59 lines
2.2 KiB
C++
59 lines
2.2 KiB
C++
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_SYSTEM_HPP
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#define SFML_SYSTEM_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Config.hpp>
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//#include <SFML/System/Clock.hpp>
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#include <SFML/System/Err.hpp>
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//#include <SFML/System/InputStream.hpp>
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//#include <SFML/System/Lock.hpp>
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//#include <SFML/System/Mutex.hpp>
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//#include <SFML/System/Sleep.hpp>
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#include <SFML/System/NonCopyable.hpp>
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#include <SFML/System/String.hpp>
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//#include <SFML/System/Thread.hpp>
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//#include <SFML/System/ThreadLocal.hpp>
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//#include <SFML/System/ThreadLocalPtr.hpp>
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#include <SFML/System/Time.hpp>
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#include <SFML/System/Utf.hpp>
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//#include <SFML/System/Vector2.hpp>
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//#include <SFML/System/Vector3.hpp>
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#endif // SFML_SYSTEM_HPP
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////////////////////////////////////////////////////////////
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/// \defgroup system System module
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///
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/// Base module of SFML, defining various utilities. It provides
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/// vector classes, Unicode strings and conversion functions,
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/// threads and mutexes, timing classes.
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///
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////////////////////////////////////////////////////////////
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