60 lines
1.3 KiB
C++
60 lines
1.3 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#if defined(HAVE_PULSEAUDIO) && HAVE_PULSEAUDIO
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#include <pulse/pulseaudio.h>
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#endif
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#include <atomic>
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#include "AudioCommon/SoundStream.h"
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#include "Common/CommonTypes.h"
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#include "Common/Thread.h"
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class PulseAudio final : public SoundStream
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{
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#if defined(HAVE_PULSEAUDIO) && HAVE_PULSEAUDIO
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public:
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PulseAudio();
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bool Start() override;
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void Stop() override;
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void Update() override;
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static bool isValid() { return true; }
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void StateCallback(pa_context *c);
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void WriteCallback(pa_stream *s, size_t length);
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void UnderflowCallback(pa_stream *s);
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private:
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virtual void SoundLoop() override;
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bool PulseInit();
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void PulseShutdown();
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// wrapper callback functions, last parameter _must_ be PulseAudio*
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static void StateCallback(pa_context *c, void *userdata);
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static void WriteCallback(pa_stream *s, size_t length, void *userdata);
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static void UnderflowCallback(pa_stream *s, void *userdata);
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std::thread m_thread;
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std::atomic<bool> m_run_thread;
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bool m_stereo; // stereo, else surround
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int m_bytespersample;
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int m_channels;
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int m_pa_error;
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int m_pa_connected;
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pa_mainloop *m_pa_ml;
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pa_mainloop_api *m_pa_mlapi;
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pa_context *m_pa_ctx;
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pa_stream *m_pa_s;
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pa_buffer_attr m_pa_ba;
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#endif
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};
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