284 lines
6.3 KiB
C++
284 lines
6.3 KiB
C++
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#include "MainBase.h"
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#include "VideoState.h"
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#include "VideoConfig.h"
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#include "RenderBase.h"
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#include "FramebufferManagerBase.h"
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#include "TextureCacheBase.h"
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#include "VertexLoaderManager.h"
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#include "CommandProcessor.h"
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#include "PixelEngine.h"
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#include "Atomic.h"
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#include "Fifo.h"
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#include "BPStructs.h"
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#include "OnScreenDisplay.h"
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#include "VideoBackendBase.h"
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#include "ConfigManager.h"
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bool s_BackendInitialized = false;
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volatile u32 s_swapRequested = false;
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u32 s_efbAccessRequested = false;
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volatile u32 s_FifoShuttingDown = false;
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static volatile struct
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{
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u32 xfbAddr;
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FieldType field;
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u32 fbWidth;
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u32 fbHeight;
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} s_beginFieldArgs;
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static struct
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{
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EFBAccessType type;
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u32 x;
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u32 y;
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u32 Data;
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} s_accessEFBArgs;
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static u32 s_AccessEFBResult = 0;
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void VideoBackendHardware::EmuStateChange(EMUSTATE_CHANGE newState)
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{
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EmulatorState((newState == EMUSTATE_CHANGE_PLAY) ? true : false);
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}
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// Enter and exit the video loop
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void VideoBackendHardware::Video_EnterLoop()
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{
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RunGpuLoop();
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}
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void VideoBackendHardware::Video_ExitLoop()
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{
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ExitGpuLoop();
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s_FifoShuttingDown = true;
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}
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void VideoBackendHardware::Video_SetRendering(bool bEnabled)
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{
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Fifo_SetRendering(bEnabled);
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}
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// Run from the graphics thread (from Fifo.cpp)
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void VideoFifo_CheckSwapRequest()
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{
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if(g_ActiveConfig.bUseXFB)
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{
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if (Common::AtomicLoadAcquire(s_swapRequested))
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{
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EFBRectangle rc;
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g_renderer->Swap(s_beginFieldArgs.xfbAddr, s_beginFieldArgs.field, s_beginFieldArgs.fbWidth, s_beginFieldArgs.fbHeight,rc);
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Common::AtomicStoreRelease(s_swapRequested, false);
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}
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}
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}
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// Run from the graphics thread (from Fifo.cpp)
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void VideoFifo_CheckSwapRequestAt(u32 xfbAddr, u32 fbWidth, u32 fbHeight)
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{
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if (g_ActiveConfig.bUseXFB)
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{
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if(Common::AtomicLoadAcquire(s_swapRequested))
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{
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u32 aLower = xfbAddr;
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u32 aUpper = xfbAddr + 2 * fbWidth * fbHeight;
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u32 bLower = s_beginFieldArgs.xfbAddr;
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u32 bUpper = s_beginFieldArgs.xfbAddr + 2 * s_beginFieldArgs.fbWidth * s_beginFieldArgs.fbHeight;
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if (addrRangesOverlap(aLower, aUpper, bLower, bUpper))
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VideoFifo_CheckSwapRequest();
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}
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}
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}
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// Run from the CPU thread (from VideoInterface.cpp)
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void VideoBackendHardware::Video_BeginField(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
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{
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if (s_BackendInitialized && g_ActiveConfig.bUseXFB)
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{
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if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread)
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VideoFifo_CheckSwapRequest();
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s_beginFieldArgs.xfbAddr = xfbAddr;
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s_beginFieldArgs.field = field;
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s_beginFieldArgs.fbWidth = fbWidth;
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s_beginFieldArgs.fbHeight = fbHeight;
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}
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}
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// Run from the CPU thread (from VideoInterface.cpp)
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void VideoBackendHardware::Video_EndField()
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{
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if (s_BackendInitialized)
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{
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Common::AtomicStoreRelease(s_swapRequested, true);
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}
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}
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void VideoBackendHardware::Video_AddMessage(const char* pstr, u32 milliseconds)
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{
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OSD::AddMessage(pstr, milliseconds);
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}
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void VideoBackendHardware::Video_ClearMessages()
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{
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OSD::ClearMessages();
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}
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// Screenshot
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bool VideoBackendHardware::Video_Screenshot(const char *_szFilename)
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{
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Renderer::SetScreenshot(_szFilename);
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return true;
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}
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void VideoFifo_CheckEFBAccess()
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{
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if (Common::AtomicLoadAcquire(s_efbAccessRequested))
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{
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s_AccessEFBResult = g_renderer->AccessEFB(s_accessEFBArgs.type, s_accessEFBArgs.x, s_accessEFBArgs.y, s_accessEFBArgs.Data);
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Common::AtomicStoreRelease(s_efbAccessRequested, false);
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}
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}
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u32 VideoBackendHardware::Video_AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData)
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{
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if (s_BackendInitialized)
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{
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s_accessEFBArgs.type = type;
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s_accessEFBArgs.x = x;
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s_accessEFBArgs.y = y;
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s_accessEFBArgs.Data = InputData;
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Common::AtomicStoreRelease(s_efbAccessRequested, true);
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread)
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{
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while (Common::AtomicLoadAcquire(s_efbAccessRequested) && !s_FifoShuttingDown)
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//Common::SleepCurrentThread(1);
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Common::YieldCPU();
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}
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else
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VideoFifo_CheckEFBAccess();
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return s_AccessEFBResult;
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}
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return 0;
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}
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static volatile u32 s_doStateRequested = false;
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void VideoBackendHardware::InitializeShared()
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{
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VideoCommon_Init();
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s_swapRequested = 0;
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s_efbAccessRequested = 0;
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s_FifoShuttingDown = 0;
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memset((void*)&s_beginFieldArgs, 0, sizeof(s_beginFieldArgs));
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memset(&s_accessEFBArgs, 0, sizeof(s_accessEFBArgs));
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s_AccessEFBResult = 0;
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}
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static volatile struct
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{
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unsigned char **ptr;
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int mode;
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} s_doStateArgs;
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// Depending on the threading mode (DC/SC) this can be called
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// from either the GPU thread or the CPU thread
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void VideoFifo_CheckStateRequest()
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{
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if (Common::AtomicLoadAcquire(s_doStateRequested))
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{
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// Clear all caches that touch RAM
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TextureCache::Invalidate(false);
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VertexLoaderManager::MarkAllDirty();
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PointerWrap p(s_doStateArgs.ptr, s_doStateArgs.mode);
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VideoCommon_DoState(p);
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// Refresh state.
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if (s_doStateArgs.mode == PointerWrap::MODE_READ)
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{
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BPReload();
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RecomputeCachedArraybases();
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}
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Common::AtomicStoreRelease(s_doStateRequested, false);
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}
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}
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// Run from the CPU thread
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void VideoBackendHardware::DoState(PointerWrap& p)
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{
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s_doStateArgs.ptr = p.ptr;
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s_doStateArgs.mode = p.mode;
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Common::AtomicStoreRelease(s_doStateRequested, true);
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread)
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{
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while (Common::AtomicLoadAcquire(s_doStateRequested) && !s_FifoShuttingDown)
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//Common::SleepCurrentThread(1);
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Common::YieldCPU();
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}
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else
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VideoFifo_CheckStateRequest();
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}
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void VideoBackendHardware::RunLoop(bool enable)
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{
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VideoCommon_RunLoop(enable);
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}
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void VideoFifo_CheckAsyncRequest()
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{
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VideoFifo_CheckSwapRequest();
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VideoFifo_CheckEFBAccess();
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}
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void VideoBackendHardware::Video_GatherPipeBursted()
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{
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CommandProcessor::GatherPipeBursted();
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}
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bool VideoBackendHardware::Video_IsPossibleWaitingSetDrawDone()
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{
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return CommandProcessor::isPossibleWaitingSetDrawDone;
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}
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bool VideoBackendHardware::Video_IsHiWatermarkActive()
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{
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return CommandProcessor::isHiWatermarkActive;
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}
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void VideoBackendHardware::Video_AbortFrame()
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{
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CommandProcessor::AbortFrame();
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}
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readFn16 VideoBackendHardware::Video_CPRead16()
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{
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return CommandProcessor::Read16;
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}
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writeFn16 VideoBackendHardware::Video_CPWrite16()
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{
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return CommandProcessor::Write16;
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}
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readFn16 VideoBackendHardware::Video_PERead16()
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{
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return PixelEngine::Read16;
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}
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writeFn16 VideoBackendHardware::Video_PEWrite16()
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{
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return PixelEngine::Write16;
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}
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writeFn32 VideoBackendHardware::Video_PEWrite32()
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{
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return PixelEngine::Write32;
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}
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