dolphin/Source/Plugins/Plugin_Wiimote/Src/EmuDynamics.cpp

205 lines
7.0 KiB
C++

// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
//////////////////////////////////////////////////////////////////////////////////////////
// Includes
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
#include <vector>
#include <string>
#include "../../../Core/InputCommon/Src/SDL.h" // Core
#include "../../../Core/InputCommon/Src/XInput.h"
#include "Common.h" // Common
#include "StringUtil.h" // for ArrayToString()
#include "IniFile.h"
#include "pluginspecs_wiimote.h"
#include "EmuDefinitions.h" // Local
#include "main.h"
#include "wiimote_hid.h"
#include "EmuSubroutines.h"
#include "EmuMain.h"
#include "Encryption.h" // for extension encryption
#include "Logging.h" // for startConsoleWin, Console::Print, GetConsoleHwnd
#include "Config.h" // for g_Config
////////////////////////////////////
namespace WiiMoteEmu
{
//////////////////////////////////////////////////////////////////////////////////////////
// Test the calculations
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
void TiltTest(u8 x, u8 y, u8 z)
{
int Roll, Pitch, RollAdj, PitchAdj;
PitchAccelerometerToDegree(x, y, z, Roll, Pitch, RollAdj, PitchAdj);
std::string From = StringFromFormat("From: X:%i Y:%i Z:%i Roll:%s Pitch:%s", x, y, z,
(Roll >= 0) ? StringFromFormat(" %03i", Roll).c_str() : StringFromFormat("%04i", Roll).c_str(),
(Pitch >= 0) ? StringFromFormat(" %03i", Pitch).c_str() : StringFromFormat("%04i", Pitch).c_str());
float _Roll = (float)Roll, _Pitch = (float)Pitch;
PitchDegreeToAccelerometer(_Roll, _Pitch, x, y, z);
std::string To = StringFromFormat("%s\nTo: X:%i Y:%i Z:%i Roll:%s Pitch:%s", From.c_str(), x, y, z,
(_Roll >= 0) ? StringFromFormat(" %03i", (int)_Roll).c_str() : StringFromFormat("%04i", (int)_Roll).c_str(),
(_Pitch >= 0) ? StringFromFormat(" %03i", (int)_Pitch).c_str() : StringFromFormat("%04i", (int)_Pitch).c_str());
Console::Print("%s\n", To.c_str());
}
////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////
/* Angles adjustment for the upside down state when both roll and pitch is used. When the absolute values
of the angles go over 90° the Wiimote is upside down and these adjustments are needed. */
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
void AdjustAngles(float &Roll, float &Pitch)
{
float OldPitch = Pitch;
if (abs(Roll) > 90)
{
if (Pitch >= 0)
Pitch = 180 - Pitch; // 15 to 165
else if (Pitch < 0)
Pitch = -180 - Pitch; // -15 to -165
}
if (abs(OldPitch) > 90)
{
if (Roll >= 0)
Roll = 180 - Roll; // 15 to 165
else if (Roll < 0)
Roll = -180 - Roll; // -15 to -165
}
}
////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////
// Angles to accelerometer values
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
void PitchDegreeToAccelerometer(float _Roll, float _Pitch, u8 &_x, u8 &_y, u8 &_z)
{
// We need radiands for the math functions
_Roll = InputCommon::Deg2Rad(_Roll);
_Pitch = InputCommon::Deg2Rad(_Pitch);
// We need decimal values
float x = (float)_x, y = (float)_y, z = (float)_z;
// In these cases we can use the simple and accurate formula
if(g_Config.Trigger.Range.Pitch == 0)
{
x = sin(_Roll);
z = cos(_Roll);
}
else if (g_Config.Trigger.Range.Roll == 0)
{
y = sin(_Pitch);
z = cos(_Pitch);
}
else
{
// ====================================================
/* This seems to always produce the exact same combination of x, y, z and Roll and Pitch that the
real Wiimote produce. There is an unlimited amount of x, y, z combinations for any combination of
Roll and Pitch. But if we select a Z from the smallest of the absolute value of cos(Roll) and
cos (Pitch) we get the right values. */
// ---------
if (abs(cos(_Roll)) < abs(cos(_Pitch))) z = cos(_Roll); else z = cos(_Pitch);
/* I got these from reversing the calculation in PitchAccelerometerToDegree() in a math program
I don't know if we can derive these from some kind of matrix or something */
float x_num = 2 * tan(0.5 * _Roll) * z;
float x_den = pow(tan(0.5 * _Roll),2) - 1;
x = - (x_num / x_den);
float y_num = 2 * tan(0.5 * _Pitch) * z;
float y_den = pow(tan(0.5 * _Pitch), 2) - 1;
y = - (y_num / y_den);
// =========================
}
// Multiply with the neutral of z and its g
float xg = g_accel.cal_g.x;
float yg = g_accel.cal_g.y;
float zg = g_accel.cal_g.z;
float x_zero = g_accel.cal_zero.x;
float y_zero = g_accel.cal_zero.y;
float z_zero = g_accel.cal_zero.z;
int ix = (int) (x_zero + xg * x);
int iy = (int) (y_zero + yg * y);
int iz = (int) (z_zero + zg * z);
// Boundaries
if (ix < 0) ix = 0; if (ix > 255) ix = 255;
if (iy < 0) iy = 0; if (iy > 255) iy = 255;
if (iz < 0) iz = 0; if (iz > 255) iz = 255;
if(g_Config.Trigger.Range.Roll != 0) _x = ix;
if(g_Config.Trigger.Range.Pitch != 0) _y = iy;
_z = iz;
}
//////////////////////////////////////////////////////////////////////////////////////////
// Accelerometer to roll and pitch angles
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
float AccelerometerToG(float Current, float Neutral, float G)
{
float _G = (Current - Neutral) / G;
return _G;
}
void PitchAccelerometerToDegree(u8 _x, u8 _y, u8 _z, int &_Roll, int &_Pitch, int &_RollAdj, int &_PitchAdj)
{
// Definitions
float Roll = 0, Pitch = 0;
// Calculate how many g we are from the neutral
float x = AccelerometerToG((float)_x, (float)g_accel.cal_zero.x, (float)g_accel.cal_g.x);
float y = AccelerometerToG((float)_y, (float)g_accel.cal_zero.y, (float)g_accel.cal_g.y);
float z = AccelerometerToG((float)_z, (float)g_accel.cal_zero.z, (float)g_accel.cal_g.z);
// If it is over 1g then it is probably accelerating and may not reliable
//if (abs(accel->x - ac->cal_zero.x) <= ac->cal_g.x)
{
// Calculate the degree
Roll = InputCommon::Rad2Deg(atan2(x, z));
}
//if (abs(_y - g_accel.cal_zero.y) <= g_accel.cal_g.y)
{
// Calculate the degree
Pitch = InputCommon::Rad2Deg(atan2(y, z));
}
_Roll = (int)Roll;
_Pitch = (int)Pitch;
/* Don't allow forces bigger than 1g */
if (x < -1.0) x = -1.0; else if (x > 1.0) x = 1.0;
if (y < -1.0) y = -1.0; else if (y > 1.0) y = 1.0;
if (z < -1.0) z = -1.0; else if (z > 1.0) z = 1.0;
Roll = InputCommon::Rad2Deg(atan2(x, z));
Pitch = InputCommon::Rad2Deg(atan2(y, z));
_RollAdj = (int)Roll;
_PitchAdj = (int)Pitch;
}
} // WiiMoteEmu