dolphin/Source/Core
Marko Pusljar 6bcae13ff8 DSPLLE - small idleskip improvment for zelda
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5248 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-28 17:10:36 +00:00
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AudioCommon XK patch for adding jit config to audiocommon/c16 function to x64emitter 2010-03-24 11:22:33 +00:00
Common Allows more than one instance of Dolphin to be running. Credit goes to Billiard for the code. 2010-03-27 06:37:37 +00:00
Core Fix a problem with the sensitivity setting being grayed out when the wiimote wasn't set to emulated. 2010-03-28 09:51:57 +00:00
DSPCore DSPLLE - small idleskip improvment for zelda 2010-03-28 17:10:36 +00:00
DebuggerUICommon Systematically eliminating compiler warnings. 2010-02-24 03:38:36 +00:00
DebuggerWX Systematically eliminating compiler warnings. 2010-02-24 03:38:36 +00:00
DiscIO Several little fixes. 2010-03-17 01:54:40 +00:00
DolphinWX Commit some work based off of James333's auto reconnect patch. 2010-03-27 04:21:19 +00:00
InputCommon Added several XKeyToString translations. 2010-03-17 18:58:19 +00:00
VideoCommon Extend the OGL virtual XFB to handle games that use multiple XFBs to make a frame. This should allow games that require the XFB to work without using a real XFB in RAM which is slow and limited to the original resolution. To use this enhancement you must check Use XFB in the options. The previous option was renamed Use Real XFB. I don't think this works with the aspect settings yet. 2010-03-10 06:45:13 +00:00