130 lines
3.5 KiB
Objective-C
130 lines
3.5 KiB
Objective-C
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _GLINIT_H_
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#define _GLINIT_H_
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#include "VideoConfig.h"
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#include "MathUtil.h"
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#include "Thread.h"
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#ifdef _WIN32
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#define GLEW_STATIC
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#include <GL/glew.h>
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#include <GL/wglew.h>
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#elif defined HAVE_X11 && HAVE_X11
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#include <GL/glxew.h>
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#include <GL/gl.h>
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#include <X11/Xlib.h>
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#include <X11/keysym.h>
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#elif defined __APPLE__
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#include <GL/glew.h>
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#import <AppKit/AppKit.h>
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#endif
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#if defined USE_WX && USE_WX
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#include "wx/wx.h"
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#include "wx/glcanvas.h"
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#endif
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#ifndef GL_DEPTH24_STENCIL8_EXT // allows FBOs to support stencils
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#define GL_DEPTH_STENCIL_EXT 0x84F9
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#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
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#define GL_DEPTH24_STENCIL8_EXT 0x88F0
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#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
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#endif
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#ifndef _WIN32
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#include <sys/types.h>
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typedef struct {
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#if defined(USE_WX) && USE_WX
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wxGLCanvas *glCanvas;
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wxGLContext *glCtxt;
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wxPanel *panel;
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#elif defined(__APPLE__)
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NSWindow *cocoaWin;
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NSOpenGLContext *cocoaCtx;
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#elif defined(HAVE_X11) && HAVE_X11
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int screen;
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Window win;
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Window parent;
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// dpy used for glx stuff, evdpy for window events etc.
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// evdpy is to be used by XEventThread only
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Display *dpy, *evdpy;
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XVisualInfo *vi;
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GLXContext ctx;
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XSetWindowAttributes attr;
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std::thread xEventThread;
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int x, y;
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unsigned int width, height;
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#endif
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} GLWindow;
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extern GLWindow GLWin;
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#endif
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// Public OpenGL util
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// Initialization / upkeep
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bool OpenGL_Create(void *&);
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void OpenGL_Shutdown();
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void OpenGL_Update();
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bool OpenGL_MakeCurrent();
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void OpenGL_SwapBuffers();
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// Get status
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u32 OpenGL_GetBackbufferWidth();
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u32 OpenGL_GetBackbufferHeight();
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// Set things
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void OpenGL_SetWindowText(const char *text);
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// Error reporting - use the convenient macros.
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void OpenGL_ReportARBProgramError();
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GLuint OpenGL_ReportGLError(const char *function, const char *file, int line);
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bool OpenGL_ReportFBOError(const char *function, const char *file, int line);
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#if defined(_DEBUG) || defined(DEBUGFAST)
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#define GL_REPORT_ERROR() OpenGL_ReportGLError(__FUNCTION__, __FILE__, __LINE__)
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#define GL_REPORT_ERRORD() OpenGL_ReportGLError(__FUNCTION__, __FILE__, __LINE__)
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#define GL_REPORT_FBO_ERROR() OpenGL_ReportFBOError(__FUNCTION__, __FILE__, __LINE__)
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#define GL_REPORT_PROGRAM_ERROR() OpenGL_ReportARBProgramError()
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#else
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#define GL_REPORT_ERROR() GL_NO_ERROR
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#define GL_REPORT_ERRORD() (void)GL_NO_ERROR
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#define GL_REPORT_FBO_ERROR() (void)true
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#define GL_REPORT_PROGRAM_ERROR() (void)0
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#endif
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#if defined __APPLE__ || defined __linux__ || defined _WIN32
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#include <Cg/cg.h>
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#include <Cg/cgGL.h>
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#define HAVE_CG 1
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extern CGcontext g_cgcontext;
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extern CGprofile g_cgvProf, g_cgfProf;
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#endif
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// XXX: Dual-source blending in OpenGL does not work correctly yet. To make it
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// work, we may need to use glBindFragDataLocation. To use that, we need to
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// use GLSL shaders across the whole pipeline. Yikes!
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//#define USE_DUAL_SOURCE_BLEND
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#endif // _GLINIT_H_
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