dolphin/Source/Core/VideoBackends/D3D/TextureEncoder.h

31 lines
1012 B
C++

// Copyright 2011 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include "VideoCommon/BPMemory.h"
#include "VideoCommon/TextureCacheBase.h"
#include "VideoCommon/VideoCommon.h"
namespace DX11
{
// Maximum number of bytes that can occur in a texture block-row generated by
// the encoder
static const UINT MAX_BYTES_PER_BLOCK_ROW = (EFB_WIDTH / 4) * 64;
// The maximum amount of data that the texture encoder can generate in one call
static const UINT MAX_BYTES_PER_ENCODE = MAX_BYTES_PER_BLOCK_ROW * (EFB_HEIGHT / 4);
class TextureEncoder
{
public:
virtual ~TextureEncoder() {}
virtual void Init() = 0;
virtual void Shutdown() = 0;
// Returns size in bytes of encoded block of memory
virtual void Encode(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y,
u32 memory_stride, bool is_depth_copy, const EFBRectangle& srcRect,
bool isIntensity, bool scaleByHalf) = 0;
};
}