109 lines
3.2 KiB
C++
109 lines
3.2 KiB
C++
// Copyright 2016 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <array>
|
|
#include <cstddef>
|
|
#include <memory>
|
|
|
|
#include "Common/CommonTypes.h"
|
|
#include "VideoBackends/Vulkan/Constants.h"
|
|
#include "VideoCommon/AVIDump.h"
|
|
#include "VideoCommon/RenderBase.h"
|
|
|
|
struct XFBSourceBase;
|
|
|
|
namespace Vulkan
|
|
{
|
|
class BoundingBox;
|
|
class FramebufferManager;
|
|
class SwapChain;
|
|
class StagingTexture2D;
|
|
class Texture2D;
|
|
class RasterFont;
|
|
class VKTexture;
|
|
|
|
class Renderer : public ::Renderer
|
|
{
|
|
public:
|
|
Renderer(std::unique_ptr<SwapChain> swap_chain);
|
|
~Renderer() override;
|
|
|
|
static Renderer* GetInstance();
|
|
|
|
SwapChain* GetSwapChain() const { return m_swap_chain.get(); }
|
|
BoundingBox* GetBoundingBox() const { return m_bounding_box.get(); }
|
|
bool Initialize();
|
|
|
|
void RenderText(const std::string& pstr, int left, int top, u32 color) override;
|
|
u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) override;
|
|
void PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num_points) override;
|
|
u16 BBoxRead(int index) override;
|
|
void BBoxWrite(int index, u16 value) override;
|
|
TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) override;
|
|
|
|
void SwapImpl(AbstractTexture* texture, const EFBRectangle& rc, u64 ticks, float Gamma) override;
|
|
|
|
void ClearScreen(const EFBRectangle& rc, bool color_enable, bool alpha_enable, bool z_enable,
|
|
u32 color, u32 z) override;
|
|
|
|
void ReinterpretPixelData(unsigned int convtype) override;
|
|
|
|
void ApplyState() override;
|
|
|
|
void ResetAPIState() override;
|
|
void RestoreAPIState() override;
|
|
|
|
void SetBlendingState(const BlendingState& state) override;
|
|
void SetScissorRect(const EFBRectangle& rc) override;
|
|
void SetRasterizationState(const RasterizationState& state) override;
|
|
void SetDepthState(const DepthState& state) override;
|
|
void SetSamplerState(u32 index, const SamplerState& state) override;
|
|
void SetInterlacingMode() override;
|
|
void SetViewport() override;
|
|
|
|
void ChangeSurface(void* new_surface_handle) override;
|
|
|
|
private:
|
|
bool CreateSemaphores();
|
|
void DestroySemaphores();
|
|
|
|
void BeginFrame();
|
|
|
|
void CheckForSurfaceChange();
|
|
void CheckForConfigChanges();
|
|
|
|
void ResetSamplerStates();
|
|
|
|
void OnSwapChainResized();
|
|
void BindEFBToStateTracker();
|
|
void ResizeEFBTextures();
|
|
|
|
void RecompileShaders();
|
|
bool CompileShaders();
|
|
void DestroyShaders();
|
|
|
|
// Draw the frame, as well as the OSD to the swap chain.
|
|
void DrawScreen(VKTexture* xfb_texture);
|
|
|
|
// Copies/scales an image to the currently-bound framebuffer.
|
|
void BlitScreen(VkRenderPass render_pass, const TargetRectangle& dst_rect,
|
|
const TargetRectangle& src_rect, const Texture2D* src_tex);
|
|
|
|
VkSemaphore m_image_available_semaphore = VK_NULL_HANDLE;
|
|
VkSemaphore m_rendering_finished_semaphore = VK_NULL_HANDLE;
|
|
|
|
std::unique_ptr<SwapChain> m_swap_chain;
|
|
std::unique_ptr<BoundingBox> m_bounding_box;
|
|
std::unique_ptr<RasterFont> m_raster_font;
|
|
|
|
// Keep a copy of sampler states to avoid cache lookups every draw
|
|
std::array<SamplerState, NUM_PIXEL_SHADER_SAMPLERS> m_sampler_states = {};
|
|
|
|
// Shaders used for clear/blit.
|
|
VkShaderModule m_clear_fragment_shader = VK_NULL_HANDLE;
|
|
};
|
|
}
|