45 lines
1013 B
C++
45 lines
1013 B
C++
// Copyright 2009 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <memory>
|
|
#include <vector>
|
|
|
|
#include "Common/CommonTypes.h"
|
|
|
|
#include "VideoBackends/Software/NativeVertexFormat.h"
|
|
#include "VideoBackends/Software/SetupUnit.h"
|
|
|
|
#include "VideoCommon/VertexManagerBase.h"
|
|
|
|
class SWVertexLoader : public VertexManagerBase
|
|
{
|
|
public:
|
|
SWVertexLoader();
|
|
~SWVertexLoader();
|
|
|
|
std::unique_ptr<NativeVertexFormat>
|
|
CreateNativeVertexFormat(const PortableVertexDeclaration& vdec) override;
|
|
|
|
protected:
|
|
void ResetBuffer(u32 stride) override;
|
|
u16* GetIndexBuffer() { return &m_local_index_buffer[0]; }
|
|
private:
|
|
void vFlush() override;
|
|
std::vector<u8> m_local_vertex_buffer;
|
|
std::vector<u16> m_local_index_buffer;
|
|
|
|
InputVertexData m_vertex;
|
|
|
|
void ParseVertex(const PortableVertexDeclaration& vdec, int index);
|
|
|
|
SetupUnit m_setup_unit;
|
|
|
|
bool m_tex_gen_special_case;
|
|
|
|
public:
|
|
void SetFormat(u8 attributeIndex, u8 primitiveType);
|
|
};
|