d334a9bc23
- Call ABI_AlignStack even on x86-64. - Have ABI_AlignStack respect the difference in current alignment between the root JIT function, which has a prolog, and ProtectFunction thunks, which do not. This was causing many games to crash on start on OS X. Since this might otherwise mean changing the stack pointer before every call... - Have one prolog/epilog function rather than two (one of which definitely did not do what it was thought to do), and make it actually work like a normal one, so that the stack frame shows up properly in the debugger. There should be no performance impact. |
||
---|---|---|
.. | ||
Src | ||
CMakeLists.txt | ||
OpenCL.rules | ||
VideoCommon.vcxproj | ||
VideoCommon.vcxproj.filters |