146 lines
4.7 KiB
C++
146 lines
4.7 KiB
C++
// Copyright 2008 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#include <memory>
|
|
#include <string>
|
|
|
|
#include "Common/Common.h"
|
|
#include "Common/CommonTypes.h"
|
|
#include "Common/MsgHandler.h"
|
|
#include "Common/StringUtil.h"
|
|
|
|
#include "VideoBackends/D3D/BoundingBox.h"
|
|
#include "VideoBackends/D3D/D3DBase.h"
|
|
#include "VideoBackends/D3D/PerfQuery.h"
|
|
#include "VideoBackends/D3D/Render.h"
|
|
#include "VideoBackends/D3D/SwapChain.h"
|
|
#include "VideoBackends/D3D/VertexManager.h"
|
|
#include "VideoBackends/D3D/VideoBackend.h"
|
|
#include "VideoBackends/D3DCommon/Common.h"
|
|
|
|
#include "VideoCommon/FramebufferManager.h"
|
|
#include "VideoCommon/ShaderCache.h"
|
|
#include "VideoCommon/TextureCacheBase.h"
|
|
#include "VideoCommon/VideoCommon.h"
|
|
#include "VideoCommon/VideoConfig.h"
|
|
|
|
namespace DX11
|
|
{
|
|
std::string VideoBackend::GetName() const
|
|
{
|
|
return "D3D";
|
|
}
|
|
|
|
std::string VideoBackend::GetDisplayName() const
|
|
{
|
|
return _trans("Direct3D 11");
|
|
}
|
|
|
|
void VideoBackend::InitBackendInfo()
|
|
{
|
|
if (!D3DCommon::LoadLibraries())
|
|
return;
|
|
|
|
FillBackendInfo();
|
|
D3DCommon::UnloadLibraries();
|
|
}
|
|
|
|
void VideoBackend::FillBackendInfo()
|
|
{
|
|
g_Config.backend_info.api_type = APIType::D3D;
|
|
g_Config.backend_info.MaxTextureSize = D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION;
|
|
g_Config.backend_info.bUsesLowerLeftOrigin = false;
|
|
g_Config.backend_info.bSupportsExclusiveFullscreen = true;
|
|
g_Config.backend_info.bSupportsDualSourceBlend = true;
|
|
g_Config.backend_info.bSupportsPrimitiveRestart = true;
|
|
g_Config.backend_info.bSupportsOversizedViewports = false;
|
|
g_Config.backend_info.bSupportsGeometryShaders = true;
|
|
g_Config.backend_info.bSupportsComputeShaders = false;
|
|
g_Config.backend_info.bSupports3DVision = true;
|
|
g_Config.backend_info.bSupportsPostProcessing = true;
|
|
g_Config.backend_info.bSupportsPaletteConversion = true;
|
|
g_Config.backend_info.bSupportsClipControl = true;
|
|
g_Config.backend_info.bSupportsDepthClamp = true;
|
|
g_Config.backend_info.bSupportsReversedDepthRange = false;
|
|
g_Config.backend_info.bSupportsLogicOp = true;
|
|
g_Config.backend_info.bSupportsMultithreading = false;
|
|
g_Config.backend_info.bSupportsGPUTextureDecoding = true;
|
|
g_Config.backend_info.bSupportsST3CTextures = false;
|
|
g_Config.backend_info.bSupportsCopyToVram = true;
|
|
g_Config.backend_info.bSupportsLargePoints = false;
|
|
g_Config.backend_info.bSupportsPartialDepthCopies = false;
|
|
g_Config.backend_info.bSupportsBitfield = false;
|
|
g_Config.backend_info.bSupportsDynamicSamplerIndexing = false;
|
|
g_Config.backend_info.bSupportsBPTCTextures = false;
|
|
g_Config.backend_info.bSupportsFramebufferFetch = false;
|
|
g_Config.backend_info.bSupportsBackgroundCompiling = true;
|
|
g_Config.backend_info.bSupportsST3CTextures = true;
|
|
g_Config.backend_info.bSupportsBPTCTextures = true;
|
|
g_Config.backend_info.bSupportsEarlyZ = true;
|
|
g_Config.backend_info.bSupportsBBox = true;
|
|
g_Config.backend_info.bSupportsFragmentStoresAndAtomics = true;
|
|
g_Config.backend_info.bSupportsGSInstancing = true;
|
|
g_Config.backend_info.bSupportsSSAA = true;
|
|
g_Config.backend_info.bSupportsShaderBinaries = true;
|
|
g_Config.backend_info.bSupportsPipelineCacheData = false;
|
|
|
|
g_Config.backend_info.Adapters = D3DCommon::GetAdapterNames();
|
|
g_Config.backend_info.AAModes = D3D::GetAAModes(g_Config.iAdapter);
|
|
}
|
|
|
|
bool VideoBackend::Initialize(const WindowSystemInfo& wsi)
|
|
{
|
|
if (!D3D::Create(g_Config.iAdapter, g_Config.bEnableValidationLayer))
|
|
return false;
|
|
|
|
FillBackendInfo();
|
|
InitializeShared();
|
|
|
|
std::unique_ptr<SwapChain> swap_chain;
|
|
if (wsi.render_surface && !(swap_chain = SwapChain::Create(wsi)))
|
|
{
|
|
PanicAlertT("Failed to create D3D swap chain");
|
|
ShutdownShared();
|
|
D3D::Destroy();
|
|
return false;
|
|
}
|
|
|
|
g_renderer = std::make_unique<Renderer>(std::move(swap_chain), wsi.render_surface_scale);
|
|
g_vertex_manager = std::make_unique<VertexManager>();
|
|
g_shader_cache = std::make_unique<VideoCommon::ShaderCache>();
|
|
g_framebuffer_manager = std::make_unique<FramebufferManager>();
|
|
g_texture_cache = std::make_unique<TextureCacheBase>();
|
|
g_perf_query = std::make_unique<PerfQuery>();
|
|
if (!g_renderer->Initialize() || !g_vertex_manager->Initialize() ||
|
|
!g_shader_cache->Initialize() || !g_framebuffer_manager->Initialize() ||
|
|
!g_texture_cache->Initialize())
|
|
{
|
|
Shutdown();
|
|
return false;
|
|
}
|
|
|
|
BBox::Init();
|
|
g_shader_cache->InitializeShaderCache();
|
|
return true;
|
|
}
|
|
|
|
void VideoBackend::Shutdown()
|
|
{
|
|
g_shader_cache->Shutdown();
|
|
g_renderer->Shutdown();
|
|
|
|
BBox::Shutdown();
|
|
|
|
g_perf_query.reset();
|
|
g_texture_cache.reset();
|
|
g_framebuffer_manager.reset();
|
|
g_shader_cache.reset();
|
|
g_vertex_manager.reset();
|
|
g_renderer.reset();
|
|
|
|
ShutdownShared();
|
|
D3D::Destroy();
|
|
}
|
|
} // namespace DX11
|