dolphin/Source/VSProps/Base.props

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16 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project>
<Import Project="Base.Macros.props" Condition="'$(BaseMacrosImported)'==''" />
<PropertyGroup>
<IntDir>$(BuildRootDir)$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
<OutDir>$(IntDir)bin\</OutDir>
<TargetName Condition="'$(ConfigurationType)'=='Application'">$(ProjectName)$(TargetSuffix)</TargetName>
<!--Set link /INCREMENTAL:NO to remove some entropy from builds (assists with deterministic build)-->
<LinkIncremental>false</LinkIncremental>
<!--
This works around some dependency tracking bugs where msbuild sees project outputs (object files) as inputs
to that same project, causing unstable build. see https://developercommunity.visualstudio.com/t/1703887
It also tends to poorly predict how much resources will actually be used in solutions with many diverse
project sizes (like dolphin...)
TODO This should be the default behavior in VS 17.2
-->
<UseMSBuildResourceManager>false</UseMSBuildResourceManager>
</PropertyGroup>
<ItemDefinitionGroup>
<!--ClCompile Base-->
<ClCompile>
<AdditionalIncludeDirectories>$(CoreDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<!--
Coagulate external include directories.
Order matters! (first hit, first use).
Note: Directory containing source file being compiled is always searched first.
-->
<AdditionalIncludeDirectories>$(ExternalsDir)Bochs_disasm;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)bzip2;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)cpp-optparse;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)FreeSurround\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)cubeb\include;$(ExternalsDir)cubeb\msvc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)curl\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)discord-rpc\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)ed25519;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)enet\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)FFmpeg-bin\$(Platform)\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)FatFs;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)fmt\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)GL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)glslang;$(ExternalsDir)glslang\StandAlone;$(ExternalsDir)glslang\glslang\Public;$(ExternalsDir)glslang\SPIRV;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)spirv_cross\SPIRV-Cross;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)imgui;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)liblzma\api;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)libspng\libspng\spng;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)libusb\libusb\libusb;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)LZO;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)mGBA\mgba\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)miniupnpc\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)minizip;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)mbedtls\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)OpenAL\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)picojson;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)pugixml;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)rangeset\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)SDL\SDL\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)SFML\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)soundtouch;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)Vulkan\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)WIL\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)xxhash;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)zlib-ng;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)zstd\lib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<!--Base external header policy: ignore all warnings except template instantiations, and disable analyzer-->
<ExternalWarningLevel>TurnOffAllWarnings</ExternalWarningLevel>
<ExternalTemplatesDiagnostics>true</ExternalTemplatesDiagnostics>
<DisableAnalyzeExternal>true</DisableAnalyzeExternal>
<TreatAngleIncludeAsExternal>true</TreatAngleIncludeAsExternal>
<!--
It would be a good idea to disable _CRT_SECURE_NO_WARNINGS and get rid of e.g. C string parsing funcs
Unfortunately this also complains about FILE* APIs, which can be inconvenient to replace.
-->
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<!--IOS net code uses some ipv4-only functions which are marked as deprecated by winsock2-->
<PreprocessorDefinitions>_WINSOCK_DEPRECATED_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<!--Currently needed for some code in StringUtil used only on Android-->
<PreprocessorDefinitions>_SILENCE_CXX17_CODECVT_HEADER_DEPRECATION_WARNING;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<!--The replacement for the old atomic shared_ptr functions was added in C++20, so we can't use it yet-->
<PreprocessorDefinitions>_SILENCE_CXX20_OLD_SHARED_PTR_ATOMIC_SUPPORT_DEPRECATION_WARNING;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>USE_UPNP;__LIBUSB__;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>SFML_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>USE_ANALYTICS=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>USE_DISCORD_PRESENCE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>CURL_STATICLIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIL_SUPPRESS_EXCEPTIONS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>LZMA_API_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Platform)'=='x64'">_ARCH_64=1;_M_X86=1;_M_X86_64=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Platform)'=='ARM64'">_ARCH_64=1;_M_ARM_64=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>HAVE_FFMPEG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>USE_GDBSTUB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Platform)'!='ARM64'">HAS_OPENGL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>HAS_VULKAN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>HAS_LIBMGBA;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>AUTOUPDATE=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>SPIRV_CROSS_EXCEPTIONS_TO_ASSERTIONS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>HAVE_SDL2=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>SPNG_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<!--
Make sure we include a clean version of windows.h.
-->
<PreprocessorDefinitions>WIN32_LEAN_AND_MEAN;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>true</TreatWarningAsError>
<IntrinsicFunctions>true</IntrinsicFunctions>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<FunctionLevelLinking>true</FunctionLevelLinking>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<!--This doesn't seem required but nice to be future-proof-->
<LanguageStandard_C>stdc17</LanguageStandard_C>
<!--Enable latest C++ standard-->
<LanguageStandard>stdcpplatest</LanguageStandard>
<!--Enable Standard Conformance-->
<ConformanceMode>true</ConformanceMode>
<!--Enforce some behaviors as standards-conformant when they don't default as such.-->
<AdditionalOptions>/Zc:__cplusplus,externConstexpr,lambda,preprocessor,throwingNew /volatile:iso %(AdditionalOptions)</AdditionalOptions>
<!--Enable detailed debug info-->
<AdditionalOptions>/Zo %(AdditionalOptions)</AdditionalOptions>
<!--Treat sources as utf-8-->
<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
<DebugInformationFormat>OldStyle</DebugInformationFormat>
<DiagnosticsFormat>Caret</DiagnosticsFormat>
<!-- Warnings one may want to ignore when using Level4.
4201 nonstandard extension used : nameless struct/union
4127 conditional expression is constant
4100 'identifier' : unreferenced formal parameter
4244 'conversion' conversion from 'type1' to 'type2', possible loss of data
Level4 warns if type1==int and there is narrowing
4121 'symbol' : alignment of a member was sensitive to packing
4324 Padding was added at the end of a structure because you specified a __declspec(align) value.
4714 function 'function' marked as __forceinline not inlined
-->
<DisableSpecificWarnings>4201;4127;4100;4244;4121;4324;4714;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<!-- Level4 warnings which should eventually be enabled
4245 'conversion' : conversion from 'type1' to 'type2', signed/unsigned mismatch
Currently jits use some annoying code patterns which makes this common
-->
<DisableSpecificWarnings>4245;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<!-- Enable some off-by-default warnings
4263 Non-virtual member function hides base class virtual function
4265 Class has virtual functions, but destructor is not virtual
4946 Reinterpret cast between related types
-->
<AdditionalOptions>/w44263 /w44265 /w44946 %(AdditionalOptions)</AdditionalOptions>
<!--
A (currently) hidden switch, like /Brepro, furthermore enabling warnings about non-deterministic code.
This may be advantageous over /Brepro, which inits __DATE__, __TIME__, etc. equal to 1 (and allows
them to be redefined), which could have unexpected results.
-->
<AdditionalOptions>/experimental:deterministic %(AdditionalOptions)</AdditionalOptions>
<!--
pathmap replaces path prefixes of source files with a hardcoded value, assisting with keeping output
files uniform even if actually built from different locations. The mapped path doesn't really need full
drive prefix, but it keeps things human readable. Note the trailing "\" is actually to be escaped by a
preceeding "\" in the expanded variable.
-->
<AdditionalOptions>/pathmap:"$(DolphinRootDir)\"=d:\ %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions>/pathmap:"$(WindowsSdkDir)\"=w:\ %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions>/pathmap:"$(VCToolsetsDir)\"=v:\ %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<!--ClCompile Debug-->
<ClCompile Condition="'$(Configuration)'=='Debug'">
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<Optimization>Disabled</Optimization>
</ClCompile>
<ClCompile Condition="'$(Configuration)'=='Debug' And '$(EnableASAN)'=='true'">
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
</ClCompile>
<!--ClCompile Release-->
<ClCompile Condition="'$(Configuration)'=='Release'">
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<AdditionalOptions>/Gw %(AdditionalOptions)</AdditionalOptions>
<WholeProgramOptimization Condition="'$(DolphinRelease)'=='true'">true</WholeProgramOptimization>
</ClCompile>
<!--Link Base-->
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<TreatLinkerWarningAsErrors>true</TreatLinkerWarningAsErrors>
<AdditionalOptions>/experimental:deterministic %(AdditionalOptions)</AdditionalOptions>
</Link>
<!--Link Release-->
<Link Condition="'$(Configuration)'=='Release'">
<LinkTimeCodeGeneration Condition="'$(DolphinRelease)'=='true'">UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
</Link>
<!--Link Base:Application-->
<Link Condition="'$(ConfigurationType)'=='Application'">
<AdditionalDependencies>avrt.lib;iphlpapi.lib;winmm.lib;setupapi.lib;rpcrt4.lib;comctl32.lib;Shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies Condition="'$(Platform)'=='x64'">opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<!--FFmpeg and the libs it pulls in-->
<AdditionalDependencies>avcodec.lib;avformat.lib;avutil.lib;swresample.lib;swscale.lib;Bcrypt.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(ExternalsDir)FFmpeg-bin\$(Platform)\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<!--See Common/CompatPatches.cpp-->
<ForceSymbolReferences>enableCompatPatches</ForceSymbolReferences>
</Link>
<!--Link Debug:Application-->
<Link Condition="'$(Configuration)'=='Debug' And '$(ConfigurationType)'=='Application'">
<!--The FFmpeg we link against uses non-debug msvcrt. Ignore it.-->
<AdditionalOptions>/NODEFAULTLIB:msvcrt %(AdditionalOptions)</AdditionalOptions>
</Link>
<Lib>
<TreatLibWarningAsErrors>true</TreatLibWarningAsErrors>
<LinkTimeCodeGeneration Condition="'$(DolphinRelease)'=='true'">true</LinkTimeCodeGeneration>
<AdditionalOptions>/experimental:deterministic %(AdditionalOptions)</AdditionalOptions>
</Lib>
</ItemDefinitionGroup>
<ItemGroup />
</Project>