104 lines
2.0 KiB
C++
104 lines
2.0 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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// This file contains a generic symbol map implementation. For CPU-specific
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// magic, derive and extend.
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#pragma once
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#include <map>
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#include <string>
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#include <utility>
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#include <vector>
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#include "Common/CommonTypes.h"
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struct SCall
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{
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SCall(u32 a, u32 b) :
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function(a),
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callAddress(b)
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{}
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u32 function;
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u32 callAddress;
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};
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struct Symbol
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{
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enum {
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SYMBOL_FUNCTION = 0,
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SYMBOL_DATA = 1,
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};
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Symbol() :
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hash(0),
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address(0),
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flags(0),
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size(0),
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numCalls(0),
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type(SYMBOL_FUNCTION),
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analyzed(0)
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{}
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std::string name;
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std::vector<SCall> callers; //addresses of functions that call this function
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std::vector<SCall> calls; //addresses of functions that are called by this function
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u32 hash; //use for HLE function finding
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u32 address;
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u32 flags;
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int size;
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int numCalls;
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int type;
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int index; // only used for coloring the disasm view
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int analyzed;
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};
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enum
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{
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FFLAG_TIMERINSTRUCTIONS = (1<<0),
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FFLAG_LEAF = (1<<1),
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FFLAG_ONLYCALLSNICELEAFS = (1<<2),
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FFLAG_EVIL = (1<<3),
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FFLAG_RFI = (1<<4),
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FFLAG_STRAIGHT = (1<<5)
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};
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class SymbolDB
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{
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public:
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typedef std::map<u32, Symbol> XFuncMap;
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typedef std::map<u32, Symbol*> XFuncPtrMap;
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protected:
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XFuncMap functions;
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XFuncPtrMap checksumToFunction;
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public:
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SymbolDB() {}
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virtual ~SymbolDB() {}
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virtual Symbol *GetSymbolFromAddr(u32 addr) { return nullptr; }
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virtual Symbol *AddFunction(u32 startAddr) { return nullptr; }
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void AddCompleteSymbol(const Symbol &symbol);
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Symbol* GetSymbolFromName(const std::string& name);
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Symbol* GetSymbolFromHash(u32 hash)
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{
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XFuncPtrMap::iterator iter = checksumToFunction.find(hash);
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if (iter != checksumToFunction.end())
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return iter->second;
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else
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return nullptr;
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}
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const XFuncMap &Symbols() const { return functions; }
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XFuncMap &AccessSymbols() { return functions; }
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void Clear(const char *prefix = "");
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void List();
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void Index();
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};
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