45 lines
1.2 KiB
C++
45 lines
1.2 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#ifndef _VOLUME_WAD
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#define _VOLUME_WAD
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#include "Volume.h"
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#include "Blob.h"
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#include "NANDContentLoader.h"
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// --- this volume type is used for Wad files ---
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// Some of this code might look redundant with the CNANDContentLoader class, however,
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// We do not do any decryption here, we do raw read, so things are -Faster-
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namespace DiscIO
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{
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class CVolumeWAD : public IVolume
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{
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public:
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CVolumeWAD(IBlobReader* _pReader);
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~CVolumeWAD();
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bool Read(u64 _Offset, u64 _Length, u8* _pBuffer) const;
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bool RAWRead(u64 _Offset, u64 _Length, u8* _pBuffer) const { return false; }
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bool GetTitleID(u8* _pBuffer) const;
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std::string GetUniqueID() const;
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std::string GetMakerID() const;
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std::vector<std::string> GetNames() const;
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u32 GetFSTSize() const { return 0; }
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std::string GetApploaderDate() const { return "0"; }
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ECountry GetCountry() const;
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u64 GetSize() const;
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u64 GetRawSize() const;
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private:
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IBlobReader* m_pReader;
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u64 m_titleID;
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u32 OpeningBnrOffset, hdr_size, cert_size, tick_size, tmd_size, data_size;
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u8 m_Country;
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};
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} // namespace
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#endif
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