93 lines
2.2 KiB
C++
93 lines
2.2 KiB
C++
// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <QObject>
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#include <QVector>
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#include "Core/NetPlayClient.h"
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#include "Core/NetPlayServer.h"
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namespace DiscIO
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{
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enum class Language;
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}
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class GameListModel;
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class InputConfig;
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// UI settings to be stored in the config directory.
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class Settings final : public QObject
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{
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Q_OBJECT
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public:
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Settings(const Settings&) = delete;
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Settings& operator=(const Settings&) = delete;
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Settings(Settings&&) = delete;
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Settings& operator=(Settings&&) = delete;
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static Settings& Instance();
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// UI
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void SetThemeName(const QString& theme_name);
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QString GetProfilesDir() const;
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QVector<QString> GetProfiles(const InputConfig* config) const;
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QString GetProfileINIPath(const InputConfig* config, const QString& name) const;
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bool IsInDevelopmentWarningEnabled() const;
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bool IsLogVisible() const;
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void SetLogVisible(bool visible);
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bool IsLogConfigVisible() const;
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void SetLogConfigVisible(bool visible);
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// GameList
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QStringList GetPaths() const;
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void AddPath(const QString& path);
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void RemovePath(const QString& path);
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bool GetPreferredView() const;
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void SetPreferredView(bool list);
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// Emulation
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int GetStateSlot() const;
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void SetStateSlot(int);
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// Graphics
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void SetHideCursor(bool hide_cursor);
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bool GetHideCursor() const;
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// Audio
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int GetVolume() const;
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void SetVolume(int volume);
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void IncreaseVolume(int volume);
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void DecreaseVolume(int volume);
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// NetPlay
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NetPlayClient* GetNetPlayClient();
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void ResetNetPlayClient(NetPlayClient* client = nullptr);
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NetPlayServer* GetNetPlayServer();
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void ResetNetPlayServer(NetPlayServer* server = nullptr);
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// Other
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GameListModel* GetGameListModel() const;
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signals:
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void ThemeChanged();
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void PathAdded(const QString&);
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void PathRemoved(const QString&);
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void HideCursorChanged();
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void VolumeChanged(int volume);
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void NANDRefresh();
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void LogVisibilityChanged(bool visible);
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void LogConfigVisibilityChanged(bool visible);
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private:
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std::unique_ptr<NetPlayClient> m_client;
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std::unique_ptr<NetPlayServer> m_server;
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Settings();
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};
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