dolphin/Source/Core/DebuggerWX/Src
Soren Jorvang 1bcad428ea Link the video plugin statically into the main binary on OS X.
This makes the OS X build more robust and should help pave the
way for the integration of the video plugins as well as LTO.

There are now no more global class level namespace conflicts left,
as evidenced by the fact that Dolphin can be linked with -all_load,
not that you would want to.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6958 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 04:52:19 +00:00
..
BreakpointDlg.cpp Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path. 2011-01-05 04:35:46 +00:00
BreakpointDlg.h Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path. 2011-01-05 04:35:46 +00:00
BreakpointView.cpp Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path. 2011-01-05 04:35:46 +00:00
BreakpointView.h Debugger : fixed Breakpoint "toolbar", re-enabled a couple of host messages for dialog updates and other stuff, breakpoints in memory view are now memory checks instead of PPC breakpoints 2009-09-27 21:28:09 +00:00
BreakpointWindow.cpp Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path. 2011-01-05 04:35:46 +00:00
BreakpointWindow.h Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path. 2011-01-05 04:35:46 +00:00
CodeWindow.cpp Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path. 2011-01-05 04:35:46 +00:00
CodeWindow.h DSP plugin merge - the two DSP plugins are now gone and all the code has been merged into Dolphin. 2011-01-28 18:39:30 +00:00
CodeWindowFunctions.cpp DSP plugin merge - the two DSP plugins are now gone and all the code has been merged into Dolphin. 2011-01-28 18:39:30 +00:00
DSPDebugWindow.cpp Link the video plugin statically into the main binary on OS X. 2011-01-29 04:52:19 +00:00
DSPDebugWindow.h DSP plugin merge - the two DSP plugins are now gone and all the code has been merged into Dolphin. 2011-01-28 18:39:30 +00:00
DSPRegisterView.cpp Link the video plugin statically into the main binary on OS X. 2011-01-29 04:52:19 +00:00
DSPRegisterView.h Link the video plugin statically into the main binary on OS X. 2011-01-29 04:52:19 +00:00
JitWindow.cpp Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path. 2011-01-05 04:35:46 +00:00
JitWindow.h Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path. 2011-01-05 04:35:46 +00:00
MemoryCheckDlg.cpp Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path. 2011-01-05 04:35:46 +00:00
MemoryCheckDlg.h Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path. 2011-01-05 04:35:46 +00:00
MemoryWindow.cpp Various minor fixes to allow building with clang on OS X. 2011-01-27 05:01:00 +00:00
MemoryWindow.h Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path. 2011-01-05 04:35:46 +00:00
RegisterView.cpp Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path. 2011-01-05 04:35:46 +00:00
RegisterView.h display fprs in the registerview as hex, and allow editing of the values 2010-10-19 13:35:25 +00:00
RegisterWindow.cpp We effectively only have a single namespace for private header files, 2010-12-05 15:28:31 +00:00
RegisterWindow.h Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path. 2011-01-05 04:35:46 +00:00
SConscript Fix OS X build. 2011-01-28 21:27:49 +00:00
stdafx.cpp Hg: 2010-06-09 01:37:08 +00:00
stdafx.h Hg: 2010-06-09 01:37:08 +00:00