dolphin/Source/Core/VideoBackends/Metal/MTLTexture.mm

202 lines
7.8 KiB
Plaintext

// Copyright 2022 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "VideoBackends/Metal/MTLTexture.h"
#include "Common/Align.h"
#include "Common/Assert.h"
#include "VideoBackends/Metal/MTLGfx.h"
#include "VideoBackends/Metal/MTLStateTracker.h"
Metal::Texture::Texture(MRCOwned<id<MTLTexture>> tex, const TextureConfig& config)
: AbstractTexture(config), m_tex(std::move(tex))
{
}
Metal::Texture::~Texture()
{
if (g_state_tracker)
g_state_tracker->UnbindTexture(m_tex);
}
void Metal::Texture::CopyRectangleFromTexture(const AbstractTexture* src,
const MathUtil::Rectangle<int>& src_rect,
u32 src_layer, u32 src_level,
const MathUtil::Rectangle<int>& dst_rect,
u32 dst_layer, u32 dst_level)
{
g_state_tracker->EndRenderPass();
id<MTLTexture> msrc = static_cast<const Texture*>(src)->GetMTLTexture();
id<MTLBlitCommandEncoder> blit = [g_state_tracker->GetRenderCmdBuf() blitCommandEncoder];
MTLSize size = MTLSizeMake(src_rect.right - src_rect.left, src_rect.bottom - src_rect.top, 1);
[blit setLabel:@"Texture Copy"];
[blit copyFromTexture:msrc
sourceSlice:src_layer
sourceLevel:src_level
sourceOrigin:MTLOriginMake(src_rect.left, src_rect.top, 0)
sourceSize:size
toTexture:m_tex
destinationSlice:dst_layer
destinationLevel:dst_level
destinationOrigin:MTLOriginMake(dst_rect.left, dst_rect.top, 0)];
[blit endEncoding];
}
void Metal::Texture::ResolveFromTexture(const AbstractTexture* src,
const MathUtil::Rectangle<int>& rect, u32 layer, u32 level)
{
ASSERT(rect == MathUtil::Rectangle<int>(0, 0, src->GetWidth(), src->GetHeight()));
id<MTLTexture> src_tex = static_cast<const Texture*>(src)->GetMTLTexture();
g_state_tracker->ResolveTexture(src_tex, m_tex, layer, level);
}
// Use a temporary texture for large texture loads
// (Since the main upload buffer doesn't shrink after it grows)
static constexpr u32 STAGING_TEXTURE_UPLOAD_THRESHOLD = 1024 * 1024 * 4;
void Metal::Texture::Load(u32 level, u32 width, u32 height, u32 row_length, //
const u8* buffer, size_t buffer_size, u32 layer)
{
@autoreleasepool
{
const u32 block_size = GetBlockSizeForFormat(GetFormat());
const u32 num_rows = Common::AlignUp(height, block_size) / block_size;
const u32 source_pitch = CalculateStrideForFormat(m_config.format, row_length);
const u32 upload_size = source_pitch * num_rows;
MRCOwned<id<MTLBuffer>> tmp_buffer;
StateTracker::Map map;
if (upload_size > STAGING_TEXTURE_UPLOAD_THRESHOLD)
{
tmp_buffer = MRCTransfer([g_device
newBufferWithLength:upload_size
options:MTLResourceStorageModeShared | MTLResourceCPUCacheModeWriteCombined]);
[tmp_buffer setLabel:@"Temp Texture Upload"];
map.gpu_buffer = tmp_buffer;
map.gpu_offset = 0;
map.cpu_buffer = [tmp_buffer contents];
}
else
{
map = g_state_tracker->AllocateForTextureUpload(upload_size);
}
memcpy(map.cpu_buffer, buffer, upload_size);
id<MTLBlitCommandEncoder> encoder = g_state_tracker->GetTextureUploadEncoder();
[encoder copyFromBuffer:map.gpu_buffer
sourceOffset:map.gpu_offset
sourceBytesPerRow:source_pitch
sourceBytesPerImage:upload_size
sourceSize:MTLSizeMake(width, height, 1)
toTexture:m_tex
destinationSlice:layer
destinationLevel:level
destinationOrigin:MTLOriginMake(0, 0, 0)];
}
}
Metal::StagingTexture::StagingTexture(MRCOwned<id<MTLBuffer>> buffer, StagingTextureType type,
const TextureConfig& config)
: AbstractStagingTexture(type, config), m_buffer(std::move(buffer))
{
m_map_pointer = static_cast<char*>([m_buffer contents]);
m_map_stride = config.GetStride();
}
Metal::StagingTexture::~StagingTexture() = default;
void Metal::StagingTexture::CopyFromTexture(const AbstractTexture* src,
const MathUtil::Rectangle<int>& src_rect, //
u32 src_layer, u32 src_level,
const MathUtil::Rectangle<int>& dst_rect)
{
@autoreleasepool
{
const size_t stride = m_config.GetStride();
const u32 offset = dst_rect.top * stride + dst_rect.left * m_texel_size;
const MTLSize size =
MTLSizeMake(src_rect.right - src_rect.left, src_rect.bottom - src_rect.top, 1);
g_state_tracker->EndRenderPass();
m_wait_buffer = MRCRetain(g_state_tracker->GetRenderCmdBuf());
id<MTLBlitCommandEncoder> download_encoder = [m_wait_buffer blitCommandEncoder];
[download_encoder setLabel:@"Texture Download"];
[download_encoder copyFromTexture:static_cast<const Texture*>(src)->GetMTLTexture()
sourceSlice:src_layer
sourceLevel:src_level
sourceOrigin:MTLOriginMake(src_rect.left, src_rect.top, 0)
sourceSize:size
toBuffer:m_buffer
destinationOffset:offset
destinationBytesPerRow:stride
destinationBytesPerImage:stride * size.height];
[download_encoder endEncoding];
m_needs_flush = true;
}
}
void Metal::StagingTexture::CopyToTexture(const MathUtil::Rectangle<int>& src_rect, //
AbstractTexture* dst,
const MathUtil::Rectangle<int>& dst_rect, //
u32 dst_layer, u32 dst_level)
{
@autoreleasepool
{
const size_t stride = m_config.GetStride();
const u32 offset = dst_rect.top * stride + dst_rect.left * m_texel_size;
const MTLSize size =
MTLSizeMake(src_rect.right - src_rect.left, src_rect.bottom - src_rect.top, 1);
g_state_tracker->EndRenderPass();
m_wait_buffer = MRCRetain(g_state_tracker->GetRenderCmdBuf());
id<MTLBlitCommandEncoder> upload_encoder = [m_wait_buffer blitCommandEncoder];
[upload_encoder setLabel:@"Texture Upload"];
[upload_encoder copyFromBuffer:m_buffer
sourceOffset:offset
sourceBytesPerRow:stride
sourceBytesPerImage:stride * size.height
sourceSize:size
toTexture:static_cast<Texture*>(dst)->GetMTLTexture()
destinationSlice:dst_layer
destinationLevel:dst_level
destinationOrigin:MTLOriginMake(dst_rect.left, dst_rect.top, 0)];
[upload_encoder endEncoding];
m_needs_flush = true;
}
}
bool Metal::StagingTexture::Map()
{
// Always mapped
return true;
}
void Metal::StagingTexture::Unmap()
{
// Always mapped
}
void Metal::StagingTexture::Flush()
{
m_needs_flush = false;
if (!m_wait_buffer)
return;
if ([m_wait_buffer status] != MTLCommandBufferStatusCompleted)
{
// Flush while we wait, since who knows how long we'll be sitting here
g_state_tracker->FlushEncoders();
g_state_tracker->NotifyOfCPUGPUSync();
[m_wait_buffer waitUntilCompleted];
}
m_wait_buffer = nullptr;
}
Metal::Framebuffer::Framebuffer(AbstractTexture* color, AbstractTexture* depth, //
u32 width, u32 height, u32 layers, u32 samples)
: AbstractFramebuffer(color, depth,
color ? color->GetFormat() : AbstractTextureFormat::Undefined, //
depth ? depth->GetFormat() : AbstractTextureFormat::Undefined, //
width, height, layers, samples)
{
}
Metal::Framebuffer::~Framebuffer() = default;