dolphin/Source/Core/InputCommon/ControllerInterface/evdev/evdev.cpp

427 lines
12 KiB
C++

// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <cstring>
#include <fcntl.h>
#include <libudev.h>
#include <map>
#include <memory>
#include <string>
#include <unistd.h>
#include <sys/eventfd.h>
#include "Common/Assert.h"
#include "Common/Flag.h"
#include "Common/Logging/Log.h"
#include "Common/MathUtil.h"
#include "Common/StringUtil.h"
#include "Common/Thread.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "InputCommon/ControllerInterface/evdev/evdev.h"
namespace ciface
{
namespace evdev
{
static std::thread s_hotplug_thread;
static Common::Flag s_hotplug_thread_running;
static int s_wakeup_eventfd;
// There is no easy way to get the device name from only a dev node
// during a device removed event, since libevdev can't work on removed devices;
// sysfs is not stable, so this is probably the easiest way to get a name for a node.
static std::map<std::string, std::string> s_devnode_name_map;
static std::string GetName(const std::string& devnode)
{
int fd = open(devnode.c_str(), O_RDWR | O_NONBLOCK);
libevdev* dev = nullptr;
int ret = libevdev_new_from_fd(fd, &dev);
if (ret != 0)
{
close(fd);
return std::string();
}
std::string res = StripSpaces(libevdev_get_name(dev));
libevdev_free(dev);
close(fd);
return res;
}
static void HotplugThreadFunc()
{
Common::SetCurrentThreadName("evdev Hotplug Thread");
NOTICE_LOG(SERIALINTERFACE, "evdev hotplug thread started");
udev* udev = udev_new();
_assert_msg_(PAD, udev != nullptr, "Couldn't initialize libudev.");
// Set up monitoring
udev_monitor* monitor = udev_monitor_new_from_netlink(udev, "udev");
udev_monitor_filter_add_match_subsystem_devtype(monitor, "input", nullptr);
udev_monitor_enable_receiving(monitor);
const int monitor_fd = udev_monitor_get_fd(monitor);
while (s_hotplug_thread_running.IsSet())
{
fd_set fds;
FD_ZERO(&fds);
FD_SET(monitor_fd, &fds);
FD_SET(s_wakeup_eventfd, &fds);
int ret = select(monitor_fd + 1, &fds, nullptr, nullptr, nullptr);
if (ret < 1 || !FD_ISSET(monitor_fd, &fds))
continue;
udev_device* dev = udev_monitor_receive_device(monitor);
const char* action = udev_device_get_action(dev);
const char* devnode = udev_device_get_devnode(dev);
if (!devnode)
continue;
if (strcmp(action, "remove") == 0)
{
const auto it = s_devnode_name_map.find(devnode);
if (it == s_devnode_name_map.end())
continue; // we don't know the name for this device, so it is probably not an evdev device
const std::string& name = it->second;
g_controller_interface.RemoveDevice([&name](const auto& device) {
return device->GetSource() == "evdev" && device->GetName() == name && !device->IsValid();
});
s_devnode_name_map.erase(devnode);
}
// Only react to "device added" events for evdev devices that we can access.
else if (strcmp(action, "add") == 0 && access(devnode, W_OK) == 0)
{
const std::string name = GetName(devnode);
if (name.empty())
continue; // probably not an evdev device
auto device = std::make_shared<evdevDevice>(devnode);
if (device->IsInteresting())
{
g_controller_interface.AddDevice(std::move(device));
s_devnode_name_map.insert(std::pair<std::string, std::string>(devnode, name));
}
}
udev_device_unref(dev);
}
NOTICE_LOG(SERIALINTERFACE, "evdev hotplug thread stopped");
}
static void StartHotplugThread()
{
// Mark the thread as running.
if (!s_hotplug_thread_running.TestAndSet())
// It was already running.
return;
s_wakeup_eventfd = eventfd(0, 0);
_assert_msg_(PAD, s_wakeup_eventfd != -1, "Couldn't create eventfd.");
s_hotplug_thread = std::thread(HotplugThreadFunc);
}
static void StopHotplugThread()
{
// Tell the hotplug thread to stop.
if (!s_hotplug_thread_running.TestAndClear())
// It wasn't running, we're done.
return;
// Write something to efd so that select() stops blocking.
uint64_t value = 1;
if (write(s_wakeup_eventfd, &value, sizeof(uint64_t)) < 0)
{
}
s_hotplug_thread.join();
}
void Init()
{
s_devnode_name_map.clear();
StartHotplugThread();
}
void PopulateDevices()
{
// We use udev to iterate over all /dev/input/event* devices.
// Note: the Linux kernel is currently limited to just 32 event devices. If
// this ever changes, hopefully udev will take care of this.
udev* udev = udev_new();
_assert_msg_(PAD, udev != nullptr, "Couldn't initialize libudev.");
// List all input devices
udev_enumerate* enumerate = udev_enumerate_new(udev);
udev_enumerate_add_match_subsystem(enumerate, "input");
udev_enumerate_scan_devices(enumerate);
udev_list_entry* devices = udev_enumerate_get_list_entry(enumerate);
// Iterate over all input devices
udev_list_entry* dev_list_entry;
udev_list_entry_foreach(dev_list_entry, devices)
{
const char* path = udev_list_entry_get_name(dev_list_entry);
udev_device* dev = udev_device_new_from_syspath(udev, path);
const char* devnode = udev_device_get_devnode(dev);
// We only care about devices which we have read/write access to.
if (devnode && access(devnode, W_OK) == 0)
{
// Unfortunately udev gives us no way to filter out the non event device interfaces.
// So we open it and see if it works with evdev ioctls or not.
auto input = std::make_shared<evdevDevice>(devnode);
if (input->IsInteresting())
{
g_controller_interface.AddDevice(std::move(input));
std::string name = GetName(devnode);
s_devnode_name_map.insert(std::pair<std::string, std::string>(devnode, name));
}
}
udev_device_unref(dev);
}
udev_enumerate_unref(enumerate);
udev_unref(udev);
}
void Shutdown()
{
StopHotplugThread();
}
evdevDevice::evdevDevice(const std::string& devnode) : m_devfile(devnode)
{
// The device file will be read on one of the main threads, so we open in non-blocking mode.
m_fd = open(devnode.c_str(), O_RDWR | O_NONBLOCK);
int ret = libevdev_new_from_fd(m_fd, &m_dev);
if (ret != 0)
{
// This useally fails because the device node isn't an evdev device, such as /dev/input/js0
m_initialized = false;
close(m_fd);
return;
}
m_name = StripSpaces(libevdev_get_name(m_dev));
// Controller buttons (and keyboard keys)
int num_buttons = 0;
for (int key = 0; key < KEY_MAX; key++)
if (libevdev_has_event_code(m_dev, EV_KEY, key))
AddInput(new Button(num_buttons++, key, m_dev));
// Absolute axis (thumbsticks)
int num_axis = 0;
for (int axis = 0; axis < 0x100; axis++)
if (libevdev_has_event_code(m_dev, EV_ABS, axis))
{
AddAnalogInputs(new Axis(num_axis, axis, false, m_dev),
new Axis(num_axis, axis, true, m_dev));
num_axis++;
}
// Force feedback
if (libevdev_has_event_code(m_dev, EV_FF, FF_PERIODIC))
{
for (auto type : {FF_SINE, FF_SQUARE, FF_TRIANGLE, FF_SAW_UP, FF_SAW_DOWN})
if (libevdev_has_event_code(m_dev, EV_FF, type))
AddOutput(new ForceFeedback(type, m_dev));
}
if (libevdev_has_event_code(m_dev, EV_FF, FF_RUMBLE))
{
AddOutput(new ForceFeedback(FF_RUMBLE, m_dev));
}
// TODO: Add leds as output devices
m_initialized = true;
m_interesting = num_axis >= 2 || num_buttons >= 8;
}
evdevDevice::~evdevDevice()
{
if (m_initialized)
{
libevdev_free(m_dev);
close(m_fd);
}
}
void evdevDevice::UpdateInput()
{
// Run through all evdev events
// libevdev will keep track of the actual controller state internally which can be queried
// later with libevdev_fetch_event_value()
input_event ev;
int rc = LIBEVDEV_READ_STATUS_SUCCESS;
do
{
if (rc == LIBEVDEV_READ_STATUS_SYNC)
rc = libevdev_next_event(m_dev, LIBEVDEV_READ_FLAG_SYNC, &ev);
else
rc = libevdev_next_event(m_dev, LIBEVDEV_READ_FLAG_NORMAL, &ev);
} while (rc >= 0);
}
bool evdevDevice::IsValid() const
{
int current_fd = libevdev_get_fd(m_dev);
if (current_fd == -1)
return false;
libevdev* device;
if (libevdev_new_from_fd(current_fd, &device) != 0)
{
close(current_fd);
return false;
}
libevdev_free(device);
return true;
}
std::string evdevDevice::Button::GetName() const
{
// Buttons below 0x100 are mostly keyboard keys, and the names make sense
if (m_code < 0x100)
{
const char* name = libevdev_event_code_get_name(EV_KEY, m_code);
if (name)
return StripSpaces(name);
}
// But controllers use codes above 0x100, and the standard label often doesn't match.
// We are better off with Button 0 and so on.
return "Button " + std::to_string(m_index);
}
ControlState evdevDevice::Button::GetState() const
{
int value = 0;
libevdev_fetch_event_value(m_dev, EV_KEY, m_code, &value);
return value;
}
evdevDevice::Axis::Axis(u8 index, u16 code, bool upper, libevdev* dev)
: m_code(code), m_index(index), m_upper(upper), m_dev(dev)
{
m_min = libevdev_get_abs_minimum(m_dev, m_code);
m_range = libevdev_get_abs_maximum(m_dev, m_code) - m_min;
}
std::string evdevDevice::Axis::GetName() const
{
return "Axis " + std::to_string(m_index) + (m_upper ? "+" : "-");
}
ControlState evdevDevice::Axis::GetState() const
{
int value = 0;
libevdev_fetch_event_value(m_dev, EV_ABS, m_code, &value);
// Value from 0.0 to 1.0
ControlState fvalue = MathUtil::Clamp(double(value - m_min) / double(m_range), 0.0, 1.0);
// Split into two axis, each covering half the range from 0.0 to 1.0
if (m_upper)
return std::max(0.0, fvalue - 0.5) * 2.0;
else
return (0.5 - std::min(0.5, fvalue)) * 2.0;
}
std::string evdevDevice::ForceFeedback::GetName() const
{
// We have some default names.
switch (m_type)
{
case FF_SINE:
return "Sine";
case FF_TRIANGLE:
return "Triangle";
case FF_SQUARE:
return "Square";
case FF_RUMBLE:
return "LeftRight";
default:
{
const char* name = libevdev_event_code_get_name(EV_FF, m_type);
if (name)
return StripSpaces(name);
return "Unknown";
}
}
}
void evdevDevice::ForceFeedback::SetState(ControlState state)
{
// libevdev doesn't have nice helpers for forcefeedback
// we will use the file descriptors directly.
if (m_id != -1) // delete the previous effect (which also stops it)
{
ioctl(m_fd, EVIOCRMFF, m_id);
m_id = -1;
}
if (state > 0) // Upload and start an effect.
{
ff_effect effect;
effect.id = -1;
effect.direction = 0; // down
effect.replay.length = 500; // 500ms
effect.replay.delay = 0;
effect.trigger.button = 0; // don't trigger on button press
effect.trigger.interval = 0;
// This is the the interface that XInput uses, with 2 motors of differing sizes/frequencies that
// are controlled seperatally
if (m_type == FF_RUMBLE)
{
effect.type = FF_RUMBLE;
// max ranges tuned to 'feel' similar in magnitude to triangle/sine on xbox360 controller
effect.u.rumble.strong_magnitude = u16(state * 0x4000);
effect.u.rumble.weak_magnitude = u16(state * 0xFFFF);
}
else // FF_PERIODIC, a more generic interface.
{
effect.type = FF_PERIODIC;
effect.u.periodic.waveform = m_type;
effect.u.periodic.phase = 0x7fff; // 180 degrees
effect.u.periodic.offset = 0;
effect.u.periodic.period = 10;
effect.u.periodic.magnitude = s16(state * 0x7FFF);
effect.u.periodic.envelope.attack_length = 0; // no attack
effect.u.periodic.envelope.attack_level = 0;
effect.u.periodic.envelope.fade_length = 0;
effect.u.periodic.envelope.fade_level = 0;
}
ioctl(m_fd, EVIOCSFF, &effect);
m_id = effect.id;
input_event play;
play.type = EV_FF;
play.code = m_id;
play.value = 1;
if (write(m_fd, &play, sizeof(play)) < 0)
{
}
}
}
evdevDevice::ForceFeedback::~ForceFeedback()
{
// delete the uploaded effect, so we don't leak it.
if (m_id != -1)
{
ioctl(m_fd, EVIOCRMFF, m_id);
}
}
}
}