1255 lines
35 KiB
C++
1255 lines
35 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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// CFrame is the main parent window. Inside CFrame there is an m_Panel that is
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// the parent for the rendering window (when we render to the main window). In
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// Windows the rendering window is created by giving CreateWindow()
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// m_Panel->GetHandle() as parent window and creating a new child window to
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// m_Panel. The new child window handle that is returned by CreateWindow() can
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// be accessed from Core::GetWindowHandle().
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#ifdef __APPLE__
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#include <Cocoa/Cocoa.h>
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#endif
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#include <cstddef>
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#include <fstream>
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#include <string>
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#include <utility>
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#include <vector>
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#include <wx/chartype.h>
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#include <wx/defs.h>
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#include <wx/event.h>
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#include <wx/filename.h>
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#include <wx/frame.h>
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#include <wx/gdicmn.h>
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#include <wx/icon.h>
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#include <wx/listbase.h>
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#include <wx/menu.h>
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#include <wx/menuitem.h>
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#include <wx/mousestate.h>
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#include <wx/msgdlg.h>
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#include <wx/panel.h>
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#include <wx/sizer.h>
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#include <wx/statusbr.h>
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#include <wx/string.h>
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#include <wx/textctrl.h>
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#include <wx/thread.h>
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#include <wx/toplevel.h>
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#include <wx/translation.h>
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#include <wx/window.h>
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#include <wx/windowid.h>
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#include <wx/aui/auibar.h>
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#include <wx/aui/auibook.h>
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#include <wx/aui/framemanager.h>
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#include "Common/Common.h"
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#include "Common/FileUtil.h"
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#include "Common/Thread.h"
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#include "Common/Logging/ConsoleListener.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/CoreParameter.h"
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#include "Core/Movie.h"
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#include "Core/State.h"
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#include "Core/HW/DVDInterface.h"
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#include "DolphinWX/Frame.h"
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#include "DolphinWX/GameListCtrl.h"
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#include "DolphinWX/Globals.h"
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#include "DolphinWX/LogWindow.h"
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#include "DolphinWX/Main.h"
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#include "DolphinWX/TASInputDlg.h"
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#include "DolphinWX/WxUtils.h"
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#include "DolphinWX/Debugger/CodeWindow.h"
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#include "InputCommon/GCPadStatus.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/VertexShaderManager.h"
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#include "VideoCommon/VideoConfig.h"
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// Resources
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extern "C" {
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#include "DolphinWX/resources/Dolphin.c" // NOLINT: Dolphin icon
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};
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CRenderFrame::CRenderFrame(wxFrame* parent, wxWindowID id, const wxString& title,
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const wxPoint& pos, const wxSize& size, long style)
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: wxFrame(parent, id, title, pos, size, style)
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{
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// Give it an icon
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wxIcon IconTemp;
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IconTemp.CopyFromBitmap(wxGetBitmapFromMemory(Dolphin_png));
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SetIcon(IconTemp);
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DragAcceptFiles(true);
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Bind(wxEVT_DROP_FILES, &CRenderFrame::OnDropFiles, this);
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}
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void CRenderFrame::OnDropFiles(wxDropFilesEvent& event)
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{
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if (event.GetNumberOfFiles() != 1)
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return;
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if (File::IsDirectory(WxStrToStr(event.GetFiles()[0])))
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return;
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wxFileName file = event.GetFiles()[0];
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const std::string filepath = WxStrToStr(file.GetFullPath());
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if (file.GetExt() == "dtm")
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{
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if (Core::IsRunning())
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return;
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if (!Movie::IsReadOnly())
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{
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// let's make the read-only flag consistent at the start of a movie.
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Movie::SetReadOnly(true);
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main_frame->GetMenuBar()->FindItem(IDM_RECORDREADONLY)->Check(true);
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}
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if (Movie::PlayInput(filepath))
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main_frame->BootGame("");
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}
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else if (!Core::IsRunning())
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{
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main_frame->BootGame(filepath);
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}
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else if (IsValidSavestateDropped(filepath) && Core::IsRunning())
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{
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State::LoadAs(filepath);
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}
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else
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{
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DVDInterface::ChangeDisc(filepath);
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}
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}
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bool CRenderFrame::IsValidSavestateDropped(const std::string& filepath)
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{
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const int game_id_length = 6;
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std::ifstream file(filepath, std::ios::in | std::ios::binary);
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if (!file)
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return false;
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std::string internal_game_id(game_id_length, ' ');
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file.read(&internal_game_id[0], game_id_length);
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return internal_game_id == SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID();
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}
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#ifdef _WIN32
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WXLRESULT CRenderFrame::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
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{
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switch (nMsg)
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{
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case WM_SYSCOMMAND:
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switch (wParam)
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{
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case SC_SCREENSAVE:
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case SC_MONITORPOWER:
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if (Core::GetState() == Core::CORE_RUN && SConfig::GetInstance().m_LocalCoreStartupParameter.bDisableScreenSaver)
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break;
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default:
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return wxFrame::MSWWindowProc(nMsg, wParam, lParam);
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}
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break;
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case WM_USER:
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switch (wParam)
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{
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case WM_USER_STOP:
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main_frame->DoStop();
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break;
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case WM_USER_SETCURSOR:
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor &&
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main_frame->RendererHasFocus() && Core::GetState() == Core::CORE_RUN)
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SetCursor(wxCURSOR_BLANK);
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else
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SetCursor(wxNullCursor);
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break;
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}
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break;
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case WM_CLOSE:
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// Let Core finish initializing before accepting any WM_CLOSE messages
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if (!Core::IsRunning()) break;
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// Use default action otherwise
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default:
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// By default let wxWidgets do what it normally does with this event
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return wxFrame::MSWWindowProc(nMsg, wParam, lParam);
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}
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return 0;
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}
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#endif
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// event tables
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// Notice that wxID_HELP will be processed for the 'About' menu and the toolbar
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// help button.
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const wxEventType wxEVT_HOST_COMMAND = wxNewEventType();
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BEGIN_EVENT_TABLE(CFrame, CRenderFrame)
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// Menu bar
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EVT_MENU(wxID_OPEN, CFrame::OnOpen)
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EVT_MENU(wxID_EXIT, CFrame::OnQuit)
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EVT_MENU(IDM_HELPWEBSITE, CFrame::OnHelp)
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EVT_MENU(IDM_HELPONLINEDOCS, CFrame::OnHelp)
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EVT_MENU(IDM_HELPGITHUB, CFrame::OnHelp)
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EVT_MENU(wxID_ABOUT, CFrame::OnHelp)
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EVT_MENU(wxID_REFRESH, CFrame::OnRefresh)
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EVT_MENU(IDM_PLAY, CFrame::OnPlay)
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EVT_MENU(IDM_STOP, CFrame::OnStop)
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EVT_MENU(IDM_RESET, CFrame::OnReset)
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EVT_MENU(IDM_RECORD, CFrame::OnRecord)
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EVT_MENU(IDM_PLAYRECORD, CFrame::OnPlayRecording)
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EVT_MENU(IDM_RECORDEXPORT, CFrame::OnRecordExport)
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EVT_MENU(IDM_RECORDREADONLY, CFrame::OnRecordReadOnly)
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EVT_MENU(IDM_TASINPUT, CFrame::OnTASInput)
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EVT_MENU(IDM_TOGGLE_PAUSEMOVIE, CFrame::OnTogglePauseMovie)
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EVT_MENU(IDM_SHOWLAG, CFrame::OnShowLag)
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EVT_MENU(IDM_FRAMESTEP, CFrame::OnFrameStep)
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EVT_MENU(IDM_SCREENSHOT, CFrame::OnScreenshot)
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EVT_MENU(wxID_PREFERENCES, CFrame::OnConfigMain)
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EVT_MENU(IDM_CONFIG_GFX_BACKEND, CFrame::OnConfigGFX)
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EVT_MENU(IDM_CONFIG_DSP_EMULATOR, CFrame::OnConfigDSP)
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EVT_MENU(IDM_CONFIG_PAD_PLUGIN, CFrame::OnConfigPAD)
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EVT_MENU(IDM_CONFIG_WIIMOTE_PLUGIN, CFrame::OnConfigWiimote)
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EVT_MENU(IDM_CONFIG_HOTKEYS, CFrame::OnConfigHotkey)
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EVT_MENU(IDM_SAVE_PERSPECTIVE, CFrame::OnToolBar)
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EVT_AUITOOLBAR_TOOL_DROPDOWN(IDM_SAVE_PERSPECTIVE, CFrame::OnDropDownToolbarItem)
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EVT_MENU(IDM_EDIT_PERSPECTIVES, CFrame::OnToolBar)
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EVT_AUITOOLBAR_TOOL_DROPDOWN(IDM_EDIT_PERSPECTIVES, CFrame::OnDropDownSettingsToolbar)
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// Drop down
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EVT_MENU(IDM_PERSPECTIVES_ADD_PANE, CFrame::OnToolBar)
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EVT_MENU_RANGE(IDM_PERSPECTIVES_0, IDM_PERSPECTIVES_100, CFrame::OnSelectPerspective)
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EVT_MENU(IDM_ADD_PERSPECTIVE, CFrame::OnDropDownToolbarSelect)
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EVT_MENU(IDM_TAB_SPLIT, CFrame::OnDropDownToolbarSelect)
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EVT_MENU(IDM_NO_DOCKING, CFrame::OnDropDownToolbarSelect)
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// Drop down float
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EVT_MENU_RANGE(IDM_FLOAT_LOGWINDOW, IDM_FLOAT_CODEWINDOW, CFrame::OnFloatWindow)
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EVT_MENU(IDM_NETPLAY, CFrame::OnNetPlay)
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EVT_MENU(IDM_BROWSE, CFrame::OnBrowse)
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EVT_MENU(IDM_MEMCARD, CFrame::OnMemcard)
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EVT_MENU(IDM_IMPORTSAVE, CFrame::OnImportSave)
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EVT_MENU(IDM_EXPORTALLSAVE, CFrame::OnExportAllSaves)
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EVT_MENU(IDM_CHEATS, CFrame::OnShow_CheatsWindow)
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EVT_MENU(IDM_CHANGEDISC, CFrame::OnChangeDisc)
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EVT_MENU(IDM_MENU_INSTALLWAD, CFrame::OnInstallWAD)
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EVT_MENU(IDM_LIST_INSTALLWAD, CFrame::OnInstallWAD)
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EVT_MENU(IDM_LOAD_WII_MENU, CFrame::OnLoadWiiMenu)
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EVT_MENU(IDM_FIFOPLAYER, CFrame::OnFifoPlayer)
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EVT_MENU(IDM_TOGGLE_FULLSCREEN, CFrame::OnToggleFullscreen)
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EVT_MENU(IDM_TOGGLE_DUALCORE, CFrame::OnToggleDualCore)
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EVT_MENU(IDM_TOGGLE_SKIPIDLE, CFrame::OnToggleSkipIdle)
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EVT_MENU(IDM_TOGGLE_TOOLBAR, CFrame::OnToggleToolbar)
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EVT_MENU(IDM_TOGGLE_STATUSBAR, CFrame::OnToggleStatusbar)
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EVT_MENU_RANGE(IDM_LOGWINDOW, IDM_VIDEOWINDOW, CFrame::OnToggleWindow)
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EVT_MENU_RANGE(IDM_SHOW_SYSTEM, IDM_SHOW_STATE, CFrame::OnChangeColumnsVisible)
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EVT_MENU(IDM_PURGECACHE, CFrame::GameListChanged)
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EVT_MENU(IDM_SAVEFIRSTSTATE, CFrame::OnSaveFirstState)
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EVT_MENU(IDM_UNDOLOADSTATE, CFrame::OnUndoLoadState)
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EVT_MENU(IDM_UNDOSAVESTATE, CFrame::OnUndoSaveState)
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EVT_MENU(IDM_LOADSTATEFILE, CFrame::OnLoadStateFromFile)
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EVT_MENU(IDM_SAVESTATEFILE, CFrame::OnSaveStateToFile)
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EVT_MENU_RANGE(IDM_LOADSLOT1, IDM_LOADSLOT10, CFrame::OnLoadState)
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EVT_MENU_RANGE(IDM_LOADLAST1, IDM_LOADLAST8, CFrame::OnLoadLastState)
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EVT_MENU_RANGE(IDM_SAVESLOT1, IDM_SAVESLOT10, CFrame::OnSaveState)
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EVT_MENU_RANGE(IDM_FRAMESKIP0, IDM_FRAMESKIP9, CFrame::OnFrameSkip)
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EVT_MENU_RANGE(IDM_DRIVE1, IDM_DRIVE24, CFrame::OnBootDrive)
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EVT_MENU_RANGE(IDM_CONNECT_WIIMOTE1, IDM_CONNECT_BALANCEBOARD, CFrame::OnConnectWiimote)
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EVT_MENU_RANGE(IDM_LISTWAD, IDM_LISTDRIVES, CFrame::GameListChanged)
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// Other
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EVT_ACTIVATE(CFrame::OnActive)
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EVT_CLOSE(CFrame::OnClose)
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EVT_SIZE(CFrame::OnResize)
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EVT_MOVE(CFrame::OnMove)
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EVT_LIST_ITEM_ACTIVATED(LIST_CTRL, CFrame::OnGameListCtrl_ItemActivated)
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EVT_HOST_COMMAND(wxID_ANY, CFrame::OnHostMessage)
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EVT_AUI_PANE_CLOSE(CFrame::OnPaneClose)
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EVT_AUINOTEBOOK_PAGE_CLOSE(wxID_ANY, CFrame::OnNotebookPageClose)
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EVT_AUINOTEBOOK_ALLOW_DND(wxID_ANY, CFrame::OnAllowNotebookDnD)
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EVT_AUINOTEBOOK_PAGE_CHANGED(wxID_ANY, CFrame::OnNotebookPageChanged)
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EVT_AUINOTEBOOK_TAB_RIGHT_UP(wxID_ANY, CFrame::OnTab)
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// Post events to child panels
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EVT_MENU_RANGE(IDM_INTERPRETER, IDM_ADDRBOX, CFrame::PostEvent)
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EVT_TEXT(IDM_ADDRBOX, CFrame::PostEvent)
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END_EVENT_TABLE()
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// ---------------
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// Creation and close, quit functions
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CFrame::CFrame(wxFrame* parent,
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wxWindowID id,
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const wxString& title,
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const wxPoint& pos,
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const wxSize& size,
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bool _UseDebugger,
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bool _BatchMode,
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bool ShowLogWindow,
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long style)
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: CRenderFrame(parent, id, title, pos, size, style)
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, g_pCodeWindow(nullptr), g_NetPlaySetupDiag(nullptr), g_CheatsWindow(nullptr)
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, m_ToolBar(nullptr), m_ToolBarDebug(nullptr), m_ToolBarAui(nullptr)
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, m_GameListCtrl(nullptr), m_Panel(nullptr)
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, m_RenderFrame(nullptr), m_RenderParent(nullptr)
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, m_LogWindow(nullptr), m_LogConfigWindow(nullptr)
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, m_FifoPlayerDlg(nullptr), UseDebugger(_UseDebugger)
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, m_bBatchMode(_BatchMode), m_bEdit(false), m_bTabSplit(false), m_bNoDocking(false)
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, m_bGameLoading(false), m_bClosing(false), m_confirmStop(false)
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{
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for (int i = 0; i <= IDM_CODEWINDOW - IDM_LOGWINDOW; i++)
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bFloatWindow[i] = false;
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if (ShowLogWindow)
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SConfig::GetInstance().m_InterfaceLogWindow = true;
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// Start debugging maximized
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if (UseDebugger)
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this->Maximize(true);
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// Debugger class
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if (UseDebugger)
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{
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g_pCodeWindow = new CCodeWindow(SConfig::GetInstance().m_LocalCoreStartupParameter, this, IDM_CODEWINDOW);
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LoadIniPerspectives();
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g_pCodeWindow->Load();
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}
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// Create toolbar bitmaps
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InitBitmaps();
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// Give it a status bar
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SetStatusBar(CreateStatusBar(2, wxST_SIZEGRIP, ID_STATUSBAR));
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if (!SConfig::GetInstance().m_InterfaceStatusbar)
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GetStatusBar()->Hide();
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// Give it a menu bar
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CreateMenu();
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// ---------------
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// Main panel
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// This panel is the parent for rendering and it holds the gamelistctrl
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m_Panel = new wxPanel(this, IDM_MPANEL, wxDefaultPosition, wxDefaultSize, 0);
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m_GameListCtrl = new CGameListCtrl(m_Panel, LIST_CTRL,
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wxDefaultPosition, wxDefaultSize,
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wxLC_REPORT | wxSUNKEN_BORDER | wxLC_ALIGN_LEFT);
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wxBoxSizer *sizerPanel = new wxBoxSizer(wxHORIZONTAL);
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sizerPanel->Add(m_GameListCtrl, 1, wxEXPAND | wxALL);
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m_Panel->SetSizer(sizerPanel);
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// ---------------
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// Manager
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m_Mgr = new wxAuiManager(this, wxAUI_MGR_DEFAULT | wxAUI_MGR_LIVE_RESIZE);
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m_Mgr->AddPane(m_Panel, wxAuiPaneInfo()
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.Name("Pane 0").Caption("Pane 0").PaneBorder(false)
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.CaptionVisible(false).Layer(0).Center().Show());
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if (!g_pCodeWindow)
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m_Mgr->AddPane(CreateEmptyNotebook(), wxAuiPaneInfo()
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.Name("Pane 1").Caption(_("Logging")).CaptionVisible(true)
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.Layer(0).FloatingSize(wxSize(600, 350)).CloseButton(true).Hide());
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AuiFullscreen = m_Mgr->SavePerspective();
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// Create toolbar
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RecreateToolbar();
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if (!SConfig::GetInstance().m_InterfaceToolbar) DoToggleToolbar(false);
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m_LogWindow = new CLogWindow(this, IDM_LOGWINDOW);
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m_LogWindow->Hide();
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m_LogWindow->Disable();
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g_TASInputDlg[0] = new TASInputDlg(this);
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g_TASInputDlg[1] = new TASInputDlg(this);
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g_TASInputDlg[2] = new TASInputDlg(this);
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g_TASInputDlg[3] = new TASInputDlg(this);
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Movie::SetInputManip(TASManipFunction);
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State::SetOnAfterLoadCallback(OnAfterLoadCallback);
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Core::SetOnStoppedCallback(OnStoppedCallback);
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// Setup perspectives
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if (g_pCodeWindow)
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{
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// Load perspective
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DoLoadPerspective();
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}
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else
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{
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if (SConfig::GetInstance().m_InterfaceLogWindow)
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ToggleLogWindow(true);
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if (SConfig::GetInstance().m_InterfaceLogConfigWindow)
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ToggleLogConfigWindow(true);
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}
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// Show window
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Show();
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// Commit
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m_Mgr->Update();
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#ifdef _WIN32
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SetToolTip("");
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GetToolTip()->SetAutoPop(25000);
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#endif
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#if defined(HAVE_XRANDR) && HAVE_XRANDR
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m_XRRConfig = new X11Utils::XRRConfiguration(X11Utils::XDisplayFromHandle(GetHandle()),
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X11Utils::XWindowFromHandle(GetHandle()));
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#endif
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// -------------------------
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// Connect event handlers
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m_Mgr->Bind(wxEVT_AUI_RENDER, &CFrame::OnManagerResize, this);
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// ----------
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// Update controls
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UpdateGUI();
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}
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// Destructor
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CFrame::~CFrame()
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{
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drives.clear();
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#if defined(HAVE_XRANDR) && HAVE_XRANDR
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delete m_XRRConfig;
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#endif
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ClosePages();
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delete m_Mgr;
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}
|
|
|
|
bool CFrame::RendererIsFullscreen()
|
|
{
|
|
bool fullscreen = false;
|
|
|
|
if (Core::GetState() == Core::CORE_RUN || Core::GetState() == Core::CORE_PAUSE)
|
|
{
|
|
fullscreen = m_RenderFrame->IsFullScreen() && g_Config.bFullscreen;
|
|
}
|
|
|
|
#if defined(__APPLE__)
|
|
if (m_RenderFrame != nullptr)
|
|
{
|
|
NSView *view = (NSView *) m_RenderFrame->GetHandle();
|
|
NSWindow *window = [view window];
|
|
|
|
fullscreen = (([window styleMask] & NSFullScreenWindowMask) == NSFullScreenWindowMask);
|
|
}
|
|
#endif
|
|
|
|
return fullscreen;
|
|
}
|
|
|
|
void CFrame::OnQuit(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
Close(true);
|
|
}
|
|
|
|
// --------
|
|
// Events
|
|
void CFrame::OnActive(wxActivateEvent& event)
|
|
{
|
|
if (Core::GetState() == Core::CORE_RUN || Core::GetState() == Core::CORE_PAUSE)
|
|
{
|
|
if (event.GetActive() && event.GetEventObject() == m_RenderFrame)
|
|
{
|
|
#ifdef __WXMSW__
|
|
::SetFocus((HWND)m_RenderParent->GetHandle());
|
|
#else
|
|
m_RenderParent->SetFocus();
|
|
#endif
|
|
|
|
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor &&
|
|
Core::GetState() == Core::CORE_RUN)
|
|
m_RenderParent->SetCursor(wxCURSOR_BLANK);
|
|
}
|
|
else
|
|
{
|
|
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
|
|
m_RenderParent->SetCursor(wxNullCursor);
|
|
}
|
|
}
|
|
event.Skip();
|
|
}
|
|
|
|
void CFrame::OnClose(wxCloseEvent& event)
|
|
{
|
|
m_bClosing = true;
|
|
|
|
// Before closing the window we need to shut down the emulation core.
|
|
// We'll try to close this window again once that is done.
|
|
if (Core::GetState() != Core::CORE_UNINITIALIZED)
|
|
{
|
|
DoStop();
|
|
event.Veto();
|
|
return;
|
|
}
|
|
|
|
// Stop Dolphin from saving the minimized Xpos and Ypos
|
|
if (main_frame->IsIconized())
|
|
main_frame->Iconize(false);
|
|
|
|
// Don't forget the skip or the window won't be destroyed
|
|
event.Skip();
|
|
|
|
// Save GUI settings
|
|
if (g_pCodeWindow)
|
|
{
|
|
SaveIniPerspectives();
|
|
}
|
|
else
|
|
{
|
|
// Close the log window now so that its settings are saved
|
|
m_LogWindow->Close();
|
|
m_LogWindow = nullptr;
|
|
}
|
|
|
|
|
|
// Uninit
|
|
m_Mgr->UnInit();
|
|
}
|
|
|
|
// Post events
|
|
|
|
// Warning: This may cause an endless loop if the event is propagated back to its parent
|
|
void CFrame::PostEvent(wxCommandEvent& event)
|
|
{
|
|
if (g_pCodeWindow &&
|
|
event.GetId() >= IDM_INTERPRETER &&
|
|
event.GetId() <= IDM_ADDRBOX)
|
|
{
|
|
event.StopPropagation();
|
|
g_pCodeWindow->GetEventHandler()->AddPendingEvent(event);
|
|
}
|
|
else
|
|
{
|
|
event.Skip();
|
|
}
|
|
}
|
|
|
|
void CFrame::OnMove(wxMoveEvent& event)
|
|
{
|
|
event.Skip();
|
|
|
|
if (!IsMaximized() &&
|
|
!(SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain && RendererIsFullscreen()))
|
|
{
|
|
SConfig::GetInstance().m_LocalCoreStartupParameter.iPosX = GetPosition().x;
|
|
SConfig::GetInstance().m_LocalCoreStartupParameter.iPosY = GetPosition().y;
|
|
}
|
|
}
|
|
|
|
void CFrame::OnResize(wxSizeEvent& event)
|
|
{
|
|
event.Skip();
|
|
|
|
if (!IsMaximized() &&
|
|
!(SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain && RendererIsFullscreen()) &&
|
|
!(Core::GetState() != Core::CORE_UNINITIALIZED &&
|
|
SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain &&
|
|
SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderWindowAutoSize))
|
|
{
|
|
SConfig::GetInstance().m_LocalCoreStartupParameter.iWidth = GetSize().GetWidth();
|
|
SConfig::GetInstance().m_LocalCoreStartupParameter.iHeight = GetSize().GetHeight();
|
|
}
|
|
|
|
// Make sure the logger pane is a sane size
|
|
if (!g_pCodeWindow && m_LogWindow && m_Mgr->GetPane("Pane 1").IsShown() &&
|
|
!m_Mgr->GetPane("Pane 1").IsFloating() &&
|
|
(m_LogWindow->x > GetClientRect().GetWidth() ||
|
|
m_LogWindow->y > GetClientRect().GetHeight()))
|
|
ShowResizePane();
|
|
}
|
|
|
|
// Host messages
|
|
|
|
#ifdef _WIN32
|
|
WXLRESULT CFrame::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
|
|
{
|
|
if (WM_SYSCOMMAND == nMsg && (SC_SCREENSAVE == wParam || SC_MONITORPOWER == wParam))
|
|
{
|
|
return 0;
|
|
}
|
|
else if (nMsg == WM_QUERYENDSESSION)
|
|
{
|
|
// Indicate that the application will be able to close
|
|
return 1;
|
|
}
|
|
else if (nMsg == WM_ENDSESSION)
|
|
{
|
|
// Actually trigger the close now
|
|
Close(true);
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
return wxFrame::MSWWindowProc(nMsg, wParam, lParam);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
void CFrame::OnHostMessage(wxCommandEvent& event)
|
|
{
|
|
switch (event.GetId())
|
|
{
|
|
case IDM_UPDATEGUI:
|
|
UpdateGUI();
|
|
break;
|
|
|
|
case IDM_UPDATESTATUSBAR:
|
|
if (GetStatusBar() != nullptr)
|
|
GetStatusBar()->SetStatusText(event.GetString(), event.GetInt());
|
|
break;
|
|
|
|
case IDM_UPDATETITLE:
|
|
if (m_RenderFrame != nullptr)
|
|
m_RenderFrame->SetTitle(event.GetString());
|
|
break;
|
|
|
|
case IDM_WINDOWSIZEREQUEST:
|
|
{
|
|
std::pair<int, int> *win_size = (std::pair<int, int> *)(event.GetClientData());
|
|
OnRenderWindowSizeRequest(win_size->first, win_size->second);
|
|
delete win_size;
|
|
}
|
|
break;
|
|
|
|
case IDM_FULLSCREENREQUEST:
|
|
{
|
|
bool enable_fullscreen = event.GetInt() == 0 ? false : true;
|
|
ToggleDisplayMode(enable_fullscreen);
|
|
if (m_RenderFrame != nullptr)
|
|
m_RenderFrame->ShowFullScreen(enable_fullscreen);
|
|
|
|
// If the stop dialog initiated this fullscreen switch then we need
|
|
// to pause the emulator after we've completed the switch.
|
|
// TODO: Allow the renderer to switch fullscreen modes while paused.
|
|
if (m_confirmStop)
|
|
Core::SetState(Core::CORE_PAUSE);
|
|
}
|
|
break;
|
|
|
|
case WM_USER_CREATE:
|
|
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
|
|
m_RenderParent->SetCursor(wxCURSOR_BLANK);
|
|
break;
|
|
|
|
#ifdef __WXGTK__
|
|
case IDM_PANIC:
|
|
{
|
|
wxString caption = event.GetString().BeforeFirst(':');
|
|
wxString text = event.GetString().AfterFirst(':');
|
|
bPanicResult = (wxYES == wxMessageBox(text,
|
|
caption, event.GetInt() ? wxYES_NO : wxOK, wxGetActiveWindow()));
|
|
panic_event.Set();
|
|
}
|
|
break;
|
|
#endif
|
|
|
|
case WM_USER_STOP:
|
|
DoStop();
|
|
break;
|
|
|
|
case IDM_STOPPED:
|
|
OnStopped();
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CFrame::GetRenderWindowSize(int& x, int& y, int& width, int& height)
|
|
{
|
|
#ifdef __WXGTK__
|
|
if (!wxIsMainThread())
|
|
wxMutexGuiEnter();
|
|
#endif
|
|
wxRect client_rect = m_RenderParent->GetClientRect();
|
|
width = client_rect.width;
|
|
height = client_rect.height;
|
|
x = client_rect.x;
|
|
y = client_rect.y;
|
|
#ifdef __WXGTK__
|
|
if (!wxIsMainThread())
|
|
wxMutexGuiLeave();
|
|
#endif
|
|
}
|
|
|
|
void CFrame::OnRenderWindowSizeRequest(int width, int height)
|
|
{
|
|
if (!Core::IsRunning() ||
|
|
!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderWindowAutoSize ||
|
|
RendererIsFullscreen() || m_RenderFrame->IsMaximized())
|
|
return;
|
|
|
|
int old_width, old_height, log_width = 0, log_height = 0;
|
|
m_RenderFrame->GetClientSize(&old_width, &old_height);
|
|
|
|
// Add space for the log/console/debugger window
|
|
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain &&
|
|
(SConfig::GetInstance().m_InterfaceLogWindow ||
|
|
SConfig::GetInstance().m_InterfaceLogConfigWindow) &&
|
|
!m_Mgr->GetPane("Pane 1").IsFloating())
|
|
{
|
|
switch (m_Mgr->GetPane("Pane 1").dock_direction)
|
|
{
|
|
case wxAUI_DOCK_LEFT:
|
|
case wxAUI_DOCK_RIGHT:
|
|
log_width = m_Mgr->GetPane("Pane 1").rect.GetWidth();
|
|
break;
|
|
case wxAUI_DOCK_TOP:
|
|
case wxAUI_DOCK_BOTTOM:
|
|
log_height = m_Mgr->GetPane("Pane 1").rect.GetHeight();
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (old_width != width + log_width || old_height != height + log_height)
|
|
m_RenderFrame->SetClientSize(width + log_width, height + log_height);
|
|
}
|
|
|
|
bool CFrame::RendererHasFocus()
|
|
{
|
|
if (m_RenderParent == nullptr)
|
|
return false;
|
|
#ifdef _WIN32
|
|
HWND window = GetForegroundWindow();
|
|
if (window == nullptr)
|
|
return false;
|
|
|
|
if (m_RenderFrame->GetHWND() == window)
|
|
return true;
|
|
#else
|
|
wxWindow *window = wxWindow::FindFocus();
|
|
if (window == nullptr)
|
|
return false;
|
|
// Why these different cases?
|
|
if (m_RenderParent == window ||
|
|
m_RenderParent == window->GetParent() ||
|
|
m_RenderParent->GetParent() == window->GetParent())
|
|
{
|
|
return true;
|
|
}
|
|
#endif
|
|
return false;
|
|
}
|
|
|
|
bool CFrame::UIHasFocus()
|
|
{
|
|
// UIHasFocus should return true any time any one of our UI
|
|
// windows has the focus, including any dialogs or other windows.
|
|
//
|
|
// wxGetActiveWindow() returns the current wxWindow which has
|
|
// focus. If it's not one of our windows, then it will return
|
|
// null.
|
|
|
|
wxWindow *focusWindow = wxGetActiveWindow();
|
|
return (focusWindow != nullptr);
|
|
}
|
|
|
|
void CFrame::OnGameListCtrl_ItemActivated(wxListEvent& WXUNUSED (event))
|
|
{
|
|
// Show all platforms and regions if...
|
|
// 1. All platforms are set to hide
|
|
// 2. All Regions are set to hide
|
|
// Otherwise call BootGame to either...
|
|
// 1. Boot the selected iso
|
|
// 2. Boot the default or last loaded iso.
|
|
// 3. Call BrowseForDirectory if the gamelist is empty
|
|
if (!m_GameListCtrl->GetISO(0) &&
|
|
!((SConfig::GetInstance().m_ListGC &&
|
|
SConfig::GetInstance().m_ListWii &&
|
|
SConfig::GetInstance().m_ListWad) &&
|
|
(SConfig::GetInstance().m_ListJap &&
|
|
SConfig::GetInstance().m_ListUsa &&
|
|
SConfig::GetInstance().m_ListPal &&
|
|
SConfig::GetInstance().m_ListFrance &&
|
|
SConfig::GetInstance().m_ListItaly &&
|
|
SConfig::GetInstance().m_ListKorea &&
|
|
SConfig::GetInstance().m_ListTaiwan &&
|
|
SConfig::GetInstance().m_ListUnknown)))
|
|
{
|
|
SConfig::GetInstance().m_ListGC = SConfig::GetInstance().m_ListWii =
|
|
SConfig::GetInstance().m_ListWad = SConfig::GetInstance().m_ListJap =
|
|
SConfig::GetInstance().m_ListUsa = SConfig::GetInstance().m_ListPal =
|
|
SConfig::GetInstance().m_ListFrance = SConfig::GetInstance().m_ListItaly =
|
|
SConfig::GetInstance().m_ListKorea = SConfig::GetInstance().m_ListTaiwan =
|
|
SConfig::GetInstance().m_ListUnknown = true;
|
|
|
|
GetMenuBar()->FindItem(IDM_LISTGC)->Check(true);
|
|
GetMenuBar()->FindItem(IDM_LISTWII)->Check(true);
|
|
GetMenuBar()->FindItem(IDM_LISTWAD)->Check(true);
|
|
GetMenuBar()->FindItem(IDM_LISTJAP)->Check(true);
|
|
GetMenuBar()->FindItem(IDM_LISTUSA)->Check(true);
|
|
GetMenuBar()->FindItem(IDM_LISTPAL)->Check(true);
|
|
GetMenuBar()->FindItem(IDM_LISTFRANCE)->Check(true);
|
|
GetMenuBar()->FindItem(IDM_LISTITALY)->Check(true);
|
|
GetMenuBar()->FindItem(IDM_LISTKOREA)->Check(true);
|
|
GetMenuBar()->FindItem(IDM_LISTTAIWAN)->Check(true);
|
|
GetMenuBar()->FindItem(IDM_LIST_UNK)->Check(true);
|
|
|
|
m_GameListCtrl->Update();
|
|
}
|
|
else if (!m_GameListCtrl->GetISO(0))
|
|
{
|
|
m_GameListCtrl->BrowseForDirectory();
|
|
}
|
|
else
|
|
{
|
|
// Game started by double click
|
|
BootGame("");
|
|
}
|
|
}
|
|
|
|
static bool IsHotkey(wxKeyEvent &event, int Id)
|
|
{
|
|
return (event.GetKeyCode() != WXK_NONE &&
|
|
event.GetKeyCode() == SConfig::GetInstance().m_LocalCoreStartupParameter.iHotkey[Id] &&
|
|
event.GetModifiers() == SConfig::GetInstance().m_LocalCoreStartupParameter.iHotkeyModifier[Id]);
|
|
}
|
|
|
|
int GetCmdForHotkey(unsigned int key)
|
|
{
|
|
switch (key)
|
|
{
|
|
case HK_OPEN: return wxID_OPEN;
|
|
case HK_CHANGE_DISC: return IDM_CHANGEDISC;
|
|
case HK_REFRESH_LIST: return wxID_REFRESH;
|
|
case HK_PLAY_PAUSE: return IDM_PLAY;
|
|
case HK_STOP: return IDM_STOP;
|
|
case HK_RESET: return IDM_RESET;
|
|
case HK_FRAME_ADVANCE: return IDM_FRAMESTEP;
|
|
case HK_START_RECORDING: return IDM_RECORD;
|
|
case HK_PLAY_RECORDING: return IDM_PLAYRECORD;
|
|
case HK_EXPORT_RECORDING: return IDM_RECORDEXPORT;
|
|
case HK_READ_ONLY_MODE: return IDM_RECORDREADONLY;
|
|
case HK_FULLSCREEN: return IDM_TOGGLE_FULLSCREEN;
|
|
case HK_SCREENSHOT: return IDM_SCREENSHOT;
|
|
case HK_EXIT: return wxID_EXIT;
|
|
|
|
case HK_WIIMOTE1_CONNECT: return IDM_CONNECT_WIIMOTE1;
|
|
case HK_WIIMOTE2_CONNECT: return IDM_CONNECT_WIIMOTE2;
|
|
case HK_WIIMOTE3_CONNECT: return IDM_CONNECT_WIIMOTE3;
|
|
case HK_WIIMOTE4_CONNECT: return IDM_CONNECT_WIIMOTE4;
|
|
case HK_BALANCEBOARD_CONNECT: return IDM_CONNECT_BALANCEBOARD;
|
|
|
|
case HK_LOAD_STATE_SLOT_1: return IDM_LOADSLOT1;
|
|
case HK_LOAD_STATE_SLOT_2: return IDM_LOADSLOT2;
|
|
case HK_LOAD_STATE_SLOT_3: return IDM_LOADSLOT3;
|
|
case HK_LOAD_STATE_SLOT_4: return IDM_LOADSLOT4;
|
|
case HK_LOAD_STATE_SLOT_5: return IDM_LOADSLOT5;
|
|
case HK_LOAD_STATE_SLOT_6: return IDM_LOADSLOT6;
|
|
case HK_LOAD_STATE_SLOT_7: return IDM_LOADSLOT7;
|
|
case HK_LOAD_STATE_SLOT_8: return IDM_LOADSLOT8;
|
|
case HK_LOAD_STATE_SLOT_9: return IDM_LOADSLOT9;
|
|
case HK_LOAD_STATE_SLOT_10: return IDM_LOADSLOT10;
|
|
|
|
case HK_SAVE_STATE_SLOT_1: return IDM_SAVESLOT1;
|
|
case HK_SAVE_STATE_SLOT_2: return IDM_SAVESLOT2;
|
|
case HK_SAVE_STATE_SLOT_3: return IDM_SAVESLOT3;
|
|
case HK_SAVE_STATE_SLOT_4: return IDM_SAVESLOT4;
|
|
case HK_SAVE_STATE_SLOT_5: return IDM_SAVESLOT5;
|
|
case HK_SAVE_STATE_SLOT_6: return IDM_SAVESLOT6;
|
|
case HK_SAVE_STATE_SLOT_7: return IDM_SAVESLOT7;
|
|
case HK_SAVE_STATE_SLOT_8: return IDM_SAVESLOT8;
|
|
case HK_SAVE_STATE_SLOT_9: return IDM_SAVESLOT9;
|
|
case HK_SAVE_STATE_SLOT_10: return IDM_SAVESLOT10;
|
|
|
|
case HK_LOAD_LAST_STATE_1: return IDM_LOADLAST1;
|
|
case HK_LOAD_LAST_STATE_2: return IDM_LOADLAST2;
|
|
case HK_LOAD_LAST_STATE_3: return IDM_LOADLAST3;
|
|
case HK_LOAD_LAST_STATE_4: return IDM_LOADLAST4;
|
|
case HK_LOAD_LAST_STATE_5: return IDM_LOADLAST5;
|
|
case HK_LOAD_LAST_STATE_6: return IDM_LOADLAST6;
|
|
case HK_LOAD_LAST_STATE_7: return IDM_LOADLAST7;
|
|
case HK_LOAD_LAST_STATE_8: return IDM_LOADLAST8;
|
|
|
|
case HK_SAVE_FIRST_STATE: return IDM_SAVEFIRSTSTATE;
|
|
case HK_UNDO_LOAD_STATE: return IDM_UNDOLOADSTATE;
|
|
case HK_UNDO_SAVE_STATE: return IDM_UNDOSAVESTATE;
|
|
case HK_LOAD_STATE_FILE: return IDM_LOADSTATEFILE;
|
|
case HK_SAVE_STATE_FILE: return IDM_SAVESTATEFILE;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
void OnAfterLoadCallback()
|
|
{
|
|
// warning: this gets called from the CPU thread, so we should only queue things to do on the proper thread
|
|
if (main_frame)
|
|
{
|
|
wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_UPDATEGUI);
|
|
main_frame->GetEventHandler()->AddPendingEvent(event);
|
|
}
|
|
}
|
|
|
|
void OnStoppedCallback()
|
|
{
|
|
// warning: this gets called from the EmuThread, so we should only queue things to do on the proper thread
|
|
if (main_frame)
|
|
{
|
|
wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_STOPPED);
|
|
main_frame->GetEventHandler()->AddPendingEvent(event);
|
|
}
|
|
}
|
|
|
|
void TASManipFunction(GCPadStatus* PadStatus, int controllerID)
|
|
{
|
|
if (main_frame)
|
|
main_frame->g_TASInputDlg[controllerID]->GetValues(PadStatus, controllerID);
|
|
}
|
|
|
|
bool TASInputHasFocus()
|
|
{
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
if (main_frame->g_TASInputDlg[i]->TASHasFocus())
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
void CFrame::OnKeyDown(wxKeyEvent& event)
|
|
{
|
|
if (Core::GetState() != Core::CORE_UNINITIALIZED &&
|
|
(RendererHasFocus() || TASInputHasFocus()))
|
|
{
|
|
int WiimoteId = -1;
|
|
// Toggle fullscreen
|
|
if (IsHotkey(event, HK_FULLSCREEN))
|
|
DoFullscreen(!RendererIsFullscreen());
|
|
// Send Debugger keys to CodeWindow
|
|
else if (g_pCodeWindow && (event.GetKeyCode() >= WXK_F9 && event.GetKeyCode() <= WXK_F11))
|
|
event.Skip();
|
|
// Pause and Unpause
|
|
else if (IsHotkey(event, HK_PLAY_PAUSE))
|
|
DoPause();
|
|
// Stop
|
|
else if (IsHotkey(event, HK_STOP))
|
|
DoStop();
|
|
// Screenshot hotkey
|
|
else if (IsHotkey(event, HK_SCREENSHOT))
|
|
Core::SaveScreenShot();
|
|
else if (IsHotkey(event, HK_EXIT))
|
|
wxPostEvent(this, wxCommandEvent(wxID_EXIT));
|
|
// Wiimote connect and disconnect hotkeys
|
|
else if (IsHotkey(event, HK_WIIMOTE1_CONNECT))
|
|
WiimoteId = 0;
|
|
else if (IsHotkey(event, HK_WIIMOTE2_CONNECT))
|
|
WiimoteId = 1;
|
|
else if (IsHotkey(event, HK_WIIMOTE3_CONNECT))
|
|
WiimoteId = 2;
|
|
else if (IsHotkey(event, HK_WIIMOTE4_CONNECT))
|
|
WiimoteId = 3;
|
|
else if (IsHotkey(event, HK_BALANCEBOARD_CONNECT))
|
|
WiimoteId = 4;
|
|
else if (IsHotkey(event, HK_TOGGLE_IR))
|
|
{
|
|
OSDChoice = 1;
|
|
// Toggle native resolution
|
|
if (++g_Config.iEFBScale > SCALE_4X)
|
|
g_Config.iEFBScale = SCALE_AUTO;
|
|
}
|
|
else if (IsHotkey(event, HK_TOGGLE_AR))
|
|
{
|
|
OSDChoice = 2;
|
|
// Toggle aspect ratio
|
|
g_Config.iAspectRatio = (g_Config.iAspectRatio + 1) & 3;
|
|
}
|
|
else if (IsHotkey(event, HK_TOGGLE_EFBCOPIES))
|
|
{
|
|
OSDChoice = 3;
|
|
// Toggle EFB copy
|
|
if (!g_Config.bEFBCopyEnable || g_Config.bCopyEFBToTexture)
|
|
{
|
|
g_Config.bEFBCopyEnable ^= true;
|
|
g_Config.bCopyEFBToTexture = false;
|
|
}
|
|
else
|
|
{
|
|
g_Config.bCopyEFBToTexture = !g_Config.bCopyEFBToTexture;
|
|
}
|
|
}
|
|
else if (IsHotkey(event, HK_TOGGLE_FOG))
|
|
{
|
|
OSDChoice = 4;
|
|
g_Config.bDisableFog = !g_Config.bDisableFog;
|
|
}
|
|
else if (IsHotkey(event, HK_TOGGLE_THROTTLE))
|
|
{
|
|
Core::SetIsFramelimiterTempDisabled(true);
|
|
}
|
|
else if (IsHotkey(event, HK_INCREASE_FRAME_LIMIT))
|
|
{
|
|
if (++SConfig::GetInstance().m_Framelimit > 0x19)
|
|
SConfig::GetInstance().m_Framelimit = 0;
|
|
}
|
|
else if (IsHotkey(event, HK_DECREASE_FRAME_LIMIT))
|
|
{
|
|
if (--SConfig::GetInstance().m_Framelimit > 0x19)
|
|
SConfig::GetInstance().m_Framelimit = 0x19;
|
|
}
|
|
else
|
|
{
|
|
unsigned int i = NUM_HOTKEYS;
|
|
if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain || TASInputHasFocus())
|
|
{
|
|
for (i = 0; i < NUM_HOTKEYS; i++)
|
|
{
|
|
if (IsHotkey(event, i))
|
|
{
|
|
int cmd = GetCmdForHotkey(i);
|
|
if (cmd >= 0)
|
|
{
|
|
wxCommandEvent evt(wxEVT_MENU, cmd);
|
|
wxMenuItem *item = GetMenuBar()->FindItem(cmd);
|
|
if (item && item->IsCheckable())
|
|
{
|
|
item->wxMenuItemBase::Toggle();
|
|
evt.SetInt(item->IsChecked());
|
|
}
|
|
GetEventHandler()->AddPendingEvent(evt);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// On OS X, we claim all keyboard events while
|
|
// emulation is running to avoid wxWidgets sounding
|
|
// the system beep for unhandled key events when
|
|
// receiving pad/wiimote keypresses which take an
|
|
// entirely different path through the HID subsystem.
|
|
#ifndef __APPLE__
|
|
// On other platforms, we leave the key event alone
|
|
// so it can be passed on to the windowing system.
|
|
if (i == NUM_HOTKEYS)
|
|
event.Skip();
|
|
#endif
|
|
}
|
|
|
|
// Actually perform the wiimote connection or disconnection
|
|
if (WiimoteId >= 0)
|
|
{
|
|
bool connect = !GetMenuBar()->IsChecked(IDM_CONNECT_WIIMOTE1 + WiimoteId);
|
|
ConnectWiimote(WiimoteId, connect);
|
|
}
|
|
|
|
if (g_Config.bFreeLook && event.GetModifiers() == wxMOD_SHIFT)
|
|
{
|
|
static float debugSpeed = 1.0f;
|
|
switch (event.GetKeyCode())
|
|
{
|
|
case '9':
|
|
debugSpeed /= 2.0f;
|
|
break;
|
|
case '0':
|
|
debugSpeed *= 2.0f;
|
|
break;
|
|
case 'W':
|
|
VertexShaderManager::TranslateView(0.0f, debugSpeed);
|
|
break;
|
|
case 'S':
|
|
VertexShaderManager::TranslateView(0.0f, -debugSpeed);
|
|
break;
|
|
case 'A':
|
|
VertexShaderManager::TranslateView(debugSpeed, 0.0f);
|
|
break;
|
|
case 'D':
|
|
VertexShaderManager::TranslateView(-debugSpeed, 0.0f);
|
|
break;
|
|
case 'Q':
|
|
VertexShaderManager::TranslateView(0.0f, 0.0f, debugSpeed);
|
|
break;
|
|
case 'E':
|
|
VertexShaderManager::TranslateView(0.0f, 0.0f, -debugSpeed);
|
|
break;
|
|
case 'R':
|
|
VertexShaderManager::ResetView();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
event.Skip();
|
|
}
|
|
}
|
|
|
|
void CFrame::OnKeyUp(wxKeyEvent& event)
|
|
{
|
|
if(Core::IsRunning() && (RendererHasFocus() || TASInputHasFocus()))
|
|
{
|
|
if (IsHotkey(event, HK_TOGGLE_THROTTLE))
|
|
{
|
|
Core::SetIsFramelimiterTempDisabled(false);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
event.Skip();
|
|
}
|
|
}
|
|
|
|
void CFrame::OnMouse(wxMouseEvent& event)
|
|
{
|
|
#if defined(HAVE_X11) && HAVE_X11
|
|
if (Core::GetState() != Core::CORE_UNINITIALIZED)
|
|
{
|
|
if (event.Dragging())
|
|
X11Utils::SendMotionEvent(X11Utils::XDisplayFromHandle(GetHandle()),
|
|
event.GetPosition().x, event.GetPosition().y);
|
|
else
|
|
X11Utils::SendButtonEvent(X11Utils::XDisplayFromHandle(GetHandle()), event.GetButton(),
|
|
event.GetPosition().x, event.GetPosition().y, event.ButtonDown());
|
|
}
|
|
#endif
|
|
|
|
// next handlers are all for FreeLook, so we don't need to check them if disabled
|
|
if (!g_Config.bFreeLook)
|
|
{
|
|
event.Skip();
|
|
return;
|
|
}
|
|
|
|
// Free look variables
|
|
static bool mouseLookEnabled = false;
|
|
static bool mouseMoveEnabled = false;
|
|
static float lastMouse[2];
|
|
|
|
if (event.MiddleDown())
|
|
{
|
|
lastMouse[0] = event.GetX();
|
|
lastMouse[1] = event.GetY();
|
|
mouseMoveEnabled = true;
|
|
}
|
|
else if (event.RightDown())
|
|
{
|
|
lastMouse[0] = event.GetX();
|
|
lastMouse[1] = event.GetY();
|
|
mouseLookEnabled = true;
|
|
}
|
|
else if (event.MiddleUp())
|
|
{
|
|
mouseMoveEnabled = false;
|
|
}
|
|
else if (event.RightUp())
|
|
{
|
|
mouseLookEnabled = false;
|
|
}
|
|
// no button, so it's a move event
|
|
else if (event.GetButton() == wxMOUSE_BTN_NONE)
|
|
{
|
|
if (mouseLookEnabled)
|
|
{
|
|
VertexShaderManager::RotateView((event.GetX() - lastMouse[0]) / 200.0f,
|
|
(event.GetY() - lastMouse[1]) / 200.0f);
|
|
lastMouse[0] = event.GetX();
|
|
lastMouse[1] = event.GetY();
|
|
}
|
|
|
|
if (mouseMoveEnabled)
|
|
{
|
|
VertexShaderManager::TranslateView((event.GetX() - lastMouse[0]) / 50.0f,
|
|
(event.GetY() - lastMouse[1]) / 50.0f);
|
|
lastMouse[0] = event.GetX();
|
|
lastMouse[1] = event.GetY();
|
|
}
|
|
}
|
|
|
|
event.Skip();
|
|
}
|
|
|
|
void CFrame::DoFullscreen(bool enable_fullscreen)
|
|
{
|
|
if (!g_Config.bBorderlessFullscreen &&
|
|
!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain &&
|
|
Core::GetState() == Core::CORE_PAUSE)
|
|
{
|
|
// A responsive renderer is required for exclusive fullscreen, but the
|
|
// renderer can only respond in the running state. Therefore we ignore
|
|
// fullscreen switches if we support exclusive fullscreen, but the
|
|
// renderer is not running.
|
|
// TODO: Allow the renderer to switch fullscreen modes while paused.
|
|
return;
|
|
}
|
|
|
|
ToggleDisplayMode(enable_fullscreen);
|
|
|
|
#if defined(__APPLE__)
|
|
NSView *view = (NSView *) m_RenderFrame->GetHandle();
|
|
NSWindow *window = [view window];
|
|
|
|
if (enable_fullscreen != RendererIsFullscreen())
|
|
{
|
|
[window toggleFullScreen:nil];
|
|
}
|
|
#else
|
|
if (enable_fullscreen)
|
|
{
|
|
m_RenderFrame->ShowFullScreen(true, wxFULLSCREEN_ALL);
|
|
}
|
|
else if (g_Config.bBorderlessFullscreen ||
|
|
SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
|
|
{
|
|
// Exiting exclusive fullscreen should be done from a Renderer callback.
|
|
// Therefore we don't exit fullscreen from here if we support exclusive mode.
|
|
m_RenderFrame->ShowFullScreen(false, wxFULLSCREEN_ALL);
|
|
}
|
|
#endif
|
|
|
|
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
|
|
{
|
|
if (enable_fullscreen)
|
|
{
|
|
// Save the current mode before going to fullscreen
|
|
AuiCurrent = m_Mgr->SavePerspective();
|
|
m_Mgr->LoadPerspective(AuiFullscreen, true);
|
|
}
|
|
else
|
|
{
|
|
// Restore saved perspective
|
|
m_Mgr->LoadPerspective(AuiCurrent, true);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_RenderFrame->Raise();
|
|
}
|
|
|
|
g_Config.bFullscreen = (g_Config.bBorderlessFullscreen ||
|
|
SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain) ? false : enable_fullscreen;
|
|
}
|
|
|
|
const CGameListCtrl *CFrame::GetGameListCtrl() const
|
|
{
|
|
return m_GameListCtrl;
|
|
}
|