499 lines
13 KiB
C++
499 lines
13 KiB
C++
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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//////////////////////////////////////////////////////////////////////////////////////////
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// Include
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// ¯¯¯¯¯¯¯¯¯¯
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#include "Common.h"
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#include <wx/button.h>
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#include <wx/textctrl.h>
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#include <wx/textdlg.h>
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#include <wx/listctrl.h>
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#include <wx/thread.h>
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#include <wx/mstream.h>
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#include <wx/tipwin.h>
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// ugly that this lib included code from the main
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#include "../../DolphinWX/Src/Globals.h"
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#include "IniFile.h"
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#include "Host.h"
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#include "Debugger.h"
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#include "RegisterWindow.h"
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#include "LogWindow.h"
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#include "BreakpointWindow.h"
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#include "MemoryWindow.h"
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#include "JitWindow.h"
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#include "CodeWindow.h"
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#include "CodeView.h"
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#include "FileUtil.h"
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#include "Core.h"
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#include "HLE/HLE.h"
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#include "Boot/Boot.h"
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#include "LogManager.h"
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#include "HW/CPU.h"
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#include "PowerPC/PowerPC.h"
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#include "Debugger/PPCDebugInterface.h"
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#include "Debugger/Debugger_SymbolMap.h"
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#include "PowerPC/PPCAnalyst.h"
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#include "PowerPC/Profiler.h"
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#include "PowerPC/SymbolDB.h"
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#include "PowerPC/SignatureDB.h"
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#include "PowerPC/PPCTables.h"
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#include "PowerPC/Jit64/Jit.h"
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#include "PowerPC/Jit64/JitCache.h" // for ClearCache()
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#include "PluginManager.h"
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#include "ConfigManager.h"
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extern "C" // Bitmaps
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{
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#include "../resources/toolbar_play.c"
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#include "../resources/toolbar_pause.c"
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#include "../resources/toolbar_add_memorycheck.c"
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#include "../resources/toolbar_delete.c"
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#include "../resources/toolbar_add_breakpoint.c"
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}
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///////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////
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// Declarations and definitions
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// ¯¯¯¯¯¯¯¯¯¯
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// and here are the classes
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class CPluginInfo;
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class CPluginManager;
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//extern DynamicLibrary Common::CPlugin;
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//extern CPluginManager CPluginManager::m_Instance;
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///////////////////////////////////
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void CCodeWindow::CreateSymbolsMenu()
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{
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wxMenu *pSymbolsMenu = new wxMenu;
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pSymbolsMenu->Append(IDM_CLEARSYMBOLS, _T("&Clear symbols"));
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// pSymbolsMenu->Append(IDM_CLEANSYMBOLS, _T("&Clean symbols (zz)"));
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pSymbolsMenu->Append(IDM_SCANFUNCTIONS, _T("&Generate symbol map"));
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pSymbolsMenu->AppendSeparator();
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pSymbolsMenu->Append(IDM_LOADMAPFILE, _T("&Load symbol map"));
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pSymbolsMenu->Append(IDM_SAVEMAPFILE, _T("&Save symbol map"));
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pSymbolsMenu->AppendSeparator();
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pSymbolsMenu->Append(IDM_SAVEMAPFILEWITHCODES, _T("Save code"),
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wxString::FromAscii("Save the entire disassembled code. This may take a several seconds"
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" and may require between 50 and 100 MB of hard drive space. It will only save code"
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" that are in the first 4 MB of memory, if you are debugging a game that load .rel"
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" files with code to memory you may want to increase that to perhaps 8 MB, you can do"
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" that from SymbolDB::SaveMap().")
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);
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pSymbolsMenu->AppendSeparator();
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pSymbolsMenu->Append(IDM_CREATESIGNATUREFILE, _T("&Create signature file..."));
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pSymbolsMenu->Append(IDM_USESIGNATUREFILE, _T("&Use signature file..."));
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pSymbolsMenu->AppendSeparator();
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pSymbolsMenu->Append(IDM_PATCHHLEFUNCTIONS, _T("&Patch HLE functions"));
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pMenuBar->Append(pSymbolsMenu, _T("&Symbols"));
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wxMenu *pJitMenu = new wxMenu;
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pJitMenu->Append(IDM_CLEARCODECACHE, _T("&Clear code cache"));
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pJitMenu->Append(IDM_LOGINSTRUCTIONS, _T("&Log JIT instruction coverage"));
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pMenuBar->Append(pJitMenu, _T("&JIT"));
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wxMenu *pProfilerMenu = new wxMenu;
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pProfilerMenu->Append(IDM_PROFILEBLOCKS, _T("&Profile blocks"), wxEmptyString, wxITEM_CHECK);
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pProfilerMenu->AppendSeparator();
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pProfilerMenu->Append(IDM_WRITEPROFILE, _T("&Write to profile.txt, show"));
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pMenuBar->Append(pProfilerMenu, _T("&Profiler"));
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}
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void CCodeWindow::OnProfilerMenu(wxCommandEvent& event)
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{
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if (Core::GetState() == Core::CORE_RUN) {
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event.Skip();
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return;
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}
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switch (event.GetId())
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{
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case IDM_PROFILEBLOCKS:
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jit.ClearCache();
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Profiler::g_ProfileBlocks = GetMenuBar()->IsChecked(IDM_PROFILEBLOCKS);
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break;
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case IDM_WRITEPROFILE:
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Profiler::WriteProfileResults("profiler.txt");
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File::Launch("profiler.txt");
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break;
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}
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}
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void CCodeWindow::OnSymbolsMenu(wxCommandEvent& event)
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{
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if (Core::GetState() == Core::CORE_UNINITIALIZED)
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{
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// TODO: disable menu items instead :P
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return;
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}
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std::string mapfile = CBoot::GenerateMapFilename();
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switch (event.GetId())
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{
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case IDM_CLEARSYMBOLS:
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g_symbolDB.Clear();
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Host_NotifyMapLoaded();
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break;
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case IDM_CLEANSYMBOLS:
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g_symbolDB.Clear("zz");
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Host_NotifyMapLoaded();
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break;
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case IDM_SCANFUNCTIONS:
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{
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PPCAnalyst::FindFunctions(0x80000000, 0x80400000, &g_symbolDB);
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SignatureDB db;
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if (db.Load(TOTALDB_FILE))
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db.Apply(&g_symbolDB);
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// HLE::PatchFunctions();
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NotifyMapLoaded();
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break;
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}
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case IDM_LOADMAPFILE:
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if (!File::Exists(mapfile.c_str()))
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{
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g_symbolDB.Clear();
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PPCAnalyst::FindFunctions(0x80000000, 0x80400000, &g_symbolDB);
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SignatureDB db;
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if (db.Load(TOTALDB_FILE))
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db.Apply(&g_symbolDB);
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} else {
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g_symbolDB.LoadMap(mapfile.c_str());
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}
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NotifyMapLoaded();
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break;
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case IDM_SAVEMAPFILE:
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g_symbolDB.SaveMap(mapfile.c_str());
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break;
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case IDM_SAVEMAPFILEWITHCODES:
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g_symbolDB.SaveMap(mapfile.c_str(), true);
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break;
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case IDM_CREATESIGNATUREFILE:
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{
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wxTextEntryDialog input_prefix(this, wxString::FromAscii("Only export symbols with prefix:"), wxGetTextFromUserPromptStr, _T("."));
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if (input_prefix.ShowModal() == wxID_OK) {
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std::string prefix(input_prefix.GetValue().mb_str());
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wxString path = wxFileSelector(
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_T("Save signature as"), wxEmptyString, wxEmptyString, wxEmptyString,
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_T("Dolphin Signature File (*.dsy)|*.dsy;"), wxFD_SAVE,
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this);
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if (path) {
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SignatureDB db;
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db.Initialize(&g_symbolDB, prefix.c_str());
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std::string filename(path.ToAscii()); // PPCAnalyst::SaveSignatureDB(
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db.Save(path.ToAscii());
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}
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}
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}
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break;
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case IDM_USESIGNATUREFILE:
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{
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wxString path = wxFileSelector(
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_T("Apply signature file"), wxEmptyString, wxEmptyString, wxEmptyString,
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_T("Dolphin Signature File (*.dsy)|*.dsy;"), wxFD_OPEN | wxFD_FILE_MUST_EXIST,
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this);
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if (path) {
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SignatureDB db;
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db.Load(path.ToAscii());
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db.Apply(&g_symbolDB);
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}
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}
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NotifyMapLoaded();
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break;
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case IDM_PATCHHLEFUNCTIONS:
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HLE::PatchFunctions();
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Update();
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break;
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}
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}
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void CCodeWindow::NotifyMapLoaded()
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{
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g_symbolDB.FillInCallers();
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symbols->Show(false); // hide it for faster filling
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symbols->Clear();
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for (SymbolDB::XFuncMap::iterator iter = g_symbolDB.GetIterator(); iter != g_symbolDB.End(); iter++)
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{
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int idx = symbols->Append(wxString::FromAscii(iter->second.name.c_str()));
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symbols->SetClientData(idx, (void*)&iter->second);
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}
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symbols->Show(true);
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Update();
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}
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void CCodeWindow::OnSymbolListChange(wxCommandEvent& event)
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{
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int index = symbols->GetSelection();
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if (index >= 0) {
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Symbol* pSymbol = static_cast<Symbol *>(symbols->GetClientData(index));
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if (pSymbol != NULL)
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{
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if(pSymbol->type == Symbol::SYMBOL_DATA)
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{
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if(m_MemoryWindow && m_MemoryWindow->IsVisible())
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m_MemoryWindow->JumpToAddress(pSymbol->address);
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}
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else
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{
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JumpToAddress(pSymbol->address);
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}
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}
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}
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}
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void CCodeWindow::OnSymbolListContextMenu(wxContextMenuEvent& event)
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{
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////
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// Show and hide windows
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/////////////////////////////////////////////////////////////////////////////////////////////////
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void CCodeWindow::OnToggleLogWindow(wxCommandEvent& event)
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{
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if (LogManager::Enabled())
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{
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bool show = GetMenuBar()->IsChecked(event.GetId());
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if (show)
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{
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if (!m_LogWindow)
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{
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m_LogWindow = new CLogWindow(this);
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}
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m_LogWindow->Show(true);
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}
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else // hide
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{
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// If m_dialog is NULL, then possibly the system
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// didn't report the checked menu item status correctly.
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// It should be true just after the menu item was selected,
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// if there was no modeless dialog yet.
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wxASSERT(m_LogWindow != NULL);
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if (m_LogWindow)
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{
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m_LogWindow->Hide();
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}
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}
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}
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}
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void CCodeWindow::OnToggleRegisterWindow(wxCommandEvent& event)
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{
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bool show = GetMenuBar()->IsChecked(event.GetId());
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if (show)
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{
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if (!m_RegisterWindow)
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{
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m_RegisterWindow = new CRegisterWindow(this);
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}
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m_RegisterWindow->Show(true);
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}
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else // hide
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{
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// If m_dialog is NULL, then possibly the system
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// didn't report the checked menu item status correctly.
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// It should be true just after the menu item was selected,
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// if there was no modeless dialog yet.
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wxASSERT(m_RegisterWindow != NULL);
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if (m_RegisterWindow)
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{
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m_RegisterWindow->Hide();
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}
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}
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}
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// =======================================================================================
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// Toggle Sound Debugging Window
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// ------------
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void CCodeWindow::OnToggleSoundWindow(wxCommandEvent& event)
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{
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bool show = GetMenuBar()->IsChecked(event.GetId());
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if (show)
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{
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// TODO: add some kind of if() check here to?
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CPluginManager::GetInstance().OpenDebug(
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GetHandle(),
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SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str(),
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PLUGIN_TYPE_DSP, true // DSP, show
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);
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}
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else // hide
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{
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// Close the sound dll that has an open debugger
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CPluginManager::GetInstance().OpenDebug(
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GetHandle(),
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SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str(),
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PLUGIN_TYPE_DSP, false // DSP, hide
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);
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}
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}
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// ===========
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// =======================================================================================
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// Toggle Video Debugging Window
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// ------------
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void CCodeWindow::OnToggleVideoWindow(wxCommandEvent& event)
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{
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bool show = GetMenuBar()->IsChecked(event.GetId());
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//GetMenuBar()->Check(event.GetId(), false); // Turn off
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if (show)
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{
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// It works now, but I'll keep this message in case the problem reappears
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/*if(Core::GetState() == Core::CORE_UNINITIALIZED)
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{
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wxMessageBox(_T("Warning, opening this window before a game is started \n\
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may cause a crash when a game is later started. Todo: figure out why and fix it."), wxT("OpenGL Debugging Window"));
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}*/
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// TODO: add some kind of if() check here to?
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CPluginManager::GetInstance().OpenDebug(
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GetHandle(),
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SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoPlugin.c_str(),
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PLUGIN_TYPE_VIDEO, true // Video, show
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);
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}
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else // hide
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{
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// Close the video dll that has an open debugger
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CPluginManager::GetInstance().OpenDebug(
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GetHandle(),
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SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoPlugin.c_str(),
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PLUGIN_TYPE_VIDEO, false // Video, hide
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);
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}
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}
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// ===========
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void CCodeWindow::OnToggleJitWindow(wxCommandEvent& event)
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{
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bool show = GetMenuBar()->IsChecked(event.GetId());
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if (show)
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{
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if (!m_JitWindow)
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{
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m_JitWindow = new CJitWindow(this);
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}
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m_JitWindow->Show(true);
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}
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else // hide
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{
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// If m_dialog is NULL, then possibly the system
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// didn't report the checked menu item status correctly.
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// It should be true just after the menu item was selected,
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// if there was no modeless dialog yet.
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wxASSERT(m_JitWindow != NULL);
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if (m_JitWindow)
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{
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m_JitWindow->Hide();
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}
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}
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}
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void CCodeWindow::OnToggleBreakPointWindow(wxCommandEvent& event)
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{
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bool show = GetMenuBar()->IsChecked(event.GetId());
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if (show)
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{
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if (!m_BreakpointWindow)
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{
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m_BreakpointWindow = new CBreakPointWindow(this, this);
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}
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m_BreakpointWindow->Show(true);
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}
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else // hide
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{
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// If m_dialog is NULL, then possibly the system
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// didn't report the checked menu item status correctly.
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// It should be true just after the menu item was selected,
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// if there was no modeless dialog yet.
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wxASSERT(m_BreakpointWindow != NULL);
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if (m_BreakpointWindow)
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{
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m_BreakpointWindow->Hide();
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}
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}
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}
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void CCodeWindow::OnToggleMemoryWindow(wxCommandEvent& event)
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{
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bool show = GetMenuBar()->IsChecked(event.GetId());
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if (show)
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{
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if (!m_MemoryWindow)
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{
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m_MemoryWindow = new CMemoryWindow(this);
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}
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m_MemoryWindow->Show(true);
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}
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else // hide
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{
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// If m_dialog is NULL, then possibly the system
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// didn't report the checked menu item status correctly.
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// It should be true just after the menu item was selected,
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// if there was no modeless dialog yet.
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wxASSERT(m_MemoryWindow != NULL);
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if (m_MemoryWindow)
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{
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m_MemoryWindow->Hide();
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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