215 lines
16 KiB
XML
215 lines
16 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project>
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<Import Project="Base.Macros.props" Condition="'$(BaseMacrosImported)'==''" />
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<PropertyGroup>
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<IntDir>$(BuildRootDir)$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
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<OutDir>$(IntDir)bin\</OutDir>
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<TargetName Condition="'$(ConfigurationType)'=='Application'">$(ProjectName)$(TargetSuffix)</TargetName>
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<!--Set link /INCREMENTAL:NO to remove some entropy from builds (assists with deterministic build)-->
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<LinkIncremental>false</LinkIncremental>
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<!--
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This works around some dependency tracking bugs where msbuild sees project outputs (object files) as inputs
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to that same project, causing unstable build. see https://developercommunity.visualstudio.com/t/1703887
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It also tends to poorly predict how much resources will actually be used in solutions with many diverse
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project sizes (like dolphin...)
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TODO This should be the default behavior in VS 17.2
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-->
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<UseMSBuildResourceManager>false</UseMSBuildResourceManager>
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</PropertyGroup>
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<ItemDefinitionGroup>
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<!--ClCompile Base-->
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<ClCompile>
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<AdditionalIncludeDirectories>$(CoreDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<!--
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Coagulate external include directories.
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Order matters! (first hit, first use).
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Note: Directory containing source file being compiled is always searched first.
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-->
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<AdditionalIncludeDirectories>$(ExternalsDir)Bochs_disasm;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)bzip2;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)cpp-optparse;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)FreeSurround\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)cubeb\include;$(ExternalsDir)cubeb\msvc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)curl\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)discord-rpc\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)ed25519;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)enet\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)FFmpeg-bin\$(Platform)\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)FatFs;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)fmt\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)GL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)glslang;$(ExternalsDir)glslang\StandAlone;$(ExternalsDir)glslang\glslang\Public;$(ExternalsDir)glslang\SPIRV;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)spirv_cross\SPIRV-Cross;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)imgui;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)liblzma\api;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)libspng\libspng\spng;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)libusb\libusb\libusb;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)LZO;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)mGBA\mgba\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)miniupnpc\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)minizip;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)mbedtls\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)OpenAL\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)picojson;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)pugixml;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)rangeset\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)SDL\SDL\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)SFML\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)soundtouch;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)Vulkan\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)WIL\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)xxhash;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)zlib-ng;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)zstd\lib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<!--Base external header policy: ignore all warnings except template instantiations, and disable analyzer-->
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<ExternalWarningLevel>TurnOffAllWarnings</ExternalWarningLevel>
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<ExternalTemplatesDiagnostics>true</ExternalTemplatesDiagnostics>
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<DisableAnalyzeExternal>true</DisableAnalyzeExternal>
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<TreatAngleIncludeAsExternal>true</TreatAngleIncludeAsExternal>
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<!--
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It would be a good idea to disable _CRT_SECURE_NO_WARNINGS and get rid of e.g. C string parsing funcs
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Unfortunately this also complains about FILE* APIs, which can be inconvenient to replace.
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-->
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<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<!--IOS net code uses some ipv4-only functions which are marked as deprecated by winsock2-->
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<PreprocessorDefinitions>_WINSOCK_DEPRECATED_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<!--Currently needed for some code in StringUtil used only on Android-->
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<PreprocessorDefinitions>_SILENCE_CXX17_CODECVT_HEADER_DEPRECATION_WARNING;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<!--The replacement for the old atomic shared_ptr functions was added in C++20, so we can't use it yet-->
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<PreprocessorDefinitions>_SILENCE_CXX20_OLD_SHARED_PTR_ATOMIC_SUPPORT_DEPRECATION_WARNING;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>USE_UPNP;__LIBUSB__;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>SFML_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>USE_ANALYTICS=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>USE_DISCORD_PRESENCE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>CURL_STATICLIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIL_SUPPRESS_EXCEPTIONS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>LZMA_API_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions Condition="'$(Platform)'=='x64'">_ARCH_64=1;_M_X86=1;_M_X86_64=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions Condition="'$(Platform)'=='ARM64'">_ARCH_64=1;_M_ARM_64=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>HAVE_FFMPEG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>USE_GDBSTUB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions Condition="'$(Platform)'!='ARM64'">HAS_OPENGL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>HAS_VULKAN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>HAS_LIBMGBA;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>AUTOUPDATE=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>SPIRV_CROSS_EXCEPTIONS_TO_ASSERTIONS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>HAVE_SDL2=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>SPNG_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<!--
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Make sure we include a clean version of windows.h.
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-->
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<PreprocessorDefinitions>WIN32_LEAN_AND_MEAN;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<WarningLevel>Level4</WarningLevel>
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<TreatWarningAsError>true</TreatWarningAsError>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<!--This doesn't seem required but nice to be future-proof-->
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<LanguageStandard_C>stdc17</LanguageStandard_C>
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<!--Enable latest C++ standard-->
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<LanguageStandard>stdcpplatest</LanguageStandard>
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<!--Enable Standard Conformance-->
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<ConformanceMode>true</ConformanceMode>
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<!--Enforce some behaviors as standards-conformant when they don't default as such.-->
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<AdditionalOptions>/Zc:__cplusplus,externConstexpr,lambda,preprocessor,throwingNew /volatile:iso %(AdditionalOptions)</AdditionalOptions>
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<!--Enable detailed debug info-->
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<AdditionalOptions>/Zo %(AdditionalOptions)</AdditionalOptions>
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<!--Treat sources as utf-8-->
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<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
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<DebugInformationFormat>OldStyle</DebugInformationFormat>
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<DiagnosticsFormat>Caret</DiagnosticsFormat>
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<!-- Warnings one may want to ignore when using Level4.
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4201 nonstandard extension used : nameless struct/union
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4127 conditional expression is constant
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4100 'identifier' : unreferenced formal parameter
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4244 'conversion' conversion from 'type1' to 'type2', possible loss of data
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Level4 warns if type1==int and there is narrowing
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4121 'symbol' : alignment of a member was sensitive to packing
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4324 Padding was added at the end of a structure because you specified a __declspec(align) value.
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4714 function 'function' marked as __forceinline not inlined
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-->
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<DisableSpecificWarnings>4201;4127;4100;4244;4121;4324;4714;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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<!-- Level4 warnings which should eventually be enabled
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4245 'conversion' : conversion from 'type1' to 'type2', signed/unsigned mismatch
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Currently jits use some annoying code patterns which makes this common
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-->
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<DisableSpecificWarnings>4245;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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<!-- Enable some off-by-default warnings
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4263 Non-virtual member function hides base class virtual function
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4265 Class has virtual functions, but destructor is not virtual
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4946 Reinterpret cast between related types
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-->
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<AdditionalOptions>/w44263 /w44265 /w44946 %(AdditionalOptions)</AdditionalOptions>
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<!--
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A (currently) hidden switch, like /Brepro, furthermore enabling warnings about non-deterministic code.
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This may be advantageous over /Brepro, which inits __DATE__, __TIME__, etc. equal to 1 (and allows
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them to be redefined), which could have unexpected results.
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-->
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<AdditionalOptions>/experimental:deterministic %(AdditionalOptions)</AdditionalOptions>
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<!--
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pathmap replaces path prefixes of source files with a hardcoded value, assisting with keeping output
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files uniform even if actually built from different locations. The mapped path doesn't really need full
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drive prefix, but it keeps things human readable. Note the trailing "\" is actually to be escaped by a
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preceeding "\" in the expanded variable.
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-->
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<AdditionalOptions>/pathmap:"$(DolphinRootDir)\"=d:\ %(AdditionalOptions)</AdditionalOptions>
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<AdditionalOptions>/pathmap:"$(WindowsSdkDir)\"=w:\ %(AdditionalOptions)</AdditionalOptions>
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<AdditionalOptions>/pathmap:"$(VCToolsetsDir)\"=v:\ %(AdditionalOptions)</AdditionalOptions>
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</ClCompile>
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<!--ClCompile Debug-->
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<ClCompile Condition="'$(Configuration)'=='Debug'">
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<Optimization>Disabled</Optimization>
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</ClCompile>
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<ClCompile Condition="'$(Configuration)'=='Debug' And '$(EnableASAN)'=='true'">
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<BasicRuntimeChecks>Default</BasicRuntimeChecks>
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</ClCompile>
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<!--ClCompile Release-->
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<ClCompile Condition="'$(Configuration)'=='Release'">
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<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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<OmitFramePointers>true</OmitFramePointers>
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<StringPooling>true</StringPooling>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<AdditionalOptions>/Gw %(AdditionalOptions)</AdditionalOptions>
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<WholeProgramOptimization Condition="'$(DolphinRelease)'=='true'">true</WholeProgramOptimization>
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</ClCompile>
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<!--Link Base-->
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<TreatLinkerWarningAsErrors>true</TreatLinkerWarningAsErrors>
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<AdditionalOptions>/experimental:deterministic %(AdditionalOptions)</AdditionalOptions>
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</Link>
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<!--Link Release-->
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<Link Condition="'$(Configuration)'=='Release'">
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<LinkTimeCodeGeneration Condition="'$(DolphinRelease)'=='true'">UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
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<OptimizeReferences>true</OptimizeReferences>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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</Link>
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<!--Link Base:Application-->
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<Link Condition="'$(ConfigurationType)'=='Application'">
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<AdditionalDependencies>avrt.lib;iphlpapi.lib;winmm.lib;setupapi.lib;rpcrt4.lib;comctl32.lib;Shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies Condition="'$(Platform)'=='x64'">opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<!--FFmpeg and the libs it pulls in-->
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<AdditionalDependencies>avcodec.lib;avformat.lib;avutil.lib;swresample.lib;swscale.lib;Bcrypt.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>$(ExternalsDir)FFmpeg-bin\$(Platform)\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<!--See Common/CompatPatches.cpp-->
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<ForceSymbolReferences>enableCompatPatches</ForceSymbolReferences>
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</Link>
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<!--Link Debug:Application-->
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<Link Condition="'$(Configuration)'=='Debug' And '$(ConfigurationType)'=='Application'">
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<!--The FFmpeg we link against uses non-debug msvcrt. Ignore it.-->
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<AdditionalOptions>/NODEFAULTLIB:msvcrt %(AdditionalOptions)</AdditionalOptions>
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</Link>
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<Lib>
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<TreatLibWarningAsErrors>true</TreatLibWarningAsErrors>
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<LinkTimeCodeGeneration Condition="'$(DolphinRelease)'=='true'">true</LinkTimeCodeGeneration>
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<AdditionalOptions>/experimental:deterministic %(AdditionalOptions)</AdditionalOptions>
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</Lib>
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</ItemDefinitionGroup>
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<ItemGroup />
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</Project>
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