68 lines
1.8 KiB
C++
68 lines
1.8 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Globals.h"
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#include "Common.h"
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#include "IniFile.h"
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#include "Config.h"
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#include "AudioCommon.h"
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CConfig g_Config;
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CConfig::CConfig()
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{
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Load();
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}
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void CConfig::Load()
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{
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// first load defaults
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IniFile file;
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file.Load(FULL_CONFIG_DIR "DSP.ini");
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file.Get("Config", "EnableHLEAudio", &m_EnableHLEAudio, true); // Sound Settings
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file.Get("Config", "EnableRE0AudioFix", &m_EnableRE0Fix, false); // RE0 Hack
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ac_Config.Load(file);
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}
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void CConfig::Save()
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{
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IniFile file;
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file.Load(FULL_CONFIG_DIR "DSP.ini");
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file.Set("Config", "EnableHLEAudio", m_EnableHLEAudio); // Sound Settings
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file.Set("Config", "EnableRE0AudioFix", m_EnableRE0Fix); // RE0 Hack
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ac_Config.Set(file);
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file.Save(FULL_CONFIG_DIR "DSP.ini");
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}
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void CConfig::GameIniLoad(const char *game_ini)
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{
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// This game config will affect global system config
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// Need a better way to seperate system config from game config
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//
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/*
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if (game_ini && strlen(game_ini))
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{
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IniFile iniFile;
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iniFile.Load(game_ini);
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//iniFile.Get("HLEaudio", "UseRE0Fix", &m_EnableRE0Fix, 0);
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//iniFile.Get("HLEaudio", "UseLoopFix", &m_EnableLoopFix, 0);
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}
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*/
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}
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