dolphin/Source/TestSuite/WSD/source/dolphintest_wsd.cpp

147 lines
2.9 KiB
C++

// Thanks to:
// SD Card Directory Listing Demo
// Updated 12/19/2008 by PunMaster
#include <gccore.h>
#include <malloc.h>
#include <stdio.h>
#include <stdlib.h>
#include <ogcsys.h>
#include <time.h>
#include <sys/time.h>
#include <wiiuse/wpad.h>
#include <fat.h>
#include <dirent.h>
#include <iostream>
#include <debug.h>
#include <math.h>
static void *xfb = NULL;
u32 first_frame = 1;
GXRModeObj *rmode;
void Initialise()
{
// Initialise the video system
VIDEO_Init();
// This function initialises the attached controllers
PAD_Init();
WPAD_Init();
// Obtain the preferred video mode from the system
// This will correspond to the settings in the Wii menu
rmode = VIDEO_GetPreferredMode(NULL);
// Allocate memory for the display in the uncached region
xfb = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode));
// Initialise the console, required for printf
console_init(xfb,20,20,rmode->fbWidth,rmode->xfbHeight,rmode->fbWidth*VI_DISPLAY_PIX_SZ);
// Set up the video registers with the chosen mode
VIDEO_Configure(rmode);
// Tell the video hardware where our display memory is
VIDEO_SetNextFramebuffer(xfb);
// Make the display visible
VIDEO_SetBlack(FALSE);
// Flush the video register changes to the hardware
VIDEO_Flush();
// Wait for Video setup to complete
VIDEO_WaitVSync();
if(rmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync();
}
void dirlist(char* path)
{
DIR* pdir = opendir(path);
if (pdir != NULL)
{
u32 sentinel = 0;
while(true)
{
struct dirent* pent = readdir(pdir);
if(pent == NULL) break;
if(strcmp(".", pent->d_name) != 0 && strcmp("..", pent->d_name) != 0)
{
char dnbuf[260];
sprintf(dnbuf, "%s/%s", path, pent->d_name);
struct stat statbuf;
stat(dnbuf, &statbuf);
if(S_ISDIR(statbuf.st_mode))
{
printf("%s <DIR>\n", dnbuf);
dirlist(dnbuf);
}
else
{
printf("%s (%d)\n", dnbuf, (int)statbuf.st_size);
}
sentinel++;
}
}
if (sentinel == 0)
printf("empty\n");
closedir(pdir);
printf("\n");
}
else
{
printf("opendir() failure.\n");
}
}
int main()
{
bool canList = false;
Initialise();
printf("\x1b[10;0H");
if(fatInitDefault())
{
printf("\nPress A to list dirs\n");
canList = true;
}
else
printf("\nfatInitDefault() failure.\n");
while(1)
{
// Call WPAD_ScanPads each loop, this reads the latest controller states
PAD_ScanPads();
WPAD_ScanPads();
// WPAD_ButtonsDown tells us which buttons were wpressed in this loop
// this is a "one shot" state which will not fire again until the button has been released
u32 pressed = PAD_ButtonsDown(0);
u32 wpressed = WPAD_ButtonsDown(0);
if ((wpressed & WPAD_BUTTON_A || pressed & PAD_BUTTON_A) && canList)
dirlist("/");
// We return to the launcher application via exit
if (wpressed & WPAD_BUTTON_HOME || pressed & PAD_BUTTON_START)
exit(0);
// Wait for the next frame
VIDEO_WaitVSync();
}
return 0;
}