146 lines
3.2 KiB
C++
146 lines
3.2 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include <vector>
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#include <wx/dialog.h>
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#include <wx/event.h>
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#include <wx/frame.h>
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#include "Common/FifoQueue.h"
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#include "Core/NetPlayClient.h"
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#include "Core/NetPlayProto.h"
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class CGameListCtrl;
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class wxButton;
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class wxCheckBox;
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class wxChoice;
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class wxListBox;
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class wxString;
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class wxTextCtrl;
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class wxWindow;
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enum
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{
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NP_GUI_EVT_CHANGE_GAME = 45,
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NP_GUI_EVT_START_GAME,
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NP_GUI_EVT_STOP_GAME,
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};
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class NetPlaySetupDiag : public wxFrame
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{
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public:
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NetPlaySetupDiag(wxWindow* const parent, const CGameListCtrl* const game_list);
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~NetPlaySetupDiag();
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private:
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void OnJoin(wxCommandEvent& event);
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void OnHost(wxCommandEvent& event);
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void OnQuit(wxCommandEvent& event);
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void MakeNetPlayDiag(int port, const std::string &game, bool is_hosting);
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wxTextCtrl* m_nickname_text;
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wxTextCtrl* m_host_port_text;
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wxTextCtrl* m_connect_port_text;
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wxTextCtrl* m_connect_ip_text;
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wxListBox* m_game_lbox;
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#ifdef USE_UPNP
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wxCheckBox* m_upnp_chk;
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#endif
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const CGameListCtrl* const m_game_list;
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};
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class NetPlayDiag : public wxFrame, public NetPlayUI
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{
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public:
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NetPlayDiag(wxWindow* const parent, const CGameListCtrl* const game_list
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, const std::string& game, const bool is_hosting = false);
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~NetPlayDiag();
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Common::FifoQueue<std::string> chat_msgs;
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void OnStart(wxCommandEvent& event);
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// implementation of NetPlayUI methods
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void BootGame(const std::string& filename) override;
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void StopGame() override;
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void Update() override;
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void AppendChat(const std::string& msg) override;
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void OnMsgChangeGame(const std::string& filename) override;
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void OnMsgStartGame() override;
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void OnMsgStopGame() override;
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static NetPlayDiag *&GetInstance() { return npd; };
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bool IsRecording() override;
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private:
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DECLARE_EVENT_TABLE()
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void OnChat(wxCommandEvent& event);
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void OnQuit(wxCommandEvent& event);
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void OnThread(wxCommandEvent& event);
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void OnChangeGame(wxCommandEvent& event);
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void OnAdjustBuffer(wxCommandEvent& event);
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void OnConfigPads(wxCommandEvent& event);
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void OnKick(wxCommandEvent& event);
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void OnPlayerSelect(wxCommandEvent& event);
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void GetNetSettings(NetSettings &settings);
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std::string FindGame();
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wxListBox* m_player_lbox;
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wxTextCtrl* m_chat_text;
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wxTextCtrl* m_chat_msg_text;
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wxCheckBox* m_memcard_write;
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wxCheckBox* m_record_chkbox;
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std::string m_selected_game;
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wxButton* m_game_btn;
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wxButton* m_start_btn;
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wxButton* m_kick_btn;
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std::vector<int> m_playerids;
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const CGameListCtrl* const m_game_list;
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static NetPlayDiag* npd;
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};
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class ChangeGameDiag : public wxDialog
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{
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public:
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ChangeGameDiag(wxWindow* const parent, const CGameListCtrl* const game_list, wxString& game_name);
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private:
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void OnPick(wxCommandEvent& event);
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wxListBox* m_game_lbox;
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wxString& m_game_name;
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};
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class PadMapDiag : public wxDialog
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{
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public:
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PadMapDiag(wxWindow* const parent, PadMapping map[], PadMapping wiimotemap[], std::vector<const Player *>& player_list);
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private:
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void OnAdjust(wxCommandEvent& event);
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wxChoice* m_map_cbox[8];
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PadMapping* const m_mapping;
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PadMapping* const m_wiimapping;
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std::vector<const Player *>& m_player_list;
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};
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namespace NetPlay
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{
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void StopGame();
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}
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