dolphin/Source/Core/DolphinWX/InputConfigDiag.cpp

1057 lines
31 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <algorithm>
#include <cctype>
#include <cstddef>
#include <memory>
#include <mutex>
#include <string>
#include <vector>
#include <wx/app.h>
#include <wx/arrstr.h>
#include <wx/bitmap.h>
#include <wx/button.h>
#include <wx/chartype.h>
#include <wx/checkbox.h>
#include <wx/choice.h>
#include <wx/combobox.h>
#include <wx/control.h>
#include <wx/dcmemory.h>
#include <wx/defs.h>
#include <wx/dialog.h>
#include <wx/event.h>
#include <wx/font.h>
#include <wx/gdicmn.h>
#include <wx/listbox.h>
#include <wx/notebook.h>
#include <wx/panel.h>
#include <wx/sizer.h>
#include <wx/slider.h>
#include <wx/spinctrl.h>
#include <wx/statbmp.h>
#include <wx/stattext.h>
#include <wx/string.h>
#include <wx/textctrl.h>
#include <wx/timer.h>
#include <wx/toplevel.h>
#include <wx/translation.h>
#include <wx/unichar.h>
#include "Common/FileSearch.h"
#include "Common/FileUtil.h"
#include "Common/IniFile.h"
#include "Common/MsgHandler.h"
#include "Core/HW/Wiimote.h"
#include "DolphinWX/InputConfigDiag.h"
#include "DolphinWX/UDPConfigDiag.h"
#include "DolphinWX/WxUtils.h"
#include "InputCommon/ControllerEmu.h"
#include "InputCommon/InputConfig.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "InputCommon/ControllerInterface/Device.h"
#include "InputCommon/ControllerInterface/ExpressionParser.h"
class UDPWrapper;
class wxWindow;
using namespace ciface::ExpressionParser;
void GamepadPage::ConfigUDPWii(wxCommandEvent &event)
{
UDPWrapper* const wrp = ((UDPConfigButton*)event.GetEventObject())->wrapper;
UDPConfigDiag diag(this, wrp);
diag.ShowModal();
}
void GamepadPage::ConfigExtension(wxCommandEvent& event)
{
ControllerEmu::Extension* const ex = ((ExtensionButton*)event.GetEventObject())->extension;
// show config diag, if "none" isn't selected
if (ex->switch_extension)
{
wxDialog dlg(this, -1,
wxGetTranslation(StrToWxStr(ex->attachments[ex->switch_extension]->GetName())));
wxBoxSizer* const main_szr = new wxBoxSizer(wxVERTICAL);
const std::size_t orig_size = control_groups.size();
ControlGroupsSizer* const szr = new ControlGroupsSizer(ex->attachments[ex->switch_extension].get(), &dlg, this, &control_groups);
main_szr->Add(szr, 0, wxLEFT, 5);
main_szr->Add(dlg.CreateButtonSizer(wxOK), 0, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5);
dlg.SetSizerAndFit(main_szr);
dlg.Center();
dlg.ShowModal();
// remove the new groups that were just added, now that the window closed
control_groups.resize(orig_size);
}
}
PadSettingExtension::PadSettingExtension(wxWindow* const parent, ControllerEmu::Extension* const ext)
: PadSetting(new wxChoice(parent, -1))
, extension(ext)
{
for (auto& attachment : extension->attachments)
{
((wxChoice*)wxcontrol)->Append(wxGetTranslation(StrToWxStr(attachment->GetName())));
}
UpdateGUI();
}
void PadSettingExtension::UpdateGUI()
{
((wxChoice*)wxcontrol)->Select(extension->switch_extension);
}
void PadSettingExtension::UpdateValue()
{
extension->switch_extension = ((wxChoice*)wxcontrol)->GetSelection();
}
PadSettingCheckBox::PadSettingCheckBox(wxWindow* const parent, ControlState& _value, const std::string& label)
: PadSetting(new wxCheckBox(parent, -1, wxGetTranslation(StrToWxStr(label))))
, value(_value)
{
UpdateGUI();
}
void PadSettingCheckBox::UpdateGUI()
{
((wxCheckBox*)wxcontrol)->SetValue(value > 0);
}
void PadSettingCheckBox::UpdateValue()
{
// 0.01 so its saved to the ini file as just 1. :(
value = 0.01 * ((wxCheckBox*)wxcontrol)->GetValue();
}
void PadSettingSpin::UpdateGUI()
{
((wxSpinCtrl*)wxcontrol)->SetValue((int)(value * 100));
}
void PadSettingSpin::UpdateValue()
{
value = float(((wxSpinCtrl*)wxcontrol)->GetValue()) / 100;
}
ControlDialog::ControlDialog(GamepadPage* const parent, InputPlugin& plugin, ControllerInterface::ControlReference* const ref)
: wxDialog(parent, -1, _("Configure Control"), wxDefaultPosition, wxDefaultSize, wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER)
, control_reference(ref)
, m_plugin(plugin)
, m_parent(parent)
{
m_devq = m_parent->controller->default_device;
// GetStrings() sounds slow :/
//device_cbox = new wxComboBox(this, -1, StrToWxStr(ref->device_qualifier.ToString()), wxDefaultPosition, wxSize(256,-1), parent->device_cbox->GetStrings(), wxTE_PROCESS_ENTER);
device_cbox = new wxComboBox(this, -1, StrToWxStr(m_devq.ToString()), wxDefaultPosition, wxSize(256,-1), parent->device_cbox->GetStrings(), wxTE_PROCESS_ENTER);
device_cbox->Bind(wxEVT_COMMAND_COMBOBOX_SELECTED, &ControlDialog::SetDevice, this);
device_cbox->Bind(wxEVT_COMMAND_TEXT_ENTER, &ControlDialog::SetDevice, this);
wxStaticBoxSizer* const control_chooser = CreateControlChooser(parent);
wxStaticBoxSizer* const d_szr = new wxStaticBoxSizer(wxVERTICAL, this, _("Device"));
d_szr->Add(device_cbox, 0, wxEXPAND|wxALL, 5);
wxBoxSizer* const szr = new wxBoxSizer(wxVERTICAL);
szr->Add(d_szr, 0, wxEXPAND|wxLEFT|wxRIGHT|wxTOP, 5);
szr->Add(control_chooser, 1, wxEXPAND|wxALL, 5);
SetSizerAndFit(szr); // needed
UpdateGUI();
SetFocus();
}
ControlButton::ControlButton(wxWindow* const parent, ControllerInterface::ControlReference* const _ref, const unsigned int width, const std::string& label)
: wxButton(parent, -1, wxT(""), wxDefaultPosition, wxSize(width,20))
, control_reference(_ref)
{
if (label.empty())
SetLabel(StrToWxStr(_ref->expression));
else
SetLabel(StrToWxStr(label));
}
void InputConfigDialog::UpdateProfileComboBox()
{
std::string pname(File::GetUserPath(D_CONFIG_IDX));
pname += PROFILES_PATH;
pname += m_plugin.profile_name;
CFileSearch::XStringVector exts;
exts.push_back("*.ini");
CFileSearch::XStringVector dirs;
dirs.push_back(pname);
CFileSearch cfs(exts, dirs);
const CFileSearch::XStringVector& sv = cfs.GetFileNames();
wxArrayString strs;
for (auto si = sv.cbegin(); si != sv.cend(); ++si)
{
std::string str(si->begin() + si->find_last_of('/') + 1 , si->end() - 4) ;
strs.push_back(StrToWxStr(str));
}
for (GamepadPage* page : m_padpages)
{
page->profile_cbox->Clear();
page->profile_cbox->Append(strs);
}
}
void InputConfigDialog::UpdateControlReferences()
{
for (GamepadPage* page : m_padpages)
{
page->controller->UpdateReferences(g_controller_interface);
}
}
void InputConfigDialog::ClickSave(wxCommandEvent& event)
{
m_plugin.SaveConfig();
event.Skip();
}
void ControlDialog::UpdateListContents()
{
control_lbox->Clear();
Device* const dev = g_controller_interface.FindDevice(m_devq);
if (dev)
{
if (control_reference->is_input)
{
for (Device::Input* input : dev->Inputs())
{
control_lbox->Append(StrToWxStr(input->GetName()));
}
}
else // It's an output
{
for (Device::Output* output : dev->Outputs())
{
control_lbox->Append(StrToWxStr(output->GetName()));
}
}
}
}
void ControlDialog::SelectControl(const std::string& name)
{
//UpdateGUI();
const int f = control_lbox->FindString(StrToWxStr(name));
if (f >= 0)
control_lbox->Select(f);
}
void ControlDialog::UpdateGUI()
{
// update textbox
textctrl->SetValue(StrToWxStr(control_reference->expression));
// updates the "bound controls:" label
m_bound_label->SetLabel(wxString::Format(_("Bound Controls: %lu"),
(unsigned long)control_reference->BoundCount()));
switch (control_reference->parse_error)
{
case EXPRESSION_PARSE_SYNTAX_ERROR:
m_error_label->SetLabel("Syntax error");
break;
case EXPRESSION_PARSE_NO_DEVICE:
m_error_label->SetLabel("Device not found");
break;
default:
m_error_label->SetLabel("");
}
};
void GamepadPage::UpdateGUI()
{
device_cbox->SetValue(StrToWxStr(controller->default_device.ToString()));
for (ControlGroupBox* cgBox : control_groups)
{
for (ControlButton* button : cgBox->control_buttons)
{
wxString expr = StrToWxStr(button->control_reference->expression);
expr.Replace("&", "&&");
button->SetLabel(expr);
}
for (PadSetting* padSetting : cgBox->options)
{
padSetting->UpdateGUI();
}
}
}
void GamepadPage::ClearAll(wxCommandEvent&)
{
// just load an empty ini section to clear everything :P
IniFile::Section section;
controller->LoadConfig(&section);
// no point in using the real ControllerInterface i guess
ControllerInterface face;
std::lock_guard<std::recursive_mutex> lk(m_plugin.controls_lock);
controller->UpdateReferences(face);
UpdateGUI();
}
void GamepadPage::LoadDefaults(wxCommandEvent&)
{
controller->LoadDefaults(g_controller_interface);
std::lock_guard<std::recursive_mutex> lk(m_plugin.controls_lock);
controller->UpdateReferences(g_controller_interface);
UpdateGUI();
}
bool ControlDialog::Validate()
{
control_reference->expression = WxStrToStr(textctrl->GetValue());
std::lock_guard<std::recursive_mutex> lk(m_plugin.controls_lock);
g_controller_interface.UpdateReference(control_reference, m_parent->controller->default_device);
UpdateGUI();
return (control_reference->parse_error == EXPRESSION_PARSE_SUCCESS);
}
void GamepadPage::SetDevice(wxCommandEvent&)
{
controller->default_device.FromString(WxStrToStr(device_cbox->GetValue()));
// show user what it was validated as
device_cbox->SetValue(StrToWxStr(controller->default_device.ToString()));
// this will set all the controls to this default device
controller->UpdateDefaultDevice();
// update references
std::lock_guard<std::recursive_mutex> lk(m_plugin.controls_lock);
controller->UpdateReferences(g_controller_interface);
}
void ControlDialog::SetDevice(wxCommandEvent&)
{
m_devq.FromString(WxStrToStr(device_cbox->GetValue()));
// show user what it was validated as
device_cbox->SetValue(StrToWxStr(m_devq.ToString()));
// update gui
UpdateListContents();
}
void ControlDialog::ClearControl(wxCommandEvent&)
{
control_reference->expression.clear();
std::lock_guard<std::recursive_mutex> lk(m_plugin.controls_lock);
g_controller_interface.UpdateReference(control_reference, m_parent->controller->default_device);
UpdateGUI();
}
inline bool IsAlphabetic(wxString &str)
{
for (wxUniChar c : str)
if (!isalpha(c))
return false;
return true;
}
inline void GetExpressionForControl(wxString &expr,
wxString &control_name,
DeviceQualifier *control_device = nullptr,
DeviceQualifier *default_device = nullptr)
{
expr = "";
// non-default device
if (control_device && default_device && !(*control_device == *default_device))
{
expr += control_device->ToString();
expr += ":";
}
// append the control name
expr += control_name;
if (!IsAlphabetic(expr))
expr = wxString::Format("`%s`", expr);
}
bool ControlDialog::GetExpressionForSelectedControl(wxString &expr)
{
const int num = control_lbox->GetSelection();
if (num < 0)
return false;
wxString control_name = control_lbox->GetString(num);
GetExpressionForControl(expr,
control_name,
&m_devq,
&m_parent->controller->default_device);
return true;
}
void ControlDialog::SetSelectedControl(wxCommandEvent&)
{
wxString expr;
if (!GetExpressionForSelectedControl(expr))
return;
textctrl->WriteText(expr);
control_reference->expression = textctrl->GetValue();
std::lock_guard<std::recursive_mutex> lk(m_plugin.controls_lock);
g_controller_interface.UpdateReference(control_reference, m_parent->controller->default_device);
UpdateGUI();
}
void ControlDialog::AppendControl(wxCommandEvent& event)
{
wxString device_expr, expr;
const wxString lbl = ((wxButton*)event.GetEventObject())->GetLabel();
char op = lbl[0];
if (!GetExpressionForSelectedControl(device_expr))
return;
// Unary ops (that is, '!') are a special case. When there's a selection,
// put parens around it and prepend it with a '!', but when there's nothing,
// just add a '!device'.
if (op == '!')
{
wxString selection = textctrl->GetStringSelection();
if (selection == "")
expr = wxString::Format("%c%s", op, device_expr);
else
expr = wxString::Format("%c(%s)", op, selection);
}
else
{
expr = wxString::Format(" %c %s", op, device_expr);
}
textctrl->WriteText(expr);
control_reference->expression = textctrl->GetValue();
std::lock_guard<std::recursive_mutex> lk(m_plugin.controls_lock);
g_controller_interface.UpdateReference(control_reference, m_parent->controller->default_device);
UpdateGUI();
}
void GamepadPage::AdjustSetting(wxCommandEvent& event)
{
std::lock_guard<std::recursive_mutex> lk(m_plugin.controls_lock);
((PadSetting*)((wxControl*)event.GetEventObject())->GetClientData())->UpdateValue();
}
void GamepadPage::AdjustControlOption(wxCommandEvent&)
{
std::lock_guard<std::recursive_mutex> lk(m_plugin.controls_lock);
m_control_dialog->control_reference->range = (ControlState)(m_control_dialog->range_slider->GetValue()) / SLIDER_TICK_COUNT;
}
void GamepadPage::ConfigControl(wxEvent& event)
{
m_control_dialog = new ControlDialog(this, m_plugin, ((ControlButton*)event.GetEventObject())->control_reference);
m_control_dialog->ShowModal();
m_control_dialog->Destroy();
// update changes that were made in the dialog
UpdateGUI();
}
void GamepadPage::ClearControl(wxEvent& event)
{
ControlButton* const btn = (ControlButton*)event.GetEventObject();
btn->control_reference->expression.clear();
btn->control_reference->range = 1.0f;
std::lock_guard<std::recursive_mutex> lk(m_plugin.controls_lock);
controller->UpdateReferences(g_controller_interface);
// update changes
UpdateGUI();
}
void ControlDialog::DetectControl(wxCommandEvent& event)
{
wxButton* const btn = (wxButton*)event.GetEventObject();
const wxString lbl = btn->GetLabel();
Device* const dev = g_controller_interface.FindDevice(m_devq);
if (dev)
{
btn->SetLabel(_("[ waiting ]"));
// apparently, this makes the "waiting" text work on Linux
wxTheApp->Yield();
std::lock_guard<std::recursive_mutex> lk(m_plugin.controls_lock);
Device::Control* const ctrl = control_reference->Detect(DETECT_WAIT_TIME, dev);
// if we got input, select it in the list
if (ctrl)
SelectControl(ctrl->GetName());
btn->SetLabel(lbl);
}
}
void GamepadPage::DetectControl(wxCommandEvent& event)
{
ControlButton* btn = (ControlButton*)event.GetEventObject();
// find device :/
Device* const dev = g_controller_interface.FindDevice(controller->default_device);
if (dev)
{
btn->SetLabel(_("[ waiting ]"));
// apparently, this makes the "waiting" text work on Linux
wxTheApp->Yield();
std::lock_guard<std::recursive_mutex> lk(m_plugin.controls_lock);
Device::Control* const ctrl = btn->control_reference->Detect(DETECT_WAIT_TIME, dev);
// if we got input, update expression and reference
if (ctrl)
{
wxString control_name = ctrl->GetName();
wxString expr;
GetExpressionForControl(expr, control_name);
btn->control_reference->expression = expr;
g_controller_interface.UpdateReference(btn->control_reference, controller->default_device);
}
}
UpdateGUI();
}
wxStaticBoxSizer* ControlDialog::CreateControlChooser(GamepadPage* const parent)
{
wxStaticBoxSizer* const main_szr = new wxStaticBoxSizer(wxVERTICAL, this, control_reference->is_input ? _("Input") : _("Output"));
textctrl = new wxTextCtrl(this, -1, wxEmptyString, wxDefaultPosition, wxSize(-1, 48), wxTE_MULTILINE | wxTE_RICH2);
wxFont font = textctrl->GetFont();
font.SetFamily(wxFONTFAMILY_MODERN);
textctrl->SetFont(font);
wxButton* const detect_button = new wxButton(this, -1, control_reference->is_input ? _("Detect") : _("Test"));
wxButton* const clear_button = new wxButton(this, -1, _("Clear"));
wxButton* const select_button = new wxButton(this, -1, _("Select"));
select_button->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &ControlDialog::SetSelectedControl, this);
wxButton* const not_button = new wxButton(this, -1, _("! NOT"));
not_button->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &ControlDialog::AppendControl, this);
wxButton* const or_button = new wxButton(this, -1, _("| OR"));
or_button->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &ControlDialog::AppendControl, this);
control_lbox = new wxListBox(this, -1, wxDefaultPosition, wxSize(-1, 64));
wxBoxSizer* const button_sizer = new wxBoxSizer(wxVERTICAL);
button_sizer->Add(detect_button, 1, 0, 5);
button_sizer->Add(select_button, 1, 0, 5);
button_sizer->Add(or_button, 1, 0, 5);
if (control_reference->is_input)
{
// TODO: check if && is good on other OS
wxButton* const and_button = new wxButton(this, -1, _("&& AND"));
wxButton* const add_button = new wxButton(this, -1, _("+ ADD"));
and_button->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &ControlDialog::AppendControl, this);
add_button->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &ControlDialog::AppendControl, this);
button_sizer->Add(and_button, 1, 0, 5);
button_sizer->Add(not_button, 1, 0, 5);
button_sizer->Add(add_button, 1, 0, 5);
}
range_slider = new wxSlider(this, -1, SLIDER_TICK_COUNT, -SLIDER_TICK_COUNT * 5, SLIDER_TICK_COUNT * 5, wxDefaultPosition, wxDefaultSize, wxSL_TOP | wxSL_LABELS /*| wxSL_AUTOTICKS*/);
range_slider->SetValue((int)(control_reference->range * SLIDER_TICK_COUNT));
detect_button->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &ControlDialog::DetectControl, this);
clear_button->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &ControlDialog::ClearControl, this);
range_slider->Bind(wxEVT_SCROLL_CHANGED, &GamepadPage::AdjustControlOption, parent);
wxStaticText* const range_label = new wxStaticText(this, -1, _("Range"));
m_bound_label = new wxStaticText(this, -1, wxT(""));
m_error_label = new wxStaticText(this, -1, wxT(""));
wxBoxSizer* const range_sizer = new wxBoxSizer(wxHORIZONTAL);
range_sizer->Add(range_label, 0, wxCENTER|wxLEFT, 5);
range_sizer->Add(range_slider, 1, wxEXPAND|wxLEFT, 5);
wxBoxSizer* const ctrls_sizer = new wxBoxSizer(wxHORIZONTAL);
ctrls_sizer->Add(control_lbox, 1, wxEXPAND, 0);
ctrls_sizer->Add(button_sizer, 0, wxEXPAND, 0);
wxSizer* const bottom_btns_sizer = CreateButtonSizer(wxOK|wxAPPLY);
bottom_btns_sizer->Prepend(clear_button, 0, wxLEFT, 5);
main_szr->Add(range_sizer, 0, wxEXPAND|wxLEFT|wxRIGHT, 5);
main_szr->Add(ctrls_sizer, 0, wxEXPAND|wxLEFT|wxRIGHT|wxBOTTOM, 5);
main_szr->Add(textctrl, 1, wxEXPAND|wxLEFT|wxRIGHT|wxBOTTOM, 5);
main_szr->Add(bottom_btns_sizer, 0, wxEXPAND|wxBOTTOM|wxRIGHT, 5);
main_szr->Add(m_bound_label, 0, wxCENTER, 0);
main_szr->Add(m_error_label, 0, wxCENTER, 0);
UpdateListContents();
return main_szr;
}
void GamepadPage::GetProfilePath(std::string& path)
{
const wxString& name = profile_cbox->GetValue();
if (!name.empty())
{
// TODO: check for dumb characters maybe
path = File::GetUserPath(D_CONFIG_IDX);
path += PROFILES_PATH;
path += m_plugin.profile_name;
path += '/';
path += WxStrToStr(profile_cbox->GetValue());
path += ".ini";
}
}
void GamepadPage::LoadProfile(wxCommandEvent&)
{
std::string fname;
GamepadPage::GetProfilePath(fname);
if (!File::Exists(fname))
return;
IniFile inifile;
inifile.Load(fname);
std::lock_guard<std::recursive_mutex> lk(m_plugin.controls_lock);
controller->LoadConfig(inifile.GetOrCreateSection("Profile"));
controller->UpdateReferences(g_controller_interface);
UpdateGUI();
}
void GamepadPage::SaveProfile(wxCommandEvent&)
{
std::string fname;
GamepadPage::GetProfilePath(fname);
File::CreateFullPath(fname);
if (!fname.empty())
{
IniFile inifile;
controller->SaveConfig(inifile.GetOrCreateSection("Profile"));
inifile.Save(fname);
m_config_dialog->UpdateProfileComboBox();
}
else
{
PanicAlertT("You must enter a valid profile name.");
}
}
void GamepadPage::DeleteProfile(wxCommandEvent&)
{
std::string fname;
GamepadPage::GetProfilePath(fname);
const char* const fnamecstr = fname.c_str();
if (File::Exists(fnamecstr) &&
AskYesNoT("Are you sure you want to delete \"%s\"?",
WxStrToStr(profile_cbox->GetValue()).c_str()))
{
File::Delete(fnamecstr);
m_config_dialog->UpdateProfileComboBox();
}
}
void InputConfigDialog::UpdateDeviceComboBox()
{
DeviceQualifier dq;
for (GamepadPage* page : m_padpages)
{
page->device_cbox->Clear();
for (Device* d : g_controller_interface.Devices())
{
dq.FromDevice(d);
page->device_cbox->Append(StrToWxStr(dq.ToString()));
}
page->device_cbox->SetValue(StrToWxStr(page->controller->default_device.ToString()));
}
}
void GamepadPage::RefreshDevices(wxCommandEvent&)
{
std::lock_guard<std::recursive_mutex> lk(m_plugin.controls_lock);
// refresh devices
g_controller_interface.Shutdown();
g_controller_interface.Initialize();
// update all control references
m_config_dialog->UpdateControlReferences();
// update device cbox
m_config_dialog->UpdateDeviceComboBox();
}
ControlGroupBox::~ControlGroupBox()
{
for (PadSetting* padSetting : options)
delete padSetting;
}
ControlGroupBox::ControlGroupBox(ControllerEmu::ControlGroup* const group, wxWindow* const parent, GamepadPage* const eventsink)
: wxBoxSizer(wxVERTICAL)
, control_group(group)
{
static_bitmap = nullptr;
wxFont m_SmallFont(7, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL);
for (auto& control : group->controls)
{
wxStaticText* const label = new wxStaticText(parent, -1, wxGetTranslation(StrToWxStr(control->name)));
ControlButton* const control_button = new ControlButton(parent, control->control_ref.get(), 80);
control_button->SetFont(m_SmallFont);
control_buttons.push_back(control_button);
if (control->control_ref->is_input)
{
control_button->SetToolTip(_("Left-click to detect input.\nMiddle-click to clear.\nRight-click for more options."));
control_button->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &GamepadPage::DetectControl, eventsink);
}
else
{
control_button->SetToolTip(_("Left/Right-click for more options.\nMiddle-click to clear."));
control_button->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &GamepadPage::ConfigControl, eventsink);
}
control_button->Bind(wxEVT_MIDDLE_DOWN, &GamepadPage::ClearControl, eventsink);
control_button->Bind(wxEVT_RIGHT_UP, &GamepadPage::ConfigControl, eventsink);
wxBoxSizer* const control_sizer = new wxBoxSizer(wxHORIZONTAL);
control_sizer->AddStretchSpacer(1);
control_sizer->Add(label, 0, wxCENTER | wxRIGHT, 3);
control_sizer->Add(control_button, 0, 0, 0);
Add(control_sizer, 0, wxEXPAND|wxLEFT|wxRIGHT, 3);
}
wxMemoryDC dc;
switch (group->type)
{
case GROUP_TYPE_STICK:
case GROUP_TYPE_TILT:
case GROUP_TYPE_CURSOR:
case GROUP_TYPE_FORCE:
{
wxBitmap bitmap(64, 64);
dc.SelectObject(bitmap);
dc.Clear();
static_bitmap = new wxStaticBitmap(parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP);
wxBoxSizer* const szr = new wxBoxSizer(wxVERTICAL);
for (auto& groupSetting : group->settings)
{
PadSettingSpin* setting = new PadSettingSpin(parent, groupSetting.get());
setting->wxcontrol->Bind(wxEVT_COMMAND_SPINCTRL_UPDATED, &GamepadPage::AdjustSetting, eventsink);
options.push_back(setting);
szr->Add(new wxStaticText(parent, -1, wxGetTranslation(StrToWxStr(groupSetting->name))));
szr->Add(setting->wxcontrol, 0, wxLEFT, 0);
}
wxBoxSizer* const h_szr = new wxBoxSizer(wxHORIZONTAL);
h_szr->Add(szr, 1, 0, 5);
h_szr->Add(static_bitmap, 0, wxALL|wxCENTER, 3);
Add(h_szr, 0, wxEXPAND|wxLEFT|wxCENTER|wxTOP, 3);
}
break;
case GROUP_TYPE_BUTTONS:
{
wxBitmap bitmap(int(12*group->controls.size()+1), 12);
dc.SelectObject(bitmap);
dc.Clear();
static_bitmap = new wxStaticBitmap(parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP);
PadSettingSpin* const threshold_cbox = new PadSettingSpin(parent, group->settings[0].get());
threshold_cbox->wxcontrol->Bind(wxEVT_COMMAND_SPINCTRL_UPDATED, &GamepadPage::AdjustSetting, eventsink);
threshold_cbox->wxcontrol->SetToolTip(_("Adjust the analog control pressure required to activate buttons."));
options.push_back(threshold_cbox);
wxBoxSizer* const szr = new wxBoxSizer(wxHORIZONTAL);
szr->Add(new wxStaticText(parent, -1, wxGetTranslation(StrToWxStr(group->settings[0]->name))),
0, wxCENTER|wxRIGHT, 3);
szr->Add(threshold_cbox->wxcontrol, 0, wxRIGHT, 3);
Add(szr, 0, wxALL|wxCENTER, 3);
Add(static_bitmap, 0, wxALL|wxCENTER, 3);
}
break;
case GROUP_TYPE_MIXED_TRIGGERS:
case GROUP_TYPE_TRIGGERS:
case GROUP_TYPE_SLIDER:
{
int height = (int)(12 * group->controls.size());
int width = 64;
if (GROUP_TYPE_MIXED_TRIGGERS == group->type)
width = 64+12+1;
if (GROUP_TYPE_TRIGGERS != group->type)
height /= 2;
wxBitmap bitmap(width, height+1);
dc.SelectObject(bitmap);
dc.Clear();
static_bitmap = new wxStaticBitmap(parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP);
for (auto& groupSetting : group->settings)
{
PadSettingSpin* setting = new PadSettingSpin(parent, groupSetting.get());
setting->wxcontrol->Bind(wxEVT_COMMAND_SPINCTRL_UPDATED, &GamepadPage::AdjustSetting, eventsink);
options.push_back(setting);
wxBoxSizer* const szr = new wxBoxSizer(wxHORIZONTAL);
szr->Add(new wxStaticText(parent, -1, wxGetTranslation(StrToWxStr(groupSetting->name))), 0, wxCENTER|wxRIGHT, 3);
szr->Add(setting->wxcontrol, 0, wxRIGHT, 3);
Add(szr, 0, wxALL|wxCENTER, 3);
}
Add(static_bitmap, 0, wxALL|wxCENTER, 3);
}
break;
case GROUP_TYPE_EXTENSION:
{
PadSettingExtension* const attachments = new PadSettingExtension(parent, (ControllerEmu::Extension*)group);
wxButton* const configure_btn = new ExtensionButton(parent, (ControllerEmu::Extension*)group);
options.push_back(attachments);
attachments->wxcontrol->Bind(wxEVT_COMMAND_CHOICE_SELECTED, &GamepadPage::AdjustSetting, eventsink);
configure_btn->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &GamepadPage::ConfigExtension, eventsink);
Add(attachments->wxcontrol, 0, wxTOP|wxLEFT|wxRIGHT|wxEXPAND, 3);
Add(configure_btn, 0, wxALL|wxEXPAND, 3);
}
break;
case GROUP_TYPE_UDPWII:
{
wxButton* const btn = new UDPConfigButton(parent, (UDPWrapper*)group);
btn->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &GamepadPage::ConfigUDPWii, eventsink);
Add(btn, 0, wxALL|wxEXPAND, 3);
}
break;
default:
{
//options
for (auto& groupSetting : group->settings)
{
PadSettingCheckBox* setting_cbox = new PadSettingCheckBox(parent, groupSetting->value, groupSetting->name);
setting_cbox->wxcontrol->Bind(wxEVT_COMMAND_CHECKBOX_CLICKED, &GamepadPage::AdjustSetting, eventsink);
options.push_back(setting_cbox);
Add(setting_cbox->wxcontrol, 0, wxALL|wxLEFT, 5);
}
}
break;
}
dc.SelectObject(wxNullBitmap);
//AddStretchSpacer(0);
}
ControlGroupsSizer::ControlGroupsSizer(ControllerEmu* const controller, wxWindow* const parent, GamepadPage* const eventsink, std::vector<ControlGroupBox*>* groups)
: wxBoxSizer(wxHORIZONTAL)
{
size_t col_size = 0;
wxBoxSizer* stacked_groups = nullptr;
for (auto& group : controller->groups)
{
ControlGroupBox* control_group_box = new ControlGroupBox(group.get(), parent, eventsink);
wxStaticBoxSizer *control_group =
new wxStaticBoxSizer(wxVERTICAL, parent, wxGetTranslation(StrToWxStr(group->name)));
control_group->Add(control_group_box);
const size_t grp_size = group->controls.size() + group->settings.size();
col_size += grp_size;
if (col_size > 8 || nullptr == stacked_groups)
{
if (stacked_groups)
Add(stacked_groups, 0, /*wxEXPAND|*/wxBOTTOM|wxRIGHT, 5);
stacked_groups = new wxBoxSizer(wxVERTICAL);
stacked_groups->Add(control_group, 0, wxEXPAND);
col_size = grp_size;
}
else
{
stacked_groups->Add(control_group, 0, wxEXPAND);
}
if (groups)
groups->push_back(control_group_box);
}
if (stacked_groups)
Add(stacked_groups, 0, /*wxEXPAND|*/wxBOTTOM|wxRIGHT, 5);
}
GamepadPage::GamepadPage(wxWindow* parent, InputPlugin& plugin, const unsigned int pad_num, InputConfigDialog* const config_dialog)
: wxPanel(parent, wxID_ANY)
,controller(plugin.controllers[pad_num])
, m_config_dialog(config_dialog)
, m_plugin(plugin)
{
wxBoxSizer* control_group_sizer = new ControlGroupsSizer(m_plugin.controllers[pad_num], this, this, &control_groups);
wxStaticBoxSizer* profile_sbox = new wxStaticBoxSizer(wxHORIZONTAL, this, _("Profile"));
// device chooser
wxStaticBoxSizer* const device_sbox = new wxStaticBoxSizer(wxHORIZONTAL, this, _("Device"));
device_cbox = new wxComboBox(this, -1, wxT(""), wxDefaultPosition, wxSize(64,-1));
device_cbox->ToggleWindowStyle(wxTE_PROCESS_ENTER);
wxButton* refresh_button = new wxButton(this, -1, _("Refresh"), wxDefaultPosition, wxSize(60,-1));
device_cbox->Bind(wxEVT_COMMAND_COMBOBOX_SELECTED, &GamepadPage::SetDevice, this);
device_cbox->Bind(wxEVT_COMMAND_TEXT_ENTER, &GamepadPage::SetDevice, this);
refresh_button->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &GamepadPage::RefreshDevices, this);
device_sbox->Add(device_cbox, 1, wxLEFT|wxRIGHT, 3);
device_sbox->Add(refresh_button, 0, wxRIGHT|wxBOTTOM, 3);
wxButton* const default_button = new wxButton(this, -1, _("Default"), wxDefaultPosition, wxSize(48,-1));
wxButton* const clearall_button = new wxButton(this, -1, _("Clear"), wxDefaultPosition, wxSize(58,-1));
wxStaticBoxSizer* const clear_sbox = new wxStaticBoxSizer(wxHORIZONTAL, this, _("Reset"));
clear_sbox->Add(default_button, 1, wxLEFT, 3);
clear_sbox->Add(clearall_button, 1, wxRIGHT, 3);
clearall_button->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &GamepadPage::ClearAll, this);
default_button->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &GamepadPage::LoadDefaults, this);
profile_cbox = new wxComboBox(this, -1, wxT(""), wxDefaultPosition, wxSize(64,-1));
wxButton* const pload_btn = new wxButton(this, -1, _("Load"), wxDefaultPosition, wxSize(48,-1));
wxButton* const psave_btn = new wxButton(this, -1, _("Save"), wxDefaultPosition, wxSize(48,-1));
wxButton* const pdelete_btn = new wxButton(this, -1, _("Delete"), wxDefaultPosition, wxSize(60,-1));
pload_btn->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &GamepadPage::LoadProfile, this);
psave_btn->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &GamepadPage::SaveProfile, this);
pdelete_btn->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &GamepadPage::DeleteProfile, this);
profile_sbox->Add(profile_cbox, 1, wxLEFT, 3);
profile_sbox->Add(pload_btn, 0, wxLEFT, 3);
profile_sbox->Add(psave_btn, 0, 0, 3);
profile_sbox->Add(pdelete_btn, 0, wxRIGHT|wxBOTTOM, 3);
wxBoxSizer* const dio = new wxBoxSizer(wxHORIZONTAL);
dio->Add(device_sbox, 1, wxEXPAND|wxRIGHT, 5);
dio->Add(clear_sbox, 0, wxEXPAND|wxRIGHT, 5);
dio->Add(profile_sbox, 1, wxEXPAND|wxRIGHT, 5);
wxBoxSizer* const mapping = new wxBoxSizer(wxVERTICAL);
mapping->Add(dio, 1, wxEXPAND|wxLEFT|wxTOP|wxBOTTOM, 5);
mapping->Add(control_group_sizer, 0, wxLEFT|wxEXPAND, 5);
UpdateGUI();
SetSizerAndFit(mapping); // needed
Layout();
};
InputConfigDialog::InputConfigDialog(wxWindow* const parent, InputPlugin& plugin, const std::string& name, const int tab_num)
: wxDialog(parent, wxID_ANY, wxGetTranslation(StrToWxStr(name)), wxPoint(128,-1))
, m_plugin(plugin)
{
m_pad_notebook = new wxNotebook(this, -1, wxDefaultPosition, wxDefaultSize, wxNB_DEFAULT);
for (unsigned int i = 0; i < std::min(plugin.controllers.size(), (size_t)MAX_WIIMOTES); ++i)
{
GamepadPage* gp = new GamepadPage(m_pad_notebook, m_plugin, i, this);
m_padpages.push_back(gp);
m_pad_notebook->AddPage(gp, wxString::Format(wxT("%s %u"), wxGetTranslation(StrToWxStr(m_plugin.gui_name)), 1+i));
}
m_pad_notebook->SetSelection(tab_num);
UpdateDeviceComboBox();
UpdateProfileComboBox();
Bind(wxEVT_COMMAND_BUTTON_CLICKED, &InputConfigDialog::ClickSave, this, wxID_OK);
wxBoxSizer* const szr = new wxBoxSizer(wxVERTICAL);
szr->Add(m_pad_notebook, 0, wxEXPAND|wxTOP|wxLEFT|wxRIGHT, 5);
szr->Add(CreateButtonSizer(wxOK | wxCANCEL | wxNO_DEFAULT), 0, wxEXPAND|wxALL, 5);
SetSizerAndFit(szr);
Center();
// live preview update timer
m_update_timer = new wxTimer(this, -1);
Bind(wxEVT_TIMER, &InputConfigDialog::UpdateBitmaps, this);
m_update_timer->Start(PREVIEW_UPDATE_TIME, wxTIMER_CONTINUOUS);
}
bool InputConfigDialog::Destroy()
{
m_update_timer->Stop();
return true;
}