dolphin/Source/Core/AudioCommon/WASAPIStream.h

53 lines
1.1 KiB
C++

// Copyright 2018 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#ifdef _WIN32
// clang-format off
#include <Windows.h>
#include <mmreg.h>
// clang-format on
#endif
#include <atomic>
#include <string>
#include <thread>
#include <vector>
#include "AudioCommon/SoundStream.h"
struct IAudioClient;
struct IAudioRenderClient;
struct IMMDevice;
struct IMMDeviceEnumerator;
class WASAPIStream final : public SoundStream
{
#ifdef _WIN32
public:
explicit WASAPIStream();
~WASAPIStream();
bool Init() override;
bool SetRunning(bool running) override;
void SoundLoop() override;
static bool isValid();
static std::vector<std::string> GetAvailableDevices();
static IMMDevice* GetDeviceByName(std::string name);
private:
u32 m_frames_in_buffer = 0;
std::atomic<bool> m_running = false;
std::atomic<bool> m_stopped = false;
std::thread m_thread;
IAudioClient* m_audio_client = nullptr;
IAudioRenderClient* m_audio_renderer = nullptr;
IMMDeviceEnumerator* m_enumerator = nullptr;
HANDLE m_need_data_event = nullptr;
WAVEFORMATEXTENSIBLE m_format;
#endif // _WIN32
};