202 lines
4.8 KiB
C++
202 lines
4.8 KiB
C++
// Copyright (C) 2003 Dolphin Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official SVN repository and contact information can be found at
|
|
// http://code.google.com/p/dolphin-emu/
|
|
|
|
#ifndef _MATH_UTIL_H_
|
|
#define _MATH_UTIL_H_
|
|
|
|
#include "Common.h"
|
|
|
|
#include <xmmintrin.h>
|
|
#include <vector>
|
|
|
|
namespace MathUtil
|
|
{
|
|
|
|
static const u64 DOUBLE_SIGN = 0x8000000000000000ULL,
|
|
DOUBLE_EXP = 0x7FF0000000000000ULL,
|
|
DOUBLE_FRAC = 0x000FFFFFFFFFFFFFULL,
|
|
DOUBLE_ZERO = 0x0000000000000000ULL;
|
|
|
|
static const u32 FLOAT_SIGN = 0x80000000,
|
|
FLOAT_EXP = 0x7F800000,
|
|
FLOAT_FRAC = 0x007FFFFF,
|
|
FLOAT_ZERO = 0x00000000;
|
|
|
|
union IntDouble {
|
|
double d;
|
|
u64 i;
|
|
};
|
|
union IntFloat {
|
|
float f;
|
|
u32 i;
|
|
};
|
|
|
|
inline bool IsNAN(double d)
|
|
{
|
|
IntDouble x; x.d = d;
|
|
return ( ((x.i & DOUBLE_EXP) == DOUBLE_EXP) &&
|
|
((x.i & DOUBLE_FRAC) != DOUBLE_ZERO) );
|
|
}
|
|
|
|
inline bool IsQNAN(double d)
|
|
{
|
|
IntDouble x; x.d = d;
|
|
return ( ((x.i & DOUBLE_EXP) == DOUBLE_EXP) &&
|
|
((x.i & 0x0007fffffffffffULL) == 0x000000000000000ULL) &&
|
|
((x.i & 0x000800000000000ULL) == 0x000800000000000ULL) );
|
|
}
|
|
|
|
inline bool IsSNAN(double d)
|
|
{
|
|
IntDouble x; x.d = d;
|
|
return( ((x.i & DOUBLE_EXP) == DOUBLE_EXP) &&
|
|
((x.i & DOUBLE_FRAC) != DOUBLE_ZERO) &&
|
|
((x.i & 0x0008000000000000ULL) == DOUBLE_ZERO) );
|
|
}
|
|
|
|
inline float FlushToZero(float f)
|
|
{
|
|
IntFloat x; x.f = f;
|
|
if ((x.i & FLOAT_EXP) == 0)
|
|
x.i &= FLOAT_SIGN; // turn into signed zero
|
|
return x.f;
|
|
}
|
|
|
|
inline double FlushToZeroAsFloat(double d)
|
|
{
|
|
IntDouble x; x.d = d;
|
|
if ((x.i & DOUBLE_EXP) < 0x3800000000000000ULL)
|
|
x.i &= DOUBLE_SIGN; // turn into signed zero
|
|
return x.d;
|
|
}
|
|
|
|
enum PPCFpClass
|
|
{
|
|
PPC_FPCLASS_QNAN = 0x11,
|
|
PPC_FPCLASS_NINF = 0x9,
|
|
PPC_FPCLASS_NN = 0x8,
|
|
PPC_FPCLASS_ND = 0x18,
|
|
PPC_FPCLASS_NZ = 0x12,
|
|
PPC_FPCLASS_PZ = 0x2,
|
|
PPC_FPCLASS_PD = 0x14,
|
|
PPC_FPCLASS_PN = 0x4,
|
|
PPC_FPCLASS_PINF = 0x5,
|
|
};
|
|
|
|
// Uses PowerPC conventions for the return value, so it can be easily
|
|
// used directly in CPU emulation.
|
|
u32 ClassifyDouble(double dvalue);
|
|
// More efficient float version.
|
|
u32 ClassifyFloat(float fvalue);
|
|
|
|
template<class T>
|
|
struct Rectangle
|
|
{
|
|
T left;
|
|
T top;
|
|
T right;
|
|
T bottom;
|
|
|
|
Rectangle()
|
|
{ }
|
|
|
|
Rectangle(T theLeft, T theTop, T theRight, T theBottom)
|
|
: left(theLeft), top(theTop), right(theRight), bottom(theBottom)
|
|
{ }
|
|
|
|
T GetWidth() const { return abs(right - left); }
|
|
T GetHeight() const { return abs(bottom - top); }
|
|
|
|
// If the rectangle is in a coordinate system with a lower-left origin, use
|
|
// this Clamp.
|
|
void ClampLL(T x1, T y1, T x2, T y2)
|
|
{
|
|
if (left < x1) left = x1;
|
|
if (right > x2) right = x2;
|
|
if (top > y1) top = y1;
|
|
if (bottom < y2) bottom = y2;
|
|
}
|
|
|
|
// If the rectangle is in a coordinate system with an upper-left origin,
|
|
// use this Clamp.
|
|
void ClampUL(T x1, T y1, T x2, T y2)
|
|
{
|
|
if (left < x1) left = x1;
|
|
if (right > x2) right = x2;
|
|
if (top < y1) top = y1;
|
|
if (bottom > y2) bottom = y2;
|
|
}
|
|
};
|
|
|
|
} // namespace MathUtil
|
|
|
|
inline float pow2f(float x) {return x * x;}
|
|
inline double pow2(double x) {return x * x;}
|
|
|
|
|
|
/*
|
|
There are two different flavors of float to int conversion:
|
|
_mm_cvtps_epi32() and _mm_cvttps_epi32(). The first rounds
|
|
according to the MXCSR rounding bits. The second one always
|
|
uses round towards zero.
|
|
*/
|
|
|
|
void SaveSSEState();
|
|
void LoadSSEState();
|
|
void LoadDefaultSSEState();
|
|
float MathFloatVectorSum(const std::vector<float>&);
|
|
|
|
#define ROUND_UP(x, a) (((x) + (a) - 1) & ~((a) - 1))
|
|
#define ROUND_DOWN(x, a) ((x) & ~((a) - 1))
|
|
|
|
|
|
// Tiny matrix/vector library.
|
|
// Used for things like Free-Look in the gfx backend.
|
|
|
|
class Matrix33
|
|
{
|
|
public:
|
|
static void LoadIdentity(Matrix33 &mtx);
|
|
|
|
// set mtx to be a rotation matrix around the x axis
|
|
static void RotateX(Matrix33 &mtx, float rad);
|
|
// set mtx to be a rotation matrix around the y axis
|
|
static void RotateY(Matrix33 &mtx, float rad);
|
|
|
|
// set result = a x b
|
|
static void Multiply(const Matrix33 &a, const Matrix33 &b, Matrix33 &result);
|
|
static void Multiply(const Matrix33 &a, const float vec[3], float result[3]);
|
|
|
|
float data[9];
|
|
};
|
|
|
|
class Matrix44
|
|
{
|
|
public:
|
|
static void LoadIdentity(Matrix44 &mtx);
|
|
static void LoadMatrix33(Matrix44 &mtx, const Matrix33 &m33);
|
|
static void Set(Matrix44 &mtx, const float mtxArray[16]);
|
|
|
|
static void Translate(Matrix44 &mtx, const float vec[3]);
|
|
|
|
static void Multiply(const Matrix44 &a, const Matrix44 &b, Matrix44 &result);
|
|
|
|
float data[16];
|
|
};
|
|
|
|
#endif // _MATH_UTIL_H_
|