43 lines
916 B
C++
43 lines
916 B
C++
// Copyright 2016 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <optional>
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#include <vector>
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#include "DiscIO/RiivolutionPatcher.h"
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class BootSessionData;
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namespace IOS::HLE::FS
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{
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struct NandRedirect;
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}
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namespace Core
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{
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enum class RestoreReason
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{
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EmulationEnd,
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CrashRecovery,
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};
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void InitializeWiiRoot(bool use_temporary);
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void ShutdownWiiRoot();
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bool WiiRootIsInitialized();
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bool WiiRootIsTemporary();
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void BackupWiiSettings();
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void RestoreWiiSettings(RestoreReason reason);
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// Initialize or clean up the filesystem contents.
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void InitializeWiiFileSystemContents(
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std::optional<DiscIO::Riivolution::SavegameRedirect> save_redirect,
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const BootSessionData& boot_session_data);
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void CleanUpWiiFileSystemContents(const BootSessionData& boot_session_data);
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const std::vector<IOS::HLE::FS::NandRedirect>& GetActiveNandRedirects();
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} // namespace Core
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