dolphin/Source/Core/Common/GL/GLInterface/GLX.h

50 lines
1.1 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <GL/glx.h>
#include <GL/glxext.h>
#include <memory>
#include <string>
#include <vector>
#include "Common/GL/GLContext.h"
#include "Common/GL/GLX11Window.h"
class GLContextGLX : public GLContext
{
public:
bool IsHeadless() const override;
std::unique_ptr<GLContext> CreateSharedContext() override;
void Shutdown() override;
bool MakeCurrent() override;
bool ClearCurrent() override;
void Update() override;
void SwapInterval(int Interval) override;
void Swap() override;
void* GetFuncAddress(const std::string& name) override;
protected:
bool Initialize(void* display_handle, void* window_handle, bool stereo, bool core) override;
Display* m_display = nullptr;
std::unique_ptr<GLX11Window> m_render_window;
GLXDrawable m_drawable = {};
GLXContext m_context = {};
GLXFBConfig m_fbconfig = {};
bool m_supports_pbuffer = false;
GLXPbufferSGIX m_pbuffer = 0;
std::vector<int> m_attribs;
bool CreateWindowSurface(Window window_handle);
void DestroyWindowSurface();
};