dolphin/Source
Glenn Rice 4b232e50c5 Re-add the show FPS/VPS speed information in the window title when not rendering to main.
Also fix an issue with the DX9 plugin not being the correct size when starting the game in fullscreen at a higher resolution than the desktop resolution.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5375 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-15 20:58:34 +00:00
..
Core Re-add the show FPS/VPS speed information in the window title when not rendering to main. 2010-04-15 20:58:34 +00:00
DSPSpy add example of how you can use dspspy to dump results from an entire ucode (commented out) 2010-02-22 01:06:11 +00:00
DSPTool DSPLLE - tons of bugs fixed... try Zelda ucode games under LLE now (like Luigi Mansion :) 2010-03-18 00:18:36 +00:00
Dolphin.xcodeproj Added UDPWii (iPhone WiiMote) support. 2010-04-13 01:34:11 +00:00
PluginSpecs Big restructuring of how the video plugin works. In linux and windows you shouldn't see a change in the functionality; however, there are changes in how render to main or not, and fullscreen modes, and such are handled. Input is largely restructured for the video plugin. It is now handled by the host. Keys for pausing and changing fullscreen are configurable. More will probably be later. This is probably classified as highly experimental. 2010-04-12 01:33:10 +00:00
Plugins Re-add the show FPS/VPS speed information in the window title when not rendering to main. 2010-04-15 20:58:34 +00:00
TestSuite Don't let ASM test crash and burn if it can't open file 2010-04-01 05:52:17 +00:00
UnitTests DSP Jit code cleanup 2010-04-14 06:19:07 +00:00
Dolphin.sln Moved InputPluginCommon into the Plugins directory. I don't think it made sense in Core. Some minor fixes to the new wiimote plugin also. 2010-04-14 03:48:37 +00:00
DolphinProj.xcconfig Dolphin can now be built on OS X using Xcode instead of scons. 2008-12-06 03:31:24 +00:00
DolphinTarget.xcconfig Dolphin can now be built on OS X using Xcode instead of scons. 2008-12-06 03:31:24 +00:00