.. |
Boot
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fix some dir issue on osx, if there is a problem on windows or linux, see this : GetSysDirectory in FileUtil.cpp
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2009-05-07 21:19:55 +00:00 |
Debugger
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
HLE
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removed debug check
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2009-05-01 08:57:13 +00:00 |
HW
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project file updates. (grr, why has something replaced the tabs in one of the vcprojs with spaces? VS will just write the tabs back...)
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2009-05-11 20:28:11 +00:00 |
IPC_HLE
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remove dead code from MusicMod
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2009-05-08 16:00:16 +00:00 |
PowerPC
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A fix to the RE0 Audio fix (Hopefully this fixes it once and for all.
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2009-05-11 13:10:19 +00:00 |
ARDecrypt.cpp
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
ARDecrypt.h
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
ActionReplay.cpp
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Some proper cleanup in ActionReplay and corrected some changes that didn't make sense.
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2009-05-11 18:15:29 +00:00 |
ActionReplay.h
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Some proper cleanup in ActionReplay and corrected some changes that didn't make sense.
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2009-05-11 18:15:29 +00:00 |
ConfigManager.cpp
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A fix to the RE0 Audio fix (Hopefully this fixes it once and for all.
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2009-05-11 13:10:19 +00:00 |
ConfigManager.h
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A fix to the RE0 Audio fix (Hopefully this fixes it once and for all.
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2009-05-11 13:10:19 +00:00 |
Console.cpp
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
Console.h
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
Core.cpp
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DSP: New non-threaded mode for the LLE plugin, with some idle skipping enabled. Use Dolphin Main config to set it. Some minor optimization and some spelling fixes.
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2009-04-08 20:26:33 +00:00 |
Core.h
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
CoreParameter.cpp
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fix some dir issue on osx, if there is a problem on windows or linux, see this : GetSysDirectory in FileUtil.cpp
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2009-05-07 21:19:55 +00:00 |
CoreParameter.h
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Try to pass the wii "001" and "002" checks correctly
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2009-04-27 16:57:12 +00:00 |
CoreRerecording.cpp
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
CoreTiming.cpp
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DSPSpy: Hide loop stack registers - they aren't relevant for most investigations.
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2009-05-01 15:17:03 +00:00 |
CoreTiming.h
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
DolLoader.h
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rollback 1829. Seriously, WTF?
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2009-01-09 00:09:07 +00:00 |
Host.cpp
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set svn:eol-style=native for **.cpp
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2008-12-08 05:30:24 +00:00 |
Host.h
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
MemTools.cpp
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
MemTools.h
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
PatchEngine.cpp
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
PatchEngine.h
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
PluginManager.cpp
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
PluginManager.h
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
SConscript
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More work. Going to seperate the TAP interface from the actual BBA emulation just like in Whinecube. The Unix and Win32 code will most likely be different, so I've seperated the files in to two to make it easier. Someone will need to add TAP_Win32.cpp to the Windows build or you won't be able to compile in Windows anymore. Both Mario Kart: DD and PSO run with BBA enabled, but it does nothing yet due to no actual networking going anywhere.
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2009-05-11 20:19:12 +00:00 |
State.cpp
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
State.h
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
Tracer.cpp
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DSPSpy: Hide loop stack registers - they aren't relevant for most investigations.
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2009-05-01 15:17:03 +00:00 |
Tracer.h
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Some code cleanup
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2009-03-28 08:57:34 +00:00 |
VolumeHandler.cpp
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Try to pass the wii "001" and "002" checks correctly
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2009-04-27 16:57:12 +00:00 |
VolumeHandler.h
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Try to pass the wii "001" and "002" checks correctly
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2009-04-27 16:57:12 +00:00 |
stdafx.cpp
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Add precompiled headers back...I like being able to compile in less than 2 hours, kthx
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2009-03-28 17:50:32 +00:00 |
stdafx.h
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Add precompiled headers back...I like being able to compile in less than 2 hours, kthx
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2009-03-28 17:50:32 +00:00 |