dolphin/Source/Core
ayuanx 4464c11457 Sorry, I forgot to implement LoWatermark code for SC, now both SC & DC are working.
By now I'm pretty sure some games are written in multi-thread, and they depend on Watermark to suspend/resume their threads.
So without Watermark, they will never work.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5709 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-15 14:24:01 +00:00
..
AudioCommon Simplify the SCons build: 2010-06-10 14:18:21 +00:00
Common some fixes to my last commit and .... 2010-06-14 14:36:01 +00:00
Core I was wrong on the CPEnd issue, which reveals CPBreakpoint > CPEnd is possible and that explains why some BPs could never be achieved before. 2010-06-15 09:58:43 +00:00
DSPCore Simplify the SCons build: 2010-06-10 14:18:21 +00:00
DebuggerUICommon Simplify the SCons build: 2010-06-10 14:18:21 +00:00
DebuggerWX Simplify the SCons build: 2010-06-10 14:18:21 +00:00
DiscIO Oops, how did this happen? 2010-06-10 15:33:51 +00:00
DolphinWX Restore the look of the details/banner tab and limit the size of 2010-06-14 22:01:10 +00:00
InputCommon Rename pluginspecs_pad.h to GCPadStatus.h, and move it into InputCommon. 2010-06-13 09:26:00 +00:00
InputUICommon apply svn:eol-style native to recently added files. please try to remember to do this :) 2010-06-13 17:23:08 +00:00
VideoCommon Sorry, I forgot to implement LoWatermark code for SC, now both SC & DC are working. 2010-06-15 14:24:01 +00:00