Dolphin is a GameCube / Wii emulator, allowing you to play games for these two platforms on PC with improvements.
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gnick79 4f0705fd70 * Italian translation update
+ minor GUI adjustements, CPUID Detect cleanup... video profile selection is disabled if a game is running

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7302 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-05 16:36:47 +00:00
CMakeTests When the gfx debugger is saving shaders make sure the directory exists. 2010-12-14 23:19:34 +00:00
Data Fix the wiimote speaker problem in the core and remove the HLE patch for it. 2011-03-02 12:06:06 +00:00
Externals Move SConscript files out from the Src subdirectories to be 2011-03-03 19:44:56 +00:00
Installer Hg: 2010-06-09 01:37:08 +00:00
Languages * Italian translation update 2011-03-05 16:36:47 +00:00
SconsTests Check for wxWidgets 2.9.2 (trunk really) which the OS X build now requires. 2011-02-08 12:26:47 +00:00
Source * Italian translation update 2011-03-05 16:36:47 +00:00
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CMakeLists.txt Make OpenMP optional on linux. For now it is on by default, but you can disable it by adding -DOPENMP=OFF to the cmake command line. 2011-03-05 16:12:06 +00:00
Readme.txt OS X' IOBluetooth class requires that device discovery and device 2011-02-17 17:51:18 +00:00
SConstruct Move SConscript files out from the Src subdirectories to be 2011-03-03 19:44:56 +00:00
license.txt Engrish. :) 2008-12-01 09:49:24 +00:00

Readme.txt

Dolphin-emu - The Gamecube / Wii Emulator
==========================================
Homesite: http://dolphin-emulator.com/
Project Site: http://code.google.com/p/dolphin-emu

Dolphin-emu is a emulator for Gamecube, Wii, Triforce that lets
you run Wii/GCN/Tri games on your Windows/Linux/Mac PC system.

Open Source Release under GPL 2

Project Leaders: F|RES, ector

Team members: http://code.google.com/p/dolphin-emu/people/

Please read the FAQ before use:

http://code.google.com/p/dolphin-emu/wiki/Facts_And_Questions

System Requirements:
* OS: Microsoft Windows (2000/XP/Vista or higher) or Linux or Apple Mac OS X.
* Processor: Fast CPU with SSE2 supported (recommended at least 2Ghz).
  Dual Core for speed boost.
* Graphics: Any graphics card that supports Direct3D 9 or OpenGL 2.1.

[Command line usage]
Usage: Dolphin [-h] [-d] [-l] [-e <str>] [-b] [-V <str>] [-A <str>]
  -h, --help                	Show this help message
  -d, --debugger            	Opens the debugger
  -l, --logger              	Opens the logger
  -e, --exec=<str>          	Loads the specified file (DOL,ELF,WAD,GCM,ISO)
  -b, --batch             	Exit Dolphin with emulator
  -V, --video_backend=<str>  	Specify a video plugin
  -A, --audio_emulation=<str>  	Low level (LLE) or high level (HLE) audio

[Libraries]
Cg: Cg Shading API (http://developer.nvidia.com/object/cg_toolkit.html)
*.pdb = Program Debug Database (use these symbols with a program debugger)

[DSP Plugins]
Plugin_DSP_HLE: High Level DSP Emulation
Plugin_DSP_LLE: Low Level DSP Emulation

[Video Backends]
Direct3D9: Render with Direct3D 9
Direct3D11: Render with Direct3D 11
OpenGL: Render with OpenGL + Cg Shader Language

[Sys Files]
totaldb.dsy: Database of symbols (for devs only)
font_ansi.bin/font_sjis.bin: font dumps
setting-usa/jpn/usa.txt: config files for Wii

[Support Folders]
Cache: used to cache the ISO list
Config: emulator configuration files
Dump: anything dumped from dolphin will go here
GC: Gamecube memory cards
GameConfig: holds the INI game config files
Load: high resolution textures
Logs: logs go here
Maps: symbol tables go here (dev only)
OpenCL: OpenCL code
ScreenShots: screenshots are saved here
Shaders: post-processing shaders
StateSaves: save states are stored here
Wii: Wii saves and config is stored here