgstr ""
#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:420
msgid "Swapper"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:582
msgid ""
"Swaps the left and right eye. Most useful in side-by-side stereoscopy mode."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Меняет местами ракурсы для левого и правого глаза. Наиболее полезен при "
"использовании горизонтального стереоскопического режима."
"<br><br><dolphin_emphasis>Если не уверены оставьте выключенным.</"
"dolphin_emphasis>"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:58
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:230
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:35
msgid "Swing"
msgstr "Взмах"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:243
msgid "Switch to A"
msgstr "Переключиться на A"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:243
msgid "Switch to B"
msgstr "Переключиться на B"
#. i18n: The symbolic name of a code block
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:81
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:144
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:375
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:84
msgid "Symbol"
msgstr "Символ"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:982
msgid "Symbol (%1) end address:"
msgstr "Адрес конца символа (%1):"
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:192
msgid ""
"Symbol map not found.\n"
"\n"
"If one does not exist, you can generate one from the Menu bar:\n"
"Symbols -> Generate Symbols From ->\n"
"\tAddress | Signature Database | RSO Modules"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:921
msgid "Symbol name:"
msgstr "Имя символа:"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:158
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:136
#: Source/Core/DolphinQt/MenuBar.cpp:962
msgid "Symbols"
msgstr "Символы"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:106
msgid "Sync"
msgstr "Синхронизация"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:173
msgid "Sync AR/Gecko Codes"
msgstr "Синхронизировать коды AR/Gecko"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:109
msgid "Sync real Wii Remotes and pair them"
msgstr "Синхронизировать и спарить Wii Remote"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:90
msgid "Synchronize GPU thread"
msgstr "Синхронизировать поток ГП"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:104
msgid ""
"Synchronizes the GPU and CPU threads to help prevent random freezes in Dual "
"core mode. (ON = Compatible, OFF = Fast)"
msgstr ""
"Синхронизировать потоки ГП и ЦП для исправления случайных зависаний в "
"двухядерном режиме. (ВКЛ = Совместимость, ВЫКЛ = Скорость)"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:240
msgid ""
"Synchronizes the SD Card with the SD Sync Folder when starting and ending "
"emulation."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1434
msgid "Synchronizing AR codes..."
msgstr "Синхронизация AR-кодов..."
#: Source/Core/Core/NetPlayClient.cpp:1367
msgid "Synchronizing Gecko codes..."
msgstr "Синхронизация Gecko-кодов..."
#: Source/Core/Core/NetPlayClient.cpp:1050
msgid "Synchronizing save data..."
msgstr "Синхронизация сохранений..."
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:83
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:166
msgid "System Language:"
msgstr "Язык системы:"
#: Source/Core/DolphinQt/MenuBar.cpp:757
msgid "TAS Input"
msgstr "Ввод TAS"
#. i18n: TAS is short for tool-assisted speedrun. Read http://tasvideos.org/ for details.
#. Frame advance is an example of a typical TAS tool.
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:449
msgid "TAS Tools"
msgstr "Управление TAS"
#: Source/Core/DolphinQt/GameList/GameList.cpp:501
#: Source/Core/DolphinQt/GameList/GameList.cpp:1008
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:235
#: Source/Core/DolphinQt/MenuBar.cpp:647
msgid "Tags"
msgstr "Метки"
#. i18n: The drum controller used in "Taiko no Tatsujin" games. Also known as a "TaTaCon".
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:40
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:219
msgid "Taiko Drum"
msgstr "Барабан Тайко"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:167
msgid "Tail"
msgstr "Хвост"
#: Source/Core/DiscIO/Enums.cpp:57
msgid "Taiwan"
msgstr "Тайвань"
#: Source/Core/Core/HotkeyManager.cpp:35 Source/Core/DolphinQt/MenuBar.cpp:317
msgid "Take Screenshot"
msgstr "Сделать скриншот"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:664
msgid "Target address range is invalid."
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:692
msgid ""
"Target value was overwritten by current instruction.\n"
"Instructions executed: %1"
msgstr ""
#. i18n: One of the elements in the Skylanders games. Japanese: マシン. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:346
msgid "Tech"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:263
msgid "Test"
msgstr "Проверить"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:223
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:59
msgid "Texture Cache"
msgstr "Кэширование текстур"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:298
msgid "Texture Cache Accuracy"
msgstr "Точность кэширования текстур"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:117
msgid "Texture Dumping"
msgstr "Дамп текстур"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:617
msgid "Texture Filtering"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:168
msgid "Texture Filtering:"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:84
msgid "Texture Format Overlay"
msgstr "Наложение форматов текстур"
#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:237
msgid ""
"The DFF's minimum loader version ({0}) exceeds the version of this FIFO "
"Player ({1})"
msgstr ""
"Минимальная версия загрузчика DFF ({0}) выше, чем версия текущего плеера "
"FIFO ({1})"
#: Source/Core/VideoBackends/D3D/D3DMain.cpp:57
msgid ""
"The Direct3D 11 renderer requires support for features not supported by your "
"system configuration. You may still use this backend, but you will encounter "
"graphical artifacts in certain games.\n"
"\n"
"Do you really want to switch to Direct3D 11? If unsure, select 'No'."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:601
msgid "The H3 hash table for the {0} partition is not correct."
msgstr "Хэш-таблица H3 для раздела {0} некорректна."
#: Source/Core/Core/Boot/Boot.cpp:424
msgid "The IPL file is not a known good dump. (CRC32: {0:x})"
msgstr "IPL-файла нет в списке известных корректных дампов. (CRC32: {0:x})"
#. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces
#. where you play demos of NES/SNES/N64 games. Official translations:
#. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre
#. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean).
#. If your language is not one of the languages above, consider leaving the string untranslated
#. so that people will recognize it as the name of the game mode.
#: Source/Core/DiscIO/VolumeVerifier.cpp:484
msgid "The Masterpiece partitions are missing."
msgstr "Отсутствуют разделы Masterpiece."
#: Source/Core/DolphinQt/MenuBar.cpp:1177
msgid ""
"The NAND could not be repaired. It is recommended to back up your current "
"data and start over with a fresh NAND."
msgstr ""
"Не получается исправить NAND. Рекомендуется создать резервную копию текущих "
"данных и поставить NAND с нуля."
#: Source/Core/DolphinQt/MenuBar.cpp:1172
msgid "The NAND has been repaired."
msgstr "NAND успешно исправлен."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1003
msgid ""
"The TMD is not correctly signed. If you move or copy this title to the SD "
"Card, the Wii System Menu will not launch it anymore and will also refuse to "
"copy or move it back to the NAND."
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:170
msgid "The amount of money this skylander should have. Between 0 and 65000"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:278
msgid ""
"The amount of time the FPS and VPS counters will sample over.<br><br>The "
"higher the value, the more stable the FPS/VPS counter will be, but the "
"slower it will be to update.<br><br><dolphin_emphasis>If unsure, leave this "
"at 1000ms.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:467
msgid "The channel partition is missing."
msgstr "Отсутствует раздел с каналом."
#: Source/Core/DiscIO/VolumeVerifier.cpp:462
msgid "The data partition is missing."
msgstr "Отсутствует раздел с данными."
#: Source/Core/DiscIO/VolumeVerifier.cpp:501
msgid ""
"The data partition is not at its normal position. This will affect the "
"emulated loading times. You will be unable to share input recordings and use "
"NetPlay with anyone who is using a good dump."
msgstr ""
"Раздел с данными находится не на своей обычной позиции. Вероятно, это "
"увеличит время загрузки. Скорее всего, вы не сможете поделиться записями "
"ввода и играть по сети с теми, кто использует хороший дамп."
#: Source/Core/DiscIO/VolumeVerifier.cpp:614
msgid ""
"The data size for the {0} partition is not evenly divisible by the block "
"size."
msgstr "Размер данных для раздела {0} не делится без остатка на размер блока."
#: Source/Android/jni/WiiUtils.cpp:114
msgid "The decryption keys need to be appended to the NAND backup file."
msgstr "Требуется добавить ключи дешифрования к файлу бэкапа NAND."
#: Source/Core/DolphinQt/ConvertDialog.cpp:427
msgid ""
"The destination file cannot be the same as the source file\n"
"\n"
"Please select another destination path for \"%1\""
msgstr ""
#: Source/Core/Core/Movie.cpp:404
msgid ""
"The disc change to \"{0}\" could not be saved in the .dtm file.\n"
"The filename of the disc image must not be longer than 40 characters."
msgstr ""
"Смена диска на \"{0}\" не может быть сохранена в файле .dtm.\n"
"Имя файла с образом диска может состоять не более, чем из 40 символов."
#: Source/Core/Core/HW/DVD/DVDThread.cpp:310
msgid "The disc could not be read (at {0:#x} - {1:#x})."
msgstr "Не удалось прочесть диск (в диапазоне {0:#x} - {1:#x})."
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:432
msgid "The disc that was about to be inserted couldn't be found."
msgstr "Ожидаемый диск не был найден."
#: Source/Core/DolphinQt/NANDRepairDialog.cpp:36
msgid ""
"The emulated NAND is damaged. System titles such as the Wii Menu and the Wii "
"Shop Channel may not work correctly."
msgstr ""
#: Source/Core/DolphinQt/WiiUpdate.cpp:34
msgid "The emulated Wii console has been updated."
msgstr "Эмулируемая консоль Wii обновлена."
#: Source/Core/DolphinQt/WiiUpdate.cpp:39
msgid "The emulated Wii console is already up-to-date."
msgstr "Эмулируемой консоли Wii не требуется обновление."
#. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network
#. interface (physical) like a serial number. "MAC" should be kept in translations.
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:111
msgid "The entered MAC address is invalid."
msgstr ""
#. i18n: Here, PID means Product ID (for a USB device).
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:140
msgid "The entered PID is invalid."
msgstr "Введён неверный PID."
#. i18n: Here, VID means Vendor ID (for a USB device).
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:133
msgid "The entered VID is invalid."
msgstr "Введён неверный VID."
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:539
msgid "The expression contains a syntax error."
msgstr "В выражении содержится синтаксическая ошибка."
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:471
msgid ""
"The file\n"
"%1\n"
"is either corrupted or not a GameCube memory card file.\n"
"%2"
msgstr ""
"Файл\n"
"%1\n"
"повреждён или не является файлом карты памяти GameCube.\n"
"%2"
#: Source/Core/DolphinQt/ConvertDialog.cpp:408
msgid ""
"The file %1 already exists.\n"
"Do you wish to replace it?"
msgstr ""
"Файл %1 уже существует.\n"
"Вы хотите заменить его?"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:274
msgid ""
"The file associated to this file was closed! Did you clear the slot before "
"saving?"
msgstr ""
#: Source/Core/AudioCommon/WaveFile.cpp:60
msgid ""
"The file {0} could not be opened for writing. Please check if it's already "
"opened by another program."
msgstr ""
"Не удалось открыть файл {0} для записи. Проверьте, не открыт ли он другой "
"программой."
#: Source/Core/AudioCommon/WaveFile.cpp:52
msgid "The file {0} was already open, the file header will not be written."
msgstr "Файл {0} уже открыт, нельзя записать заголовок."
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:450
msgid ""
"The filename %1 does not conform to Dolphin's region code format for memory "
"cards. Please rename this file to either %2, %3, or %4, matching the region "
"of the save files that are on it."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:431
msgid "The filesystem is invalid or could not be read."
msgstr "Файловая система некорректна или не может быть прочитана."
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:573
msgid ""
"The folder %1 does not conform to Dolphin's region code format for GCI "
"folders. Please rename this folder to either %2, %3, or %4, matching the "
"region of the save files that are in it."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:781
msgid ""
"The format that the disc image is saved in does not store the size of the "
"disc image."
msgstr ""
"Формат, в котором сохранён образ диска, не хранит в себе размер образа."
#: Source/Core/DiscIO/VolumeVerifier.cpp:887
msgid "The game ID is inconsistent."
msgstr "Обнаружено несколько различных ID игры."
#: Source/Core/DiscIO/VolumeVerifier.cpp:898
msgid "The game ID is unusually short."
msgstr "ID игры необычно короткий."
#: Source/Core/DiscIO/VolumeVerifier.cpp:879
msgid "The game ID is {0} but should be {1}."
msgstr "ID игры — {0}, но должен быть {1}."
#: Source/Core/DolphinQt/WiiUpdate.cpp:73
msgid "The game disc does not contain any usable update information."
msgstr "На данном диске не содержится полезной информации про обновление."
#: Source/Core/Core/NetPlayClient.cpp:290
msgid "The game is currently running."
msgstr "Игра уже запущена."
#: Source/Core/DolphinQt/WiiUpdate.cpp:66
msgid ""
"The game's region does not match your console's. To avoid issues with the "
"system menu, it is not possible to update the emulated console using this "
"disc."
msgstr ""
"Регионы игры и консоли не совпадают. Обновление эмулируемой консоли при "
"помощи данного диска невозможно, т.к. это приведёт к ошибкам системного меню."
#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:715
msgid ""
"The graphics driver is forcibly enabling anti-aliasing for Dolphin. You need "
"to turn this off in the graphics driver's settings in order for Dolphin to "
"work.\n"
"\n"
"(MSAA with {0} samples found on default framebuffer)"
msgstr ""
"Графический драйвер принудительно включает сглаживание для Dolphin. Для "
"работы Dolphin необходимо отключить это в настройках графического драйвера.\n"
"\n"
"(Во фреймбуффере по умолчанию найден MSAA с {0} сэмплами)"
#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:155
msgid "The hashes do not match!"
msgstr "Хэши не совпадают!"
#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:151
msgid "The hashes match!"
msgstr "Хэши совпадают!"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:171
msgid ""
"The hero level of this skylander. Only seen in Skylanders: Spyro's "
"Adventures. Between 0 and 100"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:184
msgid ""
"The host code is too long.\n"
"Please recheck that you have the correct code."
msgstr ""
"Код хост-сервера слишком длинный.\n"
"Пожалуйста, проверьте правильность кода."
#: Source/Core/DiscIO/VolumeVerifier.cpp:472
msgid "The install partition is missing."
msgstr "Отсутствует установочный раздел."
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:178
msgid "The last time the figure has been placed on a portal"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:176
msgid ""
"The last time the figure has been reset. If the figure has never been reset, "
"the first time the figure was placed on a portal"
msgstr ""
#: Source/Core/Core/HW/EXI/EXI.cpp:48
msgid ""
"The movie indicates that a memory card should be inserted into {0:n}, but "
"one is not currently inserted (instead, {1} is inserted). For the movie to "
"sync properly, please change the selected device to Memory Card or GCI "
"Folder."
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:173
msgid "The nickname for this skylander. Limited to 15 characters"
msgstr ""
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:141
msgid "The patches in %1 are not for the selected game or game revision."
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:256
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:297
msgid "The profile '%1' does not exist"
msgstr "Профиль '%1' не существует"
#: Source/Core/Core/Movie.cpp:260
msgid "The recorded game ({0}) is not the same as the selected game ({1})"
msgstr "Записанная игра ({0}) не совпадает с выбранной игрой ({1})"
#: Source/Core/DiscIO/VolumeVerifier.cpp:916
msgid ""
"The region code does not match the game ID. If this is because the region "
"code has been modified, the game might run at the wrong speed, graphical "
"elements might be offset, or the game might not run at all."
msgstr ""
"Код региона не соответствует ID игры. Если это происходит из-за того, что "
"код региона был изменён, игра может работать с неправильной скоростью, "
"графические элементы могут быть смещены или игра может вообще не работать."
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:195
msgid "The resulting decrypted AR code doesn't contain any lines."
msgstr "Полученный расшифрованный AR-код не содержит строк."
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:492
msgid ""
"The same file can't be used in multiple slots; it is already used by %1."
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:596
msgid ""
"The same folder can't be used in multiple slots; it is already used by %1."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:287
msgid "The server and client's NetPlay versions are incompatible."
msgstr "Версии \"сетевой игры\" сервера и клиента несовместимы."
#: Source/Core/Core/NetPlayClient.cpp:283
msgid "The server is full."
msgstr "На сервере нет мест."
#: Source/Core/Core/NetPlayClient.cpp:296
msgid "The server sent an unknown error message."
msgstr "Сервер прислал неизвестное сообщение об ошибке."
#: Source/Core/VideoBackends/Software/SWmain.cpp:60
msgid ""
"The software renderer is significantly slower than other backends and is "
"only recommended for debugging purposes.\n"
"\n"
"Do you really want to enable software rendering? If unsure, select 'No'."
msgstr ""
"Программный рендеринг значительно медленнее, чем другие бэкенды, и поэтому "
"рекомендуется исключительно для отладки.\n"
"\n"
"Вы действительно хотите включить программный рендеринг? Если не уверены, "
"выберите \"Нет\"."
#. i18n: This is "common" as in "shared", not the opposite of "uncommon"
#: Source/Core/DiscIO/VolumeVerifier.cpp:976
msgid "The specified common key index is {0} but should be {1}."
msgstr "Указанный общий ключевой индекс: {0}, а должен быть: {1}."
#: Source/Core/Core/Boot/Boot.cpp:199
msgid "The specified file \"{0}\" does not exist"
msgstr "Указанный файл \"{0}\" не существует"
#: Source/Core/DolphinQt/MenuBar.cpp:1135
msgid ""
"The system-reserved part of your NAND contains %1 blocks (%2 KiB) of data, "
"out of an allowed maximum of %3 blocks (%4 KiB)."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:544
msgid "The target memory card already contains a file \"%1\"."
msgstr "Выбранная карта памяти уже содержит файл \"%1\"."
#. i18n: "Ticket" here is a kind of digital authorization to use a certain title (e.g. a game)
#: Source/Core/DiscIO/VolumeVerifier.cpp:994
msgid "The ticket is not correctly signed."
msgstr "Билет некорректно подписан."
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:175
msgid "The total time this figure has been used inside a game in seconds"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:169
msgid "The toy code for this figure. Only available for real figures."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:523
msgid "The type of a partition could not be read."
msgstr "Не удалось прочитать тип раздела."
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:83
msgid "The type of this Skylander does not have any data that can be modified!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:90
msgid "The type of this Skylander is unknown!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:97
msgid ""
"The type of this Skylander is unknown, or can't be modified at this time!"
msgstr ""
#: Source/Core/DolphinQt/WiiUpdate.cpp:60
msgid ""
"The update has been cancelled. It is strongly recommended to finish it in "
"order to avoid inconsistent system software versions."
msgstr ""
"Обновление было отменено. Настоятельно рекомендуется завершить его, чтобы "
"избежать несогласованности версий системного ПО."
#: Source/Core/DiscIO/VolumeVerifier.cpp:684
msgid "The update partition does not contain the IOS used by this title."
msgstr ""
"В разделе с обновлением отсутствует IOS, используемая данным продуктом."
#: Source/Core/DiscIO/VolumeVerifier.cpp:457
msgid "The update partition is missing."
msgstr "Отсутствует раздел с обновлением."
#: Source/Core/DiscIO/VolumeVerifier.cpp:492
msgid "The update partition is not at its normal position."
msgstr "Раздел с обновлением находится не на своей обычной позиции."
#: Source/Core/DolphinQt/MenuBar.cpp:1127
msgid ""
"The user-accessible part of your NAND contains %1 blocks (%2 KiB) of data, "
"out of an allowed maximum of %3 blocks (%4 KiB)."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:643
msgid "The {0} partition does not have a valid file system."
msgstr "В разделе {0} некорректная файловая система."
#: Source/Core/DiscIO/VolumeVerifier.cpp:572
msgid "The {0} partition does not seem to contain valid data."
msgstr "В разделе {0}, вероятно, отсутствуют корректные данные."
#: Source/Core/DiscIO/VolumeVerifier.cpp:594
msgid "The {0} partition is not correctly signed."
msgstr "Раздел {0} некорректно подписан."
#: Source/Core/DiscIO/VolumeVerifier.cpp:539
msgid "The {0} partition is not properly aligned."
msgstr "Раздел {0} некорректно выровнен."
#: Source/Core/DiscIO/VolumeVerifier.cpp:445
msgid "There are too many partitions in the first partition table."
msgstr "В первой таблице разделов содержится слишком много разделов."
#: Source/Core/Core/State.cpp:1020
msgid "There is nothing to undo!"
msgstr "Нет действий для отмены!"
#: Source/Core/DolphinQt/GameList/GameList.cpp:494
msgid "There was an issue adding a shortcut to the desktop"
msgstr "При добавлении ярлыка на рабочий стол произошла ошибка"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:154
msgid ""
"These settings override core Dolphin settings.\n"
"Undetermined means the game uses Dolphin's setting."
msgstr ""
"Эти настройки переопределяют основные настройки Dolphin.\n"
"Неопределённое состояние означает использование настроек Dolphin."
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:167
msgid ""
"This Action Replay code contains both encrypted and unencrypted lines; you "
"should check that you have entered it correctly.\n"
"\n"
"Do you want to discard all unencrypted lines?"
msgstr ""
"В данном коде Action Replay есть как зашифрованные, так и расшифрованные "
"строки; проверьте, что вы ввели его правильно.\n"
"\n"
"Вы хотите удалить все незашифрованные строки?"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:250
msgid "This Gecko code doesn't contain any lines."
msgstr "В этом Gecko-коде не содержится строк."
#. i18n: You may want to leave the term "ERROR #002" untranslated,
#. since the emulated software always displays it in English.
#: Source/Core/DiscIO/VolumeVerifier.cpp:941
msgid ""
"This Korean title is set to use an IOS that typically isn't used on Korean "
"consoles. This is likely to lead to ERROR #002."
msgstr ""
"Этот корейский продукт настроен на использование IOS, которая обычно "
"отсутствует на корейских консолях. Скорее всего это приведёт к ERROR #002."
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:100
msgid "This Skylander type can't be modified yet!"
msgstr ""
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:152
msgid "This USB device is already whitelisted."
msgstr "Это USB-устройства уже в белом списке."
#: Source/Core/Core/ConfigManager.cpp:277
msgid "This WAD is not bootable."
msgstr "Этот WAD не является загрузочным."
#: Source/Core/Core/ConfigManager.cpp:272
msgid "This WAD is not valid."
msgstr "Этот WAD не является корректным."
#: Source/Core/Core/ActionReplay.cpp:908
msgid ""
"This action replay simulator does not support codes that modify Action "
"Replay itself."
msgstr ""
"Симулятор action replay не поддерживает коды, которые меняют сам Action "
"Replay."
#: Source/Core/Common/x64CPUDetect.cpp:83
msgid ""
"This build of Dolphin is not natively compiled for your CPU.\n"
"Please run the ARM64 build of Dolphin for a better experience."
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:267
#: Source/Core/DolphinQt/GameList/GameList.cpp:830
msgid "This cannot be undone!"
msgstr "Это нельзя отменить!"
#: Source/Core/DiscIO/VolumeVerifier.cpp:828
msgid "This debug disc image has the size of a retail disc image."
msgstr ""
"Образ этого отладочного диска имеет тот же размер, что образ розничного "
"диска."
#: Source/Core/DiscIO/VolumeVerifier.cpp:851
msgid "This disc image has an unusual size."
msgstr "Необычный размер образа диска."
#: Source/Core/DiscIO/VolumeVerifier.cpp:845
msgid ""
"This disc image has an unusual size. This will likely make the emulated "
"loading times longer. You will likely be unable to share input recordings "
"and use NetPlay with anyone who is using a good dump."
msgstr ""
"У данного образа диска необычный размер. Вероятно, это увеличит время "
"загрузки. Скорее всего, вы не сможете поделиться записями ввода и играть по "
"сети с теми, кто использует хороший дамп."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1013
msgid ""
"This disc image is in the NKit format. It is not a good dump in its current "
"form, but it might become a good dump if converted back. The CRC32 of this "
"file might match the CRC32 of a good dump even though the files are not "
"identical."
msgstr ""
"Образ диска представлен в формате NKit. В текущем виде образ не является "
"корректным дампом, но он может им стать при обратном преобразовании. CRC32 "
"этого файла может соответствовать CRC32 хорошего дампа, даже если файлы не "
"идентичны."
#: Source/Core/DiscIO/VolumeVerifier.cpp:801
msgid ""
"This disc image is too small and lacks some data. If your dumping program "
"saved the disc image as several parts, you need to merge them into one file."
msgstr ""
"Образ диска слишком мал, и в нём не хватает данных. Если программа, при "
"помощи которой вы делали дамп, сохранила образ по частям, то вам необходимо "
"объединить их в один файл."
#: Source/Core/DiscIO/VolumeVerifier.cpp:798
msgid ""
"This disc image is too small and lacks some data. The problem is most likely "
"that this is a dual-layer disc that has been dumped as a single-layer disc."
msgstr ""
"Образ диска слишком мал, и в нём не хватает данных. Возможно, проблема в "
"том, что исходный диск был двухслойным, а в дампе только один слой."
#: Source/Core/VideoCommon/CommandProcessor.cpp:731
msgid ""
"This error is usually caused by the emulated GPU desyncing with the emulated "
"CPU, but your current settings make this unlikely to happen. If this error "
"is stopping the game from working, please report it to the developers."
msgstr ""
#: Source/Core/VideoCommon/CommandProcessor.cpp:724
msgid ""
"This error is usually caused by the emulated GPU desyncing with the emulated "
"CPU. Turn off the \"Dual Core\" setting to avoid this."
msgstr ""
#: Source/Core/DiscIO/NANDImporter.cpp:116
msgid "This file does not contain a valid Wii filesystem."
msgstr ""
#: Source/Core/DiscIO/NANDImporter.cpp:55
msgid "This file does not look like a BootMii NAND backup."
msgstr "Файл не является бэкапом BootMii NAND."
#: Source/Core/DiscIO/VolumeVerifier.cpp:773
msgid ""
"This game has been hacked to fit on a single-layer DVD. Some content such as "
"pre-rendered videos, extra languages or entire game modes will be broken. "
"This problem generally only exists in illegal copies of games."
msgstr ""
"Эта игра была взломана, чтобы поместить её на однослойном DVD. Часть "
"содержимого, такого как пререндеренные видео, дополнительные языки или "
"игровые режимы, может не работать. Эта проблема обычно существует только в "
"нелегальных копиях игр."
#: Source/Core/VideoCommon/VideoBackendBase.cpp:194
msgid ""
"This game requires bounding box emulation to run properly but your graphics "
"card or its drivers do not support it. As a result you will experience bugs "
"or freezes while running this game."
msgstr ""
"Для данной игры требуется эмуляция ограничивающего параллелепипеда, но она "
"не поддерживается вашей видеокартой или её драйвером. Во время игры могут "
"возникать ошибки и зависания."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1408
msgid "This is a bad dump."
msgstr "Данный дамп — плохой."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1401
msgid ""
"This is a bad dump. This doesn't necessarily mean that the game won't run "
"correctly."
msgstr ""
"Данный дамп — плохой. Но это ещё не означает, что игра будет работать "
"некорректно."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1368
msgid ""
"This is a good dump according to Redump.org, but Dolphin has found problems. "
"This might be a bug in Dolphin."
msgstr ""
"Согласно Redump.org, данный дамп — хороший, но Dolphin обнаружил в нём "
"проблемы. Возможно, это баг Dolphin."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1363
msgid "This is a good dump."
msgstr "Данный дамп — хороший."
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:302
msgid "This session requires a password:"
msgstr "Для данной сессии требуется пароль:"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:183
msgid ""
"This setting allows you to set a custom real time clock (RTC) separate from "
"your current system time.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Данная настройка позволяет вам выставить время (RTC), отличное от вашего "
"системного времени.\n"
"\n"
"Если не уверены оставьте выключенным."
#: Source/Core/DolphinQt/AboutDialog.cpp:66
msgid "This software should not be used to play games you do not legally own."
msgstr ""
"Это ПО не должно использоваться для воспроизведения игр, которыми вы не "
"владеете."
#: Source/Core/Core/ConfigManager.cpp:295
msgid "This title cannot be booted."
msgstr "Этот продукт нельзя загрузить."
#: Source/Core/DiscIO/VolumeVerifier.cpp:949
msgid "This title is set to use an invalid IOS."
msgstr "Этот продукт настроен на использование некорректной IOS."
#. i18n: This is "common" as in "shared", not the opposite of "uncommon"
#: Source/Core/DiscIO/VolumeVerifier.cpp:963
msgid "This title is set to use an invalid common key."
msgstr "Этот продукт настроен на использование некорректного общего ключа."
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:343
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"DSPHLE: Unknown ucode (CRC = {0:08x}) - forcing AX."
msgstr ""
"Данная игра не поддерживает HLE эмуляцию DSP. Если это хоумбрю, попробуйте "
"LLE.\n"
"\n"
"DSPHLE: Неизвестный ucode (CRC = {0:08x}) - принудительное AX."
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:334
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"Unknown ucode (CRC = {0:08x}) - forcing AXWii."
msgstr ""
"Данная игра не поддерживает HLE эмуляцию DSP. Если это хоумбрю, попробуйте "
"LLE.\n"
"\n"
"Неизвестный ucode (CRC = {0:08x}) - принудительное AXWii."
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:139
msgid ""
"This value is added to the convergence value set in the graphics "
"configuration."
msgstr ""
"Данное значение добавляется к значению сведения, указанному в графических "
"настройках."
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:137
msgid ""
"This value is multiplied with the depth set in the graphics configuration."
msgstr ""
"Данное значение умножается на глубину, указанную в графических настройках."
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:157
msgid ""
"This will limit the speed of chunked uploading per client, which is used for "
"save sync."
msgstr ""
"Ограничит скорость закачки данных для каждого клиента. Используется для "
"синхронизации сохранений."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:177
msgid ""
"This will sync additional graphics settings, and force everyone to the same "
"internal resolution.\n"
"May prevent desync in some games that use EFB reads. Please ensure everyone "
"uses the same video backend."
msgstr ""
"Позволит синхронизировать дополнительные настройки графики и заставит всех "
"иметь одинаковое внутреннее разрешение.\n"
"Может предотвратить рассинхрон в некоторых играх, которые используют чтение "
"EFB. Пожалуйста, убедитесь, что у всех одинаковый бэкенд видео."
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:143
msgid "Thread context"
msgstr "Контекст потока"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:24
msgid "Threads"
msgstr "Потоки"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:26
msgid "Threshold"
msgstr "Порог"
#: Source/Core/UICommon/UICommon.cpp:546
msgid "TiB"
msgstr "ТиБ"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:55
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:229
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:32
msgid "Tilt"
msgstr "Наклон"
#. i18n: Refers to the "Calibration" setting of gyroscope input.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:49
msgid "Time period of stable input to trigger calibration. (zero to disable)"
msgstr ""
"Период времени стабильного ввода для запуска калибровки. (ноль - отключить)"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:293
msgid "Timed Out"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:997
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:213
#: Source/Core/DolphinQt/GCMemcardManager.cpp:154
#: Source/Core/DolphinQt/MenuBar.cpp:636
msgid "Title"
msgstr "Название"
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:309
msgid "To"
msgstr "до"
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:132
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:96
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:111
msgid "To:"
msgstr "До:"
#: Source/Core/DolphinQt/MenuBar.cpp:314
msgid "Toggle &Fullscreen"
msgstr "&Полноэкранный режим"
#: Source/Core/Core/HotkeyManager.cpp:125
msgid "Toggle 3D Anaglyph"
msgstr "Анаглиф (3D)"
#: Source/Core/Core/HotkeyManager.cpp:123
msgid "Toggle 3D Side-by-Side"
msgstr "Горизонтальная стереопара (3D)"
#: Source/Core/Core/HotkeyManager.cpp:124
msgid "Toggle 3D Top-Bottom"
msgstr "Вертикальная стереопара (3D)"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:62
msgid "Toggle All Log Types"
msgstr "Изменить все виды логгирования"
#: Source/Core/Core/HotkeyManager.cpp:107
msgid "Toggle Aspect Ratio"
msgstr "Изменить соотношение сторон"
#: Source/Core/Core/HotkeyManager.cpp:76
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:906
msgid "Toggle Breakpoint"
msgstr "Точка останова"
#: Source/Core/Core/HotkeyManager.cpp:106
msgid "Toggle Crop"
msgstr "Вкл./выкл. обрезку"
#: Source/Core/Core/HotkeyManager.cpp:114
msgid "Toggle Custom Textures"
msgstr "Вкл./выкл. свои текстуры"
#: Source/Core/Core/HotkeyManager.cpp:109
msgid "Toggle EFB Copies"
msgstr "Вкл./выкл. копии EFB"
#: Source/Core/Core/HotkeyManager.cpp:112
msgid "Toggle Fog"
msgstr "Вкл./выкл. туман"
#: Source/Core/Core/HotkeyManager.cpp:34
msgid "Toggle Fullscreen"
msgstr "Вкл./выкл. полноэкранный режим"
#: Source/Core/Core/HotkeyManager.cpp:31
msgid "Toggle Pause"
msgstr "Вкл./выкл. паузу"
#: Source/Core/Core/HotkeyManager.cpp:86
msgid "Toggle SD Card"
msgstr "Вкл./выкл. SD-карту"
#: Source/Core/Core/HotkeyManager.cpp:108
msgid "Toggle Skip EFB Access"
msgstr "Вкл./выкл. пропуск доступа к EFB"
#: Source/Core/Core/HotkeyManager.cpp:113
msgid "Toggle Texture Dumping"
msgstr "Вкл./выкл. дамп текстур"
#: Source/Core/Core/HotkeyManager.cpp:87
msgid "Toggle USB Keyboard"
msgstr "Вкл./выкл. USB-клавиатуру"
#: Source/Core/Core/HotkeyManager.cpp:110
msgid "Toggle XFB Copies"
msgstr "Вкл./выкл. копии XFB"
#: Source/Core/Core/HotkeyManager.cpp:111
msgid "Toggle XFB Immediate Mode"
msgstr "Вкл./выкл. немедленный режим XFB"
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:958
msgid "Tokenizing failed."
msgstr "Ошибка токенизации."
#: Source/Core/DolphinQt/ToolBar.cpp:28
msgid "Toolbar"
msgstr "Панель инструментов"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:356
msgid "Top"
msgstr "сверху"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:206
msgid "Top-and-Bottom"
msgstr "Вертикальная стереопара"
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:81
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:144
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:375
msgid "Total Hits"
msgstr ""
#. i18n: Refers to an amount of rotational movement about the "pitch" axis.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:55
msgid "Total Pitch"
msgstr "Общий тангаж"
#. i18n: Refers to an amount of rotational movement about the "yaw" axis.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:46
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:35
msgid "Total Yaw"
msgstr "Общее рыскание"
#. i18n: Refers to emulated wii remote movements.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:59
msgid "Total rotation about the pitch axis."
msgstr "Общее вращение вокруг оси тангажа."
#. i18n: Refers to emulated wii remote movements.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:50
msgid "Total rotation about the yaw axis."
msgstr "Общее вращение вокруг оси рыскания."
#. i18n: Refering to emulated wii remote movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:145
msgid "Total travel distance."
msgstr "Общее проходимое расстояние."
#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:32
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:51
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:195
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:210
msgid "Touch"
msgstr "Тач-панель"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:119
msgid "Toy code:"
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:101
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:176
msgid "Traditional Chinese"
msgstr "Традиц. китайский"
#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:433
msgid "Trap"
msgstr ""
#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:422
msgid "Trap Master"
msgstr ""
#. i18n: Figures for the game Skylanders: Trap Team. The game has the same title in all countries
#. it was released in. It was not released in Japan.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:284
msgid "Trap Team"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:993
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:997
msgid "Traversal Error"
msgstr "Ошибка промежуточного сервера"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:190
msgid "Traversal Server"
msgstr "Промежуточный сервер"
#: Source/Core/Core/NetPlayClient.cpp:1977
msgid "Traversal server timed out connecting to the host"
msgstr "Истекло время ожидания подключения обходного сервера к хосту"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:53
msgid ""
"Tries to translate branches ahead of time, improving performance in most "
"cases. Defaults to <b>True</b>"
msgstr ""
"Пытается заранее преобразовывать ветки, что в большинстве случаев улучшает "
"производительность. По умолчанию <b>Да</b>"
#: Source/Core/Core/HW/EXI/EXI_Device.h:101
msgid "Triforce AM Baseboard"
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.h:58
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:222
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:33
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:63
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:38
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:212
msgid "Triggers"
msgstr "Рычажки"
#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:428
msgid "Trophy"
msgstr ""
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:127
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:167
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:330
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:352
msgid "Type"
msgstr "Тип"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:203
msgid "Type-based Alignment"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:49
msgid "Typical GameCube/Wii Address Space"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:292
msgid "UNKNOWN"
msgstr "НЕИЗВЕСТНО"
#: Source/Core/DiscIO/Enums.cpp:30
msgid "USA"
msgstr "США"
#: Source/Core/DolphinQt/Config/Mapping/HotkeyUSBEmu.cpp:21
msgid "USB Device Emulation"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:456
msgid "USB Emulation"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:361
msgid "USB Emulation Devices"
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_Device.h:102
msgid "USB Gecko"
msgstr "USB Gecko"
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:131
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:138
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:151
msgid "USB Whitelist Error"
msgstr "Ошибка белого списка USB"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:228
msgid ""
"Ubershaders are never used. Stuttering will occur during shader compilation, "
"but GPU demands are low.<br><br>Recommended for low-end hardware. "
"<br><br><dolphin_emphasis>If unsure, select this mode.</dolphin_emphasis>"
msgstr ""
"Убершейдеры не используются. Во время компиляции шейдеров возникнут "
"подтормаживания, однако требования к ГП низкие.<br><br>Рекомендуется для "
"слабого оборудования. <br><br><dolphin_emphasis>Если не уверены выберите "
"этот режим.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:233
msgid ""
"Ubershaders will always be used. Provides a near stutter-free experience at "
"the cost of very high GPU performance requirements."
"<br><br><dolphin_emphasis>Don't use this unless you encountered stuttering "
"with Hybrid Ubershaders and have a very powerful GPU.</dolphin_emphasis>"
msgstr ""
"Убершейдеры будут использоваться всегда. Подтормаживаний почти не будет, "
"однако предъявляются высокие требования к производительности ГП."
"<br><br><dolphin_emphasis>Если при использовании гибридных убершейдеров у "
"вас не бывает подтормаживаний или же у вас слабый ГП — не пользуйтесь этим "
"режимом.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:238
msgid ""
"Ubershaders will be used to prevent stuttering during shader compilation, "
"but specialized shaders will be used when they will not cause stuttering."
"<br><br>In the best case it eliminates shader compilation stuttering while "
"having minimal performance impact, but results depend on video driver "
"behavior."
msgstr ""
"Убершейдеры будут использоваться для предотвращения подтормаживаний во время "
"компиляции шейдеров, а специализированные шейдеры будут использоваться, "
"когда не вызывают подтормаживаний.<br><br>В идеале оно устраняет "
"подтормаживания при компиляции шейдеров с минимальным влиянием на "
"производительность, но конечный результат зависит от поведения драйвера ГП."
#: Source/Core/DolphinQt/MenuBar.cpp:1339
msgid "Unable to auto-detect RSO module"
msgstr "Не удалось автоматически обнаружить модуль RSO"
#: Source/Core/UICommon/AutoUpdate.cpp:204
msgid "Unable to contact update server."
msgstr ""
#: Source/Core/UICommon/AutoUpdate.cpp:276
msgid "Unable to create updater copy."
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:96
msgid "Unable to modify Skylander!"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:704
msgid "Unable to open file."
msgstr ""
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:150
msgid ""
"Unable to parse line %1 of the entered AR code as a valid encrypted or "
"decrypted code. Make sure you typed it correctly.\n"
"\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
"Невозможно интерпретировать строку %1 введённого AR-кода как корректный "
"зашифрованный или расшифрованный код. Убедитесь, что он набран правильно.\n"
"\n"
"Вы хотите игнорировать данную строку и продолжить чтение?"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:237
msgid ""
"Unable to parse line %1 of the entered Gecko code as a valid code. Make sure "
"you typed it correctly.\n"
"\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
"Невозможно корректно интерпретировать строку %1 введённого кода Gecko в виде "
"кода. Убедитесь, что он набран правильно.\n"
"\n"
"Вы хотите игнорировать данную строку и продолжить чтение?"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:712
msgid "Unable to read file."
msgstr ""
#: Source/Core/UICommon/AutoUpdate.cpp:281
msgid "Unable to set permissions on updater copy."
msgstr ""
#: Source/Core/DiscIO/NANDImporter.cpp:297
msgid "Unable to write to file {0}"
msgstr "Запись в файл {0} не удалась"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:97
msgid "Unbound"
msgstr "Несвязанный"
#: Source/Core/DolphinQt/ConvertDialog.cpp:345
msgid "Uncompressed GC/Wii images (*.iso *.gcm)"
msgstr "Несжатые образы GC/Wii (*.iso *.gcm)"
#. i18n: One of the elements in the Skylanders games. Japanese: アンデッド. For official
#. translations in other languages, check the SuperChargers manual at
#. https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:362
msgid "Undead"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:178 Source/Core/DolphinQt/MenuBar.cpp:336
msgid "Undo Load State"
msgstr "Отменить быструю загрузку"
#: Source/Core/Core/HotkeyManager.cpp:179 Source/Core/DolphinQt/MenuBar.cpp:353
msgid "Undo Save State"
msgstr "Отменить быстрое сохранение"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:320
msgid "Uninstall"
msgstr "Деактивировать"
#: Source/Core/DolphinQt/GameList/GameList.cpp:444
msgid "Uninstall from the NAND"
msgstr "Удалить из NAND"
#: Source/Core/DolphinQt/GameList/GameList.cpp:643
msgid ""
"Uninstalling the WAD will remove the currently installed version of this "
"title from the NAND without deleting its save data. Continue?"
msgstr ""
"Удаление WAD приведет к удалению текущей версии этого продукта из NAND без "
"удаления его сохраненных данных. Продолжить?"
#: Source/Core/DolphinQt/MenuBar.cpp:280
msgid "United States"
msgstr "США"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:89
msgid "Unknow Skylander type!"
msgstr ""
#: Source/Core/Core/State.cpp:633 Source/Core/DiscIO/Enums.cpp:63
#: Source/Core/DiscIO/Enums.cpp:107
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:85
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:45
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:68
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:126
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:130
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:759
msgid "Unknown"
msgstr "Неизвестно"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:56
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:866
msgid "Unknown (Id:%1 Var:%2)"
msgstr ""
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:1168
msgid "Unknown DVD command {0:08x} - fatal error"
msgstr "Неизвестная команда DVD {0:08x} - критическая ошибка"
#: Source/Core/Core/NetPlayClient.cpp:1334
msgid "Unknown SYNC_CODES message received with id: {0}"
msgstr ""
#: Source/Core/Core/NetPlayServer.cpp:1238
msgid ""
"Unknown SYNC_GECKO_CODES message with id:{0} received from player:{1} "
"Kicking player!"
msgstr ""
"Получено неизвестное сообщение SYNC_GECKO_CODES с id:{0} от игрока:{1} Игрок "
"выкинут!"
#: Source/Core/Core/NetPlayClient.cpp:1035
msgid "Unknown SYNC_SAVE_DATA message received with id: {0}"
msgstr "Получено неизвестное сообщение SYNC_SAVE_DATA с id: {0}"
#: Source/Core/Core/NetPlayServer.cpp:1181
msgid ""
"Unknown SYNC_SAVE_DATA message with id:{0} received from player:{1} Kicking "
"player!"
msgstr ""
"Получено неизвестное сообщение SYNC_SAVE_DATA с id:{0} от игрока:{1} Игрок "
"выкинут!"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:129
msgid "Unknown address space"
msgstr ""
#: Source/Core/DolphinQt/ResourcePackManager.cpp:120
msgid "Unknown author"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:167
msgid "Unknown data type"
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:357
msgid "Unknown disc"
msgstr "Неизвестный диск"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:368
msgid "Unknown error occurred."
msgstr "Произошла неизвестная ошибка."
#: Source/Core/Core/NetPlayClient.cpp:1986
msgid "Unknown error {0:x}"
msgstr "Неизвестная ошибка {0:x}"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:869
msgid "Unknown error."
msgstr "Неизвестная ошибка."
#: Source/Core/Core/NetPlayClient.cpp:480
msgid "Unknown message received with id : {0}"
msgstr "Получено неизвестное сообщение с id : {0}"
#: Source/Core/Core/NetPlayServer.cpp:1246
msgid "Unknown message with id:{0} received from player:{1} Kicking player!"
msgstr "Получено неизвестное сообщение с id: {0} от игрока: {1} Игрок выкинут!"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:549
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:633
msgid "Unknown(%1 %2).sky"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:277
msgid "Unknown(%1).bin"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:164
msgid "Unlimited"
msgstr "Без ограничения"
#: Source/Core/Core/HotkeyManager.cpp:186
msgid "Unload ROM"
msgstr "Выгрузить образ игры"
#: Source/Core/Core/HotkeyManager.cpp:37
msgid "Unlock Cursor"
msgstr "Разблок. курсор"
#: Source/Core/DolphinQt/Achievements/AchievementProgressWidget.cpp:166
msgid "Unlocked"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementProgressWidget.cpp:155
msgid "Unlocked %1 times this session"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementProgressWidget.cpp:164
msgid "Unlocked (Casual)"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementProgressWidget.cpp:157
msgid "Unlocked this session"
msgstr ""
#: Source/Core/DiscIO/FileBlob.cpp:87
msgid "Unpacking"
msgstr "Распаковка"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:141
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:192
msgid "Unsigned 16"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:142
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:193
msgid "Unsigned 32"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:140
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:191
msgid "Unsigned 8"
msgstr ""
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:151
msgid "Unsigned Integer"
msgstr "Беззнаковое целое"
#: Source/Core/Core/FreeLookManager.cpp:88
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:79
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:34
#: Source/Core/DolphinQt/ResourcePackManager.cpp:43
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:20
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:18
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:23
msgid "Up"
msgstr "Вверх"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:282
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:369
msgid "Update"
msgstr "Обновление"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:148
msgid "Update Partition (%1)"
msgstr "Обновить раздел (%1)"
#: Source/Core/DolphinQt/Updater.cpp:77
msgid "Update after closing Dolphin"
msgstr "Обновить после закрытия Dolphin"
#: Source/Core/DolphinQt/Updater.cpp:60
msgid "Update available"
msgstr "Доступно обновление"
#: Source/Core/DolphinQt/WiiUpdate.cpp:59
msgid "Update cancelled"
msgstr "Обновление отменено"
#: Source/Core/DolphinQt/WiiUpdate.cpp:33
#: Source/Core/DolphinQt/WiiUpdate.cpp:38
msgid "Update completed"
msgstr "Обновление завершено"
#: Source/Core/DolphinQt/WiiUpdate.cpp:43
#: Source/Core/DolphinQt/WiiUpdate.cpp:48
#: Source/Core/DolphinQt/WiiUpdate.cpp:53
#: Source/Core/DolphinQt/WiiUpdate.cpp:65
#: Source/Core/DolphinQt/WiiUpdate.cpp:72
msgid "Update failed"
msgstr "Обновление не удалось"
#: Source/Core/DolphinQt/WiiUpdate.cpp:98
msgid "Updating"
msgstr "Идет обновление"
#: Source/Core/DolphinQt/WiiUpdate.cpp:124
msgid ""
"Updating title %1...\n"
"This can take a while."
msgstr ""
"Идёт обновление %1...\n"
"Это может занять некоторое время."
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:265
msgid "Upright Hold"
msgstr "Удерживать вертикально"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:262
msgid "Upright Toggle"
msgstr "Поставить вертикально"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:304
msgid "Upright Wii Remote"
msgstr "Wii Remote вертикально"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:226
msgid "Usage Statistics Reporting Settings"
msgstr "Настройки отправки статистики об использовании"
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:55
msgid "Use 8.8.8.8 for normal DNS, else enter your custom one"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:165
msgid "Use All Wii Save Data"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:151
msgid "Use Built-In Database of Game Names"
msgstr "Использовать встроенную базу названий игр"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:136
msgid "Use Lossless Codec (FFV1)"
msgstr "Использовать кодек без потерь (FFV1)"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:156
msgid "Use PAL60 Mode (EuRGB60)"
msgstr "Режим PAL60 (EuRGB60)"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:174
msgid "Use Panic Handlers"
msgstr "Использовать обработчики ошибок"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:385
msgid ""
"Use a manual implementation of texture sampling instead of the graphics "
"backend's built-in functionality.<br><br>This setting can fix graphical "
"issues in some games on certain GPUs, most commonly vertical lines on FMVs. "
"In addition to this, enabling Manual Texture Sampling will allow for correct "
"emulation of texture wrapping special cases (at 1x IR or when scaled EFB is "
"disabled, and with custom textures disabled) and better emulates Level of "
"Detail calculation.<br><br>This comes at the cost of potentially worse "
"performance, especially at higher internal resolutions; additionally, "
"Anisotropic Filtering is currently incompatible with Manual Texture Sampling."
"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:141
msgid "Use a single depth buffer for both eyes. Needed for a few games."
msgstr ""
"Использовать один буфер глубины для обоих глаз. Необходимо для нескольких "
"игр."
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:65
msgid "Use memory mapper configuration at time of scan"
msgstr "На время сканирования использовать маппинг памяти"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:63
msgid "Use physical addresses"
msgstr "Использовать физические адреса"
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:61
msgid "Use virtual addresses when possible"
msgstr "По возможности использовать виртуальные адреса"
#: Source/Core/DolphinQt/Debugger/CodeDiffDialog.cpp:415
msgid ""
"Used to find functions based on when they should be running.\n"
"Similar to Cheat Engine Ultimap.\n"
"A symbol map must be loaded prior to use.\n"
"Include/Exclude lists will persist on ending/restarting emulation.\n"
"These lists will not persist on Dolphin close.\n"
"\n"
"'Start Recording': keeps track of what functions run.\n"
"'Stop Recording': erases current recording without any change to the lists.\n"
"'Code did not get executed': click while recording, will add recorded "
"functions to an exclude list, then reset the recording list.\n"
"'Code has been executed': click while recording, will add recorded function "
"to an include list, then reset the recording list.\n"
"\n"
"After you use both exclude and include once, the exclude list will be "
"subtracted from the include list and any includes left over will be "
"displayed.\n"
"You can continue to use 'Code did not get executed'/'Code has been executed' "
"to narrow down the results."
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:183
msgid "User Config"
msgstr "Пользовательская конфигурация"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:102
msgid "User Interface"
msgstr "Интерфейс пользователя"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:328
msgid "User Variables"
msgstr "Польз. переменные"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:330
msgid ""
"User defined variables usable in the control expression.\n"
"You can use them to save or retrieve values between\n"
"inputs and outputs of the same parent controller."
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:50
msgid "Username"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:270
msgid ""
"Uses a less accurate algorithm to calculate depth values.<br><br>Causes "
"issues in a few games, but can result in a decent speed increase depending "
"on the game and/or GPU.<br><br><dolphin_emphasis>If unsure, leave this "
"checked.</dolphin_emphasis>"
msgstr ""
"Использует менее точный алгоритм для вычисления значений глубины."
"<br><br>Вызывает проблемы в некоторых играх, но даёт приличное ускорение в "
"зависимости от игры и/или ГП.<br><br><dolphin_emphasis>Если не уверены "
"оставьте включенным.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:200
msgid ""
"Uses the entire screen for rendering.<br><br>If disabled, a render window "
"will be created instead.<br><br><dolphin_emphasis>If unsure, leave this "
"unchecked.</dolphin_emphasis>"
msgstr ""
"Использует весь экран для вывода изображения.<br><br>Если выключено вместо "
"этого будет создано отдельное окно вывода.<br><br><dolphin_emphasis>Если не "
"уверены оставьте выключенным.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:207
msgid ""
"Uses the main Dolphin window for rendering rather than a separate render "
"window.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"Выводит изображение в главное окно Dolphin вместо создания отдельного окна "
"вывода.<br><br><dolphin_emphasis>Если не уверены оставьте выключенным.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/AboutDialog.cpp:57
msgid "Using Qt %1"
msgstr "Используется Qt %1"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:601
msgid "Usually used for light objects"
msgstr "Обычно используется для объектов света"
#. i18n: A normal matrix is a matrix used for transforming normal vectors. The word "normal"
#. does not have its usual meaning here, but rather the meaning of "perpendicular to a
#. surface".
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:594
msgid "Usually used for normal matrices"
msgstr "Обычно используется для матриц нормалей"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:588
msgid "Usually used for position matrices"
msgstr "Обычно используется для матриц позиций"
#. i18n: Tex coord is short for texture coordinate
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:598
msgid "Usually used for tex coord matrices"
msgstr "Обычно используется для матриц координат текстур"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:94
msgid "Utility"
msgstr "Полезные"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:61
msgid "V-Sync"
msgstr "Вертикальная синхронизация"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:109
msgid "VBI Skip"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:125
msgid "Value"
msgstr "Значение"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:705
msgid "Value tracked to current instruction."
msgstr ""
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:157
msgid "Value:"
msgstr "Значение:"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:620
msgid "Variant entered is invalid!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:589
msgid "Variant:"
msgstr ""
#. i18n: One of the figure types in the Skylanders games. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:431
msgid "Vehicle"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:36
msgid "Velocity"
msgstr "Скорость"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:42
msgid "Verbosity"
msgstr "Уровень анализа"
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:77
msgid "Verify"
msgstr "Проверка"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:101
msgid "Verify Integrity"
msgstr "Проверить целостность"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:412
msgid "Verify certificates"
msgstr "Проверять сертификаты"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:158
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:160
msgid "Verifying"
msgstr "Выполняется проверка"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:225
#: Source/Core/DolphinQt/ResourcePackManager.cpp:92
msgid "Version"
msgstr "Версия"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:106
msgid "Vertex Rounding"
msgstr "Округление вершин"
#. i18n: FOV stands for "Field of view".
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:245
msgid "Vertical FOV"
msgstr "Верт. угол обзора"
#. i18n: Refers to a positional offset applied to an emulated wiimote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:39
msgid "Vertical Offset"
msgstr "Верт. смещение"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:214
msgid "Video"
msgstr "Видео"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:141
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:128
msgid "View &code"
msgstr "Показать &код"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:139
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:127
msgid "View &memory"
msgstr "Показать &память"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:33
msgid "Virtual Notches"
msgstr "Вирт. надсечки"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:126
msgid "Virtual address space"
msgstr "Вирт. адр. пространство"
#: Source/Core/Core/HotkeyManager.cpp:334
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:23
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:24
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:62
msgid "Volume"
msgstr "Громкость"
#: Source/Core/Core/HotkeyManager.cpp:42 Source/Core/Core/HotkeyManager.cpp:189
msgid "Volume Down"
msgstr "Уменьшить громкость"
#: Source/Core/Core/HotkeyManager.cpp:44 Source/Core/Core/HotkeyManager.cpp:191
msgid "Volume Toggle Mute"
msgstr "Выключить звук"
#: Source/Core/Core/HotkeyManager.cpp:43 Source/Core/Core/HotkeyManager.cpp:190
msgid "Volume Up"
msgstr "Увеличить громкость"
#: Source/Core/VideoBackends/Vulkan/VideoBackend.h:18
msgid "Vulkan"
msgstr "Vulkan"
#: Source/Core/DolphinQt/MenuBar.cpp:1043
msgid "WAD files (*.wad)"
msgstr "WAD-файлы (*.wad)"
#: Source/Core/Core/WiiUtils.cpp:137
msgid "WAD installation failed: Could not create Wii Shop log files."
msgstr "Ошибка установки WAD: не удалось создать файлы с логами магазина Wii."
#: Source/Core/Core/WiiUtils.cpp:105
msgid "WAD installation failed: Could not finalise title import."
msgstr "Ошибка установки WAD: не удалось завершить импорт заголовка."
#: Source/Core/Core/WiiUtils.cpp:95
msgid "WAD installation failed: Could not import content {0:08x}."
msgstr "Ошибка установки WAD: не удалось импортировать содержимое {0:08x}."
#: Source/Core/Core/WiiUtils.cpp:79
msgid "WAD installation failed: Could not initialise title import (error {0})."
msgstr ""
"Ошибка установки WAD: не удалось инициализировать импорт продукта (ошибка "
"{0})."
#: Source/Core/Core/WiiUtils.cpp:57
msgid "WAD installation failed: The selected file is not a valid WAD."
msgstr ""
"Ошибка установки WAD: выбранный файл не является корректным файлом WAD."
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:286
msgid "WAITING"
msgstr "ОЖИДАНИЕ"
#: Source/Core/DolphinQt/NANDRepairDialog.cpp:44
msgid ""
"WARNING: Fixing this NAND requires the deletion of titles that have "
"incomplete data on the NAND, including all associated save data. By "
"continuing, the following title(s) will be removed:"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControlIMU.cpp:32
msgid ""
"WARNING: The controls under Accelerometer and Gyroscope are designed to "
"interface directly with motion sensor hardware. They are not intended for "
"mapping traditional buttons, triggers or axes. You might need to configure "
"alternate input sources before using these controls."
msgstr ""
"ВНИМАНИЕ: Настройки в колонках \"Акселерометр\" и \"Гироскоп\" предназначены "
"для прямого взаимодействия с сенсорами. С их помощью нельзя назначить "
"обычные кнопки, рычажки и оси. Для задействования этих настроек вам может "
"потребоваться настроить другие источники ввода."
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:35
msgid ""
"WARNING: These controls are designed to interface directly with motion "
"sensor hardware. They are not intended for mapping traditional buttons, "
"triggers or axes. You might need to configure alternate input sources before "
"using these controls."
msgstr ""
"ВНИМАНИЕ: Данные настройки предназначены для прямого взаимодействия с "
"сенсорами. С их помощью нельзя назначить обычные кнопки, рычажки и оси. Для "
"задействования этих настроек вам может потребоваться настроить другие "
"источники ввода."
#: Source/Core/Core/Config/MainSettings.h:23
msgid "WASAPI (Exclusive Mode)"
msgstr "WASAPI (Эксклюзивный режим)"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:231
msgid "WFS Path:"
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:353
msgid "WIA GC/Wii images (*.wia)"
msgstr "WIA образы GC/Wii (*.wia)"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:229
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:436
msgid "Waiting for first scan..."
msgstr "Ожидание первичного сканирования..."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:248
msgid ""
"Waits for all shaders to finish compiling before starting a game. Enabling "
"this option may reduce stuttering or hitching for a short time after the "
"game is started, at the cost of a longer delay before the game starts. For "
"systems with two or fewer cores, it is recommended to enable this option, as "
"a large shader queue may reduce frame rates."
"<br><br><dolphin_emphasis>Otherwise, if unsure, leave this unchecked.</"
"dolphin_emphasis>"
msgstr ""
"Дождаться завершения компиляции всех шейдеров перед началом игры. Включение "
"данной настройки может уменьшить подтормаживания и подвисания игры сразу "
"после запуска ценой её более долгого запуска. Для систем с двумя и менее "
"ядрами рекомендуется включить эту настройку, т.к. большая очередь шейдеров "
"может уменьшить частоту кадров.<br><br><dolphin_emphasis>В противном случае, "
"если не уверены оставьте выключенной.</dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:216
msgid ""
"Waits for vertical blanks in order to prevent tearing.<br><br>Decreases "
"performance if emulation speed is below 100%.<br><br><dolphin_emphasis>If "
"unsure, leave this unchecked.</dolphin_emphasis>"
msgstr ""
"Дожидается вертикального синхроимпульса для предотвращения разрывов в кадре."
"<br><br>Уменьшает производительность, если скорость эмуляции ниже 100%."
"<br><br><dolphin_emphasis>Если не уверены оставьте выключенным.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:235
msgid ""
"Waits until the game synchronizes with the emulated GPU before writing the "
"contents of EFB copies to RAM.<br><br>Reduces the overhead of EFB RAM "
"copies, providing a performance boost in many games, at the risk of breaking "
"those which do not safely synchronize with the emulated GPU."
"<br><br><dolphin_emphasis>If unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"Дожидается, пока игра синхронизируется с эмулируемым ГП, прежде чем "
"записывать содержимое копий EFB в ОЗУ.<br><br>Уменьшает накладные расходы на "
"копии EFB в ОЗУ, что даёт повышение производительности во многих играх с "
"риском вызвать сбои в тех, которые небезопасно синхронизируются с "
"эмулируемым ГП.<br><br><dolphin_emphasis>Если не уверены оставьте "
"включенным.</dolphin_emphasis>"
#: Source/Core/Common/MsgHandler.cpp:61
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:124
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:131
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:47
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:216
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:232
#: Source/Core/DolphinQt/MenuBar.cpp:1492
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:471
msgid "Warning"
msgstr "Предупреждение"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:123
msgid ""
"Warning: A GCI folder override path is currently configured for this slot. "
"Adjusting the GCI path here will have no effect."
msgstr ""
#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:54
msgid ""
"Warning: Analog inputs may reset to controller values at random. In some "
"cases this can be fixed by adding a deadzone."
msgstr ""
"Предупреждение: аналоговый ввод может произвольно сбрасывать значения "
"контроллера. В некоторых случаях это можно исправить добавлением мёртвой "
"зоны."
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:612
msgid ""
"Warning: Number of blocks indicated by the BAT ({0}) does not match that of "
"the loaded file header ({1})"
msgstr ""
"Предупреждение: количество блоков, указанное в BAT ({0}), не совпадает с "
"указанным в заголовке загруженного файла ({1})"
#: Source/Core/Core/Movie.cpp:1095
msgid ""
"Warning: You loaded a save that's after the end of the current movie. (byte "
"{0} > {1}) (input {2} > {3}). You should load another save before "
"continuing, or load this state with read-only mode off."
msgstr ""
"Предупреждение: вы загрузили сохранение, которое находится после текущего "
"ролика. (байт {0} > {1}) (ввод {2} > {3}). Перед продолжением загрузите "
"другое сохранение или загрузите это сохранение с правами на запись."
#: Source/Core/Core/Movie.cpp:1070
msgid ""
"Warning: You loaded a save whose movie ends before the current frame in the "
"save (byte {0} < {1}) (frame {2} < {3}). You should load another save before "
"continuing."
msgstr ""
"Предупреждение: вы загрузили сохранение, чей ролик заканчивается перед "
"текущим кадром в сохранении (байт {0} < {1}) (кадр {2} < {3}). Перед "
"продолжением загрузите другое сохранение."
#: Source/Core/Core/Movie.cpp:1120
msgid ""
"Warning: You loaded a save whose movie mismatches on byte {0} ({1:#x}). You "
"should load another save before continuing, or load this state with read-"
"only mode off. Otherwise you'll probably get a desync."
msgstr ""
"Предупреждение: вы загрузили сохранение, чей ролик не совпадает на байте {0} "
"({1:#x}). Перед продолжением загрузите другое сохранение или загрузите это "
"сохранение с правами на запись. Иначе весьма вероятна рассинхронизация."
#: Source/Core/Core/Movie.cpp:1136
msgid ""
"Warning: You loaded a save whose movie mismatches on frame {0}. You should "
"load another save before continuing, or load this state with read-only mode "
"off. Otherwise you'll probably get a desync.\n"
"\n"
"More information: The current movie is {1} frames long and the savestate's "
"movie is {2} frames long.\n"
"\n"
"On frame {3}, the current movie presses:\n"
"Start={4}, A={5}, B={6}, X={7}, Y={8}, Z={9}, DUp={10}, DDown={11}, "
"DLeft={12}, DRight={13}, L={14}, R={15}, LT={16}, RT={17}, AnalogX={18}, "
"AnalogY={19}, CX={20}, CY={21}, Connected={22}\n"
"\n"
"On frame {23}, the savestate's movie presses:\n"
"Start={24}, A={25}, B={26}, X={27}, Y={28}, Z={29}, DUp={30}, DDown={31}, "
"DLeft={32}, DRight={33}, L={34}, R={35}, LT={36}, RT={37}, AnalogX={38}, "
"AnalogY={39}, CX={40}, CY={41}, Connected={42}"
msgstr ""
"Предупреждение: вы загрузили сохранение, чей ролик не совпадает на кадре "
"{0}. Перед продолжением загрузите другое сохранение или загрузите это "
"состояние с правами на запись. Иначе весьма вероятна рассинхронизация.\n"
"\n"
"Подробная информация: текущий ролик состоит из {1} кадров, а ролик быстрого "
"сохранения из {2} кадров.\n"
"\n"
"На {3}-м кадре в текущем ролике нажимаются:\n"
"Start={4}, A={5}, B={6}, X={7}, Y={8}, Z={9}, DUp={10}, DDown={11}, "
"DLeft={12}, DRight={13}, L={14}, R={15}, LT={16}, RT={17}, AnalogX={18}, "
"AnalogY={19}, CX={20}, CY={21}, Connected={22}\n"
"\n"
"На {23}-м кадре в ролике быстрого сохранения нажимаются:\n"
"Start={24}, A={25}, B={26}, X={27}, Y={28}, Z={29}, DUp={30}, DDown={31}, "
"DLeft={32}, DRight={33}, L={34}, R={35}, LT={36}, RT={37}, AnalogX={38}, "
"AnalogY={39}, CX={40}, CY={41}, Connected={42}"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:31
msgid "Watch"
msgstr "Наблюдение"
#. i18n: One of the elements in the Skylanders games. Japanese: 水. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:343
msgid "Water"
msgstr ""
#: Source/Core/DolphinQt/ResourcePackManager.cpp:92
msgid "Website"
msgstr "Веб-сайт"
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:34
msgid "Western (Windows-1252)"
msgstr "Западная (Windows-1252)"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:93
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:138
msgid "Whammy"
msgstr "Флойд"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:312
msgid ""
"Whether to dump base game textures to User/Dump/Textures/&lt;game_id&gt;/. "
"This includes arbitrary base textures if 'Arbitrary Mipmap Detection' is "
"enabled in Enhancements.<br><br><dolphin_emphasis>If unsure, leave this "
"checked.</dolphin_emphasis>"
msgstr ""
"Дампить ли основные игровые текстуры в User/Dump/Textures/&lt;game_id&gt;/. "
"Это включает в себя произвольные основные текстуры, если в меню \"Улучшения"
"\" включена настройка \"Обнаружение произвольных MIP-текстур\"."
"<br><br><dolphin_emphasis>Если не уверены оставьте включенным.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:307
msgid ""
"Whether to dump mipmapped game textures to User/Dump/Textures/&lt;"
"game_id&gt;/. This includes arbitrary mipmapped textures if 'Arbitrary "
"Mipmap Detection' is enabled in Enhancements.<br><br><dolphin_emphasis>If "
"unsure, leave this checked.</dolphin_emphasis>"
msgstr ""
"Дампить ли игровые MIP-текстуры в User/Dump/Textures/&lt;game_id&gt;/. Это "
"включает в себя произвольные MIP-текстуры, если в меню \"Улучшения\" "
"включена настройка \"Обнаружение произвольных MIP-текстур\"."
"<br><br><dolphin_emphasis>Если не уверены оставьте включенным.</"
"dolphin_emphasis>"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:340
msgid "Whitelisted USB Passthrough Devices"
msgstr "Белый список пробрасываемых USB-устройств"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:149
msgid "Widescreen Hack"
msgstr "Широкоформатный хак"
#: Source/Core/Core/HotkeyManager.cpp:341
#: Source/Core/DolphinQt/Config/Mapping/HotkeyWii.cpp:20
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:42
msgid "Wii"
msgstr "Wii"
#. i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu,
#. which is (usually) the first thing users see when a Wii console starts.
#: Source/Core/Core/TitleDatabase.cpp:86
msgid "Wii Menu"
msgstr "Меню Wii"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:193
msgid "Wii NAND Root:"
msgstr "Корень NAND Wii:"
#: Source/Core/Core/HW/Wiimote.cpp:99
msgid "Wii Remote"
msgstr "Wii Remote"
#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:21
#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:26
#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:31
#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:36
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:430
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:138
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:43
msgid "Wii Remote %1"
msgstr "Wii Remote %1"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:112
msgid "Wii Remote Accelerometer"
msgstr ""
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:270
msgid "Wii Remote Buttons"
msgstr "Кнопки Wii Remote"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:145
msgid "Wii Remote Gyroscope"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:348
msgid "Wii Remote Settings"
msgstr "Настройки контроллера Wii"
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:102
msgid "Wii Remotes"
msgstr "Контроллеры Wii"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:419
msgid "Wii TAS Input %1 - Classic Controller"
msgstr "Ввод Wii TAS %1 - Контроллер Classic"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:438
msgid "Wii TAS Input %1 - Wii Remote"
msgstr "Ввод Wii TAS %1 - Wii Remote"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:398
msgid "Wii TAS Input %1 - Wii Remote + Nunchuk"
msgstr "Ввод Wii TAS %1 - Wii Remote + Нунчак"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:453
msgid "Wii and Wii Remote"
msgstr "Wii и Wii Remote"
#: Source/Core/DiscIO/VolumeVerifier.cpp:103
msgid "Wii data is not public yet"
msgstr "Данные Wii ещё не опубликованы"
#: Source/Core/DolphinQt/MenuBar.cpp:1064
msgid "Wii save files (*.bin);;All Files (*)"
msgstr "Файлы сохранений Wii (*.bin);;Все файлы (*)"
#: Source/Core/DolphinQt/MenuBar.cpp:75
msgid "WiiTools Signature MEGA File"
msgstr "MEGA-файл с сигнатурами WiiTools"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:198
msgid ""
"Will lock the Mouse Cursor to the Render Widget as long as it has focus. You "
"can set a hotkey to unlock it."
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:25
#: Source/Core/DolphinQt/GBAWidget.cpp:432
msgid "Window Size"
msgstr "Размер окна"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:134
msgid "Word Wrap"
msgstr "Перенос строк"
#: Source/Core/DiscIO/Enums.cpp:60
msgid "World"
msgstr "Мир"
#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:136
msgid "Write"
msgstr "Запись"
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a write operation occurs.
#. The string does not mean "write-only" in the sense that something cannot be read from.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:235
msgid "Write only"
msgstr "Только для записи"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:56
msgid "Write to Console"
msgstr "Выводить в консоль"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:55
msgid "Write to File"
msgstr "Сохранять в файл"
#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:141
msgid "Write to Log"
msgstr "Записать в лог"
#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:145
msgid "Write to Log and Break"
msgstr "Записать в лог и остановиться"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:57
msgid "Write to Window"
msgstr "Записать в окно"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:646
msgid "Wrong disc number"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:642
msgid "Wrong hash"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:650
msgid "Wrong region"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:648
msgid "Wrong revision"
msgstr ""
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:122
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:162
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:189
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:129
msgid "X"
msgstr "X"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:569
msgid "XF register "
msgstr "XF-регистр "
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:67
msgid "XLink Kai BBA Destination Address"
msgstr ""
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:128
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:168
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:195
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:131
msgid "Y"
msgstr "Y"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:33
msgid "Yaw Left"
msgstr "Рыскание влево"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:34
msgid "Yaw Right"
msgstr "Рыскание вправо"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:35
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:51
msgid "Yellow"
msgstr "Жёлтая"
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:105
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:244
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:245
msgid "Yes"
msgstr "Да"
#: qtbase/src/gui/kernel/qplatformtheme.cpp:718
msgid "Yes to &All"
msgstr "Да для &всех"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:297
msgid ""
"You are about to convert the content of the file at %2 into the folder at "
"%1. All current content of the folder will be deleted. Are you sure you want "
"to continue?"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:272
msgid ""
"You are about to convert the content of the folder at %1 into the file at "
"%2. All current content of the file will be deleted. Are you sure you want "
"to continue?"
msgstr ""
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:39
msgid ""
"You are about to run an NKit disc image. NKit disc images cause problems "
"that don't happen with normal disc images. These problems include:\n"
"\n"
"• The emulated loading times are longer\n"
"• You can't use NetPlay with people who have normal disc images\n"
"• Input recordings are not compatible between NKit disc images and normal "
"disc images\n"
"• Savestates are not compatible between NKit disc images and normal disc "
"images\n"
"• Some games can crash, such as Super Paper Mario and Metal Gear Solid: The "
"Twin Snakes\n"
"• Wii games don't work at all in older versions of Dolphin and in many other "
"programs\n"
"\n"
"Are you sure you want to continue anyway?"
msgstr ""
"Вы собираетесь запустить образ диска NKit. Образы NKit-дисков вызывают "
"проблемы, которые не случаются с обычными образами дисков. В список проблем "
"входит:\n"
"\n"
"• Эмулируемые игры дольше загружаются\n"
"• Нельзя пользоваться NetPlay с людьми, у которых обычные образы дисков\n"
"• Записи ввода несовместимы между образами дисков NKit и обычными образами\n"
"• Быстрые сохранения несовместимы между образами дисков NKit и обычными "
"образами\n"
"• Некоторые игры могут падать, такие как Super Paper Mario и Metal Gear "
"Solid: The Twin Snakes\n"
"• Игры для Wii совсем не работают в старых версиях Dolphin и во многих "
"других программах\n"
"\n"
"Вы уверены, что хотите продолжить?"
#: Source/Core/DolphinQt/Config/Mapping/GCKeyboardEmu.cpp:36
msgid ""
"You are configuring a \"Keyboard Controller\". This device is exclusively "
"for \"Phantasy Star Online Episode I & II\". If you are unsure, turn back "
"now and configure a \"Standard Controller\"."
msgstr ""
#: Source/Core/UICommon/AutoUpdate.cpp:222
msgid "You are running the latest version available on this update track."
msgstr ""
"Вы используете последнюю версию, доступную\n"
"на выбранном канале обновлений."
#: Source/Core/Core/DSP/DSPCore.cpp:89
msgid ""
"You are using an old free DSP ROM made by the Dolphin Team.\n"
"Due to emulation accuracy improvements, this ROM no longer works correctly.\n"
"\n"
"Delete the dsp_rom.bin and dsp_coef.bin files in the GC folder in the User "
"folder to use the most recent free DSP ROM, or replace them with good dumps "
"from a real GameCube/Wii.\n"
"\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr ""
#: Source/Core/Core/IOS/ES/ES.cpp:335
msgid ""
"You cannot use the Wii Shop Channel without using your own device "
"credentials.\n"
"Please refer to the NAND usage guide for setup instructions: https://dolphin-"
"emu.org/docs/guides/nand-usage-guide/"
msgstr ""
"Вы не можете использовать канал Wii Shop, не предоставив учетные данные со "
"своего устройства.\n"
"Пожалуйста, обратитесь к руководству по использованию NAND за инструкцией по "
"установке: https://dolphin-emu.org/docs/guides/nand-usage-guide/"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:229
msgid "You have to enter a name."
msgstr "Введите название."
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:338
msgid "You must provide a name for your session!"
msgstr "Вы должны ввести имя вашей сессии!"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:346
msgid "You must provide a region for your session!"
msgstr "Вы должны указать регион для вашей сессии!"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:322
msgid "You must restart Dolphin in order for the change to take effect."
msgstr "Необходимо перезапустить Dolphin, чтобы изменения вступили в силу."
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:332
msgid "You must select a game to host!"
msgstr "Для создания вы должны выбрать игру!"
#: Source/Core/Core/DSP/DSPCore.cpp:75
msgid ""
"Your DSP ROMs have incorrect hashes.\n"
"\n"
"Delete the dsp_rom.bin and dsp_coef.bin files in the GC folder in the User "
"folder to use the free DSP ROM, or replace them with good dumps from a real "
"GameCube/Wii.\n"
"\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1147
msgid ""
"Your NAND contains more data than allowed. Wii software may behave "
"incorrectly or not allow saving."
msgstr ""
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:134
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:174
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:201
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:133
msgid "Z"
msgstr "Z"
#: Source/Core/Core/ActionReplay.cpp:941
msgid "Zero 3 code not supported"
msgstr "Zero 3 code не поддерживается"
#: Source/Core/Core/ActionReplay.cpp:961
msgid "Zero code unknown to Dolphin: {0:08x}"
msgstr "Zero code неизвестен Dolphin: {0:08x}"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:94
msgid "[%1, %2]"
msgstr "[%1, %2]"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:104
msgid "[%1, %2] and [%3, %4]"
msgstr "[%1, %2] и [%3, %4]"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:292
msgid "^ Xor"
msgstr "^ Искл. или"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:170
msgid "aligned"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:202
msgid "any value"
msgstr "любое значение"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96
msgid "auto"
msgstr "автоматически"
#. i18n: The symbol/abbreviation for centimeters.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:41
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:30
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:143
msgid "cm"
msgstr "см"
#: Source/Core/VideoBackends/D3D12/DX12Context.cpp:108
msgid "d3d12.dll could not be loaded."
msgstr "не удалось загрузить d3d12.dll."
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:635
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:655
msgid "default"
msgstr "по умолчанию"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:657
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:387
msgid "disconnected"
msgstr "не подключено"
#: Source/Core/DolphinQt/GBAWidget.cpp:192
msgid "e-Reader Cards (*.raw);;All Files (*)"
msgstr "e-карточки (*.raw);;Все файлы (*)"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:187
msgid "errno"
msgstr "номер ошибки"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96
msgid "fake-completion"
msgstr "ложное дополнение"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:183
msgid "is equal to"
msgstr "равно"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:191
msgid "is greater than"
msgstr "больше, чем"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:193
msgid "is greater than or equal to"
msgstr "больше или равно"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:187
msgid "is less than"
msgstr "меньше"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:189
msgid "is less than or equal to"
msgstr "меньше или равно"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:185
msgid "is not equal to"
msgstr "не равно"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:201
msgid "last value"
msgstr "послед. значение"
#. i18n: The symbol/abbreviation for meters per second.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:44
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:53
msgid "m/s"
msgstr "м/с"
#: Source/Core/DolphinQt/GBAWidget.cpp:215
msgid ""
"mGBA Save States (*.ss0 *.ss1 *.ss2 *.ss3 *.ss4 *.ss5 *.ss6 *.ss7 *.ss8 *."
"ss9);;All Files (*)"
msgstr ""
"Быстрые сохранения mGBA (*.ss0 *.ss1 *.ss2 *.ss3 *.ss4 *.ss5 *.ss6 *.ss7 *."
"ss8 *.ss9);;Все файлы (*)"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96
msgid "none"
msgstr "отсутствует"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:187
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:229
msgid "off"
msgstr "выкл."
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:187
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:229
msgid "on"
msgstr "на"
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:81
msgid "or select a device"
msgstr "или выберите устройство"
#. i18n: "s" is the symbol for seconds.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:47
msgid "s"
msgstr "с"
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:101
msgid "sRGB"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:199
msgid "this value:"
msgstr "это значение:"
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:35
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:185
msgid "uDraw GameTablet"
msgstr "Планшет uDraw GameTablet"
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:170
msgid "unaligned"
msgstr ""
#. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces
#. where you play demos of NES/SNES/N64 games. This string is referring to a specific such demo
#. rather than the game mode as a whole, so please use the singular form. Official translations:
#. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre
#. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean).
#. If your language is not one of the languages above, consider leaving the string untranslated
#. so that people will recognize it as the name of the game mode.
#: Source/Core/DiscIO/VolumeVerifier.cpp:706
msgid "{0} (Masterpiece)"
msgstr "{0} (Masterpiece)"
#: Source/Core/UICommon/GameFile.cpp:781
msgid "{0} (NKit)"
msgstr "{0} (NKit)"
#: Source/Core/Core/Boot/Boot.cpp:431
msgid "{0} IPL found in {1} directory. The disc might not be recognized"
msgstr "{0} IPL найдено в папке {1}. Не удаётся опознать диск"
#: Source/Core/Core/NetPlayServer.cpp:1230
msgid "{0} failed to synchronize codes."
msgstr "Не удалось синхронизировать коды {0}."
#: Source/Core/Core/NetPlayServer.cpp:1172
msgid "{0} failed to synchronize."
msgstr "Не удалось синхронизировать {0}."
#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:209
msgid ""
"{0} is not a directory, failed to move to *.original.\n"
" Verify your write permissions or move the file outside of Dolphin"
msgstr ""
"{0} - не папка, не удалось переместить в *.original.\n"
" Убедитесь, что у вас есть права на запись, или переместите файл во внешнюю "
"папку"
#: Source/Core/DiscIO/CompressedBlob.cpp:265
#: Source/Core/DiscIO/WIABlob.cpp:1703
msgid "{0} of {1} blocks. Compression ratio {2}%"
msgstr "{0} из {1} блоков. Процент сжатия: {2}%"
#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:200
msgid "{0} was not a directory, moved to *.original"
msgstr "{0} - не папка, перемещено в *.original"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:294
msgid "| Or"
msgstr "| Или"
#. i18n: This message uses curly quotes in English. If you want to use curly quotes
#. in your translation, please use the type of curly quotes that's appropriate for
#. your language. If you aren't sure which type is appropriate, see
#. https://en.wikipedia.org/wiki/Quotation_mark#Specific_language_features
#: Source/Core/DolphinQt/AboutDialog.cpp:82
msgid ""
"© 2003-2015+ Dolphin Team. “GameCube” and “Wii” are trademarks of Nintendo. "
"Dolphin is not affiliated with Nintendo in any way."
msgstr ""
"© 2003-2015+ Команда Dolphin. “GameCube” и “Wii” являются торговыми марками "
"Nintendo. Dolphin никоим образом не связан с Nintendo."
#. i18n: The symbol/abbreviation for degrees (unit of angular measure).
#. i18n: The degrees symbol.
#. i18n: The symbol/abbreviation for degrees (unit of angular measure).
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:239
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:247
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:35
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:48
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:57
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:61
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:37
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:30
msgid "°"
msgstr "°"
#. i18n: "°/s" is the symbol for degrees (angular measurement) divided by seconds.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:39
msgid "°/s"
msgstr "°/с"
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:53
msgid "✔ Invite"
msgstr "✔ Пригласить"
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:54
msgid "✖ Decline"
msgstr "✖ Отклонить"