54 lines
1.2 KiB
C++
54 lines
1.2 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#ifndef _VOLUME_WII_CRYPTED
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#define _VOLUME_WII_CRYPTED
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#include "Volume.h"
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#include "Blob.h"
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#include "Crypto/aes.h"
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// --- this volume type is used for encrypted Wii images ---
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namespace DiscIO
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{
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class CVolumeWiiCrypted : public IVolume
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{
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public:
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CVolumeWiiCrypted(IBlobReader* _pReader, u64 _VolumeOffset, const unsigned char* _pVolumeKey);
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~CVolumeWiiCrypted();
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bool Read(u64 _Offset, u64 _Length, u8* _pBuffer) const;
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bool RAWRead(u64 _Offset, u64 _Length, u8* _pBuffer) const;
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bool GetTitleID(u8* _pBuffer) const;
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void GetTMD(u8* _pBuffer, u32* _sz) const;
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std::string GetUniqueID() const;
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std::string GetMakerID() const;
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std::vector<std::string> GetNames() const;
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u32 GetFSTSize() const;
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std::string GetApploaderDate() const;
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ECountry GetCountry() const;
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u64 GetSize() const;
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u64 GetRawSize() const;
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bool SupportsIntegrityCheck() const { return true; }
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bool CheckIntegrity() const;
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private:
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IBlobReader* m_pReader;
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u8* m_pBuffer;
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AES_KEY m_AES_KEY;
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u64 m_VolumeOffset;
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u64 dataOffset;
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mutable u64 m_LastDecryptedBlockOffset;
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mutable unsigned char m_LastDecryptedBlock[0x8000];
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};
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} // namespace
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#endif
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