![]() It's just brainfuck to use this workaroung there. Just fetch the uniform location like all other util shaders. |
||
---|---|---|
.. | ||
AudioCommon | ||
Common | ||
Core | ||
DiscIO | ||
DolphinWX | ||
InputCommon | ||
VideoBackends | ||
VideoCommon | ||
CMakeLists.txt |
![]() It's just brainfuck to use this workaroung there. Just fetch the uniform location like all other util shaders. |
||
---|---|---|
.. | ||
AudioCommon | ||
Common | ||
Core | ||
DiscIO | ||
DolphinWX | ||
InputCommon | ||
VideoBackends | ||
VideoCommon | ||
CMakeLists.txt |