dolphin/Source/Core/VideoCommon/Src/VideoState.cpp

98 lines
2.4 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "VideoState.h"
#include "BPMemory.h"
#include "CPMemory.h"
#include "XFMemory.h"
#include "TextureDecoder.h"
#include "Fifo.h"
#include "CommandProcessor.h"
#include "PixelEngine.h"
#include "PixelShaderManager.h"
#include "VertexShaderManager.h"
#include "VertexManagerBase.h"
static void DoState(PointerWrap &p)
{
// BP Memory
p.Do(bpmem);
p.DoMarker("BP Memory");
// CP Memory
p.DoArray(arraybases, 16);
p.DoArray(arraystrides, 16);
p.Do(MatrixIndexA);
p.Do(MatrixIndexB);
p.Do(g_VtxDesc.Hex);
p.DoArray(g_VtxAttr, 8);
p.DoMarker("CP Memory");
// XF Memory
p.Do(xfregs);
p.DoArray(xfmem, XFMEM_SIZE);
p.DoMarker("XF Memory");
// Texture decoder
p.DoArray(texMem, TMEM_SIZE);
p.DoMarker("texMem");
// FIFO
Fifo_DoState(p);
p.DoMarker("Fifo");
CommandProcessor::DoState(p);
p.DoMarker("CommandProcessor");
PixelEngine::DoState(p);
p.DoMarker("PixelEngine");
// the old way of replaying current bpmem as writes to push side effects to pixel shader manager doesn't really work.
PixelShaderManager::DoState(p);
p.DoMarker("PixelShaderManager");
VertexShaderManager::DoState(p);
p.DoMarker("VertexShaderManager");
VertexManager::DoState(p);
p.DoMarker("VertexManager");
// TODO: search for more data that should be saved and add it here
}
void VideoCommon_DoState(PointerWrap &p)
{
DoState(p);
}
void VideoCommon_RunLoop(bool enable)
{
EmulatorState(enable);
}
void VideoCommon_Init()
{
memset(arraybases, 0, sizeof(arraybases));
memset(arraystrides, 0, sizeof(arraystrides));
memset(&MatrixIndexA, 0, sizeof(MatrixIndexA));
memset(&MatrixIndexB, 0, sizeof(MatrixIndexB));
memset(&g_VtxDesc, 0, sizeof(g_VtxDesc));
memset(g_VtxAttr, 0, sizeof(g_VtxAttr));
memset(texMem, 0, TMEM_SIZE);
}