271 lines
6.4 KiB
C++
271 lines
6.4 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <memory>
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#include <mutex>
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#include <unordered_map>
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#include <utility>
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#include <vector>
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#include "Common/CommonFuncs.h"
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#include "Core/HW/Memmap.h"
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#include "VideoCommon/BPMemory.h"
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#include "VideoCommon/IndexGenerator.h"
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#include "VideoCommon/Statistics.h"
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#include "VideoCommon/VertexLoader.h"
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#include "VideoCommon/VertexLoaderManager.h"
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#include "VideoCommon/VertexManagerBase.h"
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#include "VideoCommon/VertexShaderManager.h"
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#include "VideoCommon/VideoCommon.h"
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static NativeVertexFormat* s_current_vtx_fmt;
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namespace std
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{
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template <>
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struct hash<VertexLoaderUID>
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{
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size_t operator()(const VertexLoaderUID& uid) const
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{
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return uid.GetHash();
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}
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};
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}
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typedef std::unordered_map<VertexLoaderUID, std::unique_ptr<VertexLoader>> VertexLoaderMap;
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namespace VertexLoaderManager
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{
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static std::mutex s_vertex_loader_map_lock;
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static VertexLoaderMap s_vertex_loader_map;
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// TODO - change into array of pointers. Keep a map of all seen so far.
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void Init()
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{
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MarkAllDirty();
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for (auto& map_entry : g_main_cp_state.vertex_loaders)
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map_entry = nullptr;
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for (auto& map_entry : g_preprocess_cp_state.vertex_loaders)
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map_entry = nullptr;
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RecomputeCachedArraybases();
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}
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void Shutdown()
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{
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std::lock_guard<std::mutex> lk(s_vertex_loader_map_lock);
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s_vertex_loader_map.clear();
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VertexLoader::ClearNativeVertexFormatCache();
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}
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namespace
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{
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struct entry
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{
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std::string text;
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u64 num_verts;
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bool operator < (const entry &other) const
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{
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return num_verts > other.num_verts;
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}
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};
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}
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void AppendListToString(std::string *dest)
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{
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std::lock_guard<std::mutex> lk(s_vertex_loader_map_lock);
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std::vector<entry> entries;
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size_t total_size = 0;
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for (const auto& map_entry : s_vertex_loader_map)
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{
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entry e;
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map_entry.second->AppendToString(&e.text);
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e.num_verts = map_entry.second->GetNumLoadedVerts();
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entries.push_back(e);
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total_size += e.text.size() + 1;
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}
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sort(entries.begin(), entries.end());
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dest->reserve(dest->size() + total_size);
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for (const entry& entry : entries)
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{
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dest->append(entry.text);
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}
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}
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void MarkAllDirty()
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{
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g_main_cp_state.attr_dirty = 0xff;
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g_preprocess_cp_state.attr_dirty = 0xff;
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}
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static VertexLoader* RefreshLoader(int vtx_attr_group, CPState* state)
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{
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VertexLoader* loader;
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if ((state->attr_dirty >> vtx_attr_group) & 1)
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{
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VertexLoaderUID uid(state->vtx_desc, state->vtx_attr[vtx_attr_group]);
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std::lock_guard<std::mutex> lk(s_vertex_loader_map_lock);
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VertexLoaderMap::iterator iter = s_vertex_loader_map.find(uid);
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if (iter != s_vertex_loader_map.end())
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{
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loader = iter->second.get();
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}
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else
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{
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loader = new VertexLoader(state->vtx_desc, state->vtx_attr[vtx_attr_group]);
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s_vertex_loader_map[uid] = std::unique_ptr<VertexLoader>(loader);
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INCSTAT(stats.numVertexLoaders);
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}
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state->vertex_loaders[vtx_attr_group] = loader;
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state->attr_dirty &= ~(1 << vtx_attr_group);
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} else {
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loader = state->vertex_loaders[vtx_attr_group];
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}
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return loader;
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}
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bool RunVertices(int vtx_attr_group, int primitive, int count, size_t buf_size, bool skip_drawing)
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{
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if (!count)
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return true;
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CPState* state = &g_main_cp_state;
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VertexLoader* loader = RefreshLoader(vtx_attr_group, state);
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size_t size = count * loader->GetVertexSize();
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if (buf_size < size)
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return false;
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if (skip_drawing || (bpmem.genMode.cullmode == GenMode::CULL_ALL && primitive < 5))
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{
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// if cull mode is CULL_ALL, ignore triangles and quads
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DataSkip((u32)size);
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return true;
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}
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NativeVertexFormat* native = loader->GetNativeVertexFormat();
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// If the native vertex format changed, force a flush.
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if (native != s_current_vtx_fmt)
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VertexManager::Flush();
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s_current_vtx_fmt = native;
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VertexManager::PrepareForAdditionalData(primitive, count,
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loader->GetNativeVertexDeclaration().stride);
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loader->RunVertices(state->vtx_attr[vtx_attr_group], primitive, count);
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IndexGenerator::AddIndices(primitive, count);
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ADDSTAT(stats.thisFrame.numPrims, count);
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INCSTAT(stats.thisFrame.numPrimitiveJoins);
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return true;
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}
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int GetVertexSize(int vtx_attr_group, bool preprocess)
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{
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return RefreshLoader(vtx_attr_group, preprocess ? &g_preprocess_cp_state : &g_main_cp_state)->GetVertexSize();
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}
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NativeVertexFormat* GetCurrentVertexFormat()
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{
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return s_current_vtx_fmt;
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}
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} // namespace
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void LoadCPReg(u32 sub_cmd, u32 value, bool is_preprocess)
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{
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bool update_global_state = !is_preprocess;
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CPState* state = is_preprocess ? &g_preprocess_cp_state : &g_main_cp_state;
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switch (sub_cmd & 0xF0)
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{
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case 0x30:
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if (update_global_state)
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VertexShaderManager::SetTexMatrixChangedA(value);
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break;
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case 0x40:
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if (update_global_state)
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VertexShaderManager::SetTexMatrixChangedB(value);
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break;
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case 0x50:
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state->vtx_desc.Hex &= ~0x1FFFF; // keep the Upper bits
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state->vtx_desc.Hex |= value;
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state->attr_dirty = 0xFF;
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break;
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case 0x60:
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state->vtx_desc.Hex &= 0x1FFFF; // keep the lower 17Bits
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state->vtx_desc.Hex |= (u64)value << 17;
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state->attr_dirty = 0xFF;
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break;
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case 0x70:
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_assert_((sub_cmd & 0x0F) < 8);
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state->vtx_attr[sub_cmd & 7].g0.Hex = value;
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state->attr_dirty |= 1 << (sub_cmd & 7);
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break;
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case 0x80:
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_assert_((sub_cmd & 0x0F) < 8);
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state->vtx_attr[sub_cmd & 7].g1.Hex = value;
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state->attr_dirty |= 1 << (sub_cmd & 7);
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break;
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case 0x90:
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_assert_((sub_cmd & 0x0F) < 8);
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state->vtx_attr[sub_cmd & 7].g2.Hex = value;
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state->attr_dirty |= 1 << (sub_cmd & 7);
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break;
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// Pointers to vertex arrays in GC RAM
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case 0xA0:
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state->array_bases[sub_cmd & 0xF] = value;
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if (update_global_state)
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cached_arraybases[sub_cmd & 0xF] = Memory::GetPointer(value);
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break;
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case 0xB0:
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state->array_strides[sub_cmd & 0xF] = value & 0xFF;
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break;
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}
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}
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void FillCPMemoryArray(u32 *memory)
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{
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memory[0x30] = g_main_cp_state.matrix_index_a.Hex;
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memory[0x40] = g_main_cp_state.matrix_index_b.Hex;
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memory[0x50] = (u32)g_main_cp_state.vtx_desc.Hex;
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memory[0x60] = (u32)(g_main_cp_state.vtx_desc.Hex >> 17);
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for (int i = 0; i < 8; ++i)
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{
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memory[0x70 + i] = g_main_cp_state.vtx_attr[i].g0.Hex;
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memory[0x80 + i] = g_main_cp_state.vtx_attr[i].g1.Hex;
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memory[0x90 + i] = g_main_cp_state.vtx_attr[i].g2.Hex;
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}
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for (int i = 0; i < 16; ++i)
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{
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memory[0xA0 + i] = g_main_cp_state.array_bases[i];
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memory[0xB0 + i] = g_main_cp_state.array_strides[i];
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}
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}
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void RecomputeCachedArraybases()
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{
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for (int i = 0; i < 16; i++)
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{
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cached_arraybases[i] = Memory::GetPointer(g_main_cp_state.array_bases[i]);
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}
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}
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