126 lines
3.5 KiB
C++
126 lines
3.5 KiB
C++
// Copyright 2017 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <memory>
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
#include "Common/CommonTypes.h"
|
|
#include "Common/IniFile.h"
|
|
#include "Core/ConfigManager.h"
|
|
#include "InputCommon/ControllerInterface/Device.h"
|
|
|
|
namespace ControllerEmu
|
|
{
|
|
class Control;
|
|
|
|
enum class GroupType
|
|
{
|
|
Other,
|
|
Stick,
|
|
MixedTriggers,
|
|
Buttons,
|
|
Force,
|
|
Extension,
|
|
Tilt,
|
|
Cursor,
|
|
Triggers,
|
|
Slider
|
|
};
|
|
|
|
class ControlGroup
|
|
{
|
|
public:
|
|
enum class SettingType
|
|
{
|
|
NORMAL, // normal settings are saved to configuration files
|
|
VIRTUAL, // virtual settings are not saved at all
|
|
};
|
|
|
|
class NumericSetting
|
|
{
|
|
public:
|
|
NumericSetting(const std::string& setting_name, const ControlState default_value,
|
|
const u32 low = 0, const u32 high = 100,
|
|
const SettingType setting_type = SettingType::NORMAL)
|
|
: m_type(setting_type), m_name(setting_name), m_default_value(default_value), m_low(low),
|
|
m_high(high)
|
|
{
|
|
}
|
|
|
|
ControlState GetValue() const { return m_value; }
|
|
void SetValue(ControlState value) { m_value = value; }
|
|
const SettingType m_type;
|
|
const std::string m_name;
|
|
const ControlState m_default_value;
|
|
const u32 m_low;
|
|
const u32 m_high;
|
|
ControlState m_value;
|
|
};
|
|
|
|
class BooleanSetting
|
|
{
|
|
public:
|
|
BooleanSetting(const std::string& setting_name, const std::string& ui_name,
|
|
const bool default_value, const SettingType setting_type = SettingType::NORMAL)
|
|
: m_type(setting_type), m_name(setting_name), m_ui_name(ui_name),
|
|
m_default_value(default_value)
|
|
{
|
|
}
|
|
BooleanSetting(const std::string& setting_name, const bool default_value,
|
|
const SettingType setting_type = SettingType::NORMAL)
|
|
: BooleanSetting(setting_name, setting_name, default_value, setting_type)
|
|
{
|
|
}
|
|
virtual ~BooleanSetting();
|
|
|
|
virtual bool GetValue() const { return m_value; }
|
|
virtual void SetValue(bool value) { m_value = value; }
|
|
const SettingType m_type;
|
|
const std::string m_name;
|
|
const std::string m_ui_name;
|
|
const bool m_default_value;
|
|
bool m_value;
|
|
};
|
|
|
|
class BackgroundInputSetting : public BooleanSetting
|
|
{
|
|
public:
|
|
BackgroundInputSetting(const std::string& setting_name)
|
|
: BooleanSetting(setting_name, false, SettingType::VIRTUAL)
|
|
{
|
|
}
|
|
|
|
bool GetValue() const override { return SConfig::GetInstance().m_BackgroundInput; }
|
|
void SetValue(bool value) override
|
|
{
|
|
m_value = value;
|
|
SConfig::GetInstance().m_BackgroundInput = value;
|
|
}
|
|
};
|
|
|
|
explicit ControlGroup(const std::string& name, GroupType type = GroupType::Other);
|
|
ControlGroup(const std::string& name, const std::string& ui_name,
|
|
GroupType type = GroupType::Other);
|
|
virtual ~ControlGroup();
|
|
|
|
virtual void LoadConfig(IniFile::Section* sec, const std::string& defdev = "",
|
|
const std::string& base = "");
|
|
virtual void SaveConfig(IniFile::Section* sec, const std::string& defdev = "",
|
|
const std::string& base = "");
|
|
|
|
void SetControlExpression(int index, const std::string& expression);
|
|
|
|
const std::string name;
|
|
const std::string ui_name;
|
|
const GroupType type;
|
|
|
|
std::vector<std::unique_ptr<Control>> controls;
|
|
std::vector<std::unique_ptr<NumericSetting>> numeric_settings;
|
|
std::vector<std::unique_ptr<BooleanSetting>> boolean_settings;
|
|
};
|
|
} // namespace ControllerEmu
|