dolphin/Languages/po/de.po

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# Translation of dolphin-emu.pot to LANGUAGE
# Copyright (C) 2003-2013
# This file is distributed under the same license as the Dolphin Emulator package.
#
# Translators:
# Admiral H. Curtiss <pikachu025@gmail.com>, 2016
# Berkan <thetoerk@gmail.com>, 2013
# Danny Krug <Dan_krug@gmx.de>, 2013
# DefenderX <darkmodx@gmail.com>, 2013,2015
# DefenderX <darkmodx@gmail.com>, 2013
# Ettore Atalan <atalanttore@googlemail.com>, 2015-2016
# Gabriel <gabriel-transifex@mastergk.de>, 2013
# Admiral H. Curtiss <pikachu025@gmail.com>, 2015
# JackyCola <jackycola@gmail.com>, LucasX <lucasx790@gmail.com>, 2011
# Karim Yaakoubi <kmy@gmx.net>, 2016
# Marc Godhusen <Marc_Godhusen@web.de>, 2016
# Markus S. <kamikazow@web.de>, 2016
# Michael Grauvogl <michael.grauvogl@googlemail.com>, 2015
# Minty123 <d.ruediger@ok.de>, 2016
# Moritz Bruder <muesli4@gmail.com>, 2015
# M T <michtrz@gmail.com>, 2013-2014
# no_cluez <neobrainx@gmail.com>, 2013
# Neui, 2016
# MexicanWithGun <nibirush@inbox.com>, 2015
# no_cluez <neobrainx@gmail.com>, 2013
# Karim Yaakoubi <kmy@gmx.net>, 2016
# Shinrai, 2013
# Shinrai, 2013
# Tillmann Karras <tilkax@gmail.com>, 2014
# valsu <valsu@hylia.de>, 2015
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2016-10-02 12:54+0200\n"
"PO-Revision-Date: 2016-10-02 10:54+0000\n"
"Last-Translator: JosJuice\n"
"Language-Team: German (http://www.transifex.com/delroth/dolphin-emu/language/"
"de/)\n"
"Language: de\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#: Source/Core/DolphinWX/AboutDolphin.cpp:39
msgid ""
"\n"
"Dolphin is a free and open-source GameCube and Wii emulator.\n"
"\n"
"This software should not be used to play games you do not legally own.\n"
msgstr ""
"\n"
"Dolphin ist ein freier und quelloffener Gamecube und Wii Emulator.\n"
"\n"
"Dieses Programm sollte nicht verwendet werden, um Spiele zu spielen, die Sie "
"nicht legal besitzen.\n"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:728
msgid " (internal IP)"
msgstr "(interne IP)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:216
msgid " (too many to display)"
msgstr " (zu viele anzuzeigen)"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:113
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:503
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:609
msgid " Game : "
msgstr " Spiel: "
#: Source/Core/DolphinWX/InputConfigDiag.cpp:614
msgid "! NOT"
msgstr "! NICHT"
#: Source/Core/Core/HW/GCMemcard.cpp:35
#, c-format
msgid ""
"\"%s\" does not exist.\n"
" Create a new 16MB Memcard?"
msgstr ""
"\"%s\" existiert nicht.\n"
"Eine neue 16MB Memcard erstellen?"
#: Source/Core/DiscIO/CompressedBlob.cpp:180
#, c-format
msgid "\"%s\" failed to be scrubbed. Probably the image is corrupt."
msgstr ""
"\"%s\" konnte nicht komprimiert werden. Möglicherweise ist das Image "
"fehlerhaft."
#: Source/Core/DiscIO/CompressedBlob.cpp:155
#, c-format
msgid "\"%s\" is already compressed! Cannot compress it further."
msgstr ""
"\"%s\" ist bereits komprimiert und kann nicht weiter komprimiert werden."
#: Source/Core/Core/ConfigManager.cpp:734
#, c-format
msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO."
msgstr "\"%s\" ist keine gültige GCM/ISO-Datei oder kein GC/Wii-Image."
#: Source/Core/DolphinWX/MemcardManager.cpp:192
#, c-format
msgid "%1$sCopy%1$s"
msgstr "%1$sKopieren%1$s"
#: Source/Core/DiscIO/CompressedBlob.cpp:232
#, c-format
msgid "%i of %i blocks. Compression ratio %i%%"
msgstr "%i von %i Blöcken. Komprimierungsrate %i%%"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:50
#, c-format
msgid "%i%%"
msgstr "%i%%"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:48
#, c-format
msgid "%i%% (Normal Speed)"
msgstr "%i%% (Normale Geschwindigkeit)"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:75
#, c-format
msgid ""
"%s\n"
"was not loaded because it has the same internal filename as previously "
"loaded save\n"
"%s"
msgstr ""
"%s\n"
"wurde nicht geladen, da der interne Dateiname mit der bereits geladenen "
"Datei\n"
"%s\n"
"ident ist."
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:97
#, c-format
msgid ""
"%s\n"
"was not loaded because it is an invalid GCI.\n"
" File size (0x%<PRIx64>) does not match the size recorded in the header (0x"
"%x)"
msgstr ""
"%s\n"
"ist ungültig und wurde nicht geladen.\n"
"Die Dateigröße (0x%<PRIx64>) stimmt nicht mit der im Header angegebenen "
"Größe überein. (0x%x)"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:88
#, c-format
msgid ""
"%s\n"
"was not loaded because it is an invalid GCI.\n"
" Number of blocks claimed to be %u"
msgstr ""
"%s\n"
"ist ungültig und wurde nicht geladen.\n"
"Die Blockanzahl wurde mit %u angegeben."
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:128
#, c-format
msgid ""
"%s\n"
"was not loaded because there are not enough free blocks on the virtual "
"memory card"
msgstr ""
"%s\n"
"wurde nicht geladen, da nicht genug freier Speicherplatz auf der virtuellen "
"Speicherkarte vorhanden ist."
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:117
#, c-format
msgid ""
"%s\n"
"was not loaded because there is less than 10%% free blocks available on the "
"memory card\n"
"Total Blocks: %d; Free Blocks: %d"
msgstr ""
"%s\n"
"wurde nicht geladen, da über 90%% der Memory Card belegt sind.\n"
"Blöcke: %d; Davon frei: %d"
#: Source/Core/DolphinWX/GameListCtrl.cpp:418
#, c-format
msgid "%s (Disc %i)"
msgstr "%s (Disc %i)"
#: Source/Core/Core/Boot/Boot.cpp:213
#, c-format
msgid "%s IPL found in %s directory. The disc might not be recognized"
msgstr ""
"%s IPL im %s Verzeichnis gefunden. Die Spiele-Disc wird möglicherweise nicht "
"erkannt werden."
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:189
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:371
#, c-format
msgid "%s already exists, overwrite?"
msgstr ""
"%s ist bereits vorhanden.\n"
"Vorhandene Datei überschreiben?"
#: Source/Core/Core/HW/GCMemcard.cpp:63
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"Card file size is invalid (0x%x bytes)"
msgstr ""
"%s konnte nicht als Memory Card geladen werden.\n"
"Die Kartengröße ist ungültig. (0x%x bytes)"
#: Source/Core/Core/HW/GCMemcard.cpp:79
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"Card size is invalid (0x%x bytes)"
msgstr ""
"%s konnte nicht als Memoy Card geladen werden.\n"
"Die Größe der Memory Card ist ungültig. (0x%x bytes)"
#: Source/Core/Core/HW/GCMemcard.cpp:56
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"File is not large enough to be a valid memory card file (0x%x bytes)"
msgstr ""
"%s konnte nicht als Memory Card geladen werden.\n"
"Die Dateigröße ist für eine Memory Card zu klein (0x%x bytes)"
#: Source/Core/Core/HW/EXI_DeviceMemoryCard.cpp:237
#, c-format
msgid ""
"%s is not a directory, failed to move to *.original.\n"
" Verify your write permissions or move the file outside of Dolphin"
msgstr ""
"%s ist kein Verzeichnis, verschieben nach *.original fehlgeschlagen.\n"
"Überprüfe deine Schreibberechtigungen oder verschiebe die Datei nach "
"außerhalb von Dolphin"
#: Source/Core/Core/HW/EXI_DeviceMemoryCard.cpp:231
#, c-format
msgid "%s was not a directory, moved to *.original"
msgstr "%s war kein Verzeichnis, verschoben nach *.original"
#: Source/Core/DolphinWX/MemcardManager.cpp:198
#, c-format
msgid "%sDelete%s"
msgstr "%sLöschen%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:196
#, c-format
msgid "%sExport GCI%s"
msgstr "%sGCI exportieren%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:194
#, c-format
msgid "%sImport GCI%s"
msgstr "%sGCI importieren%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:781
#, c-format
msgid "%u Free Blocks; %u Free Dir Entries"
msgstr "%u freie Blöcke; %u freie Verzeichniseinträge"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:898
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:964
#, c-format
msgid "%u frames"
msgstr "%u Bilder"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:918
#, c-format
msgid "%u objects"
msgstr "%u Objekte"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:933
#, c-format
msgid "%zu FIFO bytes"
msgstr "%zu FIFO-Byte"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:953
#, c-format
msgid "%zu memory bytes"
msgstr "%zu Speicherbyte"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:613
msgid "&& AND"
msgstr "&& UND"
#: Source/Core/DolphinWX/FrameTools.cpp:374
msgid "&About"
msgstr "&Über"
#: Source/Core/DolphinWX/FrameTools.cpp:225
msgid "&Audio Settings"
msgstr "&Audioeinstellungen"
#: Source/Core/DolphinWX/FrameTools.cpp:127
msgid "&Boot from DVD Backup"
msgstr "Von &DVD-Backup starten"
#: Source/Core/DolphinWX/FrameTools.cpp:275
msgid "&Breakpoints"
msgstr "&Haltepunkte"
#: Source/Core/DolphinWX/FrameTools.cpp:240
msgid "&Cheat Manager"
msgstr "&Cheat-Verwaltung"
#: Source/Core/DolphinWX/FrameTools.cpp:226
msgid "&Controller Settings"
msgstr "&Controller-Einstellungen"
#: Source/Core/DolphinWX/GameListCtrl.cpp:954
msgid "&Delete File..."
msgstr "&Datei löschen..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:976
msgid "&Delete selected ISOs..."
msgstr "Ausgewählte ISOs &löschen"
#: Source/Core/DolphinWX/FrameTools.cpp:191
msgid "&Emulation"
msgstr "&Emulation"
#: Source/Core/DolphinWX/FrameTools.cpp:140
msgid "&File"
msgstr "&Datei"
#: Source/Core/DolphinWX/FrameTools.cpp:409
msgid "&Frame Advance"
msgstr "&Einzelbildwiedergabe"
#: Source/Core/DolphinWX/FrameTools.cpp:426
msgid "&Fullscreen"
msgstr "&Vollbild"
#: Source/Core/DolphinWX/FrameTools.cpp:372
msgid "&GitHub Repository"
msgstr "&GitHub-Repositorium"
#: Source/Core/DolphinWX/FrameTools.cpp:224
msgid "&Graphics Settings"
msgstr "&Grafikeinstellungen"
#: Source/Core/DolphinWX/FrameTools.cpp:375
msgid "&Help"
msgstr "&Hilfe"
#: Source/Core/DolphinWX/FrameTools.cpp:227
msgid "&Hotkey Settings"
msgstr "&Tastenkürzel-Einstellungen"
#: Source/Core/DolphinWX/FrameTools.cpp:276
msgid "&JIT"
msgstr "&JIT"
#: Source/Core/DolphinWX/FrameTools.cpp:165
msgid "&Load State"
msgstr "Spielstand &laden"
#: Source/Core/DolphinWX/FrameTools.cpp:237
msgid "&Memcard Manager (GC)"
msgstr "&Speicherkarten-Verwaltung (GC)"
#: Source/Core/DolphinWX/FrameTools.cpp:276
msgid "&Memory"
msgstr "&Arbeitsspeicher"
#: Source/Core/DolphinWX/FrameTools.cpp:218
msgid "&Movie"
msgstr "Fil&m"
#: Source/Core/DolphinWX/FrameTools.cpp:387
msgid "&Open..."
msgstr "Ö&ffnen..."
#: Source/Core/DolphinWX/FrameTools.cpp:233
msgid "&Options"
msgstr "&Optionen"
#: Source/Core/DolphinWX/FrameTools.cpp:398
msgid "&Pause"
msgstr "Pau&se"
#: Source/Core/DolphinWX/FrameTools.cpp:400
msgid "&Play"
msgstr "&Start"
#: Source/Core/DolphinWX/GameListCtrl.cpp:935
msgid "&Properties"
msgstr "&Eigenschaften"
#: Source/Core/DolphinWX/FrameTools.cpp:422
msgid "&Read-Only Mode"
msgstr "Nu&r-Lese-Modus"
#: Source/Core/DolphinWX/FrameTools.cpp:393
msgid "&Refresh List"
msgstr "Liste &aktualisieren"
#: Source/Core/DolphinWX/FrameTools.cpp:275
msgid "&Registers"
msgstr "&Register"
#: Source/Core/DolphinWX/FrameTools.cpp:406
msgid "&Reset"
msgstr "&Reset"
#: Source/Core/DolphinWX/FrameTools.cpp:276
msgid "&Sound"
msgstr "S&ound"
#: Source/Core/DolphinWX/FrameTools.cpp:403
msgid "&Stop"
msgstr "Sto&pp"
#: Source/Core/DolphinWX/FrameTools.cpp:259
msgid "&Tools"
msgstr "E&xtras"
#: Source/Core/DolphinWX/FrameTools.cpp:277
msgid "&Video"
msgstr "&Video"
#: Source/Core/DolphinWX/FrameTools.cpp:359
msgid "&View"
msgstr "&Ansicht"
#: Source/Core/DolphinWX/FrameTools.cpp:275
msgid "&Watch"
msgstr "&Überwachungsfenster"
#: Source/Core/DolphinWX/FrameTools.cpp:370
msgid "&Website"
msgstr "&Webseite"
#: Source/Core/DolphinWX/GameListCtrl.cpp:936
msgid "&Wiki"
msgstr "&Wiki"
#: Source/Core/DolphinWX/AboutDolphin.cpp:33
msgid ""
"(c) 2003-2015+ Dolphin Team. \"GameCube\" and \"Wii\" are trademarks of "
"Nintendo. Dolphin is not affiliated with Nintendo in any way."
msgstr ""
"(c) 2003-2015+ Dolphin Team. \"GameCube\" und \"Wii\" sind Markenzeichen von "
"Nintendo. Dolphin ist in keiner Weise mit Nintendo verbunden."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:990
msgid "(off)"
msgstr "(aus)"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:615
msgid "+ ADD"
msgstr "+ HINZUF."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:524
msgid "1.5x Native (960x792)"
msgstr "1.5x Nativ (960x792)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:50
msgid "16-bit"
msgstr "16 Bit"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:526
msgid "2.5x Native (1600x1320)"
msgstr "2.5x Nativ (1600x1320)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:525
msgid "2x Native (1280x1056) for 720p"
msgstr "2x Nativ (1280x1056) für 720p"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:50
msgid "32-bit"
msgstr "32 Bit"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:527
msgid "3x Native (1920x1584) for 1080p"
msgstr "3x Nativ (1920x1584) für 1080p"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:528
msgid "4x Native (2560x2112) for 1440p"
msgstr "4x Nativ (2560x2112) für 1440p"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:529
msgid "5x Native (3200x2640)"
msgstr "5x Nativ (3200x2640)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:530
msgid "6x Native (3840x3168) for 4K"
msgstr "6x Nativ (3840x3168) für 4K"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:531
msgid "7x Native (4480x3696)"
msgstr "7x Nativ (4480x3696)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:50
msgid "8-bit"
msgstr "8 Bit"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:532
msgid "8x Native (5120x4224) for 5K"
msgstr "8x Nativ (5120x4224) für 5K"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:40
msgid "<Insert name here>"
msgstr "<Namen hier eingeben>"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:412
msgid "<No resolutions found>"
msgstr "<Keine Auflösungen gefunden>"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:28
msgid "<Nothing>"
msgstr "<Nichts>"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:74
msgid "<System Language>"
msgstr "<Systemsprache>"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:371
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:441
msgid "A NetPlay window is already open!"
msgstr "Ein NetPlay-Fenster ist bereits geöffnet!"
#: Source/Core/Core/HW/DVDInterface.cpp:508
msgid "A disc is already about to be inserted."
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:127
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:157
msgid "A game is not currently running."
msgstr "Derzeit wird kein Spiel ausgeführt."
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:258
msgid ""
"A supported Bluetooth device could not be found.\n"
"You must manually connect your Wiimotes."
msgstr ""
"Es wurde kein unterstütztes Bluetoothgerät gefunden.\n"
"Du musst deine Wiimotes manuell verbinden."
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:143
msgid ""
"ALERT:\n"
"\n"
"All players must use the same Dolphin version.\n"
"All memory cards, SD cards and cheats must be identical between players or "
"disabled.\n"
"If DSP LLE is used, DSP ROMs must be identical between players.\n"
"If connecting directly, the host must have the chosen UDP port open/"
"forwarded!\n"
"\n"
"Wiimote netplay is experimental and should not be expected to work.\n"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:137
#: Source/Core/DolphinWX/ISOProperties.cpp:321
msgid "AR Codes"
msgstr "AR Codes"
#: Source/Core/DolphinWX/AboutDolphin.h:13
msgid "About Dolphin"
msgstr "Über Dolphin"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:710
msgid "Accuracy:"
msgstr "Genauigkeit:"
#: Source/Core/Core/ARDecrypt.cpp:472
#, c-format
msgid ""
"Action Replay Code Decryption Error:\n"
"Parity Check Failed\n"
"\n"
"Culprit Code:\n"
"%s"
msgstr ""
"Action Replay Code Entschlüsselungfehler:\n"
"Übereinstimmungscheck fehlgeschlagen\n"
"\n"
"Fehlerhafter Code:\n"
"%s"
#: Source/Core/Core/ActionReplay.cpp:491
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)"
msgstr ""
"Action Replay Fehler: Ungültige Größe (%08x : address = %08x) in Add Code "
"(%s)"
#: Source/Core/Core/ActionReplay.cpp:581
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide "
"(%s)"
msgstr ""
"Action Replay Fehler: Ungültige Größe (%08x : address = %08x) in Fill and "
"Slide (%s)"
#: Source/Core/Core/ActionReplay.cpp:368
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And "
"Fill (%s)"
msgstr ""
"Action Replay Fehler: Ungültige Größe (%08x : address = %08x) in Ram Write "
"And Fill (%s)"
#: Source/Core/Core/ActionReplay.cpp:428
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Write To "
"Pointer (%s)"
msgstr ""
"Action Replay Fehler: Ungültige Größe (%08x : address = %08x) in Write To "
"Pointer (%s)"
#: Source/Core/Core/ActionReplay.cpp:629
#, c-format
msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)"
msgstr "Action Replay Fehler: Ungültiger Wert (%08x) in Memory Copy (%s)"
#: Source/Core/Core/ActionReplay.cpp:506
#, c-format
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n"
"Master codes are not needed. Do not use master codes."
msgstr ""
"Action Replay Fehler: Master Code und Write To CCXXXXXX nicht implementiert "
"(%s)\n"
"Master Codes werden nicht benötigt. Benutze keine Master Codes."
#: Source/Core/Core/ActionReplay.cpp:214
#, c-format
msgid "Action Replay Error: invalid AR code line: %s"
msgstr "Action Replay Fehler: Ungültiger AR-Code in Zeile: %s"
#: Source/Core/Core/ActionReplay.cpp:740
#, c-format
msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)"
msgstr "Action Replay: Conditional Code: Ungültige Größe %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:708
#, c-format
msgid "Action Replay: Invalid Normal Code Type %08x (%s)"
msgstr "Action Replay: Ungültiger Normal Code Typ %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:764
#, c-format
msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)"
msgstr "Action Replay: Normaler Code %i: ungültiger Subtype %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:666
#, c-format
msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)"
msgstr "Action Replay: Normal Code 0: Ungültiger Subtype %08x (%s)"
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:42
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:67
msgid "Adapter Detected"
msgstr "Adapter erkannt"
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:30
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:69
msgid "Adapter Not Detected"
msgstr "Adapter nicht erkannt"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:398
msgid "Adapter:"
msgstr "Grafikkarte:"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:83
#: Source/Core/DolphinWX/WXInputBase.cpp:112
msgid "Add"
msgstr "Hinzufügen"
#: Source/Core/DolphinWX/ISOProperties.cpp:1492
msgid "Add ActionReplay Code"
msgstr "ActionReplay-Code hinzufügen"
#: Source/Core/DolphinWX/ISOProperties.cpp:1431
msgid "Add Patch"
msgstr "Patch hinzufügen"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:37
#: Source/Core/DolphinWX/ISOProperties.cpp:463
#: Source/Core/DolphinWX/ISOProperties.cpp:484
msgid "Add..."
msgstr "Hinzufügen..."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:317
msgid "Address"
msgstr "Adresse"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:870
msgid "Adjust the analog control pressure required to activate buttons."
msgstr "Einstellung des benötigten analogen Drucks um Tasten zu aktivieren."
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:35
msgid "Advance Game Port"
msgstr "Advance Game Port"
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:77
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:763
msgid "Advanced"
msgstr "Erweitert"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:122
msgid "Advanced Settings"
msgstr "Erweiterte Einstellungen"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:43
#: Source/Core/DolphinWX/FrameTools.cpp:674
msgid "All GC/Wii files (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)"
msgstr "Alle GC/Wii-Dateien (elf, dol, gcm, wbfs, ciso, gcz, wad)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1268
msgid "All GameCube GCM files (gcm)"
msgstr "Alle GameCube GCM-Dateien (gcm)"
#: Source/Core/DolphinWX/FrameTools.cpp:1605
#: Source/Core/DolphinWX/FrameTools.cpp:1617
msgid "All Save States (sav, s##)"
msgstr "Alle Speicherstände (sav, s##)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1266
msgid "All Wii ISO files (iso)"
msgstr "Alle Wii-ISO-Dateien (iso)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1281
msgid "All compressed GC/Wii ISO files (gcz)"
msgstr "Alle komprimierten GC/Wii ISO Dateien (gcz)"
#: Source/Core/Common/Assert.h:46
#, c-format
msgid ""
"An error occurred.\n"
"\n"
" Line: %d\n"
" File: %s\n"
"\n"
"Ignore and continue?"
msgstr ""
"Ein Fehler ist aufgetreten.\n"
"\n"
" Zeile: %d\n"
" Datei: %s\n"
"\n"
"Ignorieren und fortfahren?"
#: Source/Core/Core/HW/DVDInterface.cpp:308
msgid "An inserted disc was expected but not found."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:622
msgid "Anaglyph"
msgstr "Anaglyph"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:283
msgid "Analyze"
msgstr "Analysiere"
#: Source/Core/InputCommon/ControllerEmu.cpp:287
msgid "Angle"
msgstr "Winkel"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:563
msgid "Anisotropic Filtering:"
msgstr "Anisotropische Filterung:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:550
msgid "Anti-Aliasing:"
msgstr "Anti-Aliasing:"
#: Source/Core/DolphinWX/ISOProperties.cpp:515
msgid "Apploader Date:"
msgstr "Apploader Datum:"
#: Source/Core/DiscIO/VolumeDirectory.cpp:304
msgid "Apploader is the wrong size...is it really an apploader?"
msgstr ""
"Der Apploader hat eine falsche Größe... ist dies wirklich ein AppLoader?"
#: Source/Core/DiscIO/VolumeDirectory.cpp:297
msgid "Apploader unable to load from file"
msgstr "Kann Apploader aus dieser Datei nicht laden."
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:99
msgid "Apploader:"
msgstr "Apploader:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:255
msgid ""
"Apply a post-processing effect after finishing a frame.\n"
"\n"
"If unsure, select (off)."
msgstr ""
"Post-Processing-Effekt anwenden, wenn ein Frame beendet wurde. \n"
"\n"
"Im Zweifel, wähle (aus)."
#: Source/Core/DolphinWX/InputConfigDiag.cpp:724
#, c-format
msgid "Are you sure you want to delete \"%s\"?"
msgstr "Möchtest du \"%s\" wirklich löschen?"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1086
msgid "Are you sure you want to delete these files? They will be gone forever!"
msgstr ""
"Sollen diese Dateien wirklich gelöscht werden? Das Löschen kann nicht "
"rückgängig gemacht werden!"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1085
msgid "Are you sure you want to delete this file? It will be gone forever!"
msgstr ""
"Soll die Datei wirklich gelöscht werden? Das Löschen kann nicht rückgängig "
"gemacht werden."
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:387
msgid "Are you trying to use the same file in both slots?"
msgstr "Die gleiche Datei kann nicht in beiden Steckplätzen verwendet werden."
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:70
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:434
msgid "Aspect Ratio:"
msgstr "Seitenverhältnis:"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:198
msgid "Assign Controller Ports"
msgstr "Controller-Ports zuweisen"
#: Source/Core/DolphinWX/FrameAui.cpp:80
msgid "At least one pane must remain open."
msgstr "Mindestens eine Palette muss geöffnet bleiben."
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:77
msgid ""
"Attempt to detect and skip wait-loops.\n"
"If unsure, leave this checked."
msgstr ""
"Versucht Warteschlangen zu erkennen und zu umgehen.\n"
"Im Zweifel aktivieren."
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:73
msgid "Audio"
msgstr "Audio"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:77
msgid "Audio Backend:"
msgstr "Audio-Backend:"
#: Source/Core/AudioCommon/AOSoundStream.cpp:29
msgid "AudioCommon: Error opening AO device.\n"
msgstr "AudioCommon: Fehler beim Öffnen des AO-Geräts.\n"
#: Source/Core/DolphinWX/ISOProperties.cpp:129
msgid "Australia"
msgstr "Australien"
#: Source/Core/DolphinWX/AboutDolphin.cpp:44
msgid "Authors"
msgstr "Autoren"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:287
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:431
msgid "Auto"
msgstr "Automatisch"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:522
msgid "Auto (Multiple of 640x528)"
msgstr "Automatisch (Vielfaches von 640x528)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:521
msgid "Auto (Window Size)"
msgstr "Automatisch (Fenstergröße)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:464
msgid "Auto Adjust Window Size"
msgstr "Fenstergröße automatisch anpassen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:114
msgid ""
"Automatically adjusts the window size to your internal resolution.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Passt die Fenstergröße automatisch der Bildschirmauflösung an.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:528
msgid "BAT incorrect. Dolphin will now exit"
msgstr "BAT inkorrekt. Dolphin wird beendet."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:786
msgid "BP register "
msgstr "BP-Register"
#: Source/Core/DolphinWX/WXInputBase.cpp:19
msgid "Back"
msgstr "Zurück"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:85
msgid "Backend Settings"
msgstr "Backend-Einstellungen"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:59
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:368
msgid "Backend:"
msgstr "Backend:"
#: Source/Core/Core/HotkeyManager.cpp:228
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:77 Source/Core/Core/HW/GCPadEmu.cpp:72
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:284
msgid "Background Input"
msgstr "Hintergrundeingabe"
#: Source/Core/InputCommon/ControllerEmu.cpp:269
msgid "Backward"
msgstr "Rückwärts"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:220
msgid "Balance Board"
msgstr "Balance Board"
#: Source/Core/DolphinWX/FrameTools.cpp:344
#: Source/Core/DolphinWX/GameListCtrl.cpp:272
#: Source/Core/DolphinWX/MemcardManager.cpp:643
msgid "Banner"
msgstr "Banner"
#: Source/Core/DolphinWX/ISOProperties.cpp:647
msgid "Banner Details"
msgstr "Bannerdetails"
#: Source/Core/DolphinWX/ISOProperties.cpp:591
msgid "Banner:"
msgstr "Banner:"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:55
msgid "Bar"
msgstr "Leiste"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:490
msgid "Basic"
msgstr "Standard"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:110
msgid "Basic Settings"
msgstr "Grundeinstellungen"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:22
msgid "Bass"
msgstr "Bass"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:294
msgid "Battery"
msgstr "Batterie"
#: Source/Core/Core/HW/GCMemcard.cpp:155
msgid "Block Allocation Table checksum failed"
msgstr "Blockzuteilungs-Tabellen-Prüfsumme fehlerhaft."
#: Source/Core/DolphinWX/MemcardManager.cpp:647
msgid "Blocks"
msgstr "Blöcke"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:21
msgid "Blue"
msgstr "Blau"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:25
msgid "Blue Left"
msgstr "Blau links"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:28
msgid "Blue Right"
msgstr "Blau rechts"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:839
msgid "Borderless Fullscreen"
msgstr "Randloses Vollbild"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:277
msgid "Bottom"
msgstr "Unten"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:256
#, c-format
msgid "Bound Controls: %lu"
msgstr "Steuerung festlegen: %lu"
#: Source/Core/DolphinWX/AboutDolphin.cpp:35
#, c-format
msgid "Branch: %s"
msgstr "Entwicklungszweig: %s"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:34
msgid "Broadband Adapter"
msgstr "Breitband-Adapter"
#: Source/Core/DolphinWX/ISOProperties.cpp:407
msgid "Broken"
msgstr "Defekt"
#: Source/Core/DolphinWX/GameListCtrl.cpp:232
msgid "Browse for a directory to add"
msgstr "Verzeichnis auswählen und hinzufügen"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1169
msgid "Browse for output directory"
msgstr "Ausgabeverzeichnis auswählen"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:218
msgid "Buffer:"
msgstr "Buffer:"
#: Source/Core/Core/HW/GCPadEmu.cpp:45
#: Source/Core/DolphinWX/TASInputDlg.cpp:145
#: Source/Core/DolphinWX/TASInputDlg.cpp:275
#: Source/Core/DolphinWX/TASInputDlg.cpp:376
msgid "Buttons"
msgstr "Tasten"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:82
msgid "Bypass XFB"
msgstr "Umgehe XFB"
#: Source/Core/DolphinWX/ISOProperties.cpp:343
msgid ""
"Bypass the clearing of the data cache by the DCBZ instruction. Usually leave "
"this option disabled."
msgstr ""
"Umgeht die Leerung des Datencaches von der DCBZ-Anweisung. Für gewöhnlich "
"deaktiviert lassen."
#: Source/Core/Core/HW/GCPadEmu.cpp:53
#: Source/Core/DolphinWX/TASInputDlg.cpp:359
msgid "C Stick"
msgstr "C-Stick"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:798
msgid "CP register "
msgstr "CP-Register "
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:70
msgid "CPU Emulator Engine"
msgstr "CPU-Emulations-Engine"
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:85
msgid "CPU Options"
msgstr "CPU-Optionen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:238
msgid ""
"Cache custom textures to system RAM on startup.\n"
"This can require exponentially more RAM but fixes possible stuttering.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Lädt benutzerdefinierte Texturen beim starten in den RAM.\n"
"Dies benötigt exponentiell mehr RAM, kann aber auch zu einer flüssigeren "
"Bildwiedergabe führen.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:28
msgid "Cached Interpreter (slower)"
msgstr "Cached Interpreter (langsamer)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:154
msgid ""
"Calculates lighting of 3D objects per-pixel rather than per-vertex, "
"smoothing out the appearance of lit polygons and making individual triangles "
"less noticeable.\n"
"Rarely causes slowdowns or graphical issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Wendet die Lichtberechnung von 3D Objekten pro Pixel anstatt pro Vertex an. "
"Dies verbessert das Aussehen von beleuchteten Polygonen und macht die Kanten "
"zwischen individuellen Dreiecken weniger sichtbar.\n"
"Für gewöhnlich ist das eine sichere Verbesserung, kann aber gelegentlich "
"Probleme oder Verlangsamung verursachen.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1915
#, c-format
msgid "Can't find Wiimote by connection handle %02x"
msgstr "Kann Wiimote bei Verbindungs-Handle %02x nicht finden"
#: Source/Core/DolphinWX/WXInputBase.cpp:44
msgid "Cancel"
msgstr "Abbrechen"
#: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:88
msgid "Cannot SingleStep the FIFO. Use Frame Advance instead."
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:333
#, c-format
msgid ""
"Cannot use that file as a memory card.\n"
"%s\n"
"is not a valid GameCube memory card file"
msgstr ""
"Diese Datei kann nicht als Memory Card verwendet werden.\n"
"%s\n"
"ist keine gültige GameCube Memory Card Datei."
#: Source/Core/DolphinWX/WXInputBase.cpp:64
msgid "Caps Lock"
msgstr "Feststelltaste"
#: Source/Core/InputCommon/ControllerEmu.cpp:299
msgid "Center"
msgstr "Mitte"
#: Source/Core/DolphinWX/GameListCtrl.cpp:963
msgid "Change &Disc"
msgstr "Disc &wechseln"
#: Source/Core/DolphinWX/FrameTools.cpp:390
msgid "Change &Disc..."
msgstr "Disc &wechseln..."
#: Source/Core/Core/HotkeyManager.cpp:15
msgid "Change Disc"
msgstr "Disc wechseln"
#: Source/Core/Core/Movie.cpp:1317
#, c-format
msgid "Change the disc to %s"
msgstr "Wechsle die Disc zu %s"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:137
msgid ""
"Change the language of the user interface.\n"
"Requires restart."
msgstr ""
"Sprache der Benutzeroberfläche ändern.\n"
"Dolphin muss neu gestartet werden, damit die Änderung wirksam wird."
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:56
msgid "Changing this will have no effect while the emulator is running."
msgstr ""
"Änderung dieser Option zeigt keine Auswirkung, solange die Emulation läuft."
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:155
msgid "Chat"
msgstr "Chat"
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:48
msgid "Cheat Code"
msgstr "Cheatcode"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:185
msgid "Cheat Manager"
msgstr "Cheat-Verwaltung"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:140
msgid "Cheat Search"
msgstr "Cheatsuche"
#: Source/Core/DolphinWX/ISOProperties.cpp:776
msgid "Check Partition Integrity"
msgstr "Prüfe die Unversehrtheit der Partition"
#: Source/Core/DolphinWX/AboutDolphin.cpp:37
msgid "Check for updates: "
msgstr "Auf Aktualisierungen prüfen: "
#: Source/Core/DolphinWX/ISOProperties.cpp:1018
msgid "Checking integrity..."
msgstr "Prüfe Unversehrtheit..."
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:48
msgid "Choose a DVD root directory:"
msgstr "Wähle ein DVD-Stammverzeichnis:"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:56
msgid "Choose a NAND root directory:"
msgstr "Wähle ein NAND-Stammverzeichnis:"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:42
msgid "Choose a default ISO:"
msgstr "Standard ISO auswählen:"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:160
msgid "Choose a directory to add"
msgstr "Ordner zum Hinzufügen auswählen."
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:59
msgid "Choose a dump directory:"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:320
msgid "Choose a file to open"
msgstr "Datei zum Öffnen auswählen"
#: Source/Core/DolphinWX/MemcardManager.cpp:214
msgid "Choose a memory card:"
msgstr "Wähle eine Speicherkarte:"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:62
msgid "Choose an SD Card file:"
msgstr "Wählen Sie eine SD-Speicherkartendatei aus:"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:52
msgid ""
"Choose file to use as apploader: (applies to discs constructed from "
"directories only)"
msgstr ""
"Wähle eine Datei als Apploader aus: (Gilt nur für Discs aus Verzeichnissen)"
#: Source/Core/DolphinWX/ISOProperties.cpp:910
#: Source/Core/DolphinWX/ISOProperties.cpp:966
msgid "Choose the folder to extract to"
msgstr "Zielordner für Extraktion auswählen"
#: Source/Core/InputCommon/ControllerEmu.cpp:286
msgid "Circle Stick"
msgstr "Circle Stick"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:42
msgid "Classic"
msgstr "Klassik"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:114
#: Source/Core/DolphinWX/InputConfigDiag.cpp:595
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1043
#: Source/Core/DolphinWX/LogWindow.cpp:132
#: Source/Core/DolphinWX/WXInputBase.cpp:48
msgid "Clear"
msgstr "Leeren"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:296
#: Source/Core/DolphinWX/ISOProperties.cpp:679
#: Source/Core/DolphinWX/MemcardManager.cpp:247
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:52
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:118
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:142
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:856
msgid "Close"
msgstr "Schließen"
#: Source/Core/DolphinWX/FrameTools.cpp:222
msgid "Co&nfigure..."
msgstr "&Einstellungen..."
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:89
msgid "Code Info"
msgstr "Code-Info"
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:52
msgid "Code:"
msgstr "Code:"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:25
msgid "Code: "
msgstr "Code:"
#: Source/Core/DolphinWX/WXInputBase.cpp:57
msgid "Command"
msgstr "Befehl"
#: Source/Core/DolphinWX/MemcardManager.cpp:645
msgid "Comment"
msgstr "Kommentar"
#: Source/Core/DolphinWX/GameListCtrl.cpp:961
msgid "Compress ISO..."
msgstr "ISO komprimieren..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:978
msgid "Compress selected ISOs..."
msgstr "Ausgewählte ISOs komprimieren..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1178
#: Source/Core/DolphinWX/GameListCtrl.cpp:1296
msgid "Compressing ISO"
msgstr "Komprimiere ISO"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1383
msgid ""
"Compressing a Wii disc image will irreversibly change the compressed copy by "
"removing padding data. Your disc image will still work. Continue?"
msgstr ""
"Das Komprimieren eines Datenträgerabbildes entfernt Fülldaten und ändert die "
"komprimierte Kopie unwiderruflich. Das Abbild wird weiterhin funktionierten. "
"Fortfahren?"
#: Source/Core/DolphinWX/ISOProperties.cpp:524
msgid "Compute"
msgstr "Berechnen"
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:23
msgid "Computing MD5 Checksum for:"
msgstr "MD5-Prüfsumme wird berechnet für:"
#: Source/Core/DolphinWX/ISOProperties.cpp:1308
msgid "Computing MD5 checksum"
msgstr "Berechne MD5-Prüfsumme..."
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:37
msgid "Computing..."
msgstr "Berechnung..."
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:67
msgid "Computing: "
msgstr "Berechnung: "
#: Source/Core/DolphinWX/FrameTools.cpp:550
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:575
msgid "Config"
msgstr "Einstellungen"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:82
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:168
#: Source/Core/DolphinWX/InputConfigDiag.h:156
msgid "Configure"
msgstr "Einstellungen"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:132
msgid "Configure Control"
msgstr "Steuerung konfigurieren"
#: Source/Core/DolphinWX/FrameTools.cpp:551
msgid "Configure..."
msgstr "Einstellungen ...."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1201
#: Source/Core/DolphinWX/GameListCtrl.cpp:1226
#: Source/Core/DolphinWX/GameListCtrl.cpp:1291
msgid "Confirm File Overwrite"
msgstr "Überschreiben Bestätigen"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:106
msgid "Confirm on Stop"
msgstr "Beim Beenden bestätigen"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:112
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:138
msgid "Connect"
msgstr "Verbinden"
#: Source/Core/Core/HotkeyManager.cpp:39
#: Source/Core/DolphinWX/FrameTools.cpp:442
msgid "Connect Balance Board"
msgstr "Balance Bord anschließen"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:48
msgid "Connect USB Keyboard"
msgstr "USB-Tastatur verbunden"
#: Source/Core/DolphinWX/FrameTools.cpp:439
#, c-format
msgid "Connect Wiimote %i"
msgstr "Wiimote %i verbinden"
#: Source/Core/Core/HotkeyManager.cpp:35
msgid "Connect Wiimote 1"
msgstr "Wiimote 1 verbinden"
#: Source/Core/Core/HotkeyManager.cpp:36
msgid "Connect Wiimote 2"
msgstr "Wiimote 2 verbinden"
#: Source/Core/Core/HotkeyManager.cpp:37
msgid "Connect Wiimote 3"
msgstr "Wiimote 3 verbinden"
#: Source/Core/Core/HotkeyManager.cpp:38
msgid "Connect Wiimote 4"
msgstr "Wiimote 4 verbinden"
#: Source/Core/DolphinWX/FrameTools.cpp:251
msgid "Connect Wiimotes"
msgstr "Wiimotes verbinden"
#: Source/Core/DolphinWX/Main.cpp:512
msgid "Connecting..."
msgstr "Verbinden..."
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:58
msgid "Connection Type:"
msgstr "Verbindungstyp:"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:262
msgid "Continuous Scanning"
msgstr "Durchgehendes Suchen"
#: Source/Core/DolphinWX/WXInputBase.cpp:54
msgid "Control"
msgstr "Strg"
#: Source/Core/Core/HW/GCPadEmu.cpp:50
msgid "Control Stick"
msgstr "Control Stick"
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:15
msgid "Controller Ports"
msgstr "Controller-Ports"
#: Source/Core/DolphinWX/FrameTools.cpp:555
msgid "Controller settings"
msgstr "Controller-Einstellungen"
#: Source/Core/DolphinWX/FrameTools.cpp:554
msgid "Controllers"
msgstr "Controller"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:269
msgid ""
"Controls the distance of the convergence plane. This is the distance at "
"which virtual objects will appear to be in front of the screen.\n"
"A higher value creates stronger out-of-screen effects while a lower value is "
"more comfortable."
msgstr ""
"Kontrolliert den Abstand der Konvergenzebene. Das ist der Abstand, ab dem "
"virtuelle Objekte so aussehen, als befänden sie sich vor dem Bildschirm.\n"
"Ein höherer Wert sorgt für stärkere Außen-Effekte, während ein niedrigerer "
"Wert angenehmer ist."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:266
msgid ""
"Controls the separation distance between the virtual cameras.\n"
"A higher value creates a stronger feeling of depth while a lower value is "
"more comfortable."
msgstr ""
"Kontrolliert den Abstand zwischen den virtuellen Kameras.\n"
"Eine höherer Wert sogt für ein stärkeres Gefühl von räumlicher Tiefe, währen "
"ein niedrigerer Wert angenehmer ist."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:647
msgid "Convergence:"
msgstr "Konvergenz:"
#: Source/Core/DolphinWX/ISOProperties.cpp:390
msgid "Convergence: "
msgstr "Konvergenz:"
#: Source/Core/DolphinWX/MemcardManager.cpp:185
msgid "Convert to GCI"
msgstr "Zu GCI konvertieren"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:178
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:748
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:755
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:773
msgid "Copy"
msgstr "Kopieren"
#: Source/Core/Core/ConfigManager.cpp:931
msgid "Copy failed"
msgstr "Kopieren fehlgeschlagen"
#: Source/Core/DolphinWX/MemcardManager.cpp:806
#, c-format
msgid "Copy to Memcard %c"
msgstr "Auf Memcard %c kopieren"
#: Source/Core/DolphinWX/ISOProperties.cpp:418
msgid "Core"
msgstr "Kern"
#: Source/Core/Core/ConfigManager.cpp:728
#, c-format
msgid ""
"Could not read \"%s\". There is no disc in the drive or it is not a GameCube/"
"Wii backup. Please note that Dolphin cannot play games directly from the "
"original GameCube and Wii discs."
msgstr ""
#: Source/Core/Core/ConfigManager.cpp:843
#, c-format
msgid "Could not recognize ISO file %s"
msgstr "Konnte ISO-Datei %s nicht erkennen."
#: Source/Core/DolphinWX/ISOProperties.cpp:709
#, c-format
msgid "Could not save %s."
msgstr "Konnte %s nicht speichern."
#: Source/Core/Core/HW/GCMemcardRaw.cpp:112
#, c-format
msgid ""
"Could not write memory card file %s.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
"protected?\n"
"\n"
"Are you receiving this after moving the emulator directory?\n"
"If so, then you may need to re-specify your memory card location in the "
"options."
msgstr ""
"Die Speicherkartendatei %s konnte nicht geschrieben werden.\n"
"\n"
"Dies tritt auf, wenn du Dolphin von einem nicht schreibbaren Medium, "
"beispielsweise einer CD/DVD ausführst oder die Datei als schreibgeschützt "
"markiert ist.\n"
"\n"
"Eine weitere Möglichkeit ist, dass du den Dolphin-Ordner verschoben hast.\n"
"\n"
"Wenn einer dieser Fälle zutriffst, solltest du den Speicherort der "
"Speicherkarte in den Optionen ändern."
#: Source/Core/Core/NetPlayClient.cpp:84
msgid "Couldn't Create Client"
msgstr "Client konnte nicht erstellt werden"
#: Source/Core/Core/NetPlayClient.cpp:95
msgid "Couldn't create peer."
msgstr "Peer konnte nicht erstellt werden."
#: Source/Core/DolphinWX/ISOProperties.cpp:1256
msgid "Couldn't find open command for extension 'ini'!"
msgstr "Konnte den Befehl zum Öffnen der Dateierweiterung 'ini' nicht finden!"
#: Source/Core/Core/BootManager.cpp:399
msgid ""
"Couldn't init the core.\n"
"Check your configuration."
msgstr ""
"Konnte Core nicht initialisieren.\n"
"Überprüfe die Konfiguration."
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:431
msgid "Couldn't look up central server"
msgstr "Konnte den zentralen Server nicht ermitteln"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:60
msgid "Count:"
msgstr "Anzahl:"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:213
#, c-format
msgid "Count: %lu"
msgstr "Anzahl: %lu"
#: Source/Core/DolphinWX/ISOProperties.cpp:506
msgid "Country:"
msgstr "Land:"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:64
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:19
msgid "Create AR Code"
msgstr "AR-Code erstellen"
#: Source/Core/DolphinWX/FrameAui.cpp:548
msgid "Create new perspective"
msgstr "Neue Perspektive erstellen"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:29
msgid "Creator: "
msgstr "Autor: "
#: Source/Core/Common/MsgHandler.cpp:64
msgid "Critical"
msgstr "Kritisch"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:819
msgid "Crop"
msgstr "Zuschneiden"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:252
msgid ""
"Crop the picture from its native aspect ratio to 4:3 or 16:9.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Schneidet das Bild von seinem standartmäßigem Seitenverhältnis auf 4:3 oder "
"16:9 zurecht.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:53
msgid "Crossfade"
msgstr "Überblendung"
#: Source/Core/DolphinWX/FrameTools.cpp:686
#, c-format
msgid "Current directory changed from %s to %s after wxFileSelector!"
msgstr ""
"Aktuelles Verzeichnis wurde gemäß wxFileSelector von %s nach %s geändert!"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:128
msgid "Current game"
msgstr "Aktuelles Spiel"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:533
msgid "Custom"
msgstr "Benutzerdefiniert"
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:103
msgid "Custom RTC Options"
msgstr "Benutzerdefinierte Echtzeituhr"
#: Source/Core/Core/HW/GCPadEmu.cpp:65
msgid "D-Pad"
msgstr "D-Pad"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:44
msgid "DK Bongos"
msgstr "DK-Bongos"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:37
msgid "DSP Emulator Engine"
msgstr "DSP-Emulations-Engine"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:32
#: Source/Core/DolphinWX/ISOProperties.cpp:358
msgid "DSP HLE emulation (fast)"
msgstr "DSP HLE Emulation (schnell)"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:34
msgid "DSP LLE interpreter (slow)"
msgstr "DSP LLE Interpreter (langsam)"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:33
msgid "DSP LLE recompiler"
msgstr "DSP LLE Recompiler"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:96
msgid "DVD Root:"
msgstr "DVD Laufwerk:"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:44
msgid "Dance Mat"
msgstr "Tanzmatte"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:51
msgid "Data Size"
msgstr "Datengröße"
#: Source/Core/DolphinWX/MemcardManager.cpp:539
#: Source/Core/DolphinWX/MemcardManager.cpp:574
msgid "Datel MaxDrive/Pro files(*.sav)"
msgstr "Datel MaxDrive/Pro Dateien(*.sav)"
#: Source/Core/InputCommon/ControllerEmu.cpp:187
#: Source/Core/InputCommon/ControllerEmu.cpp:249
#: Source/Core/InputCommon/ControllerEmu.cpp:257
#: Source/Core/InputCommon/ControllerEmu.cpp:271
#: Source/Core/InputCommon/ControllerEmu.cpp:285
msgid "Dead Zone"
msgstr "Tote Zone"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:47
msgid "Debug"
msgstr "Debug"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:112
msgid "Debug Only"
msgstr "Nur Fehlersuche"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:781
msgid "Debugging"
msgstr "Debug"
#: Source/Core/DolphinWX/WXInputBase.cpp:118
msgid "Decimal"
msgstr "Komma"
#: Source/Core/DolphinWX/GameListCtrl.cpp:959
msgid "Decompress ISO..."
msgstr "ISO dekomprimieren..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:979
msgid "Decompress selected ISOs..."
msgstr "Ausgewählte ISOs dekomprimieren..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1178
#: Source/Core/DolphinWX/GameListCtrl.cpp:1296
msgid "Decompressing ISO"
msgstr "Dekomprimiere ISO"
#: Source/Core/Core/HotkeyManager.cpp:75
msgid "Decrease Convergence"
msgstr "Konvergenz verrringern"
#: Source/Core/Core/HotkeyManager.cpp:73
msgid "Decrease Depth"
msgstr "Tiefe reduzieren"
#: Source/Core/Core/HotkeyManager.cpp:54
msgid "Decrease Emulation Speed"
msgstr "Emulationsgeschwindigkeit verringern"
#: Source/Core/Core/HotkeyManager.cpp:46
msgid "Decrease IR"
msgstr "IR reduzieren"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1041
msgid "Default"
msgstr "Standard"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:92
msgid "Default ISO:"
msgstr "Standard-ISO:"
#: Source/Core/DolphinWX/LogWindow.cpp:101
msgid "Default font"
msgstr "Standardschriftart"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1059
#: Source/Core/DolphinWX/WXInputBase.cpp:29
msgid "Delete"
msgstr "Entfernen"
#: Source/Core/DolphinWX/MemcardManager.cpp:807
msgid "Delete Save"
msgstr "Spielstand löschen"
#: Source/Core/VideoCommon/AVIDump.cpp:108
#, c-format
msgid "Delete the existing file '%s'?"
msgstr "Vorhandende Datei '%s' löschen?"
#: Source/Core/DolphinWX/ISOProperties.cpp:381
msgid "Depth Percentage: "
msgstr "Tiefe in Prozent:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:636
msgid "Depth:"
msgstr "Tiefe:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:965
msgid "Description"
msgstr "Beschreibung"
#: Source/Core/DolphinWX/ISOProperties.cpp:588
msgid "Description:"
msgstr "Beschreibung:"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:593
msgid "Detect"
msgstr "Erkenne"
#: Source/Core/DolphinWX/ISOProperties.cpp:363
msgid "Deterministic dual core: "
msgstr "Deterministischer Dual Core: "
#: Source/Core/DolphinWX/InputConfigDiag.cpp:150
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1025
msgid "Device"
msgstr "Gerät"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:117
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:85
msgid "Device Settings"
msgstr "Geräteeinstellungen"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:264
msgid "Device not found"
msgstr "Gerät nicht gefunden"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:50
msgid "Dial"
msgstr "Skala"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:58
msgid "Dims the screen after five minutes of inactivity."
msgstr "Verdunkelt den Bildschirm nach fünf Minuten Inaktivität."
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:62
msgid "Direct Connection"
msgstr "Direktverbindung"
#: Source/Core/Core/HW/GCMemcard.cpp:136
msgid "Directory checksum and directory backup checksum failed"
msgstr ""
"Verzeichnis-Prüfsumme und Backup-Verzeichnis-Prüfsumme sind fehlerhaft."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:726
msgid "Disable"
msgstr "Deaktivieren"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:745
msgid "Disable Bounding Box"
msgstr "Bounding Box deaktivieren"
#: Source/Core/Core/HotkeyManager.cpp:52
msgid "Disable Emulation Speed Limit"
msgstr "Geschwindigkeitsbegrenzung ausschalten"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:604
msgid "Disable Fog"
msgstr "Nebel deaktivieren"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:222
msgid ""
"Disable any XFB emulation.\n"
"Speeds up emulation a lot but causes heavy glitches in many games which rely "
"on them (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Deaktiviert jegliche XFB-Emulation.\n"
"Dadurch wird die Emulation beschleunigt, auf Kosten von vielen Problemen in "
"davon abhängigen Spielen (insbesondere Homebrew).\n"
"\n"
"Im Zweifel aktiviert lassen."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:162
msgid ""
"Disable the bounding box emulation.\n"
"This may improve the GPU performance a lot, but some games will break.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Deaktiviert die bounding box emulation.\n"
"Dies kann die GPU Leistung stark verbessern, aber einige Spiele werden nicht "
"mehr funktionieren.\n"
"\n"
"Im Zweifel aktiviert lassen."
#: Source/Core/DolphinWX/ISOProperties.cpp:669
msgid "Disc"
msgstr "Disc"
#: Source/Core/DiscIO/DriveBlob.cpp:146
msgid "Disc Read Error"
msgstr "Disc-Lesefehler"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:495
msgid "Display"
msgstr "Anzeige"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:132
msgid ""
"Display messages over the emulation screen area.\n"
"These messages include memory card writes, video backend and CPU "
"information, and JIT cache clearing."
msgstr ""
"Nachrichten im Emulationsfenster anzeigen.\n"
"Diese Nachrichten beinhalten Speichervorgänge auf der Speicherkarte, Video-"
"Backend- und CPU-Informationen und JIT-Cache-Leerungen."
#: Source/Core/DolphinWX/WXInputBase.cpp:120
msgid "Divide"
msgstr "Division"
#: Source/Core/DolphinWX/FrameTools.cpp:1158
msgid "Do you want to stop the current emulation?"
msgstr "Laufende Emulation stoppen?"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:39
msgid "Dolby Pro Logic II decoder"
msgstr "Dolby Pro Logic II Dekoder"
#: Source/Core/DolphinWX/AboutDolphin.cpp:30
#: Source/Core/DolphinWX/FrameTools.cpp:1002
msgid "Dolphin"
msgstr "Dolphin"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:36
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:346
#, c-format
msgid "Dolphin %s Graphics Configuration"
msgstr "Dolphin %s Grafikeinstellungen"
#: Source/Core/DolphinWX/Config/ConfigMain.h:19
msgid "Dolphin Configuration"
msgstr "Dolphin-Konfiguration"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:41
msgid "Dolphin Controller Configuration"
msgstr "Dolphin Controller-Konfiguration"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:367
msgid "Dolphin Emulated Wiimote Configuration"
msgstr "Dolphin Emulierte Wiimote-Einstellungen"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:394
msgid "Dolphin FIFO"
msgstr "Dolphin-FIFO"
#: Source/Core/DolphinWX/FrameTools.cpp:1359
msgid "Dolphin Hotkeys"
msgstr "Dolphin Hotkeys"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:103
msgid "Dolphin NetPlay"
msgstr "Dolphin NetPlay"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:43
msgid "Dolphin NetPlay Setup"
msgstr "Dolphin NetPlay-Einrichtung"
#: Source/Core/DolphinWX/FrameTools.cpp:819
#: Source/Core/DolphinWX/FrameTools.cpp:1284
msgid "Dolphin TAS Movies (*.dtm)"
msgstr "Dolphin TAS-Filme (*.dtm)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:349
msgid ""
"Dolphin could not find any GameCube/Wii ISOs or WADs. Double-click here to "
"set a games directory..."
msgstr ""
"Dolphin konnte weder GameCube/Wii ISOs noch WADs finden. Hier klicken, um "
"ein Spielverzeichnis anzulegen..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:345
msgid ""
"Dolphin is currently set to hide all games. Double-click here to show all "
"games..."
msgstr ""
"Dolphin ist so eingestellt, dass alle Spiele versteckt werden. Hier "
"doppelklicken um alle Spiele anzuzeigen..."
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:434
msgid "Dolphin is too old for traversal server"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:1238
#: Source/Core/DolphinWX/GameListCtrl.cpp:1311
msgid "Dolphin was unable to complete the requested action."
msgstr "Dolphin war nicht in der Lage die gewünschte Aktion auszuführen."
#: Source/Core/DiscIO/CompressedBlob.cpp:325
msgid "Done compressing disc image."
msgstr "Komprimiervorgang abgeschlossen"
#: Source/Core/DolphinWX/WXInputBase.cpp:76
#: Source/Core/InputCommon/ControllerEmu.cpp:265
msgid "Down"
msgstr "Unten"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:56
msgid "Download Codes (WiiRD Database)"
msgstr "Codes herunterladen (WiiRD-Datenbank)"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:287
#, c-format
msgid "Downloaded %lu codes. (added %lu)"
msgstr "%lu Codes heruntergeladen. (%lu hinzugefügt)"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:127
msgid "Drawn Object Range"
msgstr "Darstellungsreichweite von Objekten"
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:36
msgid "Driver Not Detected"
msgstr "Treiber nicht erkannt"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28
msgid "Drums"
msgstr "Trommeln"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:29
msgid "Dummy"
msgstr "Dummy"
#: Source/Core/DolphinWX/FrameTools.cpp:216
msgid "Dump Audio"
msgstr "Audio dumpen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:799
msgid "Dump EFB Target"
msgstr "EFB-Target dumpen"
#: Source/Core/DolphinWX/FrameTools.cpp:214
msgid "Dump Frames"
msgstr "Frames dumpen"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:108
msgid "Dump Objects"
msgstr "Objektauszüge speichern"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:106
msgid "Dump Path:"
msgstr ""
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:119
msgid "Dump TEV Stages"
msgstr "Auszüge von TEV-Stufen speichern"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:120
msgid "Dump Texture Fetches"
msgstr "Auszüge von Texturabrufen speichern"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:106
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:790
msgid "Dump Textures"
msgstr "Texturen dumpen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:233
msgid ""
"Dump decoded game textures to User/Dump/Textures/<game_id>/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Schreibt alle während der Emulation decodierten Texturen in den Ordner User/"
"Dump/Textures/<game_id>/.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:241
msgid ""
"Dump the contents of EFB copies to User/Dump/Textures/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Schreibt alle während der Emulation erzeugten EFB-Kopien in den Ordner User/"
"Dump/Textures/.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:52
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:36
#: Source/Core/DolphinWX/ISOProperties.cpp:559
msgid "Dutch"
msgstr "Holländisch"
#: Source/Core/DolphinWX/FrameTools.cpp:139
msgid "E&xit"
msgstr "&Beenden"
#: Source/Core/Core/HW/BBA-TAP/TAP_Win32.cpp:206
#, c-format
msgid ""
"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least "
"version %d.%d -- If you recently upgraded your Dolphin distribution, a "
"reboot is probably required at this point to get Windows to see the new "
"driver."
msgstr ""
"FEHLER: Diese Version von Dolphin benötigt einen TAP-Win32-Treiber, mit "
"mindestens Version %d.%d -- Wenn du Dolphin kürzlich aktualisiert hast, ist "
"eventuell ein Neustart nötig, damit Windows den neuen Treiber erkennt."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:146
msgid "Early Memory Updates"
msgstr "Frühe Speicher-Updates"
#: Source/Core/DolphinWX/ARCodeAddEdit.h:22
msgid "Edit ActionReplay Code"
msgstr "ActionReplay-Code bearbeiten"
#: Source/Core/DolphinWX/ISOProperties.cpp:307
msgid "Edit Config"
msgstr "Einstellungen bearbeiten"
#: Source/Core/DolphinWX/PatchAddEdit.h:23
msgid "Edit Patch"
msgstr "Patch bearbeiten"
#: Source/Core/DolphinWX/ISOProperties.cpp:462
#: Source/Core/DolphinWX/ISOProperties.cpp:483
msgid "Edit..."
msgstr "Bearbeiten..."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:49
msgid "Effect"
msgstr "Effekt"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:673
msgid "Embedded Frame Buffer (EFB)"
msgstr "Eingebetteter Bildspeicher (EFB)"
#: Source/Core/Core/State.cpp:447
msgid "Empty"
msgstr "Leer"
#: Source/Core/Core/Core.cpp:235
msgid "Emu Thread already running"
msgstr "Emu-Thread läuft bereits."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:229
msgid ""
"Emulate XFBs accurately.\n"
"Slows down emulation a lot and prohibits high-resolution rendering but is "
"necessary to emulate a number of games properly.\n"
"\n"
"If unsure, check virtual XFB emulation instead."
msgstr ""
"Aktiviert die exakte Emulation von XFB.\n"
"Dies beinträchtigt die Emulationsgeschwindigkeit erheblich und verhindert "
"das Rendern in hohen Auflösungen, wird aber für die korrekte Emulation "
"einiger Spiele benötigt.\n"
"\n"
"Im Zweifel, aktiviere stattdessen die virtuelle XFB-Emulation."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:225
msgid ""
"Emulate XFBs using GPU texture objects.\n"
"Fixes many games which don't work without XFB emulation while not being as "
"slow as real XFB emulation. However, it may still fail for a lot of other "
"games (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Emuliert XFB unter Verwendung von GPU-Texturobjekten.\n"
"Dies behebt Probleme in vielen Spielen, die ohne XFB-Emulation nicht "
"funktionieren und ist nicht so langsam wie die tatsächliche XFB-Emulation. "
"Dennoch ist diese Option für viele Spiele (insbesondere Homebrew) nicht "
"ausreichend.\n"
"\n"
"Im Zweifel aktiviert lassen."
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:152
msgid "Emulated Wiimote"
msgstr "Emulierte Wiimote"
#: Source/Core/DolphinWX/ISOProperties.cpp:405
msgid "Emulation State: "
msgstr "Emulationsstatus:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:776
msgid "Enable API Validation Layers"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:117
msgid "Enable AR Logging"
msgstr "AR-Logging aktivieren"
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:30
msgid "Enable CPU Clock Override"
msgstr "CPU-Taktüberschreibung aktivieren"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:58
msgid "Enable Cheats"
msgstr "Cheats aktivieren"
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:40
msgid "Enable Custom RTC"
msgstr "Benutzerdefinierte Echtzeituhr aktivieren"
#: Source/Core/DolphinWX/ISOProperties.cpp:333
msgid "Enable Dual Core"
msgstr "Dual Core aktivieren"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:56
msgid "Enable Dual Core (speedup)"
msgstr "Dual Core aktivieren (Beschleunigung)"
#: Source/Core/DolphinWX/ISOProperties.cpp:345
msgid "Enable FPRF"
msgstr "FPRF aktivieren"
#: Source/Core/DolphinWX/ISOProperties.cpp:335
msgid "Enable Idle Skipping"
msgstr "Idle-Skipping aktivieren"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:57
msgid "Enable Idle Skipping (speedup)"
msgstr "Idle-Skipping aktivieren (Beschleunigung)"
#: Source/Core/DolphinWX/ISOProperties.cpp:337
msgid "Enable MMU"
msgstr "MMU aktivieren"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:483
msgid "Enable Multi-threading"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:824
msgid "Enable Progressive Scan"
msgstr "Progressiven Scan aktivieren"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:41
msgid "Enable Screen Saver"
msgstr "Bildschirmschoner aktivieren"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:284
msgid "Enable Speaker Data"
msgstr "Lautsprecherdaten aktivieren"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:60
msgid "Enable Usage Statistics Reporting"
msgstr "Berichterstattung für Nutzungsdaten aktivieren"
#: Source/Core/DolphinWX/ISOProperties.cpp:375
msgid "Enable WideScreen"
msgstr "Breitbild aktivieren"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:770
msgid "Enable Wireframe"
msgstr "Drahtgittermodell aktivieren"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:141
msgid ""
"Enable anisotropic filtering.\n"
"Enhances visual quality of textures that are at oblique viewing angles.\n"
"Might cause issues in a small number of games.\n"
"\n"
"If unsure, select 1x."
msgstr ""
"Anisotropische Filterung aktivieren.\n"
"Verbessert die Texturenqualität bei schrägen Blickwinkeln.\n"
"Kann bei einigen wenigen Spielen Fehler verursachen.\n"
"\n"
"Im Zweifel, wähle 1x."
#: Source/Core/DolphinWX/ISOProperties.cpp:356
msgid ""
"Enable fast disc access. This can cause crashes and other problems in some "
"games. (ON = Fast, OFF = Compatible)"
msgstr ""
"Aktiviert schnellen Zugriff auf die Disc. Dies kann Abstürze und andere "
"Probleme in einigen Spielen verursachen. (AN = Schnell, AUS = Kompatibel)"
#: Source/Core/DolphinWX/MemcardManager.cpp:821
msgid "Enable pages"
msgstr "Blättern verwenden"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:111
msgid ""
"Enable this if you want the whole screen to be used for rendering.\n"
"If this is disabled, a render window will be created instead.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Aktiviere dies, wenn du den ganzen Bildschirm zum Rendern verwenden "
"möchtest.\n"
"Wenn dies deaktiviert ist, wird ein Renderfenster erstellt.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:122
msgid ""
"Enable this if you want to use the main Dolphin window for rendering rather "
"than a separate render window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Aktiviere dies, wenn du das Hauptfenster von Dolphin zum Rendern verwenden "
"willst anstelle eines getrennten Renderfensters.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:61
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. Not available on OS "
"X."
msgstr ""
"Aktiviert Dolby Pro Logic II Emulation mit 5.1 Surround. Nicht für OS X "
"verfügbar."
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:64
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. OpenAL or Pulse "
"backends only."
msgstr ""
"Aktiviert Dolby Pro Logic II Emulation mit 5.1 Surround. Funktioniert nur "
"mit OpenAL oder Pulse Backend."
#: Source/Core/DolphinWX/ISOProperties.cpp:347
msgid ""
"Enables Floating Point Result Flag calculation, needed for a few games. (ON "
"= Compatible, OFF = Fast)"
msgstr ""
"Aktiviert die Fließkomma-Ergebnis-Flag-Berechnung, wird von einigen Spielen "
"benötigt. (ON = Kompatibilität, OFF = Geschwindigkeit)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:279
msgid ""
"Enables multi-threading in the video backend, which may result in "
"performance gains in some scenarios.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:125
msgid ""
"Enables progressive scan if supported by the emulated software.\n"
"Most games don't care about this.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Aktiviert Progressiven Scan wenn er von der emulierten Software unterstützt "
"wird.\n"
"Dies betrifft die meisten Spiele nicht.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/ISOProperties.cpp:340
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr ""
"Aktiviert die Speicher-Verwaltungseinheit, die für einige Spiele gebraucht "
"wird. (AN = Kompatibilität, AUS = Geschwindigkeit)"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:83
msgid ""
"Enables the collection and sharing of usage statistics data with the Dolphin "
"development team. This data is used to improve the emulator and help us "
"understand how our users interact with the system. No private data is ever "
"collected."
msgstr ""
"Aktiviert die Erfassung und Weitergabe von Nutzungsstatistiken an das "
"Dolphin-Entwicklerteam. Diese Daten werden zur Verbesserung des Emulators "
"genutzt und helfen uns zu verstehen, wie unsere Nutzer mit dem System "
"interagieren. Private Daten werden niemals erfasst."
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:78
msgid "Enables the use of Action Replay and Gecko cheats."
msgstr "Ermöglicht die Verwendung von Action Replay und Gecko cheats."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:276
msgid ""
"Enables validation of API calls made by the video backend, which may assist "
"in debugging graphical issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:244
msgid ""
"Encode frame dumps using the FFV1 codec.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Frame Dumps mit dem FFV1-Codec komprimieren.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:134
#: Source/Core/DolphinWX/WXInputBase.cpp:66
msgid "End"
msgstr "Ende"
#: Source/Core/Core/NetPlayServer.cpp:65
msgid "Enet Didn't Initialize"
msgstr "Enet konnte nicht initialisiert werden"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:47
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:31
#: Source/Core/DolphinWX/ISOProperties.cpp:544
msgid "English"
msgstr "Englisch"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:513
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:608
msgid "Enhancements"
msgstr "Verbesserungen"
#: Source/Core/DolphinWX/FrameAui.cpp:547
msgid "Enter a name for the new perspective:"
msgstr "Namen für die neue Ansicht eingeben:"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:200
#, c-format
msgid "Entry %d/%d"
msgstr "Eintrag %d/%d"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:96
#, c-format
msgid "Entry 1/%d"
msgstr "Eintrag 1/%d"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:87
msgid "Equal"
msgstr "Gleich"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:44
#: Source/Core/DolphinWX/Main.cpp:324 Source/Core/DolphinWX/Main.cpp:332
#: Source/Core/DolphinWX/MemcardManager.cpp:568
#: Source/Core/DolphinWX/PatchAddEdit.cpp:235
#: Source/Core/DolphinWX/WxUtils.cpp:59
msgid "Error"
msgstr "Fehler"
#: Source/Core/DolphinWX/Main.cpp:323
msgid "Error loading selected language. Falling back to system default."
msgstr ""
"Fehler beim Laden der ausgewählten Sprache. Kehre nun zum Systemstandard "
"zurück."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:406
msgid "Error saving file."
msgstr "Fehler beim Speichern der Datei."
#: Source/Core/Common/ChunkFile.h:248
#, c-format
msgid ""
"Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). "
"Aborting savestate load..."
msgstr ""
"Fehler: Nach \"%s\" wurde %d (0x%X), anstatt Save Marker %d (0x%X) gefunden. "
"Spielstand laden wird abgebrochen..."
#: Source/Core/Core/HW/EXI_DeviceIPL.cpp:387
#, c-format
msgid ""
"Error: Trying to access %s fonts but they are not loaded. Games may not show "
"fonts correctly, or crash."
msgstr ""
"Fehler: Emulierte Software versucht auf Schriftart %s zuzugreifen, die aber "
"nicht geladen wurde. Spiele werden die Schriftart nicht korrekt darstellen "
"oder abstürzen."
#: Source/Core/DolphinWX/WXInputBase.cpp:25
msgid "Escape"
msgstr "Escape"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:31
msgid "Euphoria"
msgstr "Euphoria"
#: Source/Core/DolphinWX/ISOProperties.cpp:132
msgid "Europe"
msgstr "Europa"
#: Source/Core/DolphinWX/WXInputBase.cpp:82
msgid "Execute"
msgstr "Ausführen"
#: Source/Core/Core/HotkeyManager.cpp:33
#: Source/Core/DolphinWX/FrameTools.cpp:432
msgid "Exit"
msgstr "Beenden"
#: Source/Core/DolphinWX/FrameTools.cpp:239
msgid "Export All Wii Saves"
msgstr "Alle Wii-Spielstände exportieren"
#: Source/Core/DolphinWX/ISOProperties.cpp:788
msgid "Export File"
msgstr "Datei exportieren"
#: Source/Core/Core/HotkeyManager.cpp:28
msgid "Export Recording"
msgstr "Aufnahme exportieren"
#: Source/Core/DolphinWX/FrameTools.cpp:419
msgid "Export Recording..."
msgstr "Aufnahme exportieren..."
#: Source/Core/DolphinWX/MemcardManager.cpp:809
msgid "Export Save"
msgstr "Spielstand exportieren"
#: Source/Core/DolphinWX/GameListCtrl.cpp:942
msgid "Export Wii save (Experimental)"
msgstr "Wii-Spielstand exportieren (Experimentell)"
#: Source/Core/DolphinWX/MemcardManager.cpp:810
msgid "Export all saves"
msgstr "Alle Spielstände exportieren"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:56
#: Source/Core/DolphinWX/MemcardManager.cpp:465
msgid "Export failed"
msgstr "Exportieren fehlgeschlagen"
#: Source/Core/DolphinWX/MemcardManager.cpp:572
msgid "Export save as..."
msgstr "Spielstand exportieren als..."
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:261
msgid "Extension"
msgstr "Erweiterung"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:723
msgid "External Frame Buffer (XFB)"
msgstr "Externer Bildspeicher (XFB)"
#: Source/Core/DolphinWX/ISOProperties.cpp:761
msgid "Extract All Files..."
msgstr "Alle Dateien extrahieren..."
#: Source/Core/DolphinWX/ISOProperties.cpp:768
msgid "Extract Apploader..."
msgstr "Apploader extrahieren..."
#: Source/Core/DolphinWX/ISOProperties.cpp:769
msgid "Extract DOL..."
msgstr "DOL extrahieren..."
#: Source/Core/DolphinWX/ISOProperties.cpp:754
msgid "Extract Directory..."
msgstr "Ordner extrahieren..."
#: Source/Core/DolphinWX/ISOProperties.cpp:758
msgid "Extract File..."
msgstr "Datei extrahieren..."
#: Source/Core/DolphinWX/ISOProperties.cpp:750
msgid "Extract Partition..."
msgstr "Partition extrahieren..."
#: Source/Core/DolphinWX/ISOProperties.cpp:866
#, c-format
msgid "Extracting %s"
msgstr "Extrahiere %s"
#: Source/Core/DolphinWX/ISOProperties.cpp:855
msgid "Extracting All Files"
msgstr "Extrahiere alle Dateien"
#: Source/Core/DolphinWX/ISOProperties.cpp:855
msgid "Extracting Directory"
msgstr "Extrahiere Verzeichnis"
#: Source/Core/DolphinWX/ISOProperties.cpp:856
msgid "Extracting..."
msgstr "Extrahieren..."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:46
#: Source/Core/DolphinWX/FrameTools.cpp:247
msgid "FIFO Player"
msgstr "FIFO-Player"
#: Source/Core/DolphinWX/ISOProperties.cpp:518
msgid "FST Size:"
msgstr "FST-Größe:"
#: Source/Core/Core/NetPlayClient.cpp:165
msgid "Failed To Connect!"
msgstr "Verbindungsaufbau fehlgeschlagen!"
#: Source/Core/Core/NetPlayClient.cpp:110
msgid "Failed to Connect!"
msgstr "Verbindungsaufbau fehlgeschlagen!"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:300
msgid "Failed to download codes."
msgstr "Download der Codes fehlgeschlagen."
#: Source/Core/DolphinWX/ISOProperties.cpp:994
#, c-format
msgid "Failed to extract to %s!"
msgstr "Extrahieren nach %s ist fehlgeschlagen!"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:579
#, c-format
msgid ""
"Failed to find new filename.\n"
"%s\n"
" will be overwritten"
msgstr ""
"Neuer Dateiname konnte nicht gefunden werden\n"
"%s\n"
"wird überschrieben"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:427
msgid "Failed to listen. Is another instance of the NetPlay server running?"
msgstr ""
"Fehler beim öffnen des Ports. Läuft bereits eine andere Instanz des NetPlay-"
"Servers?"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:424
msgid ""
"Failed to listen. Someone is probably already listening on the port you "
"specified."
msgstr ""
"Konnte nicht auf dem Port lauschen. Jemand benutzt wahrscheinlich schon den "
"Port, den Sie angegeben haben."
#: Source/Core/DiscIO/CompressedBlob.cpp:162
#: Source/Core/DiscIO/CompressedBlob.cpp:342
#, c-format
msgid "Failed to open the input file \"%s\"."
msgstr "Öffnen der Eingabedatei \"%s\" fehlgeschlagen."
#: Source/Core/DiscIO/CompressedBlob.cpp:169
#: Source/Core/DiscIO/CompressedBlob.cpp:349
#, c-format
msgid ""
"Failed to open the output file \"%s\".\n"
"Check that you have permissions to write the target folder and that the "
"media can be written."
msgstr ""
"Öffnen der Ausgabedatei \"%s\" fehlgeschlagen.\n"
"Überprüfe ob du über Schreibrechte im Zielordner verfügst und ob das Medium "
"beschreibbar ist."
#: Source/Core/Core/Movie.cpp:1059
#, c-format
msgid "Failed to read %s"
msgstr "Konnte %s nicht lesen"
#: Source/Core/Core/HW/GCMemcard.cpp:192
#, c-format
msgid ""
"Failed to read block %u of the save data\n"
"Memcard may be truncated\n"
"File position: 0x%<PRIx64>"
msgstr ""
"Konnte Block %u der Speicherdaten nicht lesen.\n"
"Die Speicherkarte ist vermutlich unvollständig.\n"
"Dateiposition: 0x%<PRIx64>"
#: Source/Core/Core/HW/GCMemcard.cpp:117
msgid ""
"Failed to read block allocation table backup correctly\n"
"(0x8000-0x9FFF)"
msgstr ""
"Konnte das Blockzuteilungtabellen-Backup nicht korrekt lesen\n"
"(0x8000-0x9FFF)"
#: Source/Core/Core/HW/GCMemcard.cpp:111
msgid ""
"Failed to read block allocation table correctly\n"
"(0x6000-0x7FFF)"
msgstr ""
"Konnte die Blockzuteilungtabellen nicht korrekt lesen\n"
"(0x6000-0x7FFF)"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:677
#, c-format
msgid "Failed to read data from GCI file %s"
msgstr "Die GCI-Datei %s konnte nicht gelesen werden."
#: Source/Core/Core/HW/GCMemcard.cpp:105
msgid ""
"Failed to read directory backup correctly\n"
"(0x4000-0x5FFF)"
msgstr ""
"Konnte das Backup-Verzeichnis nicht korrekt lesen\n"
"(0x4000-0x5FFF)"
#: Source/Core/Core/HW/GCMemcard.cpp:99
msgid ""
"Failed to read directory correctly\n"
"(0x2000-0x3FFF)"
msgstr ""
"Konnte das Verzeichnis nicht korrekt lesen\n"
"(0x2000-0x3FFF)"
#: Source/Core/Core/HW/GCMemcard.cpp:88
msgid ""
"Failed to read header correctly\n"
"(0x0000-0x1FFF)"
msgstr ""
"Konnte den Header nicht korrekt lesen\n"
"(0x0000-0x1FFF)"
#: Source/Core/DiscIO/VolumeGC.cpp:57
msgid "Failed to read unique ID from disc image"
msgstr "Fehler beim Lesen einer eindeutigen Kennung des Disc-Abbildes."
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:148
msgid "Failed to update country code in SYSCONF"
msgstr "Fehler beim Aktualisieren des Ländercodes in SYSCONF"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:102
msgid "Failed to write BT.DINF to SYSCONF"
msgstr "Fehler beim Schreiben von BT.DINF nach SYSCONF"
#: Source/Core/DiscIO/CompressedBlob.cpp:290
#: Source/Core/DiscIO/CompressedBlob.cpp:380
#, c-format
msgid ""
"Failed to write the output file \"%s\".\n"
"Check that you have enough space available on the target drive."
msgstr ""
"Schreiben in Ausgabedatei \"%s\" fehlgeschlagen.\n"
"Überprüfe ob ausreichend Speicherplatz auf dem Ziellaufwerk vorhanden ist."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:715
msgid "Fast"
msgstr "Schnell"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:742
msgid "Fast Depth Calculation"
msgstr "Schnelle Tiefenberechnung"
#: Source/Core/Core/Movie.cpp:1349
#, c-format
msgid ""
"Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s"
msgstr ""
"Fataler Desync. Wiedergabe wird abgebrochen. (Fehler in PlayWiimote: %u != "
"%u, byte %u.)%s"
#: Source/Core/DolphinWX/GameListCtrl.cpp:276
msgid "File"
msgstr "Datei"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:82
msgid "File Info"
msgstr "Datei-Informationen"
#: Source/Core/DolphinWX/FrameTools.cpp:348
msgid "File Name"
msgstr "Dateiname"
#: Source/Core/DolphinWX/FrameTools.cpp:354
msgid "File Size"
msgstr "Dateigröße"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:295
msgid "File contained no codes."
msgstr "Datei enthielt keine Codes."
#: Source/Core/DolphinWX/MemcardManager.cpp:415
msgid "File converted to .gci"
msgstr "Datei zu .gci konvertiert."
#: Source/Core/DolphinWX/MemcardManager.cpp:431
msgid ""
"File could not be opened\n"
"or does not have a valid extension"
msgstr ""
"Datei konnte nicht geöffnet werden\n"
"oder hat keine gültige Erweiterung"
#: Source/Core/Core/HW/GCMemcard.cpp:49
#, c-format
msgid ""
"File has the extension \"%s\".\n"
"Valid extensions are (.raw/.gcp)"
msgstr ""
"Datei besitzt die Erweiterung \"%s\".\n"
"Gültige Erweiterungen sind \".raw\" und \".gcp\"."
#: Source/Core/DolphinWX/MemcardManager.cpp:428
msgid "File is not recognized as a memcard"
msgstr "Diese Datei wird nicht als Speicherkarte erkannt."
#: Source/Core/DiscIO/CompressedBlob.cpp:335
msgid "File not compressed"
msgstr "Datei nicht komprimiert"
#: Source/Core/DolphinWX/MemcardManager.cpp:422
#: Source/Core/DolphinWX/MemcardManager.cpp:471
#: Source/Core/DolphinWX/MemcardManager.cpp:522
msgid "File write failed"
msgstr "Schreiben der Datei fehlgeschlagen"
#: Source/Core/DiscIO/CompressedBlob.cpp:194
msgid "Files opened, ready to compress."
msgstr "Dateien geöffnet, bereit zum Komprimieren."
#: Source/Core/DolphinWX/ISOProperties.cpp:658
msgid "Filesystem"
msgstr "Dateisystem"
#: Source/Core/DolphinWX/ISOProperties.cpp:1248
msgid "Filetype 'ini' is unknown! Will not open!"
msgstr "Der Datentyp 'ini' ist unbekannt! Wird nicht geöffnet!"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:165
msgid ""
"Filter all textures, including any that the game explicitly set as "
"unfiltered.\n"
"May improve quality of certain textures in some games, but will cause issues "
"in others.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Filtert alle Texturen, einschließlich jenen, die das Spiel explizit als "
"ungefiltert festgelegt hat.\n"
"Kann die Qualität bestimmter Texturen verbessern, aber wird Probleme bei "
"anderen verursachen.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:265
msgid "Find next"
msgstr "Finde nächste"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:266
msgid "Find previous"
msgstr "Finde vorherige"
#: Source/Core/DolphinWX/MemcardManager.cpp:648
msgid "First Block"
msgstr "Erster Block"
#: Source/Core/DolphinWX/MemcardManager.cpp:816
msgid "Fix Checksums"
msgstr "Prüfsummen korrigieren"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:431
msgid "Force 16:9"
msgstr "16:9 erzwingen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:431
msgid "Force 4:3"
msgstr "4:3 erzwingen"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:59
msgid "Force Console as NTSC-J"
msgstr "NTSC-J erzwingen"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:178
msgid "Force Listen Port: "
msgstr "Zwinge Port:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:600
msgid "Force Texture Filtering"
msgstr "Texturfilterung erzwingen"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:80
msgid ""
"Forces NTSC-J mode for using the Japanese ROM font.\n"
"If left unchecked, Dolphin defaults to NTSC-U and automatically enables this "
"setting when playing Japanese games."
msgstr ""
"Erzwingt den NTSC-J-Modus um die japanische ROM-Schriftart zu verwenden.\n"
"Wenn diese Option deaktiviert ist, benutzt Dolphin standartmäßig den NTSC-U-"
"Modus und aktiviert diese Option automatisch wenn japanische Spiele gespielt "
"werden."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:133
msgid ""
"Forces the game to output graphics for any aspect ratio.\n"
"Use with \"Aspect Ratio\" set to \"Force 16:9\" to force 4:3-only games to "
"run at 16:9.\n"
"Rarely produces good results and often partially breaks graphics and game "
"UIs.\n"
"Unnecessary (and detrimental) if using any AR/Gecko-code widescreen "
"patches.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Zwingt das Spiel, ein bestimmtes Seitenverhältnis auszugeben.\n"
"Setze \"Seitenverhältnis\" auf \"16:9 erzwingen\" um nur-4:3 Spiele auf 16:9 "
"laufen zu können.\n"
"Produziert nur selten gute Resultate und kann Probleme mit Grafiken und "
"Spiele UIs verursachen.\n"
"Wenn AR/Gecko-Codes für Breitbild benutzt wird, ist dies Unnötig (und kann "
"noch Fehler verursachen).\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/Core/HW/GCMemcard.cpp:37
msgid ""
"Format as ASCII (NTSC\\PAL)?\n"
"Choose no for Shift JIS (NTSC-J)"
msgstr ""
"Als ASCII (NTSC\\PAL) formatieren?\n"
"Wähle Nein für Shift JIS (NTSC-J)"
#: Source/Core/InputCommon/ControllerEmu.cpp:268
msgid "Forward"
msgstr "Vorwärts"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:210
msgid "Forward port (UPnP)"
msgstr "Port öffnen (UPnP)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:514
#, c-format
msgid "Found %u results for '"
msgstr "%u Ergebnisse gefunden für '"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:89
#, c-format
msgid "Found %zu save files"
msgstr "%zu Spielstände gefunden"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:908
#, c-format
msgid "Frame %u"
msgstr "Bild %u"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:884
#, c-format
msgid "Frame %zu"
msgstr "Bild %zu"
#: Source/Core/Core/HotkeyManager.cpp:21
msgid "Frame Advance"
msgstr "Einzelbildwiedergabe"
#: Source/Core/Core/HotkeyManager.cpp:22
msgid "Frame Advance Decrease Speed"
msgstr "Erhöhe Einzelbildwiedergabegeschwindigkeit"
#: Source/Core/Core/HotkeyManager.cpp:23
msgid "Frame Advance Increase Speed"
msgstr "Verringere Einzelbildwiedergabegeschwindigkeit"
#: Source/Core/Core/HotkeyManager.cpp:24
msgid "Frame Advance Reset Speed"
msgstr "Einzelbildwiedergabegeschwindigkeit zurücksetzen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:804
msgid "Frame Dumps Use FFV1"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:224
msgid "Frame Info"
msgstr "Bildinfo"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:100
msgid "Frame Range"
msgstr "Bildbereich"
#: Source/Core/DolphinWX/FrameTools.cpp:152
msgid "Frame S&kipping"
msgstr "Frames ü&berspringen"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:197
msgid "Frames To Record"
msgstr "Bilder zum Aufzeichnen"
#: Source/Core/DolphinWX/ISOProperties.cpp:135
msgid "France"
msgstr "Frankreich"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:801
msgid "Free Look"
msgstr "Freies Umsehen"
#: Source/Core/Core/HotkeyManager.cpp:57
msgid "Freelook Decrease Speed"
msgstr "Freies Umsehen - Geschwindigkeit verringern"
#: Source/Core/Core/HotkeyManager.cpp:58
msgid "Freelook Increase Speed"
msgstr "Freies Umsehen - Geschwindigkeit erhöhen"
#: Source/Core/Core/HotkeyManager.cpp:61
msgid "Freelook Move Down"
msgstr "Freies Umsehen - Nach unten bewegen"
#: Source/Core/Core/HotkeyManager.cpp:62
msgid "Freelook Move Left"
msgstr "Freies Umsehen - Nach links bewegen"
#: Source/Core/Core/HotkeyManager.cpp:63
msgid "Freelook Move Right"
msgstr "Freies Umsehen - Nach rechts bewegen"
#: Source/Core/Core/HotkeyManager.cpp:60
msgid "Freelook Move Up"
msgstr "Freies Umsehen - Nach oben bewegen"
#: Source/Core/Core/HotkeyManager.cpp:66
msgid "Freelook Reset"
msgstr "Freies Umsehen - Zurücksetzen"
#: Source/Core/Core/HotkeyManager.cpp:59
msgid "Freelook Reset Speed"
msgstr "Freies Umsehen - Geschwindigkeit zurücksetzen"
#: Source/Core/Core/HotkeyManager.cpp:64
msgid "Freelook Zoom In"
msgstr "Freies Umsehen - Heranzoomen"
#: Source/Core/Core/HotkeyManager.cpp:65
msgid "Freelook Zoom Out"
msgstr "Freies Umsehen - Herauszoomen"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:49
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:33
#: Source/Core/DolphinWX/ISOProperties.cpp:550
msgid "French"
msgstr "Französisch"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:36
msgid "Frets"
msgstr "Frets"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:102
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:124
msgid "From"
msgstr "Von"
#: Source/Core/DolphinWX/FrameTools.cpp:545
msgid "FullScr"
msgstr "Vollbild"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:414
msgid "Fullscreen Resolution:"
msgstr "Vollbildauflösung:"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:44
msgid "GBA"
msgstr "GBA"
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:29
msgid "GC Port "
msgstr "GC-Port "
#: Source/Core/DolphinWX/MemcardManager.cpp:544
msgid "GCI File(*.gci)"
msgstr "GCI-Datei(*.gci)"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:32
msgid "GCI Folder"
msgstr "GCI-Ordner"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:65
#, c-format
msgid ""
"GCI save file was not loaded because it is the wrong region for this memory "
"card:\n"
"%s"
msgstr ""
"GCI-Datei wurde nicht geladen da die Region des Spielstandes und der "
"Speicherkarte nicht übereinstimmen:\n"
"%s"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:359
msgid "GCMemcardDirectory: ClearBlock called with invalid block address"
msgstr "GCMemcardDirectory: ClearBlock mit ungültiger Blockadresse aufgerufen"
#: Source/Core/VideoCommon/OpcodeDecoding.cpp:81
#, c-format
msgid ""
"GFX FIFO: Unknown Opcode (0x%02x @ %p, %s).\n"
"This means one of the following:\n"
"* The emulated GPU got desynced, disabling dual core can help\n"
"* Command stream corrupted by some spurious memory bug\n"
"* This really is an unknown opcode (unlikely)\n"
"* Some other sort of bug\n"
"\n"
"Further errors will be sent to the Video Backend log and\n"
"Dolphin will now likely crash or hang. Enjoy."
msgstr ""
"GFX FIFO: Unbekannter Befehl (0X%02x @ %p, %s).\n"
"Das bedeutet eines der folgenden Dinge:\n"
"* Die emulierte GPU ist nicht mehr synchron, das deaktivieren von Dual Core "
"kann helfen\n"
"* Der Befehlsstrom wurde durch einen Speicherfehler beschädigt\n"
"* Dies ist wirklich ein unbekannter Befehl (unwahrscheinlich)\n"
"* Ein anderer Fehler\n"
"\n"
"Weitere Fehler werden in den Video-Backend-Log protokolliert und Dolphin "
"wird nun wahrscheinlich abstürzen. Viel Spaß."
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:322
msgid "Game Boy Advance Carts (*.gba)"
msgstr "Game Boy Advance Module (*.gba)"
#: Source/Core/DolphinWX/FrameTools.cpp:350
msgid "Game ID"
msgstr "Spielkennung"
#: Source/Core/DolphinWX/ISOProperties.cpp:503
msgid "Game ID:"
msgstr "Spielkennung:"
#: Source/Core/Core/NetPlayClient.cpp:795
msgid "Game is already running!"
msgstr "Spiel läuft bereits!"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:427
#, c-format
msgid ""
"Game overwrote with another games save. Data corruption ahead 0x%x, 0x%x"
msgstr ""
"Spielstand mit dem Spielstand eines anderen Spiels überschrieben. "
"Datenkorruption voraus 0x%x, 0x%x"
#: Source/Core/DolphinWX/ISOProperties.cpp:445
msgid "Game-Specific Settings"
msgstr "Spielspezifische Einstellungen"
#: Source/Core/DolphinWX/ISOProperties.cpp:317
msgid "GameConfig"
msgstr "Spieleinstellungen"
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:74
msgid "GameCube"
msgstr "GameCube"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:43
msgid "GameCube Adapter for Wii U"
msgstr "GameCube-Adapter für Wii U"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:505
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:517
msgid "GameCube Controller Configuration"
msgstr "GameCube Controller-Konfiguration"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:68
msgid "GameCube Controllers"
msgstr "GameCube-Controller"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:321
#: Source/Core/DolphinWX/MemcardManager.cpp:215
msgid "GameCube Memory Cards (*.raw,*.gcp)"
msgstr "GameCube Memory Cards (*.raw,*.gcp)"
#: Source/Core/DolphinWX/MemcardManager.cpp:536
msgid "GameCube Savegame files(*.gci;*.gcs;*.sav)"
msgstr "GameCube-Speicherdateien (*.gci;*.gcs;*.sav)"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:139
#: Source/Core/DolphinWX/ISOProperties.cpp:323
msgid "Gecko Codes"
msgstr "Gecko-Codes"
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:71
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:114
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:47
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:359
msgid "General"
msgstr "Allgemein"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:330
msgid "General Settings"
msgstr "Allgemeine Einstellungen"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:62
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:65
msgid "Generate a New Statistics Identity"
msgstr "Neue Statistikidentität erzeugen"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:48
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:32
#: Source/Core/DolphinWX/ISOProperties.cpp:547
msgid "German"
msgstr "Deutsch"
#: Source/Core/DolphinWX/ISOProperties.cpp:141
msgid "Germany"
msgstr "Deutschland"
#: Source/Core/DolphinWX/FrameTools.cpp:552
msgid "Graphics"
msgstr "Grafik"
#: Source/Core/DolphinWX/FrameTools.cpp:553
msgid "Graphics settings"
msgstr "Grafikeinstellungen"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:88
msgid "Greater Than"
msgstr "Größer als"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:150
msgid ""
"Greatly increases quality of textures generated using render-to-texture "
"effects.\n"
"Raising the internal resolution will improve the effect of this setting.\n"
"Slightly increases GPU load and causes relatively few graphical issues.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Verbessert die Qualität von Texturen, die durch den Render-to-Texture-Effekt "
"generiert werden deutlich.\n"
"Erhöhe die interne Auflösung um diesen Effekt zu verstärken.\n"
"Erhöht die Auslastung der GPU geringfügig und könnte ein paar Grafikfehler "
"verursachen.\n"
"\n"
"Im Zweifel aktiviert lassen."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:22
msgid "Green"
msgstr "Grün"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:23
msgid "Green Left"
msgstr "Grün links"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:26
msgid "Green Right"
msgstr "Grün rechts"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:33
msgid "Guitar"
msgstr "Gitarre"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:668
msgid "Hacks"
msgstr "Hacks"
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:82
msgid "Hashes do not match."
msgstr "Die Hashes stimmen nicht überein."
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:82
msgid "Hashes match!"
msgstr "Die Hashes stimmen überein!"
#: Source/Core/Core/HW/GCMemcard.cpp:127
msgid "Header checksum failed"
msgstr "Header-Prüfsumme fehlerhaft"
#: Source/Core/InputCommon/ControllerEmu.cpp:301
msgid "Height"
msgstr "Höhe"
#: Source/Core/DolphinWX/WXInputBase.cpp:88
msgid "Help"
msgstr "Hilfe"
#: Source/Core/InputCommon/ControllerEmu.cpp:297
msgid "Hide"
msgstr "Verbergen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:473
msgid "Hide Mouse Cursor"
msgstr "Mauszeiger verstecken"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:119
msgid ""
"Hides the mouse cursor if it's on top of the emulation window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Versteckt den Mauszeiger über dem Emulationsfenster.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:52
msgid ""
"Higher values can make variable-framerate games run at a higher framerate, "
"at the expense of CPU. Lower values can make variable-framerate games run at "
"a lower framerate, saving CPU.\n"
"\n"
"WARNING: Changing this from the default (100%) can and will break games and "
"cause glitches. Do so at your own risk. Please do not report bugs that occur "
"with a non-default clock. "
msgstr ""
"Übertaktung der emulierten CPU kann die Framerate von Spielen mit variabler "
"Framerate verbessern, benötigt aber mehr Prozessorleistung.\n"
"Untertaktung der emulierten CPU kann weniger Prozessorleistung benötigen, "
"verschlechtert aber die Framerate von Spielen mit variabler Framerate.\n"
"\n"
"WARNUNG: Das Ändern dieses Wertes von den standartmäßigen 100% kann und wird "
"Probleme und Fehler in Spielen verursachen. Benutze diese Option auf eigene "
"Gefahr! Melde bitte keine Fehler, die mit Über- oder Untertaktung der "
"emulierten CPU passieren."
#: Source/Core/DolphinWX/WXInputBase.cpp:68
msgid "Home"
msgstr "Pos1"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:114
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:193
msgid "Host"
msgstr "Host"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:118
msgid "Host Code :"
msgstr "Hostcode :"
#: Source/Core/Core/NetPlayClient.cpp:117
msgid ""
"Host code size is to large.\n"
"Please recheck that you have the correct code"
msgstr ""
"Host-Code-Größe ist zu groß.\n"
"Bitte überprüfe, dass du den richtigen Code hast"
#: Source/Core/Core/HotkeyManager.cpp:140
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:297
msgid "Hotkeys"
msgstr "Tastenkürzel"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:152
msgid "Hybrid Wiimote"
msgstr "Hybride Wiimote"
#: Source/Core/DolphinWX/GameListCtrl.cpp:277
msgid "ID"
msgstr "Kennung"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:676
#, c-format
msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x"
msgstr ""
"IOCTL_ES_GETVIEWS: Versucht Daten von einem unbekannten Ticket zu bekommen: "
"%08x/%08x"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:995
#, c-format
msgid ""
"IOCTL_ES_LAUNCH: Game tried to reload a title that is not available in your "
"NAND dump\n"
"TitleID %016<PRIx64>.\n"
" Dolphin will likely hang now."
msgstr ""
"IOCTL_ES_LAUNCH: Das Spiel versucht einen Titel, der nicht in deinem NAND-"
"Dump verfügbar ist, neu zu laden.\n"
"Titelkennung %016<PRIx64>.\n"
"Dolphin wird sich jetzt wahrscheinlich aufhängen."
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:975
msgid "IOCTL_ES_LAUNCH: The DOL file is invalid!"
msgstr "IOCTL_ES_LAUNCH: Die DOL-Datei ist ungültig!"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:114
msgid "IPL Settings"
msgstr "IPL-Einstellungen"
#: Source/Core/Core/Boot/Boot.cpp:207
#, c-format
msgid "IPL with unknown hash %x"
msgstr "Unbekanntes IPL mit Prüfsumme %x"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:246
#: Source/Core/DolphinWX/TASInputDlg.cpp:137
msgid "IR"
msgstr "IR"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:290
msgid "IR Sensitivity:"
msgstr "IR-Empfindlichkeit:"
#: Source/Core/DolphinWX/ISOProperties.cpp:627
msgid "ISO Details"
msgstr "ISO-Details"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:87
msgid "ISO Directories"
msgstr "ISO-Verzeichnisse"
#: Source/Core/DolphinWX/MemcardManager.cpp:646
msgid "Icon"
msgstr "Symbol"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:217
msgid "Identity generation"
msgstr "Indentitätserzeugung"
#: Source/Core/DolphinWX/Main.cpp:238
msgid ""
"If authorized, Dolphin can collect data on its performance, feature usage, "
"and configuration, as well as data on your system's hardware and operating "
"system.\n"
"\n"
"No private data is ever collected. This data helps us understand how people "
"and emulated games use Dolphin and prioritize our efforts. It also helps us "
"identify rare configurations that are causing bugs, performance and "
"stability issues.\n"
"This authorization can be revoked at any time through Dolphin's settings.\n"
"\n"
"Do you authorize Dolphin to report this information to Dolphin's developers?"
msgstr ""
"Falls autorisiert, kann Dolphin Daten zu Leistung, Funktionsverwendung und -"
"einstellungen in Dolphin, sowie Systemhardware und Betriebssystem sammeln.\n"
"\n"
"Private Daten werden niemals erfasst. Diese Daten helfen uns zu verstehen, "
"wie Nutzer und emulierte Spiele Dolphin nutzen und können so unsere "
"Bemühungen priorisieren. Zusätzlich hilft es bei der Indentifizierung "
"seltener Konfigurationen, die Fehler und Probleme im Bereich Leistung und "
"Stabilität verursachen.\n"
"Diese Autorisierung kann jederzeit in den Dolphin-Einstellungen widerrufen "
"werden.\n"
"\n"
"Dolphin autorisieren, diese Informationen an das Entwicklerteam zu senden?"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:678
msgid "Ignore Format Changes"
msgstr "Formatänderungen ignorieren"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:186
msgid ""
"Ignore any changes to the EFB format.\n"
"Improves performance in many games without any negative effect. Causes "
"graphical defects in a small number of other games.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Ignoriere jegliche Änderung am EFB-Format.\n"
"Verbessert die Leistung in vielen Spielen ohne negative Auswirkungen, in "
"einigen wenigen erzeugt es allerdings Grafikfehler.\n"
"\n"
"Im Zweifel aktiviert lassen."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:182
msgid ""
"Ignore any requests from the CPU to read from or write to the EFB.\n"
"Improves performance in some games, but might disable some gameplay-related "
"features or graphical effects.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Ignoriert jegliche Anfragen der CPU von der EFB zu lesen oder zu schreiben.\n"
"Verbessert die Leistung in einigen Spielen, kann aber einige spielabhängige "
"oder grafische Effekte deaktivieren.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:169
msgid ""
"Implement fullscreen mode with a borderless window spanning the whole screen "
"instead of using exclusive mode.\n"
"Allows for faster transitions between fullscreen and windowed mode, but "
"slightly increases input latency, makes movement less smooth and slightly "
"decreases performance.\n"
"Exclusive mode is required for Nvidia 3D Vision to work in the Direct3D "
"backend.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Verwende ein Randloses Fenster das den gesamten Bildschirm füllt für den "
"Vollbildmodus anstatt des Exklusiven Vollbildmodus.\n"
"Macht das Wechseln vom und zum Vollbildmodus schneller, erhöht aber "
"Eingabelatenz ein bisschen, macht Bewegungen etwas ruckliger und "
"verschlechtert Performance ein bisschen.\n"
"Der Exklusive Vollbildmodus muss aktiviert sein damit Nvidia 3D Vision in "
"Direct3D funktioniert.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/MemcardManager.cpp:808
msgid "Import Save"
msgstr "Spielstand importieren"
#: Source/Core/DolphinWX/FrameTools.cpp:238
msgid "Import Wii Save..."
msgstr "Wii-Spielstand importieren..."
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:122
msgid "Import failed"
msgstr "Importieren fehlgeschlagen"
#: Source/Core/DolphinWX/MemcardManager.cpp:460
msgid ""
"Imported file has gsc extension\n"
"but does not have a correct header."
msgstr ""
"Die importierte Datei hat die Erweiterung gsc,\n"
" aber besitzt keinen korrekten Header."
#: Source/Core/DolphinWX/MemcardManager.cpp:446
msgid "Imported file has invalid length."
msgstr "Importierte Datei hat eine ungültige Länge"
#: Source/Core/DolphinWX/MemcardManager.cpp:456
msgid ""
"Imported file has sav extension\n"
"but does not have a correct header."
msgstr ""
"Importierte Datei hat die Erweiterung sav,\n"
"besitzt aber keinen korrekten Header."
#: Source/Core/DolphinWX/ISOProperties.cpp:409
msgid "In Game"
msgstr "Im Spiel"
#: Source/Core/Core/HotkeyManager.cpp:76
msgid "Increase Convergence"
msgstr "Konvergenz erhöhen"
#: Source/Core/Core/HotkeyManager.cpp:74
msgid "Increase Depth"
msgstr "Tiefe erhöhen"
#: Source/Core/Core/HotkeyManager.cpp:55
msgid "Increase Emulation Speed"
msgstr "Emulationsgeschwindigkeit erhöhen"
#: Source/Core/Core/HotkeyManager.cpp:45
msgid "Increase IR"
msgstr "IR erhöhen"
#: Source/Core/DolphinWX/ISOProperties.cpp:325
#: Source/Core/DolphinWX/LogConfigWindow.cpp:46
msgid "Info"
msgstr "Info"
#: Source/Core/Common/MsgHandler.cpp:61
msgid "Information"
msgstr "Information"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:584
msgid "Input"
msgstr "Eingabe"
#: Source/Core/DolphinWX/WXInputBase.cpp:86
msgid "Insert"
msgstr "Einfügen"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:47
msgid "Insert SD Card"
msgstr "SD-Karte einfügen"
#: Source/Core/DolphinWX/FrameTools.cpp:244
msgid "Install WAD..."
msgstr "WAD installieren..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:968
msgid "Install to Wii Menu"
msgstr "Zum Wii-Menü hinzufügen"
#: Source/Core/DolphinWX/FrameTools.cpp:1509
msgid "Installing WAD..."
msgstr "WAD installieren..."
#: Source/Core/DolphinWX/ISOProperties.cpp:1039
msgid "Integrity Check Error"
msgstr "Fehler bei der Unversehrtheitsprüfung"
#: Source/Core/DolphinWX/ISOProperties.cpp:1044
msgid "Integrity check completed"
msgstr "Unversehrtheitsprüfung abgeschlossen"
#: Source/Core/DolphinWX/ISOProperties.cpp:1043
msgid "Integrity check completed. No errors have been found."
msgstr "Unversehrtheitsprüfung abgeschlossen. Es wurden keine Fehler gefunden."
#: Source/Core/DolphinWX/ISOProperties.cpp:1036
#, c-format
msgid ""
"Integrity check for %s failed. The disc image is most likely corrupted or "
"has been patched incorrectly."
msgstr ""
"Unversehrtheitsprüfung für %s fehlgeschlagen. Das Disc-Abbild ist "
"höchstwahrscheinlich fehlerhaft oder wurde falsch gepatcht."
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:72
msgid "Interface"
msgstr "Benutzeroberfläche"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:151
msgid "Interface Settings"
msgstr "Benutzeroberflächeneinstellungen"
#: Source/Core/Core/State.cpp:362
msgid "Internal LZO Error - compression failed"
msgstr "Interner LZO-Fehler - Komprimierung fehlgeschlagen"
#: Source/Core/Core/State.cpp:498
#, c-format
msgid ""
"Internal LZO Error - decompression failed (%d) (%li, %li) \n"
"Try loading the state again"
msgstr ""
"Interner LZO-Fehler - Dekomprimierung fehlgeschlagen (%d) (%li, %li) \n"
"Versuche diesen Stand nochmal zu laden."
#: Source/Core/Core/State.cpp:633
msgid "Internal LZO Error - lzo_init() failed"
msgstr "Interner LZO-Fehler - lzo_init() fehlgeschlagen"
#: Source/Core/DolphinWX/ISOProperties.cpp:500
msgid "Internal Name:"
msgstr "Interner Name:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:543
msgid "Internal Resolution:"
msgstr "Interne Auflösung:"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:27
msgid "Interpreter (slowest)"
msgstr "Interpreter (am langsamsten)"
#: Source/Core/DolphinWX/ISOProperties.cpp:408
msgid "Intro"
msgstr "Intro"
#: Source/Core/DolphinWX/MemcardManager.cpp:468
msgid "Invalid bat.map or dir entry."
msgstr "Ungültige bat.map oder Verzeichnis-Eintrag"
#: Source/Core/Core/NetPlayClient.cpp:934
msgid "Invalid host"
msgstr "Ungültiger Host"
#: Source/Core/DolphinWX/MemcardManager.cpp:568
msgid "Invalid index"
msgstr "Ungültiger Index"
#: Source/Core/Core/Movie.cpp:1000
msgid "Invalid recording file"
msgstr "Ungültige Aufnahmedatei"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:483
msgid "Invalid search parameters (no object selected)"
msgstr "Ungültige Suchparameter (kein Objekt ausgewählt)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:466
msgid "Invalid search string (couldn't convert to number)"
msgstr "Ungültiger Suchbegriff (konnte nicht zu Zahl konvertieren)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:454
msgid "Invalid search string (only even string lengths supported)"
msgstr "Ungültiger Suchbegriff (nur gerade Zeichenlängen werden unterstützt)"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:70
msgid "Invalid value."
msgstr "Ungültiger Wert."
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:51
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:35
#: Source/Core/DolphinWX/ISOProperties.cpp:556
msgid "Italian"
msgstr "Italienisch"
#: Source/Core/DolphinWX/ISOProperties.cpp:138
msgid "Italy"
msgstr "Italien"
#: Source/Core/Core/HotkeyManager.cpp:230
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:79 Source/Core/Core/HW/GCPadEmu.cpp:74
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:290
msgid "Iterative Input"
msgstr "Iterative Eingabe"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:33
msgid "JIT Arm64 (experimental)"
msgstr "JIT Arm64 (experimentell)"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:30
msgid "JIT Recompiler (recommended)"
msgstr "JIT-Recompiler (Empfohlen)"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:31
msgid "JITIL Recompiler (slow, experimental)"
msgstr "JITIL Recompiler (langsamer, experimentell)"
#: Source/Core/DolphinWX/ISOProperties.cpp:156
msgid "Japan"
msgstr "Japan"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:30
#: Source/Core/DolphinWX/ISOProperties.cpp:541
msgid "Japanese"
msgstr "Japanisch"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:470
msgid "Keep Window on Top"
msgstr "Fenster immer im Vordergrund"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:117
msgid ""
"Keep the game window on top of all other windows.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Spielfenster überlappt alle anderen Fenster.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/Core/HW/GCKeyboard.cpp:17
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:45
msgid "Keyboard"
msgstr "Tastatur"
#: Source/Core/Core/HotkeyManager.cpp:221
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:50
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:54
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:58
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:62
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:66
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:70
msgid "Keys"
msgstr "Tasten"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:193
msgid "Kick Player"
msgstr "Spieler hinauswerfen"
#: Source/Core/DolphinWX/ISOProperties.cpp:159
msgid "Korea"
msgstr "Korea"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:39
#: Source/Core/DolphinWX/ISOProperties.cpp:568
msgid "Korean"
msgstr "Koreanisch"
#. i18n: Left
#: Source/Core/Core/HW/GCPadEmu.cpp:32
msgid "L"
msgstr "L"
#: Source/Core/DolphinWX/WXInputBase.cpp:40
msgid "L Button"
msgstr "L-Taste"
#. i18n: Left-Analog
#: Source/Core/Core/HW/GCPadEmu.cpp:36
msgid "L-Analog"
msgstr "L-Analog"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:140
msgid "Language:"
msgstr "Sprache:"
#: Source/Core/DolphinWX/FrameTools.cpp:485
#, c-format
msgid "Last %i"
msgstr "Letzte %i"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:80
msgid "Latency:"
msgstr "Latenz:"
#: Source/Core/DolphinWX/WXInputBase.cpp:70
#: Source/Core/InputCommon/ControllerEmu.cpp:266
msgid "Left"
msgstr "Links"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:51
msgid "Left Stick"
msgstr "Stick links"
#: Source/Core/DolphinWX/TASInputDlg.cpp:262
msgid "Left stick"
msgstr "Linker Stick"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:801
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr ""
"Linksklick um Eingabe zu erkennen.\n"
"Mittlere Maustaste zum Löschen.\n"
"Rechtsklick für weitere Optionen."
#: Source/Core/DolphinWX/InputConfigDiag.cpp:806
msgid ""
"Left/Right-click for more options.\n"
"Middle-click to clear."
msgstr ""
"Links-/Rechtsklick für weitere Optionen.\n"
"Mittlere Maustaste zum Löschen."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:89
msgid "Less Than"
msgstr "Kleiner als"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:61
msgid ""
"Lets the system language be set to values that games were not designed for. "
"This can allow the use of extra translations for a few games, but can also "
"lead to text display issues."
msgstr ""
"Setzt die Systemsprache zu Sprachen, für die die Spiele nicht ausgelegt "
"wurden. Dies kann für Extra-Übersetzungen für wenige Spiele verwendet "
"werden, aber es kann auch zum Text-Anzeige Fehler kommen."
#: Source/Core/DolphinWX/AboutDolphin.cpp:43
msgid "License"
msgstr "Lizenz"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:90
msgid ""
"Limits the emulation speed to the specified percentage.\n"
"Note that raising or lowering the emulation speed will also raise or lower "
"the audio pitch to prevent audio from stuttering."
msgstr ""
"Begrenzt die Emulationsgeschwindigkeit auf die gewählten Prozent der echten "
"Geschwindigkeit.\n"
"Beachte, dass das erhöhen oder verringern der Geschwindigkeit die Tonhöhe "
"ebenfalls verändert, damit kein Audioruckeln entsteht."
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1055
msgid "Load"
msgstr "Laden"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:792
msgid "Load Custom Textures"
msgstr "Lade benutzerdefinierte Texturen"
#: Source/Core/Core/HotkeyManager.cpp:129
msgid "Load State"
msgstr "Spielstand laden"
#: Source/Core/Core/HotkeyManager.cpp:114
msgid "Load State Last 1"
msgstr "Zuletzt gespeicherten Spielstand 1 laden"
#: Source/Core/Core/HotkeyManager.cpp:123
msgid "Load State Last 10"
msgstr "Zuletzt gespeicherten Spielstand 10 laden"
#: Source/Core/Core/HotkeyManager.cpp:115
msgid "Load State Last 2"
msgstr "Zuletzt gespeicherten Spielstand 2 laden"
#: Source/Core/Core/HotkeyManager.cpp:116
msgid "Load State Last 3"
msgstr "Zuletzt gespeicherten Spielstand 3 laden"
#: Source/Core/Core/HotkeyManager.cpp:117
msgid "Load State Last 4"
msgstr "Zuletzt gespeicherten Spielstand 4 laden"
#: Source/Core/Core/HotkeyManager.cpp:118
msgid "Load State Last 5"
msgstr "Zuletzt gespeicherten Spielstand 5 laden"
#: Source/Core/Core/HotkeyManager.cpp:119
msgid "Load State Last 6"
msgstr "Zuletzt gespeicherten Spielstand 6 laden"
#: Source/Core/Core/HotkeyManager.cpp:120
msgid "Load State Last 7"
msgstr "Zuletzt gespeicherten Spielstand 7 laden"
#: Source/Core/Core/HotkeyManager.cpp:121
msgid "Load State Last 8"
msgstr "Zuletzt gespeicherten Spielstand 8 laden"
#: Source/Core/Core/HotkeyManager.cpp:122
msgid "Load State Last 9"
msgstr "Zuletzt gespeicherten Spielstand 9 laden"
#: Source/Core/Core/HotkeyManager.cpp:78
msgid "Load State Slot 1"
msgstr "Spielstand in Slot 1 laden"
#: Source/Core/Core/HotkeyManager.cpp:87
msgid "Load State Slot 10"
msgstr "Spielstand in Slot 10 laden"
#: Source/Core/Core/HotkeyManager.cpp:79
msgid "Load State Slot 2"
msgstr "Spielstand in Slot 2 laden"
#: Source/Core/Core/HotkeyManager.cpp:80
msgid "Load State Slot 3"
msgstr "Spielstand in Slot 3 laden"
#: Source/Core/Core/HotkeyManager.cpp:81
msgid "Load State Slot 4"
msgstr "Spielstand in Slot 4 laden"
#: Source/Core/Core/HotkeyManager.cpp:82
msgid "Load State Slot 5"
msgstr "Spielstand in Slot 5 laden"
#: Source/Core/Core/HotkeyManager.cpp:83
msgid "Load State Slot 6"
msgstr "Spielstand in Slot 6 laden"
#: Source/Core/Core/HotkeyManager.cpp:84
msgid "Load State Slot 7"
msgstr "Spielstand in Slot 7 laden"
#: Source/Core/Core/HotkeyManager.cpp:85
msgid "Load State Slot 8"
msgstr "Spielstand in Slot 8 laden"
#: Source/Core/Core/HotkeyManager.cpp:86
msgid "Load State Slot 9"
msgstr "Spielstand in Slot 9 laden"
#: Source/Core/DolphinWX/FrameTools.cpp:506
msgid "Load State from Selected Slot"
msgstr "Spielstand vom ausgewählten Slot laden"
#: Source/Core/DolphinWX/FrameTools.cpp:488
msgid "Load State..."
msgstr "Spielstand laden..."
#: Source/Core/DolphinWX/FrameTools.cpp:1541
msgid "Load Wii System Menu"
msgstr "Wii-Systemmenü laden"
#: Source/Core/DolphinWX/FrameTools.cpp:1536
#, c-format
msgid "Load Wii System Menu %d%c"
msgstr "Wii-Systemmenü laden %d%c"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:236
msgid ""
"Load custom textures from User/Load/Textures/<game_id>/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Benutzerdefinierte Texturen aus User/Load/Textures/<game_id>/ laden.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/Core/HotkeyManager.cpp:112
msgid "Load from selected slot"
msgstr "Spielstand vom ausgewählten Slot laden"
#: Source/Core/Core/PowerPC/PPCSymbolDB.cpp:380
#, c-format
msgid "Loaded %d good functions, ignored %d bad functions."
msgstr "%d gute Funktionen geladen, %d schlechte Funktionen ignoriert."
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:730
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:736
msgid "Localhost"
msgstr "Lokaler Host"
#: Source/Core/DolphinWX/LogWindow.h:30
msgid "Log"
msgstr "Log"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:25
msgid "Log Configuration"
msgstr "Protokollkonfiguration"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:461
msgid "Log Render Time to File"
msgstr "Protokolliert Renderzeit in Datei"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:76
msgid "Log Types"
msgstr "Log-Typen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:210
msgid ""
"Log the render time of every frame to User/Logs/render_time.txt. Use this "
"feature when you want to measure the performance of Dolphin.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Benötigte Zeit für das Rendern jedes Frames in User/Logs/render_time.txt "
"loggen.\n"
"Verwende diese Funktion wenn du die Leistung von Dolphin messen willst.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/LogConfigWindow.cpp:71
msgid "Logger Outputs"
msgstr "Logger-Ausgabe"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:141
#: Source/Core/DolphinWX/Frame.cpp:452
msgid "Logging"
msgstr "Logging"
#: Source/Core/DolphinWX/WXInputBase.cpp:46
msgid "M Button"
msgstr "Mittlere Taste"
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:18
msgid "MD5 Checksum"
msgstr "MD5-Prüfsumme"
#: Source/Core/DolphinWX/ISOProperties.cpp:521
msgid "MD5 Checksum:"
msgstr "MD5-Prüfsumme:"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:127
msgid "MD5 check..."
msgstr "MD5-Prüfung..."
#: Source/Core/DolphinWX/MemcardManager.cpp:538
#: Source/Core/DolphinWX/MemcardManager.cpp:573
msgid "MadCatz Gameshark files(*.gcs)"
msgstr "MadCatz Gameshark-Dateien(*.gcs)"
#: Source/Core/DolphinWX/TASInputDlg.cpp:356
msgid "Main Stick"
msgstr "Main Stick"
#: Source/Core/DolphinWX/FrameTools.cpp:346
#: Source/Core/DolphinWX/GameListCtrl.cpp:275
msgid "Maker"
msgstr "Hersteller"
#: Source/Core/DolphinWX/ISOProperties.cpp:509
msgid "Maker ID:"
msgstr "Herstellerkennung:"
#: Source/Core/DolphinWX/ISOProperties.cpp:585
msgid "Maker:"
msgstr "Hersteller:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:200
msgid ""
"Makes distant objects more visible by removing fog, thus increasing the "
"overall detail.\n"
"Disabling fog will break some games which rely on proper fog emulation.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Macht entfernte Objekte deutlicher indem Nebel entfernt wird, erhöht dadurch "
"die allgemeine Detailfülle.\n"
"Nebel zu deaktivieren kann einige Spiele unspielbar machen, die die korrekte "
"Nebelemulation benötigen.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:292
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:295
msgid "Max"
msgstr "Max"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:63
msgid "May cause slow down in Wii Menu and some games."
msgstr "Kann zu Verlangsamung im Wii-Menü und einigen Spielen führen."
#: Source/Core/DolphinWX/MemcardManager.cpp:452
msgid "Memcard already has a save for this title."
msgstr "Die Speicherkarte enthält bereits einen Spielstand für diesen Titel."
#: Source/Core/DolphinWX/MemcardManager.cpp:291
msgid "Memcard already opened"
msgstr "Speicherkarte ist bereits geöffnet"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:31
#: Source/Core/DolphinWX/MemcardManager.cpp:225
msgid "Memory Card"
msgstr "Speicherkarte"
#: Source/Core/DolphinWX/MemcardManager.cpp:95
msgid "Memory Card Manager"
msgstr "Speicherkartenverwaltung"
#: Source/Core/Core/ConfigManager.cpp:923
#, c-format
msgid ""
"Memory Card filename in Slot %c is incorrect\n"
"Region not specified\n"
"\n"
"Slot %c path was changed to\n"
"%s\n"
"Would you like to copy the old file to this new location?\n"
msgstr ""
"Der Speicherkarten-Dateiname in Slot %c is ungültig.\n"
"Region ist nicht festgelegt.\n"
"\n"
"Slot %c Pfad wurde geändert zu:\n"
"%s\n"
"Soll die alte Datei zum neuen Speicherort kopiert werden?\n"
#: Source/Core/Core/HW/GCMemcard.cpp:93
msgid "Memory card file size does not match the header size"
msgstr "Speicherkartendateigröße entspricht nicht der Kopfdatengröße"
#: Source/Core/Core/HW/GCMemcardRaw.cpp:180
#, c-format
msgid "MemoryCard: ClearBlock called on invalid address (0x%x)"
msgstr "MemoryCard: ClearBlock auf ungültiger Adresse aufgerufen (0x%x)"
#: Source/Core/Core/HW/GCMemcardRaw.cpp:152
#, c-format
msgid "MemoryCard: Read called with invalid source address (0x%x)"
msgstr "MemoryCard: Lesevorgang mit ungültiger Quelladresse aufgerufen (0x%x)"
#: Source/Core/Core/HW/GCMemcardRaw.cpp:164
#, c-format
msgid "MemoryCard: Write called with invalid destination address (0x%x)"
msgstr ""
"MemoryCard: Schreibvorgang mit ungültiger Zieladresse aufgerufen (0x%x)"
#: Source/Core/DolphinWX/WXInputBase.cpp:60
msgid "Menu"
msgstr "Menü"
#: Source/Core/Core/HW/GCPadEmu.cpp:28
msgid "Mic"
msgstr "Mikrofon"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:33
msgid "Microphone"
msgstr "Mikrofon"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:291
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:294
msgid "Min"
msgstr "Min"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:846
msgid "Misc"
msgstr "Sonstiges"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:81
msgid "Misc Settings"
msgstr "Sonstige Einstellungen"
#: Source/Core/InputCommon/ControllerEmu.cpp:184
#: Source/Core/InputCommon/ControllerEmu.cpp:283
msgid "Modifier"
msgstr "Modifikator"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:219
msgid ""
"Modify textures to show the format they're encoded in. Needs an emulation "
"reset in most cases.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Modifiziere Texturen um das Format anzuzeigen, in dem sie geschrieben sind. "
"Benötigt in den meisten Fällen einen Reset der Emulation.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/ISOProperties.cpp:399
msgid "Monoscopic Shadows"
msgstr "Monoskopische Schatten"
#: Source/Core/DolphinWX/LogWindow.cpp:102
msgid "Monospaced font"
msgstr "Schrift mit gleichmäßigen Zeichenabständen"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:270
msgid "Motion Plus"
msgstr "Motion Plus"
#: Source/Core/Core/HW/GCPadEmu.cpp:62
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:274
msgid "Motor"
msgstr "Motor"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:946
msgid ""
"Move the mouse pointer over an option to display a detailed description.\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
msgstr ""
"Bewege den Mauszeiger über eine Option um detaillierte Beschreibungen "
"einzublenden.\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
#: Source/Core/DolphinWX/WXInputBase.cpp:110
msgid "Multiply"
msgstr "Multiplizieren"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:651
msgid "NOTE: Stream size doesn't match actual data length\n"
msgstr "HINWEIS: Streamgröße entspricht nicht der tatsächlichen Datenlänge\n"
#: Source/Core/DolphinWX/WXInputBase.cpp:218
msgid "NP Add"
msgstr "Num Addition"
#: Source/Core/DolphinWX/WXInputBase.cpp:208
msgid "NP Begin"
msgstr "NP Start"
#: Source/Core/DolphinWX/WXInputBase.cpp:224
msgid "NP Decimal"
msgstr "Num Komma"
#: Source/Core/DolphinWX/WXInputBase.cpp:212
msgid "NP Delete"
msgstr "Num Entf"
#: Source/Core/DolphinWX/WXInputBase.cpp:226
msgid "NP Divide"
msgstr "Num Division"
#: Source/Core/DolphinWX/WXInputBase.cpp:200
msgid "NP Down"
msgstr "Num Unten"
#: Source/Core/DolphinWX/WXInputBase.cpp:206
msgid "NP End"
msgstr "Num Ende"
#: Source/Core/DolphinWX/WXInputBase.cpp:182
msgid "NP Enter"
msgstr "Num Eingabe"
#: Source/Core/DolphinWX/WXInputBase.cpp:214
msgid "NP Equal"
msgstr "Num Gleich"
#: Source/Core/DolphinWX/WXInputBase.cpp:192
msgid "NP Home"
msgstr "Num Home"
#: Source/Core/DolphinWX/WXInputBase.cpp:210
msgid "NP Insert"
msgstr "Num Einfg"
#: Source/Core/DolphinWX/WXInputBase.cpp:194
msgid "NP Left"
msgstr "Num Links"
#: Source/Core/DolphinWX/WXInputBase.cpp:216
msgid "NP Multiply"
msgstr "Num Multiplizieren"
#: Source/Core/DolphinWX/WXInputBase.cpp:204
msgid "NP Page Down"
msgstr "Num Bild-Ab"
#: Source/Core/DolphinWX/WXInputBase.cpp:202
msgid "NP Page Up"
msgstr "Num Bild-Hoch"
#: Source/Core/DolphinWX/WXInputBase.cpp:198
msgid "NP Right"
msgstr "Num Rechts"
#: Source/Core/DolphinWX/WXInputBase.cpp:220
msgid "NP Separator"
msgstr "Num Trennzeichen"
#: Source/Core/DolphinWX/WXInputBase.cpp:178
msgid "NP Space"
msgstr "Num Leertaste"
#: Source/Core/DolphinWX/WXInputBase.cpp:222
msgid "NP Subtract"
msgstr "Num Minus"
#: Source/Core/DolphinWX/WXInputBase.cpp:180
msgid "NP Tab"
msgstr "Num Tab"
#: Source/Core/DolphinWX/WXInputBase.cpp:196
msgid "NP Up"
msgstr "Num Hoch"
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:51
#: Source/Core/DolphinWX/ISOProperties.cpp:582
#: Source/Core/DolphinWX/PatchAddEdit.cpp:57
msgid "Name:"
msgstr "Name:"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:87
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:235
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:21
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:28
msgid "Name: "
msgstr "Name: "
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:523
msgid "Native (640x528)"
msgstr "Nativ (640x528)"
#: Source/Core/DolphinWX/MemcardManager.cpp:537
#: Source/Core/DolphinWX/MemcardManager.cpp:573
msgid "Native GCI files(*.gci)"
msgstr "Native GCI-Dateien(*.gci)"
#: Source/Core/DolphinWX/ISOProperties.cpp:144
msgid "Netherlands"
msgstr "Niederlande"
#: Source/Core/Core/NetPlayClient.cpp:1089
msgid "Netplay has desynced. There is no way to recover from this."
msgstr ""
"Netplay ist desynchronisiert. Es gibt keine Möglichkeit dies zu beheben."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:41
msgid "New Scan"
msgstr "Neue Suche"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:217
msgid "New identity generated."
msgstr "Neue identität erzeugt."
#: Source/Core/DolphinWX/MemcardManager.cpp:201
#: Source/Core/DolphinWX/MemcardManager.cpp:818
msgid "Next Page"
msgstr "Nächste Seite"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:45
msgid "Next Scan"
msgstr "Nächste Suche"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:79
msgid "Nickname:"
msgstr "Spitzname:"
#: Source/Core/Core/ConfigManager.h:22
msgid "No audio output"
msgstr "Keine Audioausgabe"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:792
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:806
msgid "No description available"
msgstr "Keine Beschreibung vorhanden"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:900
msgid "No file loaded"
msgstr "Keine Datei geladen"
#: Source/Core/DolphinWX/MemcardManager.cpp:443
msgid "No free directory index entries."
msgstr "Keine freien Verzeichnis-Indexeinträge"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:936
msgid "No recorded file"
msgstr "Keine Aufnahmedatei"
#: Source/Core/Core/State.cpp:727
msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs"
msgstr ""
"Keine undo.dtm gefunden, undo load state ab wird abgebrochen, um Film-"
"Desynchronisationen zu vermeiden"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:43
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:152
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:226
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:22
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:1027
msgid "None"
msgstr "Keine"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:86
msgid "Not Equal"
msgstr "Ungleich"
#: Source/Core/DolphinWX/GameListCtrl.cpp:867
#: Source/Core/DolphinWX/ISOProperties.cpp:364
#: Source/Core/DolphinWX/ISOProperties.cpp:406
msgid "Not Set"
msgstr "Nicht Festgelegt"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:326
msgid "Not all players have the game. Do you really want to start?"
msgstr ""
#: Source/Core/DolphinWX/Main.cpp:509
msgid "Not connected"
msgstr "Nicht verbunden"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:28
msgid "Notes: "
msgstr "Notizen: "
#: Source/Core/DolphinWX/FrameAui.cpp:80 Source/Core/DolphinWX/FrameAui.cpp:84
#: Source/Core/DolphinWX/FrameAui.cpp:519
#: Source/Core/DolphinWX/FrameAui.cpp:564
#: Source/Core/DolphinWX/FrameAui.cpp:571
#: Source/Core/DolphinWX/LogConfigWindow.cpp:43
msgid "Notice"
msgstr "Hinweis"
#: Source/Core/DolphinWX/WXInputBase.cpp:170
msgid "Num Lock"
msgstr "Num Lock"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:91
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:239
msgid "Number Of Codes: "
msgstr "Codeanzahl:"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:21
msgid "Nunchuk"
msgstr "Nunchuk"
#: Source/Core/DolphinWX/TASInputDlg.cpp:197
msgid "Nunchuk orientation"
msgstr "Nunchuck Orientierung"
#: Source/Core/DolphinWX/TASInputDlg.cpp:191
msgid "Nunchuk stick"
msgstr "Nunchuck-Stick"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:622
msgid "Nvidia 3D Vision"
msgstr "Nvidia 3D Vision"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:617
#, c-format
msgid "Object %zu"
msgstr "Objekt %zu"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:121
msgid "Object Range"
msgstr "Objektreichweite"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:621
msgid "Off"
msgstr "Aus"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:61
msgid "Offset:"
msgstr "Offset:"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:108
msgid "On-Screen Display Messages"
msgstr "Bildschirmnachrichten"
#: Source/Core/DolphinWX/FrameTools.cpp:371
msgid "Online &Documentation"
msgstr "Online-&Dokumentation"
#: Source/Core/DolphinWX/MemcardManager.cpp:440
#, c-format
msgid "Only %d blocks available"
msgstr "Nur %d Blöcke verfügbar"
#: Source/Core/Core/HotkeyManager.cpp:14
#: Source/Core/DolphinWX/FrameTools.cpp:538
msgid "Open"
msgstr "Öffnen"
#: Source/Core/DolphinWX/GameListCtrl.cpp:944
msgid "Open &containing folder"
msgstr "Beinhaltenden &Ordner öffnen..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:941
msgid "Open Wii &save folder"
msgstr "&Wii-Spielstand-Ordner öffnen..."
#: Source/Core/DolphinWX/FrameTools.cpp:539
msgid "Open file..."
msgstr "Datei öffnen..."
#: Source/Core/AudioCommon/OpenALStream.cpp:56
#, c-format
msgid "OpenAL: can't create context for device %s"
msgstr "OpenAL: Kann Kontext für Gerät %s nicht erstellen"
#: Source/Core/AudioCommon/OpenALStream.cpp:66
msgid "OpenAL: can't find sound devices"
msgstr "OpenAL: Kann kein Sound-Gerät finden"
#: Source/Core/AudioCommon/OpenALStream.cpp:61
#, c-format
msgid "OpenAL: can't open device %s"
msgstr "OpenAL: Kann Gerät %s nicht öffnen"
#: Source/Core/DolphinWX/ISOProperties.cpp:312
msgid ""
"Opens the default (read-only) configuration for this game in an external "
"text editor."
msgstr ""
"Öffnet die Standard-Konfiguration für dieses Spiel (schreibgeschützt) in "
"einem externen Texteditor."
#: Source/Core/Core/HotkeyManager.cpp:226
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:75 Source/Core/Core/HW/GCPadEmu.cpp:70
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:282
msgid "Options"
msgstr "Einstellungen"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:22
msgid "Orange"
msgstr "Orange"
#: Source/Core/DolphinWX/MemcardManager.cpp:475
msgid ""
"Order of files in the File Directory do not match the block order\n"
"Right click and export all of the saves,\n"
"and import the saves to a new memcard\n"
msgstr ""
"Die Reihenfolge der Dateien im Datei-Verzeichnis stimmen nicht mit der Block-"
"Reihenfolge überein,\n"
"Rechtsklicke und exportiere alle Spielstände\n"
"und importiere sie auf eine neue Speicherkarte.\n"
#: Source/Core/DolphinWX/TASInputDlg.cpp:143
msgid "Orientation"
msgstr "Orientation"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:500
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:750
msgid "Other"
msgstr "Andere"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:129
msgid "Other game"
msgstr "Andere Spiele"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:584
msgid "Output"
msgstr "Ausgabe"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:88
msgid "Overlay Information"
msgstr "Information einblenden"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:59
msgid "Override Language on NTSC Games"
msgstr "Sprache bei NTSC-Spielen überschreiben"
#: Source/Core/DolphinWX/FrameTools.cpp:416
msgid "P&lay Input Recording..."
msgstr "Eingabe-Au&fnahme abspielen..."
#: Source/Core/Core/HW/GCPad.cpp:16
msgid "Pad"
msgstr "Pad"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:31
msgid "Pads"
msgstr "Pads"
#: Source/Core/DolphinWX/WXInputBase.cpp:176
msgid "Page Down"
msgstr "Bild-Ab"
#: Source/Core/DolphinWX/WXInputBase.cpp:174
msgid "Page Up"
msgstr "Bild-Auf"
#: Source/Core/DolphinWX/WXInputBase.cpp:33
msgid "Paragraph"
msgstr "Paragraph"
#: Source/Core/DolphinWX/ISOProperties.cpp:210
#, c-format
msgid "Partition %i"
msgstr "Partition %i"
#: Source/Core/DolphinWX/ISOProperties.cpp:319
msgid "Patches"
msgstr "Patches"
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:76
msgid "Paths"
msgstr "Pfade"
#: Source/Core/DolphinWX/FrameTools.cpp:1804
#: Source/Core/DolphinWX/FrameTools.cpp:1806
#: Source/Core/DolphinWX/WXInputBase.cpp:62
msgid "Pause"
msgstr "Pause"
#: Source/Core/DolphinWX/FrameTools.cpp:202
msgid "Pause at End of Movie"
msgstr "Pause am Filmende"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:109
msgid "Pause on Focus Lost"
msgstr "Pausiert wenn der Fokus verloren wird"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:135
msgid "Pauses the emulator when focus is taken away from the emulation window."
msgstr ""
"Pausiert den Emulator wenn der Fokus vom Emulationsfenster weggenommen wird."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:597
msgid "Per-Pixel Lighting"
msgstr "Per-Pixel Lighting"
#: Source/Core/DolphinWX/ISOProperties.cpp:411
msgid "Perfect"
msgstr "Perfekt"
#: Source/Core/DolphinWX/FrameAui.cpp:549
#, c-format
msgid "Perspective %d"
msgstr "Perspektive %d"
#: Source/Core/DolphinWX/FrameTools.cpp:342
msgid "Platform"
msgstr "Plattform"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:155
#: Source/Core/DolphinWX/FrameTools.cpp:543
#: Source/Core/DolphinWX/FrameTools.cpp:1811
#: Source/Core/DolphinWX/FrameTools.cpp:1813
msgid "Play"
msgstr "Start"
#: Source/Core/Core/HotkeyManager.cpp:27
msgid "Play Recording"
msgstr "Aufnahme abspielen"
#: Source/Core/DolphinWX/ISOProperties.cpp:410
msgid "Playable"
msgstr "Spielbar"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:144
msgid "Playback Options"
msgstr "Wiedergabeoptionen"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:161
msgid "Players"
msgstr "Spieler"
#: Source/Core/DolphinWX/FrameTools.cpp:1159
msgid "Please confirm..."
msgstr "Bitte bestätigen..."
#: Source/Core/DolphinWX/FrameAui.cpp:519
msgid "Please create a perspective before saving"
msgstr "Bitte lege vor dem Speichern eine Perspektive fest"
#: Source/Core/DolphinWX/WXInputBase.cpp:35
msgid "Plus-Minus"
msgstr "Plus-Minus"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:76
#, c-format
msgid "Port %i"
msgstr "Port %i"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:131
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:171
msgid "Port :"
msgstr "Port:"
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:24
msgid "Post Processing Shader Configuration"
msgstr "Nachbearbeitungsshader Konfiguration"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:582
msgid "Post-Processing Effect:"
msgstr "Nachbearbeitungseffekt:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:796
msgid "Prefetch Custom Textures"
msgstr "Benutzerdefinierte Texturen vorladen"
#: Source/Core/Core/Movie.cpp:1236
#, c-format
msgid "Premature movie end in PlayController. %u + 8 > %u"
msgstr "Vorzeitiges Filmende in PlayController. %u + 8 > %u"
#: Source/Core/Core/Movie.cpp:1362
#, c-format
msgid "Premature movie end in PlayWiimote. %u + %d > %u"
msgstr "Vorzeitiges Filmende in PlayWiimote. %u + %d > %u"
#: Source/Core/Core/Movie.cpp:1337
#, c-format
msgid "Premature movie end in PlayWiimote. %u > %u"
msgstr "Vorzeitiges Filmende in PlayWiimote. %u > %u"
#: Source/Core/DolphinWX/MemcardManager.cpp:200
msgid "Prev Page"
msgstr "Vorh. Seite"
#: Source/Core/DolphinWX/MemcardManager.cpp:817
msgid "Previous Page"
msgstr "Vorherige Seite"
#: Source/Core/DolphinWX/WXInputBase.cpp:80
msgid "Print"
msgstr "Druck"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1021
msgid "Profile"
msgstr "Profil"
#: Source/Core/DolphinWX/ISOProperties.h:69
msgid "Properties"
msgstr "Eigenschaften"
#: Source/Core/DolphinWX/FrameTools.cpp:338
msgid "Purge Game List Cache"
msgstr "Spieleliste Cache leeren"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:77
msgid "Put BIOS roms in User/GC/{region}."
msgstr "Plaziere die BIOS-ROMs in User/GC/{region}."
#: Source/Core/Common/MsgHandler.cpp:62
msgid "Question"
msgstr "Frage"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:229
msgid "Quit"
msgstr "Beenden"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:208
msgid "Quit Netplay"
msgstr "Netplay beenden"
#. i18n: Right
#: Source/Core/Core/HW/GCPadEmu.cpp:34
msgid "R"
msgstr "R"
#: Source/Core/DolphinWX/WXInputBase.cpp:42
msgid "R Button"
msgstr "R-Taste"
#. i18n: Right-Analog
#: Source/Core/Core/HW/GCPadEmu.cpp:38
msgid "R-Analog"
msgstr "R-Analog"
#: Source/Core/InputCommon/ControllerEmu.cpp:186
msgid "Radius"
msgstr "Radius"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:636
msgid "Range"
msgstr "Reichweite"
#: Source/Core/Core/HotkeyManager.cpp:29
msgid "Read-only mode"
msgstr "Schreibgeschützter Modus"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:729
msgid "Real"
msgstr "Echt"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:226
msgid "Real Balance Board"
msgstr "Echtes Balance Board"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:152
msgid "Real Wiimote"
msgstr "Echte Wiimote"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:253
msgid "Real Wiimotes"
msgstr "Echte Wiimotes"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:185
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:212
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:422
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:830
msgid "Record"
msgstr "Aufnahme"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:231
msgid "Record inputs"
msgstr "Eingabe aufzeichnen"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:165
msgid "Recording Info"
msgstr "Aufnahmeinformationen"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:195
msgid "Recording Options"
msgstr "Aufnahmeoptionen"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:21
msgid "Red"
msgstr "Rot"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:24
msgid "Red Left"
msgstr "Rot links"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:27
msgid "Red Right"
msgstr "Rot rechts"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:144
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics. This "
"smooths out jagged edges on objects.\n"
"Increases GPU load and sometimes causes graphical issues. SSAA is "
"significantly more demanding than MSAA, but provides top quality geometry "
"anti-aliasing and also applies anti-aliasing to lighting, shader effects, "
"and textures.\n"
"\n"
"If unsure, select None."
msgstr ""
"Reduziert den durch die Rasterisierung von 3D-Grafiken enstandenen "
"Treppeneffekt. Diese Funktion glättet eckige Kanten an Objekten.\n"
"Erhöht die GPU-Last und kann Grafikprobleme verursachen. SSAA benötigt "
"deutlich mehr Leistung als MSAA, bietet aber hochqualitatives Geometrie Anti-"
"Aliasing und wendet Anti-Aliasing auch bei Belichtung, Shader-Effekten und "
"Texturen an."
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:249
#: Source/Core/DolphinWX/FrameTools.cpp:540
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1031
msgid "Refresh"
msgstr "Aktualisieren"
#: Source/Core/Core/HotkeyManager.cpp:16
msgid "Refresh List"
msgstr "Liste aktualisieren"
#: Source/Core/DolphinWX/FrameTools.cpp:541
msgid "Refresh game list"
msgstr "Spieleliste aktualisieren"
#: Source/Core/DolphinWX/FrameTools.cpp:352
msgid "Region"
msgstr "Region"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:38
#: Source/Core/DolphinWX/ISOProperties.cpp:464
#: Source/Core/DolphinWX/ISOProperties.cpp:485
#: Source/Core/DolphinWX/PatchAddEdit.cpp:86
msgid "Remove"
msgstr "Entfernen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:198
msgid ""
"Render the scene as a wireframe.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Szene als Drahtgittermodell rendern.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:477
msgid "Render to Main Window"
msgstr "Im Hauptfenster rendern"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:53
msgid "Rendering"
msgstr "Rendervorgang"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:339
#, c-format
msgid "Report: GCIFolder Writing to unallocated block 0x%x"
msgstr "Bericht: GCIFolder Schreibe zu nicht zugewiesener Block 0x%x"
#: Source/Core/Core/HotkeyManager.cpp:20
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1045
msgid "Reset"
msgstr "Zurücksetzen"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:69
msgid "Reset Traversal Settings"
msgstr "Traversal-Einstellungen zurücksetzen."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:70
msgid "Results"
msgstr "Ergebnisse"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:762
msgid "Retry"
msgstr "Erneut versuchen"
#: Source/Core/DolphinWX/WXInputBase.cpp:23
msgid "Return"
msgstr "Eingabe"
#: Source/Core/DolphinWX/ISOProperties.cpp:512
msgid "Revision:"
msgstr "Revision:"
#: Source/Core/DolphinWX/AboutDolphin.cpp:36
#, c-format
msgid "Revision: %s"
msgstr "Revision: %s"
#: Source/Core/DolphinWX/WXInputBase.cpp:74
#: Source/Core/InputCommon/ControllerEmu.cpp:267
msgid "Right"
msgstr "Rechts"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:53
msgid "Right Stick"
msgstr "Stick rechts"
#: Source/Core/DolphinWX/TASInputDlg.cpp:263
msgid "Right stick"
msgstr "Rechter Stick"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:169
msgid "Room ID:"
msgstr "Raumkennung:"
#: Source/Core/Core/HW/GCPadEmu.cpp:61
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:273
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:22
msgid "Rumble"
msgstr "Rumble"
#: Source/Core/DolphinWX/ISOProperties.cpp:147
msgid "Russia"
msgstr "Russland"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:109
msgid "SD Card Path:"
msgstr "SD-Karten-Pfad:"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:130
msgid "SD card"
msgstr "SD-Karte"
#: Source/Core/DolphinWX/FrameTools.cpp:166
msgid "Sa&ve State"
msgstr "S&pielstand speichern"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:712
msgid "Safe"
msgstr "Sicher"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:188
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1057
msgid "Save"
msgstr "Speichern"
#: Source/Core/DolphinWX/MemcardManager.cpp:543
msgid "Save GCI as..."
msgstr "GCI speichern unter..."
#: Source/Core/Core/HotkeyManager.cpp:125
#: Source/Core/DolphinWX/FrameTools.cpp:492
msgid "Save Oldest State"
msgstr "Ältesten Spielstand überschreiben"
#: Source/Core/Core/HotkeyManager.cpp:128
msgid "Save State"
msgstr "Spielstand speichern"
#: Source/Core/Core/HotkeyManager.cpp:89
msgid "Save State Slot 1"
msgstr "In Slot 1 speichern"
#: Source/Core/Core/HotkeyManager.cpp:98
msgid "Save State Slot 10"
msgstr "In Slot 10 speichern"
#: Source/Core/Core/HotkeyManager.cpp:90
msgid "Save State Slot 2"
msgstr "In Slot 2 speichern"
#: Source/Core/Core/HotkeyManager.cpp:91
msgid "Save State Slot 3"
msgstr "In Slot 3 speichern"
#: Source/Core/Core/HotkeyManager.cpp:92
msgid "Save State Slot 4"
msgstr "In Slot 4 speichern"
#: Source/Core/Core/HotkeyManager.cpp:93
msgid "Save State Slot 5"
msgstr "In Slot 5 speichern"
#: Source/Core/Core/HotkeyManager.cpp:94
msgid "Save State Slot 6"
msgstr "In Slot 6 speichern"
#: Source/Core/Core/HotkeyManager.cpp:95
msgid "Save State Slot 7"
msgstr "In Slot 7 speichern"
#: Source/Core/Core/HotkeyManager.cpp:96
msgid "Save State Slot 8"
msgstr "In Slot 8 speichern"
#: Source/Core/Core/HotkeyManager.cpp:97
msgid "Save State Slot 9"
msgstr "In Slot 9 speichern"
#: Source/Core/DolphinWX/FrameTools.cpp:502
msgid "Save State to Selected Slot"
msgstr "Spielstand im ausgewählten Slot speichern"
#: Source/Core/DolphinWX/FrameTools.cpp:472
msgid "Save State..."
msgstr "Spielstand speichern..."
#: Source/Core/DolphinWX/ISOProperties.cpp:721
#: Source/Core/DolphinWX/ISOProperties.cpp:731
msgid "Save as..."
msgstr "Speichern unter..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1279
msgid "Save compressed GCM/ISO"
msgstr "Komprimierte GCM/ISO speichern"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1270
msgid "Save decompressed GCM/ISO"
msgstr "Dekomprimierte GCM/ISO speichern"
#: Source/Core/Core/HotkeyManager.cpp:111
msgid "Save to selected slot"
msgstr "Spielstand im ausgewählten Slot speichern"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:62
msgid "Saved to /Wii/sd.raw (default size is 128mb)"
msgstr "Wird in /Wii/sd.raw gespeichert (standardmäßig 128MB)"
#: Source/Core/Core/Movie.cpp:1068
#, c-format
msgid "Savestate movie %s is corrupted, movie recording stopping..."
msgstr "Spielstandfilm %s ist fehlerhaft, breche die Filmaufnahme ab..."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:595
msgid "Scaled EFB Copy"
msgstr "Skalierte EFB-Kopie"
#: Source/Core/DolphinWX/GameListCtrl.cpp:558
#, c-format
msgid "Scanning %s"
msgstr "Suche %s"
#: Source/Core/DolphinWX/GameListCtrl.cpp:547
msgid "Scanning for ISOs"
msgstr "Suche nach ISOs"
#: Source/Core/DolphinWX/GameListCtrl.cpp:547
msgid "Scanning..."
msgstr "Suche..."
#: Source/Core/DolphinWX/FrameTools.cpp:547
msgid "ScrShot"
msgstr "ScrShot"
#: Source/Core/VideoCommon/ImageWrite.cpp:47
#, c-format
msgid "Screenshot failed: Could not open file \"%s\" (error %d)"
msgstr ""
"Screenshot fehlgeschlagen: Konnte die Datei \"%s\" nicht öffnen (Fehler %d)"
#: Source/Core/DolphinWX/WXInputBase.cpp:172
msgid "Scroll Lock"
msgstr "Scroll-Lock"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:264
msgid "Search"
msgstr "Suche"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:95
msgid "Search (clear to use previous value)"
msgstr "Suche (nichts für vorheriger Wert)"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:36
msgid "Search Subfolders"
msgstr "Unterordner durchsuchen"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:248
msgid "Search current Object"
msgstr "Suche derzeitiges Objekt"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:252
msgid "Search for hex Value:"
msgstr "Suche nach Hex-Wert:"
#: Source/Core/Common/SysConf.h:98 Source/Core/Common/SysConf.h:121
#: Source/Core/Common/SysConf.h:141 Source/Core/Common/SysConf.h:162
#, c-format
msgid "Section %s not found in SYSCONF"
msgstr "Abschnitt %s nicht gefunden in SYSCONF"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:597
#: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:21
#: Source/Core/DolphinWX/WXInputBase.cpp:78
msgid "Select"
msgstr "Auswählen"
#: Source/Core/DolphinWX/FrameTools.cpp:341
msgid "Select Columns"
msgstr "Wähle Spalten"
#: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:13
msgid "Select Game"
msgstr "Spiel auswählen"
#: Source/Core/DolphinWX/FrameTools.cpp:520
#, c-format
msgid "Select Slot %i - %s"
msgstr "Slot %i auswählen - %s"
#: Source/Core/DolphinWX/FrameTools.cpp:167
msgid "Select State Slot"
msgstr "Spielstand-Slot auswählen"
#: Source/Core/Core/HotkeyManager.cpp:100
msgid "Select State Slot 1"
msgstr "Slot 1 auswählen"
#: Source/Core/Core/HotkeyManager.cpp:109
msgid "Select State Slot 10"
msgstr "Slot 10 auswählen"
#: Source/Core/Core/HotkeyManager.cpp:101
msgid "Select State Slot 2"
msgstr "Slot 2 auswählen"
#: Source/Core/Core/HotkeyManager.cpp:102
msgid "Select State Slot 3"
msgstr "Slot 3 auswählen"
#: Source/Core/Core/HotkeyManager.cpp:103
msgid "Select State Slot 4"
msgstr "Slot 4 auswählen"
#: Source/Core/Core/HotkeyManager.cpp:104
msgid "Select State Slot 5"
msgstr "Slot 5 auswählen"
#: Source/Core/Core/HotkeyManager.cpp:105
msgid "Select State Slot 6"
msgstr "Slot 6 auswählen"
#: Source/Core/Core/HotkeyManager.cpp:106
msgid "Select State Slot 7"
msgstr "Slot 7 auswählen"
#: Source/Core/Core/HotkeyManager.cpp:107
msgid "Select State Slot 8"
msgstr "Slot 8 auswählen"
#: Source/Core/Core/HotkeyManager.cpp:108
msgid "Select State Slot 9"
msgstr "Slot 9 auswählen"
#: Source/Core/DolphinWX/FrameTools.cpp:818
#: Source/Core/DolphinWX/FrameTools.cpp:1283
msgid "Select The Recording File"
msgstr "Aufnahmedatei auswählen"
#: Source/Core/DolphinWX/FrameTools.cpp:1499
msgid "Select a Wii WAD file to install"
msgstr "Wähle eine Wii-WAD zum Installieren aus."
#: Source/Core/DolphinWX/MemcardManager.cpp:532
msgid "Select a save file to import"
msgstr "Zu importierenden Spielstand auswählen"
#: Source/Core/DolphinWX/FrameAui.cpp:332
msgid "Select floating windows"
msgstr "Wähle unverankerte Fenster"
#: Source/Core/DolphinWX/FrameTools.cpp:673
msgid "Select the file to load"
msgstr "Datei zum Laden auswählen"
#: Source/Core/DolphinWX/FrameTools.cpp:1461
msgid "Select the save file"
msgstr "Wii-Spielstand auswählen"
#: Source/Core/DolphinWX/FrameTools.cpp:1604
msgid "Select the state to load"
msgstr "Spielstand zum Laden auswählen"
#: Source/Core/DolphinWX/FrameTools.cpp:1616
msgid "Select the state to save"
msgstr "Status zum Speichern auswählen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:128
msgid ""
"Select what aspect ratio to use when rendering:\n"
"Auto: Use the native aspect ratio\n"
"Force 16:9: Mimic an analog TV with a widescreen aspect ratio.\n"
"Force 4:3: Mimic a standard 4:3 analog TV.\n"
"Stretch to Window: Stretch the picture to the window size.\n"
"\n"
"If unsure, select Auto."
msgstr ""
"Seitenverhältnis beim Rendern auswählen:\n"
"Auto: Standartmäßiges Seitenverhältnis beibehalten\n"
"Erzwinge 16:9: Immitiere einen Breitbild-Analogfernseher mit einem "
"Seitenverhältnis von 16:9\n"
"Erzwinge 4:3: Immitiere einen regulären Analogfernseher mit einem "
"Seitenverhältnis von 4:3\n"
"An Fenster anpassen: Bild auf Fenstergröße strecken.\n"
"\n"
"Im Zweifel, wähle \"Auto\"."
#: Source/Core/InputCommon/InputConfig.cpp:53
msgid "Selected controller profile does not exist"
msgstr "Ausgewähltes Controller-Profil existiert nicht"
#: Source/Core/DolphinWX/LogWindow.cpp:103
msgid "Selected font"
msgstr "Ausgewählte Schriftart"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:105
msgid ""
"Selects a hardware adapter to use.\n"
"\n"
"If unsure, use the first one."
msgstr ""
"Wählt ein Anzeigegerät aus.\n"
"\n"
"Im Zweifel, wähle den ersten Eintrag."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:107
msgid ""
"Selects the display resolution used in fullscreen mode.\n"
"This should always be bigger than or equal to the internal resolution. "
"Performance impact is negligible.\n"
"\n"
"If unsure, select auto."
msgstr ""
"Wählt die Bildauflösung im Vollbildmodus.\n"
"Diese Option sollte immer genau so groß oder größer als die interne "
"Auflösung sein.\n"
"Die Performanceauswirkungen dieser Option sind vernachlässigbar.\n"
"\n"
"Im Zweifel Automatisch wählen."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:261
msgid ""
"Selects the stereoscopic 3D mode. Stereoscopy allows you to get a better "
"feeling of depth if you have the necessary hardware.\n"
"Side-by-Side and Top-and-Bottom are used by most 3D TVs.\n"
"Anaglyph is used for Red-Cyan colored glasses.\n"
"Heavily decreases emulation speed and sometimes causes issues.\n"
"\n"
"If unsure, select Off."
msgstr ""
"Bestimmt den stereoskopischen 3D-Modus. Stereoskopie ermöglicht eine bessere "
"Tiefenwahrnehmung, falls entsprechende Hardware vorhanden ist.\n"
"Seite-an-Seite und Oben-und-unten werden von den meisten 3D-Fernsehern "
"verwendet.\n"
"Anaglyph wird von Rot-Cyan gefärbten Brillen verwendet.\n"
"Vermindert stark die Emulationsgeschwindigkeit und kann Probleme "
"verursachen.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:100
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is extremely slow and only useful for debugging, so "
"unless you have a reason to use it you'll want to select OpenGL here.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""
"Wählt das Grafik-API, das intern verwendet wird.\n"
"Der Software-Renderer ist außerordentlich langsam und wird normalerweise nur "
"zur Fehlersuche verwendet. Wenn es keinen besonderen Grund gibt ihn zu "
"benutzen solltest du hier OpenGL wählen.\n"
"\n"
"Im Zweifel wähle OpenGL."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:93
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is extremely slow and only useful for debugging, so "
"you'll want to use either Direct3D or OpenGL. Different games and different "
"GPUs will behave differently on each backend, so for the best emulation "
"experience it's recommended to try both and choose the one that's less "
"problematic.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""
"Wählt das Grafik-API, das intern verwendet wird.\n"
"Der Software-Renderer ist außerordentlich langsam und wird normalerweise nur "
"zur Fehlersuche verwendet. Wenn es keinen besonderen Grund gibt ihn zu "
"benutzen solltest du hier entweder Direct3D oder OpenGL wählen. Verschiedene "
"Spiele verhalten sich je nach API unterschiedlich, deshalb ist es "
"empfehlenswert, beide Modi zu testen und den zu wählen, der weniger Probleme "
"verursacht.\n"
"\n"
"Im Zweifel wähle OpenGL."
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:148
msgid "Send"
msgstr "Senden"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:289
msgid "Sensor Bar Position:"
msgstr "Position der Sensorleiste:"
#: Source/Core/DolphinWX/WXInputBase.cpp:114
msgid "Separator"
msgstr "Trennzeichen"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:94
msgid ""
"Serial Port 1 - This is the port which devices such as the net adapter use."
msgstr ""
"Serial Port 1 - Dieser Port wird von externen Zusatzgeräten wie dem "
"Netzwerkadapter verwendet."
#: Source/Core/Core/NetPlayClient.cpp:931
msgid "Server rejected traversal attempt"
msgstr "Server hat Traversal-Versuch abgelehnt."
#: Source/Core/DolphinWX/GameListCtrl.cpp:947
msgid "Set as &default ISO"
msgstr "Als &Standard-ISO festlegen"
#: Source/Core/DolphinWX/MemcardManager.cpp:820
#, c-format
msgid "Set as default Memcard %c"
msgstr "Als Standard-Speicherkarte %c auswählen"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:56
msgid "Sets the GameCube system language."
msgstr ""
"Die im GameCube-BIOS eingestellte Systemsprache. Viele Spiele übernehmen "
"diese Einstellung automatisch."
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:59
msgid ""
"Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL "
"games.\n"
"May not work for all games."
msgstr ""
"Setzt den Wie Anzeigemodus auf 60Hz (480i) anstatt 50Hz (576i) für PAL "
"Spiele.\n"
"Funktioniert nicht bei allen Spielen."
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:61
msgid "Sets the Wii system language."
msgstr "Stellt die Wii Systemsprache ein."
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:58
msgid ""
"Sets the latency (in ms). Higher values may reduce audio crackling. OpenAL "
"backend only."
msgstr ""
"Bestimmt die Latenzzeit (in ms): Höhere Werte können Knistergeräusche "
"reduzieren. Nur OpenAL-Backend."
#: Source/Core/Core/Boot/Boot_BS2Emu.cpp:254
msgid "SetupWiiMemory: Can't create setting.txt file"
msgstr "SetupWiiMem: setting.txt kann nicht erstellt werden"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:255
msgid "Shake"
msgstr "Schütteln"
#: Source/Core/DolphinWX/TASInputDlg.cpp:269
#: Source/Core/DolphinWX/TASInputDlg.cpp:362
msgid "Shoulder Buttons"
msgstr "Schultertasten"
#: Source/Core/DolphinWX/FrameTools.cpp:267
msgid "Show &Log"
msgstr "&Log anzeigen"
#: Source/Core/DolphinWX/FrameTools.cpp:264
msgid "Show &Status Bar"
msgstr "&Statusleiste anzeigen"
#: Source/Core/DolphinWX/FrameTools.cpp:262
msgid "Show &Toolbar"
msgstr "&Werkzeugleiste anzeigen"
#: Source/Core/DolphinWX/FrameTools.cpp:313
msgid "Show Australia"
msgstr "Australien anzeigen"
#: Source/Core/DolphinWX/ISOProperties.cpp:310
msgid "Show Defaults"
msgstr "Standard anzeigen"
#: Source/Core/DolphinWX/FrameTools.cpp:336
msgid "Show Drives"
msgstr "Laufwerke anzeigen"
#: Source/Core/DolphinWX/FrameTools.cpp:301
msgid "Show ELF/DOL"
msgstr "ELF/DOL anzeigen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:456
msgid "Show FPS"
msgstr "FPS anzeigen"
#: Source/Core/DolphinWX/FrameTools.cpp:206
msgid "Show Frame Counter"
msgstr "Zeige Frame-Zähler"
#: Source/Core/DolphinWX/FrameTools.cpp:315
msgid "Show France"
msgstr "Frankreich anzeigen"
#: Source/Core/DolphinWX/FrameTools.cpp:297
msgid "Show GameCube"
msgstr "GameCube anzeigen"
#: Source/Core/DolphinWX/FrameTools.cpp:317
msgid "Show Germany"
msgstr "Deutschland anzeigen"
#: Source/Core/DolphinWX/FrameTools.cpp:209
msgid "Show Input Display"
msgstr "Eingabebildschirm anzeigen"
#: Source/Core/DolphinWX/FrameTools.cpp:319
msgid "Show Italy"
msgstr "Italien anzeigen"
#: Source/Core/DolphinWX/FrameTools.cpp:306
msgid "Show JAP"
msgstr "JAP anzeigen"
#: Source/Core/DolphinWX/FrameTools.cpp:321
msgid "Show Korea"
msgstr "Korea anzeigen"
#: Source/Core/DolphinWX/FrameTools.cpp:204
msgid "Show Lag Counter"
msgstr "Lag-Zähler anzeigen"
#: Source/Core/DolphinWX/ISOProperties.cpp:526
msgid "Show Language:"
msgstr "Anzeigesprache:"
#: Source/Core/DolphinWX/FrameTools.cpp:268
msgid "Show Log &Configuration"
msgstr "Protokoll&konfiguration anzeigen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:467
msgid "Show NetPlay Messages"
msgstr "NetPlay-Nachrichten anzeigen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:458
msgid "Show NetPlay Ping"
msgstr "NetPlay-Ping anzeigen"
#: Source/Core/DolphinWX/FrameTools.cpp:323
msgid "Show Netherlands"
msgstr "Niederlande anzeigen"
#: Source/Core/DolphinWX/FrameTools.cpp:308
msgid "Show PAL"
msgstr "PAL anzeigen"
#: Source/Core/DolphinWX/FrameTools.cpp:294
msgid "Show Platforms"
msgstr "Plattformen anzeigen"
#: Source/Core/DolphinWX/FrameTools.cpp:305
msgid "Show Regions"
msgstr "Regionen anzeigen"
#: Source/Core/DolphinWX/FrameTools.cpp:325
msgid "Show Russia"
msgstr "Russland anzeigen"
#: Source/Core/DolphinWX/FrameTools.cpp:327
msgid "Show Spain"
msgstr "Spanien anzeigen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:772
msgid "Show Statistics"
msgstr "Statistiken anzeigen"
#: Source/Core/DolphinWX/FrameTools.cpp:211
msgid "Show System Clock"
msgstr "Systemuhr anzeigen"
#: Source/Core/DolphinWX/FrameTools.cpp:329
msgid "Show Taiwan"
msgstr "Taiwan anzeigen"
#: Source/Core/DolphinWX/FrameTools.cpp:310
msgid "Show USA"
msgstr "USA anzeigen"
#: Source/Core/DolphinWX/FrameTools.cpp:333
msgid "Show Unknown"
msgstr "Unbekannte anzeigen"
#: Source/Core/DolphinWX/FrameTools.cpp:299
msgid "Show WAD"
msgstr "WAD anzeigen"
#: Source/Core/DolphinWX/FrameTools.cpp:295
msgid "Show Wii"
msgstr "Wii anzeigen"
#: Source/Core/DolphinWX/FrameTools.cpp:331
msgid "Show World"
msgstr "Welt anzeigen"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:126
msgid "Show a confirmation box before stopping a game."
msgstr "Vor dem Beenden der Emulation bestätigen."
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:128
msgid ""
"Show a message box when a potentially serious error has occurred.\n"
"Disabling this may avoid annoying and non-fatal messages, but it may result "
"in major crashes having no explanation at all."
msgstr ""
"Zeigt eine Hinweisfenster, wenn ein potentiell schwerwiegender Fehler "
"auftritt.\n"
"Deaktivieren kann störende und weniger kritische Nachrichten abschalten, "
"kann aber zu plötzlichen Abstürzen ohne jegliche Erklärung führen."
#: Source/Core/DolphinWX/MemcardManager.cpp:834
msgid "Show first block"
msgstr "Ersten Block anzeigen"
#: Source/Core/DolphinWX/MemcardManager.cpp:833
msgid "Show save blocks"
msgstr "Spielstandblöcke anzeigen"
#: Source/Core/DolphinWX/MemcardManager.cpp:831
msgid "Show save comment"
msgstr "Spielstandkommentar anzeigen"
#: Source/Core/DolphinWX/MemcardManager.cpp:832
msgid "Show save icon"
msgstr "Spielstandsymbol anzeigen"
#: Source/Core/DolphinWX/MemcardManager.cpp:830
msgid "Show save title"
msgstr "Spielstandtitel anzeigen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:204
msgid ""
"Show the number of frames rendered per second as a measure of emulation "
"speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Gerenderte Einzelbilder pro Sekunde als Maß der Emulationsgeschwindigkeit "
"anzeigen.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:207
msgid ""
"Show the players' maximum Ping while playing on NetPlay.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:214
msgid ""
"Show various rendering statistics.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Zeige verschiedene Statistiken an.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:621
msgid "Side-by-Side"
msgstr "Nebeneinander"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:303
msgid "Sideways Hold"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:300
msgid "Sideways Toggle"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:286
msgid "Sideways Wiimote"
msgstr "Seitwärts gerichtete Wiimote"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:37
#: Source/Core/DolphinWX/ISOProperties.cpp:562
msgid "Simplified Chinese"
msgstr "Chinesisch (Vereinfacht)"
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:26
msgid "Simulate DK Bongos"
msgstr "DK-Bongos simulieren"
#: Source/Core/DolphinWX/GameListCtrl.cpp:279
msgid "Size"
msgstr "Größe"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:66
msgid "Skip BIOS"
msgstr "BIOS überspringen"
#: Source/Core/DolphinWX/ISOProperties.cpp:341
msgid "Skip DCBZ clearing"
msgstr "DCBZ-Leerung überspringen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:675
msgid "Skip EFB Access from CPU"
msgstr "EFB-Zugang von CPU überspringen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:257
msgid ""
"Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n"
"If you're experiencing any issues, try raising texture cache accuracy or "
"disable this option.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Beschleunigt EFB-zu-RAM-Kopien geringfügig auf Kosten der "
"Emulationsgenauigkeit.\n"
"Wenn Fehler auftreten, erhöhe die Texturen-Cache-Genauigkeit oder "
"deaktiviere diese Option.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/FrameTools.cpp:454
#: Source/Core/DolphinWX/FrameTools.cpp:468
#, c-format
msgid "Slot %i - %s"
msgstr "Slot %i - %s"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:83
msgid "Slot A"
msgstr "Slot A:"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:83
msgid "Slot B"
msgstr "Slot B:"
#: Source/Core/DolphinWX/WXInputBase.cpp:84
msgid "Snapshot"
msgstr "Snapshot"
#: Source/Core/DolphinWX/VideoConfigDiag.h:100
msgid ""
"Software rendering is an order of magnitude slower than using the other "
"backends.\n"
"It's only useful for debugging purposes.\n"
"Do you really want to enable software rendering? If unsure, select 'No'."
msgstr ""
"Software Rendering ist eine Größenordnung langsamer als die anderen "
"Backends.\n"
"Nur nützlich für Debug-Zwecke.\n"
"Möchtst du wirklich Software Rendering aktivieren? Im Zweifel, wähle \"Nein"
"\"."
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:68
msgid "Sound Settings"
msgstr "Audio-Einstellungen"
#: Source/Core/DolphinWX/WXInputBase.cpp:27
msgid "Space"
msgstr "Leertaste"
#: Source/Core/DolphinWX/ISOProperties.cpp:150
msgid "Spain"
msgstr "Spanien"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:50
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:34
#: Source/Core/DolphinWX/ISOProperties.cpp:553
msgid "Spanish"
msgstr "Spanisch"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:292
msgid "Speaker Pan"
msgstr "Lautsprecherregler"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:293
msgid "Speaker Volume:"
msgstr "Lautsprecher-Lautstärke"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:175
msgid ""
"Specifies the resolution used to render at. A high resolution greatly "
"improves visual quality, but also greatly increases GPU load and can cause "
"issues in certain games.\n"
"\"Multiple of 640x528\" will result in a size slightly larger than \"Window "
"Size\" but yield fewer issues. Generally speaking, the lower the internal "
"resolution is, the better your performance will be. Auto (Window Size), "
"1.5x, and 2.5x may cause issues in some games.\n"
"\n"
"If unsure, select Native."
msgstr ""
"Bestimmt die Auflösung in der gerendert wird. Eine hohe Auflösung verbessert "
"die Bildqualität deutlich, benutzt allerdings auch deutlich höhere GPU-"
"Resourcen und kann in bestimmten Spielen Fehler verursachen.\n"
"\"Vielfaches von 640x528\" verwendet eine leicht höhere Auflösung als "
"\"Fenstergröße\", verursacht allerdings weniger Fehler. Im Allgemeinen gilt, "
"je geringer die interne Auflösung, desto besser die Leistung. Automatisch "
"(Fenstergröße), 1.5x und 2.5x verursachen Probleme in mehr Spielen als die "
"restlichen Optionen.\n"
"\n"
"Im Zweifel, wähle Nativ (640x528)."
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:105
msgid "Speed Limit:"
msgstr "Geschwindigkeitsbegrenzung:"
#: Source/Core/DolphinWX/ISOProperties.cpp:354
msgid "Speed up Disc Transfer Rate"
msgstr "Disc-Übertragungsrate beschleunigen"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:74
msgid ""
"Splits the CPU and GPU threads so they can be run on separate cores.\n"
"Provides major speed improvements on most modern PCs, but can cause "
"occasional crashes/glitches."
msgstr ""
"Teilt die CPU- und GPU-Threads, damit sie auf unterschiedlichen "
"Prozessorkernen laufen können.\n"
"Bewirkt eine wesentliche Verbesserung der Geschwindigkeit auf den meisten "
"modernen PCs, kann aber gelegentlich Abstürze und Fehler verursachen."
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:43
msgid "Standard Controller"
msgstr "Standard-Controller"
#: Source/Core/Core/HW/GCPadEmu.cpp:27
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:214
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:133
#: Source/Core/DolphinWX/WXInputBase.cpp:38
msgid "Start"
msgstr "Start"
#: Source/Core/DolphinWX/FrameTools.cpp:242
msgid "Start &NetPlay..."
msgstr "&NetPlay starten..."
#: Source/Core/DolphinWX/FrameTools.cpp:413
msgid "Start Re&cording Input"
msgstr "&Aufnahme starten"
#: Source/Core/Core/HotkeyManager.cpp:26
msgid "Start Recording"
msgstr "Aufnahme starten"
#: Source/Core/DolphinWX/FrameTools.cpp:356
#: Source/Core/DolphinWX/GameListCtrl.cpp:280
msgid "State"
msgstr "Status"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:44
msgid "Steering Wheel"
msgstr "Lenkrad"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:618
msgid "Stereoscopic 3D Mode:"
msgstr "Stereoskopischer 3D-Modus:"
#: Source/Core/DolphinWX/ISOProperties.cpp:439
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:655
msgid "Stereoscopy"
msgstr "Stereoskopie"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:51
msgid "Stick"
msgstr "Stick"
#: Source/Core/Core/HotkeyManager.cpp:19
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:430
#: Source/Core/DolphinWX/FrameTools.cpp:544
msgid "Stop"
msgstr "Stopp"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:682
msgid "Store EFB Copies to Texture Only"
msgstr "EFB-Kopien nur in Texturen ablegen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:190
msgid ""
"Stores EFB Copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games.\n"
"\n"
"Enabled = EFB Copies to Texture\n"
"Disabled = EFB Copies to RAM (and Texture)\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Speichert EFB-Kopien nur auf der GPU und nicht im Arbeitsspeicher. Kann "
"Grafikfehler in wenige Spiele verursachen.\n"
"\n"
"Aktiviert = EFB-Kopien in Texturen ablegen\n"
"Deaktiviert = EFB-Kopien im Arbeitsspeicher (und in Texturen) ablegen\n"
"\n"
"Im Zweifel aktiviert lassen."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:432
msgid "Stretch to Window"
msgstr "An Fenstergröße anpassen"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:41
msgid "Strum"
msgstr "Klimpern"
#: Source/Core/DolphinWX/WXInputBase.cpp:116
msgid "Subtract"
msgstr "Subtrahieren"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:98
#, c-format
msgid "Successfully exported %u saves to %s"
msgstr "%u Spielstände erfolgreich nach %s exportiert"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:52
#, c-format
msgid "Successfully exported file to %s"
msgstr "Die Datei wurde erfolgreich nach %s exportiert"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:118
msgid "Successfully imported save files"
msgstr "Spielstände wurden erfolgreich importiert"
#: Source/Core/DolphinWX/AboutDolphin.cpp:45
msgid "Support"
msgstr "Unterstützung"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:651
msgid "Swap Eyes"
msgstr "Augen vertauschen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:273
msgid ""
"Swaps the left and right eye. Mostly useful if you want to view side-by-side "
"cross-eyed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Vertauscht das linke und rechte Auge. Meist beim beidäugigen Anzeigen Seite-"
"an-Seite nützlich.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:249
msgid "Swing"
msgstr "Schwingen"
#: Source/Core/DolphinWX/ISOProperties.cpp:349
msgid "Synchronize GPU thread"
msgstr "GPU-Thread synchronisieren"
#: Source/Core/DolphinWX/ISOProperties.cpp:351
msgid ""
"Synchronizes the GPU and CPU threads to help prevent random freezes in Dual "
"Core mode. (ON = Compatible, OFF = Fast)"
msgstr ""
"Synchronisiert die GPU- und CPU-Threads um willkürliche Aufhänger mit Dual "
"Core zu vermeiden. (AN = Kompatibilität, AUS = Geschwindigkeit)"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:261
msgid "Syntax error"
msgstr "Syntaxfehler"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:106
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:74
msgid "System Language:"
msgstr "Systemsprache:"
#: Source/Core/DolphinWX/FrameTools.cpp:200
#: Source/Core/DolphinWX/TASInputDlg.h:24
msgid "TAS Input"
msgstr "TAS-Eingabe"
#: Source/Core/DolphinWX/FrameTools.cpp:716
#, c-format
msgid "TAS Input - Controller %d"
msgstr "TAS-Eingabe - Controller %d"
#: Source/Core/DolphinWX/FrameTools.cpp:724
#, c-format
msgid "TAS Input - Wiimote %d"
msgstr "TAS-Eingabe - Wii-Fernbedienung %d"
#: Source/Core/DolphinWX/WXInputBase.cpp:21
msgid "Tab"
msgstr "Tab"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:42
msgid "Table Left"
msgstr "Tisch links"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:43
msgid "Table Right"
msgstr "Tisch rechts"
#: Source/Core/DolphinWX/ISOProperties.cpp:162
msgid "Taiwan"
msgstr "Taiwan"
#: Source/Core/Core/HotkeyManager.cpp:32
#: Source/Core/DolphinWX/FrameTools.cpp:429
msgid "Take Screenshot"
msgstr "Screenshot erstellen"
#: Source/Core/DolphinWX/FrameTools.cpp:548
msgid "Take screenshot"
msgstr "Bildschirmfoto erstellen"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:593
msgid "Test"
msgstr "Testen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:692
msgid "Texture Cache"
msgstr "Texturen-Cache"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:774
msgid "Texture Format Overlay"
msgstr "Texturenformat-Überlagerung"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:194
msgid ""
"The \"Safe\" setting eliminates the likelihood of the GPU missing texture "
"updates from RAM.\n"
"Lower accuracies cause in-game text to appear garbled in certain games.\n"
"\n"
"If unsure, use the rightmost value."
msgstr ""
"Die \"Sicher\" Einstellung eliminiert die Gefahr, dass die GPU Texturen vom "
"Arbeitsspeicher verpasst.\n"
"Ungenauere Einstellungen können Grafikfehler in Texte in bestimmte Spiele "
"auftreten.\n"
"\n"
"Im Zweifel den Wert ganz rechts benutzen."
#: Source/Core/Core/ConfigManager.cpp:803
msgid "The WAD has been installed successfully"
msgstr "Die WAD-Datei wurde erfolgreich installiert"
#: Source/Core/Core/ActionReplay.cpp:217
msgid "The address is invalid"
msgstr "Die Adresse ist ungültig"
#: Source/Core/DolphinWX/MemcardManager.cpp:518
msgid "The checksum was successfully fixed."
msgstr "Die Prüfsumme wurde erfolgreich korrigiert"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:167
msgid "The chosen directory is already in the list."
msgstr "Der ausgewählte Ordner befindet sich bereits in der Liste"
#: Source/Core/Core/Movie.cpp:427
#, c-format
msgid ""
"The disc change to \"%s\" could not be saved in the .dtm file.\n"
"The filename of the disc image must not be longer than 40 characters."
msgstr ""
"Die Änderung des Datenträgers zu \"%s\" könnte nicht in der .dtm-Datei "
"gespeichert werden.\n"
"Der Dateiname des Datenträgerabbildes darf nicht länger als 40 Zeichen sein."
#: Source/Core/Core/HW/DVDThread.cpp:146
#, c-format
msgid "The disc could not be read (at 0x%<PRIx64> - 0x%<PRIx64>)."
msgstr "Die Disk konnte nicht gelesen werden (0x%<PRIx64> - 0x%<PRIx64>)."
#: Source/Core/DiscIO/CompressedBlob.cpp:110
#, c-format
msgid ""
"The disc image \"%s\" is corrupt.\n"
"Hash of block %<PRIu64> is %08x instead of %08x."
msgstr ""
"Das Speicherabbild \"%s\" ist beschädigt.\n"
"Der Hash des Blocks %<PRIu64> lautet %08x anstatt %08x."
#: Source/Core/DiscIO/CompressedBlob.cpp:101
#, c-format
msgid "The disc image \"%s\" is truncated, some of the data is missing."
msgstr "Das Abbild \"%s\" ist gekürzt. Manche Daten fehlen."
#: Source/Core/Core/HW/DVDInterface.cpp:485
msgid "The disc that was about to be inserted couldn't be found."
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:1199
#: Source/Core/DolphinWX/GameListCtrl.cpp:1224
#: Source/Core/DolphinWX/GameListCtrl.cpp:1289
#, c-format
msgid ""
"The file %s already exists.\n"
"Do you wish to replace it?"
msgstr ""
"Die Datei %s existiert bereits.\n"
"Soll diese Datei ersetzt werden?"
#: Source/Core/AudioCommon/WaveFile.cpp:36
#, c-format
msgid ""
"The file %s could not be opened for writing. Please check if it's already "
"opened by another program."
msgstr ""
"Konnte die Datei %s nicht zum Schreiben öffnen. Bitte überprüfe ob sie "
"bereits in einem anderen Programm geöffnet ist."
#: Source/Core/AudioCommon/WaveFile.cpp:28
#, c-format
msgid "The file %s was already open, the file header will not be written."
msgstr ""
"Die Datei %s wurde bereits geöffnet, der Header für die Datei wird nicht "
"geschrieben."
#: Source/Core/DolphinWX/FrameAui.cpp:571
msgid "The name cannot be empty"
msgstr "Der Name darf nicht leer sein"
#: Source/Core/DolphinWX/FrameAui.cpp:564
msgid "The name cannot contain the character ','"
msgstr "Der Name darf nicht das Zeichen ',' enthalten"
#: Source/Core/Core/Movie.cpp:236
#, c-format
msgid "The recorded game (%s) is not the same as the selected game (%s)"
msgstr ""
"Das aufgenommene Spiel (%s) ist nicht mit dem gewählten Spiel (%s) ident."
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:153
msgid "The resulting decrypted AR code doesn't contain any lines."
msgstr "Der resultierende entschlüsselte AR-Code enthält keine Zeilen."
#: Source/Core/DolphinWX/MemcardManager.cpp:449
msgid "The save you are trying to copy has an invalid file size."
msgstr ""
"Der Spielstand den du versuchst zu kopieren hat eine ungültige Dateigröße."
#: Source/Core/DolphinWX/Main.cpp:331
msgid ""
"The selected language is not supported by your system. Falling back to "
"system default."
msgstr ""
"Die ausgewählte Sprache wird von Ihrem System nicht unterstützt. Kehre nun "
"zum Systemstandard zurück."
#: Source/Core/Core/NetPlayClient.cpp:203
msgid "The server and client's NetPlay versions are incompatible!"
msgstr ""
"Die NetPlay-Version von Server und Client sind nicht zueinander kompatibel!"
#: Source/Core/Core/NetPlayClient.cpp:200
msgid "The server is full!"
msgstr "Der Server ist voll!"
#: Source/Core/Core/NetPlayClient.cpp:206
msgid "The server responded: the game is currently running!"
msgstr "Der Server meldet: Das Spiel läuft derzeit!"
#: Source/Core/Core/NetPlayClient.cpp:209
msgid "The server sent an unknown error message!"
msgstr "Der Server sendete einen unbekannten Fehler!"
#: Source/Core/Core/ConfigManager.cpp:713
#, c-format
msgid "The specified file \"%s\" does not exist"
msgstr "Die ausgewählte Datei \"%s\" existiert nicht"
#: Source/Core/Core/ActionReplay.cpp:220
msgid "The value is invalid"
msgstr "Der eingegebene Wert ist ungültig"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:145
msgid "Theme:"
msgstr "Design:"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:175
#, c-format
msgid ""
"There are too many GCI files in the folder\n"
"%s.\n"
"Only the first 127 will be available"
msgstr ""
"Es gibt zu viele GCI-Dateien im Ordner\n"
"%s.\n"
"Nur die ersten 127 werden verfügbar sein."
#: Source/Core/Core/State.cpp:732
msgid "There is nothing to undo!"
msgstr "Es gibt nichts zum rückgängig machen!"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:610
msgid ""
"There must be a ticket for 00000001/00000002. Your NAND dump is probably "
"incomplete."
msgstr ""
"Es muss ein Ticket für 00000001/00000002 vorhanden sein. Ihr NAND-Dump ist "
"wahrscheinlich unvollständig."
#: Source/Core/DolphinWX/ISOProperties.cpp:329
msgid ""
"These settings override core Dolphin settings.\n"
"Undetermined means the game uses Dolphin's setting."
msgstr ""
"Diese Einstellungen überschreiben die Dolphin-Einstellungen.\n"
"Grau hinterlegte Kästchen bedeuten, dass die globalen Einstellungen benutzt "
"werden."
#: Source/Core/Core/ActionReplay.cpp:850
msgid ""
"This action replay simulator does not support codes that modify Action "
"Replay itself."
msgstr ""
"Dieser Action-Replay-Simulator unterstützt keine Codes, die Action Replay "
"selbst verändern können."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:247
msgid ""
"This feature allows you to change the game's camera.\n"
"Move the mouse while holding the right mouse button to pan and while holding "
"the middle button to move.\n"
"Hold SHIFT and press one of the WASD keys to move the camera by a certain "
"step distance (SHIFT+2 to move faster and SHIFT+1 to move slower). Press "
"SHIFT+R to reset the camera and SHIFT+F to reset the speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Diese Einstellung erlaubt es dir, die Kamera im Spiel zu bewegen.\n"
"Halte die rechte Maustaste gedrückt und bewege die Maus um die Kamera zu "
"schwenken und halte die mittlere Maustaste gedrückt um sie zu bewegen.\n"
"Halte Umschalt und drücke eine der WASD-Tasten um die Kamera eine bestimmte "
"Entfernung zu bewegen (Umschalt+2 um sie schneller zu bewegen und Umschalt+1 "
"um sie langsamer zu bewegen). Drücke Umschalt+R um die Kamera zurückzusetzen "
"und Umschalt+F um die Geschwindigkeit zurückzusetzen.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:63
msgid ""
"This setting allows you to set a custom real time clock (RTC) separate from "
"your current system time.\n"
"\n"
"If you're unsure, leave this disabled."
msgstr ""
"Diese Funktion erlaubt es, die Echtzeituhr (RTC) unabhängig von der "
"Systemzeituhr einzustellen.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:98
#, c-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"DSPHLE: Unknown ucode (CRC = %08x) - forcing AX."
msgstr ""
"Dieser Titel könnte mit der DSP HLE Audioemulation inkompatibel sein. "
"Versuche, DSP LLE zu verwenden, falls es sich um Homebrew handelt.\n"
"\n"
"DSPHLE: Unbekannter ucode (CRC = %08x) - erzwinge AX."
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:90
#, c-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"Unknown ucode (CRC = %08x) - forcing AXWii."
msgstr ""
"Dieser Titel könnte mit der DSP HLE Audioemulation inkompatibel sein. "
"Versuche, DSP LLE zu verwenden, falls es sich um Homebrew handelt.\n"
"\n"
"Unbekannter ucode (CRC = %08x) - erzwinge AXWii."
#: Source/Core/DolphinWX/ISOProperties.cpp:394
msgid ""
"This value is added to the convergence value set in the graphics "
"configuration."
msgstr ""
"Dieser Wert wird zum Konvergenzwert aus den Grafikeinstellungen hinzugefügt."
#: Source/Core/DolphinWX/ISOProperties.cpp:384
msgid ""
"This value is multiplied with the depth set in the graphics configuration."
msgstr ""
"Dieser Wert wird mit der in den Grafikeinstellungen festgelegten Farbtiefe "
"multipliziert."
#: Source/Core/DolphinWX/ISOProperties.cpp:308
msgid "This will let you manually edit the INI config file."
msgstr "Erlaubt manuelles Editieren der INI-Konfigurationsdatei"
#: Source/Core/InputCommon/ControllerEmu.cpp:192
#: Source/Core/InputCommon/ControllerEmu.cpp:198
#: Source/Core/InputCommon/ControllerEmu.cpp:243
msgid "Threshold"
msgstr "Schwelle"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:252
msgid "Tilt"
msgstr "Neigung"
#: Source/Core/DolphinWX/GameListCtrl.cpp:273
#: Source/Core/DolphinWX/MemcardManager.cpp:644
msgid "Title"
msgstr "Titel"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:110
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:132
msgid "To"
msgstr "Zu"
#: Source/Core/Core/HotkeyManager.cpp:70
msgid "Toggle 3D Anaglyph"
msgstr "3D-Anaglyph umschalten"
#: Source/Core/Core/HotkeyManager.cpp:68
msgid "Toggle 3D Side-by-side"
msgstr "3D-Nebeneinander umschalten"
#: Source/Core/Core/HotkeyManager.cpp:69
msgid "Toggle 3D Top-bottom"
msgstr "3D Oben-und-Unten umschalten"
#: Source/Core/Core/HotkeyManager.cpp:71
msgid "Toggle 3D Vision"
msgstr "3D-Vision umschalten"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:62
msgid "Toggle All Log Types"
msgstr "Alle Log-Typen umschalten"
#: Source/Core/Core/HotkeyManager.cpp:49
msgid "Toggle Aspect Ratio"
msgstr "Seitenverhältnis umschalten"
#: Source/Core/Core/HotkeyManager.cpp:48
msgid "Toggle Crop"
msgstr "Zuschneiden umschalten"
#: Source/Core/Core/HotkeyManager.cpp:53
msgid "Toggle Custom Textures"
msgstr "Benutzerdefinierte Texturen umschalten"
#: Source/Core/Core/HotkeyManager.cpp:50
msgid "Toggle EFB Copies"
msgstr "EFB-Kopien umschalten"
#: Source/Core/Core/HotkeyManager.cpp:51
msgid "Toggle Fog"
msgstr "Nebel umschalten"
#: Source/Core/Core/HotkeyManager.cpp:31
msgid "Toggle Fullscreen"
msgstr "Vollbildmodus umschalten"
#: Source/Core/Core/HotkeyManager.cpp:18
msgid "Toggle Pause"
msgstr "Pause umschalten"
#: Source/Core/DolphinWX/FrameTools.cpp:546
msgid "Toggle fullscreen"
msgstr "Vollbildmodus umschalten"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:277
msgid "Top"
msgstr "Oben"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:621
msgid "Top-and-Bottom"
msgstr "Open-und-Unten"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:38
#: Source/Core/DolphinWX/ISOProperties.cpp:565
msgid "Traditional Chinese"
msgstr "Chinesisch (Traditionell)"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:63
msgid "Traversal Server"
msgstr "Traversal-Server"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:106
msgid "Traversal Server:"
msgstr "Traversal-Server:"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:460
msgid "Traversal Server: "
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:928
msgid "Traversal server timed out connecting to the host"
msgstr "Zeitüberschreitung bei der Verbindung vom Traversal-Server zum Host."
#: Source/Core/DiscIO/VolumeDirectory.cpp:75 Source/Core/DiscIO/VolumeGC.cpp:37
#: Source/Core/DiscIO/VolumeWad.cpp:50
msgid "Tried to decrypt data from a non-Wii volume"
msgstr "Versuch der Entschlüsselung von Daten auf einem nicht-Wii-Datenträger"
#: Source/Core/Core/Boot/Boot.cpp:469
msgid "Tried to load an unknown file type."
msgstr "Versuchte einen unbekannten Dateityp zu laden."
#: Source/Core/Core/HW/GCPadEmu.cpp:56
msgid "Triggers"
msgstr "Schultertasten"
#: Source/Core/Common/SysConf.h:86 Source/Core/Common/SysConf.h:109
msgid "Trying to read from invalid SYSCONF"
msgstr "Versuchte eine ungültige SYSCONF zu lesen"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:58
msgid ""
"Trying to read from invalid SYSCONF\n"
"Wiimote bt ids are not available"
msgstr ""
"Versuchte eine ungültige SYSCONF zu lesen\n"
"Wiimote BT-IDs sind nicht verfügbar"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:34
msgid "Turntable"
msgstr "Turntable"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:73
msgid "Type"
msgstr "Typ"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:788
#, c-format
msgid "UNKNOWN_%02X"
msgstr "UNBEKANNT_%02X"
#: Source/Core/DolphinWX/ISOProperties.cpp:153
msgid "USA"
msgstr "USA"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:36
msgid "USB Gecko"
msgstr "USB Gecko"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:235
msgid ""
"Unable to create patch from given values.\n"
"Entry not modified."
msgstr ""
"Konnte Patch aus eingegebenen Werten nicht erstellen.\n"
"Eintrag nicht verändert."
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:134
#, c-format
msgid ""
"Unable to parse line %u of the entered AR code as a valid encrypted or "
"decrypted code. Make sure you typed it correctly.\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
"Konnte Zeile %u des eingegebenen AR-Codes nicht als gültigen, "
"verschlüsselten oder entschlüsselten Code parsen. Prüfe, dass du ihn richtig "
"eingegeben hast.\n"
"Möchtest du diese Zeile ignorieren und mit dem Parsen fortfahren?"
#: Source/Core/DolphinWX/FrameTools.cpp:525
#, c-format
msgid "Undefined %i"
msgstr "Undefiniert %i"
#: Source/Core/Core/HotkeyManager.cpp:126
#: Source/Core/DolphinWX/FrameTools.cpp:495
msgid "Undo Load State"
msgstr "Spielstand Laden rückgängig machen"
#: Source/Core/Core/HotkeyManager.cpp:127
#: Source/Core/DolphinWX/FrameTools.cpp:498
msgid "Undo Save State"
msgstr "Spielstand Speichern rückgängig machen"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:744
msgid "Unexpected 0x80 call? Aborting..."
msgstr "Unerwarteter 0x80 Aufruf? Abbruch..."
#: Source/Core/Core/State.cpp:451
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:85
#: Source/Core/DolphinWX/ISOProperties.cpp:169
#: Source/Core/DolphinWX/ISOProperties.cpp:572
msgid "Unknown"
msgstr "Unbekannt"
#: Source/Core/Core/HW/DVDInterface.cpp:1078
#, c-format
msgid "Unknown DVD command %08x - fatal error"
msgstr "Unbekannter DVD-Befehl %08x - fataler Fehler"
#: Source/Core/Common/SysConf.cpp:157
#, c-format
msgid "Unknown entry type %i in SYSCONF (%s@%x)!"
msgstr "Unbekannter Eintragstyp %i in SYSCONF (%s@%x)!"
#: Source/Core/Core/NetPlayClient.cpp:937
#, c-format
msgid "Unknown error %x"
msgstr "Unbekannter Fehler %x"
#: Source/Core/DolphinWX/MemcardManager.cpp:436
#: Source/Core/DolphinWX/MemcardManager.cpp:479
msgid "Unknown memory card error"
msgstr "Unbekannter Speicherkartenfehler"
#: Source/Core/Core/NetPlayClient.cpp:554
#, c-format
msgid "Unknown message received with id : %d"
msgstr "Unbekannte Meldung mit Kennung: %d"
#: Source/Core/Core/NetPlayServer.cpp:705
#, c-format
msgid "Unknown message with id:%d received from player:%d Kicking player!"
msgstr ""
"Unbekannte Meldung mit Kennung %d von Spieler %d erhalten, Spieler wird "
"herausgeworfen!"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:44
msgid "Unlimited"
msgstr "Unbegrenzt"
#: Source/Core/DiscIO/CompressedBlob.cpp:369
msgid "Unpacking"
msgstr "Auspacken"
#: Source/Core/DolphinWX/WXInputBase.cpp:72
#: Source/Core/InputCommon/ControllerEmu.cpp:264
msgid "Up"
msgstr "Hoch"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:112
msgid "Update"
msgstr "Update"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:304
msgid "Upright Hold"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:301
msgid "Upright Toggle"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:288
msgid "Upright Wiimote"
msgstr "Aufrechte Wiimote"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:117
msgid "Usage Statistics Reporting Settings"
msgstr "Einstellungen zur Berichterstattung von Nutzungsdaten"
#: Source/Core/DolphinWX/Main.cpp:249
msgid "Usage statistics reporting"
msgstr "Berichterstattung von Nutzungsdaten"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:87
msgid ""
"Usage statistics reporting uses a unique random per-machine identifier to "
"distinguish users from one another. This button generates a new random "
"identifier for this machine which is dissociated from the previous one."
msgstr ""
"Die Berichtertattung von Nutzungsdaten verwendet einen einzigartigen, "
"zufällig erzeugten, gerätegebundenen Schlüssel, um Nutzer voneinander zu "
"unterscheiden. Diese Schaltfläche erzeugt einen neuen, zufälligen Schlüssel "
"für dieses Gerät, welcher nicht mit dem vorherigen Schlüssel in Verbindung "
"steht."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:446
msgid "Use Fullscreen"
msgstr "Verwende gesamten Bildschirm"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:32
msgid "Use Hex"
msgstr "Hex verwenden"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:42
msgid "Use PAL60 Mode (EuRGB60)"
msgstr "PAL60-Modus (EuRGB60) verwenden"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:107
msgid "Use Panic Handlers"
msgstr "Warnmeldungen anzeigen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:158
msgid ""
"Use a less accurate algorithm to calculate depth values.\n"
"Causes issues in a few games, but can give a decent speedup depending on the "
"game and/or your GPU.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Benutzt einen weniger genauen Algorithmus um Tiefenwerte zu berechnen.\n"
"Verursacht Fehler in ein paar Spielen, kann aber je nach Spiel und "
"Grafikkarte einen ordentlichen Geschwindigkeitsvorteil bringen.\n"
"\n"
"Im Zweifel aktiviert lassen."
#: Source/Core/DolphinWX/ISOProperties.cpp:401
msgid "Use a single depth buffer for both eyes. Needed for a few games."
msgstr ""
"Verwende einen einzigen Tiefenpuffer für beide Augen. Wird von einigen "
"Spielen benötigt."
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:100
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:809
msgid "Utility"
msgstr "Hilfsmittel"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:444
msgid "V-Sync"
msgstr "V-Sync"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:318
msgid "Value"
msgstr "Wert"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:320
msgid "Value (double)"
msgstr "Wert (double)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:319
msgid "Value (float)"
msgstr "Wert (float)"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:77
msgid "Value:"
msgstr "Wert:"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:29
msgid "Value: "
msgstr "Wert: "
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:94
msgid "Various Statistics"
msgstr "Verschiedene Statistiken"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:50
msgid "Verbosity"
msgstr "Ausführlichkeit"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:727
msgid "Virtual"
msgstr "Virtuell"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:72
msgid "Volume"
msgstr "Lautstärke"
#: Source/Core/Core/HotkeyManager.cpp:41
msgid "Volume Down"
msgstr "Lautstärke reduzieren"
#: Source/Core/Core/HotkeyManager.cpp:43
msgid "Volume Toggle Mute"
msgstr "Lautloser Modus ein/ausschalten"
#: Source/Core/Core/HotkeyManager.cpp:42
msgid "Volume Up"
msgstr "Lautstärke erhöhen"
#: Source/Core/DiscIO/NANDContentLoader.cpp:472
#: Source/Core/DiscIO/NANDContentLoader.cpp:496
#, c-format
msgid "WAD installation failed: error creating %s"
msgstr "WAD-Installation fehlgeschlagen: Konnte %s nicht erstellen"
#: Source/Core/DiscIO/NANDContentLoader.cpp:511
msgid "WAD installation failed: error creating ticket"
msgstr "WAD-Installation fehlgeschlagen: Fehler bei der Ticket-Erstellung"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:138
msgid ""
"Wait for vertical blanks in order to reduce tearing.\n"
"Decreases performance if emulation speed is below 100%.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Warte auf vertikale Austastung um Tearing zu reduzieren.\n"
"Reduziert die Leistung wenn die Emulationsgeschwindigkeit unter 100% liegt.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/Common/MsgHandler.cpp:63
#: Source/Core/DolphinWX/GameListCtrl.cpp:1088
#: Source/Core/DolphinWX/GameListCtrl.cpp:1385
#: Source/Core/DolphinWX/LogConfigWindow.cpp:45
#: Source/Core/DolphinWX/MemcardManager.cpp:601
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:327
#: Source/Core/DolphinWX/VideoConfigDiag.h:103
msgid "Warning"
msgstr "Warnungen"
#: Source/Core/Core/Boot/Boot.cpp:335
msgid "Warning - starting DOL in wrong console mode!"
msgstr "Warnung - Starte DOL im falschen Konsolenmodus!"
#: Source/Core/Core/Boot/Boot.cpp:272
msgid "Warning - starting ISO in wrong console mode!"
msgstr "Warnung - Starte ISO im falschen Konsolenmodus!"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:601
#, c-format
msgid ""
"Warning! it is advised to backup all files in the folder:\n"
"%s\n"
"Do you wish to continue?"
msgstr ""
"Warnung! Es wird empfohlen eine Sicherungskopie aller Dateien in folgendem "
"Ordner anzulegen:\n"
"%s\n"
"Fortfahren?"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:537
#, c-format
msgid ""
"Warning: Number of blocks indicated by the BAT (%u) does not match that of "
"the loaded file header (%u)"
msgstr ""
"Warnung: Anzahl der von der BAT (%u) angegebenen Blöcke stimmt nicht mit der "
"aus den geladenen Dateikopfdaten (%u) überein"
#: Source/Core/DolphinWX/MemcardManager.cpp:598
#, c-format
msgid ""
"Warning: This will overwrite any existing saves that are in the folder:\n"
"%s\n"
"and have the same name as a file on your memcard\n"
"Continue?"
msgstr ""
"Warnung: Dies überschreibt alle vorhandenen Spielstände im Ordner\n"
"%s, sofern diese die gleichen Dateinamen wie Dateien auf der Speicherkarte "
"besitzen.\n"
"Möchtest du fortfahren?"
#: Source/Core/Core/Movie.cpp:1117
#, c-format
msgid ""
"Warning: You loaded a save that's after the end of the current movie. (byte "
"%u > %u) (input %u > %u). You should load another save before continuing, or "
"load this state with read-only mode off."
msgstr ""
#: Source/Core/Core/Movie.cpp:1091
#, c-format
msgid ""
"Warning: You loaded a save whose movie ends before the current frame in the "
"save (byte %u < %u) (frame %u < %u). You should load another save before "
"continuing."
msgstr ""
"Warnung: Du hast einen Spielstand geladen, dessen Speicherpunkt hinter dem "
"Ende der aktuellen Aufnahme liegt. (Byte %u > %u) (Bild %u > %u). Lade einen "
"anderen Spielstand bevor du fortfährst."
#: Source/Core/Core/Movie.cpp:1143
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on byte %zu (0x%zX). You "
"should load another save before continuing, or load this state with read-"
"only mode off. Otherwise you'll probably get a desync."
msgstr ""
#: Source/Core/Core/Movie.cpp:1158
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on frame %td. You should "
"load another save before continuing, or load this state with read-only mode "
"off. Otherwise you'll probably get a desync.\n"
"\n"
"More information: The current movie is %d frames long and the savestate's "
"movie is %d frames long.\n"
"\n"
"On frame %td, the current movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n"
"\n"
"On frame %td, the savestate's movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d"
msgstr ""
#: Source/Core/AudioCommon/WaveFile.cpp:100
msgid "WaveFileWriter - file not open."
msgstr "WaveFileWriter - Konnte Datei nicht öffnen."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:54
msgid "Whammy"
msgstr "Whammy"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:216
msgid ""
"When playing on NetPlay, show chat messages, buffer changes and desync "
"alerts.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Zeigt beim Spielen mit NetPlay Chatnachrichten, Bildspeicheränderungen und "
"Desynchronisierungswarnungen an.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:602
msgid "Widescreen Hack"
msgstr "Breitbild-Hack"
#: Source/Core/InputCommon/ControllerEmu.cpp:300
msgid "Width"
msgstr "Breite"
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:75
msgid "Wii"
msgstr "Wii"
#: Source/Core/DolphinWX/ISOProperties.cpp:430
msgid "Wii Console"
msgstr "Wii-Konsole"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:103
msgid "Wii NAND Root:"
msgstr "Wii-NAND-Root:"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:511
msgid "Wii U Gamecube Controller Adapter Configuration"
msgstr "Wii U-Gamecube-Controller-Adapterkonfiguration"
#: Source/Core/DolphinWX/FrameTools.cpp:1500
msgid "Wii WAD files (*.wad)"
msgstr "Wii-WAD-Dateien (*.wad)"
#: Source/Core/DolphinWX/FrameTools.cpp:1462
msgid "Wii save files (*.bin)"
msgstr "Wii Spielstände (*.bin)"
#: Source/Core/DiscIO/WiiWad.cpp:31
msgid "WiiWAD: Could not read from file"
msgstr "WiiWAD: Konnte die Datei nicht lesen"
#: Source/Core/Core/HW/Wiimote.cpp:15
msgid "Wiimote"
msgstr "Wiimote"
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:56
msgid "Wiimote "
msgstr "Wiimote "
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:149
#, c-format
msgid "Wiimote %i"
msgstr "Wiimote %i"
#: Source/Core/DolphinWX/Main.cpp:515
msgid "Wiimote Connected"
msgstr "Wiimote angeschlossen"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:282
msgid "Wiimote Motor"
msgstr "Wiimote-Motor"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:185
msgid "Wiimotes"
msgstr "Wiimotes"
#: Source/Core/DolphinWX/WXInputBase.cpp:228
msgid "Windows Left"
msgstr "Windows Links"
#: Source/Core/DolphinWX/WXInputBase.cpp:232
msgid "Windows Menu"
msgstr "Kontextmenü"
#: Source/Core/DolphinWX/WXInputBase.cpp:230
msgid "Windows Right"
msgstr "Windows Rechts"
#: Source/Core/DolphinWX/LogWindow.cpp:118
msgid "Word Wrap"
msgstr "Zeilenumbruch"
#: Source/Core/DolphinWX/FrameTools.cpp:1509
#: Source/Core/DolphinWX/GameListCtrl.cpp:1178
#: Source/Core/DolphinWX/GameListCtrl.cpp:1297
#: Source/Core/DolphinWX/ISOProperties.cpp:1018
#: Source/Core/DolphinWX/ISOProperties.cpp:1308
msgid "Working..."
msgstr "Arbeite..."
#: Source/Core/DolphinWX/ISOProperties.cpp:165
msgid "World"
msgstr "Weltweit"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:57
msgid "Write to Console"
msgstr "In Konsole ausgeben"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:55
msgid "Write to File"
msgstr "In Datei ausgeben"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:59
msgid "Write to Window"
msgstr "In Fenster ausgeben"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:226
msgid "Write to memcards/SD"
msgstr "Auf Speicher- und SD-Karten schreiben"
#: Source/Core/DolphinWX/TASInputDlg.cpp:468
msgid "X"
msgstr "X"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:802
msgid "XF register "
msgstr "XF-Register"
#: Source/Core/DolphinWX/TASInputDlg.cpp:469
msgid "Y"
msgstr "Y"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:21
msgid "Yellow"
msgstr "Gelb"
#: Source/Core/DolphinWX/FrameAui.cpp:84
msgid "You can't close panes that have pages in them."
msgstr "Es können keine Paletten geschlossen werden, die Seiten behinhalten."
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:377
msgid "You must choose a game!"
msgstr "Du musst ein Spiel auswählen!"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:62
msgid "You must enter a name."
msgstr "Du musst einen Namen eingeben."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:330
msgid "You must enter a valid decimal, hexadecimal or octal value."
msgstr "Du musst eine gültige Dezimal-, Hexadezimal- oder Oktalzahl eingeben."
#: Source/Core/DolphinWX/InputConfigDiag.cpp:713
msgid "You must enter a valid profile name."
msgstr "Du musst einen gültigen Profilnamen eingeben!"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:224
msgid "You must restart Dolphin in order for the change to take effect."
msgstr "Sie müssen Dolphin neu starten, damit die Änderungen wirksam werden."
#: Source/Core/Core/DSP/DSPCore.cpp:70
msgid ""
"Your DSP ROMs have incorrect hashes.\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr ""
"Deine DSP-ROMs haben ungültige Hashwerte.\n"
"Möchtest du die Emulation beenden um das Problem zu beheben?\n"
"Wenn du \"Nein\" wählst, könnte die Audiowiedergabe verzerrt klingen."
#: Source/Core/Core/ConfigManager.cpp:748
msgid ""
"Your GCM/ISO file seems to be invalid (invalid country).\n"
"Continue with PAL region?"
msgstr ""
"Ihre GCM/ISO-Datei scheint ungültig zu sein (Land ungültig).\n"
"Mit PAL-Region fortfahren?"
#: Source/Core/Common/SysConf.cpp:59
#, c-format
msgid ""
"Your SYSCONF file is the wrong size.\n"
"It should be 0x%04x (but is 0x%04<PRIx64>)\n"
"Do you want to generate a new one?"
msgstr ""
"Deine SYSCONF-Datei hat die falsche Dateigröße.\n"
"Erwartet wurde eine Größe von 0x%04x (aber deine ist 0x%04<PRIx64>).\n"
"Soll eine neue Datei generiert werden?"
#: Source/Core/DolphinWX/TASInputDlg.cpp:470
msgid "Z"
msgstr "Z"
#: Source/Core/Core/ActionReplay.cpp:883
msgid "Zero 3 code not supported"
msgstr "Zero 3-Code wird nicht unterstützt"
#: Source/Core/Core/ActionReplay.cpp:903
#, c-format
msgid "Zero code unknown to Dolphin: %08x"
msgstr "Der Zero-Code ist Dolphin unbekannt: %08x"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:504
#: Source/Core/DolphinWX/InputConfigDiag.cpp:551
msgid "[ waiting ]"
msgstr "[ warte ]"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:53
msgid "apploader (.img)"
msgstr "Apploader (.img)"
#: Source/Core/DolphinWX/ISOProperties.cpp:365
msgid "auto"
msgstr "auto"
#: Source/Core/DolphinWX/ISOProperties.cpp:367
msgid "fake-completion"
msgstr "fake-completion"
#: Source/Core/DolphinWX/ISOProperties.cpp:366
msgid "none"
msgstr "kein"
#: Source/Core/InputCommon/ControllerEmu.cpp:231
msgid "off"
msgstr "aus"
#: Source/Core/InputCommon/ControllerEmu.cpp:229
msgid "on"
msgstr "ein"
#: Source/Core/DolphinWX/ISOProperties.cpp:1269
msgid "wxExecute returned -1 on application run!"
msgstr "wxExecute gab beim Anwendungsstart -1 zurück!"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:600
msgid "| OR"
msgstr "| ODER"