dolphin/Source/Core/VideoBackends
Stenzek 2f1a7cbee1 Implement "Skip" ubershader mode
Skip ubershader mode works the same as hybrid ubershaders in that the
shaders are compiled asynchronously. However, instead of using the
ubershader to draw the object, it skips it entirely until the
specialized shader is made available.

This mode will likely result in broken effects where a game creates an
EFB copy, and does not redraw it every frame. Therefore, it is not a
recommended option, however, it may result in better performance on
low-end systems.
2018-03-26 01:57:41 +10:00
..
D3D Merge pull request #6444 from stenzek/d3d-bbox 2018-03-19 09:21:22 +01:00
Null OGL: Re-implement async shader compiling 2018-03-10 15:56:34 +10:00
OGL OGLShader: Ensure m_id and m_compute_program_id are always initialized 2018-03-16 17:49:34 -04:00
Software Assert: Uppercase assertion macros 2018-03-14 22:03:12 -04:00
Vulkan Implement "Skip" ubershader mode 2018-03-26 01:57:41 +10:00
CMakeLists.txt CMake: remove references to D3D12 2017-05-26 01:16:04 -07:00