223 lines
8.1 KiB
C++
223 lines
8.1 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: wx/stdpaths.h
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// Purpose: declaration of wxStandardPaths class
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 2004-10-17
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// RCS-ID: $Id: stdpaths.h 65652 2010-09-27 11:51:50Z VZ $
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// Copyright: (c) 2004 Vadim Zeitlin <vadim@wxwindows.org>
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_STDPATHS_H_
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#define _WX_STDPATHS_H_
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#include "wx/defs.h"
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#include "wx/string.h"
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#include "wx/filefn.h"
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class WXDLLIMPEXP_FWD_BASE wxStandardPaths;
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// ----------------------------------------------------------------------------
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// wxStandardPaths returns the standard locations in the file system
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// ----------------------------------------------------------------------------
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// NB: This is always compiled in, wxUSE_STDPATHS=0 only disables native
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// wxStandardPaths class, but a minimal version is always available
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class WXDLLIMPEXP_BASE wxStandardPathsBase
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{
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public:
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// possible resources categories
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enum ResourceCat
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{
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// no special category
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ResourceCat_None,
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// message catalog resources
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ResourceCat_Messages,
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// end of enum marker
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ResourceCat_Max
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};
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// what should we use to construct paths unique to this application:
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// (AppInfo_AppName and AppInfo_VendorName can be combined together)
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enum
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{
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AppInfo_None = 0, // nothing
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AppInfo_AppName = 1, // the application name
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AppInfo_VendorName = 2 // the vendor name
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};
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// return the global standard paths object
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static wxStandardPaths& Get();
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// return the path (directory+filename) of the running executable or
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// wxEmptyString if it couldn't be determined.
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// The path is returned as an absolute path whenever possible.
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// Default implementation only try to use wxApp->argv[0].
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virtual wxString GetExecutablePath() const;
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// return the directory with system config files:
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// /etc under Unix, c:\Documents and Settings\All Users\Application Data
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// under Windows, /Library/Preferences for Mac
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virtual wxString GetConfigDir() const = 0;
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// return the directory for the user config files:
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// $HOME under Unix, c:\Documents and Settings\username under Windows,
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// ~/Library/Preferences under Mac
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//
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// only use this if you have a single file to put there, otherwise
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// GetUserDataDir() is more appropriate
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virtual wxString GetUserConfigDir() const = 0;
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// return the location of the applications global, i.e. not user-specific,
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// data files
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//
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// prefix/share/appname under Unix, c:\Program Files\appname under Windows,
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// appname.app/Contents/SharedSupport app bundle directory under Mac
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virtual wxString GetDataDir() const = 0;
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// return the location for application data files which are host-specific
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//
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// same as GetDataDir() except under Unix where it is /etc/appname
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virtual wxString GetLocalDataDir() const;
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// return the directory for the user-dependent application data files
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//
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// $HOME/.appname under Unix,
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// c:\Documents and Settings\username\Application Data\appname under Windows
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// and ~/Library/Application Support/appname under Mac
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virtual wxString GetUserDataDir() const = 0;
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// return the directory for user data files which shouldn't be shared with
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// the other machines
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//
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// same as GetUserDataDir() for all platforms except Windows where it is
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// the "Local Settings\Application Data\appname" directory
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virtual wxString GetUserLocalDataDir() const;
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// return the directory where the loadable modules (plugins) live
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//
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// prefix/lib/appname under Unix, program directory under Windows and
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// Contents/Plugins app bundle subdirectory under Mac
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virtual wxString GetPluginsDir() const = 0;
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// get resources directory: resources are auxiliary files used by the
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// application and include things like image and sound files
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//
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// same as GetDataDir() for all platforms except Mac where it returns
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// Contents/Resources subdirectory of the app bundle
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virtual wxString GetResourcesDir() const { return GetDataDir(); }
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// get localized resources directory containing the resource files of the
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// specified category for the given language
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//
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// in general this is just GetResourcesDir()/lang under Windows and Unix
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// and GetResourcesDir()/lang.lproj under Mac but is something quite
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// different under Unix for message catalog category (namely the standard
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// prefix/share/locale/lang/LC_MESSAGES)
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virtual wxString
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GetLocalizedResourcesDir(const wxString& lang,
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ResourceCat WXUNUSED(category)
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= ResourceCat_None) const
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{
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return GetResourcesDir() + wxFILE_SEP_PATH + lang;
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}
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// return the "Documents" directory for the current user
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//
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// C:\Documents and Settings\username\My Documents under Windows,
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// $HOME under Unix and ~/Documents under Mac
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virtual wxString GetDocumentsDir() const;
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// return the directory for the documents files used by this application:
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// it's a subdirectory of GetDocumentsDir() constructed using the
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// application name/vendor if it exists or just GetDocumentsDir() otherwise
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virtual wxString GetAppDocumentsDir() const;
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// return the temporary directory for the current user
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virtual wxString GetTempDir() const;
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// ctor for the base class
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wxStandardPathsBase();
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// virtual dtor for the base class
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virtual ~wxStandardPathsBase();
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// Information used by AppendAppInfo
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void UseAppInfo(int info)
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{
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m_usedAppInfo = info;
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}
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bool UsesAppInfo(int info) const { return (m_usedAppInfo & info) != 0; }
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protected:
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// append the path component, with a leading path separator if a
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// path separator or dot (.) is not already at the end of dir
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static wxString AppendPathComponent(const wxString& dir, const wxString& component);
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// append application information determined by m_usedAppInfo to dir
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wxString AppendAppInfo(const wxString& dir) const;
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// combination of AppInfo_XXX flags used by AppendAppInfo()
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int m_usedAppInfo;
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};
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#if wxUSE_STDPATHS
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#if defined(__WXMSW__)
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#include "wx/msw/stdpaths.h"
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#define wxHAS_NATIVE_STDPATHS
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// We want CoreFoundation paths on both CarbonLib and Darwin (for all ports)
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#elif defined(__WXMAC__) || defined(__DARWIN__)
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#include "wx/osx/core/stdpaths.h"
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#define wxHAS_NATIVE_STDPATHS
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#elif defined(__OS2__)
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#include "wx/os2/stdpaths.h"
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#define wxHAS_NATIVE_STDPATHS
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#elif defined(__UNIX__)
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#include "wx/unix/stdpaths.h"
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#define wxHAS_NATIVE_STDPATHS
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#elif defined(__PALMOS__)
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#include "wx/palmos/stdpaths.h"
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#define wxHAS_NATIVE_STDPATHS
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#endif
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#endif
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// ----------------------------------------------------------------------------
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// Minimal generic implementation
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// ----------------------------------------------------------------------------
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// NB: Note that this minimal implementation is compiled in even if
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// wxUSE_STDPATHS=0, so that our code can still use wxStandardPaths.
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#ifndef wxHAS_NATIVE_STDPATHS
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class WXDLLIMPEXP_BASE wxStandardPaths : public wxStandardPathsBase
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{
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public:
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void SetInstallPrefix(const wxString& prefix) { m_prefix = prefix; }
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wxString GetInstallPrefix() const { return m_prefix; }
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virtual wxString GetExecutablePath() const { return m_prefix; }
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virtual wxString GetConfigDir() const { return m_prefix; }
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virtual wxString GetUserConfigDir() const { return m_prefix; }
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virtual wxString GetDataDir() const { return m_prefix; }
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virtual wxString GetLocalDataDir() const { return m_prefix; }
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virtual wxString GetUserDataDir() const { return m_prefix; }
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virtual wxString GetPluginsDir() const { return m_prefix; }
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virtual wxString GetDocumentsDir() const { return m_prefix; }
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private:
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wxString m_prefix;
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};
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#endif // !wxHAS_NATIVE_STDPATHS
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#endif // _WX_STDPATHS_H_
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