70 lines
1.1 KiB
C++
70 lines
1.1 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#ifndef _BANNER_LOADER_WII_H_
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#define _BANNER_LOADER_WII_H_
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#include "BannerLoader.h"
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namespace DiscIO
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{
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class CBannerLoaderWii
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: public IBannerLoader
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{
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public:
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CBannerLoaderWii(DiscIO::IVolume *pVolume);
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virtual ~CBannerLoaderWii();
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virtual bool IsValid();
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virtual bool GetBanner(u32* _pBannerImage);
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virtual std::vector<std::string> GetNames();
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virtual std::string GetCompany();
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virtual std::vector<std::string> GetDescriptions();
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private:
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enum
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{
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TEXTURE_SIZE = 192 * 64 * 2,
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ICON_SIZE = 48 * 48 * 2,
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COMMENT_SIZE = 32
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};
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enum CommentIndex
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{
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NAME_IDX,
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DESC_IDX
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};
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struct SWiiBanner
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{
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u32 ID;
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u32 m_Flag;
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u16 m_Speed;
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u8 m_Unknown[22];
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// Not null terminated!
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u16 m_Comment[2][COMMENT_SIZE];
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u8 m_BannerTexture[TEXTURE_SIZE];
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u8 m_IconTexture[8][ICON_SIZE];
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} ;
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u8* m_pBannerFile;
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bool m_IsValid;
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void decode5A3image(u32* dst, u16* src, int width, int height);
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bool GetStringFromComments(const CommentIndex index, std::string& s);
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};
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} // namespace
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#endif
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