dolphin/Languages/po/it.po

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# Translation of dolphin-emu.pot to LANGUAGE
# Copyright (C) 2003-2013
# This file is distributed under the same license as the Dolphin Emulator package.
#
# Translators:
# Mewster <mewster@libero.it>, 2013-2017
# RebuMan, 2011
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-07-17 14:17+0200\n"
"PO-Revision-Date: 2017-07-17 12:18+0000\n"
"Last-Translator: JosJuice\n"
"Language-Team: Italian (http://www.transifex.com/delroth/dolphin-emu/"
"language/it/)\n"
"Language: it\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#: Source/Core/DolphinWX/AboutDolphin.cpp:35
msgid ""
"\n"
"Dolphin is a free and open-source GameCube and Wii emulator.\n"
"\n"
"This software should not be used to play games you do not legally own.\n"
msgstr ""
"\n"
"Dolphin è un emulatore di GameCube e Wii gratuito e open-source.\n"
"\n"
"Questo software non dovrebbe essere utilizzato per la riproduzione di giochi "
"di cui non sei legalmente in possesso.\n"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:773
msgid " (internal IP)"
msgstr "(IP interno)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:267
msgid " (too many to display)"
msgstr " (troppi per la visualizzazione)"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:119
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:548
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:654
msgid " Game : "
msgstr " Gioco : "
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:770
msgid "! NOT"
msgstr "! NOT"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:38
#, c-format
msgid ""
"\"%s\" does not exist.\n"
" Create a new 16MB Memory Card?"
msgstr ""
"\"%s\" non esiste.\n"
" Creare una nuova Memory Card da 16MB?"
#: Source/Core/DiscIO/CompressedBlob.cpp:188
#, c-format
msgid "\"%s\" failed to be scrubbed. Probably the image is corrupt."
msgstr ""
"Fallito il tentativo di comprimere %s. È possibile che l'immagine sia "
"corrotta."
#: Source/Core/DiscIO/CompressedBlob.cpp:163
#, c-format
msgid "\"%s\" is already compressed! Cannot compress it further."
msgstr "%s è già compresso! È impossibile comprimere ulteriormente."
#: Source/Core/Core/Boot/Boot.cpp:82
#, c-format
msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO."
msgstr "\"%s\" è un file GCM/ISO non valido, oppure non è un ISO GC/Wii."
#: Source/Core/DolphinWX/MemcardManager.cpp:172
#, c-format
msgid "%1$sCopy%1$s"
msgstr "%1$sCopia%1$s"
#: Source/Core/DiscIO/CompressedBlob.cpp:240
#, c-format
msgid "%i of %i blocks. Compression ratio %i%%"
msgstr "%i blocchi su %i. Rapporto di compressione %i%%"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:50
#, c-format
msgid "%i%%"
msgstr "%i%%"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:48
#, c-format
msgid "%i%% (Normal Speed)"
msgstr "%i%% (Velocità Normale)"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:65
#, c-format
msgid ""
"%s\n"
"was not loaded because it has the same internal filename as previously "
"loaded save\n"
"%s"
msgstr ""
"%s\n"
"non è stato caricato in quanto possiede lo stesso nome interno del "
"salvataggio precedentemente caricato\n"
"%s"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:87
#, c-format
msgid ""
"%s\n"
"was not loaded because it is an invalid GCI.\n"
" File size (0x%<PRIx64>) does not match the size recorded in the header (0x"
"%x)"
msgstr ""
"%s\n"
"non è stato caricato perché è un GCI non valido.\n"
"Le dimensioni (0x%<PRIx64>) non corrispondono a quelle indicate nell'header "
"(0x%x)"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:78
#, c-format
msgid ""
"%s\n"
"was not loaded because it is an invalid GCI.\n"
" Number of blocks claimed to be %u"
msgstr ""
"%s\n"
"non è stato caricato perché è un GCI non valido.\n"
"Il numero di blocchi dichiarato è %u"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:118
#, c-format
msgid ""
"%s\n"
"was not loaded because there are not enough free blocks on the virtual "
"memory card"
msgstr ""
"%s\n"
"non è stato caricato perché non ci sono abbastanza blocchi liberi nella "
"memory card virtuale"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:107
#, c-format
msgid ""
"%s\n"
"was not loaded because there is less than 10%% free blocks available on the "
"memory card\n"
"Total Blocks: %d; Free Blocks: %d"
msgstr ""
"%s\n"
"non è stato caricato in quanto la memory card possiede meno del 10%% di "
"blocchi liberi\n"
"Blocchi totali: %d; Blocchi liberi: %d"
#: Source/Core/DolphinWX/GameListCtrl.cpp:582
#, c-format
msgid "%s (Disc %i)"
msgstr "%s (Disco %i)"
#: Source/Core/Core/Boot/Boot.cpp:278
#, c-format
msgid "%s IPL found in %s directory. The disc might not be recognized"
msgstr ""
"%s IPL trovato nella directory %s. Il disco potrebbe non venire riconosciuto"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:186
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:366
#, c-format
msgid "%s already exists, overwrite?"
msgstr "%s esiste già, vuoi sovrascrivere?"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:67
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"Card file size is invalid (0x%x bytes)"
msgstr ""
"Fallito il tentativo di caricare %s come memory card\n"
"La dimensione del file non è valida (0x%x bytes)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:83
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"Card size is invalid (0x%x bytes)"
msgstr ""
"Fallito il tentativo di caricare %s come memory card\n"
"La dimensione della card non è valida (0x%x bytes)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:60
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"File is not large enough to be a valid memory card file (0x%x bytes)"
msgstr ""
"Fallito il tentativo di caricare %s come memory card\n"
"Il file non è abbastanza largo per essere un valido file memory card (0x%x "
"bytes)"
#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:194
#, c-format
msgid ""
"%s is not a directory, failed to move to *.original.\n"
" Verify your write permissions or move the file outside of Dolphin"
msgstr ""
"%s non è una directory, ed è stato impossibile spostare in *.original.\n"
" Si prega di verificare i permessi di scrittura o di spostare il file al di "
"fuori di Dolphin"
#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:188
#, c-format
msgid "%s was not a directory, moved to *.original"
msgstr "%s non è una directory, spostato in *.original"
#: Source/Core/DolphinWX/MemcardManager.cpp:178
#, c-format
msgid "%sDelete%s"
msgstr "%sElimina%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:176
#, c-format
msgid "%sExport GCI%s"
msgstr "%sEsporta GCI%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:174
#, c-format
msgid "%sImport GCI%s"
msgstr "%sImporta GCI%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:780
#, c-format
msgid "%u Free Blocks; %u Free Dir Entries"
msgstr "%u Blocchi Liberi; %u Voci Directory Libere"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:880
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:946
#, c-format
msgid "%u frames"
msgstr "%u frame"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:900
#, c-format
msgid "%u objects"
msgstr "%u oggetti"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:915
#, c-format
msgid "%zu FIFO bytes"
msgstr "%zu byte FIFO"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:935
#, c-format
msgid "%zu memory bytes"
msgstr "%zu byte di memoria"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:769
msgid "&& AND"
msgstr "&& AND"
#: Source/Core/DolphinWX/MainMenuBar.cpp:521
msgid "&About"
msgstr "&A proposito di..."
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:106
msgid "&Add New Code..."
msgstr "&Aggiungi Nuovo Codice..."
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:449
msgid "&Add function"
msgstr "&Aggiungi Funzione"
#: Source/Core/DolphinWX/MainMenuBar.cpp:447
msgid "&Address"
msgstr "&Indirizzo"
#: Source/Core/DolphinWX/MainMenuBar.cpp:174
msgid "&Audio Settings"
msgstr "Impostazioni &Audio"
#: Source/Core/DolphinWX/MainMenuBar.cpp:190
msgid "&Automatic Start"
msgstr "&Avvio Automatico"
#: Source/Core/DolphinWX/MainMenuBar.cpp:82
msgid "&Boot from DVD Backup"
msgstr "Avvia da &Backup DVD"
#: Source/Core/DolphinWX/MainMenuBar.cpp:335
msgid "&Breakpoints"
msgstr "&Punti di interruzione"
#: Source/Core/DolphinWX/MainMenuBar.cpp:230
msgid "&Cheat Manager"
msgstr "Gestore &Trucchi"
#: Source/Core/DolphinWX/MainMenuBar.cpp:381
msgid "&Clear JIT Cache"
msgstr "&Pulisci Cache JIT"
#: Source/Core/DolphinWX/MainMenuBar.cpp:444
msgid "&Clear Symbols"
msgstr "Pulis&ci Simboli"
#: Source/Core/DolphinWX/MainMenuBar.cpp:175
msgid "&Controller Settings"
msgstr "Impostazioni &Controller"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:438
msgid "&Copy address"
msgstr "&Copia indirizzo"
#: Source/Core/DolphinWX/MainMenuBar.cpp:484
msgid "&Create Signature File..."
msgstr "&Crea File di Signature"
#: Source/Core/DolphinWX/MainMenuBar.cpp:54
msgid "&Debug"
msgstr "&Debug"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1141
msgid "&Delete File..."
msgstr "&Elimina File..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1176
msgid "&Delete selected ISOs..."
msgstr "&Elimina ISO selezionate..."
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:265
msgid "&Delete watch"
msgstr "&Elimina espressione di controllo"
#: Source/Core/DolphinWX/MainMenuBar.cpp:377
msgid "&Disable JIT Cache"
msgstr "&Disabilita Cache JIT"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:107
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:206
msgid "&Edit Code..."
msgstr "&Modifica Codice..."
#: Source/Core/DolphinWX/MainMenuBar.cpp:45
msgid "&Emulation"
msgstr "&Emulazione"
#: Source/Core/DolphinWX/MainMenuBar.cpp:44
msgid "&File"
msgstr "&File"
#: Source/Core/DolphinWX/MainMenuBar.cpp:198
msgid "&Font..."
msgstr "&Font..."
#: Source/Core/DolphinWX/MainMenuBar.cpp:125
msgid "&Frame Advance"
msgstr "&Fotogramma per Fotogramma"
#: Source/Core/DolphinWX/MainMenuBar.cpp:455
msgid "&Generate Symbols From"
msgstr "&Genera Simboli Da"
#: Source/Core/DolphinWX/MainMenuBar.cpp:519
msgid "&GitHub Repository"
msgstr "Repository &GitHub"
#: Source/Core/DolphinWX/MainMenuBar.cpp:173
msgid "&Graphics Settings"
msgstr "Impostazioni &Video"
#: Source/Core/DolphinWX/MainMenuBar.cpp:59
msgid "&Help"
msgstr "&Aiuto"
#: Source/Core/DolphinWX/MainMenuBar.cpp:176
msgid "&Hotkey Settings"
msgstr "Impostazioni &Tasti di Scelta Rapida"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:451
msgid "&Insert blr"
msgstr "&Inserisci blr"
#: Source/Core/DolphinWX/MainMenuBar.cpp:366
msgid "&Interpreter Core"
msgstr "&Interpreter Core"
#: Source/Core/DolphinWX/MainMenuBar.cpp:53
#: Source/Core/DolphinWX/MainMenuBar.cpp:337
msgid "&JIT"
msgstr "&JIT"
#: Source/Core/DolphinWX/MainMenuBar.cpp:373
msgid "&JIT Block Linking Off"
msgstr "Disattiva Linking dei Blocchi &JIT"
#: Source/Core/DolphinWX/MainMenuBar.cpp:397
msgid "&JIT FloatingPoint Off"
msgstr "&JIT FloatingPoint Off"
#: Source/Core/DolphinWX/MainMenuBar.cpp:398
msgid "&JIT Integer Off"
msgstr "&JIT Integer Off"
#: Source/Core/DolphinWX/MainMenuBar.cpp:395
msgid "&JIT LoadStore Floating Off"
msgstr "&JIT LoadStore Floating Off"
#: Source/Core/DolphinWX/MainMenuBar.cpp:391
msgid "&JIT LoadStore Off"
msgstr "&JIT LoadStore Off"
#: Source/Core/DolphinWX/MainMenuBar.cpp:396
msgid "&JIT LoadStore Paired Off"
msgstr "&JIT LoadStore Paired Off"
#: Source/Core/DolphinWX/MainMenuBar.cpp:393
msgid "&JIT LoadStore lXz Off"
msgstr "&JIT LoadStore lXz Off"
#: Source/Core/DolphinWX/MainMenuBar.cpp:392
msgid "&JIT LoadStore lbzx Off"
msgstr "&JIT LoadStore lbzx Off"
#: Source/Core/DolphinWX/MainMenuBar.cpp:394
msgid "&JIT LoadStore lwz Off"
msgstr "&JIT LoadStore lwz Off"
#: Source/Core/DolphinWX/MainMenuBar.cpp:388
msgid "&JIT Off (JIT Core)"
msgstr "&JIT Off (JIT Core)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:399
msgid "&JIT Paired Off"
msgstr "&JIT Paired Off"
#: Source/Core/DolphinWX/MainMenuBar.cpp:400
msgid "&JIT SystemRegisters Off"
msgstr "&JIT SystemRegisters Off"
#: Source/Core/DolphinWX/MainMenuBar.cpp:129
msgid "&Load State"
msgstr "&Carica Stato di Gioco"
#: Source/Core/DolphinWX/MainMenuBar.cpp:457
msgid "&Load Symbol Map"
msgstr "Carica Mappa dei Simbo&li"
#: Source/Core/DolphinWX/MainMenuBar.cpp:383
msgid "&Log JIT Instruction Coverage"
msgstr "&Log della Copertura delle Istruzioni JIT"
#: Source/Core/DolphinWX/MainMenuBar.cpp:336
msgid "&Memory"
msgstr "&Memoria"
#: Source/Core/DolphinWX/MainMenuBar.cpp:216
msgid "&Memory Card Manager (GC)"
msgstr "&Memory Card Manager (GC)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:46
msgid "&Movie"
msgstr "&Filmato"
#: Source/Core/DolphinWX/MainMenuBar.cpp:80
msgid "&Open..."
msgstr "&Apri..."
#: Source/Core/DolphinWX/MainMenuBar.cpp:47
msgid "&Options"
msgstr "&Opzioni"
#: Source/Core/DolphinWX/MainMenuBar.cpp:497
msgid "&Patch HLE Functions"
msgstr "&Patch Funzioni HLE"
#: Source/Core/DolphinWX/MainMenuBar.cpp:550
msgid "&Pause"
msgstr "&Pausa"
#: Source/Core/DolphinWX/MainMenuBar.cpp:552
msgid "&Play"
msgstr "&Gioca"
#. i18n: "Profile" is used as a verb, not a noun.
#: Source/Core/DolphinWX/MainMenuBar.cpp:507
msgid "&Profile Blocks"
msgstr "&Profila Blocchi"
#: Source/Core/DolphinWX/MainMenuBar.cpp:56
msgid "&Profiler"
msgstr "&Profilatore"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1110
msgid "&Properties"
msgstr "&Proprietà"
#: Source/Core/DolphinWX/MainMenuBar.cpp:453
msgid "&RSO Modules"
msgstr "Moduli &RSO"
#: Source/Core/DolphinWX/MainMenuBar.cpp:145
msgid "&Read-Only Mode"
msgstr "Modalità &Sola-lettura"
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:44
msgid "&Refresh"
msgstr "&Aggiorna"
#: Source/Core/DolphinWX/MainMenuBar.cpp:84
msgid "&Refresh Game List"
msgstr "Aggio&rna l'Elenco dei Giochi"
#: Source/Core/DolphinWX/MainMenuBar.cpp:331
msgid "&Registers"
msgstr "&Registri"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:108
msgid "&Remove Code"
msgstr "&Rimuovi Codice"
#: Source/Core/DolphinWX/MainMenuBar.cpp:498
msgid "&Rename Symbols from File..."
msgstr "&Rinomina Simboli da File..."
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:444
msgid "&Rename symbol"
msgstr "&Rinomina simbolo"
#: Source/Core/DolphinWX/MainMenuBar.cpp:122
msgid "&Reset"
msgstr "&Resetta"
#: Source/Core/DolphinWX/MainMenuBar.cpp:460
msgid "&Save Symbol Map"
msgstr "&Salva Mappa dei Simboli"
#: Source/Core/DolphinWX/MainMenuBar.cpp:384
msgid "&Search for an Instruction"
msgstr "Cerca i&struzione"
#: Source/Core/DolphinWX/MainMenuBar.cpp:450
msgid "&Signature Database"
msgstr "Database delle &Signature"
#: Source/Core/DolphinWX/MainMenuBar.cpp:338
msgid "&Sound"
msgstr "&Suono"
#: Source/Core/DolphinWX/MainMenuBar.cpp:121
msgid "&Stop"
msgstr "&Arresta"
#: Source/Core/DolphinWX/MainMenuBar.cpp:55
msgid "&Symbols"
msgstr "&Simboli"
#: Source/Core/DolphinWX/MainMenuBar.cpp:48
msgid "&Tools"
msgstr "&Strumenti"
#: Source/Core/DolphinWX/MainMenuBar.cpp:339
msgid "&Video"
msgstr "&Video"
#: Source/Core/DolphinWX/MainMenuBar.cpp:49
msgid "&View"
msgstr "&Visualizza"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinWX/MainMenuBar.cpp:334
msgid "&Watch"
msgstr "(&W) Espressione di controllo"
#: Source/Core/DolphinWX/MainMenuBar.cpp:517
msgid "&Website"
msgstr "&Website"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1111
msgid "&Wiki"
msgstr "&Wiki"
#: Source/Core/DolphinWX/MainMenuBar.cpp:509
msgid "&Write to profile.txt, Show"
msgstr "&Scrivi su profile.txt, Apri"
#: Source/Core/DolphinWX/AboutDolphin.cpp:29
msgid ""
"(c) 2003-2015+ Dolphin Team. \"GameCube\" and \"Wii\" are trademarks of "
"Nintendo. Dolphin is not affiliated with Nintendo in any way."
msgstr ""
"(c) 2003-2017+ Dolphin Team. \"GameCube\" e \"Wii\" sono marchi registrati "
"Nintendo. Dolphin non è in alcun modo associato con Nintendo."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:1247
msgid "(off)"
msgstr "(nessuno)"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:771
msgid "+ ADD"
msgstr "+ ADD"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:515
msgid "1.5x Native (960x792)"
msgstr "1.5x Nativo (960x792)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:61
msgid "16-bit"
msgstr "16-bit"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:517
msgid "2.5x Native (1600x1320)"
msgstr "2.5x Nativo (1600x1320)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:516
msgid "2x Native (1280x1056) for 720p"
msgstr "2x Nativo (1280x1056) per 720p"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:61
msgid "32-bit"
msgstr "32-bit"
#. i18n: Stereoscopic 3D
#: Source/Core/Core/HotkeyManager.cpp:255
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:123
msgid "3D"
msgstr "3D"
#: Source/Core/Core/HotkeyManager.cpp:256
msgid "3D depth"
msgstr "Profondità 3D"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:518
msgid "3x Native (1920x1584) for 1080p"
msgstr "3x Nativo (1920x1584) per 1080p"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:519
msgid "4x Native (2560x2112) for 1440p"
msgstr "4x Nativo (2560x2112) per 1440p"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:520
msgid "5x Native (3200x2640)"
msgstr "5x Nativo (3200x2640)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:521
msgid "6x Native (3840x3168) for 4K"
msgstr "6x Nativo (3840x3168) per 4K"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:522
msgid "7x Native (4480x3696)"
msgstr "7x Nativo (4480x3696)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:61
msgid "8-bit"
msgstr "8-bit"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:523
msgid "8x Native (5120x4224) for 5K"
msgstr "8x Nativo (5120x4224) per 5K"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:40
msgid "<Insert name here>"
msgstr "<Inserisci il nome>"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:390
msgid "<No resolutions found>"
msgstr "<Nessuna risoluzione trovata>"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:34
msgid "<Nothing>"
msgstr "<Nulla>"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:56
msgid "<System Language>"
msgstr "<System Language>"
#: Source/Core/DolphinWX/NetPlay/NetPlayLauncher.cpp:21
msgid "A NetPlay window is already open!"
msgstr "Una finestra di NetPlay risulta già aperta!"
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:492
msgid "A disc is already about to be inserted."
msgstr "Un disco è già in inserimento."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:162
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:193
msgid "A game is not currently running."
msgstr "Al momento non c'è alcun gioco in esecuzione."
#: Source/Core/DolphinWX/FrameTools.cpp:853
msgid ""
"A shutdown is already in progress. Unsaved data may be lost if you stop the "
"current emulation before it completes. Force stop?"
msgstr ""
"È già in corso uno spegnimento. I dati non salvati potrebbero venire persi "
"se interrompi l'emulazione prima che termini. Forzare lo spegnimento?"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:358
msgid ""
"A supported Bluetooth device could not be found,\n"
"so you must connect Wii Remotes manually."
msgstr ""
"Non è stato trovato un dispositivo Bluetooth supportato, quindi dovrai "
"connettere i Wii Remote manualmente."
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:550
msgid "A sync can only be triggered when a Wii game is running."
msgstr ""
"La sincronizzazione è possibile soltanto durante l'esecuzione di un gioco "
"Wii."
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:195
msgid ""
"ALERT:\n"
"\n"
"All players must use the same Dolphin version.\n"
"All memory cards, SD cards and cheats must be identical between players or "
"disabled.\n"
"If DSP LLE is used, DSP ROMs must be identical between players.\n"
"If connecting directly, the host must have the chosen UDP port open/"
"forwarded!\n"
"\n"
"Wii Remote support in netplay is experimental and should not be expected to "
"work.\n"
msgstr ""
"ATTENZIONE:\n"
"\n"
"Tutti i giocatori devono usare la stessa versione di Dolphin.\n"
"Tutti i dati relativi a Memory Card, schede SD e cheat devono essere "
"identici tra i giocatori, o disabilitati.\n"
"In caso si utilizzi DSP LLE, le DSP ROM devono essere identiche tra i "
"giocatori.\n"
"In caso di connessione diretta, l'host deve avere la porta UDP scelta aperta "
"o correttamente reindirizzata.\n"
"\n"
"Il supporto per i Wii Remote durante il netplay è sperimentale e "
"inaffidabile.\n"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:128
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:248
msgid "AR Codes"
msgstr "Codici AR"
#: Source/Core/DolphinWX/AboutDolphin.h:13
msgid "About Dolphin"
msgstr "A proposito di Dolphin"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:723
msgid "Accuracy:"
msgstr "Precisione:"
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:78
msgid "Action"
msgstr "Action"
#: Source/Core/Core/ARDecrypt.cpp:478
#, c-format
msgid ""
"Action Replay Code Decryption Error:\n"
"Parity Check Failed\n"
"\n"
"Culprit Code:\n"
"%s"
msgstr ""
"Errore di Decrittazione del Codice Action Replay:\n"
"Controllo di Parità Fallito\n"
"\n"
"Codice Incriminato:\n"
"%s"
#: Source/Core/Core/ActionReplay.cpp:492
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)"
msgstr ""
"Errore Action Replay: Dimensioni non valide (%08x : indirizzo = %08x) in "
"Aggiungi Codice (%s)"
#: Source/Core/Core/ActionReplay.cpp:582
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide "
"(%s)"
msgstr ""
"Errore Action Replay: Dimensioni non valide (%08x : indirizzo = %08x) nelle "
"istruzioni Fill e Slide (%s)"
#: Source/Core/Core/ActionReplay.cpp:369
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And "
"Fill (%s)"
msgstr ""
"Errore Action Replay: Dimensioni non valide (%08x : indirizzo = %08x) nelle "
"istruzioni Ram Write e Fill (%s)"
#: Source/Core/Core/ActionReplay.cpp:429
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Write To "
"Pointer (%s)"
msgstr ""
"Errore Action Replay: Dimensioni non valide (%08x : indirizzo = %08x) "
"nell'istruzione Write To Pointer (%s)"
#: Source/Core/Core/ActionReplay.cpp:630
#, c-format
msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)"
msgstr ""
"Errore Action Replay: Valore non valido (%08x) nell'istruzione Memory Copy "
"(%s)"
#: Source/Core/Core/ActionReplay.cpp:507
#, c-format
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n"
"Master codes are not needed. Do not use master codes."
msgstr ""
"Errore Action Replay: Master Code e Write To CCXXXXXX non implementati (%s)\n"
"I Master Code non sono necessari. Non usarli."
#: Source/Core/Core/ActionReplay.cpp:215
#, c-format
msgid "Action Replay Error: invalid AR code line: %s"
msgstr "Errore Action Replay: codice AR non valido in riga: %s"
#: Source/Core/Core/ActionReplay.cpp:741
#, c-format
msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)"
msgstr "Action Replay: Conditional Code: Dimensioni non valide %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:709
#, c-format
msgid "Action Replay: Invalid Normal Code Type %08x (%s)"
msgstr "Action Replay: Normal Code Type %08x (%s) non valido"
#: Source/Core/Core/ActionReplay.cpp:765
#, c-format
msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)"
msgstr "Action Replay: Normal Code %i: Sottotipo %08x (%s) non valido"
#: Source/Core/Core/ActionReplay.cpp:667
#, c-format
msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)"
msgstr "Action Replay: Normal Code 0: Sottotipo %08x (%s) non valido"
#: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:33
msgid "Active"
msgstr "Attivo"
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:42
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:76
msgid "Adapter Detected"
msgstr "Rilevato adattatore"
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:30
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:78
msgid "Adapter Not Detected"
msgstr "Adattatore non rilevato"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:366
msgid "Adapter:"
msgstr "Adattatore:"
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:33
#: Source/Core/DolphinWX/PatchAddEdit.cpp:84
msgid "Add"
msgstr "Aggiungi"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:247
msgid "Add ActionReplay Code"
msgstr "Aggiungi Codice ActionReplay"
#: Source/Core/DolphinWX/Debugger/BreakpointDlg.cpp:20
msgid "Add Breakpoint"
msgstr "Aggiungi Punto di Interruzione"
#: Source/Core/DolphinWX/MainMenuBar.cpp:425
msgid "Add New Pane To"
msgstr "Aggiungi Nuovo Pannello A"
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:23
msgid "Add New USB Device"
msgstr "Aggiungi un nuovo Dispositivo USB"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:840
msgid "Add Patch"
msgstr "Aggiungi Patch"
#: Source/Core/Core/HotkeyManager.cpp:61
msgid "Add a Breakpoint"
msgstr "Aggiungi un Punto di Interruzione"
#: Source/Core/Core/HotkeyManager.cpp:62
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:21
msgid "Add a Memory Breakpoint"
msgstr "Aggiungi Punto di Interruzione dei Dati"
#: Source/Core/DolphinWX/MainMenuBar.cpp:487
msgid ""
"Add any named functions missing from a .dsy file, so that these additional "
"functions can also be recognized in other games."
msgstr ""
"Aggiunge qualunque funzione riconosciuta mancante da un file .dsy, per "
"permetterne il riconoscimento anche in altri giochi."
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:270
msgid "Add memory &breakpoint"
msgstr "Aggiungi punto di interruzione dei &dati"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:317
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:488
msgid "Add to &watch"
msgstr "Aggiungi &espressione di controllo"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:38
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:74
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:395
msgid "Add..."
msgstr "Aggiungi..."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:68
#: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:36
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:173
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:28
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:84
msgid "Address"
msgstr "Indirizzo"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:445
msgid "Address Out of Range"
msgstr "Indirizzo Fuori dall'Intervallo"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1072
msgid "Adjust the analog control pressure required to activate buttons."
msgstr ""
"Imposta la pressione del comando analogico necessaria per attivare i "
"pulsanti."
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:41
msgid "Advance Game Port"
msgstr "Porta Gioco Advance"
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:90
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:814
msgid "Advanced"
msgstr "Avanzate"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:126
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:240
msgid "Advanced Settings"
msgstr "Impostazioni Avanzate"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:44
msgid "All GC/Wii files (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad)"
msgstr "Tutti i file GC/Wii (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad)"
#: Source/Core/DolphinWX/FrameTools.cpp:347
msgid "All GC/Wii files (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad, dff)"
msgstr ""
"Tutti i file GC/Wii (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad, dff)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1485
msgid "All GameCube GCM files (gcm)"
msgstr "Tutti i file GameCube GCM (gcm)"
#: Source/Core/DolphinWX/FrameTools.cpp:1455
#: Source/Core/DolphinWX/FrameTools.cpp:1467
msgid "All Save States (sav, s##)"
msgstr "Tutti i Salvataggi di Stati di Gioco (sav, s##)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1483
msgid "All Wii ISO files (iso)"
msgstr "Tutti i file ISO Wii (iso)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1498
msgid "All compressed GC/Wii ISO files (gcz)"
msgstr "Tutti i file GC/Wii ISO compressi (gcz)"
#: Source/Core/Common/Assert.h:46
#, c-format
msgid ""
"An error occurred.\n"
"\n"
" Line: %d\n"
" File: %s\n"
"\n"
"Ignore and continue?"
msgstr ""
"È stato riscontrato un errore\n"
"\n"
" Riga: %d\n"
" File: %s\n"
"\n"
"Ignorare e continuare?"
#: Source/Core/Core/HW/DVD/DVDThread.cpp:164
msgid "An inserted disc was expected but not found."
msgstr "Impossibile trovare il disco di cui si era in attesa."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:627
msgid "Anaglyph"
msgstr "Anaglifo"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:274
msgid "Analyze"
msgstr "Analizza"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:31
msgid "Angle"
msgstr "Angolo"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:556
msgid "Anisotropic Filtering:"
msgstr "Filtraggio Anisotropico:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:542
msgid "Anti-Aliasing:"
msgstr "Anti-Aliasing:"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:383
msgid "Append signature to"
msgstr "Accoda signature a"
#: Source/Core/DolphinWX/MainMenuBar.cpp:486
msgid "Append to &Existing Signature File..."
msgstr "Accoda ad un Fil&e di Signature Preesistente"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:229
msgid "Apploader Date:"
msgstr "Data dell'Apploader"
#: Source/Core/DiscIO/VolumeDirectory.cpp:323
msgid "Apploader is the wrong size...is it really an apploader?"
msgstr "L'apploader possiede dimensioni errate... è davvero un apploader?"
#: Source/Core/DiscIO/VolumeDirectory.cpp:316
msgid "Apploader unable to load from file"
msgstr "L'Apploader non riesce a caricare dal file"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:88
msgid "Apploader:"
msgstr "Apploader:"
#: Source/Core/DolphinWX/MainMenuBar.cpp:493
msgid "Apply Signat&ure File..."
msgstr "Applica File di Signat&ure..."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:272
msgid ""
"Apply a post-processing effect after finishing a frame.\n"
"\n"
"If unsure, select (off)."
msgstr ""
"Applica un effetto di post-processing dopo aver disegnato un frame.\n"
"\n"
"Nel dubbio, seleziona (nessuno)."
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:317
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:401
msgid "Apply signature file"
msgstr "Applica file di signature"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:897
#, c-format
msgid "Are you sure you want to delete \"%s\"?"
msgstr "Sei sicuro di voler eliminare \"%s\"?"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1279
msgid "Are you sure you want to delete these files? They will be gone forever!"
msgstr ""
"Sei sicuro di voler eliminare questi file?\n"
"Andranno persi definitivamente!"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1278
msgid "Are you sure you want to delete this file? It will be gone forever!"
msgstr ""
"Sei sicuro di voler eliminare questo file? Sarà cancellato definitivamente!"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:420
msgid "Are you trying to use the same file in both slots?"
msgstr "Stai cercando di utilizzare lo stesso file in entrambi gli slot?"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:96
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:415
msgid "Aspect Ratio:"
msgstr "Rapporto d'Aspetto:"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:234
msgid "Assign Controller Ports"
msgstr "Assegna Porte Controller"
#: Source/Core/DolphinWX/FrameAui.cpp:82
msgid "At least one pane must remain open."
msgstr "Almeno un riquadro deve rimanere aperto."
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:86
msgid "Audio"
msgstr "Audio"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:73
msgid "Audio Backend:"
msgstr "Motore Audio:"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:110
msgid "Audio Stretching Settings"
msgstr "Impostazioni Audio Stretching"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:99
msgid "Australia"
msgstr "Australia"
#: Source/Core/DolphinWX/AboutDolphin.cpp:40
msgid "Authors"
msgstr "Autori"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:379
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:412
msgid "Auto"
msgstr "Auto"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:513
msgid "Auto (Multiple of 640x528)"
msgstr "Auto (Multiplo di 640x528)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:512
msgid "Auto (Window Size)"
msgstr "Auto (Dimensione Finestra)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:445
msgid "Auto Adjust Window Size"
msgstr "Ridimensiona Automaticamente la Finestra"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:126
msgid ""
"Automatically adjusts the window size to your internal resolution.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Ridimensiona automaticamente la dimensione della finestra alla risoluzione "
"interna.\n"
"\n"
"Nel dubbio, lascia deselezionato."
#: Source/Core/DolphinWX/MainMenuBar.cpp:191
msgid ""
"Automatically load the Default ISO when Dolphin starts, or the last game you "
"loaded, if you have not given it an elf file with the --elf command line. "
"[This can be convenient if you are bug-testing with a certain game and want "
"to rebuild and retry it several times, either with changes to Dolphin or if "
"you are developing a homebrew game.]"
msgstr ""
"Carica automaticamente l'ISO di default all'avvio di Dolphin, o l'ultimo "
"gioco caricato se non è stato fornito un file elf utilizzando --elf in riga "
"di comando. [Può essere utile se stai facendo bug-testing di un certo gioco "
"e devi rebuildare e riprovare diverse volte, anche facendo cambiamenti a "
"Dolphin stesso o se stai sviluppando un homebrew.]"
#: Source/Core/DolphinWX/MainMenuBar.cpp:378
msgid ""
"Avoid any involuntary JIT cache clearing, this may prevent Zelda TP from "
"crashing.\n"
"[This option must be selected before a game is started.]"
msgstr ""
"Evita qualunque pulitura involontaria della cache JIT. Aiuta anche ad "
"evitare crash di Zelda TP.\n"
"[Quest'opzione deve essere selezionata prima dell'avvio di un gioco.]"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:519
msgid "BAT incorrect. Dolphin will now exit"
msgstr "BAT errato. Dolphin verrà chiuso."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:773
msgid "BP register "
msgstr "Registro BP"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:85
msgid "Backend Settings"
msgstr "Impostazioni Motore"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:60
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:336
msgid "Backend:"
msgstr "Motore:"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:235
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:60
msgid "Background Input"
msgstr "Input in Background"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:30
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:27
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:23
msgid "Backward"
msgstr "all'Indietro"
#: Source/Core/DolphinWX/GameListCtrl.cpp:449
#: Source/Core/DolphinWX/MainMenuBar.cpp:302
#: Source/Core/DolphinWX/MemcardManager.cpp:626
msgid "Banner"
msgstr "Banner"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:303
msgid "Banner Details"
msgstr "Dettagli Banner"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:279
msgid "Banner:"
msgstr "Banner:"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:78
msgid "Bar"
msgstr "Leva"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:471
msgid "Basic"
msgstr "Impostazioni di Base"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:107
msgid "Basic Settings"
msgstr "Impostazioni di Base"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:29
msgid "Bass"
msgstr "Basso"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:320
msgid "Battery"
msgstr "Batteria"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:159
msgid "Block Allocation Table checksum failed"
msgstr "Fallita verifica checksum della Tabella di Allocazione Blocchi"
#: Source/Core/DolphinWX/MemcardManager.cpp:630
msgid "Blocks"
msgstr "Blocchi"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:44
msgid "Blue"
msgstr "Blu"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32
msgid "Blue Left"
msgstr "Blu Sinistro"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:33
msgid "Blue Right"
msgstr "Blu Destro"
#: Source/Core/Core/IOS/USB/Bluetooth/BTStub.cpp:19
msgid ""
"Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. "
"Passthrough mode cannot be used."
msgstr ""
"La modalità ponte Bluetooth è abilitata, ma Dolphin è stato compilato senza "
"libusb. La modalità ponte non può essere utilizzata."
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:143
msgid ""
"Bluetooth passthrough mode is enabled, but no usable Bluetooth USB device "
"was found. Aborting."
msgstr ""
"La modalità ponte Bluetooth è abilitata, ma non sono stati trovati "
"dispositivi USB Bluetooth utilizzabili. Operazione interrotta."
#: Source/Core/DolphinWX/MainMenuBar.cpp:185
msgid "Boot to Pause"
msgstr "Avvia in Pausa"
#: Source/Core/DolphinWX/FrameTools.cpp:1287
msgid "BootMii NAND backup file (*.bin)"
msgstr "File di backup NAND BootMII (*.bin)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:904
msgid "Borderless Fullscreen"
msgstr "Schermo Intero senza bordi"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:62
#: Source/Core/DolphinWX/MainMenuBar.cpp:411
msgid "Bottom"
msgstr "Sotto"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:343
#, c-format
msgid "Bound Controls: %lu"
msgstr "Controlli Associati: %lu"
#: Source/Core/DolphinWX/AboutDolphin.cpp:31
#, c-format
msgid "Branch: %s"
msgstr "Branch: %s"
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:56
msgid "Break"
msgstr "Interrompi"
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:57
msgid "Break and log"
msgstr "Interrompi e logga"
#: Source/Core/Core/HotkeyManager.cpp:250
msgid "Breakpoint"
msgstr "Punto di interruzione"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:402
msgid "Breakpoint encountered! Step out aborted."
msgstr ""
"Raggiunto punto di interruzione! Comando di uscita dall'istruzione annullato."
#: Source/Core/DolphinWX/Debugger/BreakpointWindow.h:18
msgid "Breakpoints"
msgstr "Punti di interruzione"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:40
msgid "Broadband Adapter"
msgstr "Adattatore Broadband"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:332
msgid "Broken"
msgstr "Corrotto"
#: Source/Core/DolphinWX/GameListCtrl.cpp:383
msgid "Browse for a directory to add"
msgstr "Cerca una directory da aggiungere"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1386
msgid "Browse for output directory"
msgstr "Seleziona la directory di destinazione"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:52
msgid "Buffer Size:"
msgstr "Dimensione Buffer:"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:253
msgid "Buffer:"
msgstr "Buffer:"
#: Source/Core/Core/HW/GCPadEmu.cpp:77
msgid "Button"
msgstr "Pulsante"
#: Source/Core/Core/HW/GCPadEmu.cpp:51
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:65
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:48
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:68
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:33
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:41
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:260
#: Source/Core/DolphinWX/TASInputDlg.cpp:216
#: Source/Core/DolphinWX/TASInputDlg.cpp:301
#: Source/Core/DolphinWX/TASInputDlg.cpp:413
msgid "Buttons"
msgstr "Pulsanti"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:83
msgid "Bypass XFB"
msgstr "Bypass XFB"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:268
msgid ""
"Bypass the clearing of the data cache by the DCBZ instruction. Usually leave "
"this option disabled."
msgstr ""
"Bypassa la ripulitura della cache dei dati da parte dell'istruzione DCBZ. Di "
"solito l'opzione è disabilitata."
#: Source/Core/Core/HW/GCPadEmu.cpp:63
#: Source/Core/DolphinWX/TASInputDlg.cpp:372
msgid "C Stick"
msgstr "C Stick"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:785
msgid "CP register "
msgstr "Registro CP"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:71
msgid "CPU Emulator Engine"
msgstr "CPU Emulator Engine"
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:77
msgid "CPU Options"
msgstr "Opzioni CPU"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:250
msgid ""
"Cache custom textures to system RAM on startup.\n"
"This can require exponentially more RAM but fixes possible stuttering.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Salva le texture utente nella RAM di sistema all'avvio.\n"
"Potrebbe richiedere una quantità esponenziale in più di RAM, ma potrebbe "
"correggere lo stuttering.\n"
"\n"
"Nel dubbio, lascia deselezionato."
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:30
msgid "Cached Interpreter (slower)"
msgstr "Cached Interpreter (lento)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:166
msgid ""
"Calculates lighting of 3D objects per-pixel rather than per-vertex, "
"smoothing out the appearance of lit polygons and making individual triangles "
"less noticeable.\n"
"Rarely causes slowdowns or graphical issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Calcola l'illuminazione dei modelli 3D tramite algorimo per-pixel anziché "
"per-vertex, ammorbidendo i poligoni illuminati e rendendo meno visibili i "
"singoli triangoli.\n"
"Non dovrebbe causare rallentamenti o difetti grafici.\n"
"\n"
"Nel dubbio, lascia deselezionato."
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:98
msgid "Callstack"
msgstr "Stack di chiamate"
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:1781
#, c-format
msgid "Can't find Wii Remote by connection handle %02x"
msgstr "Impossibile trovare Wii Remote con handle di connessione %02x"
#: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:96
msgid "Cannot SingleStep the FIFO. Use Frame Advance instead."
msgstr ""
"Impossibile avanzare nella coda FIFO. Utilizzare l'avanzamento per frame."
#: Source/Core/Core/Boot/Boot.cpp:430
msgid "Cannot find the GC IPL."
msgstr "Impossibile trovare l'IPL GC"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:231
msgid "Cannot set uninitialized memory."
msgstr "Impossibile impostare memoria non inizializzata."
#: Source/Core/Core/Boot/Boot.cpp:428
msgid "Cannot start the game, because the GC IPL could not be found."
msgstr "Impossibile avviare il gioco, l'IPL GC non è stato trovato"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:367
#, c-format
msgid ""
"Cannot use that file as a memory card.\n"
"%s\n"
"is not a valid GameCube memory card file"
msgstr ""
"Impossibile usare questo file come memory card.\n"
"%s\n"
"non è un file memory card per GameCube valido"
#: Source/Core/DolphinWX/MainMenuBar.cpp:414
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:34
msgid "Center"
msgstr "Area Centrale"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1150
msgid "Change &Disc"
msgstr "Cambia &Disco"
#: Source/Core/DolphinWX/MainMenuBar.cpp:81
msgid "Change &Disc..."
msgstr "Cambia &Disco..."
#: Source/Core/Core/HotkeyManager.cpp:25
msgid "Change Disc"
msgstr "Cambia Disco"
#: Source/Core/Core/Movie.cpp:1262
#, c-format
msgid "Change the disc to %s"
msgstr "Inserire il disco %s"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:133
msgid ""
"Change the language of the user interface.\n"
"Requires restart."
msgstr ""
"Modifica la lingua dell'interfaccia utente.\n"
"Richiede il riavvio."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:159
msgid "Changing cheats will only take effect when the game is restarted."
msgstr "Cambiare i trucchi avrà effetto soltanto dopo aver riavviato il gioco."
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:160
msgid "Chat"
msgstr "Chat"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:39
msgid "Cheat Code"
msgstr "Codice"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:174
msgid "Cheat Manager"
msgstr "Cheat Manager"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:130
msgid "Cheat Search"
msgstr "Cerca Codice"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:215
msgid "Check Partition Integrity"
msgstr "Verifica l'Integrità della Partizione"
#: Source/Core/DolphinWX/AboutDolphin.cpp:33
msgid "Check for updates: "
msgstr "Controlla la presenza di aggiornamenti: "
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:323
msgid "Checking integrity..."
msgstr "Sto verificando l'integrità..."
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:49
msgid "Choose a DVD root directory:"
msgstr "Imposta la directory principale per i DVD:"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:57
msgid "Choose a NAND root directory:"
msgstr "Imposta la directory principale della NAND:"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:43
msgid "Choose a default ISO:"
msgstr "Scegli una ISO predefinita:"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:171
msgid "Choose a directory to add"
msgstr "Scegli una directory da aggiungere"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:60
msgid "Choose a dump directory:"
msgstr "Imposta il percorso di dump:"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:356
msgid "Choose a file to open"
msgstr "Scegli un file da aprire"
#: Source/Core/DolphinWX/MemcardManager.cpp:194
msgid "Choose a memory card:"
msgstr "Scegli una memory card:"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:63
msgid "Choose an SD Card file:"
msgstr "Scegli un file SD Card:"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:53
msgid ""
"Choose file to use as apploader: (applies to discs constructed from "
"directories only)"
msgstr ""
"Scegli il file da utilizzare come apploader: (vale solo per i dischi "
"costituiti da directory)"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:417
msgid "Choose priority input file"
msgstr "Scegli file di input prioritario"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:424
msgid "Choose secondary input file"
msgstr "Scegli file di input secondario"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:240
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:248
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:275
msgid "Choose the folder to extract to"
msgstr "Scegli la cartella in cui estrarre"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:30
msgid "Circle Stick"
msgstr "Stick Circolare"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:62
msgid "Classic"
msgstr "Classic Controller"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:93
msgid "Classic Controller Configuration"
msgstr "Configurazione Controller Classico"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:99
#: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:51
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:751
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1214
#: Source/Core/DolphinWX/LogWindow.cpp:103
msgid "Clear"
msgstr "Pulisci"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:116
msgid "Clear Pixel Shaders"
msgstr "Ripulisci Pixel Shader"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:102
msgid "Clear Screen"
msgstr "Ripulisci Schermo"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:105
msgid "Clear Textures"
msgstr "Ripulisci Texture"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:109
msgid "Clear Vertex Shaders"
msgstr "Ripulisci Vertex Shader"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:206
msgid "Clone and &Edit Code..."
msgstr "&Clona e Modifica Codice"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:278
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:444
#: Source/Core/DolphinWX/MemcardManager.cpp:233
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:135
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:151
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:926
msgid "Close"
msgstr "Chiudi"
#: Source/Core/DolphinWX/MainMenuBar.cpp:171
msgid "Co&nfiguration"
msgstr "Co&nfigurazione"
#: Source/Core/DolphinWX/Debugger/CodeWindow.h:82
msgid "Code"
msgstr "Codice"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:77
msgid "Code Info"
msgstr "Info Codice"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:43
msgid "Code:"
msgstr "Codice:"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:23
msgid "Code: "
msgstr "Codice: "
#: Source/Core/DolphinWX/MainMenuBar.cpp:489
msgid "Combine Two Signature Files..."
msgstr "Combina Due File di Signature..."
#: Source/Core/DolphinWX/MemcardManager.cpp:628
msgid "Comment"
msgstr "Note"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1148
msgid "Compress ISO..."
msgstr "Comprimi ISO..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1178
msgid "Compress selected ISOs..."
msgstr "Comprimi le ISO selezionate..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1395
#: Source/Core/DolphinWX/GameListCtrl.cpp:1513
msgid "Compressing ISO"
msgstr "Compressione ISO"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1594
msgid ""
"Compressing a Wii disc image will irreversibly change the compressed copy by "
"removing padding data. Your disc image will still work. Continue?"
msgstr ""
"Comprimere un immagine disco Wii consiste nel modificare irreversibilmente "
"la copia rimuovendo i dati di padding. L'immagine disco continuerà a "
"funzionare. Procedere?"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:250
msgid "Compute"
msgstr "Calcola"
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:27
#, c-format
msgid ""
"Computing MD5 Checksum for:\n"
"%s"
msgstr ""
"Calcolo del Checksum MD5 di:\n"
"%s"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:330
msgid "Computing MD5 checksum"
msgstr "Calcolo del checksum MD5 in corso"
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:41
msgid "Computing..."
msgstr "Calcolo..."
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:79
msgid "Computing: "
msgstr "Calcolo:"
#: Source/Core/DolphinWX/MainToolBar.cpp:185
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:569
msgid "Config"
msgstr "Configurazione"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:167
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:339
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:235
msgid "Configure"
msgstr "Configura"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:197
msgid "Configure Control"
msgstr "Configura Controlli"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:110
msgid "Configure Dolphin"
msgstr "Configura Dolphin"
#: Source/Core/DolphinWX/MainToolBar.cpp:185
msgid "Configure..."
msgstr "Configura..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1418
#: Source/Core/DolphinWX/GameListCtrl.cpp:1443
#: Source/Core/DolphinWX/GameListCtrl.cpp:1508
msgid "Confirm File Overwrite"
msgstr "Conferma la Sovrascrittura del File"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:88
msgid "Confirm on Stop"
msgstr "Arresto su Conferma"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:171
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:190
msgid "Connect"
msgstr "Collega"
#: Source/Core/Core/HotkeyManager.cpp:69
#: Source/Core/DolphinWX/MainMenuBar.cpp:213
msgid "Connect Balance Board"
msgstr "Collega Balance Board"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:71
msgid "Connect USB Keyboard"
msgstr "Collega Tastiera USB"
#: Source/Core/DolphinWX/MainMenuBar.cpp:210
#, c-format
msgid "Connect Wii Remote %i"
msgstr "Collega Wii Remote %i"
#: Source/Core/Core/HotkeyManager.cpp:65
msgid "Connect Wii Remote 1"
msgstr "Collega Wii Remote 1"
#: Source/Core/Core/HotkeyManager.cpp:66
msgid "Connect Wii Remote 2"
msgstr "Collega Wii Remote 2"
#: Source/Core/Core/HotkeyManager.cpp:67
msgid "Connect Wii Remote 3"
msgstr "Collega Wii Remote 3"
#: Source/Core/Core/HotkeyManager.cpp:68
msgid "Connect Wii Remote 4"
msgstr "Collega Wii Remote 4"
#: Source/Core/DolphinWX/MainMenuBar.cpp:249
msgid "Connect Wii Remotes"
msgstr "Connetti Wii Remote"
#: Source/Core/DolphinWX/FrameTools.cpp:1324
msgid "Connect to the Internet and perform an online system update?"
msgstr "Connettersi a internet per avviare l'aggiornamento online di sistema?"
#: Source/Core/DolphinWX/Main.cpp:476
msgid "Connecting..."
msgstr "Connessione in corso..."
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:117
msgid "Connection Type:"
msgstr "Tipo di Connessione"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:82
msgid "Continue"
msgstr "Continua"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:349
msgid "Continuous Scanning"
msgstr "Scansione Continua"
#: Source/Core/Core/HW/GCPadEmu.cpp:62
msgid "Control Stick"
msgstr "Control Stick"
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:18
msgid "Controller Ports"
msgstr "Porte Controller"
#: Source/Core/DolphinWX/MainToolBar.cpp:189
msgid "Controller settings"
msgstr "Impostazioni Controller"
#: Source/Core/DolphinWX/MainToolBar.cpp:188
msgid "Controllers"
msgstr "Controller"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:287
msgid ""
"Controls the distance of the convergence plane. This is the distance at "
"which virtual objects will appear to be in front of the screen.\n"
"A higher value creates stronger out-of-screen effects while a lower value is "
"more comfortable."
msgstr ""
"Modifica la distanza del piano di convergenza. Si tratta della distanza alla "
"quale gli oggetti virtuali appariranno in fronte allo schermo.\n"
"Un valore alto crea un maggiore effetto di fuori-dallo-schermo, mentre un "
"valore più basso potrebbe risultare meno fastidioso."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:284
msgid ""
"Controls the separation distance between the virtual cameras.\n"
"A higher value creates a stronger feeling of depth while a lower value is "
"more comfortable."
msgstr ""
"Modifica la distanza di separazione tra le telecamere virtuali.\n"
"Un valore alto crea una sensazione più forte di distanza, mentre un valore "
"più basso potrebbe risultare meno fastidioso."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:653
msgid "Convergence:"
msgstr "Convergenza:"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:315
msgid "Convergence: "
msgstr "Convergenza:"
#: Source/Core/DolphinWX/MemcardManager.cpp:165
msgid "Convert to GCI"
msgstr "Converti in GCI"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:212
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:793
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:800
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:818
msgid "Copy"
msgstr "Copia"
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:312
msgid "Copy &address"
msgstr "Copia &indirizzo"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:439
msgid "Copy &function"
msgstr "Copia &funzione"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:441
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:313
msgid "Copy &hex"
msgstr "Copia &esadecimale"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:440
msgid "Copy code &line"
msgstr "(&l) Copia riga di codice"
#: Source/Core/Core/ConfigManager.cpp:1038
msgid "Copy failed"
msgstr "Copia non riuscita"
#: Source/Core/DolphinWX/MemcardManager.cpp:806
#, c-format
msgid "Copy to Memory Card %c"
msgstr "Copia nella Memory Card %c"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:345
msgid "Core"
msgstr "Core"
#. i18n: Performance cost, not monetary cost
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:184
msgid "Cost"
msgstr "Costo"
#: Source/Core/DolphinWX/FrameTools.cpp:1372
msgid ""
"Could not download update files from Nintendo. Please check your Internet "
"connection and try again."
msgstr ""
"Impossibile recuperare i file di aggiornamento da Nintendo. Controlla la "
"connettività, quindi riprova."
#: Source/Core/DolphinWX/FrameTools.cpp:1367
msgid ""
"Could not download update information from Nintendo. Please check your "
"Internet connection and try again."
msgstr ""
"Impossibile recuperare informazioni sull'aggiornamento da Nintendo. "
"Controlla la connettività, quindi riprova."
#: Source/Core/DolphinWX/FrameTools.cpp:1377
msgid ""
"Could not install an update to the Wii system memory. Please refer to logs "
"for more information."
msgstr ""
"Impossibile installare l'aggiornamento di sistema Wii. Consulta i log per "
"ulteriori dettagli."
#: Source/Core/Core/IOS/ES/ES.cpp:279
msgid ""
"Could not launch the Wii Menu because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
"Impossibile avviare il Menu Wii in quanto mancante dalla NAND.\n"
"Il software attualmente emulato probabilmente ora si bloccherà."
#: Source/Core/Core/IOS/ES/ES.cpp:284
#, c-format
msgid ""
"Could not launch title %016<PRIx64> because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
"Impossibile avviare il title %016<PRIx64> in quanto mancante dalla NAND.\n"
"Il software attualmente emulato probabilmente ora si bloccherà."
#: Source/Core/Core/Boot/Boot.cpp:74
#, c-format
msgid ""
"Could not read \"%s\". There is no disc in the drive or it is not a GameCube/"
"Wii backup. Please note that Dolphin cannot play games directly from the "
"original GameCube and Wii discs."
msgstr ""
"Impossibile leggere \"%s\". Nessun disco trovato nell'unità, oppure non è un "
"backup GC/Wii. Tieni presente che Dolphin non può avviare giochi "
"direttamente dai dischi originali GameCube/Wii."
#: Source/Core/Core/Boot/Boot.cpp:101
#, c-format
msgid "Could not recognize file %s"
msgstr "Impossibile riconoscere il file %s"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:475
#, c-format
msgid "Could not save %s."
msgstr "Impossibile salvare %s."
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:119
#, c-format
msgid ""
"Could not write memory card file %s.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
"protected?\n"
"\n"
"Are you receiving this after moving the emulator directory?\n"
"If so, then you may need to re-specify your memory card location in the "
"options."
msgstr ""
"Impossibile scrivere sul file memory card %s.\n"
"\n"
"Stai avviando Dolphin da un CD o da un DVD, o il file di salvataggio è "
"protetto da scrittura?\n"
"\n"
"Stai ricevendo questo errore dopo aver spostato la cartella dell'emulatore?\n"
"Se è così, allora potresti dover reimpostare la posizione della memory card "
"nelle opzioni."
#: Source/Core/Core/NetPlayClient.cpp:90
msgid "Couldn't Create Client"
msgstr "Impossibile creare il Client"
#: Source/Core/Core/NetPlayClient.cpp:101
msgid "Couldn't create peer."
msgstr "Impossibile creare il peer."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:690
msgid "Couldn't find open command for extension 'ini'!"
msgstr "Impossibile trovare il comando di apertura per l'estensione 'ini'!"
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:68
#, c-format
msgid "Couldn't initialise libusb for Bluetooth passthrough: %s"
msgstr "Impossibile inizializzare libusb per il Bluetooth passthrough: %s"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:476
msgid "Couldn't look up central server"
msgstr "Impossibile raggiungere il server centrale"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:86
msgid "Count"
msgstr "Contatore"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:82
msgid "Count:"
msgstr "Conteggio:"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:264
#, c-format
msgid "Count: %lu"
msgstr "Conteggio: %lu"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:226
msgid "Country:"
msgstr "Paese:"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:56
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:17
msgid "Create AR Code"
msgstr "Crea Codice AR"
#: Source/Core/DolphinWX/MainMenuBar.cpp:422
msgid "Create New Perspective"
msgstr "Crea Nuova Prospettiva"
#: Source/Core/DolphinWX/MainMenuBar.cpp:485
msgid ""
"Create a .dsy file that can be used to recognise these same functions in "
"other games."
msgstr ""
"Crea un file .dsy che può essere utilizzato per riconoscere le stesse "
"funzioni usate in altri giochi."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:255
msgid ""
"Create frame dumps and screenshots at the internal resolution of the "
"renderer, rather than the size of the window it is displayed within. If the "
"aspect ratio is widescreen, the output image will be scaled horizontally to "
"preserve the vertical resolution.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Crea frame dump e screenshot alla risoluzione interna del renderer, invece "
"di utilizzare la dimensione della finestra. Se il rapporto d'aspetto è "
"widescreen, l'immagine risultante verrà scalata orizzontalmente per "
"mantenerne la risoluzione verticale.\n"
"\n"
"Nel dubbio, lascia deselezionato."
#: Source/Core/DolphinWX/FrameAui.cpp:538
msgid "Create new perspective"
msgstr "Crea nuova prospettiva"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:31
msgid "Creator: "
msgstr "Autore: "
#: Source/Core/Common/MsgHandler.cpp:68
msgid "Critical"
msgstr "Critico"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:888
msgid "Crop"
msgstr "Taglia Immagine lungo i Bordi"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:269
msgid ""
"Crop the picture from its native aspect ratio to 4:3 or 16:9.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Ritaglia l'immagine per modificare il rapporto d'aspetto originale a 4:3 o "
"16:9.\n"
"\n"
"Nel dubbio, lascia deselezionato."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:58
msgid "Crossfade"
msgstr "Crossfade"
#: Source/Core/DolphinWX/MainMenuBar.cpp:239
msgid "Current Region"
msgstr "Regione Corrente"
#: Source/Core/DolphinWX/FrameTools.cpp:359
#, c-format
msgid "Current directory changed from %s to %s after wxFileSelector!"
msgstr "Directory attuale cambiata da %s a %s dopo wxFileSelector!"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:135
msgid "Current game"
msgstr "Gioco corrente"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:524
msgid "Custom"
msgstr "Personalizzato"
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:92
msgid "Custom RTC Options"
msgstr "Opzioni RTC Custom"
#: Source/Core/Core/HW/GCPadEmu.cpp:80
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:84
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:303
msgid "D-Pad"
msgstr "D-Pad"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52
msgid "DK Bongos"
msgstr "Bongo DK"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:39
msgid "DSP Emulator Engine"
msgstr "DSP Emulator Engine"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:34
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:283
msgid "DSP HLE emulation (fast)"
msgstr "Emulazione DSP HLE (veloce)"
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:34
msgid "DSP LLE Debugger"
msgstr "Debugger DSP LLE"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:36
msgid "DSP LLE interpreter (slow)"
msgstr "Interpreter DSP LLE (lento)"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:35
msgid "DSP LLE recompiler"
msgstr "Ricompilatore DSP LLE"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:85
msgid "DVD Root:"
msgstr "DVD Root:"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52
msgid "Dance Mat"
msgstr "Dance Mat"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:62
msgid "Data Size"
msgstr "Dimensione Dati"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:91
msgid "Data Type"
msgstr "Tipo Dati"
#: Source/Core/DolphinWX/MemcardManager.cpp:525
#: Source/Core/DolphinWX/MemcardManager.cpp:560
msgid "Datel MaxDrive/Pro files(*.sav)"
msgstr "File Datel MaxDrive/Pro(*.sav)"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:36
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:37
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:29
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:25
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:29
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Triggers.cpp:21
msgid "Dead Zone"
msgstr "Zona Morta"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:45
msgid "Debug"
msgstr "Debug"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:117
msgid "Debug Only"
msgstr "Solo Debug"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:166
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:116
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:834
msgid "Debugging"
msgstr "Debugging"
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:88
msgid "Decimal"
msgstr "Decimale"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1146
msgid "Decompress ISO..."
msgstr "Decomprimi ISO..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1179
msgid "Decompress selected ISOs..."
msgstr "Decomprimi ISO selezionate..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1395
#: Source/Core/DolphinWX/GameListCtrl.cpp:1513
msgid "Decompressing ISO"
msgstr "Decompressione ISO"
#: Source/Core/Core/HotkeyManager.cpp:100
msgid "Decrease Convergence"
msgstr "Riduci Convergenza"
#: Source/Core/Core/HotkeyManager.cpp:98
msgid "Decrease Depth"
msgstr "Riduci Profondità"
#: Source/Core/Core/HotkeyManager.cpp:38
msgid "Decrease Emulation Speed"
msgstr "Diminuisci Velocità di Emulazione"
#. i18n: IR stands for internal resolution
#: Source/Core/Core/HotkeyManager.cpp:81
msgid "Decrease IR"
msgstr "Riduci IR"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1212
msgid "Default"
msgstr "Default"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:82
msgid "Default ISO:"
msgstr "ISO Predefinita:"
#: Source/Core/DolphinWX/LogWindow.cpp:67
msgid "Default font"
msgstr "Font predefinito"
#: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:48
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1237
msgid "Delete"
msgstr "Elimina"
#: Source/Core/DolphinWX/MemcardManager.cpp:807
msgid "Delete Save"
msgstr "Elimina Salvataggio"
#: Source/Core/AudioCommon/WaveFile.cpp:34
#: Source/Core/VideoCommon/AVIDump.cpp:110
#, c-format
msgid "Delete the existing file '%s'?"
msgstr "Eliminare il file esistente '%s'?"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:306
msgid "Depth Percentage: "
msgstr "Percentuale Profondità:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:642
msgid "Depth:"
msgstr "Profondità:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:1221
msgid "Description"
msgstr "Descrizione"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:276
msgid "Description:"
msgstr "Descrizione:"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:749
msgid "Detect"
msgstr "Rileva"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:288
msgid "Deterministic dual core: "
msgstr "Dual core deterministico:"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:214
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1186
msgid "Device"
msgstr "Periferica"
#. i18n: PID means Product ID (in the context of a USB device), not Process ID
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:63
msgid "Device PID (e.g., 0305)"
msgstr "Device PID (es. 0305)"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:119
msgid "Device Settings"
msgstr "Impostazioni Periferica"
#. i18n: VID means Vendor ID (in the context of a USB device)
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:61
msgid "Device VID (e.g., 057e)"
msgstr "Device VID (es. 057e)"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:351
msgid "Device not found"
msgstr "Dispositivo non trovato"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:55
msgid "Dial"
msgstr "Manopola"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:84
msgid "Dims the screen after five minutes of inactivity."
msgstr "Oscura lo schermo dopo cinque minuti di inattività."
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:121
msgid "Direct Connection"
msgstr "Connessione Diretta"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:140
msgid "Directory checksum and directory backup checksum failed"
msgstr "Falliti i checksum della directory e del backup della directory"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:763
msgid "Disable"
msgstr "Disabilita"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:788
msgid "Disable Bounding Box"
msgstr "Disabilita Bounding Box"
#: Source/Core/DolphinWX/MainMenuBar.cpp:427
msgid "Disable Docking"
msgstr "Disabilita Aggancio"
#: Source/Core/Core/HotkeyManager.cpp:40
msgid "Disable Emulation Speed Limit"
msgstr "Disabilita Limite Velocità di Emulazione"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:601
msgid "Disable Fog"
msgstr "Disabilita Nebbia"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:234
msgid ""
"Disable any XFB emulation.\n"
"Speeds up emulation a lot but causes heavy glitches in many games which rely "
"on them (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Disabilita qualunque emulazione XFB.\n"
"Velocizza di molto l'emulazione ma causa pesanti glitch in molti giochi che "
"vi fanno affidamento (soprattutto applicazioni homebrew).\n"
"\n"
"Nel dubbio, lascia selezionato."
#: Source/Core/DolphinWX/MainMenuBar.cpp:428
msgid "Disable docking of perspective panes to main window"
msgstr "Disabilita l'aggancio dei pannelli alla finestra principale"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:174
msgid ""
"Disable the bounding box emulation.\n"
"This may improve the GPU performance a lot, but some games will break.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Disabilita l'emulazione delle bounding box.\n"
"Potrebbe migliorare molto le prestazioni della GPU, ma corromperà la grafica "
"di alcuni giochi.\n"
"\n"
"Nel dubbio, lascia selezionato."
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:79
msgid "Disassembly"
msgstr "Disassemblato"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:137
msgid "Disc"
msgstr "Disco"
#: Source/Core/DiscIO/DriveBlob.cpp:146
msgid "Disc Read Error"
msgstr "Errore Lettura Disco"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:476
msgid "Display"
msgstr "Aspetto"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:122
msgid ""
"Display messages over the emulation screen area.\n"
"These messages include memory card writes, video backend and CPU "
"information, and JIT cache clearing."
msgstr ""
"Mostra messaggi nell'area di emulazione.\n"
"Questi messaggi includono scritture su memory card, informazioni sul "
"dispositivo video e sulla CPU, e ripulitura della cache JIT."
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:183
msgid "Do you want to clear the list of symbol names?"
msgstr "Vuoi cancellare la lista dei nomi dei simboli?"
#: Source/Core/DolphinWX/FrameTools.cpp:852
msgid "Do you want to stop the current emulation?"
msgstr "Vuoi interrompere l'emulazione in corso?"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:41
msgid "Dolby Pro Logic II decoder"
msgstr "Decoder Dolby Pro Logic II"
#: Source/Core/DolphinWX/AboutDolphin.cpp:26
#: Source/Core/DolphinWX/FrameTools.cpp:679
msgid "Dolphin"
msgstr "Dolphin"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:37
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:313
#, c-format
msgid "Dolphin %s Graphics Configuration"
msgstr "Dolphin - Configurazione Video %s"
#: Source/Core/DolphinWX/Config/ConfigMain.h:22
msgid "Dolphin Configuration"
msgstr "Configurazione Dolphin"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:49
msgid "Dolphin Controller Configuration"
msgstr "Configurazione Controller Dolphin"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:531
#, c-format
msgid "Dolphin Emulated Wii Remote Configuration Port %i"
msgstr "Configurazione Dolphin Wii Remote Emulato Porta %i"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:378
msgid "Dolphin FIFO"
msgstr "Dolphin FIFO"
#: Source/Core/DolphinWX/FrameTools.cpp:1047
msgid "Dolphin Hotkeys"
msgstr "Tasti di scelta rapida di Dolphin"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:263
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:279
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:298
msgid "Dolphin Map File (*.map)"
msgstr "File Mappa Dolphin (*.map)"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:69
msgid "Dolphin NetPlay"
msgstr "Dolphin NetPlay"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:40
msgid "Dolphin NetPlay Setup"
msgstr "Dolphin NetPlay Setup"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:169
msgid "Dolphin Signature CSV File (*.csv)"
msgstr "File Signature CSV Dolphin (*.csv)"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:168
msgid "Dolphin Signature File (*.dsy)"
msgstr "File Signature Dolphin (*.dsy)"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:318
msgid "Dolphin Symbol Rename File (*.sym)"
msgstr "File Rinomina Simboli Dolphin (*.sym)"
#: Source/Core/DolphinWX/FrameTools.cpp:493
#: Source/Core/DolphinWX/FrameTools.cpp:982
msgid "Dolphin TAS Movies (*.dtm)"
msgstr "Filmati TAS Dolphin (*.dtm)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:509
msgid ""
"Dolphin could not find any GameCube/Wii ISOs or WADs. Double-click here to "
"set a games directory..."
msgstr ""
"Non è stato possibile trovare ISO GameCube/WII o WAD.\n"
"Doppioclicca qui per impostare una cartella di gioco."
#: Source/Core/DolphinWX/GameListCtrl.cpp:505
msgid ""
"Dolphin is currently set to hide all games. Double-click here to show all "
"games..."
msgstr ""
"Dolphin è attualmente impostato per nascondere tutti i giochi. Doppioclicca "
"qui per mostrare tutti i giochi..."
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:479
msgid "Dolphin is too old for traversal server"
msgstr "Dolphin è troppo vecchio per il server traversal"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1455
#: Source/Core/DolphinWX/GameListCtrl.cpp:1528
msgid "Dolphin was unable to complete the requested action."
msgstr "Dolphin è impossibilitato a completare l'azione richiesta."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:153
msgid "Dolphin's cheat system is currently disabled."
msgstr "Il sistema codici di Dolphin è attualmente disabilitato."
#: Source/Core/DiscIO/CompressedBlob.cpp:332
msgid "Done compressing disc image."
msgstr "Ho finito di comprimere l'immagine disco"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:65
#: Source/Core/DolphinWX/TASInputDlg.cpp:97
#: Source/Core/DolphinWX/TASInputDlg.cpp:249
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:23
msgid "Down"
msgstr "Giù"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:60
msgid "Download Codes (WiiRD Database)"
msgstr "Scarica Codici (Database WiiRD)"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:199
#, c-format
msgid "Downloaded %lu codes. (added %lu)"
msgstr "Scaricati codici %lu. (%lu aggiunti)"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:134
msgid "Drawn Object Range"
msgstr "Distanza Disegno Oggetti"
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:36
msgid "Driver Not Detected"
msgstr "Driver Non Rilevato"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:36
msgid "Drums"
msgstr "Percussioni/Batteria"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:106
msgid "Drums Configuration"
msgstr "Configurazione Batteria"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:35
msgid "Dummy"
msgstr "Fittizio"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:96
msgid "Dump"
msgstr "Dump"
#: Source/Core/DolphinWX/MainMenuBar.cpp:162
msgid "Dump Audio"
msgstr "Dump Audio"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:864
msgid "Dump EFB Target"
msgstr "Dump del Target EFB"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:136
msgid "Dump EXRAM"
msgstr "Dump EXRAM"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:145
msgid "Dump FakeVMEM"
msgstr "Dump FakeVMEM"
#: Source/Core/DolphinWX/MainMenuBar.cpp:160
msgid "Dump Frames"
msgstr "Dump dei Frame"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:133
msgid "Dump MRAM"
msgstr "Dump MRAM"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:113
msgid "Dump Objects"
msgstr "Dump degli Oggetti"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:94
msgid "Dump Path:"
msgstr "Percorso Dump:"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:125
msgid "Dump TEV Stages"
msgstr "Dump Stage TEV"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:127
msgid "Dump Texture Fetches"
msgstr "Dump Fetch delle Texture"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:111
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:846
msgid "Dump Textures"
msgstr "Dump delle Texture"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:245
msgid ""
"Dump decoded game textures to User/Dump/Textures/<game_id>/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Salva le texture decodificate in User/Dump/Textures/<game-id>/.\n"
"\n"
"Nel dubbio, lascia deselezionato."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:253
msgid ""
"Dump the contents of EFB copies to User/Dump/Textures/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Salva il contenuto delle copie EFB in User/Dump/Textures/.\n"
"\n"
"Nel dubbio, lascia deselezionato."
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:262
msgid "Duplicate Bundled ActionReplay Code"
msgstr "Duplica Codice ActionReplay Assegnato"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:58
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:56
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:73
msgid "Dutch"
msgstr "Olandese"
#: Source/Core/DolphinWX/MainMenuBar.cpp:86
msgid "E&xit"
msgstr "&Esci"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:57
msgid "EFB Cmd"
msgstr "EFB Cmd"
#: Source/Core/Core/HW/EXI/BBA-TAP/TAP_Win32.cpp:208
#, c-format
msgid ""
"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least "
"version %d.%d -- If you recently upgraded your Dolphin distribution, a "
"reboot is probably required at this point to get Windows to see the new "
"driver."
msgstr ""
"ERRORE: Questa versione di Dolphin richiede un driver TAP-Win32 di versione "
"almeno %d.%d -- Se hai recentemente aggiornato la tua versione di Dolphin, "
"potrebbe essere necessario un riavvio per permettere a Windows di "
"riconoscere il nuovo driver."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:101
msgid "Early Memory Updates"
msgstr "Aggiornamenti Anticipati della Memoria"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.h:17
msgid "Edit ActionReplay Code"
msgstr "Modifica Codice ActionReplay"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:234
msgid "Edit Config"
msgstr "Modifica Configurazione"
#: Source/Core/DolphinWX/PatchAddEdit.h:23
msgid "Edit Patch"
msgstr "Modifica Patch"
#: Source/Core/DolphinWX/MainMenuBar.cpp:419
#: Source/Core/DolphinWX/MainMenuBar.cpp:436
msgid "Edit Perspectives"
msgstr "Modifica Prospettive"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:394
msgid "Edit..."
msgstr "Modifica..."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:54
msgid "Effect"
msgstr "Effetto"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:48
msgid ""
"Eliminate items from the current scan results that do not match the current "
"Search settings."
msgstr ""
"Elimina dalla finestra dei risultati gli oggetti che non combaciano con la "
"Ricerca corrente."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:682
msgid "Embedded Frame Buffer (EFB)"
msgstr "Embedded Frame Buffer (EFB)"
#: Source/Core/Core/State.cpp:464
msgid "Empty"
msgstr "Vuoto"
#: Source/Core/Core/Core.cpp:232
msgid "Emu Thread already running"
msgstr "Thread dell'Emulatore già in esecuzione"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:241
msgid ""
"Emulate XFBs accurately.\n"
"Slows down emulation a lot and prohibits high-resolution rendering but is "
"necessary to emulate a number of games properly.\n"
"\n"
"If unsure, check virtual XFB emulation instead."
msgstr ""
"Emula accuratamente l'XFB.\n"
"Rallenta l'emulazione di molto e impedisce utilizzo di un rendering ad alta "
"risoluzione, ma è necessario per emulare correttamente numerosi giochi.\n"
"\n"
"Nel dubbio, seleziona invece Virtuale."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:237
msgid ""
"Emulate XFBs using GPU texture objects.\n"
"Fixes many games which don't work without XFB emulation while not being as "
"slow as real XFB emulation. However, it may still fail for a lot of other "
"games (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Emula l'XFB utilizzato oggetti texture della GPU.\n"
"Corregge molti giochi non funzionanti sena l'emulazione XFB senza causare "
"gli stessi rallentamenti dell'emulazione di un XFB reale. Tuttavia, potrebbe "
"essere incompatibile con molti altri giochi (specialmente applicazioni "
"homebrew).\n"
"\n"
"Nel dubbio, lascia selezionato."
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:263
msgid "Emulate the Wii's Bluetooth adapter"
msgstr "Emula l'adattatore Bluetooth del Wii"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:313
msgid "Emulated Wii Remote"
msgstr "Wii Remote Emulato"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:330
msgid "Emulation State: "
msgstr "Stato d'Emulazione: "
#: Source/Core/Core/HotkeyManager.cpp:245
msgid "Emulation speed"
msgstr "Velocità di emulazione"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:829
msgid "Enable API Validation Layers"
msgstr "Abilita Layer di Validazione API"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:102
msgid "Enable AR Logging"
msgstr "Abilita Logging AR"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:51
msgid "Enable Audio Stretching"
msgstr "Abilita Audio Stretching"
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:32
msgid "Enable CPU Clock Override"
msgstr "Abilita override del clock della CPU"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:57
msgid "Enable Cheats"
msgstr "Abilita Trucchi"
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:37
msgid "Enable Custom RTC"
msgstr "Abilita RTC Custom"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:260
msgid "Enable Dual Core"
msgstr "Abilita Dual Core"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:56
msgid "Enable Dual Core (speedup)"
msgstr "Abilita Dual Core (aumenta la velocità)"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:270
msgid "Enable FPRF"
msgstr "Abilita FPRF"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:262
msgid "Enable MMU"
msgstr "Abilita MMU"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:464
msgid "Enable Multi-threading"
msgstr "Abilita Multi-threading"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:893
msgid "Enable Progressive Scan"
msgstr "Abilita Scansione Progressiva"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:65
msgid "Enable Screen Saver"
msgstr "Abilita Screen Saver"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:369
msgid "Enable Speaker Data"
msgstr "Abilita Dati Altoparlante"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:60
msgid "Enable Usage Statistics Reporting"
msgstr "Abilita Report Statistiche d'Uso"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:300
msgid "Enable WideScreen"
msgstr "Abilita WideScreen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:821
msgid "Enable Wireframe"
msgstr "Abilita Wireframe"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:153
msgid ""
"Enable anisotropic filtering.\n"
"Enhances visual quality of textures that are at oblique viewing angles.\n"
"Might cause issues in a small number of games.\n"
"\n"
"If unsure, select 1x."
msgstr ""
"Abilita il filtraggio anisotropico.\n"
"Migliora la qualità visiva delle texture visualizzate ad angolazioni "
"inclinate.\n"
"Potrebbe causare problemi in una minoranza di titoli.\n"
"\n"
"Nel dubbio, seleziona 1x."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:281
msgid ""
"Enable fast disc access. This can cause crashes and other problems in some "
"games. (ON = Fast, OFF = Compatible)"
msgstr ""
"Abilita l'accesso rapido al disco. Potrebbe causare crash e diversi problemi "
"in alcuni giochi. (ON = Velocità, OFF = Compatibilità)"
#: Source/Core/DolphinWX/MemcardManager.cpp:821
msgid "Enable pages"
msgstr "Attiva pagine"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:123
msgid ""
"Enable this if you want the whole screen to be used for rendering.\n"
"If this is disabled, a render window will be created instead.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Abilita quest'opzione se vuoi che l'intero schermo venga usato per il "
"rendering.\n"
"Se è disabilitata, verrà invece creata invece una finestra di rendering.\n"
"\n"
"Nel dubbio, lascia deselezionato."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:134
msgid ""
"Enable this if you want to use the main Dolphin window for rendering rather "
"than a separate render window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Abilita questa opzione se vuoi usare la finestra principale di Dolphin per "
"il rendering grafico, invece di utilizzare una finestra separata.\n"
"\n"
"Nel dubbio, lascia deselezionato."
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:60
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends "
"only."
msgstr ""
"Abilita l'emulazione Dolby Pro Logic II utilizzando il surround 5.1. Solo "
"con determinati backend."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:272
msgid ""
"Enables Floating Point Result Flag calculation, needed for a few games. (ON "
"= Compatible, OFF = Fast)"
msgstr ""
"Abilita il calcolo rapido delle unità a virgola mobile, necessario per "
"alcuni giochi. (ON = Compatibilità, OFF = Velocità)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:297
msgid ""
"Enables multi-threading in the video backend, which may result in "
"performance gains in some scenarios.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Abilita il multi-threading nel backend video, potrebbe migliorare le "
"performance in alcuni casi.\n"
"\n"
"Nel dubbio, lascia deselezionato."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:137
msgid ""
"Enables progressive scan if supported by the emulated software.\n"
"Most games don't care about this.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Abilita la scansione progressiva, se supportata dal software emulato.\n"
"La maggior parte dei giochi non ne vengono influenzati.\n"
"\n"
"Nel dubbio, lascia deselezionato."
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:61
msgid "Enables stretching of the audio to match emulation speed."
msgstr ""
"Attiva lo stretching dell'audio affinché corrisponda alla velocità "
"d'emulazione"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:308
msgid ""
"Enables texture decoding using the GPU instead of the CPU. This may result "
"in performance gains in some scenarios, or on systems where the CPU is the "
"bottleneck.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Abilita la decodifica delle texture usando la GPU al posto della CPU. "
"Potrebbe aumentare le perfomance in alcuni casi, soprattutto se la CPU fa da "
"collo di bottiglia.\n"
"\n"
"Nel dubbio, lascia deselezionato."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:265
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr ""
"Abilita l'Unità di Gestione della Memoria (MMU), necessaria per alcuni "
"giochi. (ON = Compatibilità, OFF = Velocità)"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:83
msgid ""
"Enables the collection and sharing of usage statistics data with the Dolphin "
"development team. This data is used to improve the emulator and help us "
"understand how our users interact with the system. No private data is ever "
"collected."
msgstr ""
"Attiva la raccolta di dati sulle statistiche d'uso e la condivisione con il "
"team di sviluppo di Dolphin. Questi dati sono usati per migliorare "
"l'emulatore e per aiutarci a capire come gli utenti interagiscono con il "
"sistema. Non vengono raccolti dati privati."
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:77
msgid "Enables the use of Action Replay and Gecko cheats."
msgstr "Abilita l'utilizzo dei codici Action Replay e Gecko."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:294
msgid ""
"Enables validation of API calls made by the video backend, which may assist "
"in debugging graphical issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Abilita la validazione delle chiamate API fatte dal backend video. Aiuta il "
"debugging di difetti grafici.\n"
"\n"
"Nel dubbio, lascia deselezionato."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:261
msgid ""
"Encode frame dumps using the FFV1 codec.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Codifica il dump dei frame utilizzando il codec FFV1.\n"
"\n"
"Nel dubbio, lascia deselezionato."
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:31
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:143
msgid "End"
msgstr "Fine"
#: Source/Core/Core/NetPlayServer.cpp:74
msgid "Enet Didn't Initialize"
msgstr "Enet non è stato inizializzato"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:53
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:51
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:58
msgid "English"
msgstr "Inglese"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:502
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:609
msgid "Enhancements"
msgstr "Miglioramenti"
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:39
msgid "Enter USB device ID"
msgstr "Inserisci ID del dispositivo USB"
#: Source/Core/DolphinWX/FrameAui.cpp:537
msgid "Enter a name for the new perspective:"
msgstr "Inserire un nome per la nuova prospettiva"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:315
msgid "Enter instruction code:"
msgstr "Inserisci codice istruzione"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:402
#, c-format
msgid "Enter symbol (%s) end address:"
msgstr "Inserisci indirizzo di termine del simbolo (%s):"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:379
#, c-format
msgid "Enter symbol (%s) size:"
msgstr "Inserisci dimensione del simbolo (%s):"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:213
msgid "Enter the RSO module address:"
msgstr "Inserisci l'indirizzo del modulo RSO:"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:207
#, c-format
msgid "Entry %d/%d"
msgstr "Voce %d/%d"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:96
#, c-format
msgid "Entry 1/%d"
msgstr "Voce 1/%d"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:109
msgid "Equal"
msgstr "Uguale"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:67
#: Source/Core/DolphinWX/LogConfigWindow.cpp:42
#: Source/Core/DolphinWX/Main.cpp:315 Source/Core/DolphinWX/Main.cpp:323
#: Source/Core/DolphinWX/MemcardManager.cpp:554
#: Source/Core/DolphinWX/PatchAddEdit.cpp:242
#: Source/Core/DolphinWX/WxUtils.cpp:70
msgid "Error"
msgstr "Errore"
#: Source/Core/DolphinWX/Main.cpp:314
msgid "Error loading selected language. Falling back to system default."
msgstr ""
"Errore nel caricamento della lingua selezionata. Ritorno alla lingua di "
"sistema."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:390
msgid "Error saving file."
msgstr "Errore durante il salvataggio."
#: Source/Core/Common/ChunkFile.h:249
#, c-format
msgid ""
"Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). "
"Aborting savestate load..."
msgstr ""
"Errore: Dopo \"%s\", trovato %d (0x%X) invece del save marker %d (0x%X). "
"Interruzione del caricamento dello stato di gioco..."
#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:393
msgid ""
"Error: Trying to access Shift JIS fonts but they are not loaded. Games may "
"not show fonts correctly, or crash."
msgstr ""
"Errore: Tentativo di accesso ai font Shift JIS, ma non risultano caricati. I "
"giochi potrebbero non mostrare correttamente i caratteri, o crashare."
#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:388
msgid ""
"Error: Trying to access Windows-1252 fonts but they are not loaded. Games "
"may not show fonts correctly, or crash."
msgstr ""
"Errore: Tentativo di accesso ai font Windows-1252, ma non risultano "
"caricati. I giochi potrebbero non mostrare correttamente i caratteri, o "
"crashare."
#. i18n: This button name refers to a gameplay element in DJ Hero
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:35
msgid "Euphoria"
msgstr "Euforia"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:101
#: Source/Core/DolphinWX/MainMenuBar.cpp:241
msgid "Europe"
msgstr "Europa"
#: Source/Core/Core/HotkeyManager.cpp:32
msgid "Exit"
msgstr "Esci"
#: Source/Core/DolphinWX/MainMenuBar.cpp:218
msgid "Export All Wii Saves"
msgstr "Esporta tutti i Salvataggi Wii"
#: Source/Core/Core/HotkeyManager.cpp:49
msgid "Export Recording"
msgstr "Esporta Registrazione"
#: Source/Core/DolphinWX/MainMenuBar.cpp:144
msgid "Export Recording..."
msgstr "Esporta Registrazione..."
#: Source/Core/DolphinWX/MemcardManager.cpp:809
msgid "Export Save"
msgstr "Esporta Salvataggio"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1119
msgid "Export Wii save (Experimental)"
msgstr "Esporta salvataggio Wii (Sperimentale)"
#: Source/Core/DolphinWX/MemcardManager.cpp:810
msgid "Export all saves"
msgstr "Esporta tutti i salvataggi"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:55
#: Source/Core/DolphinWX/MemcardManager.cpp:451
msgid "Export failed"
msgstr "Esportazione non riuscita"
#: Source/Core/DolphinWX/MemcardManager.cpp:558
msgid "Export save as..."
msgstr "Esporta salvataggio come..."
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:287
msgid "Extension"
msgstr "Estensione"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:760
msgid "External Frame Buffer (XFB)"
msgstr "External Frame Buffer (XFB)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:237
msgid "Extract Certificates from NAND"
msgstr "Estrai Certificati da NAND"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:208
msgid "Extract Entire Disc..."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:210
msgid "Extract Entire Partition..."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:228
msgid "Extract File"
msgstr "Estrai File"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:198
msgid "Extract File..."
msgstr "Estrai File..."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:200
msgid "Extract Files..."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:205
msgid "Extract System Data..."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:384
#, c-format
msgid "Extracting %s"
msgstr "Estrazione %s"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:373
msgid "Extracting All Files"
msgstr "Estrazione di Tutti i File"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:373
msgid "Extracting Directory"
msgstr "Estrazione Directory"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:374
msgid "Extracting..."
msgstr "Estrazione..."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:48
#: Source/Core/DolphinWX/MainMenuBar.cpp:232
msgid "FIFO Player"
msgstr "Lettore FIFO"
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:321
msgid "FP value"
msgstr "Valore FP"
#: Source/Core/Core/NetPlayClient.cpp:171
msgid "Failed To Connect!"
msgstr "Connessione non riuscita!"
#: Source/Core/Core/NetPlayClient.cpp:116
msgid "Failed to Connect!"
msgstr "Connessione non riuscita!"
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:586
msgid "Failed to claim interface for BT passthrough"
msgstr "Impossibile richiedere l'interfaccia per il ponte BT"
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:581
#, c-format
msgid "Failed to detach kernel driver for BT passthrough: %s"
msgstr "Impossibile disconnettere il driver kernel per il ponte BT: %s"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:166
msgid "Failed to download codes."
msgstr "Download dei codici non riuscito."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:269
#, c-format
msgid "Failed to extract to %s!"
msgstr "Estrazione in %s non riuscita!"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:570
#, c-format
msgid ""
"Failed to find new filename.\n"
"%s\n"
" will be overwritten"
msgstr ""
"Impossibile trovare il nuovo file.\n"
"%s\n"
"verrà sovrascritto"
#: Source/Core/DolphinWX/NetPlay/NetPlayLauncher.cpp:31
msgid "Failed to listen. Is another instance of the NetPlay server running?"
msgstr ""
"Ascolto fallito. C'è già un'altra istanza di un server NetPlay in esecuzione?"
#: Source/Core/Core/IOS/MIOS.cpp:139
msgid "Failed to load MIOS ELF into memory."
msgstr "Impossibile caricare in memoria il file ELF MIOS"
#: Source/Core/Core/IOS/MIOS.cpp:131
msgid ""
"Failed to load MIOS. It is required for launching GameCube titles from Wii "
"mode."
msgstr ""
"Impossibile caricare MIOS. È necessario per avviare titoli GameCube in "
"modalità Wii."
#: Source/Core/Core/Boot/Boot.cpp:385
msgid "Failed to load the executable to memory."
msgstr "Impossibile caricare l'eseguibile in memoria."
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:574
#, c-format
msgid "Failed to open Bluetooth device: %s"
msgstr "Impossibile aprire il dispositivo Bluetooth: %s"
#: Source/Core/DiscIO/CompressedBlob.cpp:169
#: Source/Core/DiscIO/CompressedBlob.cpp:354
#, c-format
msgid "Failed to open the input file \"%s\"."
msgstr "Fallita l'apertura del file di input \"%s\"."
#: Source/Core/DiscIO/CompressedBlob.cpp:176
#: Source/Core/DiscIO/CompressedBlob.cpp:361
#, c-format
msgid ""
"Failed to open the output file \"%s\".\n"
"Check that you have permissions to write the target folder and that the "
"media can be written."
msgstr ""
"Fallita l'apertura del file di output \"%s\".\n"
"Controlla di avere i permessi di scrittura nella cartella di destinazione e "
"che sia possibile scrivere sul dispositivo."
#: Source/Core/Core/Movie.cpp:1001
#, c-format
msgid "Failed to read %s"
msgstr "Fallita lettura di %s"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:196
#, c-format
msgid ""
"Failed to read block %u of the save data\n"
"Memory card may be truncated\n"
"File position: 0x%<PRIx64>"
msgstr ""
"Fallita lettura del blocco %u dei dati di salvataggio\n"
"La Memory Card potrebbe essere incompleta\n"
"Posizione del file: 0x%<PRIx64>"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:121
msgid ""
"Failed to read block allocation table backup correctly\n"
"(0x8000-0x9FFF)"
msgstr ""
"Fallita lettura del backup della tabella di allocazione blocchi\n"
"(0x8000-0x9FFF)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:115
msgid ""
"Failed to read block allocation table correctly\n"
"(0x6000-0x7FFF)"
msgstr ""
"Fallita lettura della tabella di allocazione blocchi\n"
"(0x6000-0x7FFF)"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:668
#, c-format
msgid "Failed to read data from GCI file %s"
msgstr "Fallita la lettura dei dati dal file GCI %s"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:109
msgid ""
"Failed to read directory backup correctly\n"
"(0x4000-0x5FFF)"
msgstr ""
"Accesso alla directory di backup non riuscito\n"
"(0x4000-0x5FFF)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:103
msgid ""
"Failed to read directory correctly\n"
"(0x2000-0x3FFF)"
msgstr ""
"Accesso alla directory non riuscito\n"
"(0x2000-0x3FFF)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:92
msgid ""
"Failed to read header correctly\n"
"(0x0000-0x1FFF)"
msgstr ""
"Fallita lettura dell'header\n"
"(0x0000-0x1FFF)"
#: Source/Core/DiscIO/VolumeGC.cpp:54
msgid "Failed to read unique ID from disc image"
msgstr "Lettura dell'ID univoco dall'immagine del disco non riuscita"
#: Source/Core/DolphinWX/FrameTools.cpp:1269
msgid "Failed to remove this title from the NAND."
msgstr "Fallita rimozione del titolo dalla NAND"
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:85
msgid "Failed to write BT.DINF to SYSCONF"
msgstr "Scrittura di BT.DINF su SYSCONF non riuscita"
#: Source/Core/DiscIO/CompressedBlob.cpp:298
#: Source/Core/DiscIO/CompressedBlob.cpp:392
#, c-format
msgid ""
"Failed to write the output file \"%s\".\n"
"Check that you have enough space available on the target drive."
msgstr ""
"Fallita la scrittura del file di output \"%s\".\n"
"Controlla di avere abbastanza spazio sul dispositivo di destinazione."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:729
msgid "Fast"
msgstr "Rapida"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:785
msgid "Fast Depth Calculation"
msgstr "Calcolo Rapido della Profondità"
#: Source/Core/Core/Movie.cpp:1294
#, c-format
msgid ""
"Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s"
msgstr ""
"Desincronizzazione fatale. Interruzione della riproduzione. (Errore in "
"PlayWiimote: %u != %u, byte %u.)%s"
#: Source/Core/DolphinWX/GameListCtrl.cpp:453
msgid "File"
msgstr "File"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:103
msgid "File Info"
msgstr "Info File"
#: Source/Core/DolphinWX/MainMenuBar.cpp:308
msgid "File Name"
msgstr "Nome File"
#: Source/Core/DolphinWX/MainMenuBar.cpp:314
msgid "File Size"
msgstr "Dimensioni del File"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:172
msgid "File contained no codes."
msgstr "Il file non contiene codici."
#: Source/Core/DolphinWX/MemcardManager.cpp:401
msgid "File converted to .gci"
msgstr "File convertito in .gci"
#: Source/Core/DolphinWX/MemcardManager.cpp:417
msgid ""
"File could not be opened\n"
"or does not have a valid extension"
msgstr ""
"Il file non può essere aperto\n"
"o non possiede un'estensione valida"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:53
#, c-format
msgid ""
"File has the extension \"%s\".\n"
"Valid extensions are (.raw/.gcp)"
msgstr ""
"Il file possiede l'estensione \"%s\"\n"
"Le estensioni valide sono (.raw/.gcp)"
#: Source/Core/DolphinWX/MemcardManager.cpp:414
msgid "File is not recognized as a memory card"
msgstr "Il file non è riconosciuto come una memory card"
#: Source/Core/DiscIO/CompressedBlob.cpp:345
msgid "File not compressed"
msgstr "File non compresso"
#: Source/Core/DolphinWX/MemcardManager.cpp:408
#: Source/Core/DolphinWX/MemcardManager.cpp:457
#: Source/Core/DolphinWX/MemcardManager.cpp:508
msgid "File write failed"
msgstr "Fallita la scrittura del file"
#: Source/Core/DiscIO/CompressedBlob.cpp:200
msgid "Files opened, ready to compress."
msgstr "File aperti, pronti alla compressione."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:438
msgid "Filesystem"
msgstr "Filesystem"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:682
msgid "Filetype 'ini' is unknown! Will not open!"
msgstr "Il tipo 'ini' è sconosciuto! Il file non verrà aperto!"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:83
msgid "Filter Symbols"
msgstr "Filtra Simboli"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:177
msgid ""
"Filter all textures, including any that the game explicitly set as "
"unfiltered.\n"
"May improve quality of certain textures in some games, but will cause issues "
"in others.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Filtra tutte le texture, comprese quelle che il gioco dichiara "
"esplicitamente come non filtrate.\n"
"Potrebbe aumentare la qualità di alcune texture in alcuni giochi, ma causa "
"problemi in altri.\n"
"\n"
"Nel dubbio, lascia deselezionato."
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:84
msgid "Filter the symbol list by name. This is case-sensitive."
msgstr "Filtra per nome la lista dei simboli. Case-sensitive."
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:156
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:234
msgid "Find Next"
msgstr "Trova Successivo"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:159
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:235
msgid "Find Previous"
msgstr "Trova Precedente"
#: Source/Core/DolphinWX/MainMenuBar.cpp:454
msgid "Find functions based on RSO modules (experimental)..."
msgstr "Trova metodi basati su moduli RSO (sperimentale)..."
#: Source/Core/DolphinWX/MemcardManager.cpp:631
msgid "First Block"
msgstr "Primo Blocco"
#: Source/Core/DolphinWX/MemcardManager.cpp:816
msgid "Fix Checksums"
msgstr "Ripara Checksum"
#. i18n: These are the kinds of flags that a CPU uses (e.g. carry),
#. not the kinds of flags that represent e.g. countries
#: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:37
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:180
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:84
msgid "Flags"
msgstr "Flag"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:152
msgid "Flow Control"
msgstr "Controllo del Flusso"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:49
msgid "Flush"
msgstr "Ripulisci"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:63
msgid "Fog Cmd"
msgstr "Fog Cmd"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:434
msgid "Follow &branch"
msgstr "(b) Segui flusso"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:412
msgid "Force 16:9"
msgstr "Forza 16:9"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:603
msgid "Force 24-bit Color"
msgstr "Forza Colore 24-bit"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:412
msgid "Force 4:3"
msgstr "Forza 4:3"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:58
msgid "Force Console as NTSC-J"
msgstr "Forza Console a NTSC-J"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:230
msgid "Force Listen Port:"
msgstr "Forza Ascolto su Porta:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:596
msgid "Force Texture Filtering"
msgstr "Forza Filtraggio Texture"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:79
msgid ""
"Forces NTSC-J mode for using the Japanese ROM font.\n"
"If left unchecked, Dolphin defaults to NTSC-U and automatically enables this "
"setting when playing Japanese games."
msgstr ""
"Forza la modalità NTSC-J per utilizzare la ROM font giapponese.\n"
"Se deselezionato, Dolphin utilizza per default la modalità NTSC-U, ma "
"abilita automaticamente questa impostazione durante l'utilizzo dei giochi "
"giapponesi."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:145
msgid ""
"Forces the game to output graphics for any aspect ratio.\n"
"Use with \"Aspect Ratio\" set to \"Force 16:9\" to force 4:3-only games to "
"run at 16:9.\n"
"Rarely produces good results and often partially breaks graphics and game "
"UIs.\n"
"Unnecessary (and detrimental) if using any AR/Gecko-code widescreen "
"patches.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Forza il gioco ad adattare l'output grafico a qualunque rapporto d'aspetto.\n"
"Usalo con \"Rapporto d'aspetto\" settato a \"Forza 16:9\" per forzare i "
"giochi a modalità 4:3 in modalità 16:9.\n"
"Raramente produce buoni risultati, e spesso corrompe parzialmente la grafica "
"e la UI di gioco.\n"
"Non necessario (e controproducente) se usato assieme a patch widescreen AR/"
"Gecko.\n"
"\n"
"Nel dubbio, lascia deselezionato."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:300
msgid ""
"Forces the game to render the RGB color channels in 24-bit, thereby "
"increasing quality by reducing color banding.\n"
"It has no impact on performance and causes few graphical issues.\n"
"\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Forza il gioco a renderizzare i canali di colore RGB a 24-bit, aumentando la "
"qualità riducendo il colour banding.\n"
"Non influisce sulle prestazioni e causa minori difetti grafici.\n"
"\n"
"\n"
"Nel dubbio, lascia selezionato."
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:41
msgid ""
"Format as Shift JIS (Japanese)?\n"
"Choose no for Windows-1252 (Western)"
msgstr ""
"Leggere come Shift JIS (Giapponese)?\n"
"Seleziona no per utilizzare Windows-1252 (Occidentale)"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:29
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:26
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:22
msgid "Forward"
msgstr "in Avanti"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:253
msgid "Forward port (UPnP)"
msgstr "Inoltra porta (UPnP)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:498
#, c-format
msgid "Found %u results for '"
msgstr "Trovati %u risultati per '"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:88
#, c-format
msgid "Found %zu save files"
msgstr "Trovati %zu file di salvataggio"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:48
msgid "Frame"
msgstr "Frame"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:890
#, c-format
msgid "Frame %u"
msgstr "Frame %u"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:866
#, c-format
msgid "Frame %zu"
msgstr "Frame %zu"
#: Source/Core/Core/HotkeyManager.cpp:42
msgid "Frame Advance"
msgstr "Avanza di un Fotogramma"
#: Source/Core/Core/HotkeyManager.cpp:43
msgid "Frame Advance Decrease Speed"
msgstr "Riduci Velocità Avanzamento Frame"
#: Source/Core/Core/HotkeyManager.cpp:44
msgid "Frame Advance Increase Speed"
msgstr "Aumenta Velocità Avanzamento Frame"
#: Source/Core/Core/HotkeyManager.cpp:45
msgid "Frame Advance Reset Speed"
msgstr "Reimposta Velocità Avanzamento Frame"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:129
msgid "Frame Buffer"
msgstr "Frame Buffer"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:870
msgid "Frame Dumps Use FFV1"
msgstr "Dump dei Frame con FFV1"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:245
msgid "Frame Info"
msgstr "Informazioni Frame"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:113
msgid "Frame Range"
msgstr "Intervallo Fotogramma"
#: Source/Core/Core/HotkeyManager.cpp:246
msgid "Frame advance"
msgstr "Avanzamento Frame"
#: Source/Core/VideoCommon/RenderBase.cpp:932
#, c-format
msgid "Frame dump image(s) '%s' already exists. Overwrite?"
msgstr "L'immagine del(dei) frame '%s' esiste già. Vuoi Sovrascrivere?"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:167
msgid "Frames to Record"
msgstr "Fotogrammi da Registrare"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:103
msgid "France"
msgstr "Francia"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:867
msgid "Free Look"
msgstr "Visuale Libera"
#: Source/Core/Core/HotkeyManager.cpp:254
msgid "Freelook"
msgstr "Camera libera"
#: Source/Core/Core/HotkeyManager.cpp:83
msgid "Freelook Decrease Speed"
msgstr "Riduci Velocità Telecamera Libera"
#: Source/Core/Core/HotkeyManager.cpp:84
msgid "Freelook Increase Speed"
msgstr "Aumenta Velocità Telecamera Libera"
#: Source/Core/Core/HotkeyManager.cpp:87
msgid "Freelook Move Down"
msgstr "Sposta in Basso la Telecamera Libera"
#: Source/Core/Core/HotkeyManager.cpp:88
msgid "Freelook Move Left"
msgstr "Sposta a Sinistra la Telecamera Libera"
#: Source/Core/Core/HotkeyManager.cpp:89
msgid "Freelook Move Right"
msgstr "Sposta a Destra la Telecamera Libera"
#: Source/Core/Core/HotkeyManager.cpp:86
msgid "Freelook Move Up"
msgstr "Sposta in Alto la Telecamera Libera"
#: Source/Core/Core/HotkeyManager.cpp:92
msgid "Freelook Reset"
msgstr "Resetta la Telecamera Libera"
#: Source/Core/Core/HotkeyManager.cpp:85
msgid "Freelook Reset Speed"
msgstr "Velocità di Reset Telecamera Libera"
#: Source/Core/Core/HotkeyManager.cpp:90
msgid "Freelook Zoom In"
msgstr "Zoom In Telecamera Libera"
#: Source/Core/Core/HotkeyManager.cpp:91
msgid "Freelook Zoom Out"
msgstr "Zoom Out Telecamera Libera"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:55
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:53
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:64
msgid "French"
msgstr "Francese"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:58
msgid "Frets"
msgstr "Tasti"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:85
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:93
msgid "From"
msgstr "Da"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:859
msgid "Full Resolution Frame Dumps"
msgstr "Dump frame a risoluzione intera"
#: Source/Core/DolphinWX/MainToolBar.cpp:182
msgid "FullScr"
msgstr "Schermo Intero"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:392
msgid "Fullscreen Resolution:"
msgstr "Risoluzione a schermo Intero"
#: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:35
msgid "Function"
msgstr "Funzione"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:116
msgid "Function callers"
msgstr "Chiamanti di funzione"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:110
msgid "Function calls"
msgstr "Chiamate di funzione"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52
msgid "GBA"
msgstr "GBA"
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:62
msgid "GC Port"
msgstr "Porta GC"
#: Source/Core/DolphinWX/MemcardManager.cpp:530
msgid "GCI File(*.gci)"
msgstr "File GCI(*.gci)"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:38
msgid "GCI Folder"
msgstr "Cartella GCI"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:55
#, c-format
msgid ""
"GCI save file was not loaded because it is the wrong region for this memory "
"card:\n"
"%s"
msgstr ""
"Il file di salvataggio GCI non è stato caricato perché della regione "
"sbagliata per questa memory card:\n"
"%s"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:350
msgid "GCMemcardDirectory: ClearBlock called with invalid block address"
msgstr "GCMemcardDirectory: ClearBlock chiamato con indirizzo non valido"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.h:19
msgid "GFX Debugger"
msgstr "Debugger GFX"
#: Source/Core/VideoCommon/CommandProcessor.cpp:492
#, c-format
msgid ""
"GFX FIFO: Unknown Opcode (0x%02x @ %p, %s).\n"
"This means one of the following:\n"
"* The emulated GPU got desynced, disabling dual core can help\n"
"* Command stream corrupted by some spurious memory bug\n"
"* This really is an unknown opcode (unlikely)\n"
"* Some other sort of bug\n"
"\n"
"Further errors will be sent to the Video Backend log and\n"
"Dolphin will now likely crash or hang. Enjoy."
msgstr ""
"GFX FIFO: Opcode Sconosciuto (0x%02x @ %p, %s).\n"
"Può voler dire uno dei seguenti casi:\n"
"* La GPU emulata ha desincato. Disabilitare Dual Core mitiga il problema\n"
"* Lo stream di comandi è stato corrotto da qualche bug di memoria spuria\n"
"* Si tratta davvero di un opcode sconosciuto (poco probabile)\n"
"* Un bug di qualche tipo\n"
"\n"
"Ulteriori errori saranno indicati nel log del Backend Video.\n"
"Probabilmente Dolphin ora crasherà o si bloccherà. Auguri."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:735
msgid "GPU Texture Decoding"
msgstr "Decodificatore Texture GPU"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:358
msgid "Game Boy Advance Carts (*.gba)"
msgstr "Schede di gioco Game Boy Advance (*.gba)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:310
msgid "Game ID"
msgstr "ID Gioco"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:225
msgid "Game ID:"
msgstr "ID Gioco:"
#: Source/Core/Core/NetPlayClient.cpp:802
msgid "Game is already running!"
msgstr "Il Gioco è già in esecuzione!"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:418
#, c-format
msgid ""
"Game overwrote with another games save. Data corruption ahead 0x%x, 0x%x"
msgstr ""
"Gioco sovrascritto con un altro salvataggio, corruzione in posizione 0x%x, 0x"
"%x"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:373
msgid "Game-Specific Settings"
msgstr "Impostazioni Specifiche del Gioco"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:244
msgid "GameConfig"
msgstr "Configurazione di Gioco"
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:87
msgid "GameCube"
msgstr "GameCube"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51
msgid "GameCube Adapter for Wii U"
msgstr "Adattatore GameCube per Wii U"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:493
#, c-format
msgid "GameCube Controller Configuration Port %i"
msgstr "Configurazione Controller GameCube Porta %i"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:148
msgid "GameCube Controllers"
msgstr "Controller GameCube"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:478
#, c-format
msgid "GameCube Keyboard Configuration Port %i"
msgstr "Configurazione Tastiera GameCube Porta %i"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:357
#: Source/Core/DolphinWX/MemcardManager.cpp:195
msgid "GameCube Memory Cards (*.raw,*.gcp)"
msgstr "Memory Card GameCube (*.raw,*.gcp)"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:288
msgid "GameCube Microphone Slot A"
msgstr "Microfono GameCube Slot A"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:293
msgid "GameCube Microphone Slot B"
msgstr "Microfono GameCube Slot B"
#: Source/Core/DolphinWX/MemcardManager.cpp:522
msgid "GameCube Savegame files(*.gci;*.gcs;*.sav)"
msgstr "File Salvataggio GameCube (*.gci;*.gcs;*.sav)"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:129
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:250
msgid "Gecko Codes"
msgstr "Codici Gecko"
#: Source/Core/Core/HotkeyManager.cpp:243
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:84
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:108
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:130
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:46
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:327
msgid "General"
msgstr "Generale"
#: Source/Core/DolphinWX/Input/WiimoteInputConfigDiag.cpp:67
msgid "General and Options"
msgstr "Generale e Opzioni"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:62
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:65
msgid "Generate a New Statistics Identity"
msgstr "Genera una nuova Identità Statistiche"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:130
msgid "Geometry data"
msgstr "Dati Geometria"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:54
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:52
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:61
msgid "German"
msgstr "Tedesco"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:107
msgid "Germany"
msgstr "Germania"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:79
msgid "Go to Next Frame"
msgstr "Vai al Frame Successivo"
#: Source/Core/DolphinWX/MainToolBar.cpp:210
msgid "Go to the current instruction"
msgstr "Mostra istruzione corrente"
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:120
#: Source/Core/DolphinWX/MainToolBar.cpp:186
msgid "Graphics"
msgstr "Video"
#: Source/Core/DolphinWX/MainToolBar.cpp:187
msgid "Graphics settings"
msgstr "Impostazioni Grafiche"
#: Source/Core/Core/HotkeyManager.cpp:252
msgid "Graphics toggles"
msgstr "Settaggi grafici"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:110
msgid "Greater Than"
msgstr "Maggiore di"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:162
msgid ""
"Greatly increases quality of textures generated using render-to-texture "
"effects.\n"
"Raising the internal resolution will improve the effect of this setting.\n"
"Slightly increases GPU load and causes relatively few graphical issues.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Aumenta di molto la qualità delle texture generate utilizzando gli effetti "
"di rendering su texture.\n"
"Aumentare la risoluzione interna migliora gli effetti di questa "
"impostazione.\n"
"Aumenta leggermente il carico GPU e causa leggeri difetti grafici.\n"
"\n"
"Nel dubbio, lascia selezionato."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:44
msgid "Green"
msgstr "Verde"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32
msgid "Green Left"
msgstr "Verde Sinistro"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32
msgid "Green Right"
msgstr "Verde Destro"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:55
msgid "Guitar"
msgstr "Chitarra"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:100
msgid "Guitar Configuration"
msgstr "Configurazione Chitarra"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:627
msgid "HDMI 3D"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:677
msgid "Hacks"
msgstr "Hacks"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:744
#, c-format
msgid ""
"Hash tap count is set to %d which is non-standard.\n"
"You will need to edit the INI manually."
msgstr ""
"L'hash tap count è settato sul valore non standard %d.\n"
"Dovrai editare il file INI manualmente."
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:94
msgid "Hashes do not match."
msgstr "Gli hash non coincidono."
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:94
msgid "Hashes match!"
msgstr "Gli hash coincidono!"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:131
msgid "Header checksum failed"
msgstr "Somma di controllo dell'intestazione non riuscita"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:36
msgid "Height"
msgstr "Altezza"
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:325
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:164
msgid "Hex"
msgstr "Hex"
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:86
msgid "Hexadecimal"
msgstr "Esadecimale"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:31
msgid "Hide"
msgstr "Nascondi"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:454
msgid "Hide Mouse Cursor"
msgstr "Nascondi il Cursore del Mouse"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:131
msgid ""
"Hides the mouse cursor if it's on top of the emulation window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Nasconde il cursore se sopra la finestra d'emulazione.\n"
"\n"
"Nel dubbio, lascia deselezionato."
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:48
msgid ""
"Higher values can make variable-framerate games run at a higher framerate, "
"at the expense of CPU. Lower values can make variable-framerate games run at "
"a lower framerate, saving CPU.\n"
"\n"
"WARNING: Changing this from the default (100%) can and will break games and "
"cause glitches. Do so at your own risk. Please do not report bugs that occur "
"with a non-default clock. "
msgstr ""
"Valori alti possono far eseguire giochi dal framerate variabile ad un "
"framerate maggiore, al prezzo di un maggior carico sulla CPU. Valori bassi "
"possono far eseguire giochi dal framerate variable ad un framerate minore, "
"alleggerendo il carico sulla CPU.\n"
"\n"
"ATTENZIONE: Modificare il valore di default (100%) causerà sicuramente "
"corruzioni e glitch. Fallo a tuo rischio e pericolo.\n"
"Si prega di non segnalare bug che si verificano utilizzando un clock non di "
"default."
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:173
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:240
msgid "Host"
msgstr "Host"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:440
msgid "Host Code:"
msgstr "Codice Host:"
#: Source/Core/Core/NetPlayClient.cpp:123
msgid ""
"Host code size is to large.\n"
"Please recheck that you have the correct code"
msgstr ""
"Il codice Host è troppo lungo.\n"
"Controlla di avere il codice corretto."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1168
msgid "Host with Netplay"
msgstr "Host con Netplay"
#: Source/Core/Core/HotkeyManager.cpp:165
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:323
msgid "Hotkeys"
msgstr "Tasti di Scelta Rapida"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:313
msgid "Hybrid Wii Remote"
msgstr "Wii Remote Ibrido"
#: Source/Core/DolphinWX/GameListCtrl.cpp:454
msgid "ID"
msgstr "ID"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:232
msgid "IOS Version:"
msgstr "Versione IOS:"
#: Source/Core/Core/IOS/Network/SSL.cpp:125
#, c-format
msgid ""
"IOS: A file required for SSL services (%s) is invalid. Please refer to "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on "
"setting up Wii networking."
msgstr ""
"IOS: Un file richiesto per i servizi SSL (%s) non è valido. Si prega di "
"consultare https://dolphin-emu.org/docs/guides/wii-network-guide/ per "
"istruzioni su come impostare le connettività Wii"
#: Source/Core/Core/IOS/Network/SSL.cpp:113
#, c-format
msgid ""
"IOS: Could not read a file required for SSL services (%s). Please refer to "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on "
"setting up Wii networking."
msgstr ""
"IOS: Impossibile leggere un file richiesto per i servizi SSL (%s). Si prega "
"di consultare https://dolphin-emu.org/docs/guides/wii-network-guide/ per "
"istruzioni su come impostare le connettività Wii"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:465
msgid "IP Address:"
msgstr "Indirizzo IP:"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:113
msgid "IPL Settings"
msgstr "Impostazioni IPL"
#: Source/Core/Core/Boot/Boot.cpp:271
#, c-format
msgid "IPL with unknown hash %x"
msgstr "IPL con hash sconosciuto %x"
#. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:269
#: Source/Core/DolphinWX/TASInputDlg.cpp:135
msgid "IR"
msgstr "Puntamento IR"
#. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:131
msgid "IR Sensitivity:"
msgstr "Sensibilità IR:"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:260
msgid "ISO Details"
msgstr "Dettagli ISO"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:75
msgid "ISO Directories"
msgstr "Directory ISO"
#: Source/Core/DolphinWX/MemcardManager.cpp:629
msgid "Icon"
msgstr "Icona"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:233
msgid "Identity generation"
msgstr "Generazione Identità"
#: Source/Core/DolphinWX/Main.cpp:216
msgid ""
"If authorized, Dolphin can collect data on its performance, feature usage, "
"and configuration, as well as data on your system's hardware and operating "
"system.\n"
"\n"
"No private data is ever collected. This data helps us understand how people "
"and emulated games use Dolphin and prioritize our efforts. It also helps us "
"identify rare configurations that are causing bugs, performance and "
"stability issues.\n"
"This authorization can be revoked at any time through Dolphin's settings.\n"
"\n"
"Do you authorize Dolphin to report this information to Dolphin's developers?"
msgstr ""
"Se autorizzato, Dolphin può raccogliere dati sulle proprie performance, "
"sull'utilizzo delle feature, su configurazioni e dati del tuo hardware e "
"sistema operativo installati.\n"
"\n"
"Non verranno raccolti dati privati. Questi dati ci aiutano a capire come "
"giochi e giocatori utilizzano Dolphin per indicarci dove dobbiamo impegnarci "
"maggiormente. Ci permettono anche di scovare configurazioni particolari che "
"causano bug o problemi di performance e stabilità.\n"
"Questa autorizzazione può essere revocata in qualunque momento dal menu "
"delle impostazioni di Dolphin.\n"
"\n"
"Vuoi autorizzare l'invio di queste informazioni agli sviluppatori di Dolphin?"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:689
msgid "Ignore Format Changes"
msgstr "Ignora Cambiamenti di Formato"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:198
msgid ""
"Ignore any changes to the EFB format.\n"
"Improves performance in many games without any negative effect. Causes "
"graphical defects in a small number of other games.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Ignora qualunque cambiamento al formato dell'EFB.\n"
"Migliora le prestazioni in molti giochi senza effetti collaterali. Causa "
"difetti grafici in un ristretto numero di titoli.\n"
"\n"
"Nel dubbio, lascia selezionato."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:194
msgid ""
"Ignore any requests from the CPU to read from or write to the EFB.\n"
"Improves performance in some games, but might disable some gameplay-related "
"features or graphical effects.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Ignora tutte le richieste da parte della CPU di leggere da o scrivere "
"sull'EFB.\n"
"Migliora le prestazioni in alcuni giochi, ma potrebbe disabilitare alcune "
"funzionalità nel gameplay o alcuni effetti grafici.\n"
"\n"
"Nel dubbio, lascia deselezionato."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:181
msgid ""
"Implement fullscreen mode with a borderless window spanning the whole screen "
"instead of using exclusive mode.\n"
"Allows for faster transitions between fullscreen and windowed mode, but "
"slightly increases input latency, makes movement less smooth and slightly "
"decreases performance.\n"
"Exclusive mode is required for Nvidia 3D Vision to work in the Direct3D "
"backend.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Permette di allargare la finestra a schermo intero, senza visualizzarne i "
"bordi.\n"
"In questo modo le transizioni tra schermo intero e finestra saranno più "
"rapide, ma aumenta leggermente il ritardo nell'input, rendendo i movimenti "
"meno fluidi e riducendo leggermente le performance.\n"
"Questa modalità è necessaria per il corretto funzionamento di Nvidia 3D "
"Vision con il motore grafico Direct3D.\n"
"\n"
"Nel dubbio, lascia deselezionato."
#: Source/Core/DolphinWX/MainMenuBar.cpp:236
msgid "Import BootMii NAND Backup..."
msgstr "Importa Backup NAND BootMII..."
#: Source/Core/DolphinWX/MemcardManager.cpp:808
msgid "Import Save"
msgstr "Importa Salvataggio"
#: Source/Core/DolphinWX/MainMenuBar.cpp:217
msgid "Import Wii Save..."
msgstr "Importa Salvataggio Wii..."
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:119
msgid "Import failed"
msgstr "Importazione non riuscita"
#: Source/Core/DolphinWX/MemcardManager.cpp:446
msgid ""
"Imported file has gsc extension\n"
"but does not have a correct header."
msgstr ""
"Il file importato ha estensione .gsc\n"
"ma non ha un'intestazione corretta."
#: Source/Core/DolphinWX/MemcardManager.cpp:432
msgid "Imported file has invalid length."
msgstr "Il file importato ha dimensioni non valide."
#: Source/Core/DolphinWX/MemcardManager.cpp:442
msgid ""
"Imported file has sav extension\n"
"but does not have a correct header."
msgstr ""
"Il file importato ha estensione .sav\n"
"ma non ha un'intestazione corretta."
#: Source/Core/DolphinWX/FrameTools.cpp:1293
msgid "Importing NAND backup"
msgstr "Importazione di backup NAND in corso"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:334
msgid "In Game"
msgstr "In Game"
#: Source/Core/Core/HotkeyManager.cpp:101
msgid "Increase Convergence"
msgstr "Aumenta Convergenza"
#: Source/Core/Core/HotkeyManager.cpp:99
msgid "Increase Depth"
msgstr "Aumenta Profondità"
#: Source/Core/Core/HotkeyManager.cpp:39
msgid "Increase Emulation Speed"
msgstr "Aumenta Velocità di Emulazione"
#. i18n: IR stands for internal resolution
#: Source/Core/Core/HotkeyManager.cpp:79
msgid "Increase IR"
msgstr "Aumenta IR"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:252
#: Source/Core/DolphinWX/LogConfigWindow.cpp:44
msgid "Info"
msgstr "Info"
#: Source/Core/Common/MsgHandler.cpp:65
msgid "Information"
msgstr "Informazioni"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:739
msgid "Input"
msgstr "Input"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:452
msgid "Insert &nop"
msgstr "Inserisci &nop"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:70
msgid "Insert SD Card"
msgstr "Inserisci SD Card"
#: Source/Core/DolphinWX/MainMenuBar.cpp:234
msgid "Install WAD..."
msgstr "Installa WAD..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1157
msgid "Install to the NAND"
msgstr "Installa su NAND"
#: Source/Core/DolphinWX/FrameTools.cpp:1245
msgid "Installing WAD..."
msgstr "Installazione WAD..."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:347
msgid "Integrity Check Error"
msgstr "Errore di Controllo d'Integrità"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:340
msgid "Integrity check completed"
msgstr "Controllo d'integrità completato"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:339
msgid "Integrity check completed. No errors have been found."
msgstr "Controllo d'integrità completato. Non sono stati trovati errori."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:344
#, c-format
msgid ""
"Integrity check for %s failed. The disc image is most likely corrupted or "
"has been patched incorrectly."
msgstr ""
"Fallito il controllo d'integrità di %s. L'immagine del disco è probabilmente "
"corrotta o è stata applicata una patch in modo errato."
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:85
msgid "Interface"
msgstr "Interfaccia"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:148
msgid "Interface Settings"
msgstr "Impostazioni Interfaccia"
#: Source/Core/Core/State.cpp:379
msgid "Internal LZO Error - compression failed"
msgstr "Errore Interno LZO - compressione non riuscita"
#: Source/Core/Core/State.cpp:515
#, c-format
msgid ""
"Internal LZO Error - decompression failed (%d) (%li, %li) \n"
"Try loading the state again"
msgstr ""
"Errore Interno LZO - decompressione non riuscita (%d) (%li, %li) \n"
"Prova a caricare di nuovo lo stato di salvataggio"
#: Source/Core/Core/State.cpp:650
msgid "Internal LZO Error - lzo_init() failed"
msgstr "Errore Interno LZO - lzo_init() fallito"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:224
msgid "Internal Name:"
msgstr "Nome Interno:"
#: Source/Core/Core/HotkeyManager.cpp:253
msgid "Internal Resolution"
msgstr "Risoluzione Interna"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:534
msgid "Internal Resolution:"
msgstr "Risoluzione Interna:"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:29
msgid "Interpreter (slowest)"
msgstr "Interpreter (il più lento)"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:333
msgid "Intro"
msgstr "Intro"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:156
msgid "Invalid Mixed Code"
msgstr "Codice Misto Invalido"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:239
#, c-format
msgid "Invalid address: %s"
msgstr "Indirizzo non valido: %s"
#: Source/Core/DolphinWX/MemcardManager.cpp:454
msgid "Invalid bat.map or dir entry."
msgstr "bat.map o voce directory non valide."
#: Source/Core/Core/NetPlayClient.cpp:936
msgid "Invalid host"
msgstr "Host non valido"
#: Source/Core/DolphinWX/MemcardManager.cpp:554
msgid "Invalid index"
msgstr "Indice non valido"
#: Source/Core/Core/Movie.cpp:944
msgid "Invalid recording file"
msgstr "File di registrazione non valido"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:467
msgid "Invalid search parameters (no object selected)"
msgstr "Parametri di ricerca non validi (nessun oggetto selezionato)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:450
msgid "Invalid search string (couldn't convert to number)"
msgstr "Stringa di ricerca non valida (impossibile convertire in numero)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:438
msgid "Invalid search string (only even string lengths supported)"
msgstr ""
"Stringa di ricerca non valida (solo stringhe di lunghezza pari sono "
"supportate)"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:77
msgid "Invalid value."
msgstr "Valore non valido."
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:247
#, c-format
msgid "Invalid value: %s"
msgstr "Valore non valido: %s"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:57
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:55
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:70
msgid "Italian"
msgstr "Italiano"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:105
msgid "Italy"
msgstr "Italia"
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:84 Source/Core/Core/HW/GCPadEmu.cpp:87
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:316
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:65
msgid "Iterative Input"
msgstr "Input Iterativo"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:32
msgid "JIT Arm64 (experimental)"
msgstr "JIT Arm64 (sperimentale)"
#: Source/Core/DolphinWX/Debugger/JitWindow.h:33
msgid "JIT Block Viewer"
msgstr "Visualizzatore Blocco JIT"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:31
msgid "JIT Recompiler (recommended)"
msgstr "Ricompilatore JIT (consigliato)"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:117
#: Source/Core/DolphinWX/MainMenuBar.cpp:242
msgid "Japan"
msgstr "Giappone"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:50
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:55
msgid "Japanese"
msgstr "Giapponese"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:451
msgid "Keep Window on Top"
msgstr "Finestra sempre in cima"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:129
msgid ""
"Keep the game window on top of all other windows.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Mantiene la finestra di gioco in cima a tutte le altre.\n"
"\n"
"Nel dubbio, lascia deselezionato."
#: Source/Core/Core/HW/GCKeyboard.cpp:21
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:53
msgid "Keyboard"
msgstr "Tastiera"
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:57
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:61
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:65
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:69
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:73
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:77
msgid "Keys"
msgstr "Tasti"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:230
msgid "Kick Player"
msgstr "Kicka Giocatore"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:119
#: Source/Core/DolphinWX/MainMenuBar.cpp:243
msgid "Korea"
msgstr "Corea"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:59
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:82
msgid "Korean"
msgstr "Coreano"
#. i18n: The left trigger button (labeled L on real controllers)
#: Source/Core/Core/HW/GCPadEmu.cpp:40
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:49
msgid "L"
msgstr "L"
#. i18n: The left trigger button (labeled L on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.cpp:44
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:53
msgid "L-Analog"
msgstr "L-Analogico"
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:82
msgid "Label"
msgstr "Etichetta"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:138
msgid "Language:"
msgstr "Lingua:"
#: Source/Core/DolphinWX/MainMenuBar.cpp:117
#, c-format
msgid "Last %i"
msgstr "Ultimo %i"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:49
msgid "Latency (ms):"
msgstr "Latenza (ms):"
#: Source/Core/DolphinWX/MainMenuBar.cpp:412
#: Source/Core/DolphinWX/TASInputDlg.cpp:99
#: Source/Core/DolphinWX/TASInputDlg.cpp:249
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:24
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:24
msgid "Left"
msgstr "Sinistra"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:74
msgid "Left Stick"
msgstr "Levetta Sinistra"
#: Source/Core/DolphinWX/TASInputDlg.cpp:269
msgid "Left stick"
msgstr "Levetta sinistra"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:986
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr ""
"Click sinistro del mouse per rilevare l'input.\n"
"Click centrale del mouse per cancellare.\n"
"Click destro del mouse per altre opzioni."
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:991
msgid ""
"Left/Right-click for more options.\n"
"Middle-click to clear."
msgstr ""
"Click sinistro/destro per altre opzioni.\n"
"Click centrale del mouse per cancellare."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:111
msgid "Less Than"
msgstr "Minore di"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:66
msgid ""
"Lets the system language be set to values that games were not designed for. "
"This can allow the use of extra translations for a few games, but can also "
"lead to text display issues."
msgstr ""
"Permetti di settare la lingua di sistema a valori per cui i giochi non erano "
"stati originariamente pensati. Permette l'utilizzo di traduzioni extra per "
"alcuni giochi, ma potrebbe causare problemi nella visualizzazione dei testi."
#: Source/Core/DolphinWX/AboutDolphin.cpp:39
msgid "License"
msgstr "Licenza"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:62
msgid "Light Cmd"
msgstr "Light Cmd"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:92
msgid ""
"Limits the emulation speed to the specified percentage.\n"
"Note that raising or lowering the emulation speed will also raise or lower "
"the audio pitch unless audio stretching is enabled."
msgstr ""
"Limita la velocità di emulazione alla percentuale specificata.\n"
"Tieni presente che comporterà anche un aumento o una diminuzione deile "
"tonalità del suono a meno che l'audio stretching sia attivo."
#: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:60
#: Source/Core/DolphinWX/Debugger/WatchWindow.cpp:35
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1233
msgid "Load"
msgstr "Carica"
#: Source/Core/DolphinWX/MainMenuBar.cpp:468
msgid "Load &Bad Map File..."
msgstr "(&B) Carica Mappa Invalida..."
#: Source/Core/DolphinWX/MainMenuBar.cpp:465
msgid "Load &Other Map File..."
msgstr "(&O) Carica Altra Mappa..."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:849
msgid "Load Custom Textures"
msgstr "Carica Texture Personalizzate"
#: Source/Core/DolphinWX/MainMenuBar.cpp:227
msgid "Load GameCube Main Menu"
msgstr "Carica Main Menu GameCube"
#: Source/Core/DolphinWX/MainMenuBar.cpp:222
msgid "Load NTSC-J GameCube Main Menu from the JAP folder."
msgstr "Avvia il Main Menu NTSC-J del GameCube dalla cartella JAP."
#: Source/Core/DolphinWX/MainMenuBar.cpp:224
msgid "Load NTSC-U GameCube Main Menu from the USA folder."
msgstr "Avvia il Main Menu NTSC-U del GameCube dalla cartella USA."
#: Source/Core/DolphinWX/MainMenuBar.cpp:226
msgid "Load PAL GameCube Main Menu from the EUR folder."
msgstr "Avvia il Main Menu PAL del GameCube dalla cartella EUR."
#: Source/Core/Core/HotkeyManager.cpp:153
msgid "Load State"
msgstr "Carica Stato di Gioco"
#: Source/Core/Core/HotkeyManager.cpp:138
msgid "Load State Last 1"
msgstr "Carica Stato di Gioco in Posizione 1"
#: Source/Core/Core/HotkeyManager.cpp:147
msgid "Load State Last 10"
msgstr "Carica Stato di Gioco in Posizione 10"
#: Source/Core/Core/HotkeyManager.cpp:139
msgid "Load State Last 2"
msgstr "Carica Stato di Gioco in Posizione 2"
#: Source/Core/Core/HotkeyManager.cpp:140
msgid "Load State Last 3"
msgstr "Carica Stato di Gioco in Posizione 3"
#: Source/Core/Core/HotkeyManager.cpp:141
msgid "Load State Last 4"
msgstr "Carica Stato di Gioco in Posizione 4"
#: Source/Core/Core/HotkeyManager.cpp:142
msgid "Load State Last 5"
msgstr "Carica Stato di Gioco in Posizione 5"
#: Source/Core/Core/HotkeyManager.cpp:143
msgid "Load State Last 6"
msgstr "Carica Stato di Gioco in Posizione 6"
#: Source/Core/Core/HotkeyManager.cpp:144
msgid "Load State Last 7"
msgstr "Carica Stato di Gioco in Posizione 7"
#: Source/Core/Core/HotkeyManager.cpp:145
msgid "Load State Last 8"
msgstr "Carica Stato di Gioco in Posizione 8"
#: Source/Core/Core/HotkeyManager.cpp:146
msgid "Load State Last 9"
msgstr "Carica Stato di Gioco in Posizione 9"
#: Source/Core/Core/HotkeyManager.cpp:103
msgid "Load State Slot 1"
msgstr "Carica Stato di Gioco da Slot 1"
#: Source/Core/Core/HotkeyManager.cpp:112
msgid "Load State Slot 10"
msgstr "Carica Stato di Gioco da Slot 10"
#: Source/Core/Core/HotkeyManager.cpp:104
msgid "Load State Slot 2"
msgstr "Carica Stato di Gioco da Slot 2"
#: Source/Core/Core/HotkeyManager.cpp:105
msgid "Load State Slot 3"
msgstr "Carica Stato di Gioco da Slot 3"
#: Source/Core/Core/HotkeyManager.cpp:106
msgid "Load State Slot 4"
msgstr "Carica Stato di Gioco da Slot 4"
#: Source/Core/Core/HotkeyManager.cpp:107
msgid "Load State Slot 5"
msgstr "Carica Stato di Gioco da Slot 5"
#: Source/Core/Core/HotkeyManager.cpp:108
msgid "Load State Slot 6"
msgstr "Carica Stato di Gioco da Slot 6"
#: Source/Core/Core/HotkeyManager.cpp:109
msgid "Load State Slot 7"
msgstr "Carica Stato di Gioco da Slot 7"
#: Source/Core/Core/HotkeyManager.cpp:110
msgid "Load State Slot 8"
msgstr "Carica Stato di Gioco da Slot 8"
#: Source/Core/Core/HotkeyManager.cpp:111
msgid "Load State Slot 9"
msgstr "Carica Stato di Gioco da Slot 9"
#: Source/Core/DolphinWX/MainMenuBar.cpp:95
msgid "Load State from Selected Slot"
msgstr "Carica Stato dallo Slot Selezionato"
#: Source/Core/DolphinWX/MainMenuBar.cpp:94
msgid "Load State..."
msgstr "Carica Stato di Gioco..."
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:262
msgid "Load Wii Save"
msgstr "Carica Salvataggio Wii"
#: Source/Core/DolphinWX/MainMenuBar.cpp:623
msgid "Load Wii System Menu"
msgstr "Carica Menu di Sistema Wii"
#: Source/Core/DolphinWX/MainMenuBar.cpp:617
#, c-format
msgid "Load Wii System Menu %s"
msgstr "Carica Menu di Sistema Wii %s"
#: Source/Core/DolphinWX/MainMenuBar.cpp:228
msgid "Load a GameCube Main Menu located under Dolphin's GC folder."
msgstr ""
"Avvia un Main Menu del GameCube posizionato nella cartella GC di Dolphin."
#: Source/Core/DolphinWX/MainMenuBar.cpp:466
msgid ""
"Load any .map file containing the function names and addresses for this game."
msgstr ""
"Carica un qualunque file .map contenente i nomi dei metodi e gli indirizzi "
"per questo gioco"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:278
msgid "Load bad map file"
msgstr "Carica mappa invalida"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:248
msgid ""
"Load custom textures from User/Load/Textures/<game_id>/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Carica le texture da User/Load/Textures/<game_id>/.\n"
"\n"
"Nel dubbio, lascia deselezionato."
#: Source/Core/Core/HotkeyManager.cpp:113
msgid "Load from selected slot"
msgstr "Carica dallo slot selezionato"
#: Source/Core/Core/HotkeyManager.cpp:260
msgid "Load last state"
msgstr "Carica ultimo stato di gioco"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:262
msgid "Load map file"
msgstr "Carica mappa"
#: Source/Core/Core/HotkeyManager.cpp:257
msgid "Load state"
msgstr "Carica stato di gioco"
#: Source/Core/Core/PowerPC/PPCSymbolDB.cpp:387
#, c-format
msgid "Loaded %d good functions, ignored %d bad functions."
msgstr "Caricate %d funzioni valide, ignorate %d funzioni non valide."
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:775
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:781
msgid "Localhost"
msgstr "Localhost"
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:55
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:202
#: Source/Core/DolphinWX/LogWindow.h:30
msgid "Log"
msgstr "Log"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:24
msgid "Log Configuration"
msgstr "Configurazione Log"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:442
msgid "Log Render Time to File"
msgstr "Scrivi log del tempo di rendering su file"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:77
msgid "Log Types"
msgstr "Tipi di Log"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:222
msgid ""
"Log the render time of every frame to User/Logs/render_time.txt. Use this "
"feature when you want to measure the performance of Dolphin.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Salva il log del numero di frame renderizzati ogni secondo in User/Logs/"
"render_time.txt. Usa questa funzione per misurare le performance di "
"Dolphin.\n"
"\n"
"Nel dubbio, lascia deselezionato."
#: Source/Core/DolphinWX/LogConfigWindow.cpp:72
msgid "Logger Outputs"
msgstr "Destinazione Logger"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:131
#: Source/Core/DolphinWX/Frame.cpp:379
msgid "Logging"
msgstr "Registrazione Eventi"
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:19
msgid "MD5 Checksum"
msgstr "Checksum MD5"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:247
msgid "MD5 Checksum:"
msgstr "Checksum MD5:"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:134
msgid "MD5 check..."
msgstr "Controllo MD5..."
#: Source/Core/DolphinWX/MemcardManager.cpp:524
#: Source/Core/DolphinWX/MemcardManager.cpp:559
msgid "MadCatz Gameshark files(*.gcs)"
msgstr "File Gameshark MadCatz(*.gcs)"
#: Source/Core/DolphinWX/TASInputDlg.cpp:369
msgid "Main Stick"
msgstr "Levetta Principale"
#: Source/Core/DolphinWX/MainMenuBar.cpp:490
msgid ""
"Make a new .dsy file which can recognise more functions, by combining two "
"existing files. The first input file has priority."
msgstr ""
"Crea un nuovo file .dsy che permette il riconoscimento di più funzioni "
"combinando insieme due file preesistenti. Il primo file in input ha priorità "
"maggiore."
#: Source/Core/DolphinWX/GameListCtrl.cpp:452
#: Source/Core/DolphinWX/MainMenuBar.cpp:306
msgid "Maker"
msgstr "Produttore"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:227
msgid "Maker ID:"
msgstr "ID Produttore:"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:273
msgid "Maker:"
msgstr "Produttore:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:212
msgid ""
"Makes distant objects more visible by removing fog, thus increasing the "
"overall detail.\n"
"Disabling fog will break some games which rely on proper fog emulation.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Rende gli oggetti distanti più visibili rimuovendo la nebbia, aumentando "
"così la quantità di dettagli disponibili.\n"
"Disabilitarla tuttavia corromperà i giochi che si basano su una corretta "
"emulazione della nebbia.\n"
"\n"
"Nel dubbio, lascia deselezionato."
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:466
msgid "Match Found"
msgstr "Trovata Corrispondenza"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:59
msgid "Matrix Cmd"
msgstr "Matrix Cmd"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:115
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:122
msgid "Max"
msgstr "Max"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:87
msgid "May cause slow down in Wii Menu and some games."
msgstr ""
"Potrebbe causare rallentamenti all'interno del Menu Wii e in alcuni giochi."
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:86
#: Source/Core/DolphinWX/Debugger/MemoryWindow.h:28
msgid "Memory"
msgstr "Memoria"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:37
#: Source/Core/DolphinWX/MemcardManager.cpp:207
msgid "Memory Card"
msgstr "Memory Card"
#: Source/Core/DolphinWX/MemcardManager.cpp:83
msgid "Memory Card Manager"
msgstr "Memory Card Manager"
#: Source/Core/Core/ConfigManager.cpp:1030
#, c-format
msgid ""
"Memory Card filename in Slot %c is incorrect\n"
"Region not specified\n"
"\n"
"Slot %c path was changed to\n"
"%s\n"
"Would you like to copy the old file to this new location?\n"
msgstr ""
"Il Nome file della Memory Card nell'Ingresso %c non è corretto\n"
"Regionalità non specificata\n"
"\n"
"Il percorso dell'Ingresso %c è stato cambiato in\n"
"%s\n"
"Si desidera copiare il precedente file in questa nuova locazione?\n"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:372
msgid "Memory Not Ready"
msgstr "Memoria Non Pronta"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:207
msgid "Memory breakpoint options"
msgstr "Opzioni punti di interruzione"
#: Source/Core/DolphinWX/MemcardManager.cpp:438
msgid "Memory card already has a save for this title."
msgstr "C'è già un salvataggio per questo titolo nella memory card."
#: Source/Core/DolphinWX/MemcardManager.cpp:281
msgid "Memory card already opened"
msgstr "La memory card è già aperta"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:97
msgid "Memory card file size does not match the header size"
msgstr ""
"La dimensione della Memory Card non coincide con la dimensione "
"dell'intestazione"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:187
#, c-format
msgid "MemoryCard: ClearBlock called on invalid address (0x%x)"
msgstr "MemoryCard: ClearBlock chiamato su indirizzo non valido (0x%x)"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:159
#, c-format
msgid "MemoryCard: Read called with invalid source address (0x%x)"
msgstr "MemoryCard: Read chiamata su indirizzo d'origine non valido (0x%x)"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:171
#, c-format
msgid "MemoryCard: Write called with invalid destination address (0x%x)"
msgstr ""
"MemoryCard: Write chiamata su indirizzo di destinazione non valido (0x%x)"
#: Source/Core/DolphinWX/FrameTools.cpp:1279
msgid ""
"Merging a new NAND over your currently selected NAND will overwrite any "
"channels and savegames that already exist. This process is not reversible, "
"so it is recommended that you keep backups of both NANDs. Are you sure you "
"want to continue?"
msgstr ""
"Applicare una nuova NAND su quella attualmente in uso sovrascriverà i canali "
"e i salvataggi esistenti. Questo processo è irreversibile, quindi si "
"consiglia di mantenere un backup di entrambe le NAND. Sei sicuro di voler "
"continuare?"
#: Source/Core/Core/HW/GCPadEmu.cpp:76
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:39
msgid "Microphone"
msgstr "Microfono"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:112
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:119
msgid "Min"
msgstr "Min"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:911
msgid "Misc"
msgstr "Varie"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:143
msgid "Misc Settings"
msgstr "Impostazioni Varie"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:33
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:27
msgid "Modifier"
msgstr "Mezza Incl."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:231
msgid ""
"Modify textures to show the format they're encoded in. Needs an emulation "
"reset in most cases.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Modifica le texture perché mostrino il formato in cui sono codificate. "
"Richiede un reset dell'emulazione nella maggior parte dei casi.\n"
"\n"
"Nel dubbio, lascia deselezionato."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:324
msgid "Monoscopic Shadows"
msgstr "Ombre Monoscopiche"
#: Source/Core/DolphinWX/LogWindow.cpp:68
msgid "Monospaced font"
msgstr "Carattere a spaziatura fissa"
#. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes
#: Source/Core/DolphinWX/Input/WiimoteInputConfigDiag.cpp:102
msgid "Motion Controls and IR"
msgstr "Controlli di Movimento e IR"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:296
msgid "Motion Plus"
msgstr "Motion Plus"
#: Source/Core/Core/HW/GCPadEmu.cpp:73
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:300
msgid "Motor"
msgstr "Motore"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:102
msgid ""
"Move the mouse pointer over an option to display a detailed description."
msgstr ""
"Muovi il puntatore sopra un opzione per visualizzarne una descrizione "
"dettagliata."
#: Source/Core/Core/HotkeyManager.cpp:247
msgid "Movie"
msgstr "Filmato"
#: Source/Core/DolphinWX/MainMenuBar.cpp:494
msgid ""
"Must use Generate Symbols first! Recognise names of any standard library "
"functions used in multiple games, by loading them from a .dsy, .csv, or ."
"mega file."
msgstr ""
"Devi prima generare i simboli! Permette il riconoscimento dei nomi di "
"qualunque libreria standard di funzioni usata in diversi giochi caricandoli "
"da un file .dsy, .csv, o .mega"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:635
msgid "NOTE: Stream size doesn't match actual data length\n"
msgstr ""
"NOTA: La dimensione dello stream non coincide con la dimensione dei dati\n"
#: Source/Core/DolphinWX/MainMenuBar.cpp:221
msgid "NTSC-J"
msgstr "NTSC-J"
#: Source/Core/DolphinWX/MainMenuBar.cpp:223
msgid "NTSC-U"
msgstr "NTSC-U"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:42
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:270
#: Source/Core/DolphinWX/PatchAddEdit.cpp:58
msgid "Name:"
msgstr "Nome:"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:78
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:186
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:19
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:29
msgid "Name: "
msgstr "Nome: "
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:514
msgid "Native (640x528)"
msgstr "Nativo (640x528)"
#: Source/Core/DolphinWX/MemcardManager.cpp:523
#: Source/Core/DolphinWX/MemcardManager.cpp:559
msgid "Native GCI files(*.gci)"
msgstr "File GCI nativi(*.gci)"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:109
msgid "Netherlands"
msgstr "Olanda"
#: Source/Core/Core/NetPlayClient.cpp:1091
msgid "Netplay has desynced. There is no way to recover from this."
msgstr ""
"Il NetPlay è stato desincronizzato. Non è possibile ripristinare la "
"situazione."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:40
msgid "New Scan"
msgstr "Nuova Ricerca"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:54
msgid "New Texture"
msgstr "Nuova Texture"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:233
msgid "New identity generated."
msgstr "Generata Nuova Identità"
#: Source/Core/DolphinWX/MemcardManager.cpp:181
#: Source/Core/DolphinWX/MemcardManager.cpp:818
msgid "Next Page"
msgstr "Pagina Successiva"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:47
msgid "Next Scan"
msgstr "Ricerca Successiva"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:128
msgid "Nickname:"
msgstr "Nickname:"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:475
msgid "No Match"
msgstr "Nessuna Corrispondenza"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:417
msgid "No Value Given"
msgstr "Nessun Valore Inserito"
#: Source/Core/Core/ConfigManager.h:36
msgid "No audio output"
msgstr "Nessun output audio"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:779
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:793
msgid "No description available"
msgstr "Non è disponibile una descrizione"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:882
msgid "No file loaded"
msgstr "Nessun file caricato"
#: Source/Core/DolphinWX/MemcardManager.cpp:429
msgid "No free directory index entries."
msgstr "Nessuna voce di directory libera"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:53
msgid "No game is running."
msgstr "Nessun gioco è in esecuzione."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:918
msgid "No recorded file"
msgstr "Nessun file registrato"
#: Source/Core/Core/State.cpp:744
msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs"
msgstr ""
"Non è stato possibile trovare il file undo.dtm, l'annullamento del "
"caricamento dello stato verrà interrotto per evitare la desincronizzazione "
"del filmato."
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:313
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:27
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:1284
msgid "None"
msgstr "Nessuno"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:108
msgid "Not Equal"
msgstr "Diverso"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1026
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:289
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:331
msgid "Not Set"
msgstr "Non Impostato"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:395
msgid "Not Valid Hex"
msgstr "Esadecimale Non Valido"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:362
msgid "Not all players have the game. Do you really want to start?"
msgstr "Non tutti i giocatori hanno il gioco. Vuoi davvero continuare?"
#: Source/Core/DolphinWX/Main.cpp:473
msgid "Not connected"
msgstr "Non collegato"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:242
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:247
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:252
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:257
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:262
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:267
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:272
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:277
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:291
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:302
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:308
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:313
msgid "Not implemented"
msgstr "Non implementato"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:30
msgid "Notes: "
msgstr "Note: "
#: Source/Core/DolphinWX/FrameAui.cpp:82 Source/Core/DolphinWX/FrameAui.cpp:86
#: Source/Core/DolphinWX/FrameAui.cpp:510
#: Source/Core/DolphinWX/FrameAui.cpp:554
#: Source/Core/DolphinWX/FrameAui.cpp:561
#: Source/Core/DolphinWX/LogConfigWindow.cpp:41
msgid "Notice"
msgstr "Avviso/i"
#. i18n: The number of times a code block has been executed
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:182
msgid "NumExec"
msgstr "NumeroEsecuzioni"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:81
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:189
msgid "Number of Codes: "
msgstr "Numero di Codici:"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:30
msgid "Nunchuk"
msgstr "Nunchuk"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:86
msgid "Nunchuk Configuration"
msgstr "Configurazione Nunchuk"
#: Source/Core/DolphinWX/TASInputDlg.cpp:189
msgid "Nunchuk orientation"
msgstr "Orientamento Nunchuk"
#: Source/Core/DolphinWX/TASInputDlg.cpp:183
msgid "Nunchuk stick"
msgstr "Levetta Nunchuk"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:627
msgid "Nvidia 3D Vision"
msgstr "Nvidia 3D Vision"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:601
#, c-format
msgid "Object %zu"
msgstr "Oggetto %zu"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:125
msgid "Object Range"
msgstr "Intervallo Oggetto"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:626
msgid "Off"
msgstr "Off"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:62
msgid "Offset:"
msgstr "Offset:"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:90
msgid "On-Screen Display Messages"
msgstr "Mostra Messaggi su Schermo"
#: Source/Core/DolphinWX/MainMenuBar.cpp:518
msgid "Online &Documentation"
msgstr "&Documentazione Online"
#: Source/Core/DolphinWX/MemcardManager.cpp:426
#, c-format
msgid "Only %d blocks available"
msgstr "Solo %d blocchi disponibili"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:351
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:375
msgid ""
"Only export symbols with prefix:\n"
"(Blank for all symbols)"
msgstr ""
"Esporta soltanto i simboli con prefisso:\n"
"(Vuoto per tutti i simboli)"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:545
msgid "Op?"
msgstr "Op?"
#: Source/Core/Core/HotkeyManager.cpp:24
#: Source/Core/DolphinWX/MainToolBar.cpp:177
msgid "Open"
msgstr "Apri"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1131
msgid "Open &containing folder"
msgstr "Apri &percorso file"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1117
msgid "Open Wii &save folder"
msgstr "Apri cartella dei &salvataggi"
#: Source/Core/DolphinWX/MainToolBar.cpp:177
msgid "Open file..."
msgstr "Apri file..."
#: Source/Core/AudioCommon/OpenALStream.cpp:117
#, c-format
msgid "OpenAL: can't create context for device %s"
msgstr "OpenAL: impossibile creare il contesto per il dispositivo %s"
#: Source/Core/AudioCommon/OpenALStream.cpp:99
msgid "OpenAL: can't find sound devices"
msgstr "OpenAL: impossibile trovare la periferica audio"
#: Source/Core/AudioCommon/OpenALStream.cpp:109
#, c-format
msgid "OpenAL: can't open device %s"
msgstr "OpenAL: impossibile aprire il dispositivo %s"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:239
msgid ""
"Opens the default (read-only) configuration for this game in an external "
"text editor."
msgstr ""
"Apre il file di configurazione (in sola lettura) predefinito per questo "
"gioco in un editor di testo separato."
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:82 Source/Core/Core/HW/GCPadEmu.cpp:85
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:308
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:70
msgid "Options"
msgstr "Opzioni"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:44
msgid "Orange"
msgstr "Arancione"
#: Source/Core/DolphinWX/MemcardManager.cpp:461
msgid ""
"Order of files in the File Directory do not match the block order\n"
"Right click and export all of the saves,\n"
"and import the saves to a new memory card\n"
msgstr ""
"L'ordine dei file nella cartella non corrisponde all'ordine dei blocchi.\n"
"Clicca con il tasto destro ed esporta tutti i salvataggi,\n"
"poi importali in una nuova memory card.\n"
#: Source/Core/DolphinWX/TASInputDlg.cpp:141
msgid "Orientation"
msgstr "Orientamento"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:481
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:797
msgid "Other"
msgstr "Altro"
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:125
msgid "Other State Management"
msgstr "Gestione Altri Stati di Gioco"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:136
msgid "Other game"
msgstr "Altro gioco"
#: Source/Core/Core/HotkeyManager.cpp:261
msgid "Other state hotkeys"
msgstr "Altri tasti rapidi"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:739
msgid "Output"
msgstr "Output"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:89
msgid "Overlay Information"
msgstr "Informazioni in sovraimpressione"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:64
msgid "Override Language on NTSC Games"
msgstr "Ignora Lingua su Giochi NTSC"
#: Source/Core/DolphinWX/MainMenuBar.cpp:142
msgid "P&lay Input Recording..."
msgstr "&Riproduci Registrazione Input..."
#: Source/Core/DolphinWX/MainMenuBar.cpp:225
msgid "PAL"
msgstr "PAL"
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:174
msgid "PPC Size"
msgstr "Dimensione PPC"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:450
msgid "PPC vs x86"
msgstr "PPC vs x86"
#: Source/Core/Core/HW/GCPad.cpp:18
msgid "Pad"
msgstr "Pad"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:39
msgid "Pads"
msgstr "Pad"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:139
msgid "Parsing Error"
msgstr "Analisi dell'Errore"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:162
#, c-format
msgid "Partition %zu"
msgstr "Partizione %zu"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:252
msgid "Passthrough a Bluetooth adapter"
msgstr "Usa Adattatore Bluetooth Ponte"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:246
msgid "Patches"
msgstr "Patch"
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:89
msgid "Paths"
msgstr "Percorsi"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:73
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:47
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:180
#: Source/Core/DolphinWX/MainToolBar.cpp:229
msgid "Pause"
msgstr "Pausa"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:76
msgid "Pause After"
msgstr "Pausa Dopo"
#: Source/Core/DolphinWX/MainMenuBar.cpp:148
msgid "Pause at End of Movie"
msgstr "Pausa al termine del filmato"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:95
msgid "Pause on Focus Lost"
msgstr "Pausa in secondo piano"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:131
msgid "Pauses the emulator when focus is taken away from the emulation window."
msgstr ""
"Mette l'emulatore in pausa quando la finestra di emulazione non è più la "
"finestra principale."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:593
msgid "Per-Pixel Lighting"
msgstr "Illuminazione Per-Pixel"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:336
msgid "Perfect"
msgstr "Perfetto"
#: Source/Core/DolphinWX/MainMenuBar.cpp:246
msgid "Perform Online System Update"
msgstr "Avviare Aggiornamento di Sistema Online"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:41
msgid ""
"Perform a full index of the game's RAM at the current Data Size. Required "
"before any Searching can be performed."
msgstr ""
"Esegue un'indicizzazione completa della RAM del gioco all'attuale Data "
"Size.\n"
"Richiesto prima di poter eseguire qualunque Ricerca."
#: Source/Core/DolphinWX/FrameAui.cpp:539
#, c-format
msgid "Perspective %d"
msgstr "Prospettiva %d"
#: Source/Core/DolphinWX/MainMenuBar.cpp:436
msgid "Perspectives"
msgstr "Prospettive"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:51
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:124
msgid "Pixel Shader"
msgstr "Pixel Shader"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:126
msgid "Pixel Shader Constants"
msgstr "Costanti Pixel Shader"
#: Source/Core/DolphinWX/MainMenuBar.cpp:300
msgid "Platform"
msgstr "Piattaforma"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:150
#: Source/Core/DolphinWX/MainToolBar.cpp:180
#: Source/Core/DolphinWX/MainToolBar.cpp:234
msgid "Play"
msgstr "Gioca"
#: Source/Core/Core/HotkeyManager.cpp:48
msgid "Play Recording"
msgstr "Riproduci Registrazione"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:335
msgid "Playable"
msgstr "Giocabile"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:137
msgid "Playback Options"
msgstr "Opzioni di Riproduzione"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:192
msgid "Players"
msgstr "Giocatori"
#: Source/Core/DolphinWX/FrameTools.cpp:856
msgid "Please confirm..."
msgstr "Per favore confermare..."
#: Source/Core/DolphinWX/FrameAui.cpp:510
msgid "Please create a perspective before saving"
msgstr "Si prega di creare un prospettiva prima di salvare"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:161
#, c-format
msgid "Port %i"
msgstr "Porta %i"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:186
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:226
msgid "Port:"
msgstr "Porta:"
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:22
msgid "Post Processing Shader Configuration"
msgstr "Configura Shader di Post Processing"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:576
msgid "Post-Processing Effect:"
msgstr "Effetto di Post-Processing:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:852
msgid "Prefetch Custom Textures"
msgstr "Precarica Texture Personalizzate"
#: Source/Core/Core/Movie.cpp:1181
#, c-format
msgid "Premature movie end in PlayController. %u + %zu > %zu"
msgstr ""
#: Source/Core/Core/Movie.cpp:1308
#, c-format
msgid "Premature movie end in PlayWiimote. %u + %d > %zu"
msgstr ""
#: Source/Core/Core/Movie.cpp:1282
#, c-format
msgid "Premature movie end in PlayWiimote. %u > %zu"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:1329
msgid ""
"Preparing to update...\n"
"This can take a while."
msgstr ""
"Preparando l'aggiornamento...\n"
"Potrebbe volerci un po'."
#: Source/Core/Core/HotkeyManager.cpp:64
msgid "Press Sync Button"
msgstr "Premi il Pulsante Sync"
#: Source/Core/DolphinWX/MemcardManager.cpp:180
msgid "Prev Page"
msgstr "Pag. Precedente"
#: Source/Core/DolphinWX/Debugger/AssemblerEntryDialog.cpp:89
#, c-format
msgid "Preview: %s"
msgstr "Anteprima: %s"
#: Source/Core/DolphinWX/MemcardManager.cpp:817
msgid "Previous Page"
msgstr "Pagina Precedente"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1230
msgid "Profile"
msgstr "Profilo"
#: Source/Core/Core/HotkeyManager.cpp:249
msgid "Program Counter"
msgstr "Program Counter"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.h:56
msgid "Properties"
msgstr "Proprietà"
#: Source/Core/DolphinWX/MainMenuBar.cpp:374
msgid "Provide safer execution by not linking the JIT blocks."
msgstr "Permette un'esecuzione più sicura non linkando i blocchi JIT"
#: Source/Core/DolphinWX/MainMenuBar.cpp:354
msgid "Purge Game List Cache"
msgstr "Pulisci Cache Lista Giochi"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:79
msgid "Put Main Menu roms in User/GC/{region}."
msgstr "Posiziona le rom del Main Menu in User/GC/{region}."
#: Source/Core/Common/MsgHandler.cpp:66
msgid "Question"
msgstr "Conferma"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:134
msgid "Quit"
msgstr "Esci"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:274
msgid "Quit Netplay"
msgstr "Ferma Netplay"
#. i18n: The right trigger button (labeled R on real controllers)
#: Source/Core/Core/HW/GCPadEmu.cpp:42
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:51
msgid "R"
msgstr "R"
#. i18n: The right trigger button (labeled R on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.cpp:46
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:55
msgid "R-Analog"
msgstr "R-Analogico"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:35
msgid "Radius"
msgstr "Radius"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:801
msgid "Range"
msgstr "Intensità"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:453
msgid "Re&place Instruction"
msgstr "(p) Sostituisci Istruzione"
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a read operation or write operation occurs.
#. The string is not a command to read and write something or to allow reading and writing.
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:53
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:186
msgid "Read and write"
msgstr "Lettura e Scrittura"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:127
msgid ""
"Read game names from an internal database instead of reading names from the "
"games themselves, except for games that aren't in the database. The names in "
"the database are often more consistently formatted, especially for Wii games."
msgstr ""
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a read operation occurs.
#. The string does not mean "read-only" in the sense that something cannot be written to.
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:44
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:193
msgid "Read only"
msgstr "Sola lettura"
#: Source/Core/Core/HotkeyManager.cpp:50
msgid "Read-only mode"
msgstr "Modalità in Sola-lettura"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:766
msgid "Real"
msgstr "Reale"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:363
msgid "Real Balance Board"
msgstr "Balance Board Reale"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:313
msgid "Real Wii Remote"
msgstr "Wii Remote Reale"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:32
msgid "Recenter"
msgstr "Centra"
#: Source/Core/DolphinWX/MainMenuBar.cpp:451
msgid ""
"Recognise standard functions from Sys/totaldb.dsy, and use generic zz_ names "
"for other functions."
msgstr ""
"Riconosce le funzioni standard da Sys\\totaldb.dsy e utilizza dei generici "
"zz_ per rinominare le altre funzioni."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:163
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:204
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:406
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:812
msgid "Record"
msgstr "Registra"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:272
msgid "Record inputs"
msgstr "Registra input"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:173
msgid "Recording Info"
msgstr "Info di Registrazione"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:187
msgid "Recording Options"
msgstr "Opzioni di Registrazione"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:44
msgid "Red"
msgstr "Rosso"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32
msgid "Red Left"
msgstr "Rosso Sinistro"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:33
msgid "Red Right"
msgstr "Rosso Destro"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:156
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics. This "
"smooths out jagged edges on objects.\n"
"Increases GPU load and sometimes causes graphical issues. SSAA is "
"significantly more demanding than MSAA, but provides top quality geometry "
"anti-aliasing and also applies anti-aliasing to lighting, shader effects, "
"and textures.\n"
"\n"
"If unsure, select None."
msgstr ""
"Riduce l'aliasing causato dalla rasterizzazione della grafica 3D.\n"
"Ammorbidisce i bordi pixelosi degli oggetti.\n"
"Aumenta il carico GPU e a volte causa difetti grafici. SSAA richiede molte "
"più risorse di MSAA, ma garantisce geometrie di anti-aliasing di miglior "
"qualità, e viene applicato anche alle luci, agli effetti di shader e alle "
"texture.\n"
"\n"
"Nel dubbio, seleziona Nessuno."
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:353
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1191
#: Source/Core/DolphinWX/MainToolBar.cpp:178
msgid "Refresh"
msgstr "Aggiorna"
#: Source/Core/Core/HotkeyManager.cpp:26
msgid "Refresh List"
msgstr "Aggiorna Elenco"
#: Source/Core/DolphinWX/MainToolBar.cpp:178
msgid "Refresh game list"
msgstr "Aggiorna l'elenco dei giochi"
#: Source/Core/DolphinWX/MainMenuBar.cpp:312
msgid "Region"
msgstr "Regione"
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:102
#: Source/Core/DolphinWX/Debugger/RegisterWindow.h:17
msgid "Registers"
msgstr "Registri"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:38
msgid "Relative Input"
msgstr "Input Relativo"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:39
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:75
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:396
#: Source/Core/DolphinWX/PatchAddEdit.cpp:87
msgid "Remove"
msgstr "Rimuovi"
#: Source/Core/DolphinWX/MainMenuBar.cpp:445
msgid "Remove names from all functions and variables."
msgstr "Rimuove i nomi da tutte le funzioni e le variabili"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:360
msgid "Rename symbol:"
msgstr "Rinomina simbolo:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:210
msgid ""
"Render the scene as a wireframe.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Renderizza la scena in wireframe.\n"
"\n"
"Nel dubbio, lascia deselezionato."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:458
msgid "Render to Main Window"
msgstr "Renderizza nella Finestra Principale"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:52
msgid "Rendering"
msgstr "Rendering"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:330
#, c-format
msgid "Report: GCIFolder Writing to unallocated block 0x%x"
msgstr "Report: GCIFolder Scrittura su blocco non allocato 0x%x"
#: Source/Core/Core/HotkeyManager.cpp:29
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:290
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1210
msgid "Reset"
msgstr "Resetta"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:124
msgid "Reset Traversal Settings"
msgstr "Reset Impostazioni Traversal"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:566
msgid "Reset Wii Remote pairings"
msgstr "Resetta Wii Remote abbinati"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:288
msgid "Reset all saved Wii Remote pairings"
msgstr "Resetta tutti gli abbinamenti salvati con i Wii Remote"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:259
msgid "Restart Required"
msgstr "Riavvio Necessario"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:88
msgid "Results"
msgstr "Risultati"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:807
msgid "Retry"
msgstr "Riprova"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:228
msgid "Revision:"
msgstr "Revisione:"
#: Source/Core/DolphinWX/AboutDolphin.cpp:32
#, c-format
msgid "Revision: %s"
msgstr "Revisione: %s"
#: Source/Core/DolphinWX/MainMenuBar.cpp:413
#: Source/Core/DolphinWX/TASInputDlg.cpp:95
#: Source/Core/DolphinWX/TASInputDlg.cpp:249
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:25
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:25
msgid "Right"
msgstr "Destra"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:76
msgid "Right Stick"
msgstr "Levetta Destra"
#: Source/Core/DolphinWX/TASInputDlg.cpp:270
msgid "Right stick"
msgstr "Levetta destra"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:204
msgid "Room ID:"
msgstr "ID Stanza:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:304
msgid ""
"Rounds 2D vertices to whole pixels. Fixes graphical problems in some games "
"at higher internal resolutions. This setting has no effect when native "
"internal resolution is used.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Arrotonda i vertici 2D al pixel più vicino. Corregge difetti grafici su "
"alcuni giochi a maggiori risoluzioni interne. Questa opzione non ha effetto "
"quando viene utilizzata la risoluzione interna nativa.\n"
"\n"
"Nel dubbio, lascia deselezionato."
#: Source/Core/Core/HW/GCPadEmu.cpp:72
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:299
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:22
msgid "Rumble"
msgstr "Vibrazione"
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:187
msgid "Run"
msgstr "Avvia"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:448
msgid "Run &To Here"
msgstr "(T) Esegui Fino al Cursore"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:111
msgid "Russia"
msgstr "Russia"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:97
msgid "SD Card Path:"
msgstr "Percorso SD Card:"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:137
msgid "SD card"
msgstr "SD card"
#. i18n: The START/PAUSE button on GameCube controllers
#: Source/Core/Core/HW/GCPadEmu.cpp:56
#: Source/Core/DolphinWX/TASInputDlg.cpp:399
msgid "START"
msgstr "START"
#: Source/Core/DolphinWX/MainMenuBar.cpp:130
msgid "Sa&ve State"
msgstr "Sal&va Stato di Gioco"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:726
msgid "Safe"
msgstr "Sicura"
#: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:63
#: Source/Core/DolphinWX/Debugger/WatchWindow.cpp:38
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:164
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1235
msgid "Save"
msgstr "Salva"
#: Source/Core/DolphinWX/MainMenuBar.cpp:475
msgid "Save Code"
msgstr "Salva Codice"
#: Source/Core/DolphinWX/MemcardManager.cpp:529
msgid "Save GCI as..."
msgstr "Salva GCI come.."
#: Source/Core/Core/HotkeyManager.cpp:149
#: Source/Core/DolphinWX/MainMenuBar.cpp:102
msgid "Save Oldest State"
msgstr "Salva sul più vecchio Stato di Gioco"
#: Source/Core/DolphinWX/MainMenuBar.cpp:417
msgid "Save Perspectives"
msgstr "Salva Prospettive"
#: Source/Core/Core/HotkeyManager.cpp:152
msgid "Save State"
msgstr "Salva Stato di Gioco"
#: Source/Core/Core/HotkeyManager.cpp:115
msgid "Save State Slot 1"
msgstr "Salva Stato di Gioco nello Slot 1"
#: Source/Core/Core/HotkeyManager.cpp:124
msgid "Save State Slot 10"
msgstr "Salva Stato di Gioco nello Slot 10"
#: Source/Core/Core/HotkeyManager.cpp:116
msgid "Save State Slot 2"
msgstr "Salva Stato di Gioco nello Slot 2"
#: Source/Core/Core/HotkeyManager.cpp:117
msgid "Save State Slot 3"
msgstr "Salva Stato di Gioco nello Slot 3"
#: Source/Core/Core/HotkeyManager.cpp:118
msgid "Save State Slot 4"
msgstr "Salva Stato di Gioco nello Slot 4"
#: Source/Core/Core/HotkeyManager.cpp:119
msgid "Save State Slot 5"
msgstr "Salva Stato di Gioco nello Slot 5"
#: Source/Core/Core/HotkeyManager.cpp:120
msgid "Save State Slot 6"
msgstr "Salva Stato di Gioco nello Slot 6"
#: Source/Core/Core/HotkeyManager.cpp:121
msgid "Save State Slot 7"
msgstr "Salva Stato di Gioco nello Slot 7"
#: Source/Core/Core/HotkeyManager.cpp:122
msgid "Save State Slot 8"
msgstr "Salva Stato di Gioco nello Slot 8"
#: Source/Core/Core/HotkeyManager.cpp:123
msgid "Save State Slot 9"
msgstr "Salva Stato di Gioco nello Slot 9"
#: Source/Core/DolphinWX/MainMenuBar.cpp:101
msgid "Save State to Selected Slot"
msgstr "Salva Stato nello Slot Selezionato"
#: Source/Core/DolphinWX/MainMenuBar.cpp:100
msgid "Save State..."
msgstr "Salva Stato di Gioco..."
#: Source/Core/DolphinWX/MainMenuBar.cpp:470
msgid "Save Symbol Map &As..."
msgstr "Salva Mappa dei Simboli &Come..."
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:124
msgid "Save and Load State"
msgstr "Salva e Carica Stato di Gioco"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:353
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:359
msgid "Save as..."
msgstr "Salva come..."
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:431
msgid "Save combined output file as"
msgstr "Salva file combinato in output come"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1496
msgid "Save compressed GCM/ISO"
msgstr "Salva GCM/ISO compressa"
#: Source/Core/DolphinWX/MainMenuBar.cpp:418
msgid "Save currently-toggled perspectives"
msgstr "Salva la prospettiva attualmente attiva"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1487
msgid "Save decompressed GCM/ISO"
msgstr "Salva GCM/ISO decompressa"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:297
msgid "Save map file as"
msgstr "Salva file mappa come"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:358
msgid "Save signature as"
msgstr "Salva signature come"
#: Source/Core/Core/HotkeyManager.cpp:258
msgid "Save state"
msgstr "Salva stato di gioco"
#: Source/Core/DolphinWX/MainMenuBar.cpp:476
msgid ""
"Save the entire disassembled code. This may take a several seconds and may "
"require between 50 and 100 MB of hard drive space. It will only save code "
"that is in the first 4 MB of memory. If you are debugging a game that loads ."
"rel files with code to memory, you may want to increase the limit to perhaps "
"8 MB. That can be done in SymbolDB::SaveMap()."
msgstr ""
"Salva l'intero codice disassemblato. Potrebbero volerci diversi secondi e "
"occorrono tra i 50 e i 100 MB di spazio libero sull'hard disk. Salverà "
"soltanto codice presente nei primi 4 MB di memoria, quindi se stai "
"debuggando un gioco che carica in memoria dei file .rel con del codice "
"potresti aver bisogno di aumentare questo valore a 8 MB tramite SymbolDB::"
"SaveMap()"
#: Source/Core/DolphinWX/MainMenuBar.cpp:471
msgid ""
"Save the function names and addresses for this game as a .map file. If you "
"want to open the .map file in IDA Pro, use the .idc script."
msgstr ""
"Salva in un file .map i nomi delle funzioni e degli indirizzi per questo "
"gioco. Se vuoi aprire il file .map in IDA pro, utilizza lo script .idc"
#: Source/Core/DolphinWX/MainMenuBar.cpp:461
msgid ""
"Save the function names for each address to a .map file in your user "
"settings map folder, named after the title ID."
msgstr ""
"Salva in un file .map rinominato in base al title ID i nomi delle funzioni "
"per ogni indirizzo nella cartella dei tuoi user setting map."
#: Source/Core/Core/HotkeyManager.cpp:125
msgid "Save to selected slot"
msgstr "Salva nello slot selezionato"
#: Source/Core/DolphinWX/MainMenuBar.cpp:423
msgid "Saved Perspectives"
msgstr "Prospettive Salvate"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:565
msgid "Saved Wii Remote pairings can only be reset when a Wii game is running."
msgstr ""
"Gli abbinamenti salvati con i Wii Remote possono essere resettati soltanto "
"durante l'esecuzione di un gioco Wii."
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:86
msgid "Saved to /Wii/sd.raw (default size is 128mb)"
msgstr "Salvato su /Wii/sd.raw (le dimensioni standard sono 128mb)"
#: Source/Core/Core/Movie.cpp:1010
#, c-format
msgid "Savestate movie %s is corrupted, movie recording stopping..."
msgstr "Il salvataggio del filmato %s è corrotto, arresto registrazione..."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:590
msgid "Scaled EFB Copy"
msgstr "Copia EFB in scala"
#: Source/Core/DolphinWX/GameListCtrl.cpp:745
msgid "Scanning..."
msgstr "Ricerca..."
#: Source/Core/DolphinWX/MainToolBar.cpp:183
msgid "ScrShot"
msgstr "Screenshot"
#: Source/Core/VideoCommon/ImageWrite.cpp:54
#, c-format
msgid "Screenshot failed: Could not open file \"%s\" (error %d)"
msgstr "Cattura schermo fallita: Impossibile aprire il file \"%s\" (errore %d)"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:171
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:233
msgid "Search"
msgstr "Cerca"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:117
msgid "Search (clear to use previous value)"
msgstr "Cerca (cancella per utilizzare il termine precedente)"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:80
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:113
msgid "Search Address"
msgstr "Cerca Indirizzo"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:263
msgid "Search Current Object"
msgstr "Cerca Oggetto Corrente"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:37
msgid "Search Subfolders"
msgstr "Cerca nelle Sottocartelle"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:226
msgid "Search for Hex Value:"
msgstr "Cerca Valore Esadecimale:"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:753
#: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:23
msgid "Select"
msgstr "Seleziona"
#: Source/Core/DolphinWX/MainMenuBar.cpp:355
msgid "Select Columns"
msgstr "Seleziona Colonne"
#: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:13
msgid "Select Game"
msgstr "Seleziona Gioco"
#: Source/Core/DolphinWX/MainMenuBar.cpp:569
#, c-format
msgid "Select Slot %u - %s"
msgstr "Seleziona slot %u - %s"
#: Source/Core/DolphinWX/MainMenuBar.cpp:131
msgid "Select State Slot"
msgstr "Seleziona Slot di Stato"
#: Source/Core/Core/HotkeyManager.cpp:127
msgid "Select State Slot 1"
msgstr "Seleziona Slot di Stato 1"
#: Source/Core/Core/HotkeyManager.cpp:136
msgid "Select State Slot 10"
msgstr "Seleziona Slot di Stato 10"
#: Source/Core/Core/HotkeyManager.cpp:128
msgid "Select State Slot 2"
msgstr "Seleziona Slot di Stato 2"
#: Source/Core/Core/HotkeyManager.cpp:129
msgid "Select State Slot 3"
msgstr "Seleziona Slot di Stato 3"
#: Source/Core/Core/HotkeyManager.cpp:130
msgid "Select State Slot 4"
msgstr "Seleziona Slot di Stato 4"
#: Source/Core/Core/HotkeyManager.cpp:131
msgid "Select State Slot 5"
msgstr "Seleziona Slot di Stato 5"
#: Source/Core/Core/HotkeyManager.cpp:132
msgid "Select State Slot 6"
msgstr "Seleziona Slot di Stato 6"
#: Source/Core/Core/HotkeyManager.cpp:133
msgid "Select State Slot 7"
msgstr "Seleziona Slot di Stato 7"
#: Source/Core/Core/HotkeyManager.cpp:134
msgid "Select State Slot 8"
msgstr "Seleziona Slot di Stato 8"
#: Source/Core/Core/HotkeyManager.cpp:135
msgid "Select State Slot 9"
msgstr "Seleziona Slot di Stato 9"
#: Source/Core/DolphinWX/FrameTools.cpp:492
#: Source/Core/DolphinWX/FrameTools.cpp:981
msgid "Select The Recording File"
msgstr "Seleziona la Registrazione"
#: Source/Core/DolphinWX/FrameTools.cpp:1286
msgid "Select a BootMii NAND backup to import"
msgstr "Scegli un backup BootMII NAND da importare"
#: Source/Core/DolphinWX/FrameTools.cpp:1235
msgid "Select a Wii WAD file to install"
msgstr "Seleziona un file WAD Wii da installare"
#: Source/Core/DolphinWX/MemcardManager.cpp:518
msgid "Select a save file to import"
msgstr "Seleziona un file di salvataggio da importare"
#: Source/Core/DolphinWX/FrameAui.cpp:328
msgid "Select floating windows"
msgstr "Seleziona finestre libere/mobili"
#: Source/Core/Core/HotkeyManager.cpp:259
msgid "Select state"
msgstr "Seleziona stato di gioco"
#: Source/Core/DolphinWX/FrameTools.cpp:346
msgid "Select the file to load"
msgstr "Seleziona il file da caricare"
#: Source/Core/DolphinWX/FrameTools.cpp:1196
msgid "Select the save file"
msgstr "Seleziona il file di salvataggio"
#: Source/Core/DolphinWX/FrameTools.cpp:1454
msgid "Select the state to load"
msgstr "Seleziona lo stato di gioco da caricare"
#: Source/Core/DolphinWX/FrameTools.cpp:1466
msgid "Select the state to save"
msgstr "Seleziona lo stato di gioco da salvare"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:140
msgid ""
"Select what aspect ratio to use when rendering:\n"
"Auto: Use the native aspect ratio\n"
"Force 16:9: Mimic an analog TV with a widescreen aspect ratio.\n"
"Force 4:3: Mimic a standard 4:3 analog TV.\n"
"Stretch to Window: Stretch the picture to the window size.\n"
"\n"
"If unsure, select Auto."
msgstr ""
"Seleziona il rapporto d'aspetto da utilizzare in fase di rendering:\n"
"Auto: utilizza il rapporto d'aspetto nativo\n"
"Forza 16:9: Simula una TV analogica con un rapporto d'aspetto widescreen.\n"
"Forza 4:3: Simula una standard TV analogica con rapporto d'aspetto di 4:3.\n"
"Adatta a Finestra: Allarga l'immagine perché si adatti alle dimensioni della "
"finestra.\n"
"\n"
"Nel dubbio, seleziona Auto."
#: Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp:254
#: Source/Core/InputCommon/InputConfig.cpp:63
msgid "Selected controller profile does not exist"
msgstr "Il profilo controller selezionato non esiste"
#: Source/Core/DolphinWX/LogWindow.cpp:69
msgid "Selected font"
msgstr "Font selezionato"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:117
msgid ""
"Selects a hardware adapter to use.\n"
"\n"
"If unsure, use the first one."
msgstr ""
"Seleziona l'adattatore hardware da utilizzare.\n"
"\n"
"Nel dubbio, usa il primo."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:119
msgid ""
"Selects the display resolution used in fullscreen mode.\n"
"This should always be bigger than or equal to the internal resolution. "
"Performance impact is negligible.\n"
"\n"
"If unsure, select auto."
msgstr ""
"Seleziona la risoluzione da utilizzare in modalità a schermo intero.\n"
"Dovrebbe essere sempre maggiore o uguale alla risoluzione interna. L'impatto "
"sulle prestazioni è trascurabile.\n"
"\n"
"Nel dubbio, seleziona Auto"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:278
msgid ""
"Selects the stereoscopic 3D mode. Stereoscopy allows you to get a better "
"feeling of depth if you have the necessary hardware.\n"
"Side-by-Side and Top-and-Bottom are used by most 3D TVs.\n"
"Anaglyph is used for Red-Cyan colored glasses.\n"
"HDMI 3D is used when your monitor supports 3D display resolutions.\n"
"Heavily decreases emulation speed and sometimes causes issues.\n"
"\n"
"If unsure, select Off."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:112
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is extremely slow and only useful for debugging, so "
"unless you have a reason to use it you'll want to select OpenGL here.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""
"Seleziona quale API grafica usare internamente.\n"
"Il renderer software è estremamente lento, ed è utilizzato solo a scopo di "
"debug, quindi a meno che tu non abbia un buon motivo per sceglierlo, "
"seleziona OpenGL.\n"
"\n"
"Nel dubbio, usa OpenGL."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:105
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is extremely slow and only useful for debugging, so "
"you'll want to use either Direct3D or OpenGL. Different games and different "
"GPUs will behave differently on each backend, so for the best emulation "
"experience it's recommended to try both and choose the one that's less "
"problematic.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""
"Seleziona quale API grafica usare internamente.\n"
"Il renderer software è estremamente lento, e viene utilizzato solo a scopo "
"di debug, quindi faresti meglio a selezionare Direct3D o OpenGL. I giochi e "
"le GPU si comporteranno in modo diverso a seconda del motore utilizzato, "
"quindi per una migliore esperienza si consiglia di provare entrambi e "
"scegliere quello che si adatta maggiormente ai tuoi bisogni.\n"
"\n"
"Nel dubbio, seleziona OpenGL."
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:172
msgid "Send"
msgstr "Invia"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:126
msgid "Sensor Bar Position:"
msgstr "Posizione della Sensor Bar: "
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:93
msgid ""
"Serial Port 1 - This is the port which devices such as the net adapter use."
msgstr ""
"Porta Seriale 1 - Questa porta viene utilizzata da dispositivi come "
"l'adattatore di rete."
#: Source/Core/Core/NetPlayClient.cpp:933
msgid "Server rejected traversal attempt"
msgstr ""
"Il server ha rifiutato il tentativo di connessione in modalità traversal"
#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:58
#: Source/Core/DolphinWX/MainToolBar.cpp:212
msgid "Set PC"
msgstr "Imposta PC"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:120
msgid "Set Value"
msgstr "Imposta Valore"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1134
msgid "Set as &default ISO"
msgstr "Imposta come ISO &predefinita"
#: Source/Core/DolphinWX/MemcardManager.cpp:820
#, c-format
msgid "Set as default Memory Card %c"
msgstr "Imposta %c come Memory Card predefinita"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:446
msgid "Set symbol &end address"
msgstr "Imposta indirizzo di t&ermine del simbolo"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:445
msgid "Set symbol &size"
msgstr "Imposta dimensione del &simbolo"
#: Source/Core/DolphinWX/MainToolBar.cpp:212
msgid "Set the current instruction"
msgstr "Imposta l'istruzione corrente"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:62
msgid "Sets the GameCube system language."
msgstr "Imposta la lingua di sistema del GameCube"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:82
msgid ""
"Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL "
"games.\n"
"May not work for all games."
msgstr ""
"Imposta la modalità di visualizzazione del Wii a 60Hz (480i) invece di 50Hz "
"(576i) per i giochi PAL.\n"
"Potrebbe non funzionare su tutti i giochi."
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:85
msgid "Sets the Wii system language."
msgstr "Imposta la lingua di sistema del Wii"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:57
msgid ""
"Sets the latency (in ms). Higher values may reduce audio crackling. Certain "
"backends only."
msgstr ""
"Imposta la latenza (in ms). Valori maggiori possono correggere un audio "
"gracchiante. Solo per alcuni backend."
#: Source/Core/Core/Boot/Boot_BS2Emu.cpp:268
msgid "SetupWiiMemory: Can't create setting.txt file"
msgstr "SetupWiiMemory: Impossibile creare il file setting.txt"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:48
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:278
msgid "Shake"
msgstr "Scuoti"
#: Source/Core/DolphinWX/TASInputDlg.cpp:278
#: Source/Core/DolphinWX/TASInputDlg.cpp:374
msgid "Shoulder Buttons"
msgstr "Tasti Dorsali"
#: Source/Core/DolphinWX/MainMenuBar.cpp:325
msgid "Show &Log"
msgstr "Mostra Finestra di &Log"
#: Source/Core/DolphinWX/MainMenuBar.cpp:322
msgid "Show &Status Bar"
msgstr "Mostra &Status Bar"
#: Source/Core/DolphinWX/MainMenuBar.cpp:320
msgid "Show &Toolbar"
msgstr "Mostra Barra degli St&rumenti"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:92
msgid "Show Active Title in Window Title"
msgstr "Mostra Gioco Corrente nella Barra del Titolo"
#: Source/Core/DolphinWX/MainMenuBar.cpp:276
msgid "Show Australia"
msgstr "Mostra Australia"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:237
msgid "Show Defaults"
msgstr "Mostra Predefiniti"
#: Source/Core/DolphinWX/MainMenuBar.cpp:351
msgid "Show Drives"
msgstr "Mostra Unità a Disco"
#: Source/Core/DolphinWX/MainMenuBar.cpp:265
msgid "Show ELF/DOL"
msgstr "Mostra ELF/DOL"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:437
msgid "Show FPS"
msgstr "Mostra FPS"
#: Source/Core/DolphinWX/MainMenuBar.cpp:152
msgid "Show Frame Counter"
msgstr "Mostra Contatore Frame"
#: Source/Core/DolphinWX/MainMenuBar.cpp:278
msgid "Show France"
msgstr "Mostra Francia"
#: Source/Core/DolphinWX/MainMenuBar.cpp:261
msgid "Show GameCube"
msgstr "Mostra GameCube"
#: Source/Core/DolphinWX/MainMenuBar.cpp:280
msgid "Show Germany"
msgstr "Mostra Germania"
#: Source/Core/DolphinWX/MainMenuBar.cpp:155
msgid "Show Input Display"
msgstr "Mostra Tasti di Input"
#: Source/Core/DolphinWX/MainMenuBar.cpp:282
msgid "Show Italy"
msgstr "Mostra Italia"
#: Source/Core/DolphinWX/MainMenuBar.cpp:269
msgid "Show JAP"
msgstr "Mostra JAP"
#: Source/Core/DolphinWX/MainMenuBar.cpp:284
msgid "Show Korea"
msgstr "Mostra Corea"
#: Source/Core/DolphinWX/MainMenuBar.cpp:150
msgid "Show Lag Counter"
msgstr "Mostra Contatore Lag"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:283
msgid "Show Language:"
msgstr "Mostra Lingua:"
#: Source/Core/DolphinWX/MainMenuBar.cpp:326
msgid "Show Log &Configuration"
msgstr "Mostra &Configurazione Log"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:448
msgid "Show NetPlay Messages"
msgstr "Mostra Messaggi NetPlay"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:439
msgid "Show NetPlay Ping"
msgstr "Mostra Ping NetPlay"
#: Source/Core/DolphinWX/MainMenuBar.cpp:286
msgid "Show Netherlands"
msgstr "Mostra Olanda"
#: Source/Core/DolphinWX/MainMenuBar.cpp:271
msgid "Show PAL"
msgstr "Mostra PAL"
#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:57
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:55
#: Source/Core/DolphinWX/MainToolBar.cpp:209
msgid "Show PC"
msgstr "Mostra PC"
#: Source/Core/DolphinWX/MainMenuBar.cpp:348
msgid "Show Platforms"
msgstr "Mostra Piattaforme"
#: Source/Core/DolphinWX/MainMenuBar.cpp:349
msgid "Show Regions"
msgstr "Mostra Regioni"
#: Source/Core/DolphinWX/MainMenuBar.cpp:288
msgid "Show Russia"
msgstr "Mostra Russia"
#: Source/Core/DolphinWX/MainMenuBar.cpp:290
msgid "Show Spain"
msgstr "Mostra Spagna"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:824
msgid "Show Statistics"
msgstr "Mostra Informazioni"
#: Source/Core/DolphinWX/MainMenuBar.cpp:157
msgid "Show System Clock"
msgstr "Mostra Orologio di Sistema"
#: Source/Core/DolphinWX/MainMenuBar.cpp:292
msgid "Show Taiwan"
msgstr "Mostra Taiwan"
#: Source/Core/DolphinWX/MainMenuBar.cpp:273
msgid "Show USA"
msgstr "Mostra USA"
#: Source/Core/DolphinWX/MainMenuBar.cpp:296
msgid "Show Unknown"
msgstr "Mostra Sconosciuto"
#: Source/Core/DolphinWX/MainMenuBar.cpp:263
msgid "Show WAD"
msgstr "Mostra WAD"
#: Source/Core/DolphinWX/MainMenuBar.cpp:259
msgid "Show Wii"
msgstr "Mostra Wii"
#: Source/Core/DolphinWX/MainMenuBar.cpp:294
msgid "Show World"
msgstr "Mostra Mondo"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:116
msgid "Show a confirmation box before stopping a game."
msgstr "Mostra una messaggio di conferma prima di arrestare un gioco."
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:118
msgid ""
"Show a message box when a potentially serious error has occurred.\n"
"Disabling this may avoid annoying and non-fatal messages, but it may result "
"in major crashes having no explanation at all."
msgstr ""
"Mostra un avviso quando si verifica un potenziale grave errore.\n"
"Disabilitando questa funzione si evita la comparsa di fastidiosi messaggi "
"non rilevanti, tuttavia potrà accadere che Dolphin improvvisamente crashi "
"senza alcuna spiegazione."
#: Source/Core/DolphinWX/MemcardManager.cpp:834
msgid "Show first block"
msgstr "Mostra primo blocco"
#: Source/Core/DolphinWX/MemcardManager.cpp:833
msgid "Show save blocks"
msgstr "Mostra blocchi salvati"
#: Source/Core/DolphinWX/MemcardManager.cpp:831
msgid "Show save comment"
msgstr "Mostra commento salvato"
#: Source/Core/DolphinWX/MemcardManager.cpp:832
msgid "Show save icon"
msgstr "Mostra icona di salvataggio"
#: Source/Core/DolphinWX/MemcardManager.cpp:830
msgid "Show save title"
msgstr "Mostra titolo del salvataggio"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:125
msgid "Show the active title name in the emulation window title."
msgstr ""
"Mostra il nome del gioco attualmente in esecuzione nella barra del titolo "
"dell'emulatore"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:216
msgid ""
"Show the number of frames rendered per second as a measure of emulation "
"speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Mostra il numero di frame renderizzati ogni secondo come metro di misura "
"della velocità di emulazione.\n"
"\n"
"Nel dubbio, lascia deselezionato."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:219
msgid ""
"Show the players' maximum Ping while playing on NetPlay.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Mostra più alto valore di ping dei giocatori durante una partita NetPlay.\n"
"\n"
"Nel dubbio, lascia deselezionato."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:226
msgid ""
"Show various rendering statistics.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Mostra diverse informazioni di rendering.\n"
"\n"
"Nel dubbio, lascia deselezionato."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:626
msgid "Side-by-Side"
msgstr "Fianco-a-Fianco"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:329
msgid "Sideways Hold"
msgstr "Mantieni posizione di traverso"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:326
msgid "Sideways Toggle"
msgstr "Attiva/Disattiva posizione di traverso"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:311
msgid "Sideways Wii Remote"
msgstr "Wii Remote in posizione di traverso"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:57
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:76
msgid "Simplified Chinese"
msgstr "Cinese Semplificato"
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:26
msgid "Simulate DK Bongos"
msgstr "Simula i Bongo DK"
#: Source/Core/DolphinWX/GameListCtrl.cpp:456
msgid "Size"
msgstr "Dimensioni"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:62
msgid ""
"Size of stretch buffer in milliseconds. Values too low may cause audio "
"crackling."
msgstr ""
"Dimensione in millisecondo del buffer di stretch. Valori troppo bassi "
"possono causare un audio gracchiante."
#: Source/Core/Core/HotkeyManager.cpp:55
#: Source/Core/DolphinWX/MainToolBar.cpp:205
msgid "Skip"
msgstr "Salta"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:266
msgid "Skip DCBZ clearing"
msgstr "Salta ripulitura DCBZ"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:684
msgid "Skip EFB Access from CPU"
msgstr "Salta Accesso della CPU all'EFB"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:69
msgid "Skip Main Menu"
msgstr "Salta Main Menu"
#: Source/Core/DolphinWX/MainToolBar.cpp:206
msgid "Skips the next instruction completely"
msgstr "Salta l'istruzione successiva"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:81
msgid "Slider Bar"
msgstr "Slider Bar"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:274
msgid ""
"Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n"
"If you're experiencing any issues, try raising texture cache accuracy or "
"disable this option.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Velocizza leggermente le copie dell'EFB nella RAM sacrificando l'accuratezza "
"di emulazione.\n"
"Se stai riscontrando problemi, prova ad aumentare l'accuratezza della cache "
"delle texture o a disabilitare questa opzione.\n"
"\n"
"Nel dubbio, lascia deselezionato."
#: Source/Core/DolphinWX/MainMenuBar.cpp:563
#: Source/Core/DolphinWX/MainMenuBar.cpp:566
#, c-format
msgid "Slot %u - %s"
msgstr "Slot %u - %s"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:85
msgid "Slot A"
msgstr "Ingresso A"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:85
msgid "Slot B"
msgstr "Ingresso B"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:958
msgid ""
"Software rendering is an order of magnitude slower than using the other "
"backends.\n"
"It's only useful for debugging purposes.\n"
"Do you really want to enable software rendering? If unsure, select 'No'."
msgstr ""
"Il rendering software è a un ordine di grandezza più lento rispetto "
"l'utilizzo degli altri motori.\n"
"È utile solamente ai fini di debugging.\n"
"Vuoi davvero abilitare il rendering software? Nel dubbio, seleziona 'No'."
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:113
msgid "Spain"
msgstr "Spagna"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:56
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:54
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:67
msgid "Spanish"
msgstr "Spagnolo"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:318
msgid "Speaker Pan"
msgstr "Panning Altoparlante"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:135
msgid "Speaker Volume:"
msgstr "Volume Altoparlante:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:187
msgid ""
"Specifies the resolution used to render at. A high resolution greatly "
"improves visual quality, but also greatly increases GPU load and can cause "
"issues in certain games.\n"
"\"Multiple of 640x528\" will result in a size slightly larger than \"Window "
"Size\" but yield fewer issues. Generally speaking, the lower the internal "
"resolution is, the better your performance will be. Auto (Window Size), "
"1.5x, and 2.5x may cause issues in some games.\n"
"\n"
"If unsure, select Native."
msgstr ""
"Indica la risoluzione a cui bisogna renderizzare le immagini. Un'alta "
"risoluzione aumenterà di molto la qualità visiva ma avrà un grande impatto "
"sulla GPU, e potrebbe anche causare artefatti in alcuni giochi.\n"
"\"Multiplo di 640x528\" avrà una dimensione leggermente maggiore di "
"\"Dimensione Finestra\" ma causa meno problemi. In generale, minore è la "
"risoluzione interna, migliori saranno le prestazioni. Auto (Dimensione "
"Finestra), 1.5 e 2.5 potrebbero causare problemi in alcuni giochi.\n"
"\n"
"Nel dubbio, seleziona Nativo."
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:100
msgid "Speed Limit:"
msgstr "Limite Velocità"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:279
msgid "Speed up Disc Transfer Rate"
msgstr "Aumenta la velocità di trasferimento dal Disco"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:75
msgid ""
"Splits the CPU and GPU threads so they can be run on separate cores.\n"
"Provides major speed improvements on most modern PCs, but can cause "
"occasional crashes/glitches."
msgstr ""
"Consente di avviare su thread diversi i calcoli dedicati all'output video e "
"quelli dedicati alla CPU per poterli eseguire su core distinti.\n"
"Migliora di molto le prestazioni sulla maggior parte dei PC moderni, ma può "
"anche ma può anche provocare occasionali crash o malfunzionamenti."
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51
msgid "Standard Controller"
msgstr "Controller Standard"
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:29
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:250
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:142
msgid "Start"
msgstr "Start"
#: Source/Core/DolphinWX/MainMenuBar.cpp:231
msgid "Start &NetPlay..."
msgstr "Avvia &NetPlay"
#: Source/Core/DolphinWX/MainMenuBar.cpp:141
msgid "Start Re&cording Input"
msgstr "Avvia Re&gistrazione Input"
#: Source/Core/Core/HotkeyManager.cpp:47
msgid "Start Recording"
msgstr "Avvia Registrazione"
#: Source/Core/DolphinWX/MainMenuBar.cpp:186
msgid "Start the game directly instead of booting to pause"
msgstr "Esegue il gioco anziché pausarlo all'avvio"
#: Source/Core/DolphinWX/GameListCtrl.cpp:457
#: Source/Core/DolphinWX/MainMenuBar.cpp:316
msgid "State"
msgstr "Stato"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:133
msgid "Statistics"
msgstr "Statistiche"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52
msgid "Steering Wheel"
msgstr "Volante"
#. i18n: Here, "Step" is a verb. This function is used for
#. going through code step by step.
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:51
#: Source/Core/DolphinWX/MainToolBar.cpp:196
msgid "Step"
msgstr "Entra nell'Istruzione"
#: Source/Core/DolphinWX/MainMenuBar.cpp:431
msgid "Step &Into"
msgstr "Entra nell'&Istruzione"
#: Source/Core/DolphinWX/MainMenuBar.cpp:432
msgid "Step &Over"
msgstr "Esegui Istruzi&one"
#: Source/Core/Core/HotkeyManager.cpp:52
msgid "Step Into"
msgstr "Entra nell'Istruzione"
#: Source/Core/DolphinWX/MainMenuBar.cpp:433
msgid "Step O&ut"
msgstr "Esci dall'Istr&uzione"
#. i18n: Here, "Step" is a verb. This function is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:54
#: Source/Core/DolphinWX/MainToolBar.cpp:203
msgid "Step Out"
msgstr "Esci dall'Istruzione"
#. i18n: Here, "Step" is a verb. This function is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:53
#: Source/Core/DolphinWX/MainToolBar.cpp:199
msgid "Step Over"
msgstr "Esegui Istruzione"
#: Source/Core/DolphinWX/MainToolBar.cpp:196
msgid "Step into the next instruction"
msgstr "Entra nell'istruzione successiva"
#: Source/Core/DolphinWX/MainToolBar.cpp:204
msgid "Step out of the current function"
msgstr "Esci dalla funzione corrente"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:406
msgid "Step out successful!"
msgstr "Uscito con successo dall'istruzione!"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:404
msgid "Step out timed out!"
msgstr "Scaduto tempo di uscita dall'istruzione!"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:331
msgid "Step over in progress..."
msgstr "Esecuzione dell'istruzione in corso..."
#: Source/Core/DolphinWX/MainToolBar.cpp:200
msgid "Step over the next instruction"
msgstr "Passa all'istruzione successiva"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:316
msgid "Step successful!"
msgstr "Istruzione eseguita con successo!"
#: Source/Core/Core/HotkeyManager.cpp:248
msgid "Stepping"
msgstr "Entrando"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:623
msgid "Stereoscopic 3D Mode:"
msgstr "Modalità Stereoscopia 3D"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:367
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:660
msgid "Stereoscopy"
msgstr "Stereoscopia"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:45
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:74
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:39
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:51
msgid "Stick"
msgstr "Levetta"
#: Source/Core/Core/HotkeyManager.cpp:28
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:414
#: Source/Core/DolphinWX/MainToolBar.cpp:181
msgid "Stop"
msgstr "Arresta"
#: Source/Core/DolphinWX/FrameTools.cpp:1672
msgid "Stop Playing Input"
msgstr "Interrompi Riproduzione Input"
#: Source/Core/DolphinWX/FrameTools.cpp:1657
#: Source/Core/DolphinWX/FrameTools.cpp:1674
#: Source/Core/DolphinWX/MainMenuBar.cpp:143
msgid "Stop Playing/Recording Input"
msgstr "Interrompi Riproduzione/Registrazione Input"
#: Source/Core/DolphinWX/FrameTools.cpp:1670
msgid "Stop Recording Input"
msgstr "Interrompi Registrazione Input"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:694
msgid "Store EFB Copies to Texture Only"
msgstr "Salva le copie dell'EFB solo su texture"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:202
msgid ""
"Stores EFB Copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games.\n"
"\n"
"Enabled = EFB Copies to Texture\n"
"Disabled = EFB Copies to RAM (and Texture)\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Salva le copie dell'EFB esclusivamente sulla GPU, bypassando la memoria di "
"sistema. Causa difetti grafici in un ristretto numero di giochi.\n"
"\n"
"Abilitato = Copie EFB su texture.\n"
"Disabilitato = Copie EFB nella RAM (e su texture)\n"
"\n"
"Nel dubbio, lascia deselezionato."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:413
msgid "Stretch to Window"
msgstr "Adatta a Finestra"
#. i18n: Data type used in computing
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:91
msgid "String"
msgstr "Stringa"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:63
msgid "Strum"
msgstr "Strimpellata"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:96
#, c-format
msgid "Successfully exported %u saves to %s"
msgstr "%u salvataggi esportati con successo su %s"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:51
#, c-format
msgid "Successfully exported file to %s"
msgstr "Il file è stato esportato in %s con successo"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:115
msgid "Successfully imported save files"
msgstr "I file di salvataggio sono stati importati con successo."
#: Source/Core/DolphinWX/AboutDolphin.cpp:41
msgid "Support"
msgstr "Supporto"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:656
msgid "Swap Eyes"
msgstr "Inverti Occhi"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:291
msgid ""
"Swaps the left and right eye. Mostly useful if you want to view side-by-side "
"cross-eyed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Inverte l'occhio destro con il sinistro. Utile soprattutto se vuoi giocare "
"in modalità Fianco-a-Fianco a occhi incrociati.\n"
"\n"
"Nel dubbio, lascia deselezionato."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:42
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:272
msgid "Swing"
msgstr "Ruota/Oscilla"
#. i18n: The symbolic name of a code block
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:177
msgid "Symbol"
msgstr "Simbolo"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:104
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:95
msgid "Symbols"
msgstr "Simboli"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:284
msgid "Sync"
msgstr "Sincronizza"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:551
msgid "Sync Wii Remotes"
msgstr "Sincronizza Wii Remote"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:282
msgid "Sync real Wii Remotes and pair them"
msgstr "Sincronizza e abbina Wii Remote reali"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:274
msgid "Synchronize GPU thread"
msgstr "Sincronizza thread GPU"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:276
msgid ""
"Synchronizes the GPU and CPU threads to help prevent random freezes in Dual "
"Core mode. (ON = Compatible, OFF = Fast)"
msgstr ""
"Sincronizza i thread della GPU e della CPU per prevenire alcuni blocchi "
"casuali in modalità Dual Core. (ON = Compatibilità, OFF = Velocità)"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:348
msgid "Syntax error"
msgstr "Errore di sintassi"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:106
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:100
msgid "System Language:"
msgstr "Lingua di Sistema:"
#: Source/Core/DolphinWX/FrameTools.cpp:1325
msgid "System Update"
msgstr "Aggiornamento di Sistema"
#: Source/Core/DolphinWX/MainMenuBar.cpp:146
#: Source/Core/DolphinWX/TASInputDlg.h:30
msgid "TAS Input"
msgstr "TAS Input"
#: Source/Core/DolphinWX/FrameTools.cpp:390
#, c-format
msgid "TAS Input - GameCube Controller %d"
msgstr "TAS Input - Controller GameCube %d"
#: Source/Core/DolphinWX/FrameTools.cpp:398
#, c-format
msgid "TAS Input - Wii Remote %d"
msgstr "Input TAS - Wii Remote %d"
#. i18n: TAS is short for tool-assisted speedrun. Read http://tasvideos.org/ for details.
#. Frame advance is an example of a typical TAS tool.
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:112
msgid "TAS Tools"
msgstr "Strumenti TAS"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:65
msgid "TLUT Cmd"
msgstr "TLUT Cmd"
#: Source/Core/DolphinWX/MainMenuBar.cpp:426
msgid "Tab Split"
msgstr "Dividi Schede"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:46
msgid "Table Left"
msgstr "Semipiano sinistro"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:47
msgid "Table Right"
msgstr "Semipiano destro"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:121
msgid "Taiwan"
msgstr "Taiwan"
#: Source/Core/Core/HotkeyManager.cpp:31
#: Source/Core/DolphinWX/MainMenuBar.cpp:127
msgid "Take Screenshot"
msgstr "Cattura uno Screenshot"
#: Source/Core/DolphinWX/MainToolBar.cpp:183
msgid "Take screenshot"
msgstr "Cattura uno screenshot"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:749
msgid "Test"
msgstr "Prova"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:53
msgid "Texture"
msgstr "Texture"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:706
msgid "Texture Cache"
msgstr "Cache Texture"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:61
msgid "Texture Cmd"
msgstr "Texture Cmd"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:826
msgid "Texture Format Overlay"
msgstr "Overlay Formato Texture"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:128
msgid "Textures"
msgstr "Texture"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:206
msgid ""
"The \"Safe\" setting eliminates the likelihood of the GPU missing texture "
"updates from RAM.\n"
"Lower accuracies cause in-game text to appear garbled in certain games.\n"
"\n"
"If unsure, use the rightmost value."
msgstr ""
"L'opzione \"Sicura\" elimina la possibilità che la GPU salti l'aggiornamento "
"delle texture dalla RAM.\n"
"Una minore precisione può rendere confusi i testi di gioco in alcuni "
"titoli.\n"
"\n"
"Nel dubbio, utilizza il valore più a destra."
#: Source/Core/DolphinWX/Debugger/BreakpointDlg.cpp:50
#, c-format
msgid "The address %s is invalid."
msgstr "L'indirizzo %s non è valido."
#: Source/Core/Core/ActionReplay.cpp:218
msgid "The address is invalid"
msgstr "L'indirizzo non è valido"
#: Source/Core/DolphinWX/MemcardManager.cpp:504
msgid "The checksum was successfully fixed."
msgstr "Il checksum è stato corretto con successo."
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:178
msgid "The chosen directory is already in the list."
msgstr "La directory scelta è già in lista."
#: Source/Core/Core/Movie.cpp:388
#, c-format
msgid ""
"The disc change to \"%s\" could not be saved in the .dtm file.\n"
"The filename of the disc image must not be longer than 40 characters."
msgstr ""
"Non è stato possibile salvare nel file .dtm il cambio del disco \"%s\".\n"
"Il nome del file dell'immagine del disco non può andare oltre i 40 caratteri."
#: Source/Core/Core/HW/DVD/DVDThread.cpp:331
#, c-format
msgid "The disc could not be read (at 0x%<PRIx64> - 0x%<PRIx64>)."
msgstr "Impossibile leggere il disco (a 0x%<PRIx64> - 0x%<PRIx64>)."
#: Source/Core/DiscIO/CompressedBlob.cpp:117
#, c-format
msgid ""
"The disc image \"%s\" is corrupt.\n"
"Hash of block %<PRIu64> is %08x instead of %08x."
msgstr ""
"L'immagine disco \"%s\" è corrotta.\n"
"L'hash del blocco %<PRIu64> è %08x anziché %08x."
#: Source/Core/DiscIO/CompressedBlob.cpp:108
#, c-format
msgid "The disc image \"%s\" is truncated, some of the data is missing."
msgstr "L'immagine disco \"%s\" è incompleta, mancano dei dati."
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:471
msgid "The disc that was about to be inserted couldn't be found."
msgstr "Impossibile trovare il disco che stava per essere inserito."
#: Source/Core/DolphinWX/FrameTools.cpp:1357
msgid "The emulated Wii console has been updated."
msgstr "La console Wii emulata è stata aggiornata."
#: Source/Core/DolphinWX/FrameTools.cpp:1362
msgid "The emulated Wii console is already up-to-date."
msgstr "La console Wii emulata è già aggiornata."
#. i18n: Here, PID means Product ID (for a USB device).
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:150
msgid "The entered PID is invalid."
msgstr "Il PID inserito non è valido."
#. i18n: Here, VID means Vendor ID (for a USB device).
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:144
msgid "The entered VID is invalid."
msgstr "Il VID inserito non è valido."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1416
#: Source/Core/DolphinWX/GameListCtrl.cpp:1441
#: Source/Core/DolphinWX/GameListCtrl.cpp:1506
#, c-format
msgid ""
"The file %s already exists.\n"
"Do you wish to replace it?"
msgstr ""
"Il file %s esiste già.\n"
"Vuoi sostituirlo?"
#: Source/Core/AudioCommon/WaveFile.cpp:56
#, c-format
msgid ""
"The file %s could not be opened for writing. Please check if it's already "
"opened by another program."
msgstr ""
"Impossibile aprire il file %s in scrittura. Verificare che non sia già "
"aperto in un altro programma."
#: Source/Core/AudioCommon/WaveFile.cpp:48
#, c-format
msgid "The file %s was already open, the file header will not be written."
msgstr "Il file %s è già stato aperto, l'intestazione non verrà scritta."
#: Source/Core/DolphinWX/FrameAui.cpp:561
msgid "The name cannot be empty"
msgstr "Il nome non può essere vuoto"
#: Source/Core/DolphinWX/FrameAui.cpp:554
msgid "The name cannot contain the character ','"
msgstr "Il nome non può contenere il carattere ','"
#: Source/Core/Core/Movie.cpp:228
#, c-format
msgid "The recorded game (%s) is not the same as the selected game (%s)"
msgstr "Il gioco registrato (%s) non coincide con il gioco selezionato (%s)"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:173
msgid "The resulting decrypted AR code doesn't contain any lines."
msgstr "Il codice AR decriptato risultante non contiene alcuna riga."
#: Source/Core/DolphinWX/MemcardManager.cpp:435
msgid "The save you are trying to copy has an invalid file size."
msgstr ""
"Il salvataggio che si sta provando a copiare ha una dimensione non valida."
#: Source/Core/DolphinWX/Main.cpp:322
msgid ""
"The selected language is not supported by your system. Falling back to "
"system default."
msgstr ""
"La lingua selezionata non è supportata dal tuo sistema. Ritorno alla "
"predefinita di sistema."
#: Source/Core/Core/NetPlayClient.cpp:209
msgid "The server and client's NetPlay versions are incompatible!"
msgstr "Le versioni di NetPlay del server e del client non sono compatibili!"
#: Source/Core/Core/NetPlayClient.cpp:206
msgid "The server is full!"
msgstr "Il server è pieno!"
#: Source/Core/Core/NetPlayClient.cpp:212
msgid "The server responded: the game is currently running!"
msgstr "Il server ha risposto: il gioco è attualmente in esecuzione!"
#: Source/Core/Core/NetPlayClient.cpp:215
msgid "The server sent an unknown error message!"
msgstr "Il server ha inviato un messaggio d'errore sconosciuto!"
#: Source/Core/Core/Boot/Boot.cpp:57
#, c-format
msgid "The specified file \"%s\" does not exist"
msgstr "il file specificato \"%s\" non esiste"
#: Source/Core/DolphinWX/FrameTools.cpp:1382
msgid ""
"The update has been cancelled. It is strongly recommended to finish it in "
"order to avoid inconsistent system software versions."
msgstr ""
"L'aggiornamento è stato annullato. È altamente consigliato di terminarlo per "
"evitare versioni di sistema inconsistenti."
#: Source/Core/Core/ActionReplay.cpp:221
msgid "The value is invalid"
msgstr "Il valore non è valido"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:142
msgid "Theme:"
msgstr "Tema:"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:164
#, c-format
msgid ""
"There are too many GCI files in the folder\n"
"%s.\n"
"Only the first 127 will be available"
msgstr ""
"Ci sono troppi file GCI nella cartella\n"
"%s.\n"
"Soltanto i primi 127 saranno disponibili."
#: Source/Core/Core/State.cpp:749
msgid "There is nothing to undo!"
msgstr "Non c'è nulla da annullare!"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:256
msgid ""
"These settings override core Dolphin settings.\n"
"Undetermined means the game uses Dolphin's setting."
msgstr ""
"Queste impostazioni possono sovrascrivere quelle settate in Dolphin. \n"
"L'opzione 'indeterminato' utilizzerà le impostazioni di Dolphin."
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:153
msgid ""
"This Action Replay code contains both encrypted and unencrypted lines; you "
"should check that you have entered it correctly.\n"
"\n"
"Do you want to discard all unencrypted lines?"
msgstr ""
"Questo codice Action Replay contiene sia righe criptate sia non criptate; "
"controlla di averlo inserito correttamente.\n"
"\n"
"Vuoi scartare tutte le righe non criptate?"
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:159
msgid "This USB device is already whitelisted."
msgstr "Questo dispositivo USB è già stato accettato."
#: Source/Core/Core/WiiUtils.cpp:61
msgid "This WAD has not been signed by Nintendo. Continue to import?"
msgstr ""
"Questo file WAD non è stato firmato da Nintendo. Proseguire con "
"l'importazione?"
#: Source/Core/Core/Boot/Boot_WiiWAD.cpp:86
msgid "This WAD is not bootable."
msgstr "Questo WAD non è avviabile."
#: Source/Core/Core/ActionReplay.cpp:851
msgid ""
"This action replay simulator does not support codes that modify Action "
"Replay itself."
msgstr ""
"Questo simulatore di action replay non supporta codici automodificanti."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:264
msgid ""
"This feature allows you to change the game's camera.\n"
"Move the mouse while holding the right mouse button to pan and while holding "
"the middle button to move.\n"
"Hold SHIFT and press one of the WASD keys to move the camera by a certain "
"step distance (SHIFT+2 to move faster and SHIFT+1 to move slower). Press "
"SHIFT+R to reset the camera and SHIFT+F to reset the speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Questa impostazione ti permette di muovere la telecamera di gioco.\n"
"Muovi il mouse tenendo premuto il tasto destro per ruotarla e tenendo "
"premuto il tasto centrale del mouse per spostarla.\n"
"Tieni premuto SHIFT e premi W, A, S o D per muovere la telecamera di una "
"distanza fissa (SHIFT+2 muove la telecamera più velocemente e SHIFT+1 più "
"lentamente). Premi SHIFT+R per resettare la telecamera e SHIFT+F per "
"resettare la velocità.\n"
"\n"
"Nel dubbio, lascia deselezionato."
#: Source/Core/DiscIO/NANDImporter.cpp:63
#, c-format
msgid ""
"This file does not look like a BootMii NAND backup. (0x%<PRIx64> does not "
"equal 0x%zx)"
msgstr ""
"Questo file non sembra un backup NAND BootMII. (0x%<PRIx64> diverso da 0x%zx)"
#: Source/Core/VideoCommon/MainBase.cpp:137
msgid ""
"This game requires bounding box emulation to run properly but your graphics "
"card or its drivers do not support it. As a result you will experience bugs "
"or freezes while running this game."
msgstr ""
"Questo gioco richiede l'emulazione delle bounding box per poter essere "
"giocato correttamente, ma la tua scheda grafica o i tuoi driver non la "
"supportano, per cui riscontrerai dei bug giocando."
#: Source/Core/DolphinWX/MainMenuBar.cpp:367
msgid ""
"This is necessary to get break points and stepping to work as explained in "
"the Developer Documentation. But it can be very slow, perhaps slower than 1 "
"fps."
msgstr ""
"Necessario per permettere il funzionamento dei punti di interruzione e per "
"spostarsi nel codice come indicato nella Developer Documentation. Può però "
"essere estremamente lento, anche più di 1 fps."
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:59
msgid ""
"This setting allows you to set a custom real time clock (RTC) separate from "
"your current system time.\n"
"\n"
"If you're unsure, leave this disabled."
msgstr ""
"Questa opzione ti permette di impostare un orologio in tempo reale (RTC) "
"indipendente dal tuo orologio di sistema.\n"
"\n"
"Nel dubbio, lascia disabilitato."
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:295
#, c-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"DSPHLE: Unknown ucode (CRC = %08x) - forcing AX."
msgstr ""
"Questo titolo potrebbe essere incompatibile con l'emulazione DSP HLE. Prova "
"a utilizzare LLE se si tratta di un homebrew.\n"
"\n"
"DSPHLE: Ucode sconosciuto (CRC = %08x) - AX forzato"
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:287
#, c-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"Unknown ucode (CRC = %08x) - forcing AXWii."
msgstr ""
"Questo titolo potrebbe essere incompatibile con l'emulazione DSP HLE. Prova "
"a utilizzare LLE se si tratta di un homebrew.\n"
"\n"
"Ucode sconosciuto (CRC = %08x) - AXWii forzato"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:319
msgid ""
"This value is added to the convergence value set in the graphics "
"configuration."
msgstr ""
"Questo valore viene sommato alla convergenza impostata nelle configurazioni "
"grafiche."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:309
msgid ""
"This value is multiplied with the depth set in the graphics configuration."
msgstr ""
"Questo valore viene moltiplicato per la profondità impostata nelle "
"configurazioni grafiche."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:235
msgid "This will let you manually edit the INI config file."
msgstr "Ti permette di editare manualmente il file di configurazione INI."
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Buttons.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ModifySettingsButton.cpp:25
msgid "Threshold"
msgstr "Sensibilità"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:45
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:275
msgid "Tilt"
msgstr "Inclina"
#: Source/Core/DolphinWX/GameListCtrl.cpp:450
#: Source/Core/DolphinWX/MainMenuBar.cpp:304
#: Source/Core/DolphinWX/MemcardManager.cpp:627
msgid "Title"
msgstr "Titolo"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:88
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:96
msgid "To"
msgstr "a"
#: Source/Core/DolphinWX/MainMenuBar.cpp:434
msgid "Toggle &Breakpoint"
msgstr "Imposta/rimuovi &Punto di Interruzione"
#: Source/Core/DolphinWX/MainMenuBar.cpp:124
msgid "Toggle &Fullscreen"
msgstr "Attiva/Disattiva &Schermo intero"
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:318
msgid "Toggle &memory"
msgstr "Attiva/Disattiva &memoria"
#: Source/Core/Core/HotkeyManager.cpp:96
msgid "Toggle 3D Anaglyph"
msgstr "Attiva/Disattiva Anaglifo 3D"
#: Source/Core/Core/HotkeyManager.cpp:94
msgid "Toggle 3D Side-by-side"
msgstr "Attiva/Disattiva 3D Fianco-a-Fianco"
#: Source/Core/Core/HotkeyManager.cpp:95
msgid "Toggle 3D Top-bottom"
msgstr "Attiva/Disattiva 3D Sopra-sotto"
#: Source/Core/Core/HotkeyManager.cpp:97
msgid "Toggle 3D Vision"
msgstr "Attiva/Disattiva 3D Vision"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:60
msgid "Toggle All Log Types"
msgstr "Seleziona/Deseleziona tutti i Tipi di Log"
#: Source/Core/Core/HotkeyManager.cpp:72
msgid "Toggle Aspect Ratio"
msgstr "Attiva/Disattiva Aspetto"
#: Source/Core/Core/HotkeyManager.cpp:60
msgid "Toggle Breakpoint"
msgstr "Imposta/rimuovi Punto di Interruzione"
#: Source/Core/Core/HotkeyManager.cpp:71
msgid "Toggle Crop"
msgstr "Attiva/Disattiva Ritaglio"
#: Source/Core/Core/HotkeyManager.cpp:76
msgid "Toggle Custom Textures"
msgstr "Attiva/Disattiva Texture Personalizzate"
#: Source/Core/Core/HotkeyManager.cpp:73
msgid "Toggle EFB Copies"
msgstr "Attiva/Disattiva Copie EFB"
#: Source/Core/Core/HotkeyManager.cpp:74
msgid "Toggle Fog"
msgstr "Attiva/Disattiva Nebbia"
#: Source/Core/Core/HotkeyManager.cpp:30
msgid "Toggle Fullscreen"
msgstr "Visualizza a Schermo Intero"
#: Source/Core/Core/HotkeyManager.cpp:27
msgid "Toggle Pause"
msgstr "Attiva/Disattiva Pausa"
#: Source/Core/Core/HotkeyManager.cpp:75
msgid "Toggle Texture Dumping"
msgstr "Attiva/Disattiva Texture Dump"
#: Source/Core/DolphinWX/MainMenuBar.cpp:420
msgid "Toggle editing of perspectives"
msgstr "Attiva/disattiva la modifica delle prospettive"
#: Source/Core/DolphinWX/MainToolBar.cpp:182
msgid "Toggle fullscreen"
msgstr "Attiva/Disattiva schermo intero"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:61
#: Source/Core/DolphinWX/MainMenuBar.cpp:410
msgid "Top"
msgstr "Sopra"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:626
msgid "Top-and-Bottom"
msgstr "Sopra-e-Sotto"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:58
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:79
msgid "Traditional Chinese"
msgstr "Cinese Tradizionale"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:122
msgid "Traversal Server"
msgstr "Traversal Server"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:35
#, c-format
msgid "Traversal Server: %s"
msgstr "Server Traversal: %s"
#: Source/Core/Core/NetPlayClient.cpp:930
msgid "Traversal server timed out connecting to the host"
msgstr ""
"Il traversal server è andato in time out durante la connessione con l'host."
#: Source/Core/Core/HW/GCPadEmu.cpp:67
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:79
msgid "Triggers"
msgstr "Grilletti"
#: Source/Core/DolphinWX/MainMenuBar.cpp:469
msgid ""
"Try to load a .map file that might be from a slightly different version."
msgstr ""
"Tenta il caricamento di un file .map che potrebbe essere di una versione "
"diversa."
#: Source/Core/DolphinWX/MainMenuBar.cpp:458
msgid ""
"Try to load this game's function names automatically - but doesn't check ."
"map files stored on the disc image yet."
msgstr ""
"Prova a caricare automaticamente i nomi delle funzioni per questo gioco - ma "
"non controlla file .map salvati nell'immagine disco."
#: Source/Core/DolphinWX/MainMenuBar.cpp:389
msgid "Turn off all JIT functions, but still use the JIT core from Jit.cpp"
msgstr ""
"Disattiva tutte le funzioni JIT, ma utilizza comunque il core JIT da Jit.cpp"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:38
msgid "Turntable"
msgstr "Mixer"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:112
msgid "Turntable Configuration"
msgstr "Configurazione Mixer"
#: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:34
#: Source/Core/DolphinWX/PatchAddEdit.cpp:74
msgid "Type"
msgstr "Tipo"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:775
#, c-format
msgid "UNKNOWN_%02X"
msgstr "UNKNOWN_%02X"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:115
msgid "USA"
msgstr "USA"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:42
msgid "USB Gecko"
msgstr "USB Gecko"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:242
msgid ""
"Unable to create patch from given values.\n"
"Entry not modified."
msgstr ""
"Impossibile creare la patch a partire dai valori forniti.\n"
"Voce non modificata."
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:135
#, c-format
msgid ""
"Unable to parse line %u of the entered AR code as a valid encrypted or "
"decrypted code. Make sure you typed it correctly.\n"
"\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
"Impossibile analizzare come un codice criptato o decriptato valido la riga "
"%u del codice AR inserito. Assicurati di averlo inserito correttamente.\n"
"\n"
"Vuoi ignorare questa riga e continuare l'analisi?"
#: Source/Core/DiscIO/NANDImporter.cpp:267
#, c-format
msgid "Unable to write to file %s"
msgstr "Impossibile scrivere su file %s"
#: Source/Core/Core/HotkeyManager.cpp:150
#: Source/Core/DolphinWX/MainMenuBar.cpp:96
msgid "Undo Load State"
msgstr "Annulla Caricamento Stato di Gioco"
#: Source/Core/Core/HotkeyManager.cpp:151
#: Source/Core/DolphinWX/MainMenuBar.cpp:103
msgid "Undo Save State"
msgstr "Annulla Salvataggio dello Stato di Gioco"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:731
msgid "Unexpected 0x80 call? Aborting..."
msgstr "Chiamata 0x80 inaspettata? Interruzione..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1159
msgid "Uninstall from the NAND"
msgstr "Disinstalla dalla NAND"
#: Source/Core/DolphinWX/FrameTools.cpp:1259
msgid ""
"Uninstalling the WAD will remove the currently installed version of this "
"title from the NAND without deleting its save data. Continue?"
msgstr ""
"La disinstallazione del WAD rimuoverà la versione di questo titolo "
"attualmente installata su NAND senza cancellarne i file di salvataggio. "
"Continuare?"
#: Source/Core/DolphinWX/MainMenuBar.cpp:244
msgid "United States"
msgstr "Stati Uniti"
#: Source/Core/Core/State.cpp:468
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:107
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:86
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:126
msgid "Unknown"
msgstr "Sconosciuto"
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:1060
#, c-format
msgid "Unknown DVD command %08x - fatal error"
msgstr "Comando DVD %08x sconosciuto - errore fatale"
#: Source/Core/Core/NetPlayClient.cpp:939
#, c-format
msgid "Unknown error %x"
msgstr "Errore sconosciuto %x"
#: Source/Core/DolphinWX/MemcardManager.cpp:422
#: Source/Core/DolphinWX/MemcardManager.cpp:465
msgid "Unknown memory card error"
msgstr "Errore sconosciuto memory card"
#: Source/Core/Core/NetPlayClient.cpp:561
#, c-format
msgid "Unknown message received with id : %d"
msgstr "Ricevuto messaggio sconosciuto con id : %d"
#: Source/Core/Core/NetPlayServer.cpp:714
#, c-format
msgid "Unknown message with id:%d received from player:%d Kicking player!"
msgstr ""
"Ricevuto messaggio sconosciuto con id:%d ricevuto dal giocatore:%d Giocatore "
"espulso!"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:44
msgid "Unlimited"
msgstr "Illimitato"
#: Source/Core/DiscIO/CompressedBlob.cpp:381
msgid "Unpacking"
msgstr "Apertura"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:64
#: Source/Core/DolphinWX/TASInputDlg.cpp:93
#: Source/Core/DolphinWX/TASInputDlg.cpp:249
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:22
msgid "Up"
msgstr "Su"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:97
msgid "Update"
msgstr "Aggiorna"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:99
msgid "Update Screen"
msgstr "Aggiorna Schermo"
#: Source/Core/DolphinWX/FrameTools.cpp:1384
msgid "Update cancelled"
msgstr "Aggiornamento annullato"
#: Source/Core/DolphinWX/FrameTools.cpp:1357
#: Source/Core/DolphinWX/FrameTools.cpp:1362
msgid "Update completed"
msgstr "Aggiornamento completato"
#: Source/Core/DolphinWX/FrameTools.cpp:1369
#: Source/Core/DolphinWX/FrameTools.cpp:1374
#: Source/Core/DolphinWX/FrameTools.cpp:1379
msgid "Update failed"
msgstr "Aggiornamento fallito"
#: Source/Core/DolphinWX/MainMenuBar.cpp:247
msgid "Update the Wii system software to the latest version from Nintendo."
msgstr "Aggiorna il software di sistema Wii con l'ultima versione da Nintendo"
#: Source/Core/DolphinWX/FrameTools.cpp:1329
msgid "Updating"
msgstr "Aggiornando"
#: Source/Core/DolphinWX/FrameTools.cpp:1339
#, c-format
msgid ""
"Updating title %016<PRIx64>...\n"
"This can take a while."
msgstr ""
"Aggiornamento del titolo %016<PRIx64>...\n"
"Potrebbe volerci un po'."
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:330
msgid "Upright Hold"
msgstr "Mantieni posizione verticale"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:327
msgid "Upright Toggle"
msgstr "Attiva/Disattiva posizione verticale"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:314
msgid "Upright Wii Remote"
msgstr "Wii Remote in posizione verticale"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:117
msgid "Usage Statistics Reporting Settings"
msgstr "Impostazioni Report Statistiche d'Uso"
#: Source/Core/DolphinWX/Main.cpp:227
msgid "Usage statistics reporting"
msgstr "Report statistiche d'uso"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:87
msgid ""
"Usage statistics reporting uses a unique random per-machine identifier to "
"distinguish users from one another. This button generates a new random "
"identifier for this machine which is dissociated from the previous one."
msgstr ""
"Il report sulle statistiche d'uso genera un unico identificatore per "
"computer per distinguere i vari utenti.\n"
"Questo pulsante genera un nuovo identificatore, diverso dal precedente, per "
"questo sistema."
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:94
msgid "Use Built-In Database of Game Names"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:427
msgid "Use Fullscreen"
msgstr "Usa Schermo Intero"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:30
msgid "Use Hex"
msgstr "Usa Hex"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:64
msgid "Use PAL60 Mode (EuRGB60)"
msgstr "Usa Modalità PAL60 (EuRGB60)"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:89
msgid "Use Panic Handlers"
msgstr "Avvisi di Errore"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:170
msgid ""
"Use a less accurate algorithm to calculate depth values.\n"
"Causes issues in a few games, but can give a decent speedup depending on the "
"game and/or your GPU.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Utilizza un algoritmo meno preciso per calcolare i valori di profondità.\n"
"Causa problemi in alcuni giochi ma potrebbe fornire un buon aumento di "
"velocità a seconda del gioco e/o della tua GPU.\n"
"\n"
"Nel dubbio, lascia selezionato."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:326
msgid "Use a single depth buffer for both eyes. Needed for a few games."
msgstr ""
"Utilizza un singolo buffer di profondità per entrambi gli occhi. Necessario "
"per alcuni giochi."
#: Source/Core/DolphinWX/MainMenuBar.cpp:448
msgid "Use generic zz_ names for functions."
msgstr "Usa nome generico zz_ per le funzioni"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:103
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:875
msgid "Utility"
msgstr "Utilità"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:425
msgid "V-Sync"
msgstr "V-Sync"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:69
msgid "Value"
msgstr "Valore"
#. i18n: Double means double-precision floating point number
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:73
msgid "Value (double)"
msgstr "Valore (double)"
#. i18n: Float means floating point number
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:71
msgid "Value (float)"
msgstr "Valore (float)"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:411
msgid "Value Too Large"
msgstr "Valore troppo grande"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:101
msgid ""
"Value to match against. Can be Hex (\"0x\"), Octal (\"0\") or Decimal. Leave "
"blank to filter each result against its own previous value."
msgstr ""
"Valore da confrontare. Può essere esadecimale (\"0x\"), ottale (\"0\") o "
"decimale. Lascia bianco per filtrare ogni risultato con il corrispondente "
"valore precedente."
#: Source/Core/DolphinWX/PatchAddEdit.cpp:78
msgid "Value:"
msgstr "Valore:"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:27
msgid "Value: "
msgstr "Valore: "
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:96
msgid "Various Statistics"
msgstr "Statistiche"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:48
msgid "Verbosity"
msgstr "Verbosità"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:60
msgid "Vertex Cmd"
msgstr "Vertex Cmd"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:131
msgid "Vertex Description"
msgstr "Descrizione Vertex"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:132
msgid "Vertex Matrices"
msgstr "Matrici dei Vertex"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:792
msgid "Vertex Rounding"
msgstr "Vertex Rounding"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:52
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:125
msgid "Vertex Shader"
msgstr "Vertex Shader"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:127
msgid "Vertex Shader Constants"
msgstr "Costanti dei Vertex Shader"
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:490
msgid "View &code"
msgstr "Visualizza &codice"
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:489
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:271
msgid "View &memory"
msgstr "Visualizza &memoria"
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:326
msgid "View As:"
msgstr "Visualizza Come:"
#. i18n: Double means double-precision floating point number
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:507
msgid "View as double"
msgstr "Visualizza come double"
#. i18n: Float means floating point number
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:501
msgid "View as float"
msgstr "Visualizza come float"
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:497
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:505
msgid "View as hexadecimal"
msgstr "Visualizza come esadecimale"
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:498
msgid "View as signed integer"
msgstr "Visualizza come signed integer"
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:499
msgid "View as unsigned integer"
msgstr "Visualizza come unsigned integer"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:764
msgid "Virtual"
msgstr "Virtuale"
#: Source/Core/Core/HotkeyManager.cpp:244
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:67
msgid "Volume"
msgstr "Volume"
#: Source/Core/Core/HotkeyManager.cpp:34
msgid "Volume Down"
msgstr "Abbassa il Volume"
#: Source/Core/Core/HotkeyManager.cpp:36
msgid "Volume Toggle Mute"
msgstr "Abilita/Disabilita il Volume"
#: Source/Core/Core/HotkeyManager.cpp:35
msgid "Volume Up"
msgstr "Alza il Volume"
#: Source/Core/Core/WiiUtils.cpp:93
msgid "WAD installation failed: Could not finalise title import."
msgstr ""
"Installazione WAD non riuscita: Impossibile completare l'importazione del "
"titolo"
#: Source/Core/Core/WiiUtils.cpp:83
#, c-format
msgid "WAD installation failed: Could not import content %08x."
msgstr ""
"Installazione WAD non riuscita: Impossibile importare il contenuto %08x."
#: Source/Core/Core/WiiUtils.cpp:68
msgid "WAD installation failed: Could not initialise title import."
msgstr ""
"Installazione WAD non riuscita: Impossibile inizializzare l'importazione del "
"titolo"
#: Source/Core/Core/WiiUtils.cpp:46
msgid "WAD installation failed: The selected file is not a valid WAD."
msgstr ""
"Installazione WAD non riuscita: Il file selezionato non è un WAD valido"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:150
msgid ""
"Wait for vertical blanks in order to reduce tearing.\n"
"Decreases performance if emulation speed is below 100%.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Attende il disegno completo dei frame per ridurre i fenomeni di tearing.\n"
"Riduce le performance se la velocità d'emulazione è inferiore al 100%.\n"
"\n"
"Nel dubbio, lascia deselezionato."
#: Source/Core/Common/MsgHandler.cpp:67
#: Source/Core/DolphinWX/GameListCtrl.cpp:1281
#: Source/Core/DolphinWX/GameListCtrl.cpp:1596
#: Source/Core/DolphinWX/LogConfigWindow.cpp:43
#: Source/Core/DolphinWX/MemcardManager.cpp:587
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:363
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:961
msgid "Warning"
msgstr "Attenzione"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:603
#, c-format
msgid ""
"Warning! it is advised to backup all files in the folder:\n"
"%s\n"
"Do you wish to continue?"
msgstr ""
"Attenzione! Si consiglia di eseguire la copia di sicurezza di tutti i file "
"nella cartella:\n"
"%s\n"
"Vuoi proseguire?"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:528
#, c-format
msgid ""
"Warning: Number of blocks indicated by the BAT (%u) does not match that of "
"the loaded file header (%u)"
msgstr ""
"Attenzione: Il numero di blocchi indcati dal BAT (%u) non coincide con il "
"file di intestazione caricato (%u)"
#: Source/Core/DolphinWX/MemcardManager.cpp:584
#, c-format
msgid ""
"Warning: This will overwrite any existing saves that are in the folder:\n"
"%s\n"
"and have the same name as a file on your memory card\n"
"Continue?"
msgstr ""
"Attenzione: Questo sovrascriverà qualunque salvataggio già esistente nella "
"cartella:\n"
"%s\n"
"dal nome uguale a quello dei file sulla tua memory card\n"
"Continuare?"
#: Source/Core/Core/Movie.cpp:1058
#, c-format
msgid ""
"Warning: You loaded a save that's after the end of the current movie. (byte "
"%u > %zu) (input %u > %u). You should load another save before continuing, "
"or load this state with read-only mode off."
msgstr ""
#: Source/Core/Core/Movie.cpp:1033
#, c-format
msgid ""
"Warning: You loaded a save whose movie ends before the current frame in the "
"save (byte %u < %u) (frame %u < %u). You should load another save before "
"continuing."
msgstr ""
"Attenzione: Hai caricato un salvataggio il cui filmato termina dopo "
"l'attuale frame nel salvataggio (byte %u < %u) (frame %u < %u). Dovresti "
"caricare un altro salvataggio prima di andare oltre."
#: Source/Core/Core/Movie.cpp:1084
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on byte %zu (0x%zX). You "
"should load another save before continuing, or load this state with read-"
"only mode off. Otherwise you'll probably get a desync."
msgstr ""
"Attenzione: Hai caricato un salvataggio il cui filmato discorda al byte %zu "
"(0x%zX). Dovresti caricare un altro salvataggio prima di continuare, o "
"caricare questo stato in modalità sola-lettura off. Altrimenti probabilmente "
"riscontrerai una desincronizzazione."
#: Source/Core/Core/Movie.cpp:1101
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on frame %td. You should "
"load another save before continuing, or load this state with read-only mode "
"off. Otherwise you'll probably get a desync.\n"
"\n"
"More information: The current movie is %d frames long and the savestate's "
"movie is %d frames long.\n"
"\n"
"On frame %td, the current movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n"
"\n"
"On frame %td, the savestate's movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d"
msgstr ""
"Attenzione: hai caricato un salvataggio il cui filmato discorda al frame "
"%td. Dovresti caricare un altro salvataggio prima di continuare, o caricare "
"questo stato in modalità sola-lettura off. Altrimenti riscontrerai "
"probabilmente una desincronizzazione.\n"
"\n"
"Maggiori informazioni: Il filmato attuale è lungo %d frame e il filmato "
"dello stato di gioco è lungo %d frame.\n"
"\n"
"Al frame %td, il filmato attuale preme:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n"
"\n"
"Al frame %td, il filmato del salvataggio dello stato di gioco preme:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinWX/Debugger/WatchWindow.h:19
msgid "Watch"
msgstr "Espressione di controllo"
#: Source/Core/AudioCommon/WaveFile.cpp:120
msgid "WaveFileWriter - file not open."
msgstr "WaveFileWriter - file non aperto."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:77
msgid "Whammy"
msgstr "Tremolo"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:228
msgid ""
"When playing on NetPlay, show chat messages, buffer changes and desync "
"alerts.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Durante una partita NetPlay, mostra messaggi di chat, cambiamenti di buffer "
"e avvisi di desync.\n"
"\n"
"Nel dubbio, lascia deselezionato."
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:149
msgid "Whitelisted USB Passthrough Devices"
msgstr "Dispositivi USB Ponte Accettati"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:599
msgid "Widescreen Hack"
msgstr "Hack Widescreen"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:35
msgid "Width"
msgstr "Larghezza"
#: Source/Core/Core/HotkeyManager.cpp:251
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:88
msgid "Wii"
msgstr "Wii"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:358
msgid "Wii Console"
msgstr "Console Wii"
#. i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu,
#. which is (usually) the first thing users see when a Wii console starts.
#: Source/Core/Core/TitleDatabase.cpp:152
msgid "Wii Menu"
msgstr "Menu Wii"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:91
msgid "Wii NAND Root:"
msgstr "Root NAND Wii:"
#: Source/Core/Core/HW/Wiimote.cpp:20
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:63
msgid "Wii Remote"
msgstr "Wii Remote"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:333
#, c-format
msgid "Wii Remote %i"
msgstr "Wii Remote %i"
#: Source/Core/DolphinWX/Main.cpp:479
msgid "Wii Remote Connected"
msgstr "Wii Remote Connesso"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:80
msgid "Wii Remote Rumble"
msgstr "Wii Remote Rumble"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:158
msgid "Wii Remote Settings"
msgstr "Impostazioni Wii Remote"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:250
msgid "Wii Remotes"
msgstr "Wii Remote"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:484
#, c-format
msgid "Wii U GameCube Controller Adapter Configuration Port %i"
msgstr "Configurazione Adattatore Controller GameCube per Wii U Porta %i"
#: Source/Core/DolphinWX/FrameTools.cpp:1236
msgid "Wii WAD files (*.wad)"
msgstr "File WAD Wii (*.wad)"
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:119
msgid "Wii and Wii Remote"
msgstr "Wii e Wii Remote"
#: Source/Core/DolphinWX/FrameTools.cpp:1197
msgid "Wii save files (*.bin)"
msgstr "File di salvataggio Wii (*.bin)"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:170
msgid "WiiTools Signature MEGA File (*.mega)"
msgstr "File WIITools Signature MEGA (*.mega)"
#: Source/Core/DiscIO/WiiWad.cpp:32
msgid "WiiWAD: Could not read from file"
msgstr "WiiWAD: Impossibile leggere dal file"
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:38
msgid "With an address"
msgstr "Con indirizzo"
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:40
msgid "Within a range"
msgstr "Nel range"
#: Source/Core/DolphinWX/LogWindow.cpp:89
msgid "Word Wrap"
msgstr "Adatta Testo"
#: Source/Core/DolphinWX/FrameTools.cpp:1245
#: Source/Core/DolphinWX/FrameTools.cpp:1293
#: Source/Core/DolphinWX/GameListCtrl.cpp:1395
#: Source/Core/DolphinWX/GameListCtrl.cpp:1514
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:323
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:330
msgid "Working..."
msgstr "Attività in corso..."
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:123
msgid "World"
msgstr "Mondo"
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a write operation occurs.
#. The string does not mean "write-only" in the sense that something cannot be read from.
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:49
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:199
msgid "Write only"
msgstr "Sola scrittura"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:260
msgid "Write save/SD data"
msgstr "Scrivi dati di salvataggio/SD"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:55
msgid "Write to Console"
msgstr "Scrivi nella Console"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:53
msgid "Write to File"
msgstr "Scrivi su File"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:57
msgid "Write to Window"
msgstr "Scrivi in Finestra"
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:50
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:280
#: Source/Core/DolphinWX/TASInputDlg.cpp:496
msgid "X"
msgstr "X"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:789
msgid "XF register "
msgstr "Registro XF"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:56
msgid "XFB Cmd"
msgstr "XFB Cmd"
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:52
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:282
#: Source/Core/DolphinWX/TASInputDlg.cpp:498
msgid "Y"
msgstr "Y"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:44
msgid "Yellow"
msgstr "Giallo"
#: Source/Core/DolphinWX/FrameAui.cpp:86
msgid "You can't close panes that have pages in them."
msgstr "Non è possibile chiudere riquadri che hanno pagine al loro interno"
#: Source/Core/Core/IOS/ES/ES.cpp:251
msgid ""
"You cannot use the Wii Shop Channel without using your own device "
"credentials.\n"
"Please refer to the NAND usage guide for setup instructions: https://dolphin-"
"emu.org/docs/guides/nand-usage-guide/"
msgstr ""
"Non è possibile usare il Wii Shop Channel senza le credenziali della propria "
"console.\n"
"Consulta la guida all'uso della NAND per ulteriori informazioni: https://"
"dolphin-emu.org/docs/guides/nand-usage-guide/"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:327
msgid "You must choose a game!"
msgstr "Devi scegliere un gioco!"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:69
msgid "You must enter a name."
msgstr "Devi inserire un nome."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:373
msgid "You must enter a valid decimal, hexadecimal or octal value."
msgstr "È necessario inserire un valore decimale, esadecimale o ottale."
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:886
msgid "You must enter a valid profile name."
msgstr "Devi inserire un nome valido per il profilo."
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:258
msgid "You must restart Dolphin in order for the change to take effect."
msgstr "È necessario riavviare Dolphin affinché le modifiche abbiano effetto."
#: Source/Core/Core/DSP/DSPCore.cpp:74
msgid ""
"Your DSP ROMs have incorrect hashes.\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr ""
"Le tue ROM DSP hanno hash errati.\n"
"Vuoi interrompere ora l'emulazione per correggere il problema?\n"
"Se scegli \"No\", l'audio potrebbe essere disturbato."
#: Source/Core/Core/ConfigManager.cpp:989
msgid ""
"Your GCM/ISO file seems to be invalid (invalid country).\n"
"Continue with PAL region?"
msgstr ""
"Il file GCM/ISO sembra non valido (paese non valido).\n"
"Procedere con la zona PAL?"
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:54
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:284
#: Source/Core/DolphinWX/TASInputDlg.cpp:500
msgid "Z"
msgstr "Z"
#: Source/Core/Core/ActionReplay.cpp:884
msgid "Zero 3 code not supported"
msgstr "Zero 3 codice non supportato"
#: Source/Core/Core/ActionReplay.cpp:904
#, c-format
msgid "Zero code unknown to Dolphin: %08x"
msgstr "Codice Zero sconosciuto a Dolphin: %08x"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:658
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:705
msgid "[ waiting ]"
msgstr "[ in attesa ]"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:54
msgid "apploader (.img)"
msgstr "apploader (.img)"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:290
msgid "auto"
msgstr "auto"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:292
msgid "fake-completion"
msgstr "esecuzione finta"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:291
msgid "none"
msgstr "inattivo"
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:43
msgid "or select a device"
msgstr "o seleziona un dispositivo"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:704
msgid "wxExecute returned -1 on application run!"
msgstr "wxExecute ritorna -1 all'avvio dell'applicazione!"
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:175
msgid "x86 Size"
msgstr "Dimensione x86"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:756
msgid "| OR"
msgstr "| OR"