dolphin/Source/Core/DebuggerWX/Src
Sonicadvance1 6802f885b1 Tons of reworking of the cores to make them more...generalized, not quite there yet, but great progress. Near impossible to break this up in to smaller chunks, and may break Windows building. Can not yet switch between JitIL and JIT during runtime, but it is on my list to do.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3801 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-15 16:59:53 +00:00
..
BreakPointDlg.cpp Various changes: Fixed linux build, added some zelda ucode RE, added HLE mail logging features 2009-07-07 15:12:52 +00:00
BreakPointDlg.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
BreakpointView.cpp added an AX disasm with (few) comments. Moved some code around to prepare to share some breakpoint code between the ppc and dsp 2009-06-28 11:47:39 +00:00
BreakpointView.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
BreakpointWindow.cpp added an AX disasm with (few) comments. Moved some code around to prepare to share some breakpoint code between the ppc and dsp 2009-06-28 11:47:39 +00:00
BreakpointWindow.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
CodeWindow.cpp Tons of reworking of the cores to make them more...generalized, not quite there yet, but great progress. Near impossible to break this up in to smaller chunks, and may break Windows building. Can not yet switch between JitIL and JIT during runtime, but it is on my list to do. 2009-07-15 16:59:53 +00:00
CodeWindow.h MemoryView can now view ARAM (rightclick -> toggle memory). Add "search for instruction" capability to debugger. Code cleanup, log zelda pb type (9 all the time in Zelda Four Swords) 2009-06-17 19:50:59 +00:00
CodeWindowSJP.cpp Tons of reworking of the cores to make them more...generalized, not quite there yet, but great progress. Near impossible to break this up in to smaller chunks, and may break Windows building. Can not yet switch between JitIL and JIT during runtime, but it is on my list to do. 2009-07-15 16:59:53 +00:00
Debugger.h New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..). 2009-06-21 08:39:21 +00:00
JitWindow.cpp Tons of reworking of the cores to make them more...generalized, not quite there yet, but great progress. Near impossible to break this up in to smaller chunks, and may break Windows building. Can not yet switch between JitIL and JIT during runtime, but it is on my list to do. 2009-07-15 16:59:53 +00:00
JitWindow.h Allow changing of the debugger font and some cleanup 2009-02-06 18:18:20 +00:00
MemoryCheckDlg.cpp added an AX disasm with (few) comments. Moved some code around to prepare to share some breakpoint code between the ppc and dsp 2009-06-28 11:47:39 +00:00
MemoryCheckDlg.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
MemoryWindow.cpp MemoryWindow will now dump aram instead of ram - if you are viewing aram 2009-06-30 21:11:39 +00:00
MemoryWindow.h nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes 2009-03-18 17:17:58 +00:00
RegisterView.cpp PowerPC: Fixed moronic bug in mcrfs - together with correctly computing FPRF (which is a new option, slows down slightly) in a few ops this fixes most remaining math errors in Super Monkey Ball and eliminates the need for the HLE hacks. Make sure to have up-to-date gameconfigs. Unfortunately, F-Zero still doesn't work. Misc other small changes. Indent some code. 2009-06-13 14:10:10 +00:00
RegisterView.h PowerPC: Fixed moronic bug in mcrfs - together with correctly computing FPRF (which is a new option, slows down slightly) in a few ops this fixes most remaining math errors in Super Monkey Ball and eliminates the need for the HLE hacks. Make sure to have up-to-date gameconfigs. Unfortunately, F-Zero still doesn't work. Misc other small changes. Indent some code. 2009-06-13 14:10:10 +00:00
RegisterWindow.cpp Allow changing of the debugger font and some cleanup 2009-02-06 18:18:20 +00:00
RegisterWindow.h Allow changing of the debugger font and some cleanup 2009-02-06 18:18:20 +00:00
SConscript More UCode RE. Move MemoryView to DebuggerUICommon. 2009-07-12 10:08:59 +00:00