849 lines
25 KiB
C++
849 lines
25 KiB
C++
// Copyright (C) 2003 Dolphin Project.
|
||
|
||
// This program is free software: you can redistribute it and/or modify
|
||
// it under the terms of the GNU General Public License as published by
|
||
// the Free Software Foundation, version 2.0.
|
||
|
||
// This program is distributed in the hope that it will be useful,
|
||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
// GNU General Public License 2.0 for more details.
|
||
|
||
// A copy of the GPL 2.0 should have been included with the program.
|
||
// If not, see http://www.gnu.org/licenses/
|
||
|
||
// Official SVN repository and contact information can be found at
|
||
// http://code.google.com/p/dolphin-emu/
|
||
|
||
|
||
//CFrame is the main parent window. Inside CFrame there is an m_Panel that is the parent for
|
||
//the rendering window (when we render to the main window). In Windows the rendering window is
|
||
//created by giving CreateWindow() m_Panel->GetHandle() as parent window and creating a new
|
||
//child window to m_Panel. The new child window handle that is returned by CreateWindow() can
|
||
//be accessed from Core::GetWindowHandle().
|
||
|
||
// ----------
|
||
// Includes
|
||
// ----------
|
||
|
||
#include "Common.h" // Common
|
||
#include "FileUtil.h"
|
||
#include "Timer.h"
|
||
#include "Setup.h"
|
||
|
||
#include "Globals.h" // Local
|
||
#include "Frame.h"
|
||
#include "ConfigMain.h"
|
||
#include "PluginManager.h"
|
||
#include "MemcardManager.h"
|
||
#include "CheatsWindow.h"
|
||
#include "AboutDolphin.h"
|
||
#include "GameListCtrl.h"
|
||
#include "BootManager.h"
|
||
|
||
#include "ConfigManager.h" // Core
|
||
#include "Core.h"
|
||
#include "HW/DVDInterface.h"
|
||
#include "State.h"
|
||
#include "VolumeHandler.h"
|
||
|
||
#include <wx/datetime.h> // wxWidgets
|
||
|
||
// ----------
|
||
// Resources
|
||
// -----------
|
||
|
||
extern "C" {
|
||
#include "../resources/Dolphin.c" // Dolphin icon
|
||
#include "../resources/toolbar_browse.c"
|
||
#include "../resources/toolbar_file_open.c"
|
||
#include "../resources/toolbar_fullscreen.c"
|
||
#include "../resources/toolbar_help.c"
|
||
#include "../resources/toolbar_pause.c"
|
||
#include "../resources/toolbar_play.c"
|
||
#include "../resources/toolbar_plugin_dsp.c"
|
||
#include "../resources/toolbar_plugin_gfx.c"
|
||
#include "../resources/toolbar_plugin_options.c"
|
||
#include "../resources/toolbar_plugin_pad.c"
|
||
#include "../resources/toolbar_refresh.c"
|
||
#include "../resources/toolbar_stop.c"
|
||
#include "../resources/Boomy.h" // Theme packages
|
||
#include "../resources/Vista.h"
|
||
#include "../resources/X-Plastik.h"
|
||
#include "../resources/KDE.h"
|
||
};
|
||
|
||
|
||
//---------------
|
||
// Windows functions. Setting the cursor with wxSetCursor() did not work in this instance.
|
||
// Probably because it's somehow reset from the WndProc() in the child window
|
||
#ifdef _WIN32
|
||
// Declare a blank icon and one that will be the normal cursor
|
||
HCURSOR hCursor = NULL, hCursorBlank = NULL;
|
||
|
||
// Create the default cursor
|
||
void CreateCursor()
|
||
{
|
||
hCursor = LoadCursor( NULL, IDC_ARROW );
|
||
}
|
||
|
||
void MSWSetCursor(bool Show)
|
||
{
|
||
if(Show)
|
||
SetCursor(hCursor);
|
||
else
|
||
{
|
||
SetCursor(hCursorBlank);
|
||
//wxSetCursor(wxCursor(wxNullCursor));
|
||
}
|
||
}
|
||
|
||
// I could not use FindItemByHWND() instead of this, it crashed on that occation I used it */
|
||
HWND MSWGetParent_(HWND Parent)
|
||
{
|
||
return GetParent(Parent);
|
||
}
|
||
#endif
|
||
|
||
//---------------
|
||
//The CPanel class to receive MSWWindowProc messages from the video plugin.
|
||
|
||
extern CFrame* main_frame;
|
||
|
||
class CPanel : public wxPanel
|
||
{
|
||
public:
|
||
CPanel(
|
||
wxWindow* parent,
|
||
wxWindowID id = wxID_ANY
|
||
);
|
||
|
||
private:
|
||
DECLARE_EVENT_TABLE();
|
||
|
||
#ifdef _WIN32
|
||
// Receive WndProc messages
|
||
WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
|
||
#endif
|
||
};
|
||
|
||
BEGIN_EVENT_TABLE(CPanel, wxPanel)
|
||
END_EVENT_TABLE()
|
||
|
||
CPanel::CPanel(
|
||
wxWindow *parent,
|
||
wxWindowID id
|
||
)
|
||
: wxPanel(parent, id)
|
||
{
|
||
}
|
||
int abc = 0;
|
||
#ifdef _WIN32
|
||
WXLRESULT CPanel::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
|
||
{
|
||
switch (nMsg)
|
||
{
|
||
//case WM_LBUTTONDOWN:
|
||
//case WM_LBUTTONUP:
|
||
//case WM_MOUSEMOVE:
|
||
// break;
|
||
|
||
// This doesn't work, strange
|
||
//case WM_LBUTTONDBLCLK:
|
||
//PanicAlert("Double click");
|
||
//break;
|
||
|
||
case WM_USER:
|
||
switch(wParam)
|
||
{
|
||
// Stop
|
||
case OPENGL_WM_USER_STOP:
|
||
main_frame->DoStop();
|
||
return 0; // Don't bother letting wxWidgets process this at all
|
||
|
||
case OPENGL_WM_USER_CREATE:
|
||
// We don't have a local setting for bRenderToMain but we can detect it this way instead
|
||
//PanicAlert("main call %i %i %i %i", lParam, (HWND)Core::GetWindowHandle(), MSWGetParent_((HWND)Core::GetWindowHandle()), (HWND)this->GetHWND());
|
||
if (lParam == NULL)
|
||
main_frame->bRenderToMain = false;
|
||
else
|
||
main_frame->bRenderToMain = true;
|
||
return 0;
|
||
|
||
case NJOY_RELOAD:
|
||
// DirectInput in nJoy has failed
|
||
Core::ReconnectPad();
|
||
return 0;
|
||
|
||
case WIIMOTE_RECONNECT:
|
||
// The Wiimote plugin has been shut down, now reconnect the Wiimote
|
||
//INFO_LOG(CONSOLE, "WIIMOTE_RECONNECT\n");
|
||
Core::ReconnectWiimote();
|
||
return 0;
|
||
|
||
// -----------------------------------------
|
||
#ifdef RERECORDING
|
||
// -----------------
|
||
case INPUT_FRAME_COUNTER:
|
||
// Wind back the frame counter after a save state has been loaded
|
||
Core::WindBack((int)lParam);
|
||
return 0;
|
||
#endif
|
||
// -----------------------------
|
||
}
|
||
break;
|
||
|
||
//default:
|
||
// return wxPanel::MSWWindowProc(nMsg, wParam, lParam);
|
||
}
|
||
|
||
// By default let wxWidgets do what it normally does with this event
|
||
return wxPanel::MSWWindowProc(nMsg, wParam, lParam);
|
||
}
|
||
#endif
|
||
|
||
//-----------------
|
||
// event tables
|
||
// Notice that wxID_HELP will be processed for the 'About' menu and the toolbar
|
||
// help button.
|
||
|
||
const wxEventType wxEVT_HOST_COMMAND = wxNewEventType();
|
||
|
||
BEGIN_EVENT_TABLE(CFrame, wxFrame)
|
||
EVT_CLOSE(CFrame::OnClose)
|
||
EVT_MENU(wxID_OPEN, CFrame::OnOpen)
|
||
EVT_MENU(wxID_EXIT, CFrame::OnQuit)
|
||
EVT_MENU(IDM_HELPWEBSITE, CFrame::OnHelp)
|
||
EVT_MENU(IDM_HELPGOOGLECODE, CFrame::OnHelp)
|
||
EVT_MENU(IDM_HELPABOUT, CFrame::OnHelp)
|
||
EVT_MENU(wxID_REFRESH, CFrame::OnRefresh)
|
||
EVT_MENU(IDM_PLAY, CFrame::OnPlay)
|
||
EVT_MENU(IDM_RECORD, CFrame::OnRecord)
|
||
EVT_MENU(IDM_PLAYRECORD, CFrame::OnPlayRecording)
|
||
EVT_MENU(IDM_STOP, CFrame::OnStop)
|
||
EVT_MENU(IDM_FRAMESTEP, CFrame::OnFrameStep)
|
||
EVT_MENU(IDM_SCREENSHOT, CFrame::OnScreenshot)
|
||
EVT_MENU(IDM_CONFIG_MAIN, CFrame::OnConfigMain)
|
||
EVT_MENU(IDM_CONFIG_GFX_PLUGIN, CFrame::OnPluginGFX)
|
||
EVT_MENU(IDM_CONFIG_DSP_PLUGIN, CFrame::OnPluginDSP)
|
||
EVT_MENU(IDM_CONFIG_PAD_PLUGIN, CFrame::OnPluginPAD)
|
||
EVT_MENU(IDM_CONFIG_WIIMOTE_PLUGIN, CFrame::OnPluginWiimote)
|
||
|
||
EVT_MENU(IDM_SAVE_PERSPECTIVE, CFrame::OnToolBar)
|
||
EVT_AUITOOLBAR_TOOL_DROPDOWN(IDM_SAVE_PERSPECTIVE, CFrame::OnDropDownToolbarItem)
|
||
EVT_MENU(IDM_EDIT_PERSPECTIVES, CFrame::OnToolBar)
|
||
EVT_AUITOOLBAR_TOOL_DROPDOWN(IDM_EDIT_PERSPECTIVES, CFrame::OnDropDownSettingsToolbar)
|
||
// Drop down
|
||
EVT_MENU(IDM_PERSPECTIVES_ADD_PANE, CFrame::OnToolBar)
|
||
EVT_MENU_RANGE(IDM_PERSPECTIVES_0, IDM_PERSPECTIVES_100, CFrame::OnSelectPerspective)
|
||
EVT_MENU(IDM_ADD_PERSPECTIVE, CFrame::OnDropDownToolbarSelect)
|
||
EVT_MENU(IDM_TAB_SPLIT, CFrame::OnDropDownToolbarSelect)
|
||
EVT_MENU(IDM_NO_DOCKING, CFrame::OnDropDownToolbarSelect)
|
||
|
||
#if defined(HAVE_SFML) && HAVE_SFML
|
||
EVT_MENU(IDM_NETPLAY, CFrame::OnNetPlay)
|
||
#endif
|
||
|
||
EVT_MENU(IDM_BROWSE, CFrame::OnBrowse)
|
||
EVT_MENU(IDM_MEMCARD, CFrame::OnMemcard)
|
||
EVT_MENU(IDM_CHEATS, CFrame::OnShow_CheatsWindow)
|
||
EVT_MENU(IDM_INFO, CFrame::OnShow_InfoWindow)
|
||
EVT_MENU(IDM_RESTART, CFrame::OnRestart)
|
||
EVT_MENU(IDM_CHANGEDISC, CFrame::OnChangeDisc)
|
||
EVT_MENU(IDM_LOAD_WII_MENU, CFrame::OnLoadWiiMenu)
|
||
EVT_MENU(IDM_TOGGLE_FULLSCREEN, CFrame::OnToggleFullscreen)
|
||
EVT_MENU(IDM_TOGGLE_DUALCORE, CFrame::OnToggleDualCore)
|
||
EVT_MENU(IDM_TOGGLE_SKIPIDLE, CFrame::OnToggleSkipIdle)
|
||
EVT_MENU(IDM_TOGGLE_TOOLBAR, CFrame::OnToggleToolbar)
|
||
EVT_MENU(IDM_TOGGLE_STATUSBAR, CFrame::OnToggleStatusbar)
|
||
EVT_MENU(IDM_LOGWINDOW, CFrame::OnToggleLogWindow)
|
||
EVT_MENU(IDM_CONSOLEWINDOW, CFrame::OnToggleConsole)
|
||
|
||
EVT_MENU(IDM_LISTDRIVES, CFrame::GameListChanged)
|
||
EVT_MENU(IDM_LISTWII, CFrame::GameListChanged)
|
||
EVT_MENU(IDM_LISTGC, CFrame::GameListChanged)
|
||
EVT_MENU(IDM_LISTWAD, CFrame::GameListChanged)
|
||
EVT_MENU(IDM_LISTJAP, CFrame::GameListChanged)
|
||
EVT_MENU(IDM_LISTPAL, CFrame::GameListChanged)
|
||
EVT_MENU(IDM_LISTUSA, CFrame::GameListChanged)
|
||
EVT_MENU(IDM_PURGECACHE, CFrame::GameListChanged)
|
||
|
||
EVT_MENU(IDM_LOADLASTSTATE, CFrame::OnLoadLastState)
|
||
EVT_MENU(IDM_UNDOLOADSTATE, CFrame::OnUndoLoadState)
|
||
EVT_MENU(IDM_UNDOSAVESTATE, CFrame::OnUndoSaveState)
|
||
EVT_MENU(IDM_LOADSTATEFILE, CFrame::OnLoadStateFromFile)
|
||
EVT_MENU(IDM_SAVESTATEFILE, CFrame::OnSaveStateToFile)
|
||
|
||
EVT_MENU_RANGE(IDM_LOADSLOT1, IDM_LOADSLOT8, CFrame::OnLoadState)
|
||
EVT_MENU_RANGE(IDM_SAVESLOT1, IDM_SAVESLOT8, CFrame::OnSaveState)
|
||
EVT_MENU_RANGE(IDM_FRAMESKIP0, IDM_FRAMESKIP9, CFrame::OnFrameSkip)
|
||
EVT_MENU_RANGE(IDM_DRIVE1, IDM_DRIVE24, CFrame::OnBootDrive)
|
||
|
||
EVT_SIZE(CFrame::OnResize)
|
||
EVT_LIST_ITEM_ACTIVATED(LIST_CTRL, CFrame::OnGameListCtrl_ItemActivated)
|
||
EVT_HOST_COMMAND(wxID_ANY, CFrame::OnHostMessage)
|
||
#if wxUSE_TIMER
|
||
EVT_TIMER(wxID_ANY, CFrame::OnTimer)
|
||
#endif
|
||
|
||
// Debugger Menu Entries
|
||
EVT_MENU(wxID_ANY, CFrame::PostEvent)
|
||
EVT_TEXT(wxID_ANY, CFrame::PostEvent)
|
||
|
||
//EVT_MENU_HIGHLIGHT_ALL(CFrame::PostMenuEvent)
|
||
//EVT_UPDATE_UI(wxID_ANY, CFrame::PostUpdateUIEvent)
|
||
|
||
EVT_AUI_PANE_CLOSE(CFrame::OnPaneClose)
|
||
EVT_AUINOTEBOOK_PAGE_CLOSE(wxID_ANY, CFrame::OnNotebookPageClose)
|
||
EVT_AUINOTEBOOK_ALLOW_DND(wxID_ANY, CFrame::OnAllowNotebookDnD)
|
||
EVT_AUINOTEBOOK_PAGE_CHANGED(wxID_ANY, CFrame::OnNotebookPageChanged)
|
||
|
||
END_EVENT_TABLE()
|
||
|
||
//---------------
|
||
// Creation and close, quit functions
|
||
|
||
CFrame::CFrame(wxFrame* parent,
|
||
wxWindowID id,
|
||
const wxString& title,
|
||
const wxPoint& pos,
|
||
const wxSize& size,
|
||
bool _UseDebugger,
|
||
bool ShowLogWindow,
|
||
long style)
|
||
: wxFrame(parent, id, title, pos, size, style)
|
||
, m_LogWindow(NULL), m_ToolBar(NULL), m_ToolBarDebug(NULL), m_ToolBarAui(NULL)
|
||
, m_pStatusBar(NULL), m_GameListCtrl(NULL), m_Panel(NULL)
|
||
, UseDebugger(_UseDebugger), m_bEdit(false), m_bTabSplit(false), m_bNoDocking(false), bRenderToMain(true)
|
||
, HaveLeds(false), HaveSpeakers(false)
|
||
, m_fLastClickTime(0), m_iLastMotionTime(0), LastMouseX(0), LastMouseY(0)
|
||
#if wxUSE_TIMER
|
||
, m_timer(this)
|
||
#endif
|
||
|
||
{
|
||
if (ShowLogWindow) SConfig::GetInstance().m_InterfaceLogWindow = true;
|
||
|
||
// Give it a console early to show potential messages from this onward
|
||
ConsoleListener *Console = LogManager::GetInstance()->getConsoleListener();
|
||
if (SConfig::GetInstance().m_InterfaceConsole) Console->Open();
|
||
if (SConfig::GetInstance().m_InterfaceLogWindow) m_LogWindow = new CLogWindow(this);
|
||
|
||
// Start debugging mazimized
|
||
if (UseDebugger) this->Maximize(true);
|
||
// Debugger class
|
||
if (UseDebugger)
|
||
{
|
||
g_pCodeWindow = new CCodeWindow(SConfig::GetInstance().m_LocalCoreStartupParameter, this, this);
|
||
g_pCodeWindow->Hide();
|
||
g_pCodeWindow->Load();
|
||
}
|
||
|
||
// Create timer
|
||
#if wxUSE_TIMER
|
||
int TimesPerSecond = 10; // We don't need more than this
|
||
m_timer.Start( floor((double)(1000 / TimesPerSecond)) );
|
||
#endif
|
||
|
||
// Create toolbar bitmaps
|
||
InitBitmaps();
|
||
|
||
// Give it an icon
|
||
wxIcon IconTemp;
|
||
IconTemp.CopyFromBitmap(wxGetBitmapFromMemory(dolphin_ico32x32));
|
||
SetIcon(IconTemp);
|
||
|
||
// Give it a status bar
|
||
m_pStatusBar = CreateStatusBar(1, wxST_SIZEGRIP, ID_STATUSBAR);
|
||
if (!SConfig::GetInstance().m_InterfaceStatusbar)
|
||
m_pStatusBar->Hide();
|
||
|
||
// Give it a menu bar
|
||
CreateMenu();
|
||
|
||
// ---------------
|
||
// Main panel
|
||
// This panel is the parent for rendering and it holds the gamelistctrl
|
||
m_Panel = new CPanel(this, IDM_MPANEL);
|
||
|
||
m_GameListCtrl = new CGameListCtrl(m_Panel, LIST_CTRL,
|
||
wxDefaultPosition, wxDefaultSize,
|
||
wxLC_REPORT | wxSUNKEN_BORDER | wxLC_ALIGN_LEFT);
|
||
|
||
sizerPanel = new wxBoxSizer(wxHORIZONTAL);
|
||
sizerPanel->Add(m_GameListCtrl, 1, wxEXPAND | wxALL);
|
||
m_Panel->SetSizer(sizerPanel);
|
||
// ---------------
|
||
|
||
// Manager
|
||
m_Mgr = new wxAuiManager(this, wxAUI_MGR_DEFAULT | wxAUI_MGR_LIVE_RESIZE);
|
||
NOTEBOOK_STYLE = wxAUI_NB_TOP | wxAUI_NB_TAB_EXTERNAL_MOVE | wxAUI_NB_SCROLL_BUTTONS | wxAUI_NB_WINDOWLIST_BUTTON | wxNO_BORDER;
|
||
TOOLBAR_STYLE = wxAUI_TB_DEFAULT_STYLE | wxAUI_TB_TEXT | wxAUI_TB_OVERFLOW /*overflow visible*/;
|
||
wxBitmap aNormalFile = wxArtProvider::GetBitmap(wxART_NORMAL_FILE, wxART_OTHER, wxSize(16,16));
|
||
|
||
if (UseDebugger)
|
||
{
|
||
m_Mgr->AddPane(m_Panel, wxAuiPaneInfo().Name(wxT("Pane 0")).Caption(wxT("Pane 0")).Show());
|
||
}
|
||
else
|
||
{
|
||
m_Mgr->AddPane(m_Panel, wxAuiPaneInfo().Name(wxT("Pane 0")).Caption(wxT("Pane 0")).Hide());
|
||
m_Mgr->AddPane(CreateEmptyNotebook(), wxAuiPaneInfo().Name(wxT("Pane 1")).Caption(wxT("Pane 1")).Hide());
|
||
}
|
||
|
||
// Setup perspectives
|
||
if (UseDebugger)
|
||
{
|
||
m_Mgr->GetPane(wxT("Pane 0")).CenterPane().PaneBorder(false);
|
||
AuiFullscreen = m_Mgr->SavePerspective();
|
||
m_Mgr->GetPane(wxT("Pane 0")).CenterPane().PaneBorder(true);
|
||
}
|
||
else
|
||
{
|
||
m_Mgr->GetPane(wxT("Pane 0")).Show().PaneBorder(false).CaptionVisible(false).Layer(0).Center();
|
||
AuiFullscreen = m_Mgr->SavePerspective();
|
||
}
|
||
|
||
// Create toolbar
|
||
RecreateToolbar();
|
||
if (!SConfig::GetInstance().m_InterfaceToolbar) DoToggleToolbar(false);
|
||
|
||
// Create list of available plugins for the configuration window
|
||
CPluginManager::GetInstance().ScanForPlugins();
|
||
|
||
// Setup perspectives
|
||
if (UseDebugger)
|
||
{
|
||
// Load perspective
|
||
SaveLocal();
|
||
DoLoadPerspective();
|
||
}
|
||
else
|
||
{
|
||
m_Mgr->GetPane(wxT("Pane 1")).Hide().PaneBorder(false).CaptionVisible(false).Layer(0).Right();
|
||
}
|
||
|
||
// Show window
|
||
Show();
|
||
|
||
if (!UseDebugger)
|
||
{
|
||
SetSimplePaneSize();
|
||
if (SConfig::GetInstance().m_InterfaceLogWindow) DoToggleWindow(IDM_LOGWINDOW, true);
|
||
if (SConfig::GetInstance().m_InterfaceConsole) DoToggleWindow(IDM_CONSOLEWINDOW, true);
|
||
}
|
||
|
||
//sizerPanel->SetSizeHints(m_Panel);
|
||
|
||
// Commit
|
||
m_Mgr->Update();
|
||
|
||
// Create cursors
|
||
#ifdef _WIN32
|
||
CreateCursor();
|
||
#endif
|
||
|
||
// -------------------------
|
||
// Connect event handlers
|
||
// ----------
|
||
wxTheApp->Connect(wxID_ANY, wxEVT_KEY_DOWN, // Keyboard
|
||
wxKeyEventHandler(CFrame::OnKeyDown),
|
||
(wxObject*)0, this);
|
||
wxTheApp->Connect(wxID_ANY, wxEVT_KEY_UP,
|
||
wxKeyEventHandler(CFrame::OnKeyUp),
|
||
(wxObject*)0, this);
|
||
|
||
m_Mgr->Connect(wxID_ANY, wxEVT_AUI_RENDER, // Resize
|
||
wxAuiManagerEventHandler(CFrame::OnManagerResize),
|
||
(wxObject*)0, this);
|
||
|
||
wxTheApp->Connect(wxID_ANY, wxEVT_LEFT_DOWN,
|
||
wxMouseEventHandler(CFrame::OnDoubleClick),
|
||
(wxObject*)0, this);
|
||
wxTheApp->Connect(wxID_ANY, wxEVT_MOTION,
|
||
wxMouseEventHandler(CFrame::OnMotion),
|
||
(wxObject*)0, this);
|
||
// ----------
|
||
|
||
// Update controls
|
||
UpdateGUI();
|
||
|
||
//if we are ever going back to optional iso caching:
|
||
//m_GameListCtrl->Update(SConfig::GetInstance().m_LocalCoreStartupParameter.bEnableIsoCache);
|
||
if (m_GameListCtrl) m_GameListCtrl->Update();
|
||
|
||
// If we are rerecording create the status bar now instead of later when a game starts
|
||
#ifdef RERECORDING
|
||
ModifyStatusBar();
|
||
// It's to early for the OnHostMessage(), we will update the status when Ctrl or Space is pressed
|
||
//Core::WriteStatus();
|
||
#endif
|
||
}
|
||
// Destructor
|
||
CFrame::~CFrame()
|
||
{
|
||
cdio_free_device_list(drives);
|
||
/* The statbar sample has this so I add this to, but I guess timer will be deleted after
|
||
this anyway */
|
||
#if wxUSE_TIMER
|
||
if (m_timer.IsRunning()) m_timer.Stop();
|
||
#endif
|
||
|
||
ClosePages();
|
||
}
|
||
|
||
void CFrame::OnQuit(wxCommandEvent& WXUNUSED (event))
|
||
{
|
||
Close(true);
|
||
}
|
||
|
||
void CFrame::OnRestart(wxCommandEvent& WXUNUSED (event))
|
||
{
|
||
if (Core::GetState() != Core::CORE_UNINITIALIZED)
|
||
{
|
||
wxMessageBox(wxT("Please stop the current game before restarting."), wxT("Notice"), wxOK, this);
|
||
return;
|
||
}
|
||
// Get exe name and restart
|
||
#ifdef _WIN32
|
||
char Str[MAX_PATH + 1];
|
||
DWORD Size = sizeof(Str)/sizeof(char);
|
||
DWORD n = GetModuleFileNameA(NULL, Str, Size);
|
||
ShellExecuteA(NULL, "open", PathToFilename(*new std::string(Str)).c_str(), UseDebugger ? "" : "-d", NULL, SW_SHOW);
|
||
#endif
|
||
|
||
Close(true);
|
||
}
|
||
|
||
/////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||
// Events
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
|
||
void CFrame::OnClose(wxCloseEvent& event)
|
||
{
|
||
// Don't forget the skip or the window won't be destroyed
|
||
event.Skip();
|
||
// Save GUI settings
|
||
if (UseDebugger) g_pCodeWindow->Save();
|
||
if (UseDebugger) Save();
|
||
// Uninit
|
||
m_Mgr->UnInit();
|
||
|
||
if (Core::GetState() != Core::CORE_UNINITIALIZED)
|
||
{
|
||
Core::Stop();
|
||
UpdateGUI();
|
||
}
|
||
}
|
||
|
||
// Post events
|
||
|
||
// Warning: This may cause an endless loop if the event is propagated back to its parent
|
||
void CFrame::PostEvent(wxCommandEvent& event)
|
||
{
|
||
event.Skip();
|
||
event.StopPropagation();
|
||
|
||
if (g_pCodeWindow
|
||
&& event.GetId() >= IDM_INTERPRETER && event.GetId() <= IDM_ADDRBOX
|
||
&& event.GetId() != IDM_JITUNLIMITED
|
||
)
|
||
wxPostEvent(g_pCodeWindow, event);
|
||
}
|
||
void CFrame::PostMenuEvent(wxMenuEvent& event)
|
||
{
|
||
if (g_pCodeWindow) wxPostEvent(g_pCodeWindow, event);
|
||
}
|
||
void CFrame::PostUpdateUIEvent(wxUpdateUIEvent& event)
|
||
{
|
||
if (g_pCodeWindow) wxPostEvent(g_pCodeWindow, event);
|
||
}
|
||
|
||
|
||
// Host messages
|
||
|
||
#ifdef _WIN32
|
||
WXLRESULT CFrame::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
|
||
{
|
||
switch (nMsg)
|
||
{
|
||
case WM_SYSCOMMAND:
|
||
switch (wParam & 0xFFF0)
|
||
{
|
||
case SC_SCREENSAVE:
|
||
case SC_MONITORPOWER:
|
||
return 0;
|
||
}
|
||
default:
|
||
// Let wxWidgets process it as normal
|
||
return wxFrame::MSWWindowProc(nMsg, wParam, lParam);
|
||
}
|
||
}
|
||
#endif
|
||
|
||
void CFrame::OnHostMessage(wxCommandEvent& event)
|
||
{
|
||
switch (event.GetId())
|
||
{
|
||
case IDM_UPDATEGUI:
|
||
UpdateGUI();
|
||
break;
|
||
|
||
case IDM_UPDATESTATUSBAR:
|
||
if (m_pStatusBar != NULL)
|
||
{
|
||
m_pStatusBar->SetStatusText(event.GetString(), event.GetInt());
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
|
||
void CFrame::OnGameListCtrl_ItemActivated(wxListEvent& WXUNUSED (event))
|
||
{
|
||
// Show all platforms and regions if...
|
||
// 1. All platforms are set to hide
|
||
// 2. All Regions are set to hide
|
||
// Otherwise call BootGame to either...
|
||
// 1. Boot the selected iso
|
||
// 2. Boot the default or last loaded iso.
|
||
// 3. Call BrowseForDirectory if the gamelist is empty
|
||
if (!m_GameListCtrl->GetGameNames().size() &&
|
||
!((SConfig::GetInstance().m_ListGC ||
|
||
SConfig::GetInstance().m_ListWii ||
|
||
SConfig::GetInstance().m_ListWad) &&
|
||
(SConfig::GetInstance().m_ListJap ||
|
||
SConfig::GetInstance().m_ListUsa ||
|
||
SConfig::GetInstance().m_ListPal)))
|
||
{
|
||
SConfig::GetInstance().m_ListGC = SConfig::GetInstance().m_ListWii =
|
||
SConfig::GetInstance().m_ListWad = SConfig::GetInstance().m_ListJap =
|
||
SConfig::GetInstance().m_ListUsa = SConfig::GetInstance().m_ListPal = true;
|
||
|
||
GetMenuBar()->FindItem(IDM_LISTGC)->Check(true);
|
||
GetMenuBar()->FindItem(IDM_LISTWII)->Check(true);
|
||
GetMenuBar()->FindItem(IDM_LISTWAD)->Check(true);
|
||
GetMenuBar()->FindItem(IDM_LISTJAP)->Check(true);
|
||
GetMenuBar()->FindItem(IDM_LISTUSA)->Check(true);
|
||
GetMenuBar()->FindItem(IDM_LISTPAL)->Check(true);
|
||
|
||
m_GameListCtrl->Update();
|
||
}
|
||
else BootGame();
|
||
}
|
||
|
||
void CFrame::OnKeyDown(wxKeyEvent& event)
|
||
{
|
||
// Don't block other events
|
||
event.Skip();
|
||
|
||
// Escape key turn off fullscreen then Stop emulation in windowed mode
|
||
if (event.GetKeyCode() == WXK_ESCAPE)
|
||
{
|
||
// Temporary solution to double esc keydown. When the OpenGL plugin is running all esc keydowns are duplicated
|
||
// I'm guessing it's coming from the OpenGL plugin but I couldn't find the source of it so I added this until
|
||
// the source of the problem surfaces.
|
||
static double Time = 0;
|
||
if (Common::Timer::GetDoubleTime()-1 < Time) return;
|
||
Time = Common::Timer::GetDoubleTime();
|
||
|
||
DoFullscreen(!IsFullScreen());
|
||
if (IsFullScreen())
|
||
{
|
||
#ifdef _WIN32
|
||
MSWSetCursor(true);
|
||
#endif
|
||
}
|
||
//UpdateGUI();
|
||
}
|
||
if (event.GetKeyCode() == WXK_RETURN && event.GetModifiers() == wxMOD_ALT)
|
||
{
|
||
// For some reasons, wxWidget doesn't proccess the Alt+Enter event there on windows.
|
||
// But still, pressing Alt+Enter make it Fullscreen, So this is for other OS... :P
|
||
DoFullscreen(!IsFullScreen());
|
||
}
|
||
#ifdef _WIN32
|
||
if(event.GetKeyCode() == 'M', '3', '4', '5', '6') // Send this to the video plugin WndProc
|
||
{
|
||
PostMessage((HWND)Core::GetWindowHandle(), WM_KEYDOWN, event.GetKeyCode(), 0);
|
||
}
|
||
#endif
|
||
|
||
#ifdef RERECORDING
|
||
// Turn on or off frame advance
|
||
if (event.GetKeyCode() == WXK_CONTROL) Core::FrameStepOnOff();
|
||
|
||
// Step forward
|
||
if (event.GetKeyCode() == WXK_SPACE) Core::FrameAdvance();
|
||
#endif
|
||
|
||
// Send the keyboard status to the Input plugin
|
||
if(Core::GetState() != Core::CORE_UNINITIALIZED)
|
||
CPluginManager::GetInstance().GetPad(0)->PAD_Input(event.GetKeyCode(), 1); // 1 = Down
|
||
}
|
||
|
||
void CFrame::OnKeyUp(wxKeyEvent& event)
|
||
{
|
||
if(Core::GetState() != Core::CORE_UNINITIALIZED)
|
||
CPluginManager::GetInstance().GetPad(0)->PAD_Input(event.GetKeyCode(), 0); // 0 = Up
|
||
event.Skip();
|
||
}
|
||
|
||
// ---------------
|
||
// Detect double click. Kind of, for some reason we have to manually create the double click for now.
|
||
|
||
void CFrame::OnDoubleClick(wxMouseEvent& event)
|
||
{
|
||
// Don't block the mouse click
|
||
event.Skip();
|
||
|
||
// Don't use this in Wii mode since we use the mouse as input to the game there
|
||
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bWii) return;
|
||
|
||
// Only detect double clicks in the rendering window, and only use this when a game is running
|
||
if(Core::GetState() == Core::CORE_UNINITIALIZED || event.GetId() != IDM_MPANEL) return;
|
||
|
||
// For first click just save the time
|
||
if(m_fLastClickTime == 0) { m_fLastClickTime = Common::Timer::GetDoubleTime(); return; }
|
||
|
||
// -------------------------------------------
|
||
/* Manually detect double clicks since both wxEVT_LEFT_DCLICK and WM_LBUTTONDBLCLK stops
|
||
working after the child window is created by the plugin */
|
||
// ----------------------
|
||
double TmpTime = Common::Timer::GetDoubleTime();
|
||
int Elapsed = (TmpTime - m_fLastClickTime) * 1000;
|
||
|
||
// Get the double click time, if avaliable
|
||
int DoubleClickTime;
|
||
#ifdef _WIN32
|
||
DoubleClickTime = GetDoubleClickTime();
|
||
#else
|
||
DoubleClickTime = 500; // The default in Windows
|
||
#endif
|
||
|
||
m_fLastClickTime = TmpTime; // Save the click time
|
||
|
||
if (Elapsed < DoubleClickTime)
|
||
{
|
||
DoFullscreen(!IsFullScreen());
|
||
#ifdef _WIN32
|
||
MSWSetCursor(true); // Show the cursor again, in case it was hidden
|
||
#endif
|
||
m_fLastClickTime -= 10; // Don't treat repeated clicks as double clicks
|
||
}
|
||
|
||
UpdateGUI();
|
||
}
|
||
|
||
|
||
// Check for mouse motion. Here we process the bHideCursor setting.
|
||
|
||
void CFrame::OnMotion(wxMouseEvent& event)
|
||
{
|
||
event.Skip();
|
||
|
||
// The following is only interesting when a game is running
|
||
if(Core::GetState() == Core::CORE_UNINITIALIZED) return;
|
||
|
||
/* For some reason WM_MOUSEMOVE events are sent from the plugin even when there is no movement
|
||
so we have to check that the cursor position has actually changed */
|
||
if(bRenderToMain) //
|
||
{
|
||
bool PositionIdentical = false;
|
||
if (event.GetX() == LastMouseX && event.GetY() == LastMouseY) PositionIdentical = true;
|
||
LastMouseX = event.GetX(); LastMouseY = event.GetY();
|
||
if(PositionIdentical) return;
|
||
}
|
||
|
||
// Now we know that we have an actual mouse movement event
|
||
|
||
// Update motion for the auto hide option and return
|
||
if(IsFullScreen() && SConfig::GetInstance().m_LocalCoreStartupParameter.bAutoHideCursor)
|
||
{
|
||
m_iLastMotionTime = Common::Timer::GetDoubleTime();
|
||
#ifdef _WIN32
|
||
MSWSetCursor(true);
|
||
#endif
|
||
return;
|
||
}
|
||
|
||
if(SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor && event.GetId() == IDM_MPANEL)
|
||
{
|
||
#ifdef _WIN32
|
||
if(bRenderToMain) MSWSetCursor(false);
|
||
|
||
/* We only need to use this if we are rendering to a separate window. It does work
|
||
for rendering to the main window to, but in that case our MSWSetCursor() works to
|
||
so we can use that instead. If we one day determine that the separate window
|
||
rendering is superfluous we could do without this */
|
||
else PostMessage((HWND)Core::GetWindowHandle(), WM_USER, 10, 0);
|
||
#endif
|
||
}
|
||
|
||
// For some reason we need this to, otherwise the cursor can get stuck with the resizing arrows
|
||
else
|
||
{
|
||
#ifdef _WIN32
|
||
if(bRenderToMain) MSWSetCursor(true);
|
||
else PostMessage((HWND)Core::GetWindowHandle(), WM_USER, 10, 1);
|
||
#endif
|
||
}
|
||
|
||
}
|
||
|
||
// Check for mouse status a couple of times per second for the auto hide option
|
||
#if wxUSE_TIMER
|
||
void CFrame::Update()
|
||
{
|
||
// Check if auto hide is on, or if we are already hiding the cursor all the time
|
||
if(!SConfig::GetInstance().m_LocalCoreStartupParameter.bAutoHideCursor
|
||
|| SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor) return;
|
||
|
||
if(IsFullScreen())
|
||
{
|
||
int HideDelay = 1; // Wait 1 second to hide the cursor, just like Windows Media Player
|
||
double TmpSeconds = Common::Timer::GetDoubleTime(); // Get timestamp
|
||
double CompareTime = TmpSeconds - HideDelay; // Compare it
|
||
|
||
if(m_iLastMotionTime < CompareTime) // Update cursor
|
||
#ifdef _WIN32
|
||
MSWSetCursor(false);
|
||
#else
|
||
{}
|
||
#endif
|
||
}
|
||
}
|
||
#endif
|
||
/////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||
|
||
|
||
/////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||
// Functions
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
wxPanel* CFrame::CreateEmptyPanel()
|
||
{
|
||
wxPanel* Panel = new wxPanel(this, wxID_ANY);
|
||
return Panel;
|
||
}
|
||
wxAuiNotebook* CFrame::CreateEmptyNotebook()
|
||
{
|
||
wxAuiNotebook* NB = new wxAuiNotebook(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, NOTEBOOK_STYLE);
|
||
return NB;
|
||
}
|
||
|
||
|
||
void CFrame::DoFullscreen(bool _F)
|
||
{
|
||
ShowFullScreen(_F);
|
||
if (_F)
|
||
{
|
||
// Save the current mode before going to fullscreen
|
||
AuiCurrent = m_Mgr->SavePerspective();
|
||
m_Mgr->LoadPerspective(AuiFullscreen, true);
|
||
}
|
||
else
|
||
{
|
||
// Restore saved perspective
|
||
m_Mgr->LoadPerspective(AuiCurrent, true);
|
||
}
|
||
}
|
||
/////////////////////////////////////////////////////////////////////////////////////////////////////////
|