dolphin/Source/Core/DolphinWX/GameListCtrl.cpp

1419 lines
41 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <algorithm>
#include <cinttypes>
#include <cstddef>
#include <cstdio>
#include <cstring>
#include <memory>
#include <string>
#include <unordered_map>
#include <vector>
#include <wx/bitmap.h>
#include <wx/buffer.h>
#include <wx/colour.h>
#include <wx/dirdlg.h>
#include <wx/filedlg.h>
#include <wx/filefn.h>
#include <wx/filename.h>
#include <wx/imaglist.h>
#include <wx/listctrl.h>
#include <wx/menu.h>
#include <wx/msgdlg.h>
#include <wx/progdlg.h>
#include <wx/settings.h>
#include <wx/tipwin.h>
#include <wx/wxcrt.h>
#include "Common/CDUtils.h"
#include "Common/CommonPaths.h"
#include "Common/CommonTypes.h"
#include "Common/FileSearch.h"
#include "Common/FileUtil.h"
#include "Common/MathUtil.h"
#include "Common/StringUtil.h"
#include "Common/SysConf.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/Movie.h"
#include "Core/Boot/Boot.h"
#include "Core/HW/DVDInterface.h"
#include "Core/HW/WiiSaveCrypted.h"
#include "DiscIO/Blob.h"
#include "DiscIO/Volume.h"
#include "DiscIO/VolumeCreator.h"
#include "DolphinWX/Frame.h"
#include "DolphinWX/GameListCtrl.h"
#include "DolphinWX/Globals.h"
#include "DolphinWX/ISOFile.h"
#include "DolphinWX/ISOProperties.h"
#include "DolphinWX/Main.h"
#include "DolphinWX/WxUtils.h"
#include "DolphinWX/resources/Flag_Australia.xpm"
#include "DolphinWX/resources/Flag_Europe.xpm"
#include "DolphinWX/resources/Flag_France.xpm"
#include "DolphinWX/resources/Flag_Germany.xpm"
#include "DolphinWX/resources/Flag_Italy.xpm"
#include "DolphinWX/resources/Flag_Japan.xpm"
#include "DolphinWX/resources/Flag_Korea.xpm"
#include "DolphinWX/resources/Flag_Netherlands.xpm"
#include "DolphinWX/resources/Flag_Russia.xpm"
#include "DolphinWX/resources/Flag_Spain.xpm"
#include "DolphinWX/resources/Flag_Taiwan.xpm"
#include "DolphinWX/resources/Flag_Unknown.xpm"
#include "DolphinWX/resources/Flag_USA.xpm"
#include "DolphinWX/resources/Platform_Gamecube.xpm"
#include "DolphinWX/resources/Platform_Wad.xpm"
#include "DolphinWX/resources/Platform_Wii.xpm"
#include "DolphinWX/resources/rating_gamelist.h"
size_t CGameListCtrl::m_currentItem = 0;
size_t CGameListCtrl::m_numberItem = 0;
std::string CGameListCtrl::m_currentFilename;
static bool sorted = false;
static int CompareGameListItems(const GameListItem* iso1, const GameListItem* iso2,
long sortData = CGameListCtrl::COLUMN_TITLE)
{
int t = 1;
if (sortData < 0)
{
t = -1;
sortData = -sortData;
}
switch (sortData)
{
case CGameListCtrl::COLUMN_TITLE:
if (!strcasecmp(iso1->GetName().c_str(), iso2->GetName().c_str()))
{
if (iso1->GetUniqueID() != iso2->GetUniqueID())
return t * (iso1->GetUniqueID() > iso2->GetUniqueID() ? 1 : -1);
if (iso1->GetRevision() != iso2->GetRevision())
return t * (iso1->GetRevision() > iso2->GetRevision() ? 1 : -1);
if (iso1->GetDiscNumber() != iso2->GetDiscNumber())
return t * (iso1->GetDiscNumber() > iso2->GetDiscNumber() ? 1 : -1);
wxString iso1_filename = wxFileNameFromPath(iso1->GetFileName());
wxString iso2_filename = wxFileNameFromPath(iso2->GetFileName());
if (iso1_filename != iso2_filename)
return t * wxStricmp(iso1_filename, iso2_filename);
}
return strcasecmp(iso1->GetName().c_str(), iso2->GetName().c_str()) * t;
case CGameListCtrl::COLUMN_MAKER:
return strcasecmp(iso1->GetCompany().c_str(), iso2->GetCompany().c_str()) * t;
case CGameListCtrl::COLUMN_FILENAME:
return wxStricmp(wxFileNameFromPath(iso1->GetFileName()),
wxFileNameFromPath(iso2->GetFileName())) * t;
case CGameListCtrl::COLUMN_ID:
return strcasecmp(iso1->GetUniqueID().c_str(), iso2->GetUniqueID().c_str()) * t;
case CGameListCtrl::COLUMN_COUNTRY:
if (iso1->GetCountry() > iso2->GetCountry())
return 1 * t;
if (iso1->GetCountry() < iso2->GetCountry())
return -1 * t;
return 0;
case CGameListCtrl::COLUMN_SIZE:
if (iso1->GetFileSize() > iso2->GetFileSize())
return 1 * t;
if (iso1->GetFileSize() < iso2->GetFileSize())
return -1 * t;
return 0;
case CGameListCtrl::COLUMN_PLATFORM:
if (iso1->GetPlatform() > iso2->GetPlatform())
return 1 * t;
if (iso1->GetPlatform() < iso2->GetPlatform())
return -1 * t;
return 0;
case CGameListCtrl::COLUMN_EMULATION_STATE:
{
const int
nState1 = iso1->GetEmuState(),
nState2 = iso2->GetEmuState();
if (nState1 > nState2)
return 1 * t;
if (nState1 < nState2)
return -1 * t;
else
return 0;
}
break;
}
return 0;
}
CGameListCtrl::CGameListCtrl(wxWindow* parent, const wxWindowID id, const
wxPoint& pos, const wxSize& size, long style)
: wxListCtrl(parent, id, pos, size, style), toolTip(nullptr)
{
Bind(wxEVT_SIZE, &CGameListCtrl::OnSize, this);
Bind(wxEVT_RIGHT_DOWN, &CGameListCtrl::OnRightClick, this);
Bind(wxEVT_LEFT_DOWN, &CGameListCtrl::OnLeftClick, this);
Bind(wxEVT_MOTION, &CGameListCtrl::OnMouseMotion, this);
Bind(wxEVT_LIST_KEY_DOWN, &CGameListCtrl::OnKeyPress, this);
Bind(wxEVT_LIST_COL_BEGIN_DRAG, &CGameListCtrl::OnColBeginDrag, this);
Bind(wxEVT_LIST_COL_CLICK, &CGameListCtrl::OnColumnClick, this);
Bind(wxEVT_MENU, &CGameListCtrl::OnProperties, this, IDM_PROPERTIES);
Bind(wxEVT_MENU, &CGameListCtrl::OnWiki, this, IDM_GAME_WIKI);
Bind(wxEVT_MENU, &CGameListCtrl::OnOpenContainingFolder, this, IDM_OPEN_CONTAINING_FOLDER);
Bind(wxEVT_MENU, &CGameListCtrl::OnOpenSaveFolder, this, IDM_OPEN_SAVE_FOLDER);
Bind(wxEVT_MENU, &CGameListCtrl::OnExportSave, this, IDM_EXPORT_SAVE);
Bind(wxEVT_MENU, &CGameListCtrl::OnSetDefaultISO, this, IDM_SET_DEFAULT_ISO);
Bind(wxEVT_MENU, &CGameListCtrl::OnCompressISO, this, IDM_COMPRESS_ISO);
Bind(wxEVT_MENU, &CGameListCtrl::OnMultiCompressISO, this, IDM_MULTI_COMPRESS_ISO);
Bind(wxEVT_MENU, &CGameListCtrl::OnMultiDecompressISO, this, IDM_MULTI_DECOMPRESS_ISO);
Bind(wxEVT_MENU, &CGameListCtrl::OnDeleteISO, this, IDM_DELETE_ISO);
Bind(wxEVT_MENU, &CGameListCtrl::OnChangeDisc, this, IDM_LIST_CHANGE_DISC);
}
CGameListCtrl::~CGameListCtrl()
{
if (m_imageListSmall)
delete m_imageListSmall;
ClearIsoFiles();
}
void CGameListCtrl::InitBitmaps()
{
m_imageListSmall = new wxImageList(96, 32);
SetImageList(m_imageListSmall, wxIMAGE_LIST_SMALL);
m_FlagImageIndex.resize(DiscIO::IVolume::NUMBER_OF_COUNTRIES);
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_JAPAN] = m_imageListSmall->Add(wxBitmap(Flag_Japan_xpm));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_EUROPE] = m_imageListSmall->Add(wxBitmap(Flag_Europe_xpm));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_USA] = m_imageListSmall->Add(wxBitmap(Flag_USA_xpm));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_AUSTRALIA] = m_imageListSmall->Add(wxBitmap(Flag_Australia_xpm));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_FRANCE] = m_imageListSmall->Add(wxBitmap(Flag_France_xpm));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_GERMANY] = m_imageListSmall->Add(wxBitmap(Flag_Germany_xpm));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_ITALY] = m_imageListSmall->Add(wxBitmap(Flag_Italy_xpm));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_KOREA] = m_imageListSmall->Add(wxBitmap(Flag_Korea_xpm));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_NETHERLANDS] = m_imageListSmall->Add(wxBitmap(Flag_Netherlands_xpm));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_RUSSIA] = m_imageListSmall->Add(wxBitmap(Flag_Russia_xpm));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_SPAIN] = m_imageListSmall->Add(wxBitmap(Flag_Spain_xpm));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_TAIWAN] = m_imageListSmall->Add(wxBitmap(Flag_Taiwan_xpm));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_WORLD] = m_imageListSmall->Add(wxBitmap(Flag_Europe_xpm)); // Uses European flag as a placeholder
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_UNKNOWN] = m_imageListSmall->Add(wxBitmap(Flag_Unknown_xpm));
m_PlatformImageIndex.resize(4);
m_PlatformImageIndex[0] = m_imageListSmall->Add(wxBitmap(Platform_Gamecube_xpm));
m_PlatformImageIndex[1] = m_imageListSmall->Add(wxBitmap(Platform_Wii_xpm));
m_PlatformImageIndex[2] = m_imageListSmall->Add(wxBitmap(Platform_Wad_xpm));
m_PlatformImageIndex[3] = m_imageListSmall->Add(wxBitmap(StrToWxStr(File::GetSysDirectory() + RESOURCES_DIR + DIR_SEP + "Platform_File.png"), wxBITMAP_TYPE_PNG));
m_EmuStateImageIndex.resize(6);
m_EmuStateImageIndex[0] = m_imageListSmall->Add(wxBitmap(rating_0));
m_EmuStateImageIndex[1] = m_imageListSmall->Add(wxBitmap(rating_1));
m_EmuStateImageIndex[2] = m_imageListSmall->Add(wxBitmap(rating_2));
m_EmuStateImageIndex[3] = m_imageListSmall->Add(wxBitmap(rating_3));
m_EmuStateImageIndex[4] = m_imageListSmall->Add(wxBitmap(rating_4));
m_EmuStateImageIndex[5] = m_imageListSmall->Add(wxBitmap(rating_5));
}
void CGameListCtrl::BrowseForDirectory()
{
wxString dirHome;
wxGetHomeDir(&dirHome);
// browse
wxDirDialog dialog(this, _("Browse for a directory to add"), dirHome,
wxDD_DEFAULT_STYLE | wxDD_DIR_MUST_EXIST);
if (dialog.ShowModal() == wxID_OK)
{
std::string sPath(WxStrToStr(dialog.GetPath()));
std::vector<std::string>::iterator itResult = std::find(
SConfig::GetInstance().m_ISOFolder.begin(),
SConfig::GetInstance().m_ISOFolder.end(), sPath);
if (itResult == SConfig::GetInstance().m_ISOFolder.end())
{
SConfig::GetInstance().m_ISOFolder.push_back(sPath);
SConfig::GetInstance().SaveSettings();
}
Update();
}
}
void CGameListCtrl::Update()
{
int scrollPos = wxWindow::GetScrollPos(wxVERTICAL);
// Don't let the user refresh it while a game is running
if (Core::GetState() != Core::CORE_UNINITIALIZED)
return;
if (m_imageListSmall)
{
delete m_imageListSmall;
m_imageListSmall = nullptr;
}
Hide();
ScanForISOs();
ClearAll();
if (m_ISOFiles.size() != 0)
{
// Don't load bitmaps unless there are games to list
InitBitmaps();
// add columns
InsertColumn(COLUMN_DUMMY, "");
InsertColumn(COLUMN_PLATFORM, "");
InsertColumn(COLUMN_BANNER, _("Banner"));
InsertColumn(COLUMN_TITLE, _("Title"));
InsertColumn(COLUMN_MAKER, _("Maker"));
InsertColumn(COLUMN_FILENAME, _("File"));
InsertColumn(COLUMN_ID, _("ID"));
InsertColumn(COLUMN_COUNTRY, "");
InsertColumn(COLUMN_SIZE, _("Size"));
InsertColumn(COLUMN_EMULATION_STATE, _("State"));
#ifdef __WXMSW__
const int platform_padding = 0;
#else
const int platform_padding = 8;
#endif
// set initial sizes for columns
SetColumnWidth(COLUMN_DUMMY,0);
SetColumnWidth(COLUMN_PLATFORM, SConfig::GetInstance().m_showSystemColumn ? 35 + platform_padding : 0);
SetColumnWidth(COLUMN_BANNER, SConfig::GetInstance().m_showBannerColumn ? 96 + platform_padding : 0);
SetColumnWidth(COLUMN_TITLE, 175 + platform_padding);
SetColumnWidth(COLUMN_MAKER, SConfig::GetInstance().m_showMakerColumn ? 150 + platform_padding : 0);
SetColumnWidth(COLUMN_FILENAME, SConfig::GetInstance().m_showFileNameColumn ? 100 + platform_padding : 0);
SetColumnWidth(COLUMN_ID, SConfig::GetInstance().m_showIDColumn ? 75 + platform_padding : 0);
SetColumnWidth(COLUMN_COUNTRY, SConfig::GetInstance().m_showRegionColumn ? 32 + platform_padding : 0);
SetColumnWidth(COLUMN_EMULATION_STATE, SConfig::GetInstance().m_showStateColumn ? 50 + platform_padding : 0);
// add all items
for (int i = 0; i < (int)m_ISOFiles.size(); i++)
{
InsertItemInReportView(i);
if (SConfig::GetInstance().m_ColorCompressed && m_ISOFiles[i]->IsCompressed())
SetItemTextColour(i, wxColour(0xFF0000));
}
// Sort items by Title
if (!sorted)
last_column = 0;
sorted = false;
wxListEvent event;
event.m_col = SConfig::GetInstance().m_ListSort2;
OnColumnClick(event);
event.m_col = SConfig::GetInstance().m_ListSort;
OnColumnClick(event);
sorted = true;
SetColumnWidth(COLUMN_SIZE, SConfig::GetInstance().m_showSizeColumn ? wxLIST_AUTOSIZE : 0);
}
else
{
wxString errorString;
// We just check for one hide setting to be enabled, as we may only
// have GC games for example, and hide them, so we should show the
// second message instead
if ((SConfig::GetInstance().m_ListGC &&
SConfig::GetInstance().m_ListWii &&
SConfig::GetInstance().m_ListWad &&
SConfig::GetInstance().m_ListElfDol) &&
(SConfig::GetInstance().m_ListJap &&
SConfig::GetInstance().m_ListUsa &&
SConfig::GetInstance().m_ListPal))
{
errorString = _("Dolphin could not find any GameCube/Wii ISOs or WADs. Double-click here to browse for files...");
}
else
{
errorString = _("Dolphin is currently set to hide all games. Double-click here to show all games...");
}
InsertColumn(0, "");
long index = InsertItem(0, errorString);
SetItemFont(index, *wxITALIC_FONT);
SetColumnWidth(0, wxLIST_AUTOSIZE);
}
if (GetSelectedISO() == nullptr)
main_frame->UpdateGUI();
Show();
AutomaticColumnWidth();
ScrollLines(scrollPos);
SetFocus();
}
static wxString NiceSizeFormat(u64 _size)
{
// Return a pretty filesize string from byte count.
// e.g. 1134278 -> "1.08 MiB"
const char* const unit_symbols[] = {"B", "KiB", "MiB", "GiB", "TiB", "PiB", "EiB", "ZiB", "YiB"};
// Find largest power of 2 less than _size.
// div 10 to get largest named unit less than _size
// 10 == log2(1024) (number of B in a KiB, KiB in a MiB, etc)
const u64 unit = IntLog2(std::max<u64>(_size, 1)) / 10;
const u64 unit_size = (1ull << (unit * 10));
// mul 1000 for 3 decimal places, add 5 to round up, div 10 for 2 decimal places
std::string value = std::to_string((_size * 1000 / unit_size + 5) / 10);
// Insert decimal point.
value.insert(value.size() - 2, ".");
return StrToWxStr(StringFromFormat("%s %s", value.c_str(), unit_symbols[unit]));
}
// Update the column content of the item at _Index
void CGameListCtrl::UpdateItemAtColumn(long _Index, int column)
{
GameListItem& rISOFile = *m_ISOFiles[_Index];
switch(column)
{
case COLUMN_PLATFORM:
{
SetItemColumnImage(_Index, COLUMN_PLATFORM,
m_PlatformImageIndex[rISOFile.GetPlatform()]);
break;
}
case COLUMN_BANNER:
{
int ImageIndex = -1;
if (rISOFile.GetBitmap().IsOk())
ImageIndex = m_imageListSmall->Add(rISOFile.GetBitmap());
SetItemColumnImage(_Index, COLUMN_BANNER, ImageIndex);
break;
}
case COLUMN_TITLE:
{
wxString name = StrToWxStr(rISOFile.GetName());
int disc_number = rISOFile.GetDiscNumber() + 1;
if (disc_number > 1 &&
name.Lower().find(wxString::Format("disc %i", disc_number)) == std::string::npos &&
name.Lower().find(wxString::Format("disc%i", disc_number)) == std::string::npos)
{
name = wxString::Format(_("%s (Disc %i)"), name.c_str(), disc_number);
}
SetItem(_Index, COLUMN_TITLE, name, -1);
break;
}
case COLUMN_MAKER:
SetItem(_Index, COLUMN_MAKER, StrToWxStr(rISOFile.GetCompany()), -1);
break;
case COLUMN_FILENAME:
SetItem(_Index, COLUMN_FILENAME,
wxFileNameFromPath(rISOFile.GetFileName()), -1);
break;
case COLUMN_EMULATION_STATE:
SetItemColumnImage(_Index, COLUMN_EMULATION_STATE,
m_EmuStateImageIndex[rISOFile.GetEmuState()]);
break;
case COLUMN_COUNTRY:
SetItemColumnImage(_Index, COLUMN_COUNTRY,
m_FlagImageIndex[rISOFile.GetCountry()]);
break;
case COLUMN_SIZE:
SetItem(_Index, COLUMN_SIZE, NiceSizeFormat(rISOFile.GetFileSize()), -1);
break;
case COLUMN_ID:
SetItem(_Index, COLUMN_ID, rISOFile.GetUniqueID(), -1);
break;
}
}
void CGameListCtrl::InsertItemInReportView(long _Index)
{
// When using wxListCtrl, there is no hope of per-column text colors.
// But for reference, here are the old colors that were used: (BGR)
// title: 0xFF0000
// company: 0x007030
// Insert a first row with nothing in it, that will be used as the Index
long ItemIndex = InsertItem(_Index, wxEmptyString);
// Iterate over all columns and fill them with content if they are visible
for (int i = 1; i < NUMBER_OF_COLUMN; i++)
{
if (GetColumnWidth(i) != 0)
UpdateItemAtColumn(_Index, i);
}
// Background color
SetBackgroundColor();
// Item data
SetItemData(_Index, ItemIndex);
}
static wxColour blend50(const wxColour& c1, const wxColour& c2)
{
unsigned char r,g,b,a;
r = c1.Red()/2 + c2.Red()/2;
g = c1.Green()/2 + c2.Green()/2;
b = c1.Blue()/2 + c2.Blue()/2;
a = c1.Alpha()/2 + c2.Alpha()/2;
return a << 24 | b << 16 | g << 8 | r;
}
void CGameListCtrl::SetBackgroundColor()
{
for (long i = 0; i < GetItemCount(); i++)
{
wxColour color = (i & 1) ?
blend50(wxSystemSettings::GetColour(wxSYS_COLOUR_3DLIGHT),
wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW)) :
wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW);
CGameListCtrl::SetItemBackgroundColour(i, color);
}
}
void CGameListCtrl::ScanForISOs()
{
ClearIsoFiles();
// Load custom game titles from titles.txt
// http://www.gametdb.com/Wii/Downloads
std::unordered_map<std::string, std::string> custom_title_map;
std::ifstream titlestxt;
OpenFStream(titlestxt, File::GetUserPath(D_LOAD_IDX) + "titles.txt", std::ios::in);
if (!titlestxt.is_open())
OpenFStream(titlestxt, File::GetUserPath(D_LOAD_IDX) + "wiitdb.txt", std::ios::in);
if (titlestxt.is_open())
{
std::string line;
while (!titlestxt.eof() && std::getline(titlestxt, line))
{
const size_t equals_index = line.find('=');
if (equals_index != std::string::npos)
custom_title_map.emplace(StripSpaces(line.substr(0, equals_index)),
StripSpaces(line.substr(equals_index + 1)));
}
titlestxt.close();
}
std::vector<std::string> Extensions;
if (SConfig::GetInstance().m_ListGC)
Extensions.push_back(".gcm");
if (SConfig::GetInstance().m_ListWii || SConfig::GetInstance().m_ListGC)
{
Extensions.push_back(".iso");
Extensions.push_back(".ciso");
Extensions.push_back(".gcz");
Extensions.push_back(".wbfs");
}
if (SConfig::GetInstance().m_ListWad)
Extensions.push_back(".wad");
if (SConfig::GetInstance().m_ListElfDol)
{
Extensions.push_back(".dol");
Extensions.push_back(".elf");
}
auto rFilenames = DoFileSearch(Extensions, SConfig::GetInstance().m_ISOFolder, SConfig::GetInstance().m_RecursiveISOFolder);
if (rFilenames.size() > 0)
{
wxProgressDialog dialog(
_("Scanning for ISOs"),
_("Scanning..."),
(int)rFilenames.size() - 1,
this,
wxPD_APP_MODAL |
wxPD_AUTO_HIDE |
wxPD_CAN_ABORT |
wxPD_ELAPSED_TIME | wxPD_ESTIMATED_TIME | wxPD_REMAINING_TIME |
wxPD_SMOOTH // - makes updates as small as possible (down to 1px)
);
for (u32 i = 0; i < rFilenames.size(); i++)
{
std::string FileName;
SplitPath(rFilenames[i], nullptr, &FileName, nullptr);
// Update with the progress (i) and the message
dialog.Update(i, wxString::Format(_("Scanning %s"),
StrToWxStr(FileName)));
if (dialog.WasCancelled())
break;
auto iso_file = std::make_unique<GameListItem>(rFilenames[i], custom_title_map);
if (iso_file->IsValid())
{
bool list = true;
switch(iso_file->GetPlatform())
{
case DiscIO::IVolume::WII_DISC:
if (!SConfig::GetInstance().m_ListWii)
list = false;
break;
case DiscIO::IVolume::WII_WAD:
if (!SConfig::GetInstance().m_ListWad)
list = false;
break;
case DiscIO::IVolume::ELF_DOL:
if (!SConfig::GetInstance().m_ListElfDol)
list = false;
break;
default:
if (!SConfig::GetInstance().m_ListGC)
list = false;
break;
}
switch(iso_file->GetCountry())
{
case DiscIO::IVolume::COUNTRY_AUSTRALIA:
if (!SConfig::GetInstance().m_ListAustralia)
list = false;
break;
case DiscIO::IVolume::COUNTRY_EUROPE:
if (!SConfig::GetInstance().m_ListPal)
list = false;
break;
case DiscIO::IVolume::COUNTRY_FRANCE:
if (!SConfig::GetInstance().m_ListFrance)
list = false;
break;
case DiscIO::IVolume::COUNTRY_GERMANY:
if (!SConfig::GetInstance().m_ListGermany)
list = false;
break;
case DiscIO::IVolume::COUNTRY_ITALY:
if (!SConfig::GetInstance().m_ListItaly)
list = false;
break;
case DiscIO::IVolume::COUNTRY_JAPAN:
if (!SConfig::GetInstance().m_ListJap)
list = false;
break;
case DiscIO::IVolume::COUNTRY_KOREA:
if (!SConfig::GetInstance().m_ListKorea)
list = false;
break;
case DiscIO::IVolume::COUNTRY_NETHERLANDS:
if (!SConfig::GetInstance().m_ListNetherlands)
list = false;
break;
case DiscIO::IVolume::COUNTRY_RUSSIA:
if (!SConfig::GetInstance().m_ListRussia)
list = false;
break;
case DiscIO::IVolume::COUNTRY_SPAIN:
if (!SConfig::GetInstance().m_ListSpain)
list = false;
break;
case DiscIO::IVolume::COUNTRY_TAIWAN:
if (!SConfig::GetInstance().m_ListTaiwan)
list = false;
break;
case DiscIO::IVolume::COUNTRY_USA:
if (!SConfig::GetInstance().m_ListUsa)
list = false;
break;
case DiscIO::IVolume::COUNTRY_WORLD:
if (!SConfig::GetInstance().m_ListWorld)
list = false;
break;
case DiscIO::IVolume::COUNTRY_UNKNOWN:
default:
if (!SConfig::GetInstance().m_ListUnknown)
list = false;
break;
}
if (list)
m_ISOFiles.push_back(iso_file.release());
}
}
}
if (SConfig::GetInstance().m_ListDrives)
{
const std::vector<std::string> drives = cdio_get_devices();
for (const auto& drive : drives)
{
auto gli = std::make_unique<GameListItem>(drive, custom_title_map);
if (gli->IsValid())
m_ISOFiles.push_back(gli.release());
}
}
std::sort(m_ISOFiles.begin(), m_ISOFiles.end());
}
void CGameListCtrl::OnColBeginDrag(wxListEvent& event)
{
const int column_id = event.GetColumn();
if (column_id != COLUMN_TITLE && column_id != COLUMN_MAKER && column_id != COLUMN_FILENAME)
event.Veto();
}
const GameListItem* CGameListCtrl::GetISO(size_t index) const
{
if (index < m_ISOFiles.size())
return m_ISOFiles[index];
else
return nullptr;
}
static CGameListCtrl* caller;
static int wxCALLBACK wxListCompare(wxIntPtr item1, wxIntPtr item2, wxIntPtr sortData)
{
// return 1 if item1 > item2
// return -1 if item1 < item2
// return 0 for identity
const GameListItem* iso1 = caller->GetISO(item1);
const GameListItem* iso2 = caller->GetISO(item2);
return CompareGameListItems(iso1, iso2, sortData);
}
void CGameListCtrl::OnColumnClick(wxListEvent& event)
{
if (event.GetColumn() != COLUMN_BANNER)
{
int current_column = event.GetColumn();
if (sorted)
{
if (last_column == current_column)
{
last_sort = -last_sort;
}
else
{
SConfig::GetInstance().m_ListSort2 = last_sort;
last_column = current_column;
last_sort = current_column;
}
SConfig::GetInstance().m_ListSort = last_sort;
}
else
{
last_sort = current_column;
last_column = current_column;
}
caller = this;
SortItems(wxListCompare, last_sort);
}
SetBackgroundColor();
event.Skip();
}
// This is used by keyboard gamelist search
void CGameListCtrl::OnKeyPress(wxListEvent& event)
{
static int lastKey = 0, sLoop = 0;
int Loop = 0;
for (int i = 0; i < (int)m_ISOFiles.size(); i++)
{
// Easy way to get game string
wxListItem bleh;
bleh.SetId(i);
bleh.SetColumn(COLUMN_TITLE);
bleh.SetMask(wxLIST_MASK_TEXT);
GetItem(bleh);
wxString text = bleh.GetText();
if (text.MakeUpper()[0] == event.GetKeyCode())
{
if (lastKey == event.GetKeyCode() && Loop < sLoop)
{
Loop++;
if (i+1 == (int)m_ISOFiles.size())
i = -1;
continue;
}
else if (lastKey != event.GetKeyCode())
{
sLoop = 0;
}
lastKey = event.GetKeyCode();
sLoop++;
UnselectAll();
SetItemState(i, wxLIST_STATE_SELECTED|wxLIST_STATE_FOCUSED,
wxLIST_STATE_SELECTED|wxLIST_STATE_FOCUSED);
EnsureVisible(i);
break;
}
// If we get past the last game in the list,
// we'll have to go back to the first one.
if (i+1 == (int)m_ISOFiles.size() && sLoop > 0 && Loop > 0)
i = -1;
}
event.Skip();
}
// This shows a little tooltip with the current Game's emulation state
void CGameListCtrl::OnMouseMotion(wxMouseEvent& event)
{
int flags;
long subitem = 0;
const long item = HitTest(event.GetPosition(), flags, &subitem);
static int lastItem = -1;
if (GetColumnCount() <= 1)
return;
if (item != wxNOT_FOUND)
{
wxRect Rect;
#ifdef __WXMSW__
if (subitem == COLUMN_EMULATION_STATE)
#else
// The subitem parameter of HitTest is only implemented for wxMSW. On
// all other platforms it will always be -1. Check the x position
// instead.
GetItemRect(item, Rect);
if (Rect.GetX() + Rect.GetWidth() - GetColumnWidth(COLUMN_EMULATION_STATE) < event.GetX())
#endif
{
if (toolTip || lastItem == item || this != FindFocus())
{
if (lastItem != item) lastItem = -1;
event.Skip();
return;
}
// Emulation status
static const char* const emuState[] = { "Broken", "Intro", "In-Game", "Playable", "Perfect" };
const GameListItem& rISO = *m_ISOFiles[GetItemData(item)];
const int emu_state = rISO.GetEmuState();
const std::string& issues = rISO.GetIssues();
// Show a tooltip containing the EmuState and the state description
if (emu_state > 0 && emu_state < 6)
{
char temp[2048];
sprintf(temp, "^ %s%s%s", emuState[emu_state - 1],
issues.size() > 0 ? " :\n" : "", issues.c_str());
toolTip = new wxEmuStateTip(this, StrToWxStr(temp), &toolTip);
}
else
{
toolTip = new wxEmuStateTip(this, _("Not Set"), &toolTip);
}
// Get item Coords
GetItemRect(item, Rect);
int mx = Rect.GetWidth();
int my = Rect.GetY();
#ifndef __WXMSW__
// For some reason the y position does not account for the header
// row, so subtract the y position of the first visible item.
GetItemRect(GetTopItem(), Rect);
my -= Rect.GetY();
#endif
// Convert to screen coordinates
ClientToScreen(&mx, &my);
toolTip->SetBoundingRect(wxRect(mx - GetColumnWidth(COLUMN_EMULATION_STATE),
my, GetColumnWidth(COLUMN_EMULATION_STATE), Rect.GetHeight()));
toolTip->SetPosition(wxPoint(mx - GetColumnWidth(COLUMN_EMULATION_STATE),
my - 5 + Rect.GetHeight()));
lastItem = item;
}
}
if (!toolTip)
lastItem = -1;
event.Skip();
}
void CGameListCtrl::OnLeftClick(wxMouseEvent& event)
{
// Focus the clicked item.
int flags;
long item = HitTest(event.GetPosition(), flags);
if ((item != wxNOT_FOUND) && (GetSelectedItemCount() == 0) &&
(!event.ControlDown()) && (!event.ShiftDown()))
{
SetItemState(item, wxLIST_STATE_SELECTED, wxLIST_STATE_SELECTED );
SetItemState(item, wxLIST_STATE_FOCUSED, wxLIST_STATE_FOCUSED);
wxGetApp().GetCFrame()->UpdateGUI();
}
event.Skip();
}
void CGameListCtrl::OnRightClick(wxMouseEvent& event)
{
// Focus the clicked item.
int flags;
long item = HitTest(event.GetPosition(), flags);
if (item != wxNOT_FOUND)
{
if (GetItemState(item, wxLIST_STATE_SELECTED) != wxLIST_STATE_SELECTED)
{
UnselectAll();
SetItemState(item, wxLIST_STATE_SELECTED, wxLIST_STATE_SELECTED );
}
SetItemState(item, wxLIST_STATE_FOCUSED, wxLIST_STATE_FOCUSED);
}
if (GetSelectedItemCount() == 1)
{
const GameListItem* selected_iso = GetSelectedISO();
if (selected_iso)
{
wxMenu popupMenu;
DiscIO::IVolume::EPlatform platform = selected_iso->GetPlatform();
if (platform != DiscIO::IVolume::ELF_DOL)
{
popupMenu.Append(IDM_PROPERTIES, _("&Properties"));
popupMenu.Append(IDM_GAME_WIKI, _("&Wiki"));
popupMenu.AppendSeparator();
}
if (platform == DiscIO::IVolume::WII_DISC || platform == DiscIO::IVolume::WII_WAD)
{
popupMenu.Append(IDM_OPEN_SAVE_FOLDER, _("Open Wii &save folder"));
popupMenu.Append(IDM_EXPORT_SAVE, _("Export Wii save (Experimental)"));
}
popupMenu.Append(IDM_OPEN_CONTAINING_FOLDER, _("Open &containing folder"));
if (platform != DiscIO::IVolume::ELF_DOL)
popupMenu.AppendCheckItem(IDM_SET_DEFAULT_ISO, _("Set as &default ISO"));
// First we have to decide a starting value when we append it
if (platform == SConfig::GetInstance().m_strDefaultISO)
popupMenu.FindItem(IDM_SET_DEFAULT_ISO)->Check();
popupMenu.AppendSeparator();
popupMenu.Append(IDM_DELETE_ISO, _("&Delete File..."));
if (platform == DiscIO::IVolume::GAMECUBE_DISC || platform == DiscIO::IVolume::WII_DISC)
{
if (selected_iso->GetBlobType() == DiscIO::BlobType::GCZ)
popupMenu.Append(IDM_COMPRESS_ISO, _("Decompress ISO..."));
else if (selected_iso->GetBlobType() == DiscIO::BlobType::PLAIN)
popupMenu.Append(IDM_COMPRESS_ISO, _("Compress ISO..."));
wxMenuItem* changeDiscItem = popupMenu.Append(IDM_LIST_CHANGE_DISC, _("Change &Disc"));
changeDiscItem->Enable(Core::IsRunning());
}
if (platform == DiscIO::IVolume::WII_WAD)
popupMenu.Append(IDM_LIST_INSTALL_WAD, _("Install to Wii Menu"));
PopupMenu(&popupMenu);
}
}
else if (GetSelectedItemCount() > 1)
{
wxMenu popupMenu;
popupMenu.Append(IDM_DELETE_ISO, _("&Delete selected ISOs..."));
popupMenu.AppendSeparator();
popupMenu.Append(IDM_MULTI_COMPRESS_ISO, _("Compress selected ISOs..."));
popupMenu.Append(IDM_MULTI_DECOMPRESS_ISO, _("Decompress selected ISOs..."));
PopupMenu(&popupMenu);
}
}
const GameListItem * CGameListCtrl::GetSelectedISO()
{
if (m_ISOFiles.size() == 0)
{
return nullptr;
}
else if (GetSelectedItemCount() == 0)
{
return nullptr;
}
else
{
long item = GetNextItem(-1, wxLIST_NEXT_ALL, wxLIST_STATE_SELECTED);
if (item == wxNOT_FOUND)
{
return nullptr;
}
else
{
// Here is a little workaround for multiselections:
// when > 1 item is selected, return info on the first one
// and deselect it so the next time GetSelectedISO() is called,
// the next item's info is returned
if (GetSelectedItemCount() > 1)
SetItemState(item, 0, wxLIST_STATE_SELECTED);
return m_ISOFiles[GetItemData(item)];
}
}
}
void CGameListCtrl::OnOpenContainingFolder(wxCommandEvent& WXUNUSED (event))
{
const GameListItem* iso = GetSelectedISO();
if (!iso)
return;
wxFileName path = wxFileName::FileName(StrToWxStr(iso->GetFileName()));
path.MakeAbsolute();
WxUtils::Explore(WxStrToStr(path.GetPath()));
}
void CGameListCtrl::OnOpenSaveFolder(wxCommandEvent& WXUNUSED (event))
{
const GameListItem* iso = GetSelectedISO();
if (!iso)
return;
std::string path = iso->GetWiiFSPath();
if (!path.empty())
WxUtils::Explore(path);
}
void CGameListCtrl::OnExportSave(wxCommandEvent& WXUNUSED (event))
{
const GameListItem* iso = GetSelectedISO();
if (!iso)
return;
u64 title_id;
std::unique_ptr<DiscIO::IVolume> volume(DiscIO::CreateVolumeFromFilename(iso->GetFileName()));
if (volume && volume->GetTitleID(&title_id))
{
CWiiSaveCrypted::ExportWiiSave(title_id);
}
}
// Save this file as the default file
void CGameListCtrl::OnSetDefaultISO(wxCommandEvent& event)
{
const GameListItem* iso = GetSelectedISO();
if (!iso) return;
if (event.IsChecked())
{
// Write the new default value and save it the ini file
SConfig::GetInstance().m_strDefaultISO =
iso->GetFileName();
SConfig::GetInstance().SaveSettings();
}
else
{
// Otherwise blank the value and save it
SConfig::GetInstance().m_strDefaultISO = "";
SConfig::GetInstance().SaveSettings();
}
}
void CGameListCtrl::OnDeleteISO(wxCommandEvent& WXUNUSED (event))
{
if (GetSelectedItemCount() == 1)
{
const GameListItem* iso = GetSelectedISO();
if (!iso)
return;
if (wxMessageBox(_("Are you sure you want to delete this file? It will be gone forever!"),
_("Warning"), wxYES_NO | wxICON_EXCLAMATION) == wxYES)
{
File::Delete(iso->GetFileName());
Update();
}
}
else
{
if (wxMessageBox(_("Are you sure you want to delete these files?\nThey will be gone forever!"),
_("Warning"), wxYES_NO | wxICON_EXCLAMATION) == wxYES)
{
int selected = GetSelectedItemCount();
for (int i = 0; i < selected; i++)
{
const GameListItem* iso = GetSelectedISO();
File::Delete(iso->GetFileName());
}
Update();
}
}
}
void CGameListCtrl::OnProperties(wxCommandEvent& WXUNUSED (event))
{
const GameListItem* iso = GetSelectedISO();
if (!iso)
return;
CISOProperties* ISOProperties = new CISOProperties(*iso, this);
ISOProperties->Show();
}
void CGameListCtrl::OnWiki(wxCommandEvent& WXUNUSED (event))
{
const GameListItem* iso = GetSelectedISO();
if (!iso)
return;
std::string wikiUrl = "https://wiki.dolphin-emu.org/dolphin-redirect.php?gameid=" + iso->GetUniqueID();
WxUtils::Launch(wikiUrl);
}
bool CGameListCtrl::MultiCompressCB(const std::string& text, float percent, void* arg)
{
percent = (((float)m_currentItem) + percent) / (float)m_numberItem;
wxString textString(StrToWxStr(StringFromFormat("%s (%i/%i) - %s",
m_currentFilename.c_str(), (int)m_currentItem + 1,
(int)m_numberItem, text.c_str())));
return ((wxProgressDialog*)arg)->Update((int)(percent * 1000), textString);
}
void CGameListCtrl::OnMultiCompressISO(wxCommandEvent& /*event*/)
{
CompressSelection(true);
}
void CGameListCtrl::OnMultiDecompressISO(wxCommandEvent& /*event*/)
{
CompressSelection(false);
}
void CGameListCtrl::CompressSelection(bool _compress)
{
wxString dirHome;
wxGetHomeDir(&dirHome);
wxDirDialog browseDialog(this, _("Browse for output directory"), dirHome,
wxDD_DEFAULT_STYLE | wxDD_DIR_MUST_EXIST);
if (browseDialog.ShowModal() != wxID_OK)
return;
bool all_good = true;
{
wxProgressDialog progressDialog(
_compress ? _("Compressing ISO") : _("Decompressing ISO"),
_("Working..."),
1000,
this,
wxPD_APP_MODAL |
wxPD_CAN_ABORT |
wxPD_ELAPSED_TIME | wxPD_ESTIMATED_TIME | wxPD_REMAINING_TIME |
wxPD_SMOOTH
);
m_currentItem = 0;
m_numberItem = GetSelectedItemCount();
for (u32 i = 0; i < m_numberItem; i++)
{
const GameListItem* iso = GetSelectedISO();
if (iso->GetPlatform() != DiscIO::IVolume::GAMECUBE_DISC && iso->GetPlatform() != DiscIO::IVolume::WII_DISC)
continue;
if (iso->GetBlobType() != DiscIO::BlobType::PLAIN && iso->GetBlobType() != DiscIO::BlobType::GCZ)
continue;
if (!iso->IsCompressed() && _compress)
{
if (iso->GetPlatform() == DiscIO::IVolume::WII_DISC && !WiiCompressWarning())
return;
std::string FileName, FileExt;
SplitPath(iso->GetFileName(), nullptr, &FileName, &FileExt);
m_currentFilename = FileName;
FileName.append(".gcz");
std::string OutputFileName;
BuildCompleteFilename(OutputFileName,
WxStrToStr(browseDialog.GetPath()),
FileName);
if (File::Exists(OutputFileName) &&
wxMessageBox(
wxString::Format(_("The file %s already exists.\nDo you wish to replace it?"),
StrToWxStr(OutputFileName)),
_("Confirm File Overwrite"),
wxYES_NO) == wxNO)
continue;
all_good &= DiscIO::CompressFileToBlob(iso->GetFileName(),
OutputFileName,
(iso->GetPlatform() == DiscIO::IVolume::WII_DISC) ? 1 : 0,
16384, &MultiCompressCB, &progressDialog);
}
else if (iso->IsCompressed() && !_compress)
{
std::string FileName, FileExt;
SplitPath(iso->GetFileName(), nullptr, &FileName, &FileExt);
m_currentFilename = FileName;
if (iso->GetPlatform() == DiscIO::IVolume::WII_DISC)
FileName.append(".iso");
else
FileName.append(".gcm");
std::string OutputFileName;
BuildCompleteFilename(OutputFileName,
WxStrToStr(browseDialog.GetPath()),
FileName);
if (File::Exists(OutputFileName) &&
wxMessageBox(
wxString::Format(_("The file %s already exists.\nDo you wish to replace it?"),
StrToWxStr(OutputFileName)),
_("Confirm File Overwrite"),
wxYES_NO) == wxNO)
continue;
all_good &= DiscIO::DecompressBlobToFile(iso->GetFileName().c_str(),
OutputFileName.c_str(), &MultiCompressCB, &progressDialog);
}
m_currentItem++;
}
}
if (!all_good)
WxUtils::ShowErrorDialog(_("Dolphin was unable to complete the requested action."));
Update();
}
bool CGameListCtrl::CompressCB(const std::string& text, float percent, void* arg)
{
return ((wxProgressDialog*)arg)->
Update((int)(percent * 1000), StrToWxStr(text));
}
void CGameListCtrl::OnCompressISO(wxCommandEvent& WXUNUSED (event))
{
const GameListItem* iso = GetSelectedISO();
if (!iso)
return;
bool is_compressed = iso->GetBlobType() == DiscIO::BlobType::GCZ;
wxString path;
std::string FileName, FilePath, FileExtension;
SplitPath(iso->GetFileName(), &FilePath, &FileName, &FileExtension);
do
{
if (is_compressed)
{
wxString FileType;
if (iso->GetPlatform() == DiscIO::IVolume::WII_DISC)
FileType = _("All Wii ISO files (iso)") + "|*.iso";
else
FileType = _("All GameCube GCM files (gcm)") + "|*.gcm";
path = wxFileSelector(
_("Save decompressed GCM/ISO"),
StrToWxStr(FilePath),
StrToWxStr(FileName) + FileType.After('*'),
wxEmptyString,
FileType + "|" + wxGetTranslation(wxALL_FILES),
wxFD_SAVE,
this);
}
else
{
if (iso->GetPlatform() == DiscIO::IVolume::WII_DISC && !WiiCompressWarning())
return;
path = wxFileSelector(
_("Save compressed GCM/ISO"),
StrToWxStr(FilePath),
StrToWxStr(FileName) + ".gcz",
wxEmptyString,
_("All compressed GC/Wii ISO files (gcz)") +
wxString::Format("|*.gcz|%s", wxGetTranslation(wxALL_FILES)),
wxFD_SAVE,
this);
}
if (!path)
return;
} while (wxFileExists(path) &&
wxMessageBox(
wxString::Format(_("The file %s already exists.\nDo you wish to replace it?"), path.c_str()),
_("Confirm File Overwrite"),
wxYES_NO) == wxNO);
bool all_good = false;
{
wxProgressDialog dialog(
is_compressed ? _("Decompressing ISO") : _("Compressing ISO"),
_("Working..."),
1000,
this,
wxPD_APP_MODAL |
wxPD_CAN_ABORT |
wxPD_ELAPSED_TIME | wxPD_ESTIMATED_TIME | wxPD_REMAINING_TIME |
wxPD_SMOOTH
);
if (is_compressed)
all_good = DiscIO::DecompressBlobToFile(iso->GetFileName(),
WxStrToStr(path), &CompressCB, &dialog);
else
all_good = DiscIO::CompressFileToBlob(iso->GetFileName(),
WxStrToStr(path),
(iso->GetPlatform() == DiscIO::IVolume::WII_DISC) ? 1 : 0,
16384, &CompressCB, &dialog);
}
if (!all_good)
WxUtils::ShowErrorDialog(_("Dolphin was unable to complete the requested action."));
Update();
}
void CGameListCtrl::OnChangeDisc(wxCommandEvent& WXUNUSED(event))
{
const GameListItem* iso = GetSelectedISO();
if (!iso || !Core::IsRunning())
return;
DVDInterface::ChangeDisc(WxStrToStr(iso->GetFileName()));
}
void CGameListCtrl::OnSize(wxSizeEvent& event)
{
if (lastpos == event.GetSize())
return;
lastpos = event.GetSize();
AutomaticColumnWidth();
event.Skip();
}
void CGameListCtrl::AutomaticColumnWidth()
{
wxRect rc(GetClientRect());
if (GetColumnCount() == 1)
{
SetColumnWidth(0, rc.GetWidth());
}
else if (GetColumnCount() > 0)
{
int resizable = rc.GetWidth() - (
GetColumnWidth(COLUMN_PLATFORM)
+ GetColumnWidth(COLUMN_BANNER)
+ GetColumnWidth(COLUMN_ID)
+ GetColumnWidth(COLUMN_COUNTRY)
+ GetColumnWidth(COLUMN_SIZE)
+ GetColumnWidth(COLUMN_EMULATION_STATE));
// We hide the Maker column if the window is too small
// Use ShowColumn() instead of SetColumnWidth because
// the maker column may have been autohidden and the
// therefore the content needs to be restored.
if (resizable > 425)
{
if (SConfig::GetInstance().m_showMakerColumn &&
SConfig::GetInstance().m_showFileNameColumn)
{
SetColumnWidth(COLUMN_TITLE, resizable / 3);
ShowColumn(COLUMN_MAKER, resizable / 3);
SetColumnWidth(COLUMN_FILENAME, resizable / 3);
}
else if (SConfig::GetInstance().m_showMakerColumn)
{
SetColumnWidth(COLUMN_TITLE, resizable / 2);
ShowColumn(COLUMN_MAKER, resizable / 2);
}
else if (SConfig::GetInstance().m_showFileNameColumn)
{
SetColumnWidth(COLUMN_TITLE, resizable / 2);
SetColumnWidth(COLUMN_FILENAME, resizable / 2);
}
else
{
SetColumnWidth(COLUMN_TITLE, resizable);
}
}
else
{
if (SConfig::GetInstance().m_showFileNameColumn)
{
SetColumnWidth(COLUMN_TITLE, resizable / 2);
SetColumnWidth(COLUMN_FILENAME, resizable / 2);
}
else
{
SetColumnWidth(COLUMN_TITLE, resizable);
}
HideColumn(COLUMN_MAKER);
}
}
}
// Fills a previously hidden column with items. Acts
// as a SetColumnWidth if width is nonzero.
void CGameListCtrl::ShowColumn(int column, int width)
{
// Fill the column with items if it was hidden
if (GetColumnWidth(column) == 0)
{
for (int i = 0; i < GetItemCount(); i++)
{
UpdateItemAtColumn(i, column);
}
}
SetColumnWidth(column, width);
}
// Hide the passed column from the gamelist.
// It is not enough to set the width to zero because this leads to
// graphical glitches where the content of the hidden column is
// squeezed into the next column. Therefore we need to clear the
// items, too.
void CGameListCtrl::HideColumn(int column)
{
// Do nothing if the column is already hidden
if (GetColumnWidth(column) == 0)
return;
// Remove the items from the column
for (int i = 0; i < GetItemCount(); i++)
{
SetItem(i, column, "", -1);
}
SetColumnWidth(column, 0);
}
void CGameListCtrl::UnselectAll()
{
for (int i = 0; i < GetItemCount(); i++)
{
SetItemState(i, 0, wxLIST_STATE_SELECTED);
}
}
bool CGameListCtrl::WiiCompressWarning()
{
return wxMessageBox(
_("Compressing a Wii disc image will irreversibly change the compressed copy by removing padding data. Your disc image will still work. Continue?"),
_("Warning"),
wxYES_NO) == wxYES;
}